Files
azerothcore-wotlk-pbot/src/common/Utilities/Random.cpp
Kargatum 13f71c9c4d feat(Core/Random): port random system from TrinityCore (#5454)
* feat(Core/Random): port random system from TrinityCore

* lic

* logic correct

* MultimapErasePair move

* whitespace

17:13:34 1. 'Containers.h'. Replace (1)
17:13:40 2. 'LootMgr.h'. Replace (1)
17:13:44 3. 'World.cpp'. Replace (1)
17:13:47 4. 'instance_scholomance.cpp'. Replace (1)

* correct debug build
2021-05-16 21:53:21 +02:00

85 lines
1.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
*/
#include "Random.h"
#include "Errors.h"
#include "SFMTRand.h"
#include <memory>
#include <random>
static thread_local std::unique_ptr<SFMTRand> sfmtRand;
static RandomEngine engine;
static SFMTRand* GetRng()
{
if (!sfmtRand)
sfmtRand = std::make_unique<SFMTRand>();
return sfmtRand.get();
}
int32 irand(int32 min, int32 max)
{
ASSERT(max >= min);
std::uniform_int_distribution<int32> uid(min, max);
return uid(engine);
}
uint32 urand(uint32 min, uint32 max)
{
ASSERT(max >= min);
std::uniform_int_distribution<uint32> uid(min, max);
return uid(engine);
}
uint32 urandms(uint32 min, uint32 max)
{
ASSERT(std::numeric_limits<uint32>::max() / Milliseconds::period::den >= max);
return urand(min * Milliseconds::period::den, max * Milliseconds::period::den);
}
float frand(float min, float max)
{
ASSERT(max >= min);
std::uniform_real_distribution<float> urd(min, max);
return urd(engine);
}
Milliseconds randtime(Milliseconds min, Milliseconds max)
{
long long diff = max.count() - min.count();
ASSERT(diff >= 0);
ASSERT(diff <= (uint32)-1);
return min + Milliseconds(urand(0, diff));
}
uint32 rand32()
{
return GetRng()->RandomUInt32();
}
double rand_norm()
{
std::uniform_real_distribution<double> urd;
return urd(engine);
}
double rand_chance()
{
std::uniform_real_distribution<double> urd(0.0, 100.0);
return urd(engine);
}
uint32 urandweighted(size_t count, double const* chances)
{
std::discrete_distribution<uint32> dd(chances, chances + count);
return dd(engine);
}
RandomEngine& RandomEngine::Instance()
{
return engine;
}