mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
1360 lines
48 KiB
C++
1360 lines
48 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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Name: debug_commandscript
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%Complete: 100
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Comment: All debug related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GossipDef.h"
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#include "Language.h"
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#include <fstream>
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class debug_commandscript : public CommandScript
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{
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public:
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debug_commandscript() : CommandScript("debug_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> debugPlayCommandTable =
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{
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{ "cinematic", SEC_GAMEMASTER, false, &HandleDebugPlayCinematicCommand, "" },
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{ "movie", SEC_GAMEMASTER, false, &HandleDebugPlayMovieCommand, "" },
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{ "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "" }
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};
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static std::vector<ChatCommand> debugSendCommandTable =
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{
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{ "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "" },
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{ "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "" },
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{ "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "" },
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{ "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "" },
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{ "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "" },
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{ "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "" },
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{ "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "" },
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{ "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
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{ "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "" },
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{ "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "" },
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{ "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "" }
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};
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static std::vector<ChatCommand> debugCommandTable =
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{
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{ "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "" },
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{ "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "" },
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{ "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "" },
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{ "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "" },
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{ "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "" },
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{ "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "" },
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{ "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "" },
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{ "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand, "" },
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{ "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "" },
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{ "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "" },
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{ "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "" },
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{ "play", SEC_GAMEMASTER, false, nullptr, "", debugPlayCommandTable },
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{ "send", SEC_ADMINISTRATOR, false, nullptr, "", debugSendCommandTable },
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{ "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "" },
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{ "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "" },
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{ "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "" },
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{ "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "" },
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{ "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "" },
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{ "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "" },
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{ "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand, "" },
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{ "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "" },
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{ "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "" },
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{ "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "" },
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{ "los", SEC_GAMEMASTER, false, &HandleDebugLoSCommand, "" },
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{ "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "" },
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{ "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "debug", SEC_GAMEMASTER, true, nullptr, "", debugCommandTable },
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{ "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", },
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{ nullptr, SEC_PLAYER, false, nullptr, "", }
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};
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return commandTable;
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}
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play cinematic #cinematicid
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// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 id = atoi((char*)args);
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if (!sCinematicSequencesStore.LookupEntry(id))
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{
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handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetSession()->GetPlayer()->SendCinematicStart(id);
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return true;
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}
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug play movie #movieid
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// #movieid - ID decimal number from Movie.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 id = atoi((char*)args);
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if (!sMovieStore.LookupEntry(id))
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{
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handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetSession()->GetPlayer()->SendMovieStart(id);
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return true;
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}
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//Play sound
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
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{
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// USAGE: .debug playsound #soundid
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// #soundid - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 soundId = atoi((char*)args);
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if (!sSoundEntriesStore.LookupEntry(soundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (handler->GetSession()->GetPlayer()->GetTarget())
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unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer());
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else
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unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer());
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
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return true;
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}
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static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* result = strtok((char*)args, " ");
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if (!result)
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return false;
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uint8 failNum = (uint8)atoi(result);
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if (failNum == 0 && *result != '0')
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return false;
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char* fail1 = strtok(nullptr, " ");
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uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
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char* fail2 = strtok(nullptr, " ");
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uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint8(0);
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data << uint32(133);
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data << uint8(failNum);
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if (fail1 || fail2)
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data << uint32(failArg1);
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if (fail2)
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data << uint32(failArg2);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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InventoryResult msg = InventoryResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendEquipError(msg, nullptr, nullptr);
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return true;
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}
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static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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SellResult msg = SellResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
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return true;
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}
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static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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BuyResult msg = BuyResult(atoi(args));
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handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = nullptr;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetSession()->GetPlayer();
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else
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player = unit->ToPlayer();
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if (!unit)
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unit = player;
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std::ifstream ifs("opcode.txt");
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if (ifs.bad())
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return false;
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// remove comments from file
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std::stringstream parsedStream;
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while (!ifs.eof())
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{
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char commentToken[2];
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ifs.get(commentToken[0]);
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if (commentToken[0] == '/' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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// /* comment
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if (commentToken[1] == '*')
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{
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while (!ifs.eof())
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{
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ifs.get(commentToken[0]);
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if (commentToken[0] == '*' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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if (commentToken[1] == '/')
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break;
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else
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ifs.putback(commentToken[1]);
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}
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}
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continue;
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}
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// line comment
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else if (commentToken[1] == '/')
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{
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std::string str;
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getline(ifs, str);
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continue;
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}
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// regular data
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else
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ifs.putback(commentToken[1]);
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}
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parsedStream.put(commentToken[0]);
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}
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ifs.close();
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uint32 opcode;
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parsedStream >> opcode;
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WorldPacket data(opcode, 0);
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while (!parsedStream.eof())
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{
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std::string type;
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parsedStream >> type;
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if (type == "")
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break;
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if (type == "uint8")
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{
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uint16 val1;
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parsedStream >> val1;
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data << uint8(val1);
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}
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else if (type == "uint16")
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{
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uint16 val2;
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parsedStream >> val2;
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data << val2;
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}
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else if (type == "uint32")
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{
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uint32 val3;
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parsedStream >> val3;
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data << val3;
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}
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else if (type == "uint64")
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{
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uint64 val4;
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parsedStream >> val4;
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data << val4;
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}
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else if (type == "float")
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{
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float val5;
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parsedStream >> val5;
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data << val5;
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}
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else if (type == "string")
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{
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std::string val6;
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parsedStream >> val6;
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data << val6;
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}
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else if (type == "appitsguid")
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{
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data.append(unit->GetPackGUID());
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}
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else if (type == "appmyguid")
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{
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data.append(player->GetPackGUID());
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}
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else if (type == "appgoguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data.append(obj->GetPackGUID());
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}
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else if (type == "goguid")
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{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << uint64(obj->GetGUID());
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}
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else if (type == "myguid")
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{
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data << uint64(player->GetGUID());
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}
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else if (type == "itsguid")
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{
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data << uint64(unit->GetGUID());
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}
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else if (type == "itspos")
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{
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data << unit->GetPositionX();
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data << unit->GetPositionY();
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data << unit->GetPositionZ();
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}
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else if (type == "mypos")
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{
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data << player->GetPositionX();
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data << player->GetPositionY();
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data << player->GetPositionZ();
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}
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else
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{
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sLog->outError("Sending opcode that has unknown type '%s'", type.c_str());
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break;
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}
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}
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data.hexlike(true);
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player->GetSession()->SendPacket(&data);
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handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
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return true;
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}
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
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{
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char* w = strtok((char*)args, " ");
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char* s = strtok(nullptr, " ");
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if (!w || !s)
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return false;
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uint32 world = (uint32)atoi(w);
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uint32 state = (uint32)atoi(s);
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handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
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return true;
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}
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static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (!player->isDebugAreaTriggers)
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{
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
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player->isDebugAreaTriggers = true;
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}
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else
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{
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
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player->isDebugAreaTriggers = false;
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}
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return true;
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}
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//Send notification in channel
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static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char const* name = "test";
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uint8 code = atoi(args);
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WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
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data << code; // notify type
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data << name; // channel name
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data << uint32(0);
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data << uint32(0);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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//Send notification in chat
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static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char const* msg = "testtest";
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uint8 type = atoi(args);
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan");
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
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{
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uint32 msg = atol((char*)args);
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handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
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return true;
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}
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static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target)
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return false;
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handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s", target->GetName().c_str(), target->GetGUIDLow(), target->GetDBTableGUIDLow(), target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
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return true;
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}
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static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
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{
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uint32 msg = atol((char*)args);
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handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
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return true;
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}
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static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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std::string itemState = args;
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ItemUpdateState state = ITEM_UNCHANGED;
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bool listQueue = false;
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bool checkAll = false;
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if (itemState == "unchanged")
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state = ITEM_UNCHANGED;
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else if (itemState == "changed")
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state = ITEM_CHANGED;
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else if (itemState == "new")
|
|
state = ITEM_NEW;
|
|
else if (itemState == "removed")
|
|
state = ITEM_REMOVED;
|
|
else if (itemState == "queue")
|
|
listQueue = true;
|
|
else if (itemState == "check_all")
|
|
checkAll = true;
|
|
else
|
|
return false;
|
|
|
|
Player* player = handler->getSelectedPlayer();
|
|
if (!player)
|
|
player = handler->GetSession()->GetPlayer();
|
|
|
|
if (!listQueue && !checkAll)
|
|
{
|
|
itemState = "The player has the following " + itemState + " items: ";
|
|
handler->SendSysMessage(itemState.c_str());
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
if (Item* item2 = bag->GetItemByPos(j))
|
|
if (item2->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
|
|
}
|
|
else if (item->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (listQueue)
|
|
{
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
|
|
std::string st;
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_UNCHANGED:
|
|
st = "unchanged";
|
|
break;
|
|
case ITEM_CHANGED:
|
|
st = "changed";
|
|
break;
|
|
case ITEM_NEW:
|
|
st = "new";
|
|
break;
|
|
case ITEM_REMOVED:
|
|
st = "removed";
|
|
break;
|
|
}
|
|
|
|
handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
|
|
}
|
|
if (updateQueue.empty())
|
|
handler->PSendSysMessage("The player's updatequeue is empty");
|
|
}
|
|
|
|
if (checkAll)
|
|
{
|
|
bool error = false;
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetSlot() != i)
|
|
{
|
|
handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* container = item->GetContainer())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to nullptr in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (!item2)
|
|
continue;
|
|
|
|
if (item2->GetSlot() != j)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
Bag* container = item2->GetContainer();
|
|
if (!container)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (container != bag)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item2->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to nullptr in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item2)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item2->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetQueuePos() != i)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetState() == ITEM_REMOVED)
|
|
continue;
|
|
|
|
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == nullptr)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (test != item)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, an item which guid is %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
if (!error)
|
|
handler->SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
|
|
{
|
|
sBattlegroundMgr->ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
|
|
{
|
|
sBattlegroundMgr->ToggleArenaTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || target->IsTotem() || target->IsPet())
|
|
return false;
|
|
|
|
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
|
|
ThreatContainer::StorageType::const_iterator itr;
|
|
uint32 count = 0;
|
|
handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
|
|
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
{
|
|
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
|
|
continue;
|
|
}
|
|
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat());
|
|
}
|
|
ThreatContainer::StorageType const &threatList2 = target->getThreatManager().getOfflineThreatList();
|
|
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
{
|
|
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
|
|
continue;
|
|
}
|
|
handler->PSendSysMessage(" %u. [offline] %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat());
|
|
}
|
|
handler->SendSysMessage("End of threat list.");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
HostileReference* ref = target->getHostileRefManager().getFirst();
|
|
uint32 count = 0;
|
|
handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
|
|
while (ref)
|
|
{
|
|
if (Unit* unit = ref->GetSource()->GetOwner())
|
|
handler->PSendSysMessage(" %u. %s %s (guid %u) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"), unit->GetName().c_str(), unit->GetGUIDLow(), ref->getThreat());
|
|
else
|
|
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
|
|
ref = ref->next();
|
|
}
|
|
handler->SendSysMessage("End of hostil reference list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
//target->SetVehicleId(id);
|
|
handler->PSendSysMessage("Vehicle id set to %u", id);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || !target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
char* j = strtok(nullptr, " ");
|
|
|
|
uint32 entry = (uint32)atoi(i);
|
|
int8 seatId = j ? (int8)atoi(j) : -1;
|
|
|
|
if (!entry)
|
|
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
|
|
else
|
|
{
|
|
Creature* passenger = nullptr;
|
|
Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
|
|
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
|
|
handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
|
|
if (!passenger || passenger == target)
|
|
return false;
|
|
passenger->EnterVehicle(target, seatId);
|
|
}
|
|
|
|
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* i = strtok(nullptr, " ");
|
|
|
|
if (!e)
|
|
return false;
|
|
|
|
uint32 entry = (uint32)atoi(e);
|
|
|
|
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
|
|
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
|
|
|
|
if (!i)
|
|
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
|
|
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
|
|
|
|
if (!ci)
|
|
return false;
|
|
|
|
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
|
|
|
|
if (!ve)
|
|
return false;
|
|
|
|
Creature* v = new Creature;
|
|
|
|
Map* map = handler->GetSession()->GetPlayer()->GetMap();
|
|
|
|
if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, x, y, z, o))
|
|
{
|
|
delete v;
|
|
return false;
|
|
}
|
|
|
|
map->AddToMap(v->ToCreature());
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
|
std::ostringstream ss;
|
|
while (ss.str().size() < 128000)
|
|
ss << stuffingString;
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 PhaseShift = atoi(args);
|
|
handler->GetSession()->SendSetPhaseShift(PhaseShift);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(nullptr, " ");
|
|
|
|
if (!e || !f)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
uint32 value = i->GetUInt32Value(index);
|
|
|
|
handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(nullptr, " ");
|
|
char* g = strtok(nullptr, " ");
|
|
|
|
if (!e || !f || !g)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
uint32 value = (uint32)atoi(g);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
i->SetUInt32Value(index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
if (!e)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
|
|
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
|
|
sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
|
|
|
|
return true;
|
|
}
|
|
|
|
//show animation
|
|
static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 animId = atoi((char*)args);
|
|
handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
int32 state = atoi((char*)args);
|
|
if (!state)
|
|
{
|
|
// reset all states
|
|
for (int i = 1; i <= 32; ++i)
|
|
unit->ModifyAuraState(AuraStateType(i), false);
|
|
return true;
|
|
}
|
|
|
|
unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(nullptr, " ");
|
|
char* z = strtok(nullptr, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = target->GetGUID();
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
if (opcode >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
bool isInt32 = true;
|
|
if (z)
|
|
isInt32 = (bool)atoi(z);
|
|
|
|
if (isInt32)
|
|
{
|
|
uint32 value = (uint32)atoi(y);
|
|
target->SetUInt32Value(opcode , value);
|
|
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
|
|
}
|
|
else
|
|
{
|
|
float value = (float)atof(y);
|
|
target->SetFloatValue(opcode , value);
|
|
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* z = strtok(nullptr, " ");
|
|
|
|
if (!x)
|
|
return false;
|
|
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = target->GetGUID();
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
if (opcode >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
bool isInt32 = true;
|
|
if (z)
|
|
isInt32 = (bool)atoi(z);
|
|
|
|
if (isInt32)
|
|
{
|
|
uint32 value = target->GetUInt32Value(opcode);
|
|
handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value);
|
|
}
|
|
else
|
|
{
|
|
float value = target->GetFloatValue(opcode);
|
|
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(nullptr, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
int value = atoi(y);
|
|
|
|
if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode);
|
|
|
|
currentValue += value;
|
|
handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue);
|
|
|
|
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 updateIndex;
|
|
uint32 value;
|
|
|
|
char* index = strtok((char*)args, " ");
|
|
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!index)
|
|
return true;
|
|
|
|
updateIndex = atoi(index);
|
|
//check updateIndex
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (updateIndex >= PLAYER_END)
|
|
return true;
|
|
}
|
|
else if (updateIndex >= UNIT_END)
|
|
return true;
|
|
|
|
char* val = strtok(nullptr, " ");
|
|
if (!val)
|
|
{
|
|
value = unit->GetUInt32Value(updateIndex);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value);
|
|
return true;
|
|
}
|
|
|
|
value = atoi(val);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value);
|
|
|
|
unit->SetUInt32Value(updateIndex, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* x = strtok((char*)args, " ");
|
|
char* y = strtok(nullptr, " ");
|
|
|
|
if (!x || !y)
|
|
return false;
|
|
|
|
uint32 opcode = (uint32)atoi(x);
|
|
uint32 val = (uint32)atoi(y);
|
|
if (val > 32) //uint32 = 32 bits
|
|
return false;
|
|
|
|
uint32 value = val ? 1 << (val - 1) : 0;
|
|
target->SetUInt32Value(opcode, value);
|
|
|
|
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
|
|
if (!*args)
|
|
{
|
|
//! Display case
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
else
|
|
{
|
|
char* mask1 = strtok((char*)args, " ");
|
|
if (!mask1)
|
|
return false;
|
|
|
|
char* mask2 = strtok(nullptr, " \n");
|
|
|
|
uint32 moveFlags = (uint32)atoi(mask1);
|
|
target->SetUnitMovementFlags(moveFlags);
|
|
|
|
if (mask2)
|
|
{
|
|
uint32 moveFlagsExtra = uint32(atoi(mask2));
|
|
target->SetExtraUnitMovementFlags(moveFlagsExtra);
|
|
}
|
|
|
|
target->SendMovementFlagUpdate();
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUnitStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
|
|
if (!*args)
|
|
{
|
|
handler->PSendSysMessage("Unit States: %u, React State: %u", target->GetUnitState(), target->ToCreature() ? target->ToCreature()->GetReactState() : 10);
|
|
}
|
|
else
|
|
{
|
|
uint32 unitState = atoi((char*)args);
|
|
target->ClearUnitState(target->GetUnitState());
|
|
target->AddUnitState(unitState);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
|
|
{
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
|
|
sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
|
|
|
|
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_debug_commandscript()
|
|
{
|
|
new debug_commandscript();
|
|
}
|