Files
azerothcore-wotlk-pbot/src/game/Server/WorldSession.cpp
2017-09-17 17:13:43 +02:00

1289 lines
45 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/** \file
\ingroup u2w
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include "Common.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Pet.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Group.h"
#include "Guild.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "BattlegroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#include "zlib.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "WardenWin.h"
#include "WardenMac.h"
#include "SavingSystem.h"
#include "AccountMgr.h"
namespace {
std::string const DefaultPlayerName = "<none>";
} // namespace
bool MapSessionFilter::Process(WorldPacket* packet)
{
if (packet->GetOpcode() >= NUM_MSG_TYPES)
return true;
OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
if (opHandle.packetProcessing == PROCESS_INPLACE)
return true;
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
return false;
Player* player = m_pSession->GetPlayer();
if (!player)
return false;
return player->IsInWorld();
}
bool WorldSessionFilter::Process(WorldPacket* packet)
{
if (packet->GetOpcode() >= NUM_MSG_TYPES)
return true;
OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
if (opHandle.packetProcessing == PROCESS_INPLACE)
return true;
if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
return true;
Player* player = m_pSession->GetPlayer();
if (!player)
return true;
return (player->IsInWorld() == false);
}
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue):
m_muteTime(mute_time), m_timeOutTime(0), _lastAuctionListItemsMSTime(0), _lastAuctionListOwnerItemsMSTime(0), m_GUIDLow(0), _player(NULL), m_Socket(sock),
_security(sec), _skipQueue(skipQueue), _accountId(id), m_expansion(expansion), _logoutTime(0),
m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerSave(false),
m_sessionDbcLocale(sWorld->GetDefaultDbcLocale()), m_sessionDbLocaleIndex(locale),
m_latency(0), m_clientTimeDelay(0), m_TutorialsChanged(false), recruiterId(recruiter), isRecruiter(isARecruiter), m_currentBankerGUID(0), timeWhoCommandAllowed(0)
{
memset(m_Tutorials, 0, sizeof(m_Tutorials));
_warden = NULL;
_offlineTime = 0;
_kicked = false;
_shouldSetOfflineInDB = true;
if (sock)
{
m_Address = sock->GetRemoteAddress();
sock->AddReference();
ResetTimeOutTime();
LoginDatabase.PExecute("UPDATE account SET online = online | (1<<(%u-1)) WHERE id = %u;", realmID, GetAccountId());
}
InitializeQueryCallbackParameters();
}
/// WorldSession destructor
WorldSession::~WorldSession()
{
///- unload player if not unloaded
if (_player)
LogoutPlayer (true);
/// - If have unclosed socket, close it
if (m_Socket)
{
m_Socket->CloseSocket();
m_Socket->RemoveReference();
m_Socket = NULL;
}
if (_warden)
{
delete _warden;
_warden = NULL;
}
///- empty incoming packet queue
WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
delete packet;
if (GetShouldSetOfflineInDB())
LoginDatabase.PExecute("UPDATE account SET online = online & ~(1<<(%u-1)) WHERE id = %u;", realmID, GetAccountId()); // One-time query
}
std::string const & WorldSession::GetPlayerName() const
{
return _player != NULL ? _player->GetName() : DefaultPlayerName;
}
std::string WorldSession::GetPlayerInfo() const
{
std::ostringstream ss;
ss << "[Player: " << GetPlayerName()
<< " (Guid: " << (_player != NULL ? _player->GetGUID() : 0)
<< ", Account: " << GetAccountId() << ")]";
return ss.str();
}
/// Get player guid if available. Use for logging purposes only
uint32 WorldSession::GetGuidLow() const
{
return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0;
}
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet)
{
if (!m_Socket)
return;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) && defined(TRINITY_DEBUG)
// Code for network use statistic
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
static time_t firstTime = time(NULL);
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
time_t cur_time = time(NULL);
if ((cur_time - lastTime) < 60)
{
sendPacketCount+=1;
sendPacketBytes+=packet->size();
sendLastPacketCount+=1;
sendLastPacketBytes+=packet->size();
}
else
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
sLog->outDetail("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
sLog->outDetail("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
sendLastPacketBytes = packet->wpos(); // wpos is real written size
}
#endif // !TRINITY_DEBUG
if (m_Socket->SendPacket(*packet) == -1)
m_Socket->CloseSocket();
}
/// Add an incoming packet to the queue
void WorldSession::QueuePacket(WorldPacket* new_packet)
{
_recvQueue.add(new_packet);
}
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
if (updater.ProcessLogout())
{
UpdateTimeOutTime(diff);
if (IsConnectionIdle())
m_Socket->CloseSocket();
}
HandleTeleportTimeout(updater.ProcessLogout());
uint32 _startMSTime = getMSTime();
WorldPacket* packet = NULL;
WorldPacket* movementPacket = NULL;
bool deletePacket = true;
WorldPacket* firstDelayedPacket = NULL;
uint32 processedPackets = 0;
while (m_Socket && !m_Socket->IsClosed() && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater))
{
if (packet->GetOpcode() < NUM_MSG_TYPES)
{
OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()];
try
{
switch (opHandle.status)
{
case STATUS_LOGGEDIN:
if (!_player)
{
// pussywizard: such packets were sent to do something for a character that has already logged out, skip them
}
else if (!_player->IsInWorld())
{
// pussywizard: such packets may do something important and the player is just being teleported, move to the end of the queue
// pussywizard: previously such were skipped, so leave it as it is xD proper code below if we wish to change that
// pussywizard: requeue only important packets not related to maps (PROCESS_THREADUNSAFE)
/*if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
{
if (!firstDelayedPacket)
firstDelayedPacket = packet;
deletePacket = false;
QueuePacket(packet);
}*/
}
else
{
if (opHandle.isGrouppedMovementOpcode)
{
if (movementPacket)
delete movementPacket;
movementPacket = new WorldPacket(packet->GetOpcode(), 0);
movementPacket->append(*((ByteBuffer*)packet));
}
else
{
if (movementPacket)
{
HandleMovementOpcodes(*movementPacket);
delete movementPacket;
movementPacket = NULL;
}
(this->*opHandle.handler)(*packet);
}
}
break;
case STATUS_TRANSFER:
if (_player && !_player->IsInWorld())
{
if (movementPacket)
{
delete movementPacket;
movementPacket = NULL;
}
(this->*opHandle.handler)(*packet);
}
break;
case STATUS_AUTHED:
if (m_inQueue) // prevent cheating
break;
(this->*opHandle.handler)(*packet);
break;
case STATUS_NEVER:
break;
case STATUS_UNHANDLED:
break;
}
}
catch(ByteBufferException &)
{
sLog->outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.", packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
if (sLog->IsOutDebug())
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
packet->hexlike();
}
}
}
if (deletePacket)
delete packet;
else
deletePacket = true;
if (++processedPackets >= 150) // limit (by count) packets processed in one update, prevent DDoS
break;
if (getMSTimeDiff(_startMSTime, getMSTime()) >= 3) // limit (by time) packets processed in one update, prevent DDoS
break;
}
if (movementPacket)
{
if (_player && _player->IsInWorld())
HandleMovementOpcodes(*movementPacket);
delete movementPacket;
}
if (m_Socket && !m_Socket->IsClosed())
ProcessQueryCallbacks();
if (updater.ProcessLogout())
{
time_t currTime = time(NULL);
if (ShouldLogOut(currTime) && !m_playerLoading)
LogoutPlayer(true);
if (m_Socket && !m_Socket->IsClosed() && _warden)
_warden->Update();
if (m_Socket && m_Socket->IsClosed())
{
m_Socket->RemoveReference();
m_Socket = NULL;
}
if (!m_Socket)
return false;
}
return true;
}
bool WorldSession::HandleSocketClosed()
{
if (m_Socket && m_Socket->IsClosed() && !IsKicked() && GetPlayer() && !PlayerLogout() && GetPlayer()->m_taxi.empty() && GetPlayer()->IsInWorld() && !World::IsStopped())
{
m_Socket->RemoveReference();
m_Socket = NULL;
GetPlayer()->TradeCancel(false);
return true;
}
return false;
}
void WorldSession::HandleTeleportTimeout(bool updateInSessions)
{
// pussywizard: handle teleport ack timeout
if (m_Socket && !m_Socket->IsClosed() && GetPlayer() && GetPlayer()->IsBeingTeleported())
{
time_t currTime = time(NULL);
if (updateInSessions) // session update from World::UpdateSessions
{
if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar()+sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
while (GetPlayer() && GetPlayer()->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
}
else // session update from Map::Update
{
if (GetPlayer()->IsBeingTeleportedNear() && GetPlayer()->GetSemaphoreTeleportNear()+sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_NEAR) < currTime)
while (GetPlayer() && GetPlayer()->IsInWorld() && GetPlayer()->IsBeingTeleportedNear())
{
Player* plMover = GetPlayer()->m_mover->ToPlayer();
if (!plMover)
break;
WorldPacket pkt(MSG_MOVE_TELEPORT_ACK, 20);
pkt.append(plMover->GetPackGUID());
pkt << uint32(0); // flags
pkt << uint32(0); // time
HandleMoveTeleportAck(pkt);
}
}
}
}
/// %Log the player out
void WorldSession::LogoutPlayer(bool save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = save;
if (_player)
{
if (uint64 lguid = _player->GetLootGUID())
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
{
_player->getHostileRefManager().deleteReferences();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (_player->HasPendingBind())
{
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
// pussywizard: leave whole bg on logout (character stays ingame when necessary)
// pussywizard: GetBattleground() checked inside
_player->LeaveBattleground();
// pussywizard: checked first time
if (!_player->IsBeingTeleportedFar() && !_player->m_InstanceValid && !_player->IsGameMaster())
_player->RepopAtGraveyard();
sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
// pussywizard: remove from battleground queues on logout
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), false, i);
// track if player logs out after invited to join BG
if(_player->IsInvitedForBattlegroundInstance() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, _player->GetGUIDLow());
stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
CharacterDatabase.Execute(stmt);
}
}
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->HandleMemberLogout(this);
///- Remove pet
_player->RemovePet(NULL, PET_SAVE_AS_CURRENT);
// pussywizard: on logout remove auras that are removed at map change (before saving to db)
// there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
_player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
_player->UninviteFromGroup();
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && !_player->GetGroup()->isLFGGroup() && m_Socket)
_player->RemoveFromGroup();
// pussywizard: checked second time after being removed from a group
if (!_player->IsBeingTeleportedFar() && !_player->m_InstanceValid && !_player->IsGameMaster())
_player->RepopAtGraveyard();
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
SavingSystemMgr::InsertToSavingSkipListIfNeeded(_player->GetNextSave()); // pussywizard
if (save)
{
uint32 eslot;
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB(false, true);
}
///- Leave all channels before player delete...
_player->CleanupChannels();
//! Send update to group and reset stored max enchanting level
if (_player->GetGroup())
{
_player->GetGroup()->SendUpdate();
_player->GetGroup()->ResetMaxEnchantingLevel();
}
//! Broadcast a logout message to the player's friends
if (AccountMgr::IsGMAccount(GetSecurity())) // pussywizard: only for non-gms
sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow());
//! Call script hook before deletion
sScriptMgr->OnPlayerLogout(_player);
sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel());
//! Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
if (Map* _map = _player->FindMap())
{
_map->RemovePlayerFromMap(_player, true);
_map->AfterPlayerUnlinkFromMap();
}
SetPlayer(NULL); // pointer already deleted
//! Send the 'logout complete' packet to the client
//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
SendPacket(&data);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
#endif
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
CharacterDatabase.Execute(stmt);
}
m_playerLogout = false;
m_playerSave = false;
LogoutRequest(0);
}
/// Kick a player out of the World
void WorldSession::KickPlayer(bool setKicked)
{
if (m_Socket)
m_Socket->CloseSocket();
if (setKicked)
SetKicked(true); // pussywizard: the session won't be left ingame for 60 seconds and to also kick offline session
}
void WorldSession::SendNotification(const char *format, ...)
{
if (format)
{
va_list ap;
char szStr[1024];
szStr[0] = '\0';
va_start(ap, format);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
data << szStr;
SendPacket(&data);
}
}
void WorldSession::SendNotification(uint32 string_id, ...)
{
char const* format = GetTrinityString(string_id);
if (format)
{
va_list ap;
char szStr[1024];
szStr[0] = '\0';
va_start(ap, string_id);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
data << szStr;
SendPacket(&data);
}
}
const char *WorldSession::GetTrinityString(int32 entry) const
{
return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
}
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
{
sLog->outError("SESSION: received unhandled opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
}
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
sLog->outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
}
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
{
sLog->outError("SESSION: received server-side opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
}
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
{
sLog->outError("SESSION: received deprecated opcode %s (0x%.4X)", LookupOpcodeName(recvPacket.GetOpcode()), recvPacket.GetOpcode());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
if (position == 0)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_OK);
SendPacket(&packet);
}
else
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(position);
packet << uint8(0); // unk
SendPacket(&packet);
}
}
void WorldSession::LoadGlobalAccountData()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, GetAccountId());
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
}
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
m_accountData[i] = AccountData();
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 type = fields[0].GetUInt8();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
sLog->outError("Table `%s` have invalid account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type)) == 0)
{
sLog->outError("Table `%s` have non appropriate for table account data type (%u), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
m_accountData[type].Time = time_t(fields[1].GetUInt32());
m_accountData[type].Data = fields[2].GetString();
}
while (result->NextRow());
}
void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string const& data)
{
uint32 id = 0;
uint32 index = 0;
if ((1 << type) & GLOBAL_CACHE_MASK)
{
id = GetAccountId();
index = CHAR_REP_ACCOUNT_DATA;
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
if (!m_GUIDLow)
return;
id = m_GUIDLow;
index = CHAR_REP_PLAYER_ACCOUNT_DATA;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
stmt->setUInt32(0, id);
stmt->setUInt8 (1, type);
stmt->setUInt32(2, uint32(tm));
stmt->setString(3, data);
CharacterDatabase.Execute(stmt);
m_accountData[type].Time = tm;
m_accountData[type].Data = data;
}
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
data << uint32(time(NULL)); // unix time of something
data << uint8(1);
data << uint32(mask); // type mask
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
{
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
m_Tutorials[i] = (*result)[i].GetUInt32();
m_TutorialsChanged = false;
}
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}
void WorldSession::SaveTutorialsData(SQLTransaction &trans)
{
if (!m_TutorialsChanged)
return;
bool hasTutorials = false;
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
if (m_Tutorials[i] != 0)
{
hasTutorials = true;
break;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
stmt->setUInt32(i, m_Tutorials[i]);
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
trans->Append(stmt);
m_TutorialsChanged = false;
}
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
{
data >> mi->flags;
data >> mi->flags2;
data >> mi->time;
data >> mi->pos.PositionXYZOStream();
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
data.readPackGUID(mi->transport.guid);
data >> mi->transport.pos.PositionXYZOStream();
data >> mi->transport.time;
data >> mi->transport.seat;
if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
data >> mi->transport.time2;
}
if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING)))
data >> mi->pitch;
data >> mi->fallTime;
if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
{
data >> mi->jump.zspeed;
data >> mi->jump.sinAngle;
data >> mi->jump.cosAngle;
data >> mi->jump.xyspeed;
}
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
data >> mi->splineElevation;
//! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
//! Might be subject to latency, so just remove improper flags.
#ifdef TRINITY_DEBUG
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
{ \
if (check) \
{ \
sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
} \
}
#else
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
if (check) \
mi->RemoveMovementFlag((maskToRemove));
#endif
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
It will freeze clients that receive this player's movement info.
*/
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT),
MOVEMENTFLAG_ROOT);
//! Cannot hover without SPELL_AURA_HOVER
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_HOVER), // pussywizard: added m_mover
MOVEMENTFLAG_HOVER);
//! Cannot ascend and descend at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
//! Cannot move left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
//! Cannot strafe left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
//! Cannot pitch up and down at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
//! Cannot move forwards and backwards at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
//! Cannot walk on water without SPELL_AURA_WATER_WALK
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_WATER_WALK), // pussywizard: added m_mover
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FEATHER_FALL), // pussywizard: added m_mover
MOVEMENTFLAG_FALLING_SLOW);
/*! Cannot fly if no fly auras present. Exception is being a GM.
Note that we check for account level instead of Player::IsGameMaster() because in some
situations it may be feasable to use .gm fly on as a GM without having .gm on,
e.g. aerial combat.
*/
// pussywizard: remade this condition
bool canFly = GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) || GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) ||
(GetPlayer()->m_mover->GetTypeId() == TYPEID_UNIT && GetPlayer()->m_mover->ToCreature()->CanFly()) || GetSecurity() > SEC_PLAYER;
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && !canFly,
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
// pussywizard: added condition for disable gravity
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY) && (GetPlayer()->m_mover->GetTypeId() == TYPEID_PLAYER || !canFly),
MOVEMENTFLAG_DISABLE_GRAVITY);
//! Cannot fly and fall at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY) && mi->HasMovementFlag(MOVEMENTFLAG_FALLING),
MOVEMENTFLAG_FALLING);
// Xinef: Spline enabled flag should be never sent by client, its internal movementflag
REMOVE_VIOLATING_FLAGS(!GetPlayer()->m_mover->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_SPLINE_ENABLED),
MOVEMENTFLAG_SPLINE_ENABLED);
#undef REMOVE_VIOLATING_FLAGS
}
void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
{
data->appendPackGUID(mi->guid);
*data << mi->flags;
*data << mi->flags2;
*data << mi->time;
*data << mi->pos.PositionXYZOStream();
if (mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{
data->appendPackGUID(mi->transport.guid);
*data << mi->transport.pos.PositionXYZOStream();
*data << mi->transport.time;
*data << mi->transport.seat;
if (mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_MOVEMENT))
*data << mi->transport.time2;
}
if (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || mi->HasExtraMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
*data << mi->pitch;
*data << mi->fallTime;
if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
{
*data << mi->jump.zspeed;
*data << mi->jump.sinAngle;
*data << mi->jump.cosAngle;
*data << mi->jump.xyspeed;
}
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
*data << mi->splineElevation;
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
return;
uint32 size;
data >> size;
if (!size)
return;
if (size > 0xFFFFF)
{
sLog->outError("WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
uLongf uSize = size;
uint32 pos = data.rpos();
ByteBuffer addonInfo;
addonInfo.resize(size);
if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk1;
// check next addon data format correctness
if (addonInfo.rpos() + 1 > addonInfo.size())
return;
addonInfo >> addonName;
addonInfo >> enabled >> crc >> unk1;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
#endif
AddonInfo addon(addonName, enabled, crc, 2, true);
SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
if (savedAddon)
{
bool match = true;
if (addon.CRC != savedAddon->CRC)
match = false;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (!match)
sLog->outDetail("ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
else
sLog->outDetail("ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
#endif
}
else
{
AddonMgr::SaveAddon(addon);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
#endif
}
// TODO: Find out when to not use CRC/pubkey, and other possible states.
m_addonsList.push_back(addon);
}
uint32 currentTime;
addonInfo >> currentTime;
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
#endif
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
if (addonInfo.rpos() != addonInfo.size())
sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under-read!");
#endif
}
else
sLog->outError("Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
{
uint8 addonPublicKey[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
WorldPacket data(SMSG_ADDON_INFO, 4);
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
data << uint8(itr->State);
uint8 crcpub = itr->UsePublicKeyOrCRC;
data << uint8(crcpub);
if (crcpub)
{
uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
data << uint8(usepk);
if (usepk) // if CRC is wrong, add public key (client need it)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey", itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
#endif
data.append(addonPublicKey, sizeof(addonPublicKey));
}
data << uint32(0); // TODO: Find out the meaning of this.
}
uint8 unk3 = 0; // 0 is sent here
data << uint8(unk3);
if (unk3)
{
// String, length 256 (null terminated)
data << uint8(0);
}
}
m_addonsList.clear();
AddonMgr::BannedAddonList const* bannedAddons = AddonMgr::GetBannedAddons();
data << uint32(bannedAddons->size());
for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
{
data << uint32(itr->Id);
data.append(itr->NameMD5, sizeof(itr->NameMD5));
data.append(itr->VersionMD5, sizeof(itr->VersionMD5));
data << uint32(itr->Timestamp);
data << uint32(1); // IsBanned
}
SendPacket(&data);
}
void WorldSession::SetPlayer(Player* player)
{
_player = player;
if (_player)
m_GUIDLow = _player->GetGUIDLow();
}
void WorldSession::InitializeQueryCallbackParameters()
{
// Callback parameters that have pointers in them should be properly
// initialized to NULL here.
_charCreateCallback.SetParam(nullptr);
_loadPetFromDBFirstCallback.SetFirstParam(0);
_loadPetFromDBFirstCallback.SetSecondParam(nullptr);
}
void WorldSession::ProcessQueryCallbacks()
{
ProcessQueryCallbackPlayer();
ProcessQueryCallbackPet();
ProcessQueryCallbackLogin();
}
void WorldSession::ProcessQueryCallbackPlayer()
{
PreparedQueryResult result;
//- HandleCharRenameOpcode
if (_charRenameCallback.IsReady())
{
std::string param = _charRenameCallback.GetParam();
_charRenameCallback.GetResult(result);
HandleChangePlayerNameOpcodeCallBack(result, param);
_charRenameCallback.FreeResult();
}
//- HandleOpenItemOpcode
if (_openWrappedItemCallback.IsReady())
{
uint8 bagIndex = _openWrappedItemCallback.GetFirstParam();
uint8 slot = _openWrappedItemCallback.GetSecondParam();
uint32 itemLowGUID = _openWrappedItemCallback.GetThirdParam();
_openWrappedItemCallback.GetResult(result);
HandleOpenWrappedItemCallback(result, bagIndex, slot, itemLowGUID);
_openWrappedItemCallback.FreeResult();
}
//- Player - ActivateSpec
if (_loadActionsSwitchSpecCallback.ready())
{
_loadActionsSwitchSpecCallback.get(result);
HandleLoadActionsSwitchSpec(result);
_loadActionsSwitchSpecCallback.cancel();
}
}
void WorldSession::ProcessQueryCallbackPet()
{
PreparedQueryResult result;
//- SendStabledPet
if (_sendStabledPetCallback.IsReady())
{
uint64 param = _sendStabledPetCallback.GetParam();
_sendStabledPetCallback.GetResult(result);
SendStablePetCallback(result, param);
_sendStabledPetCallback.FreeResult();
return;
}
//- HandleStablePet
if (_stablePetCallback.ready())
{
_stablePetCallback.get(result);
HandleStablePetCallback(result);
_stablePetCallback.cancel();
return;
}
//- HandleUnstablePet
if (_unstablePetCallback.IsReady())
{
uint32 param = _unstablePetCallback.GetParam();
_unstablePetCallback.GetResult(result);
HandleUnstablePetCallback(result, param);
_unstablePetCallback.FreeResult();
return;
}
//- HandleStableSwapPet
if (_stableSwapCallback.IsReady())
{
uint32 param = _stableSwapCallback.GetParam();
_stableSwapCallback.GetResult(result);
HandleStableSwapPetCallback(result, param);
_stableSwapCallback.FreeResult();
return;
}
//- LoadPetFromDB first part
if (_loadPetFromDBFirstCallback.IsReady())
{
Player* player = GetPlayer();
if (!player)
{
if (AsynchPetSummon* info = _loadPetFromDBFirstCallback.GetSecondParam())
delete info;
_loadPetFromDBFirstCallback.Reset();
return;
}
// process only if player is in world (teleport crashes?)
// otherwise wait with result till he logs in
if (player->IsInWorld())
{
uint8 asynchLoadType = _loadPetFromDBFirstCallback.GetFirstParam();
_loadPetFromDBFirstCallback.GetResult(result);
uint8 loadResult = HandleLoadPetFromDBFirstCallback(result, asynchLoadType);
if (loadResult != PET_LOAD_OK)
Pet::HandleAsynchLoadFailed(_loadPetFromDBFirstCallback.GetSecondParam(), player, asynchLoadType, loadResult);
if (AsynchPetSummon* info = _loadPetFromDBFirstCallback.GetSecondParam())
delete info;
_loadPetFromDBFirstCallback.Reset();
}
return;
}
//- LoadPetFromDB second part
if (_loadPetFromDBSecondCallback.ready())
{
Player* player = GetPlayer();
if (!player)
{
_loadPetFromDBSecondCallback.cancel();
}
else if (!player->IsInWorld())
{
// wait
}
else
{
SQLQueryHolder* param;
_loadPetFromDBSecondCallback.get(param);
HandleLoadPetFromDBSecondCallback((LoadPetFromDBQueryHolder*)param);
delete param;
_loadPetFromDBSecondCallback.cancel();
}
return;
}
}
void WorldSession::ProcessQueryCallbackLogin()
{
PreparedQueryResult result;
//! HandleCharEnumOpcode
if (_charEnumCallback.ready())
{
_charEnumCallback.get(result);
HandleCharEnum(result);
_charEnumCallback.cancel();
}
if (_charCreateCallback.IsReady())
{
_charCreateCallback.GetResult(result);
HandleCharCreateCallback(result, _charCreateCallback.GetParam());
// Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain
}
//! HandlePlayerLoginOpcode
if (_charLoginCallback.ready())
{
SQLQueryHolder* param;
_charLoginCallback.get(param);
HandlePlayerLoginFromDB((LoginQueryHolder*)param);
_charLoginCallback.cancel();
}
}
void WorldSession::InitWarden(BigNumber* k, std::string const& os)
{
if (os == "Win")
{
_warden = new WardenWin();
_warden->Init(this, k);
}
else if (os == "OSX")
{
// Disabled as it is causing the client to crash
// _warden = new WardenMac();
// _warden->Init(this, k);
}
}