mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
28556 lines
1.0 MiB
28556 lines
1.0 MiB
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaSpectator.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "Battleground.h"
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#include "BattlegroundAV.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "CharacterDatabaseCleaner.h"
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#include "Chat.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GameObjectAI.h"
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#include "GitRevision.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "MapInstanced.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "PetitionMgr.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "QuestDef.h"
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#include "ReputationMgr.h"
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#include "revision.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "TicketMgr.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "UpdateFieldFlags.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "WeatherMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#ifdef ELUNA
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#include "LuaEngine.h"
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#endif
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// Zone Interval should be 1 second
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#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
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#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
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#define SKILL_VALUE(x) PAIR32_LOPART(x)
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#define SKILL_MAX(x) PAIR32_HIPART(x)
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#define MAKE_SKILL_VALUE(v, m) MAKE_PAIR32(v, m)
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#define SKILL_TEMP_BONUS(x) int16(PAIR32_LOPART(x))
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#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
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#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
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#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
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#define CINEMATIC_UPDATEDIFF 500
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enum CharacterFlags
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{
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CHARACTER_FLAG_NONE = 0x00000000,
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CHARACTER_FLAG_UNK1 = 0x00000001,
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CHARACTER_FLAG_UNK2 = 0x00000002,
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CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
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CHARACTER_FLAG_UNK4 = 0x00000008,
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CHARACTER_FLAG_UNK5 = 0x00000010,
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CHARACTER_FLAG_UNK6 = 0x00000020,
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CHARACTER_FLAG_UNK7 = 0x00000040,
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CHARACTER_FLAG_UNK8 = 0x00000080,
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CHARACTER_FLAG_UNK9 = 0x00000100,
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CHARACTER_FLAG_UNK10 = 0x00000200,
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CHARACTER_FLAG_HIDE_HELM = 0x00000400,
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CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
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CHARACTER_FLAG_UNK13 = 0x00001000,
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CHARACTER_FLAG_GHOST = 0x00002000,
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CHARACTER_FLAG_RENAME = 0x00004000,
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CHARACTER_FLAG_UNK16 = 0x00008000,
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CHARACTER_FLAG_UNK17 = 0x00010000,
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CHARACTER_FLAG_UNK18 = 0x00020000,
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CHARACTER_FLAG_UNK19 = 0x00040000,
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CHARACTER_FLAG_UNK20 = 0x00080000,
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CHARACTER_FLAG_UNK21 = 0x00100000,
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CHARACTER_FLAG_UNK22 = 0x00200000,
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CHARACTER_FLAG_UNK23 = 0x00400000,
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CHARACTER_FLAG_UNK24 = 0x00800000,
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CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
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CHARACTER_FLAG_DECLINED = 0x02000000,
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CHARACTER_FLAG_UNK27 = 0x04000000,
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CHARACTER_FLAG_UNK28 = 0x08000000,
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CHARACTER_FLAG_UNK29 = 0x10000000,
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CHARACTER_FLAG_UNK30 = 0x20000000,
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CHARACTER_FLAG_UNK31 = 0x40000000,
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CHARACTER_FLAG_UNK32 = 0x80000000
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};
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enum CharacterCustomizeFlags
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{
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CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
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CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
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CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
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CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
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};
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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// == PlayerTaxi ================================================
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PlayerTaxi::PlayerTaxi() : _taxiSegment(0)
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{
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memset(m_taximask, 0, sizeof(m_taximask));
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}
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void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level)
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{
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// class specific initial known nodes
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switch (chrClass)
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{
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case CLASS_DEATH_KNIGHT:
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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m_taximask[i] |= sOldContinentsNodesMask[i];
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break;
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}
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}
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// race specific initial known nodes: capital and taxi hub masks
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switch (race)
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{
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case RACE_HUMAN:
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SetTaximaskNode(2);
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break; // Human
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case RACE_ORC:
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SetTaximaskNode(23);
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break; // Orc
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case RACE_DWARF:
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SetTaximaskNode(6);
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break; // Dwarf
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case RACE_NIGHTELF:
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SetTaximaskNode(26);
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SetTaximaskNode(27);
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break; // Night Elf
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case RACE_UNDEAD_PLAYER:
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SetTaximaskNode(11);
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break;// Undead
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case RACE_TAUREN:
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SetTaximaskNode(22);
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break; // Tauren
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case RACE_GNOME:
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SetTaximaskNode(6);
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break; // Gnome
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case RACE_TROLL:
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SetTaximaskNode(23);
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break; // Troll
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case RACE_BLOODELF:
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SetTaximaskNode(82);
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break; // Blood Elf
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case RACE_DRAENEI:
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SetTaximaskNode(94);
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break; // Draenei
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}
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// new continent starting masks (It will be accessible only at new map)
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switch (Player::TeamIdForRace(race))
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{
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case TEAM_ALLIANCE:
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SetTaximaskNode(100);
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break;
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case TEAM_HORDE:
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SetTaximaskNode(99);
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break;
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default:
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break;
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}
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// level dependent taxi hubs
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if (level >= 68)
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SetTaximaskNode(213); //Shattered Sun Staging Area
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}
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void PlayerTaxi::LoadTaxiMask(std::string const& data)
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{
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Tokenizer tokens(data, ' ');
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uint8 index;
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Tokenizer::const_iterator iter;
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for (iter = tokens.begin(), index = 0;
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(index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index)
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{
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// load and set bits only for existed taxi nodes
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m_taximask[index] = sTaxiNodesMask[index] & uint32(atol(*iter));
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}
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}
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void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
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{
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if (all)
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{
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for (uint8 i = 0; i < TaxiMaskSize; i++)
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data << uint32(sTaxiNodesMask[i]); // all existed nodes
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}
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else
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{
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for (uint8 i = 0; i < TaxiMaskSize; i++)
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data << uint32(m_taximask[i]); // known nodes
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}
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}
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bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, TeamId teamId)
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{
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ClearTaxiDestinations();
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Tokenizer tokens(values, ' ');
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for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
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{
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uint32 node = uint32(atol(*iter));
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AddTaxiDestination(node);
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}
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// Check integrity
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if (m_TaxiDestinations.size() < 3)
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return false;
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// xinef: current segment is saved as last destination in db
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_taxiSegment = m_TaxiDestinations[m_TaxiDestinations.size() - 1];
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m_TaxiDestinations.pop_back();
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for (size_t i = 0; i < m_TaxiDestinations.size() - 1; ++i)
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{
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uint32 cost;
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uint32 path;
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sObjectMgr->GetTaxiPath(m_TaxiDestinations[i], m_TaxiDestinations[i + 1], path, cost);
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if (!path)
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return false;
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}
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// can't load taxi path without mount set (quest taxi path?)
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if (!sObjectMgr->GetTaxiMountDisplayId(GetTaxiSource(), teamId, true))
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return false;
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return true;
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}
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std::string PlayerTaxi::SaveTaxiDestinationsToString()
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{
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if (m_TaxiDestinations.empty())
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return "";
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std::ostringstream ss;
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for (size_t i = 0; i < m_TaxiDestinations.size(); ++i)
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ss << m_TaxiDestinations[i] << ' ';
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ss << _taxiSegment << ' ';
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return ss.str();
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}
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uint32 PlayerTaxi::GetCurrentTaxiPath() const
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{
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if (m_TaxiDestinations.size() < 2 || m_TaxiDestinations.size() <= _taxiSegment + 1)
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return 0;
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uint32 path;
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uint32 cost;
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sObjectMgr->GetTaxiPath(m_TaxiDestinations[_taxiSegment], m_TaxiDestinations[_taxiSegment + 1], path, cost);
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return path;
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}
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std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
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{
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for (uint8 i = 0; i < TaxiMaskSize; ++i)
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ss << taxi.m_taximask[i] << ' ';
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return ss;
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}
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//== TradeData =================================================
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TradeData* TradeData::GetTraderData() const
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{
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return m_trader->GetTradeData();
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}
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Item* TradeData::GetItem(TradeSlots slot) const
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{
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return m_items[slot] ? m_player->GetItemByGuid(m_items[slot]) : nullptr;
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}
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bool TradeData::HasItem(uint64 itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return true;
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return false;
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}
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TradeSlots TradeData::GetTradeSlotForItem(uint64 itemGuid) const
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{
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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if (m_items[i] == itemGuid)
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return TradeSlots(i);
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return TRADE_SLOT_INVALID;
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}
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Item* TradeData::GetSpellCastItem() const
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{
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return m_spellCastItem ? m_player->GetItemByGuid(m_spellCastItem) : nullptr;
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}
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void TradeData::SetItem(TradeSlots slot, Item* item)
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{
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uint64 itemGuid = item ? item->GetGUID() : 0;
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if (m_items[slot] == itemGuid)
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return;
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m_items[slot] = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update();
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// need remove possible trader spell applied to changed item
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if (slot == TRADE_SLOT_NONTRADED)
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GetTraderData()->SetSpell(0);
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// need remove possible player spell applied (possible move reagent)
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SetSpell(0);
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}
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void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= nullptr*/)
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{
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uint64 itemGuid = castItem ? castItem->GetGUID() : 0;
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if (m_spell == spell_id && m_spellCastItem == itemGuid)
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return;
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m_spell = spell_id;
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m_spellCastItem = itemGuid;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true); // send spell info to item owner
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Update(false); // send spell info to caster self
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}
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void TradeData::SetMoney(uint32 money)
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{
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if (m_money == money)
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return;
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if (!m_player->HasEnoughMoney(money))
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{
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m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BUSY);
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return;
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}
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m_money = money;
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SetAccepted(false);
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GetTraderData()->SetAccepted(false);
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Update(true);
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}
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void TradeData::Update(bool forTarget /*= true*/)
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{
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if (forTarget)
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m_trader->GetSession()->SendUpdateTrade(true); // player state for trader
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else
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m_player->GetSession()->SendUpdateTrade(false); // player state for player
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}
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void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
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{
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m_accepted = state;
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if (!state)
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{
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if (crosssend)
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m_trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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else
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m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
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}
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}
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// == KillRewarder ====================================================
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// KillRewarder incapsulates logic of rewarding player upon kill with:
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// * XP;
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// * honor;
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// * reputation;
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// * kill credit (for quest objectives).
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// Rewarding is initiated in two cases: when player kills unit in Unit::Kill()
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// and on battlegrounds in Battleground::RewardXPAtKill().
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//
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// Rewarding algorithm is:
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// 1. Initialize internal variables to default values.
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// 2. In case when player is in group, initialize variables necessary for group calculations:
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// 2.1. _count - number of alive group members within reward distance;
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// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
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// 2.3. _maxLevel - maximum level of alive group member within reward distance;
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// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
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// for whom victim is not gray;
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// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
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// so 100% XP will be rewarded (50% otherwise).
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// 3. Reward killer (and group, if necessary).
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// 3.1. If killer is in group, reward group.
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// 3.1.1. Initialize initial XP amount based on maximum level of group member,
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// for whom victim is not gray.
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// 3.1.2. Alter group rate if group is in raid (not for battlegrounds).
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// 3.1.3. Reward each group member (even dead) within reward distance (see 4. for more details).
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// 3.2. Reward single killer (not group case).
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// 3.2.1. Initialize initial XP amount based on killer's level.
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// 3.2.2. Reward killer (see 4. for more details).
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// 4. Reward player.
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// 4.1. Give honor (player must be alive and not on BG).
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// 4.2. Give XP.
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// 4.2.1. If player is in group, adjust XP:
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// * set to 0 if player's level is more than maximum level of not gray member;
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// * cut XP in half if _isFullXP is false.
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// 4.2.2. Apply auras modifying rewarded XP.
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// 4.2.3. Give XP to player.
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// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
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// 4.3. Give reputation (player must not be on BG).
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// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
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// 5. Credit instance encounter.
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KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
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// 1. Initialize internal variables to default values.
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_killer(killer), _victim(victim), _group(killer->GetGroup()),
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_groupRate(1.0f), _maxNotGrayMember(nullptr), _count(0), _sumLevel(0), _xp(0),
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_isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false)
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{
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// mark the credit as pvp if victim is player
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
_isPvP = true;
|
|
// or if its owned by player and its not a vehicle
|
|
else if (IS_PLAYER_GUID(victim->GetCharmerOrOwnerGUID()))
|
|
_isPvP = !victim->IsVehicle();
|
|
|
|
_InitGroupData();
|
|
}
|
|
|
|
inline void KillRewarder::_InitGroupData()
|
|
{
|
|
if (_group)
|
|
{
|
|
// 2. In case when player is in group, initialize variables necessary for group calculations:
|
|
for (GroupReference* itr = _group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
if (Player* member = itr->GetSource())
|
|
if ((_killer == member || member->IsAtGroupRewardDistance(_victim)) && member->IsAlive())
|
|
{
|
|
const uint8 lvl = member->getLevel();
|
|
// 2.1. _count - number of alive group members within reward distance;
|
|
++_count;
|
|
// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
|
|
_sumLevel += lvl;
|
|
// 2.3. _maxLevel - maximum level of alive group member within reward distance;
|
|
if (_maxLevel < lvl)
|
|
_maxLevel = lvl;
|
|
// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
|
|
// for whom victim is not gray;
|
|
uint32 grayLevel = acore::XP::GetGrayLevel(lvl);
|
|
if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
|
|
_maxNotGrayMember = member;
|
|
}
|
|
// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
|
|
// so 100% XP will be rewarded (50% otherwise).
|
|
_isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel());
|
|
}
|
|
else
|
|
_count = 1;
|
|
}
|
|
|
|
inline void KillRewarder::_InitXP(Player* player)
|
|
{
|
|
// Get initial value of XP for kill.
|
|
// XP is given:
|
|
// * on battlegrounds;
|
|
// * otherwise, not in PvP;
|
|
// * not if killer is on vehicle.
|
|
if (_victim && (_isBattleGround || (!_isPvP && !_killer->GetVehicle())))
|
|
_xp = acore::XP::Gain(player, _victim, _isBattleGround);
|
|
|
|
if (_xp && !_isBattleGround && _victim) // pussywizard: npcs with relatively low hp give lower exp
|
|
if (_victim->GetTypeId() == TYPEID_UNIT)
|
|
if (const CreatureTemplate* ct = _victim->ToCreature()->GetCreatureTemplate())
|
|
if (ct->ModHealth <= 0.75f && ct->ModHealth >= 0.0f)
|
|
_xp = uint32(_xp * ct->ModHealth);
|
|
}
|
|
|
|
inline void KillRewarder::_RewardHonor(Player* player)
|
|
{
|
|
// Rewarded player must be alive.
|
|
if (player->IsAlive())
|
|
player->RewardHonor(_victim, _count, -1);
|
|
}
|
|
|
|
inline void KillRewarder::_RewardXP(Player* player, float rate)
|
|
{
|
|
uint32 xp(_xp);
|
|
if (_group)
|
|
{
|
|
// 4.2.1. If player is in group, adjust XP:
|
|
// * set to 0 if player's level is more than maximum level of not gray member;
|
|
// * cut XP in half if _isFullXP is false.
|
|
if (_maxNotGrayMember && player->IsAlive() &&
|
|
_maxNotGrayMember->getLevel() >= player->getLevel())
|
|
xp = _isFullXP ?
|
|
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
|
|
uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray.
|
|
else
|
|
xp = 0;
|
|
}
|
|
if (xp)
|
|
{
|
|
// 4.2.2. Apply auras modifying rewarded XP (SPELL_AURA_MOD_XP_PCT).
|
|
Unit::AuraEffectList const& auras = player->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
AddPct(xp, (*i)->GetAmount());
|
|
|
|
// 4.2.3. Give XP to player.
|
|
player->GiveXP(xp, _victim, _groupRate);
|
|
if (Pet* pet = player->GetPet())
|
|
// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
|
|
pet->GivePetXP(_group ? xp / 2 : xp);
|
|
}
|
|
}
|
|
|
|
inline void KillRewarder::_RewardReputation(Player* player, float rate)
|
|
{
|
|
// 4.3. Give reputation (player must not be on BG).
|
|
// Even dead players and corpses are rewarded.
|
|
player->RewardReputation(_victim, rate);
|
|
}
|
|
|
|
inline void KillRewarder::_RewardKillCredit(Player* player)
|
|
{
|
|
// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse).
|
|
if (!_group || player->IsAlive() || !player->GetCorpse())
|
|
if (Creature* target = _victim->ToCreature())
|
|
{
|
|
player->KilledMonster(target->GetCreatureTemplate(), target->GetGUID());
|
|
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, target->GetCreatureType(), 1, target);
|
|
}
|
|
}
|
|
|
|
void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
|
|
{
|
|
// 4. Reward player.
|
|
if (!_isBattleGround)
|
|
{
|
|
// 4.1. Give honor (player must be alive and not on BG).
|
|
_RewardHonor(player);
|
|
// 4.1.1 Send player killcredit for quests with PlayerSlain
|
|
if (_victim->GetTypeId() == TYPEID_PLAYER)
|
|
player->KilledPlayerCredit();
|
|
}
|
|
// Give XP only in PvE or in battlegrounds.
|
|
// Give reputation and kill credit only in PvE.
|
|
if (!_isPvP || _isBattleGround)
|
|
{
|
|
float rate = _group ? _groupRate * float(player->getLevel()) / _sumLevel : /*Personal rate is 100%.*/ 1.0f; // Group rate depends on summary level.
|
|
|
|
sScriptMgr->OnRewardKillRewarder(player, isDungeon, rate); // Personal rate is 100%.
|
|
if (_xp)
|
|
// 4.2. Give XP.
|
|
_RewardXP(player, rate);
|
|
if (!_isBattleGround)
|
|
{
|
|
// If killer is in dungeon then all members receive full reputation at kill.
|
|
_RewardReputation(player, isDungeon ? 1.0f : rate);
|
|
_RewardKillCredit(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KillRewarder::_RewardGroup()
|
|
{
|
|
if (_maxLevel)
|
|
{
|
|
if (_maxNotGrayMember)
|
|
// 3.1.1. Initialize initial XP amount based on maximum level of group member,
|
|
// for whom victim is not gray.
|
|
_InitXP(_maxNotGrayMember);
|
|
// To avoid unnecessary calculations and calls,
|
|
// proceed only if XP is not ZERO or player is not on battleground
|
|
// (battleground rewards only XP, that's why).
|
|
if (!_isBattleGround || _xp)
|
|
{
|
|
const bool isDungeon = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsDungeon();
|
|
if (!_isBattleGround)
|
|
{
|
|
// 3.1.2. Alter group rate if group is in raid (not for battlegrounds).
|
|
const bool isRaid = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsRaid() && _group->isRaidGroup();
|
|
_groupRate = acore::XP::xp_in_group_rate(_count, isRaid);
|
|
}
|
|
|
|
// 3.1.3. Reward each group member (even dead or corpse) within reward distance.
|
|
for (GroupReference* itr = _group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
if (Player* member = itr->GetSource())
|
|
{
|
|
if (_killer == member || member->IsAtGroupRewardDistance(_victim))
|
|
{
|
|
_RewardPlayer(member, isDungeon);
|
|
// Xinef: only count players
|
|
//if (_victim->GetTypeId() == TYPEID_PLAYER)
|
|
// member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KillRewarder::Reward()
|
|
{
|
|
// 3. Reward killer (and group, if necessary).
|
|
if (_group)
|
|
// 3.1. If killer is in group, reward group.
|
|
_RewardGroup();
|
|
else
|
|
{
|
|
// 3.2. Reward single killer (not group case).
|
|
// 3.2.1. Initialize initial XP amount based on killer's level.
|
|
_InitXP(_killer);
|
|
// To avoid unnecessary calculations and calls,
|
|
// proceed only if XP is not ZERO or player is not on battleground
|
|
// (battleground rewards only XP, that's why).
|
|
if (!_isBattleGround || _xp)
|
|
// 3.2.2. Reward killer.
|
|
if (_killer->IsInMap(_victim)) // pussywizard: killer may be on other map (crashfix), when killing in a group same map is required, so its not a problem
|
|
_RewardPlayer(_killer, false);
|
|
}
|
|
|
|
// 5. Credit instance encounter.
|
|
if (Creature* victim = _victim->ToCreature())
|
|
if (victim->IsDungeonBoss())
|
|
if (Map* map = _victim->FindMap())
|
|
map->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim);
|
|
}
|
|
|
|
// == Player ====================================================
|
|
|
|
// we can disable this warning for this since it only
|
|
// causes undefined behavior when passed to the base class constructor
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable:4355)
|
|
#endif
|
|
Player::Player(WorldSession* session): Unit(true), m_mover(this)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(default:4355)
|
|
#endif
|
|
|
|
m_drwGUID = 0;
|
|
m_speakTime = 0;
|
|
m_speakCount = 0;
|
|
|
|
m_objectType |= TYPEMASK_PLAYER;
|
|
m_objectTypeId = TYPEID_PLAYER;
|
|
|
|
m_valuesCount = PLAYER_END;
|
|
|
|
m_session = session;
|
|
|
|
m_divider = 0;
|
|
m_ingametime = 0;
|
|
|
|
m_ExtraFlags = 0;
|
|
|
|
m_spellModTakingSpell = nullptr;
|
|
//m_pad = 0;
|
|
|
|
// players always accept
|
|
if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
|
SetAcceptWhispers(true);
|
|
|
|
m_lootGuid = 0;
|
|
|
|
m_comboTarget = 0;
|
|
m_comboPoints = 0;
|
|
|
|
m_usedTalentCount = 0;
|
|
m_questRewardTalentCount = 0;
|
|
m_extraBonusTalentCount = 0;
|
|
|
|
m_regenTimer = 0;
|
|
m_regenTimerCount = 0;
|
|
m_foodEmoteTimerCount = 0;
|
|
m_weaponChangeTimer = 0;
|
|
|
|
m_zoneUpdateId = uint32(-1);
|
|
m_zoneUpdateTimer = 0;
|
|
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
m_areaUpdateId = 0;
|
|
m_team = TEAM_NEUTRAL;
|
|
|
|
m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
|
|
m_additionalSaveTimer = 0;
|
|
m_additionalSaveMask = 0;
|
|
m_hostileReferenceCheckTimer = 15000;
|
|
|
|
clearResurrectRequestData();
|
|
|
|
memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
|
|
|
|
m_social = nullptr;
|
|
|
|
// group is initialized in the reference constructor
|
|
SetGroupInvite(nullptr);
|
|
m_groupUpdateMask = 0;
|
|
m_auraRaidUpdateMask = 0;
|
|
m_bPassOnGroupLoot = false;
|
|
|
|
duel = nullptr;
|
|
|
|
m_GuildIdInvited = 0;
|
|
m_ArenaTeamIdInvited = 0;
|
|
|
|
m_atLoginFlags = AT_LOGIN_NONE;
|
|
|
|
mSemaphoreTeleport_Near = 0;
|
|
mSemaphoreTeleport_Far = 0;
|
|
|
|
m_DelayedOperations = 0;
|
|
m_bMustDelayTeleport = false;
|
|
m_bHasDelayedTeleport = false;
|
|
teleportStore_options = 0;
|
|
|
|
m_trade = nullptr;
|
|
|
|
m_cinematic = 0;
|
|
|
|
PlayerTalkClass = new PlayerMenu(GetSession());
|
|
m_currentBuybackSlot = BUYBACK_SLOT_START;
|
|
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_TIMERS; i++)
|
|
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
|
|
|
|
m_MirrorTimerFlags = UNDERWATER_NONE;
|
|
m_MirrorTimerFlagsLast = UNDERWATER_NONE;
|
|
m_isInWater = false;
|
|
m_drunkTimer = 0;
|
|
m_deathTimer = 0;
|
|
m_deathExpireTime = 0;
|
|
|
|
m_flightSpellActivated = 0;
|
|
|
|
m_swingErrorMsg = 0;
|
|
|
|
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
|
|
m_bgBattlegroundQueueID[j] = BATTLEGROUND_QUEUE_NONE;
|
|
|
|
m_logintime = time(nullptr);
|
|
m_Last_tick = m_logintime;
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
m_WeaponProficiency = 0;
|
|
m_ArmorProficiency = 0;
|
|
m_canParry = false;
|
|
m_canBlock = false;
|
|
m_canTitanGrip = false;
|
|
m_ammoDPS = 0.0f;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
//cache for UNIT_CREATED_BY_SPELL to allow
|
|
//returning reagents for temporarily removed pets
|
|
//when dying/logging out
|
|
m_oldpetspell = 0;
|
|
m_lastpetnumber = 0;
|
|
|
|
////////////////////Rest System/////////////////////
|
|
_restTime = 0;
|
|
_innTriggerId = 0;
|
|
_restBonus = 0;
|
|
_restFlagMask = 0;
|
|
////////////////////Rest System/////////////////////
|
|
|
|
m_mailsUpdated = false;
|
|
unReadMails = 0;
|
|
m_nextMailDelivereTime = 0;
|
|
|
|
m_resetTalentsCost = 0;
|
|
m_resetTalentsTime = 0;
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
m_forced_speed_changes[i] = 0;
|
|
|
|
m_stableSlots = 0;
|
|
|
|
/////////////////// Instance System /////////////////////
|
|
|
|
m_HomebindTimer = 0;
|
|
m_InstanceValid = true;
|
|
m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
|
|
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
m_raidMapDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
|
|
m_lastPotionId = 0;
|
|
|
|
m_activeSpec = 0;
|
|
m_specsCount = 1;
|
|
|
|
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
|
|
{
|
|
for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
|
|
m_Glyphs[i][g] = 0;
|
|
}
|
|
|
|
for (uint8 i = 0; i < BASEMOD_END; ++i)
|
|
{
|
|
m_auraBaseMod[i][FLAT_MOD] = 0.0f;
|
|
m_auraBaseMod[i][PCT_MOD] = 1.0f;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
|
|
m_baseRatingValue[i] = 0;
|
|
|
|
m_baseSpellPower = 0;
|
|
m_baseFeralAP = 0;
|
|
m_baseManaRegen = 0;
|
|
m_baseHealthRegen = 0;
|
|
m_spellPenetrationItemMod = 0;
|
|
|
|
// Honor System
|
|
m_lastHonorUpdateTime = time(nullptr);
|
|
|
|
m_IsBGRandomWinner = false;
|
|
|
|
// Player summoning
|
|
m_summon_expire = 0;
|
|
m_summon_mapid = 0;
|
|
m_summon_x = 0.0f;
|
|
m_summon_y = 0.0f;
|
|
m_summon_z = 0.0f;
|
|
m_summon_asSpectator = false;
|
|
|
|
//m_mover = this;
|
|
m_movedByPlayer.Initialize(this);
|
|
m_seer = this;
|
|
|
|
m_recallMap = 0;
|
|
m_recallX = 0;
|
|
m_recallY = 0;
|
|
m_recallZ = 0;
|
|
m_recallO = 0;
|
|
|
|
m_homebindMapId = 0;
|
|
m_homebindAreaId = 0;
|
|
m_homebindX = 0;
|
|
m_homebindY = 0;
|
|
m_homebindZ = 0;
|
|
|
|
m_contestedPvPTimer = 0;
|
|
|
|
m_declinedname = nullptr;
|
|
|
|
m_isActive = true;
|
|
|
|
m_runes = nullptr;
|
|
|
|
m_lastFallTime = 0;
|
|
m_lastFallZ = 0;
|
|
|
|
m_grantableLevels = 0;
|
|
|
|
m_ControlledByPlayer = true;
|
|
|
|
sWorld->IncreasePlayerCount();
|
|
|
|
m_ChampioningFaction = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
|
m_powerFraction[i] = 0;
|
|
|
|
isDebugAreaTriggers = false;
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
|
|
SetPendingBind(0, 0);
|
|
|
|
_activeCheats = CHEAT_NONE;
|
|
|
|
m_cinematicDiff = 0;
|
|
m_lastCinematicCheck = 0;
|
|
m_activeCinematicCameraId = 0;
|
|
m_cinematicCamera = nullptr;
|
|
m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f);
|
|
m_CinematicObject = nullptr;
|
|
|
|
m_achievementMgr = new AchievementMgr(this);
|
|
m_reputationMgr = new ReputationMgr(this);
|
|
|
|
// Ours
|
|
m_NeedToSaveGlyphs = false;
|
|
m_comboPointGain = 0;
|
|
m_MountBlockId = 0;
|
|
m_realDodge = 0.0f;
|
|
m_realParry = 0.0f;
|
|
m_pendingSpectatorForBG = 0;
|
|
m_pendingSpectatorInviteInstanceId = 0;
|
|
|
|
m_charmUpdateTimer = 0;
|
|
|
|
for( int i = 0; i < NUM_CAI_SPELLS; ++i )
|
|
m_charmAISpells[i] = 0;
|
|
|
|
m_applyResilience = true;
|
|
|
|
m_isInstantFlightOn = true;
|
|
|
|
sScriptMgr->OnConstructPlayer(this);
|
|
}
|
|
|
|
Player::~Player()
|
|
{
|
|
sScriptMgr->OnDestructPlayer(this);
|
|
|
|
// it must be unloaded already in PlayerLogout and accessed only for loggined player
|
|
//m_social = nullptr;
|
|
|
|
// Note: buy back item already deleted from DB when player was saved
|
|
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
|
|
delete m_items[i];
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
delete itr->second;
|
|
|
|
for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
delete itr->second;
|
|
|
|
//all mailed items should be deleted, also all mail should be deallocated
|
|
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
|
|
{
|
|
delete *itr;
|
|
}
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
|
|
|
|
delete PlayerTalkClass;
|
|
|
|
for (size_t x = 0; x < ItemSetEff.size(); x++)
|
|
delete ItemSetEff[x];
|
|
|
|
delete m_declinedname;
|
|
delete m_runes;
|
|
delete m_achievementMgr;
|
|
delete m_reputationMgr;
|
|
|
|
sWorld->DecreasePlayerCount();
|
|
|
|
if (!m_isInSharedVisionOf.empty())
|
|
{
|
|
LOG_INFO("misc", "Player::~Player (A1)");
|
|
do
|
|
{
|
|
LOG_INFO("misc", "Player::~Player (A2)");
|
|
Unit* u = *(m_isInSharedVisionOf.begin());
|
|
u->RemovePlayerFromVision(this);
|
|
} while (!m_isInSharedVisionOf.empty());
|
|
}
|
|
}
|
|
|
|
void Player::CleanupsBeforeDelete(bool finalCleanup)
|
|
{
|
|
TradeCancel(false);
|
|
DuelComplete(DUEL_INTERRUPTED);
|
|
|
|
Unit::CleanupsBeforeDelete(finalCleanup);
|
|
}
|
|
|
|
bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
|
|
{
|
|
//FIXME: outfitId not used in player creating
|
|
// TODO: need more checks against packet modifications
|
|
// should check that skin, face, hair* are valid via DBC per race/class
|
|
// also do it in Player::BuildEnumData, Player::LoadFromDB
|
|
|
|
Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
|
|
|
|
m_name = createInfo->Name;
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("server", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
|
|
m_items[i] = nullptr;
|
|
|
|
Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
|
|
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
|
|
if (!cEntry)
|
|
{
|
|
LOG_ERROR("server", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
|
|
return false;
|
|
}
|
|
|
|
SetMap(sMapMgr->CreateMap(info->mapId, this));
|
|
|
|
uint8 powertype = cEntry->powerType;
|
|
|
|
SetObjectScale(1.0f);
|
|
|
|
m_realRace = createInfo->Race; // set real race flag
|
|
m_race = createInfo->Race; // set real race flag
|
|
|
|
setFactionForRace(createInfo->Race);
|
|
|
|
if (!IsValidGender(createInfo->Gender))
|
|
{
|
|
LOG_ERROR("server", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%u) - refusing to do so",
|
|
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender);
|
|
return false;
|
|
}
|
|
|
|
uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
|
|
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
|
|
InitDisplayIds();
|
|
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
}
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
|
|
|
// -1 is default value
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
|
|
|
|
SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
|
|
SetUInt32Value(PLAYER_BYTES_2, (createInfo->FacialHair |
|
|
(0x00 << 8) |
|
|
(0x00 << 16) |
|
|
(((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
|
|
SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
|
|
SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
|
|
|
|
SetUInt32Value(PLAYER_GUILDID, 0);
|
|
SetUInt32Value(PLAYER_GUILDRANK, 0);
|
|
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
|
|
|
|
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
|
|
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
|
|
// set starting level
|
|
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
|
|
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
|
|
|
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
|
{
|
|
uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
|
|
if (gm_level > start_level)
|
|
start_level = gm_level;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
|
|
|
|
InitRunes();
|
|
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
|
|
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
|
|
SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
|
|
|
|
// start with every map explored
|
|
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
|
|
SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
|
|
}
|
|
|
|
// Played time
|
|
m_Last_tick = time(nullptr);
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
|
|
// base stats and related field values
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTalentForLevel();
|
|
InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
|
|
SetFullHealth();
|
|
if (getPowerType() == POWER_MANA)
|
|
{
|
|
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
}
|
|
|
|
if (getPowerType() == POWER_RUNIC_POWER)
|
|
{
|
|
SetPower(POWER_RUNE, 8);
|
|
SetMaxPower(POWER_RUNE, 8);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
SetMaxPower(POWER_RUNIC_POWER, 1000);
|
|
}
|
|
|
|
// original spells
|
|
learnDefaultSpells();
|
|
|
|
// original action bar
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
addActionButton(action_itr->button, action_itr->action, action_itr->type);
|
|
|
|
// original items
|
|
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (oEntry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 itemId = oEntry->ItemId[j];
|
|
|
|
// just skip, reported in ObjectMgr::LoadItemTemplates
|
|
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!iProto)
|
|
continue;
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->BuyCount;
|
|
|
|
// special amount for food/drink
|
|
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
|
|
{
|
|
switch (iProto->Spells[0].SpellCategory)
|
|
{
|
|
case SPELL_CATEGORY_FOOD: // food
|
|
count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
|
|
break;
|
|
case SPELL_CATEGORY_DRINK: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
if (iProto->GetMaxStackSize() < count)
|
|
count = iProto->GetMaxStackSize();
|
|
}
|
|
StoreNewItemInBestSlots(itemId, count);
|
|
}
|
|
}
|
|
|
|
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
|
|
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
EquipItem(eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots (ammo not equipped in special bag)
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
pItem = StoreItem(sDest, pItem, true);
|
|
}
|
|
|
|
// if this is ammo then use it
|
|
msg = CanUseAmmo(pItem->GetEntry());
|
|
if (msg == EQUIP_ERR_OK)
|
|
SetAmmo(pItem->GetEntry());
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
CheckAllAchievementCriteria();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
|
|
#endif
|
|
|
|
// attempt equip by one
|
|
while (titem_amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
break;
|
|
|
|
EquipNewItem(eDest, titem_id, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--titem_amount;
|
|
}
|
|
|
|
if (titem_amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
StoreNewItem(sDest, titem_id, true);
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
LOG_ERROR("server", "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(true), getClass(), msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
|
|
data << (uint32)Type;
|
|
data << CurrentValue;
|
|
data << MaxValue;
|
|
data << Regen;
|
|
data << (uint8)0;
|
|
data << (uint32)0; // spell id
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
|
|
data << (uint32)Type;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::IsImmuneToEnvironmentalDamage()
|
|
{
|
|
// check for GM and death state included in isAttackableByAOE
|
|
return (!isTargetableForAttack(false, nullptr));
|
|
}
|
|
|
|
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if (IsImmuneToEnvironmentalDamage())
|
|
return 0;
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
if (type == DAMAGE_LAVA)
|
|
Unit::CalcAbsorbResist(this, this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
else if (type == DAMAGE_SLIME)
|
|
Unit::CalcAbsorbResist(this, this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
|
|
damage -= absorb + resist;
|
|
|
|
Unit::DealDamageMods(this, damage, &absorb);
|
|
|
|
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
|
|
data << uint64(GetGUID());
|
|
data << uint8(type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
|
|
data << uint32(damage);
|
|
data << uint32(absorb);
|
|
data << uint32(resist);
|
|
SendMessageToSet(&data, true);
|
|
|
|
uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "We are fall to death, loosing 10 percents durability");
|
|
#endif
|
|
DurabilityLossAll(0.10f, false);
|
|
// durability lost message
|
|
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
GetSession()->SendPacket(&data2);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
|
}
|
|
|
|
return final_damage;
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer)
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE * IN_MILLISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
|
|
return DISABLED_MIRROR_TIMER;
|
|
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS;
|
|
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
|
|
for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
|
|
AddPct(UnderWaterTime, (*i)->GetAmount());
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!IsAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 1 * IN_MILLISECONDS;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateMirrorTimers()
|
|
{
|
|
// Desync flags for update on next HandleDrowning
|
|
if (m_MirrorTimerFlags)
|
|
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
// TODO: Check this formula
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
|
|
if (IsAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] -= time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
// TODO: Check this formula
|
|
uint32 damage = urand(600, 700);
|
|
if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
// need to skip Slime damage in Undercity,
|
|
// maybe someone can find better way to handle environmental damage
|
|
//else if (m_zoneUpdateId != 1497)
|
|
// EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
|
|
for (uint8 i = 0; i < MAX_TIMERS; ++i)
|
|
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags |= UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 1% every 9 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint8 currentDrunkValue = GetDrunkValue();
|
|
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
DrunkenState Player::GetDrunkenstateByValue(uint8 value)
|
|
{
|
|
if (value >= 90)
|
|
return DRUNKEN_SMASHED;
|
|
if (value >= 50)
|
|
return DRUNKEN_DRUNK;
|
|
if (value)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
|
|
{
|
|
bool isSobering = newDrunkValue < GetDrunkValue();
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue());
|
|
if (newDrunkValue > 100)
|
|
newDrunkValue = 100;
|
|
|
|
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
|
|
int32 drunkPercent = std::max<int32>(newDrunkValue, GetTotalAuraModifier(SPELL_AURA_MOD_FAKE_INEBRIATE));
|
|
if (drunkPercent)
|
|
{
|
|
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
|
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, drunkPercent);
|
|
}
|
|
else if (!HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE) && !newDrunkValue)
|
|
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
|
|
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
|
|
SetByteValue(PLAYER_BYTES_3, 1, newDrunkValue);
|
|
UpdateObjectVisibility(false);
|
|
|
|
if (!isSobering)
|
|
m_drunkTimer = 0; // reset sobering timer
|
|
|
|
if (newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CROSSED_INEBRIATION_THRESHOLD, (8 + 4 + 4));
|
|
data << uint64(GetGUID());
|
|
data << uint32(newDrunkenState);
|
|
data << uint32(itemId);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::Update(uint32 p_time)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
sScriptMgr->OnBeforePlayerUpdate(this, p_time);
|
|
|
|
// undelivered mail
|
|
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(nullptr))
|
|
{
|
|
SendNewMail();
|
|
++unReadMails;
|
|
|
|
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
|
|
m_nextMailDelivereTime = 0;
|
|
}
|
|
|
|
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
|
|
m_cinematicDiff += p_time;
|
|
if (m_cinematicCamera && m_activeCinematicCameraId && GetMSTimeDiffToNow(m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
|
|
{
|
|
m_lastCinematicCheck = getMSTime();
|
|
UpdateCinematicLocation(p_time);
|
|
}
|
|
|
|
//used to implement delayed far teleports
|
|
SetMustDelayTeleport(true);
|
|
Unit::Update(p_time);
|
|
SetMustDelayTeleport(false);
|
|
|
|
time_t now = time(nullptr);
|
|
|
|
UpdatePvPFlag(now);
|
|
UpdateFFAPvPFlag(now);
|
|
|
|
UpdateContestedPvP(p_time);
|
|
|
|
UpdateDuelFlag(now);
|
|
|
|
CheckDuelDistance(now);
|
|
|
|
UpdateAfkReport(now);
|
|
|
|
// Xinef: update charm AI only if we are controlled by creature or non-posses player charm
|
|
if (IsCharmed() && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
|
|
{
|
|
m_charmUpdateTimer += p_time;
|
|
if (m_charmUpdateTimer >= 1000)
|
|
{
|
|
m_charmUpdateTimer = 0;
|
|
if (Unit* charmer = GetCharmer())
|
|
if (charmer->IsAlive())
|
|
UpdateCharmedAI();
|
|
}
|
|
}
|
|
|
|
if (now > m_Last_tick)
|
|
{
|
|
// Update items that have just a limited lifetime
|
|
UpdateItemDuration(uint32(now - m_Last_tick));
|
|
|
|
// check every minute, less chance to crash and wont break anything.
|
|
UpdateSoulboundTradeItems();
|
|
|
|
// Played time
|
|
uint32 elapsed = uint32(now - m_Last_tick);
|
|
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
|
|
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
|
|
GetSession()->SetTotalTime(GetSession()->GetTotalTime() + elapsed);
|
|
m_Last_tick = now;
|
|
}
|
|
|
|
// If mute expired, remove it from the DB
|
|
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
|
|
{
|
|
GetSession()->m_muteTime = 0;
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
|
|
stmt->setInt64(0, 0); // Set the mute time to 0
|
|
stmt->setString(1, "");
|
|
stmt->setString(2, "");
|
|
stmt->setUInt32(3, GetSession()->GetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (!m_timedquests.empty())
|
|
{
|
|
QuestSet::iterator iter = m_timedquests.begin();
|
|
while (iter != m_timedquests.end())
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[*iter];
|
|
if (q_status.Timer <= p_time)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
++iter; // current iter will be removed in FailQuest
|
|
FailQuest(quest_id);
|
|
}
|
|
else
|
|
{
|
|
q_status.Timer -= p_time;
|
|
m_QuestStatusSave[*iter] = true;
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_achievementMgr->UpdateTimedAchievements(p_time);
|
|
|
|
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
|
|
{
|
|
if (Unit* victim = GetVictim())
|
|
{
|
|
// default combat reach 10
|
|
// TODO add weapon, skill check
|
|
|
|
if (isAttackReady(BASE_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 1) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingNotInRange();
|
|
m_swingErrorMsg = 1;
|
|
}
|
|
}
|
|
//120 degrees of radiant range
|
|
else if (!HasInArc(2 * M_PI / 3, victim))
|
|
{
|
|
setAttackTimer(BASE_ATTACK, 100);
|
|
if (m_swingErrorMsg != 2) // send single time (client auto repeat)
|
|
{
|
|
SendAttackSwingBadFacingAttack();
|
|
m_swingErrorMsg = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_swingErrorMsg = 0; // reset swing error state
|
|
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (haveOffhandWeapon())
|
|
if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, BASE_ATTACK);
|
|
resetAttackTimer(BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
{
|
|
if (!IsWithinMeleeRange(victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else if (!HasInArc(2 * M_PI / 3, victim))
|
|
setAttackTimer(OFF_ATTACK, 100);
|
|
else
|
|
{
|
|
// prevent base and off attack in same time, delay attack at 0.2 sec
|
|
if (getAttackTimer(BASE_ATTACK) < ATTACK_DISPLAY_DELAY)
|
|
setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY);
|
|
|
|
// do attack
|
|
AttackerStateUpdate(victim, OFF_ATTACK);
|
|
resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
}
|
|
|
|
/*Unit* owner = victim->GetOwner();
|
|
Unit* u = owner ? owner : victim;
|
|
if (u->IsPvP() && (!duel || duel->opponent != u))
|
|
{
|
|
UpdatePvP(true);
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}*/
|
|
}
|
|
}
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
{
|
|
if (now > m_Last_tick && _restTime > 0) // freeze update
|
|
{
|
|
time_t currTime = time(nullptr);
|
|
time_t timeDiff = currTime - _restTime;
|
|
if (timeDiff >= 10) // freeze update
|
|
{
|
|
_restTime = currTime;
|
|
|
|
float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
|
|
float extraPerSec = ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) * bubble;
|
|
|
|
// speed collect rest bonus (section/in hour)
|
|
SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_weaponChangeTimer > 0)
|
|
{
|
|
if (p_time >= m_weaponChangeTimer)
|
|
m_weaponChangeTimer = 0;
|
|
else
|
|
m_weaponChangeTimer -= p_time;
|
|
}
|
|
|
|
if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
|
|
{
|
|
LOG_INFO("misc", "Player::Update - invalid position (%.1f, %.1f, %.1f)! Map: %u, MapId: %u, GUID: %u", GetPositionX(), GetPositionY(), GetPositionZ(), (FindMap() ? FindMap()->GetId() : 0), GetMapId(), GetGUIDLow());
|
|
GetSession()->KickPlayer("Invalid position");
|
|
return;
|
|
}
|
|
|
|
if (m_zoneUpdateTimer > 0)
|
|
{
|
|
if (p_time >= m_zoneUpdateTimer)
|
|
{
|
|
// On zone update tick check if we are still in an inn if we are supposed to be in one
|
|
if (HasRestFlag(REST_FLAG_IN_TAVERN))
|
|
{
|
|
AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
|
|
if (!atEntry || !IsInAreaTriggerRadius(atEntry))
|
|
RemoveRestFlag(REST_FLAG_IN_TAVERN);
|
|
}
|
|
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea, true);
|
|
m_last_zone_id = newzone;
|
|
m_last_area_id = newarea;
|
|
|
|
if (m_zoneUpdateId != newzone)
|
|
UpdateZone(newzone, newarea); // also update area
|
|
else
|
|
{
|
|
// use area updates as well
|
|
// needed for free far all arenas for example
|
|
if (m_areaUpdateId != newarea)
|
|
UpdateArea(newarea);
|
|
}
|
|
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
}
|
|
else
|
|
m_zoneUpdateTimer -= p_time;
|
|
}
|
|
|
|
if (IsAlive())
|
|
{
|
|
m_regenTimer += p_time;
|
|
RegenerateAll();
|
|
}
|
|
|
|
if (m_deathState == JUST_DIED)
|
|
KillPlayer();
|
|
|
|
if (m_nextSave <= SavingSystemMgr::GetSavingCurrentValue() && !GetSession()->isLogingOut())
|
|
SaveToDB(false, false);
|
|
else if (m_additionalSaveTimer && !GetSession()->isLogingOut()) // pussywizard:
|
|
{
|
|
if (m_additionalSaveTimer <= p_time)
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if (m_additionalSaveMask & ADDITIONAL_SAVING_INVENTORY_AND_GOLD)
|
|
SaveInventoryAndGoldToDB(trans);
|
|
if (m_additionalSaveMask & ADDITIONAL_SAVING_QUEST_STATUS)
|
|
{
|
|
_SaveQuestStatus(trans);
|
|
|
|
// xinef: if nothing changed, nothing will happen
|
|
_SaveDailyQuestStatus(trans);
|
|
_SaveWeeklyQuestStatus(trans);
|
|
_SaveSeasonalQuestStatus(trans);
|
|
_SaveMonthlyQuestStatus(trans);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
m_additionalSaveTimer = 0;
|
|
m_additionalSaveMask = 0;
|
|
}
|
|
else
|
|
m_additionalSaveTimer -= p_time;
|
|
}
|
|
|
|
//Handle Water/drowning
|
|
HandleDrowning(p_time);
|
|
|
|
if (GetDrunkValue())
|
|
{
|
|
m_drunkTimer += p_time;
|
|
if (m_drunkTimer > 9 * IN_MILLISECONDS)
|
|
HandleSobering();
|
|
}
|
|
|
|
if (HasPendingBind())
|
|
{
|
|
if (_pendingBindTimer <= p_time)
|
|
{
|
|
// Player left the instance
|
|
if (_pendingBindId == GetInstanceId())
|
|
BindToInstance();
|
|
SetPendingBind(0, 0);
|
|
}
|
|
else
|
|
_pendingBindTimer -= p_time;
|
|
}
|
|
|
|
// not auto-free ghost from body in instances
|
|
if (m_deathTimer > 0 && !GetBaseMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
{
|
|
if (p_time >= m_deathTimer)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_deathTimer -= p_time;
|
|
}
|
|
|
|
UpdateEnchantTime(p_time);
|
|
UpdateHomebindTime(p_time);
|
|
|
|
if (!_instanceResetTimes.empty())
|
|
{
|
|
for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end();)
|
|
{
|
|
if (itr->second < now)
|
|
_instanceResetTimes.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// group update
|
|
SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
Pet* pet = GetPet();
|
|
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed())
|
|
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// pussywizard:
|
|
if (m_hostileReferenceCheckTimer <= p_time)
|
|
{
|
|
m_hostileReferenceCheckTimer = 15000;
|
|
if (!GetMap()->IsDungeon())
|
|
getHostileRefManager().deleteReferencesOutOfRange(GetVisibilityRange());
|
|
}
|
|
else
|
|
m_hostileReferenceCheckTimer -= p_time;
|
|
|
|
//we should execute delayed teleports only for alive(!) players
|
|
//because we don't want player's ghost teleported from graveyard
|
|
// xinef: so we store it to the end of the world and teleport out of the ass after resurrection?
|
|
if (HasDelayedTeleport()/* && IsAlive()*/)
|
|
{
|
|
SetHasDelayedTeleport(false);
|
|
TeleportTo(teleportStore_dest, teleportStore_options);
|
|
}
|
|
|
|
if (!IsBeingTeleported() && bRequestForcedVisibilityUpdate)
|
|
{
|
|
bRequestForcedVisibilityUpdate = false;
|
|
UpdateObjectVisibility(true, true);
|
|
m_delayed_unit_relocation_timer = 0;
|
|
RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
|
|
}
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s, bool /*despawn = false*/)
|
|
{
|
|
uint32 ressSpellId = 0;
|
|
|
|
bool cur = IsAlive();
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
if (!cur)
|
|
{
|
|
LOG_ERROR("server", "setDeathState: attempt to kill a dead player %s(%d)", GetName().c_str(), GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
|
ClearComboPoints();
|
|
|
|
clearResurrectRequestData();
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// save value before aura remove in Unit::setDeathState
|
|
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
|
|
// xinef: disable passive area auras!
|
|
AddUnitState(UNIT_STATE_ISOLATED);
|
|
|
|
// passive spell
|
|
if (!ressSpellId)
|
|
ressSpellId = GetResurrectionSpellId();
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
|
|
|
// Xinef: reset all death criterias
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, 0);
|
|
}
|
|
// xinef: enable passive area auras!
|
|
else if (s == ALIVE)
|
|
ClearUnitState(UNIT_STATE_ISOLATED);
|
|
|
|
Unit::setDeathState(s);
|
|
|
|
if (NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "STA", IsAlive() ? 1 : 0);
|
|
|
|
// restore resurrection spell id for player after aura remove
|
|
if (s == JUST_DIED && cur && ressSpellId)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
if (IsAlive() && !cur)
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
|
|
void Player::SetRestState(uint32 triggerId)
|
|
{
|
|
_innTriggerId = triggerId;
|
|
_restTime = time(nullptr);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
void Player::RemoveRestState()
|
|
{
|
|
_innTriggerId = 0;
|
|
_restTime = 0;
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
|
|
// 8 9 10 11 12 13 14 15
|
|
// characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
|
|
// 16 17 18 19 20 21 22 23
|
|
// guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
|
|
// 24 25
|
|
// characters.extra_flags, character_declinedname.genitive
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
uint8 plrRace = fields[2].GetUInt8();
|
|
uint8 plrClass = fields[3].GetUInt8();
|
|
uint8 gender = fields[4].GetUInt8();
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("server", "Player %u has incorrect race/class pair. Don't build enum.", guid);
|
|
return false;
|
|
}
|
|
else if (!IsValidGender(gender))
|
|
{
|
|
LOG_ERROR("server", "Player (%u) has incorrect gender (%u), don't build enum.", guid, gender);
|
|
return false;
|
|
}
|
|
|
|
*data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
*data << fields[1].GetString(); // name
|
|
*data << uint8(plrRace); // race
|
|
*data << uint8(plrClass); // class
|
|
*data << uint8(gender); // gender
|
|
|
|
uint8 skin = fields[5].GetUInt8();
|
|
uint8 face = fields[6].GetUInt8();
|
|
uint8 hairStyle = fields[7].GetUInt8();
|
|
uint8 hairColor = fields[8].GetUInt8();
|
|
uint8 facialStyle = fields[9].GetUInt8();
|
|
|
|
uint32 charFlags = 0;
|
|
uint32 playerFlags = fields[17].GetUInt32();
|
|
uint16 atLoginFlags = fields[18].GetUInt16();
|
|
uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].GetUInt16(); // if first login do not show the zone
|
|
|
|
*data << uint8(skin);
|
|
*data << uint8(face);
|
|
*data << uint8(hairStyle);
|
|
*data << uint8(hairColor);
|
|
*data << uint8(facialStyle);
|
|
|
|
*data << uint8(fields[10].GetUInt8()); // level
|
|
*data << uint32(zone); // zone
|
|
*data << uint32(fields[12].GetUInt16()); // map
|
|
|
|
*data << fields[13].GetFloat(); // x
|
|
*data << fields[14].GetFloat(); // y
|
|
*data << fields[15].GetFloat(); // z
|
|
|
|
*data << uint32(fields[16].GetUInt32()); // guild id
|
|
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
|
|
charFlags |= CHARACTER_FLAG_HIDE_HELM;
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
|
|
charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
|
|
if (playerFlags & PLAYER_FLAGS_GHOST)
|
|
charFlags |= CHARACTER_FLAG_GHOST;
|
|
if (atLoginFlags & AT_LOGIN_RENAME)
|
|
charFlags |= CHARACTER_FLAG_RENAME;
|
|
if (fields[23].GetUInt32())
|
|
charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
if (!fields[25].GetString().empty())
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
}
|
|
else
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
|
|
*data << uint32(charFlags); // character flags
|
|
|
|
// character customize flags
|
|
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
|
|
else
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
|
|
|
|
// First login
|
|
*data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
|
|
|
|
// Pets info
|
|
uint32 petDisplayId = 0;
|
|
uint32 petLevel = 0;
|
|
uint32 petFamily = 0;
|
|
|
|
// show pet at selection character in character list only for non-ghost character
|
|
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].GetUInt32()&PLAYER_EXTRA_SHOW_DK_PET))))
|
|
{
|
|
uint32 entry = fields[19].GetUInt32();
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (creatureInfo)
|
|
{
|
|
petDisplayId = fields[20].GetUInt32();
|
|
petLevel = fields[21].GetUInt16();
|
|
petFamily = creatureInfo->family;
|
|
}
|
|
}
|
|
|
|
*data << uint32(petDisplayId);
|
|
*data << uint32(petLevel);
|
|
*data << uint32(petFamily);
|
|
|
|
Tokenizer equipment(fields[22].GetString(), ' ');
|
|
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
|
|
{
|
|
uint32 visualBase = slot * 2;
|
|
uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase);
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
{
|
|
*data << uint32(0);
|
|
*data << uint8(0);
|
|
*data << uint32(0);
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchant = nullptr;
|
|
|
|
uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1);
|
|
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
|
|
{
|
|
// values stored in 2 uint16
|
|
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot * 16);
|
|
if (!enchantId)
|
|
continue;
|
|
|
|
enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (enchant)
|
|
break;
|
|
}
|
|
|
|
*data << uint32(proto->DisplayInfoID);
|
|
*data << uint8(proto->InventoryType);
|
|
*data << uint32(enchant ? enchant->aura_id : 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ToggleAFK()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if (isAFK() && InBattleground() && !InArena())
|
|
LeaveBattleground();
|
|
}
|
|
|
|
void Player::ToggleDND()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint8 Player::GetChatTag() const
|
|
{
|
|
uint8 tag = CHAT_TAG_NONE;
|
|
|
|
if (isGMChat())
|
|
tag |= CHAT_TAG_GM;
|
|
if (isDND())
|
|
tag |= CHAT_TAG_DND;
|
|
if (isAFK())
|
|
tag |= CHAT_TAG_AFK;
|
|
if (IsDeveloper())
|
|
tag |= CHAT_TAG_DEV;
|
|
|
|
return tag;
|
|
}
|
|
|
|
void Player::SendTeleportAckPacket()
|
|
{
|
|
WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // this value increments every time
|
|
BuildMovementPacket(&data);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options /*= 0*/, Unit* target /*= nullptr*/)
|
|
{
|
|
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
|
|
{
|
|
LOG_ERROR("server", "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
|
|
mapid, x, y, z, orientation, GetGUIDLow(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
|
|
if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUIDLow(), GetName().c_str(), mapid);
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
if (!InBattleground() && mEntry->IsBattlegroundOrArena())
|
|
return false;
|
|
|
|
// pussywizard: arena spectator, prevent teleporting from arena to instance/etc
|
|
if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
|
|
{
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// client without expansion support
|
|
if (GetSession()->Expansion() < mEntry->Expansion())
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid);
|
|
#endif
|
|
|
|
if (GetTransport())
|
|
{
|
|
m_transport->RemovePassenger(this);
|
|
m_transport = nullptr;
|
|
m_movementInfo.transport.Reset();
|
|
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
}
|
|
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "Player %s is being teleported to map %u", GetName().c_str(), mapid);
|
|
#endif
|
|
|
|
// xinef: do this here in case teleport failed in above checks
|
|
if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
|
|
{
|
|
GetMotionMaster()->MovementExpired();
|
|
CleanupAfterTaxiFlight();
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
|
|
ExitVehicle();
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
|
|
DisableSpline();
|
|
|
|
// Xinef: Remove all movement imparing effects auras, skip small teleport like blink
|
|
if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_STUN);
|
|
RemoveAurasByType(SPELL_AURA_MOD_FEAR);
|
|
RemoveAurasByType(SPELL_AURA_MOD_CONFUSE);
|
|
RemoveAurasByType(SPELL_AURA_MOD_ROOT);
|
|
}
|
|
|
|
if (m_transport)
|
|
{
|
|
if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
else
|
|
{
|
|
m_transport->RemovePassenger(this);
|
|
m_transport = nullptr;
|
|
m_movementInfo.transport.Reset();
|
|
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
}
|
|
}
|
|
|
|
// The player was ported to another map and loses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
|
|
DuelComplete(DUEL_FLED);
|
|
|
|
if (!sScriptMgr->OnBeforePlayerTeleport(this, mapid, x, y, z, orientation, options, target))
|
|
return false;
|
|
|
|
if (GetMapId() == mapid)
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportFar(0);
|
|
|
|
SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (MustDelayTeleport())
|
|
{
|
|
SetHasDelayedTeleport(true);
|
|
SetSemaphoreTeleportNear(time(nullptr));
|
|
//lets save teleport destination for player
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
teleportStore_options = options;
|
|
return true;
|
|
}
|
|
|
|
if (options & TELE_TO_WITH_PET)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(time(nullptr), z);
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet MSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(time(nullptr));
|
|
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
Position oldPos;
|
|
GetPosition(&oldPos);
|
|
Relocate(x, y, z, orientation);
|
|
SendTeleportAckPacket();
|
|
SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
|
|
return false;
|
|
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : nullptr;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (!(options & TELE_TO_GM_MODE) && !sMapMgr->CanPlayerEnter(mapid, this, false))
|
|
return false;
|
|
|
|
// if CanPlayerEnter -> CanEnter: checked above
|
|
{
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(0);
|
|
|
|
SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (MustDelayTeleport())
|
|
{
|
|
SetHasDelayedTeleport(true);
|
|
SetSemaphoreTeleportFar(time(nullptr));
|
|
//lets save teleport destination for player
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
teleportStore_options = options;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(0);
|
|
|
|
CombatStop();
|
|
|
|
ResetContestedPvP();
|
|
|
|
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
|
|
if (mEntry->IsBattleArena() && (HasPendingSpectatorForBG(0) || !HasPendingSpectatorForBG(GetBattlegroundId())))
|
|
{
|
|
// KEEP THIS ORDER!
|
|
RemoveArenaAuras();
|
|
if (pet)
|
|
pet->RemoveArenaAuras();
|
|
|
|
RemoveArenaSpellCooldowns(true);
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if (!(options & TELE_TO_SPELL))
|
|
if (IsNonMeleeSpellCast(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
// send transfer packets
|
|
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (m_transport)
|
|
data << m_transport->GetEntry() << GetMapId();
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// remove from old map now
|
|
if (oldmap)
|
|
oldmap->RemovePlayerFromMap(this, false);
|
|
|
|
// xinef: do this before setting fall information!
|
|
if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()))
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
{
|
|
SetMountBlockId((*auras.begin())->GetId());
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
}
|
|
}
|
|
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(time(nullptr), z);
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (m_transport)
|
|
data << m_movementInfo.transport.pos.PositionXYZOStream();
|
|
else
|
|
data << teleportStore_dest.PositionXYZOStream();
|
|
|
|
GetSession()->SendPacket(&data);
|
|
SendSavedInstances();
|
|
}
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(time(nullptr));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportToEntryPoint()
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
|
|
|
|
if (m_entryPointData.joinPos.m_mapId == MAPID_INVALID)
|
|
return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
return TeleportTo(m_entryPointData.joinPos);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if (m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
{
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth(m_resurrectHealth);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
SaveToDB(false, false);
|
|
|
|
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
CastSpell(this, 26013, true); // Deserter
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_entryPointData.mountSpell)
|
|
{
|
|
// xinef: remove shapeshift auras
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
AddAura(m_entryPointData.mountSpell, this);
|
|
m_entryPointData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_entryPointData.HasTaxiPath())
|
|
{
|
|
for (size_t i = 0; i < m_entryPointData.taxiPath.size() - 1; ++i)
|
|
m_taxi.AddTaxiDestination(m_entryPointData.taxiPath[i]);
|
|
m_taxi.SetTaxiSegment(m_entryPointData.taxiPath[m_entryPointData.taxiPath.size() - 1]);
|
|
|
|
m_entryPointData.ClearTaxiPath();
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
|
|
{
|
|
if (Group* g = GetGroup())
|
|
g->SendUpdateToPlayer(GetGUID());
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_VEHICLE_TELEPORT)
|
|
{
|
|
if (Vehicle* vehicle = GetVehicle())
|
|
{
|
|
SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
|
|
if (itr != vehicle->Seats.end())
|
|
if (Unit* base = vehicle->GetBase())
|
|
{
|
|
ExitVehicle();
|
|
base->HandleSpellClick(this, itr->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
UnsummonPetTemporaryIfAny();
|
|
ClearComboPoints(); // pussywizard: crashfix
|
|
ClearComboPointHolders(); // pussywizard: crashfix
|
|
if (uint64 lguid = GetLootGUID()) // pussywizard: crashfix
|
|
m_session->DoLootRelease(lguid);
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
}
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
}
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
iter->second->RemoveFromWorld();
|
|
|
|
if (m_uint32Values)
|
|
{
|
|
if (WorldObject* viewpoint = GetViewpoint())
|
|
{
|
|
LOG_FATAL("server", "Player %s has viewpoint %u %u when removed from world", GetName().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
|
|
SetViewpoint(viewpoint, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
//if (m_regenTimer <= 500)
|
|
// return;
|
|
|
|
m_regenTimerCount += m_regenTimer;
|
|
m_foodEmoteTimerCount += m_regenTimer;
|
|
|
|
Regenerate(POWER_ENERGY);
|
|
|
|
Regenerate(POWER_MANA);
|
|
|
|
// Runes act as cooldowns, and they don't need to send any data
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
// xinef: implement grace
|
|
if (int32 cd = GetRuneCooldown(i))
|
|
{
|
|
SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
|
|
// start grace counter, player must be in combat and rune has to go off cooldown
|
|
if (IsInCombat() && cd <= m_regenTimer)
|
|
SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
|
|
}
|
|
// xinef: if grace is started, increase it but no more than cap
|
|
else if (uint32 grace = GetGracePeriod(i))
|
|
{
|
|
if (grace < RUNE_GRACE_PERIOD)
|
|
SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
|
|
}
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
// Not in combat or they have regeneration
|
|
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
|
|
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
|
|
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
|
|
{
|
|
RegenerateHealth();
|
|
}
|
|
|
|
Regenerate(POWER_RAGE);
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
Regenerate(POWER_RUNIC_POWER);
|
|
|
|
m_regenTimerCount -= 2000;
|
|
}
|
|
|
|
m_regenTimer = 0;
|
|
|
|
// Handles the emotes for drinking and eating.
|
|
// According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
|
|
// That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
|
|
// 5 seconds over and over again which confirms my theory that we have a independed timer.
|
|
if (m_foodEmoteTimerCount >= 5000)
|
|
{
|
|
std::vector<AuraEffect*> auraList;
|
|
AuraEffectList const& ModRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_REGEN);
|
|
AuraEffectList const& ModPowerRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
|
|
auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
|
|
auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
|
|
auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
|
|
|
|
for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
|
|
{
|
|
// Food emote comes above drinking emote if we have to decide (mage regen food for example)
|
|
if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_FOOD);
|
|
break;
|
|
}
|
|
else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_DRINK);
|
|
break;
|
|
}
|
|
}
|
|
m_foodEmoteTimerCount -= 5000;
|
|
}
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
uint32 maxValue = GetMaxPower(power);
|
|
if (!maxValue)
|
|
return;
|
|
|
|
//If .cheat power is on always have the max power
|
|
if (GetCommandStatus(CHEAT_POWER))
|
|
{
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
//Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
|
|
if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
|
|
{
|
|
UpdateUInt32Value(UNIT_FIELD_POWER1 + power, 0);
|
|
}
|
|
|
|
SetPower(power, maxValue);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 curValue = GetPower(power);
|
|
|
|
// TODO: possible use of miscvalueb instead of amount
|
|
if (HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, power + 1))
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_MANA:
|
|
{
|
|
bool recentCast = IsUnderLastManaUseEffect();
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
|
|
if (getLevel() < 15)
|
|
ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (getLevel() * 0.066f));
|
|
|
|
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
else
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
}
|
|
break;
|
|
case POWER_RAGE: // Regenerate rage
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
|
|
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
|
|
}
|
|
}
|
|
break;
|
|
case POWER_ENERGY: // Regenerate energy (rogue)
|
|
addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
|
|
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
|
|
}
|
|
}
|
|
break;
|
|
case POWER_RUNE:
|
|
case POWER_FOCUS:
|
|
case POWER_HAPPINESS:
|
|
break;
|
|
case POWER_HEALTH:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
if (power != POWER_MANA)
|
|
{
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if (Powers((*i)->GetMiscValue()) == power)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
// Butchery requires combat for this effect
|
|
if (power != POWER_RUNIC_POWER || IsInCombat())
|
|
addvalue += float(GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer)) / (5.0f * IN_MILLISECONDS);
|
|
}
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue == 0)
|
|
return;
|
|
}
|
|
else if (addvalue > 0.0f)
|
|
{
|
|
if (curValue == maxValue)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
addvalue += m_powerFraction[power];
|
|
uint32 integerValue = uint32(fabs(addvalue));
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue > integerValue)
|
|
{
|
|
curValue -= integerValue;
|
|
m_powerFraction[power] = addvalue + integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = 0;
|
|
m_powerFraction[power] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curValue += integerValue;
|
|
|
|
if (curValue > maxValue)
|
|
{
|
|
curValue = maxValue;
|
|
m_powerFraction[power] = 0;
|
|
}
|
|
else
|
|
m_powerFraction[power] = addvalue - integerValue;
|
|
}
|
|
if (m_regenTimerCount >= 2000)
|
|
SetPower(power, curValue);
|
|
else
|
|
UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
|
|
if (getLevel() < 15)
|
|
HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (getLevel() * 0.066f));
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if (IsPolymorphed())
|
|
addvalue = (float)GetMaxHealth() / 3;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
|
|
if (!IsInCombat())
|
|
{
|
|
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS);
|
|
}
|
|
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
|
|
|
|
if (!IsStandState())
|
|
addvalue *= 1.5f;
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
addvalue += m_baseHealthRegen / 2.5f;
|
|
|
|
if (addvalue < 0)
|
|
addvalue = 0;
|
|
|
|
ModifyHealth(int32(addvalue));
|
|
}
|
|
|
|
void Player::ResetAllPowers()
|
|
{
|
|
SetHealth(GetMaxHealth());
|
|
switch (getPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
break;
|
|
case POWER_RAGE:
|
|
SetPower(POWER_RAGE, 0);
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanInteractWithQuestGiver(Object* questGiver)
|
|
{
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
|
|
case TYPEID_GAMEOBJECT:
|
|
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
|
|
case TYPEID_PLAYER:
|
|
return IsAlive() && questGiver->ToPlayer()->IsAlive();
|
|
case TYPEID_ITEM:
|
|
return IsAlive();
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (!creature)
|
|
return nullptr;
|
|
|
|
// Deathstate checks
|
|
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS))
|
|
return nullptr;
|
|
|
|
// alive or spirit healer
|
|
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD))
|
|
return nullptr;
|
|
|
|
// appropriate npc type
|
|
if (npcflagmask && !creature->HasFlag(UNIT_NPC_FLAGS, npcflagmask))
|
|
return nullptr;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if (creature->GetCharmerGUID())
|
|
return nullptr;
|
|
|
|
// xinef: perform better check
|
|
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
|
|
return nullptr;
|
|
|
|
// xinef: not needed, CORRECTLY checked above including forced reputations etc
|
|
// not unfriendly
|
|
//if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->getFaction()))
|
|
// if (factionTemplate->faction)
|
|
// if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
|
|
// if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
|
|
// return nullptr;
|
|
|
|
// not too far
|
|
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
return nullptr;
|
|
|
|
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
|
|
// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
|
|
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && getClass() != creature->GetCreatureTemplate()->trainer_class)
|
|
return nullptr;
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const
|
|
{
|
|
if (GameObject* go = GetMap()->GetGameObject(guid))
|
|
{
|
|
if (go->GetGoType() == type)
|
|
{
|
|
if (go->IsWithinDistInMap(this, go->GetInteractionDistance()))
|
|
return go;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(), go->GetGUIDLow(), GetName().c_str(), GetGUIDLow(), go->GetDistance(this));
|
|
#endif
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::IsInWater(bool allowAbove) const
|
|
{
|
|
if (m_isInWater || !allowAbove)
|
|
return m_isInWater;
|
|
|
|
float distsq = GetExactDistSq(&m_last_environment_position);
|
|
if (distsq < 3.0f * 3.0f)
|
|
return m_last_islittleabovewater_status;
|
|
else
|
|
{
|
|
LiquidData liqData;
|
|
liqData.level = INVALID_HEIGHT;
|
|
const_cast<Position*>(&m_last_environment_position)->Relocate(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
bool inWater = GetBaseMap()->IsInWater(GetPositionX(), GetPositionY(), GetPositionZ(), &liqData);
|
|
*(const_cast<bool*>(&m_last_islittleabovewater_status)) = inWater || (liqData.level > INVALID_HEIGHT && liqData.level > liqData.depth_level && liqData.level <= GetPositionZ() + 3.0f && liqData.level > GetPositionZ() - 1.0f);
|
|
return m_last_islittleabovewater_status;
|
|
}
|
|
}
|
|
|
|
bool Player::IsUnderWater() const
|
|
{
|
|
return IsInWater() &&
|
|
GetPositionZ() < GetBaseMap()->GetWaterLevel(GetPositionX(), GetPositionY()) - GetCollisionHeight();
|
|
}
|
|
|
|
bool Player::IsFalling() const
|
|
{
|
|
// Xinef: Added !IsInFlight check
|
|
return GetPositionZ() < m_lastFallZ && !IsInFlight();
|
|
}
|
|
|
|
void Player::SetInWater(bool apply)
|
|
{
|
|
if (m_isInWater == apply)
|
|
return;
|
|
|
|
//define player in water by opcodes
|
|
//move player's guid into HateOfflineList of those mobs
|
|
//which can't swim and move guid back into ThreatList when
|
|
//on surface.
|
|
//TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
|
|
m_isInWater = apply;
|
|
|
|
// remove auras that need water/land
|
|
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
|
|
|
|
getHostileRefManager().updateThreatTables();
|
|
}
|
|
|
|
bool Player::IsInAreaTriggerRadius(const AreaTrigger* trigger) const
|
|
{
|
|
static const float delta = 5.0f;
|
|
|
|
if (!trigger || GetMapId() != trigger->map)
|
|
return false;
|
|
|
|
if (trigger->radius > 0)
|
|
{
|
|
// if we have radius check it
|
|
float dist = GetDistance(trigger->x, trigger->y, trigger->z);
|
|
if (dist > trigger->radius + delta)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
|
|
if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
if (AccountMgr::IsGMAccount(GetSession()->GetSecurity()))
|
|
setFaction(35);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
if (AccountMgr::IsGMAccount(GetSession()->GetSecurity()))
|
|
pet->setFaction(35);
|
|
pet->getHostileRefManager().setOnlineOfflineState(false);
|
|
}
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
|
|
getHostileRefManager().setOnlineOfflineState(false);
|
|
CombatStopWithPets();
|
|
|
|
SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
else
|
|
{
|
|
// restore phase
|
|
uint32 newPhase = GetPhaseByAuras();
|
|
|
|
if (!newPhase)
|
|
newPhase = PHASEMASK_NORMAL;
|
|
|
|
SetPhaseMask(newPhase, false);
|
|
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
setFactionForRace(getRace(true));
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->setFaction(getFaction());
|
|
pet->getHostileRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
// restore FFA PvP Server state
|
|
if (sWorld->IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
getHostileRefManager().setOnlineOfflineState(true);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
const uint32 VISUAL_AURA = 37800;
|
|
|
|
if (on)
|
|
{
|
|
if (HasAura(VISUAL_AURA, 0))
|
|
RemoveAurasDueToSpell(VISUAL_AURA);
|
|
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
else
|
|
{
|
|
AddAura(VISUAL_AURA, this);
|
|
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
|
|
|
SetAcceptWhispers(false);
|
|
SetGameMaster(true);
|
|
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player const* p) const
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default:
|
|
return IsInSameGroupWith(p);
|
|
case 1:
|
|
return IsInSameRaidWith(p);
|
|
case 2:
|
|
return GetTeamId() == p->GetTeamId();
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != nullptr &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup(this, p));
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
/// \todo Shouldn't we also check if there is no other invitees before disbanding the group?
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if (group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
{
|
|
if (group->IsCreated())
|
|
{
|
|
group->Disband(true);
|
|
group = nullptr; // gets deleted in disband
|
|
}
|
|
else
|
|
{
|
|
group->RemoveAllInvites();
|
|
delete group;
|
|
group = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /* = 0 */, const char* reason /* = nullptr */)
|
|
{
|
|
if (group)
|
|
{
|
|
group->RemoveMember(guid, method, kicker, reason);
|
|
group = nullptr;
|
|
}
|
|
}
|
|
|
|
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
|
|
{
|
|
WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
|
|
data << uint64(victim ? victim->GetGUID() : 0); // guid
|
|
data << uint32(GivenXP + BonusXP); // given experience
|
|
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
|
|
|
|
if (victim)
|
|
{
|
|
data << uint32(GivenXP); // experience without bonus
|
|
|
|
// should use group_rate here but can't figure out how
|
|
data << float(1); // 1 - none 0 - 100% group bonus output
|
|
}
|
|
|
|
data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
|
|
{
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive() && !GetBattlegroundId())
|
|
return;
|
|
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_NO_XP_GAIN))
|
|
return;
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
|
|
return;
|
|
|
|
uint8 level = getLevel();
|
|
|
|
sScriptMgr->OnGivePlayerXP(this, xp, victim);
|
|
|
|
// Favored experience increase START
|
|
uint32 zone = GetZoneId();
|
|
float favored_exp_mult = 0;
|
|
if ((zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) && (HasAura(32096) || HasAura(32098)))
|
|
favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
|
|
|
|
xp = uint32(xp * (1 + favored_exp_mult));
|
|
// Favored experience increase END
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 bonus_xp = 0;
|
|
bool recruitAFriend = GetsRecruitAFriendBonus(true);
|
|
|
|
// RaF does NOT stack with rested experience
|
|
if (recruitAFriend)
|
|
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
|
|
else
|
|
bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
|
|
|
|
SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
|
|
|
|
uint32 curXP = GetUInt32Value(PLAYER_XP);
|
|
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
uint32 newXP = curXP + xp + bonus_xp;
|
|
|
|
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveLevel(level + 1);
|
|
|
|
level = getLevel();
|
|
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_XP, newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint8 level)
|
|
{
|
|
uint8 oldLevel = getLevel();
|
|
if (level == oldLevel)
|
|
return;
|
|
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
|
|
|
|
// send levelup info to client
|
|
WorldPacket data(SMSG_LEVELUP_INFO, (4 + 4 + MAX_POWERS * 4 + MAX_STATS * 4));
|
|
data << uint32(level);
|
|
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
|
|
// for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
|
|
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
// end for
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
|
|
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
|
|
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
|
|
UpdateSkillsToMaxSkillsForLevel();
|
|
|
|
_ApplyAllLevelScaleItemMods(true);
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
|
|
if (mailReward && sScriptMgr->CanGiveMailRewardAtGiveLevel(this, level))
|
|
{
|
|
//- TODO: Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
|
|
|
|
// Refer-A-Friend
|
|
if (GetSession()->GetRecruiterId())
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
if (level % 2 == 0)
|
|
{
|
|
++m_grantableLevels;
|
|
|
|
if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
|
|
SetByteFlag(PLAYER_FIELD_BYTES, 1, 0x01);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// xinef: more talent points that we have are used, reset
|
|
if (m_usedTalentCount > talentPointsForLevel)
|
|
resetTalents(true);
|
|
// xinef: else, recalculate free talent points count
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(false); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if (reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), &classInfo);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), getLevel(), &info);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(getLevel()));
|
|
|
|
// reset before any aura state sources (health set/aura apply)
|
|
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// set default cast time multiplier
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
// reset size before reapply auras
|
|
SetObjectScale(1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
|
|
//set create powers
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY] * 2));
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
|
|
SetUInt32Value(index, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
{
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, 0);
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, 1.00f);
|
|
}
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
|
|
SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f);
|
|
|
|
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
|
|
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + i, 0.0f);
|
|
|
|
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
|
|
SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
|
|
|
|
// Dodge percentage
|
|
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY] * 2));
|
|
SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
|
|
// set other resistance to original value (0)
|
|
for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0);
|
|
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, 0);
|
|
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, 0.0f);
|
|
}
|
|
// Reset no reagent cost field
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
|
|
|
|
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveFlag(UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
|
|
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
|
|
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
|
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
|
|
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT );
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
|
|
|
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
// restore if need some important flags
|
|
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
|
|
|
|
if (reapplyMods) // reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
void Player::SendInitialSpells()
|
|
{
|
|
uint32 curTime = World::GetGameTimeMS();
|
|
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
|
|
|
|
uint16 spellCount = 0;
|
|
|
|
WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
|
|
data << uint8(0);
|
|
|
|
size_t countPos = data.wpos();
|
|
data << uint16(spellCount); // spell count placeholder
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
++spellCount;
|
|
}
|
|
|
|
// xinef: we have to send talents, but not those on m_spells list
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: remove all active talent auras
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// xinef: already sent from m_spells
|
|
if (itr->second->inSpellBook)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
++spellCount;
|
|
}
|
|
|
|
data.put<uint16>(countPos, spellCount); // write real count value
|
|
|
|
uint16 spellCooldowns = m_spellCooldowns.size();
|
|
data << uint16(spellCooldowns);
|
|
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
|
|
{
|
|
if (!itr->second.needSendToClient)
|
|
continue;
|
|
|
|
SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!sEntry)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
|
|
data << uint16(itr->second.itemid); // cast item id
|
|
data << uint16(sEntry->GetCategory()); // spell category
|
|
|
|
// send infinity cooldown in special format
|
|
if (itr->second.end >= infTime)
|
|
{
|
|
data << uint32(1); // cooldown
|
|
data << uint32(0x80000000); // category cooldown
|
|
continue;
|
|
}
|
|
|
|
uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
|
|
|
|
if (!sEntry->GetCategory() || (sEntry->CategoryRecoveryTime != sEntry->RecoveryTime && sEntry->RecoveryTime && sEntry->CategoryRecoveryTime)) // may be wrong, but anyway better than nothing...
|
|
{
|
|
data << cooldown; // cooldown
|
|
data << uint32(0); // category cooldown
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0); // cooldown
|
|
data << cooldown; // category cooldown
|
|
}
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RemoveMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mailCache.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, uint32 item_guid, uint32 item_count)
|
|
{
|
|
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
|
|
data << (uint32) mailId;
|
|
data << (uint32) mailAction;
|
|
data << (uint32) mailError;
|
|
if (mailError == MAIL_ERR_EQUIP_ERROR)
|
|
data << (uint32) equipError;
|
|
else if (mailAction == MAIL_ITEM_TAKEN)
|
|
{
|
|
data << (uint32) item_guid; // item guid low?
|
|
data << (uint32) item_count; // item count?
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendNewMail()
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
|
|
data << (uint32) 0;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::UpdateNextMailTimeAndUnreads()
|
|
{
|
|
//Update the next delivery time and unread mails
|
|
time_t cTime = time(nullptr);
|
|
//Get the next delivery time
|
|
PreparedStatement* stmtNextDeliveryTime = CharacterDatabase.GetPreparedStatement(CHAR_SEL_NEXT_MAIL_DELIVERYTIME);
|
|
stmtNextDeliveryTime->setUInt64(0, GetGUIDLow());
|
|
stmtNextDeliveryTime->setUInt64(1, cTime);
|
|
PreparedQueryResult resultNextDeliveryTime = CharacterDatabase.Query(stmtNextDeliveryTime);
|
|
if (resultNextDeliveryTime)
|
|
{
|
|
Field* fields = resultNextDeliveryTime->Fetch();
|
|
m_nextMailDelivereTime = fields[0].GetUInt64();
|
|
}
|
|
|
|
//Get unread mails count
|
|
PreparedStatement* stmtUnreadAmount = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD_SYNCH);
|
|
stmtUnreadAmount->setUInt64(0, GetGUIDLow());
|
|
stmtUnreadAmount->setUInt64(1, cTime);
|
|
PreparedQueryResult resultUnreadAmount = CharacterDatabase.Query(stmtUnreadAmount);
|
|
if (resultUnreadAmount)
|
|
{
|
|
Field* fields = resultUnreadAmount->Fetch();
|
|
unReadMails = uint8(fields[0].GetUInt64());
|
|
}
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
sWorld->UpdateGlobalPlayerMails(GetGUIDLow(), totalMailCount, false);
|
|
if (deliver_time <= time(nullptr)) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
bool Player::addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
|
|
return false;
|
|
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
|
|
if (!talentPos)
|
|
return false;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
|
|
if (!talentInfo)
|
|
return false;
|
|
|
|
// xinef: remove old talent rank if any
|
|
if (oldTalentRank)
|
|
{
|
|
_removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
|
|
_removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
|
|
SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
|
|
}
|
|
|
|
// xinef: add talent auras and spells
|
|
if (GetActiveSpecMask() & addSpecMask)
|
|
_addTalentAurasAndSpells(spellId);
|
|
|
|
// xinef: find the spell on our talent map
|
|
PlayerTalentMap::iterator itr = m_talents.find(spellId);
|
|
|
|
// xinef: we do not have such a spell on our talent map
|
|
if (itr == m_talents.end())
|
|
{
|
|
PlayerSpellState state = isBeingLoaded() ? PLAYERSPELL_UNCHANGED : PLAYERSPELL_NEW;
|
|
PlayerTalent* newTalent = new PlayerTalent();
|
|
newTalent->State = state;
|
|
newTalent->specMask = addSpecMask;
|
|
newTalent->talentID = talentInfo->TalentID;
|
|
newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
|
|
|
|
m_talents[spellId] = newTalent;
|
|
return true;
|
|
}
|
|
// xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
|
|
else if (!(itr->second->specMask & addSpecMask))
|
|
{
|
|
itr->second->specMask |= addSpecMask;
|
|
if (itr->second->State != PLAYERSPELL_NEW)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_removeTalent(uint32 spellId, uint8 specMask)
|
|
{
|
|
PlayerTalentMap::iterator itr = m_talents.find(spellId);
|
|
if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
|
|
return;
|
|
|
|
_removeTalent(itr, specMask);
|
|
}
|
|
|
|
void Player::_removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask)
|
|
{
|
|
// xinef: remove spec mask from iterator
|
|
itr->second->specMask &= ~specMask;
|
|
|
|
// xinef: if talent is not present in any spec - remove
|
|
if (itr->second->specMask == 0)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_talents.erase(itr);
|
|
return;
|
|
}
|
|
else
|
|
itr->second->State = PLAYERSPELL_REMOVED;
|
|
}
|
|
// xinef: otherwise save changes to DB
|
|
else if (itr->second->State != PLAYERSPELL_NEW)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::_removeTalentAurasAndSpells(uint32 spellId)
|
|
{
|
|
RemoveOwnedAura(spellId);
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// pussywizard: remove pet auras
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// pussywizard: remove all triggered auras
|
|
if (spellInfo->Effects[i].TriggerSpell > 0)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
// xinef: remove temporary spells added by talent
|
|
// xinef: recursively remove all learnt spells
|
|
if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
|
|
_removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_addTalentAurasAndSpells(uint32 spellId)
|
|
{
|
|
// pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
_addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
|
|
}
|
|
else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_HIDDEN_CLIENTSIDE) && spellInfo->Stances))
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
}
|
|
|
|
void Player::SendLearnPacket(uint32 spellId, bool learn)
|
|
{
|
|
if (learn)
|
|
{
|
|
WorldPacket data(SMSG_LEARNED_SPELL, 6);
|
|
data << uint32(spellId);
|
|
data << uint16(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spellId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Player::addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary /*= false*/, bool learnFromSkill /*= false*/)
|
|
{
|
|
if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
|
|
return false;
|
|
|
|
if (!updateActive)
|
|
return true;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
|
|
|
|
// pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
|
|
// pussywizard: assumption - it's in all specs, can't be a talent
|
|
if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
|
|
while (nextSpellInfo)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
|
|
if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
|
|
{
|
|
if (nextSpellInfo->GetRank() < spellInfo->GetRank())
|
|
{
|
|
itr->second->Active = false;
|
|
if (IsInWorld())
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(nextSpellInfo->Id);
|
|
data << uint32(spellInfo->Id);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
return false;
|
|
}
|
|
else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
|
|
{
|
|
PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
|
|
if (itr2 != m_spells.end())
|
|
itr2->second->Active = false;
|
|
return false;
|
|
}
|
|
}
|
|
nextSpellInfo = nextSpellInfo->GetNextRankSpell();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::_addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill /*= false*/)
|
|
{
|
|
// pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
|
|
return false;
|
|
|
|
// pussywizard: already found and temporary, nothing to do
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
return false;
|
|
|
|
// xinef: send packet so client can properly recognize this new spell
|
|
// xinef: ignore passive spells and spells with learn effect
|
|
// xinef: send spells with no aura effects (ie dual wield)
|
|
if (IsInWorld() && !isBeingLoaded() && temporary && (learnFromSkill || !spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
SendLearnPacket(spellInfo->Id, true);
|
|
|
|
// xinef: DO NOT allow to learn spell with effect learn spell!
|
|
// xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
|
|
if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].IsEffect())
|
|
{
|
|
if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
LOG_INFO("server", "TRYING TO LEARN SPELL WITH EFFECT LEARN: %u, PLAYER: %u", spellId, GetGUIDLow());
|
|
return false;
|
|
//ABORT();
|
|
}
|
|
else if (const SpellInfo* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
|
_addSpell(learnSpell->Id, SPEC_MASK_ALL, true);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
|
|
{
|
|
// pussywizard: do nothing if already set as wanted
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
|
|
return false;
|
|
|
|
// pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
|
|
// pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
|
|
bool spellIsNew = true;
|
|
|
|
// pussywizard: present in m_spells, not removed, already in current spec, already active
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
|
|
spellIsNew = false;
|
|
|
|
// pussywizard: update info in m_spells
|
|
if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
itr->second->Active = true;
|
|
itr->second->specMask |= addSpecMask;
|
|
|
|
if (!spellIsNew)
|
|
return true;
|
|
}
|
|
else // pussywizard: not found in m_spells
|
|
{
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->Active = true;
|
|
newspell->State = temporary ? PLAYERSPELL_TEMPORARY : (isBeingLoaded() ? PLAYERSPELL_UNCHANGED : PLAYERSPELL_NEW);
|
|
newspell->specMask = addSpecMask;
|
|
|
|
m_spells[spellId] = newspell;
|
|
}
|
|
|
|
// pussywizard: return if spell not in current spec
|
|
// pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
|
|
if (!((1 << GetActiveSpec()) & addSpecMask))
|
|
return true;
|
|
|
|
// xinef: do not add spells with effect learn spell
|
|
if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
LOG_INFO("server", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: %u, PLAYER: %u", spellId, GetGUIDLow());
|
|
m_spells.erase(spellInfo->Id); // mem leak, but should never happen
|
|
return false;
|
|
//ABORT();
|
|
}
|
|
// pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_HIDDEN_CLIENTSIDE) && spellInfo->Stances))
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
// pussywizard: cast and return, learnt spells will update profession count, etc.
|
|
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
{
|
|
CastSpell(this, spellId, true);
|
|
return false;
|
|
}
|
|
|
|
// xinef: unapply aura stats if dont meet requirements
|
|
// xinef: handle only if player is not loaded, loading is handled in loadfromdb
|
|
if (!isBeingLoaded())
|
|
if (Aura* aura = GetAura(spellId))
|
|
{
|
|
if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
|
|
if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
|
|
aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
|
|
}
|
|
|
|
// pussywizard: update free primary prof points
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
SetFreePrimaryProfessions(freeProfs - 1);
|
|
}
|
|
|
|
// pussywizard: update 310 flyer speed
|
|
if (!Has310Flyer(false))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
|
|
SetHas310Flyer(true);
|
|
|
|
uint16 maxskill = GetMaxSkillValueForLevel();
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
|
|
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
// xinef: set appropriate skill value
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
|
|
}
|
|
else
|
|
{
|
|
// pussywizard: checked, ok
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill || HasSkill(pSkill->id))
|
|
continue;
|
|
|
|
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || // pussywizard: learning autolearned spell from skill ensures having the skill
|
|
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0)) // pussywizard: learning any spell from lockpicking or runeforging ensures having the skill
|
|
{
|
|
switch (GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300);
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, GetMaxSkillValueForLevel());
|
|
break;
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// xinef: update achievement criteria
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->skillId);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->skillId);
|
|
}
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
|
|
(!form && spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)));
|
|
}
|
|
|
|
void Player::learnSpell(uint32 spellId)
|
|
{
|
|
// Xinef: don't allow to learn active spell once more
|
|
if (HasActiveSpell(spellId))
|
|
{
|
|
LOG_ERROR("server", "Player (%u) tries to learn already active spell: %u", GetGUIDLow(), spellId);
|
|
return;
|
|
}
|
|
|
|
uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
|
|
bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
|
|
bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true);
|
|
if (added)
|
|
{
|
|
sScriptMgr->OnPlayerLearnSpell(this, spellId);
|
|
|
|
// pussywizard: a system message "you have learnt spell X (rank Y)"
|
|
if (IsInWorld())
|
|
SendLearnPacket(spellId, true);
|
|
}
|
|
|
|
// pussywizard: rank stuff at the end!
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
|
|
{
|
|
// pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
|
|
// pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
|
|
PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
|
|
if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
|
|
learnSpell(nextSpell);
|
|
}
|
|
|
|
// xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
|
|
{
|
|
PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
|
|
if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
|
|
learnSpell(itr2->first);
|
|
}
|
|
}
|
|
|
|
void Player::removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
// pussywizard: nothing to do if already removed or not in specs of removeSpecMask
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
|
|
return;
|
|
|
|
// pussywizard: avoid any possible bugs
|
|
if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
|
|
// pussywizard: remove non-talent higher ranks (recursive)
|
|
// pussywizard: do this at the beginning, not in the middle of removing!
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
|
|
if (!GetTalentSpellPos(nextSpell))
|
|
removeSpell(nextSpell, removeSpecMask, onlyTemporary);
|
|
|
|
// xinef: if current spell has talentcost, remove spells requiring this spell
|
|
uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
|
|
if (GetTalentSpellCost(firstRankSpellId))
|
|
{
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
|
|
removeSpell(itr->second, removeSpecMask, onlyTemporary);
|
|
}
|
|
|
|
// pussywizard: re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spellId);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
|
|
|
|
// pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
|
|
if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->State = PLAYERSPELL_REMOVED;
|
|
}
|
|
else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
|
|
// xinef: this is used for talents and they are not removed in removeSpell function...
|
|
// xinef: however ill leave this here just in case
|
|
// pussywizard: remove owned aura obtained from currently removed spell
|
|
RemoveOwnedAura(spellId);
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// pussywizard: remove pet auras
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// pussywizard: remove all triggered auras
|
|
if (spellInfo->Effects[i].TriggerSpell > 0)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
}
|
|
|
|
// pussywizard: update free primary prof points
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
|
|
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// pussywizard: update 310 flyer
|
|
if (Has310Flyer(false))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
|
|
Has310Flyer(true, spellId);
|
|
|
|
// pussywizard: remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId);
|
|
|
|
if (!prev_spell) // pussywizard: first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // pussywizard: search previous ranks
|
|
{
|
|
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
|
|
while (!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
|
|
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // pussywizard: set to prev skill setting values
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
|
|
|
|
if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// pussywizard: checked, ok
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
// pussywizard: don't understand why whole skill is removed when just single spell from it is removed
|
|
if ((_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL && pSkill->categoryId != SKILL_CATEGORY_CLASS) || // pussywizard: don't unlearn class skills
|
|
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
|
|
{
|
|
// not reset skills for professions and racial abilities
|
|
if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) && (IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
|
|
continue;
|
|
|
|
// pussywizard: this is needed for weapon/armor/language skills to remove them when loosing spell
|
|
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
|
|
if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
|
|
{
|
|
sScriptMgr->OnPlayerForgotSpell(this, spellId);
|
|
SendLearnPacket(spellId, false);
|
|
}
|
|
}
|
|
|
|
bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
|
|
{
|
|
if (!checkAllSpells)
|
|
return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
|
|
else
|
|
{
|
|
SetHas310Flyer(false);
|
|
SpellInfo const* spellInfo;
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
// pussywizard:
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (itr->first == excludeSpellId)
|
|
continue;
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->skillId != SKILL_MOUNTS)
|
|
break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
|
|
|
|
spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
SetHas310Flyer(true);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
|
|
{
|
|
m_spellCooldowns.erase(spell_id);
|
|
|
|
if (update)
|
|
SendClearCooldown(spell_id, this);
|
|
}
|
|
|
|
// I am not sure which one is more efficient
|
|
void Player::RemoveCategoryCooldown(uint32 cat)
|
|
{
|
|
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
|
|
if (i_scstore != sSpellsByCategoryStore.end())
|
|
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
|
|
RemoveSpellCooldown(*i_scset, true);
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
|
|
{
|
|
// remove cooldowns on spells that have < 10 min CD
|
|
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
|
|
SpellCooldowns::iterator itr, next;
|
|
for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo) // xinef: impossibru...
|
|
continue;
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR4_USABLE_IN_ARENA))
|
|
RemoveSpellCooldown(itr->first, true);
|
|
else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
|
|
&& itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
|
|
RemoveSpellCooldown(itr->first, true);
|
|
}
|
|
|
|
// pet cooldowns
|
|
if (removeActivePetCooldowns)
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
// notify player
|
|
for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
|
|
SendClearCooldown(itr2->first, pet);
|
|
|
|
// actually clear cooldowns
|
|
pet->m_CreatureSpellCooldowns.clear();
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAllSpellCooldown()
|
|
{
|
|
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
|
|
if (!m_spellCooldowns.empty())
|
|
{
|
|
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
|
|
if (itr->second.end < infTime)
|
|
SendClearCooldown(itr->first, this);
|
|
|
|
m_spellCooldowns.clear();
|
|
}
|
|
}
|
|
|
|
void Player::_LoadSpellCooldowns(PreparedQueryResult result)
|
|
{
|
|
// some cooldowns can be already set at aura loading...
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, item, time FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
time_t curTime = time(nullptr);
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 spell_id = fields[0].GetUInt32();
|
|
uint32 item_id = fields[1].GetUInt32();
|
|
uint32 db_time = fields[2].GetUInt32();
|
|
bool needSend = fields[3].GetBool();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(spell_id))
|
|
{
|
|
LOG_ERROR("server", "Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if (db_time <= curTime)
|
|
continue;
|
|
|
|
AddSpellCooldown(spell_id, item_id, (db_time - curTime)*IN_MILLISECONDS, needSend);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time - curTime));
|
|
#endif
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpellCooldowns(SQLTransaction& trans, bool logout)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
time_t curTime = time(nullptr);
|
|
uint32 curMSTime = World::GetGameTimeMS();
|
|
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
|
|
|
|
bool first_round = true;
|
|
std::ostringstream ss;
|
|
|
|
// remove outdated and save active
|
|
for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
|
|
{
|
|
// Xinef: dummy cooldown for procs
|
|
if (itr->first == uint32(-1))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.end <= curMSTime + 1000)
|
|
m_spellCooldowns.erase(itr++);
|
|
else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
|
|
{
|
|
if (first_round)
|
|
{
|
|
ss << "INSERT INTO character_spell_cooldown (guid, spell, item, time, needSend) VALUES ";
|
|
first_round = false;
|
|
}
|
|
// next new/changed record prefix
|
|
else
|
|
ss << ',';
|
|
|
|
uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
|
|
ss << '(' << GetGUIDLow() << ',' << itr->first << ',' << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
|
|
++itr;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
// if something changed execute
|
|
if (!first_round)
|
|
trans->Append(ss.str().c_str());
|
|
}
|
|
|
|
uint32 Player::resetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if (m_resetTalentsCost < 1 * GOLD)
|
|
return 1 * GOLD;
|
|
// then 5 gold
|
|
else if (m_resetTalentsCost < 5 * GOLD)
|
|
return 5 * GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if (m_resetTalentsCost < 10 * GOLD)
|
|
return 10 * GOLD;
|
|
else
|
|
{
|
|
uint64 months = (sWorld->GetGameTime() - m_resetTalentsTime) / MONTH;
|
|
if (months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = m_resetTalentsCost + 5 * GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if (new_cost > 50 * GOLD)
|
|
new_cost = 50 * GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::resetTalents(bool noResetCost)
|
|
{
|
|
sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
|
|
|
|
// xinef: remove at login flag upon talents reset
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
|
|
|
|
// xinef: get max available talent points amount
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// xinef: no talent points are used, return
|
|
if (m_usedTalentCount == 0)
|
|
return false;
|
|
m_usedTalentCount = 0;
|
|
|
|
// xinef: check if we have enough money
|
|
uint32 resetCost = 0;
|
|
if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
|
|
{
|
|
resetCost = resetTalentsCost();
|
|
if (!HasEnoughMoney(resetCost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// xinef: reset talents
|
|
for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
|
|
{
|
|
PlayerTalentMap::iterator itr = iter++;
|
|
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: talent not in current spec
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// xinef: remove talent auras
|
|
_removeTalentAurasAndSpells(itr->first);
|
|
|
|
// xinef: check if talent learns spell to spell book
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
|
|
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
|
|
bool removed = false;
|
|
if (talentInfo->addToSpellBook)
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
removeSpell(itr->first, GetActiveSpecMask(), false);
|
|
removed = true;
|
|
}
|
|
|
|
// Xinef: send unlearn spell packet at talent remove
|
|
if (!removed)
|
|
SendLearnPacket(itr->first, false);
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
|
|
|
|
// xinef: remove talent modifies m_talents, move itr to map begin
|
|
_removeTalent(itr, GetActiveSpecMask());
|
|
}
|
|
|
|
// xinef: remove titan grip if player had it set
|
|
if (m_canTitanGrip)
|
|
SetCanTitanGrip(false);
|
|
// xinef: remove dual wield if player does not have dual wield spell (shamans)
|
|
if (!HasSpell(674) && m_canDualWield)
|
|
SetCanDualWield(false);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!noResetCost)
|
|
{
|
|
ModifyMoney(-(int32)resetCost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, resetCost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
|
|
|
|
m_resetTalentsCost = resetCost;
|
|
m_resetTalentsTime = time(nullptr);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetFreeTalentPoints(uint32 points)
|
|
{
|
|
sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
|
|
SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
|
|
}
|
|
|
|
Mail* Player::GetMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
return (*itr);
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
|
|
{
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
void Player::DestroyForPlayer(Player* target, bool onDeath) const
|
|
{
|
|
Unit::DestroyForPlayer(target, onDeath);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] == nullptr)
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
bool Player::HasTalent(uint32 spell, uint8 /*spec*/) const
|
|
{
|
|
PlayerTalentMap::const_iterator itr = m_talents.find(spell);
|
|
return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
|
|
{
|
|
if (!trainer_spell)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
bool hasSpell = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
|
|
if (!HasSpell(trainer_spell->learnedSpell[i]))
|
|
{
|
|
hasSpell = false;
|
|
break;
|
|
}
|
|
}
|
|
// known spell
|
|
if (hasSpell)
|
|
return TRAINER_SPELL_GRAY;
|
|
|
|
// check skill requirement
|
|
if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// check level requirement
|
|
if (getLevel() < trainer_spell->reqLevel)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
|
|
// check race/class requirement
|
|
if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
|
|
return TRAINER_SPELL_RED;
|
|
|
|
if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
|
|
{
|
|
// check prev.rank requirement
|
|
if (prevSpell && !HasSpell(prevSpell))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
|
|
{
|
|
// check additional spell requirement
|
|
if (!HasSpell(itr->second))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
}
|
|
|
|
// check primary prof. limit
|
|
// first rank of primary profession spell when there are no proffesions avalible is disabled
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
|
|
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
|
|
return TRAINER_SPELL_GREEN_DISABLED;
|
|
}
|
|
|
|
return TRAINER_SPELL_GREEN;
|
|
}
|
|
|
|
/**
|
|
* Deletes a character from the database
|
|
*
|
|
* The way, how the characters will be deleted is decided based on the config option.
|
|
*
|
|
* @param playerguid the low-GUID from the player which should be deleted
|
|
* @param accountId the account id from the player
|
|
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
|
|
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
|
|
*/
|
|
void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
|
|
{
|
|
// for not existed account avoid update realm
|
|
if (accountId == 0)
|
|
updateRealmChars = false;
|
|
|
|
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
|
|
uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
|
|
|
|
// if we want to finally delete the character or the character does not meet the level requirement,
|
|
// we set it to mode CHAR_DELETE_REMOVE
|
|
if (deleteFinally || Player::GetLevelFromStorage(playerguid) < charDelete_minLvl)
|
|
charDelete_method = CHAR_DELETE_REMOVE;
|
|
|
|
uint32 guid = GUID_LOPART(playerguid);
|
|
|
|
// convert corpse to bones if exist (to prevent exiting Corpse in World without DB entry)
|
|
// bones will be deleted by corpse/bones deleting thread shortly
|
|
sObjectAccessor->ConvertCorpseForPlayer(playerguid);
|
|
|
|
if (uint32 guildId = GetGuildIdFromStorage(guid))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(guid, false, false, true);
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerguid);
|
|
|
|
// close player ticket if any
|
|
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerguid);
|
|
if (ticket)
|
|
sTicketMgr->CloseTicket(ticket->GetId(), playerguid);
|
|
|
|
// remove from group
|
|
if (uint32 groupId = GetGroupIdFromStorage(guid))
|
|
if (Group* group = sGroupMgr->GetGroupByGUID(groupId))
|
|
RemoveFromGroup(group, playerguid);
|
|
|
|
// Remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerguid, 10);
|
|
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
switch (charDelete_method)
|
|
{
|
|
// Completely remove from the database
|
|
case CHAR_DELETE_REMOVE:
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultMail)
|
|
{
|
|
do
|
|
{
|
|
Field* mailFields = resultMail->Fetch();
|
|
|
|
uint32 mail_id = mailFields[0].GetUInt32();
|
|
uint8 mailType = mailFields[1].GetUInt8();
|
|
uint16 mailTemplateId = mailFields[2].GetUInt16();
|
|
uint32 sender = mailFields[3].GetUInt32();
|
|
std::string subject = mailFields[4].GetString();
|
|
std::string body = mailFields[5].GetString();
|
|
uint32 money = mailFields[6].GetUInt32();
|
|
bool has_items = mailFields[7].GetBool();
|
|
|
|
// We can return mail now
|
|
// So firstly delete the old one
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
// Mail is not from player
|
|
if (mailType != MAIL_NORMAL)
|
|
{
|
|
if (has_items)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
MailDraft draft(subject, body);
|
|
if (mailTemplateId)
|
|
draft = MailDraft(mailTemplateId, false); // items are already included
|
|
|
|
if (has_items)
|
|
{
|
|
// Data needs to be at first place for Item::LoadFromDB
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail_id);
|
|
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
|
|
if (resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field* itemFields = resultItems->Fetch();
|
|
uint32 item_guidlow = itemFields[11].GetUInt32();
|
|
uint32 item_template = itemFields[12].GetUInt32();
|
|
|
|
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
|
|
if (!itemProto)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, item_guidlow);
|
|
trans->Append(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = NewItemOrBag(itemProto);
|
|
if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), itemFields, item_template))
|
|
{
|
|
pItem->FSetState(ITEM_REMOVED);
|
|
pItem->SaveToDB(trans); // it also deletes item object!
|
|
continue;
|
|
}
|
|
|
|
draft.AddItem(pItem);
|
|
} while (resultItems->NextRow());
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
|
|
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
|
|
} while (resultMail->NextRow());
|
|
}
|
|
|
|
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// NOW we can finally clear other DB data related to character
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
uint32 petguidlow = (*resultPets)[0].GetUInt32();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
}
|
|
|
|
// Delete char from social list of online chars
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
|
|
stmt->setUInt32(0, guid);
|
|
PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultFriends)
|
|
{
|
|
do
|
|
{
|
|
if (Player* pFriend = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID((*resultFriends)[0].GetUInt32(), 0, HIGHGUID_PLAYER)))
|
|
{
|
|
pFriend->GetSocial()->RemoveFromSocialList(guid, SOCIAL_FLAG_ALL);
|
|
sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, guid, false);
|
|
}
|
|
} while (resultFriends->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt32(0, guid);
|
|
stmt->setUInt32(1, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
|
|
stmt->setUInt32(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
sScriptMgr->OnDeleteFromDB(trans, guid);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
break;
|
|
}
|
|
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
|
|
case CHAR_DELETE_UNLINK:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
|
|
|
|
stmt->setUInt32(0, guid);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR("server", "Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
|
|
return;
|
|
}
|
|
|
|
if (updateRealmChars)
|
|
sWorld->UpdateRealmCharCount(accountId);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
|
|
*/
|
|
void Player::DeleteOldCharacters()
|
|
{
|
|
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
if (!keepDays)
|
|
return;
|
|
|
|
Player::DeleteOldCharacters(keepDays);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
|
|
*/
|
|
void Player::DeleteOldCharacters(uint32 keepDays)
|
|
{
|
|
LOG_INFO("server", "Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
|
|
LOG_INFO("server", " ");
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
|
|
stmt->setUInt32(0, uint32(time(nullptr) - time_t(keepDays * DAY)));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
LOG_INFO("server", "Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Player::DeleteFromDB(fields[0].GetUInt32(), fields[1].GetUInt32(), true, true);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::SetMovement(PlayerMovementType pType)
|
|
{
|
|
WorldPacket data;
|
|
switch (pType)
|
|
{
|
|
case MOVE_ROOT:
|
|
data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_UNROOT:
|
|
data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_WATER_WALK:
|
|
data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_LAND_WALK:
|
|
data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
|
|
break;
|
|
default:
|
|
LOG_ERROR("server", "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
|
|
return;
|
|
}
|
|
data.append(GetPackGUID());
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
|
|
data.append(GetPackGUID());
|
|
GetSession()->SendPacket(&data);
|
|
if (getRace(true) == RACE_NIGHTELF)
|
|
{
|
|
CastSpell(this, 20584, true);
|
|
}
|
|
CastSpell(this, 8326, true);
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
// there we must send 888 opcode
|
|
|
|
if (GetCorpse()) // the player cannot have a corpse already, only bones which are not returned by GetCorpse
|
|
{
|
|
LOG_ERROR("server", "BuildPlayerRepop: player %s(%d) already has a corpse", GetName().c_str(), GetGUIDLow());
|
|
return;
|
|
}
|
|
CreateCorpse(); // create a corpse and place it at the player's location
|
|
Corpse* corpse = GetCorpse();
|
|
if (!corpse)
|
|
{
|
|
LOG_ERROR("server", "Error creating corpse for Player %s [%u]", GetName().c_str(), GetGUIDLow());
|
|
return;
|
|
}
|
|
GetMap()->AddToMap(corpse);
|
|
SetHealth(1); // convert player body to ghost
|
|
SetMovement(MOVE_WATER_WALK);
|
|
SetWaterWalking(true);
|
|
if (!GetSession()->isLogingOut())
|
|
{
|
|
SetMovement(MOVE_UNROOT);
|
|
}
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // BG - remove insignia related
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
if (corpseReclaimDelay >= 0)
|
|
{
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
}
|
|
corpse->ResetGhostTime(); // to prevent cheating
|
|
StopMirrorTimers(); // disable timers on bars
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND); // set and clear other
|
|
sScriptMgr->OnPlayerReleasedGhost(this);
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
|
|
data << uint32(-1);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_GROUND);
|
|
RemoveAurasDueToSpell(20584); // speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
setDeathState(ALIVE);
|
|
SetMovement(MOVE_LAND_WALK);
|
|
SetMovement(MOVE_UNROOT);
|
|
SetWaterWalking(false);
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if (restore_percent > 0.0f)
|
|
{
|
|
SetHealth(uint32(GetMaxHealth()*restore_percent));
|
|
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea, true);
|
|
UpdateZone(newzone, newarea);
|
|
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->HandlePlayerResurrect(this);
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
|
|
#ifdef ELUNA
|
|
sEluna->OnResurrect(this);
|
|
#endif
|
|
|
|
if(!applySickness)
|
|
return;
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
|
|
if (int32(getLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this, 15007, true);
|
|
|
|
// not full duration
|
|
if (int32(getLevel()) < startLevel + 9)
|
|
{
|
|
int32 delta = (int32(getLevel()) - startLevel + 1) * MINUTE;
|
|
|
|
if (Aura* aur = GetAura(15007, GetGUID()))
|
|
{
|
|
aur->SetDuration(delta * IN_MILLISECONDS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
if (IsFlying() && !GetTransport())
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(CORPSE);
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
|
|
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
//UpdateObjectVisibility(); // pussywizard: not needed
|
|
}
|
|
|
|
void Player::CreateCorpse()
|
|
{
|
|
// prevent existence 2 corpse for player
|
|
SpawnCorpseBones();
|
|
|
|
uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
|
|
|
|
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
|
|
SetPvPDeath(false);
|
|
|
|
if (!corpse->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_CORPSE), this))
|
|
{
|
|
delete corpse;
|
|
return;
|
|
}
|
|
|
|
_uf = getRace();
|
|
_pb = GetUInt32Value(PLAYER_BYTES);
|
|
_pb2 = GetUInt32Value(PLAYER_BYTES_2);
|
|
|
|
uint8 race = (uint8)(_uf);
|
|
uint8 skin = (uint8)(_pb);
|
|
uint8 face = (uint8)(_pb >> 8);
|
|
uint8 hairstyle = (uint8)(_pb >> 16);
|
|
uint8 haircolor = (uint8)(_pb >> 24);
|
|
uint8 facialhair = (uint8)(_pb2);
|
|
|
|
_cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
|
|
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
|
|
|
|
uint32 flags = CORPSE_FLAG_UNK2;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
flags |= CORPSE_FLAG_HIDE_HELM;
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
|
|
|
// Xinef: Player can loop corpses while in BG or in WG
|
|
if (InBattleground() && !InArena())
|
|
flags |= CORPSE_FLAG_LOOTABLE;
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
|
if (Bf && Bf->IsWarTime())
|
|
flags |= CORPSE_FLAG_LOOTABLE;
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
|
|
|
|
uint32 iDisplayID;
|
|
uint32 iIventoryType;
|
|
uint32 _cfi;
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
|
|
iIventoryType = m_items[i]->GetTemplate()->InventoryType;
|
|
|
|
_cfi = iDisplayID | (iIventoryType << 24);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
|
|
}
|
|
}
|
|
|
|
// we do not need to save corpses for BG/arenas
|
|
if (!GetMap()->IsBattlegroundOrArena())
|
|
corpse->SaveToDB();
|
|
|
|
// register for player, but not show
|
|
sObjectAccessor->AddCorpse(corpse);
|
|
}
|
|
|
|
void Player::SpawnCorpseBones()
|
|
{
|
|
if (sObjectAccessor->ConvertCorpseForPlayer(GetGUID()))
|
|
if (!GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
|
|
{
|
|
// prevent loading as ghost without corpse
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REMOVE_GHOST);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
_SaveAuras(trans, false);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return sObjectAccessor->GetCorpseForPlayerGUID(GetGUID());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityLoss(pItem, percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if(!item)
|
|
return;
|
|
|
|
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
|
|
if (!pMaxDurability)
|
|
return;
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
|
|
|
|
if (pDurabilityLoss < 1)
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item, pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityPointsLoss(pItem, points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), false);
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
DurabilityPointsLoss(pItem, 1);
|
|
}
|
|
|
|
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
|
|
{
|
|
uint32 TotalCost = 0;
|
|
// equipped, backpack, bags itself
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
|
|
TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
|
|
uint32 TotalCost = 0;
|
|
if (!item)
|
|
return TotalCost;
|
|
|
|
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
if (!maxDurability)
|
|
return TotalCost;
|
|
|
|
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
|
|
if (cost)
|
|
{
|
|
uint32 LostDurability = maxDurability - curDurability;
|
|
if (LostDurability > 0)
|
|
{
|
|
ItemTemplate const* ditemProto = item->GetTemplate();
|
|
|
|
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
|
|
if (!dcost)
|
|
{
|
|
LOG_ERROR("server", "RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
|
|
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
|
if (!dQualitymodEntry)
|
|
{
|
|
LOG_ERROR("server", "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
|
|
uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
|
|
|
|
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
|
|
|
|
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
|
|
costs = 1;
|
|
|
|
if (guildBank)
|
|
{
|
|
if (GetGuildId() == 0)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "You are not member of a guild");
|
|
#endif
|
|
return TotalCost;
|
|
}
|
|
|
|
Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
|
|
if (!guild)
|
|
return TotalCost;
|
|
|
|
if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
|
|
return TotalCost;
|
|
|
|
TotalCost = costs;
|
|
}
|
|
else if (!HasEnoughMoney(costs))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "You do not have enough money");
|
|
#endif
|
|
return TotalCost;
|
|
}
|
|
else
|
|
ModifyMoney(-int32(costs));
|
|
}
|
|
}
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if (IsEquipmentPos(pos) && !curDurability)
|
|
_ApplyItemMods(item, pos & 255, true);
|
|
return TotalCost;
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
|
|
|
|
if (!sScriptMgr->CanRepopAtGraveyard(this))
|
|
return;
|
|
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
// Xinef: Get Transport Check is not needed
|
|
if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
{
|
|
ResurrectPlayer(0.5f);
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
GraveyardStruct const* ClosestGrave = nullptr;
|
|
|
|
// Special handle for battleground maps
|
|
if (Battleground* bg = GetBattleground())
|
|
ClosestGrave = bg->GetClosestGraveyard(this);
|
|
else
|
|
{
|
|
if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
|
|
ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
|
|
else
|
|
ClosestGrave = sGraveyard->GetClosestGraveyard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeamId());
|
|
}
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if (ClosestGrave)
|
|
{
|
|
TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
|
|
if (isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
|
|
data << ClosestGrave->Map;
|
|
data << ClosestGrave->x;
|
|
data << ClosestGrave->y;
|
|
data << ClosestGrave->z;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
}
|
|
|
|
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
|
|
{
|
|
// Player can join LFG anywhere
|
|
if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
|
|
return true;
|
|
|
|
if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel* c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel* c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while (!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
|
|
}
|
|
}
|
|
|
|
void Player::ClearChannelWatch()
|
|
{
|
|
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
|
|
(*itr)->RemoveWatching(this);
|
|
}
|
|
|
|
void Player::UpdateLocalChannels(uint32 newZone)
|
|
{
|
|
// pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)
|
|
static std::mutex channelsLock;
|
|
std::lock_guard<std::mutex> guard(channelsLock);
|
|
|
|
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
|
|
return; // The client handles it automatically after loading, but not after teleporting
|
|
|
|
AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!current_zone)
|
|
return;
|
|
|
|
ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeamId());
|
|
if (!cMgr)
|
|
return;
|
|
|
|
std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
|
|
|
|
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
|
|
{
|
|
if (ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(i))
|
|
{
|
|
Channel* usedChannel = nullptr;
|
|
|
|
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetChannelId() == i)
|
|
{
|
|
usedChannel = *itr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Channel* removeChannel = nullptr;
|
|
Channel* joinChannel = nullptr;
|
|
bool sendRemove = true;
|
|
|
|
if (CanJoinConstantChannelInZone(channel, current_zone))
|
|
{
|
|
if (!(channel->flags & CHANNEL_DBC_FLAG_GLOBAL))
|
|
{
|
|
if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel)
|
|
continue; // Already on the channel, as city channel names are not changing
|
|
|
|
char new_channel_name_buf[100];
|
|
char const* currentNameExt;
|
|
|
|
if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
|
|
currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(LANG_CHANNEL_CITY);
|
|
else
|
|
currentNameExt = current_zone_name.c_str();
|
|
|
|
snprintf(new_channel_name_buf, 100, channel->pattern[m_session->GetSessionDbcLocale()], currentNameExt);
|
|
|
|
joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID);
|
|
if (usedChannel)
|
|
{
|
|
if (joinChannel != usedChannel)
|
|
{
|
|
removeChannel = usedChannel;
|
|
sendRemove = false; // Do not send leave channel, it already replaced at client
|
|
}
|
|
else
|
|
joinChannel = nullptr;
|
|
}
|
|
}
|
|
else
|
|
joinChannel = cMgr->GetJoinChannel(channel->pattern[m_session->GetSessionDbcLocale()], channel->ChannelID);
|
|
}
|
|
else
|
|
removeChannel = usedChannel;
|
|
|
|
if (joinChannel)
|
|
joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
|
|
|
|
if (removeChannel)
|
|
{
|
|
removeChannel->LeaveChannel(this, sendRemove); // Leave old channel
|
|
std::string name = removeChannel->GetName(); // Store name, (*i)erase in LeftChannel
|
|
LeftChannel(removeChannel); // Remove from player's channel list
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateDefense()
|
|
{
|
|
if (UpdateSkill(SKILL_DEFENSE, sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
|
|
UpdateDefenseBonusesMod(); // update dependent from defense skill part
|
|
}
|
|
|
|
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("server", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
|
|
return;
|
|
}
|
|
|
|
switch (modType)
|
|
{
|
|
case FLAT_MOD:
|
|
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
|
|
break;
|
|
case PCT_MOD:
|
|
ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
|
|
break;
|
|
}
|
|
|
|
if (!CanModifyStats())
|
|
return;
|
|
|
|
switch (modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
break;
|
|
case RANGED_CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case OFFHAND_CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
break;
|
|
case SHIELD_BLOCK_VALUE:
|
|
UpdateShieldBlockValue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("server", "trial to access non existed BaseModGroup!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][modType];
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("server", "wrong BaseModGroup in GetTotalBaseModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
|
|
}
|
|
|
|
uint32 Player::GetShieldBlockValue() const
|
|
{
|
|
float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10) * m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
|
|
|
|
value = (value < 0) ? 0 : value;
|
|
|
|
return uint32(value);
|
|
}
|
|
|
|
float Player::GetMeleeCritFromAgility()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
|
|
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (critBase == nullptr || critRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
|
|
{
|
|
// Table for base dodge values
|
|
const float dodge_base[MAX_CLASSES] =
|
|
{
|
|
0.036640f, // Warrior
|
|
0.034943f, // Paladi
|
|
-0.040873f, // Hunter
|
|
0.020957f, // Rogue
|
|
0.034178f, // Priest
|
|
0.036640f, // DK
|
|
0.021080f, // Shaman
|
|
0.036587f, // Mage
|
|
0.024211f, // Warlock
|
|
0.0f, // ??
|
|
0.056097f // Druid
|
|
};
|
|
// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
|
|
const float crit_to_dodge[MAX_CLASSES] =
|
|
{
|
|
0.85f / 1.15f, // Warrior
|
|
1.00f / 1.15f, // Paladin
|
|
1.11f / 1.15f, // Hunter
|
|
2.00f / 1.15f, // Rogue
|
|
1.00f / 1.15f, // Priest
|
|
0.85f / 1.15f, // DK
|
|
1.60f / 1.15f, // Shaman
|
|
1.00f / 1.15f, // Mage
|
|
0.97f / 1.15f, // Warlock (?)
|
|
0.0f, // ??
|
|
2.00f / 1.15f // Druid
|
|
};
|
|
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// Dodge per agility is proportional to crit per agility, which is available from DBC files
|
|
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
|
|
return;
|
|
|
|
// TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part
|
|
float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + STAT_AGILITY][BASE_PCT];
|
|
float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
|
|
|
|
// calculate diminishing (green in char screen) and non-diminishing (white) contribution
|
|
diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
|
|
nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
|
|
}
|
|
|
|
float Player::GetSpellCritFromIntellect()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
|
|
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (critBase == nullptr || critRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
float Player::GetRatingMultiplier(CombatRating cr) const
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
|
|
// gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
|
|
GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
|
|
if (!Rating || !classRating)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return classRating->ratio / Rating->ratio;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) * GetRatingMultiplier(cr);
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
|
|
case OFF_ATTACK:
|
|
return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
float Player::OCTRegenHPPerSpirit()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (baseRatio == nullptr || moreRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
// Formula from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float baseSpirit = spirit;
|
|
if (baseSpirit > 50)
|
|
baseSpirit = 50;
|
|
float moreSpirit = spirit - baseSpirit;
|
|
float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
float Player::OCTRegenMPPerSpirit()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (moreRatio == nullptr)
|
|
return 0.0f;
|
|
|
|
// Formula get from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float regen = spirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
|
|
{
|
|
float oldRating = m_baseRatingValue[cr];
|
|
m_baseRatingValue[cr] += (apply ? value : -value);
|
|
// explicit affected values
|
|
if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
|
|
{
|
|
float const mult = GetRatingMultiplier(cr);
|
|
float const oldVal = oldRating * mult;
|
|
float const newVal = m_baseRatingValue[cr] * mult;
|
|
switch (cr)
|
|
{
|
|
case CR_HASTE_MELEE:
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
ApplyCastTimePercentMod(oldVal, false);
|
|
ApplyCastTimePercentMod(newVal, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateRating(cr);
|
|
}
|
|
|
|
void Player::UpdateRating(CombatRating cr)
|
|
{
|
|
int32 amount = m_baseRatingValue[cr];
|
|
// Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
|
|
// stat used stored in miscValueB for this aura
|
|
AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
|
|
for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
|
|
if ((*i)->GetMiscValue() & (1 << cr))
|
|
amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount()));
|
|
if (amount < 0)
|
|
amount = 0;
|
|
SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount));
|
|
|
|
bool affectStats = CanModifyStats();
|
|
|
|
switch (cr)
|
|
{
|
|
case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_DEFENSE_SKILL:
|
|
UpdateDefenseBonusesMod();
|
|
break;
|
|
case CR_DODGE:
|
|
UpdateDodgePercentage();
|
|
break;
|
|
case CR_PARRY:
|
|
UpdateParryPercentage();
|
|
break;
|
|
case CR_BLOCK:
|
|
UpdateBlockPercentage();
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
UpdateMeleeHitChances();
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
UpdateRangedHitChances();
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
UpdateSpellHitChances();
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if (affectStats)
|
|
{
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if (affectStats)
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if (affectStats)
|
|
UpdateAllSpellCritChances();
|
|
break;
|
|
case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
|
|
case CR_HIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
|
|
break;
|
|
case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst (only for chance to crit)
|
|
case CR_CRIT_TAKEN_RANGED:
|
|
break;
|
|
case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only for chance to crit)
|
|
break;
|
|
case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
|
|
case CR_HASTE_RANGED:
|
|
case CR_HASTE_SPELL:
|
|
break;
|
|
case CR_WEAPON_SKILL_MAINHAND: // Implemented in Unit::RollMeleeOutcomeAgainst
|
|
case CR_WEAPON_SKILL_OFFHAND:
|
|
case CR_WEAPON_SKILL_RANGED:
|
|
break;
|
|
case CR_EXPERTISE:
|
|
if (affectStats)
|
|
{
|
|
UpdateExpertise(BASE_ATTACK);
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
if (affectStats)
|
|
UpdateArmorPenetration(amount);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAllRatings()
|
|
{
|
|
for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
|
|
UpdateRating(CombatRating(cr));
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for (uint8 i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
|
|
if (tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemTemplate const* proto = tmpitem->GetTemplate();
|
|
if (proto->Delay)
|
|
SetAttackTime(WeaponAttackType(i), proto->Delay);
|
|
}
|
|
else
|
|
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
|
|
}
|
|
}
|
|
|
|
//skill+step, checking for max value
|
|
bool Player::UpdateSkill(uint32 skill_id, uint32 step)
|
|
{
|
|
if (!skill_id)
|
|
return false;
|
|
|
|
if (skill_id == SKILL_FIST_WEAPONS)
|
|
skill_id = SKILL_UNARMED;
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 value = SKILL_VALUE(data);
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if ((!max) || (!value) || (value >= max))
|
|
return false;
|
|
|
|
if (value < max)
|
|
{
|
|
uint32 new_value = value + step;
|
|
if (new_value > max)
|
|
new_value = max;
|
|
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
UpdateSkillEnchantments(skill_id, value, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
|
|
{
|
|
if (SkillValue >= GrayLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY) * 10;
|
|
if (SkillValue >= GreenLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN) * 10;
|
|
if (SkillValue >= YellowLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW) * 10;
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE) * 10;
|
|
}
|
|
|
|
bool Player::UpdateCraftSkill(uint32 spellid)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid %d", spellid);
|
|
#endif
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->skillId)
|
|
{
|
|
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->skillId);
|
|
|
|
// Alchemy Discoveries here
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellid);
|
|
if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY)
|
|
{
|
|
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
|
|
learnSpell(discoveredSpell);
|
|
}
|
|
|
|
uint32 craft_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
|
|
|
|
return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
|
|
_spell_idx->second->max_value,
|
|
(_spell_idx->second->max_value + _spell_idx->second->min_value) / 2,
|
|
_spell_idx->second->min_value),
|
|
craft_skill_gain);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
|
|
#endif
|
|
|
|
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
|
|
switch (SkillId)
|
|
{
|
|
case SKILL_HERBALISM:
|
|
case SKILL_LOCKPICKING:
|
|
case SKILL_JEWELCRAFTING:
|
|
case SKILL_INSCRIPTION:
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25) * Multiplicator, gathering_skill_gain);
|
|
case SKILL_SKINNING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25) * Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25) * Multiplicator) >> (SkillValue / sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
|
|
case SKILL_MINING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
|
|
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25) * Multiplicator, gathering_skill_gain);
|
|
else
|
|
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25) * Multiplicator) >> (SkillValue / sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gathering_skill_gain);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
float getProbabilityOfLevelUp(uint32 SkillValue)
|
|
{
|
|
/* According to El's Extreme Angling page, from 1 to 115 the probability of a skill
|
|
* level up is 100% since 100/1 = 100. From 115 - 135 should average 2 catches per
|
|
* skill up so that means 100/2 = 50%.
|
|
* This returns the probability depending on the player's SkillValue.
|
|
*/
|
|
if (!SkillValue)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
std::array<uint32, 10> bounds{ 115, 135, 160, 190, 215, 295, 315, 355, 425, 450 };
|
|
std::array<float, 11> dens{ 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 9.0f, 10.0f, 11.0f, 12.0f, 1.0f };
|
|
auto it = std::lower_bound(std::begin(bounds), std::end(bounds), SkillValue);
|
|
return 100 / dens[std::distance(std::begin(bounds), it)];
|
|
}
|
|
|
|
bool Player::UpdateFishingSkill()
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
|
|
#endif
|
|
|
|
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
|
|
|
|
if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* Whenever the player clicks on the fishing gameobject the
|
|
* core will decide based on a probability if the skill raises or not.
|
|
*/
|
|
return UpdateSkillPro(SKILL_FISHING, static_cast<int32>(getProbabilityOfLevelUp(SkillValue)) * 10, sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING));
|
|
}
|
|
|
|
// levels sync. with spell requirement for skill levels to learn
|
|
// bonus abilities in sSkillLineAbilityStore
|
|
// Used only to avoid scan DBC at each skill grow
|
|
static uint32 bonusSkillLevels[] = {75, 150, 225, 300, 375, 450};
|
|
static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uint32);
|
|
|
|
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
|
|
#endif
|
|
if (!SkillId)
|
|
return false;
|
|
|
|
if (Chance <= 0) // speedup in 0 chance case
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint16 SkillValue = SKILL_VALUE(data);
|
|
uint16 MaxValue = SKILL_MAX(data);
|
|
|
|
if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
|
|
return false;
|
|
|
|
int32 Roll = irand(1, 1000);
|
|
|
|
if (Roll <= Chance)
|
|
{
|
|
uint32 new_value = SkillValue + step;
|
|
if (new_value > MaxValue)
|
|
new_value = MaxValue;
|
|
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
for (size_t i = 0; i < bonusSkillLevelsSize; ++i)
|
|
{
|
|
uint32 bsl = bonusSkillLevels[i];
|
|
if (SkillValue < bsl && new_value >= bsl)
|
|
{
|
|
learnSkillRewardedSpells(SkillId, new_value);
|
|
break;
|
|
}
|
|
}
|
|
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateWeaponSkill(WeaponAttackType attType)
|
|
{
|
|
// no skill gain in pvp
|
|
Unit* victim = GetVictim();
|
|
if (victim && victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (IsInFeralForm())
|
|
return; // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
if (GetShapeshiftForm() == FORM_TREE)
|
|
return; // use weapon but not skill up
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
|
|
return;
|
|
|
|
uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
|
|
|
|
Item* tmpitem = GetWeaponForAttack(attType, true);
|
|
if (!tmpitem && attType == BASE_ATTACK)
|
|
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
|
else if (tmpitem && tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
|
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
|
|
|
|
UpdateAllCritPercentages();
|
|
}
|
|
|
|
void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence)
|
|
{
|
|
uint8 plevel = getLevel(); // if defense than victim == attacker
|
|
uint8 greylevel = acore::XP::GetGrayLevel(plevel);
|
|
uint8 moblevel = victim->getLevelForTarget(this);
|
|
/*if (moblevel < greylevel)
|
|
return;*/ // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
|
|
|
|
if (moblevel > plevel + 5)
|
|
moblevel = plevel + 5;
|
|
|
|
uint8 lvldif = moblevel - greylevel;
|
|
if (lvldif < 3)
|
|
lvldif = 3;
|
|
|
|
uint32 skilldif = 5 * plevel - (defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType));
|
|
if (skilldif <= 0)
|
|
return;
|
|
|
|
float chance = float(3 * lvldif * skilldif) / plevel;
|
|
if (!defence)
|
|
if (getClass() == CLASS_WARRIOR || getClass() == CLASS_ROGUE)
|
|
chance += chance * 0.02f * GetStat(STAT_INTELLECT);
|
|
|
|
chance = chance < 1.0f ? 1.0f : chance; //minimum chance to increase skill is 1%
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
if (defence)
|
|
UpdateDefense();
|
|
else
|
|
UpdateWeaponSkill(attType);
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
|
|
{
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return;
|
|
|
|
uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
|
|
|
|
uint32 bonus_val = GetUInt32Value(bonusIndex);
|
|
int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
|
|
int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
|
|
|
|
if (talent) // permanent bonus stored in high part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
|
|
else // temporary/item bonus stored in low part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
|
|
}
|
|
|
|
void Player::UpdateSkillsForLevel()
|
|
{
|
|
uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
|
|
uint32 maxSkill = GetMaxSkillValueForLevel();
|
|
|
|
bool alwaysMaxSkill = sWorld->getBoolConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
|
|
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(pskill);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (GetSkillRangeType(pSkill, false) != SKILL_RANGE_LEVEL)
|
|
continue;
|
|
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 max = SKILL_MAX(data);
|
|
uint32 val = SKILL_VALUE(data);
|
|
|
|
/// update only level dependent max skill values
|
|
if (max != 1)
|
|
{
|
|
/// maximize skill always
|
|
if (alwaysMaxSkill)
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else if (max != maxconfskill) /// update max skill value if current max skill not maximized
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillsToMaxSkillsForLevel()
|
|
{
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
if (IsProfessionOrRidingSkill(pskill))
|
|
continue;
|
|
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
|
|
uint32 data = GetUInt32Value(valueIndex);
|
|
uint32 max = SKILL_MAX(data);
|
|
|
|
if (max > 1)
|
|
{
|
|
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
if (pskill == SKILL_DEFENSE)
|
|
UpdateDefenseBonusesMod();
|
|
}
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
uint16 currVal;
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(id);
|
|
|
|
//has skill
|
|
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
|
|
{
|
|
currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
if (newVal)
|
|
{
|
|
// if skill value is going down, update enchantments before setting the new value
|
|
if (newVal < currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
// update step
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
|
|
// update value
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
learnSkillRewardedSpells(id, newVal);
|
|
// if skill value is going up, update enchantments after setting the new value
|
|
if (newVal > currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
}
|
|
else //remove
|
|
{
|
|
//remove enchantments needing this skill
|
|
UpdateSkillEnchantments(id, currVal, 0);
|
|
// clear skill fields
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
|
|
|
|
// mark as deleted or simply remove from map if not saved yet
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_DELETED;
|
|
else
|
|
mSkillStatus.erase(itr);
|
|
|
|
// remove all spells that related to this skill
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
if (SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j))
|
|
if (pAbility->skillId == id)
|
|
removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->spellId), SPEC_MASK_ALL, false);
|
|
}
|
|
}
|
|
else if (newVal) //add
|
|
{
|
|
currVal = 0;
|
|
for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
|
|
if (!pSkill)
|
|
{
|
|
LOG_ERROR("server", "Skill not found in SkillLineStore: skill #%u", id);
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
// insert new entry or update if not deleted old entry yet
|
|
if (itr != mSkillStatus.end())
|
|
{
|
|
itr->second.pos = i;
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else
|
|
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
|
|
|
|
// apply skill bonuses
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0);
|
|
|
|
// temporary bonuses
|
|
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
|
|
for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// permanent bonuses
|
|
AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
|
|
for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// Learn all spells for skill
|
|
learnSkillRewardedSpells(id, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return false;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
|
|
}
|
|
|
|
uint16 Player::GetSkillStep(uint16 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
|
|
sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
|
|
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
void Player::SendActionButtons(uint32 state) const
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Sending Action Buttons for '%u' spec '%u'", GetGUIDLow(), m_activeSpec);
|
|
#endif
|
|
|
|
WorldPacket data(SMSG_ACTION_BUTTONS, 1 + (MAX_ACTION_BUTTONS * 4));
|
|
data << uint8(state);
|
|
/*
|
|
state can be 0, 1, 2
|
|
0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
|
|
1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
|
|
2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
|
|
*/
|
|
if (state != 2)
|
|
{
|
|
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
|
{
|
|
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
|
|
if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
|
|
data << uint32(itr->second.packedData);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Action Buttons for '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
|
|
#endif
|
|
}
|
|
|
|
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
LOG_ERROR("server", "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName().c_str(), MAX_ACTION_BUTTONS);
|
|
return false;
|
|
}
|
|
|
|
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
LOG_ERROR("server", "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName().c_str(), MAX_ACTION_BUTTON_ACTION_VALUE);
|
|
return false;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(action))
|
|
{
|
|
LOG_ERROR("server", "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!HasSpell(action))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName().c_str());
|
|
#endif
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(action))
|
|
{
|
|
LOG_ERROR("server", "Item action %u not added into button %u for player %s: item not exist", action, button, GetName().c_str());
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
break; // other cases not checked at this moment
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (!IsActionButtonDataValid(button, action, type))
|
|
return nullptr;
|
|
|
|
// it create new button (NEW state) if need or return existed
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action, ActionButtonType(type));
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
|
|
#endif
|
|
return &ab;
|
|
}
|
|
|
|
void Player::removeActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return;
|
|
|
|
if (buttonItr->second.uState == ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow());
|
|
#endif
|
|
}
|
|
|
|
ActionButton const* Player::GetActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return nullptr;
|
|
|
|
return &buttonItr->second;
|
|
}
|
|
|
|
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
|
|
{
|
|
if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
|
|
return false;
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE))
|
|
GetSession()->SendCancelTrade();
|
|
|
|
CheckAreaExploreAndOutdoor();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SaveRecallPosition()
|
|
{
|
|
m_recallMap = GetMapId();
|
|
m_recallX = GetPositionX();
|
|
m_recallY = GetPositionY();
|
|
m_recallZ = GetPositionZ();
|
|
m_recallO = GetOrientation();
|
|
}
|
|
|
|
// pussywizard!
|
|
void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool includeMargin, Player const* skipped_rcvr)
|
|
{
|
|
if (self)
|
|
GetSession()->SendPacket(data);
|
|
|
|
dist += GetObjectSize();
|
|
if (includeMargin)
|
|
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
|
|
acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
|
|
VisitNearbyWorldObject(dist, notifier);
|
|
}
|
|
|
|
// pussywizard!
|
|
void Player::SendMessageToSetInRange_OwnTeam(WorldPacket* data, float dist, bool self)
|
|
{
|
|
if (self)
|
|
GetSession()->SendPacket(data);
|
|
|
|
acore::MessageDistDeliverer notifier(this, data, dist, true);
|
|
VisitNearbyWorldObject(dist, notifier);
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket* data)
|
|
{
|
|
m_session->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId)
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
|
data << uint32(CinematicSequenceId);
|
|
SendDirectMessage(&data);
|
|
if (const CinematicSequencesEntry* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
|
{
|
|
SetActiveCinematicCamera(sequence->cinematicCamera);
|
|
}
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 MovieId)
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
|
|
data << uint32(MovieId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::CheckAreaExploreAndOutdoor()
|
|
{
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
if (IsInFlight())
|
|
return;
|
|
|
|
bool isOutdoor = IsOutdoors();
|
|
uint32 areaId = GetBaseMap()->GetAreaId(GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
|
|
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
|
|
|
|
if (!sScriptMgr->CanAreaExploreAndOutdoor(this))
|
|
return;
|
|
|
|
if (!areaId)
|
|
return;
|
|
|
|
if (!areaEntry)
|
|
{
|
|
LOG_ERROR("server", "Player '%s' (%u) discovered unknown area (x: %f y: %f z: %f map: %u)",
|
|
GetName().c_str(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
uint32 offset = areaEntry->exploreFlag / 32;
|
|
|
|
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_ERROR("server", "Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
|
|
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
|
|
|
if (!(currFields & val))
|
|
{
|
|
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, areaId);
|
|
|
|
if (areaEntry->area_level > 0)
|
|
{
|
|
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendExplorationExperience(areaId, 0);
|
|
}
|
|
else
|
|
{
|
|
int32 diff = int32(getLevel()) - areaEntry->area_level;
|
|
uint32 XP = 0;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(getLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = (100 - ((diff - 5) * 5));
|
|
if (exploration_percent > 100)
|
|
exploration_percent = 100;
|
|
else if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
GiveXP(XP, nullptr);
|
|
SendExplorationExperience(areaId, XP);
|
|
}
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Player %u discovered a new area: %u", GetGUIDLow(), areaId);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
TeamId Player::TeamIdForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
{
|
|
switch (rEntry->TeamID)
|
|
{
|
|
case 1:
|
|
return TEAM_HORDE;
|
|
case 7:
|
|
return TEAM_ALLIANCE;
|
|
}
|
|
LOG_ERROR("server", "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
|
|
}
|
|
else
|
|
LOG_ERROR("server", "Race (%u) not found in DBC: wrong DBC files?", uint32(race));
|
|
|
|
return TEAM_ALLIANCE;
|
|
}
|
|
|
|
void Player::setFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamIdForRace(race);
|
|
|
|
sScriptMgr->OnPlayerUpdateFaction(this);
|
|
|
|
if (GetTeamId(true) != GetTeamId())
|
|
return;
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
setFaction(rEntry ? rEntry->FactionID : 0);
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
// Calculate total reputation percent player gain with quest/creature level
|
|
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus)
|
|
{
|
|
float percent = 100.0f;
|
|
|
|
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
|
|
// faction specific auras only seem to apply to kills
|
|
if (source == REPUTATION_SOURCE_KILL)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0 ? repMod : -repMod;
|
|
|
|
float rate;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
default:
|
|
rate = 1.0f;
|
|
break;
|
|
}
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel <= acore::XP::GetGrayLevel(getLevel()))
|
|
percent *= rate;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
// Multiply result with the faction specific rate
|
|
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
|
|
{
|
|
float repRate = 0.0f;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
repRate = repData->creatureRate;
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
repRate = repData->questRate;
|
|
break;
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
repRate = repData->questDailyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
repRate = repData->questWeeklyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
repRate = repData->questMonthlyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
repRate = repData->questRepeatableRate;
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
repRate = repData->spellRate;
|
|
break;
|
|
}
|
|
|
|
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
|
|
if (repRate <= 0.0f)
|
|
return 0;
|
|
|
|
percent *= repRate;
|
|
}
|
|
|
|
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
|
|
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
|
|
|
|
return CalculatePct(rep, percent);
|
|
}
|
|
|
|
// Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit* victim, float rate)
|
|
{
|
|
if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (victim->ToCreature()->IsReputationGainDisabled())
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
|
|
if (!Rep)
|
|
return;
|
|
|
|
uint32 ChampioningFaction = 0;
|
|
|
|
if (GetChampioningFaction())
|
|
{
|
|
// support for: Championing - http://www.wowwiki.com/Championing
|
|
Map const* map = GetMap();
|
|
if (map->IsNonRaidDungeon())
|
|
if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
|
|
if (dungeon->reclevel == 80)
|
|
ChampioningFaction = GetChampioningFaction();
|
|
}
|
|
|
|
TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
|
|
|
|
if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
|
|
{
|
|
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
donerep1 = int32(donerep1 * rate);
|
|
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
|
if (factionEntry1)
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1, bool(current_reputation_rank1 > Rep->ReputationMaxCap1));
|
|
}
|
|
|
|
if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
|
|
{
|
|
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
donerep2 = int32(donerep2 * rate);
|
|
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
|
if (factionEntry2)
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2, bool(current_reputation_rank2 > Rep->ReputationMaxCap2));
|
|
}
|
|
}
|
|
|
|
// Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const* quest)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
if (!quest->RewardFactionId[i])
|
|
continue;
|
|
|
|
int32 rep = 0;
|
|
bool noQuestBonus = false;
|
|
|
|
if (quest->RewardFactionValueIdOverride[i])
|
|
{
|
|
rep = quest->RewardFactionValueIdOverride[i] / 100;
|
|
noQuestBonus = true;
|
|
}
|
|
else
|
|
{
|
|
uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
|
|
if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
|
|
{
|
|
uint32 field = abs(quest->RewardFactionValueId[i]);
|
|
rep = questFactionRewEntry->QuestRewFactionValue[field];
|
|
}
|
|
}
|
|
|
|
if (!rep)
|
|
continue;
|
|
|
|
if (quest->IsDaily())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsWeekly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsMonthly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsRepeatable())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep);
|
|
}
|
|
}
|
|
|
|
void Player::RewardExtraBonusTalentPoints(uint32 bonusTalentPoints)
|
|
{
|
|
if (bonusTalentPoints)
|
|
{
|
|
m_extraBonusTalentCount += bonusTalentPoints;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateHonorFields()
|
|
{
|
|
/// called when rewarding honor and at each save
|
|
time_t now = time_t(time(nullptr));
|
|
time_t today = time_t(time(nullptr) / DAY) * DAY;
|
|
|
|
if (m_lastHonorUpdateTime < today)
|
|
{
|
|
time_t yesterday = today - DAY;
|
|
|
|
uint16 kills_today = PAIR32_LOPART(GetUInt32Value(PLAYER_FIELD_KILLS));
|
|
|
|
// update yesterday's contribution
|
|
if (m_lastHonorUpdateTime >= yesterday)
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
|
|
// this is the first update today, reset today's contribution
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today));
|
|
}
|
|
else
|
|
{
|
|
// no honor/kills yesterday or today, reset
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
}
|
|
}
|
|
|
|
m_lastHonorUpdateTime = now;
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awardXP)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if (InArena())
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
/* check if player has same IP
|
|
if (uVictim && uVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
uint64 victim_guid = 0;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
// do not reward honor in arenas, but return true to enable onkill spellproc
|
|
if (InArena())
|
|
return true;
|
|
|
|
// Promote to float for calculations
|
|
float honor_f = (float)honor;
|
|
|
|
if (honor_f <= 0)
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = uVictim->GetGUID();
|
|
|
|
if (uVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* victim = uVictim->ToPlayer();
|
|
|
|
if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
|
|
return false;
|
|
|
|
uint8 k_level = getLevel();
|
|
uint8 k_grey = acore::XP::GetGrayLevel(k_level);
|
|
uint8 v_level = victim->getLevel();
|
|
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
|
|
uint32 killer_title = 0;
|
|
sScriptMgr->OnVictimRewardBefore(this, victim, killer_title, victim_title);
|
|
// Get Killer titles, CharTitlesEntry::bit_index
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid = 0; // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid = 0; // Don't show HK: <rank> message, only log.
|
|
|
|
honor_f = ceil(acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace(true));
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim);
|
|
sScriptMgr->OnVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
|
|
}
|
|
else
|
|
{
|
|
if (!uVictim->ToCreature()->IsRacialLeader())
|
|
return false;
|
|
|
|
honor_f = 100.0f; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (uVictim != nullptr)
|
|
{
|
|
if (groupsize > 1)
|
|
honor_f /= groupsize;
|
|
|
|
// apply honor multiplier from aura (not stacking-get highest)
|
|
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
|
|
}
|
|
|
|
honor_f *= sWorld->getRate(RATE_HONOR);
|
|
// Back to int now
|
|
honor = int32(honor_f);
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0, 20+] HK: <>
|
|
WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
|
|
data << honor;
|
|
data << victim_guid;
|
|
data << victim_rank;
|
|
|
|
// Xinef: non quest case, quest honor obtain is send in quest reward packet
|
|
if (uVictim || groupsize > 0)
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// add honor points
|
|
ModifyHonorPoints(honor);
|
|
|
|
ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true);
|
|
|
|
// Xinef: Battleground experience
|
|
if (awardXP)
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
|
|
// Xinef: Only for BG activities
|
|
if (!uVictim)
|
|
GiveXP(uint32(honor * (3 + getLevel() * 0.30f)), nullptr);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return true;
|
|
|
|
if (uVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Check if allowed to receive it in current map
|
|
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
|
|
if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
|
|
|| (MapType == 2 && !IsFFAPvP())
|
|
|| (MapType == 3 && !InBattleground()))
|
|
return true;
|
|
|
|
uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
|
|
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
|
|
|
|
if (AddItem(itemID, count))
|
|
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHonorPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
|
|
value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_HONOR_POINTS_ID);
|
|
}
|
|
|
|
void Player::SetArenaPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
|
|
value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_ARENA_POINTS_ID);
|
|
}
|
|
|
|
void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=nullptr*/)
|
|
{
|
|
int32 newValue = int32(GetHonorPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetHonorPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS);
|
|
stmt->setUInt32(0, newValue);
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
(*trans)->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=nullptr*/)
|
|
{
|
|
int32 newValue = int32(GetArenaPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetArenaPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS);
|
|
stmt->setUInt32(0, newValue);
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
(*trans)->Append(stmt);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetGuildIdFromStorage(uint32 guid)
|
|
{
|
|
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
|
|
return playerData->guildId;
|
|
return 0;
|
|
}
|
|
|
|
uint32 Player::GetGroupIdFromStorage(uint32 guid)
|
|
{
|
|
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
|
|
return playerData->groupId;
|
|
return 0;
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamIdFromStorage(uint32 guid, uint8 slot)
|
|
{
|
|
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(guid))
|
|
{
|
|
auto itr = playerData->arenaTeamId.find(slot);
|
|
if (itr != playerData->arenaTeamId.end())
|
|
{
|
|
return itr->second;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
|
|
stmt->setUInt32(0, GUID_LOPART(guid));
|
|
stmt->setUInt8(1, type);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 id = (*result)[0].GetUInt32();
|
|
return id;
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(uint64 guid)
|
|
{
|
|
uint32 guidLow = GUID_LOPART(guid);
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
|
|
stmt->setUInt32(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].GetUInt16();
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
|
|
stmt->setUInt32(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
fields = result->Fetch();
|
|
uint32 map = fields[0].GetUInt16();
|
|
float posx = fields[1].GetFloat();
|
|
float posy = fields[2].GetFloat();
|
|
float posz = fields[3].GetFloat();
|
|
|
|
if (!sMapStore.LookupEntry(map))
|
|
return 0;
|
|
|
|
zone = sMapMgr->GetZoneId(map, posx, posy, posz);
|
|
|
|
if (zone > 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
|
|
|
|
stmt->setUInt16(0, uint16(zone));
|
|
stmt->setUInt32(1, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
uint32 Player::GetLevelFromStorage(uint64 guid)
|
|
{
|
|
// xinef: Get data from global storage
|
|
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(GUID_LOPART(guid)))
|
|
return playerData->level;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::UpdateArea(uint32 newArea)
|
|
{
|
|
// pussywizard: inform instance, needed for Icecrown Citadel
|
|
if (InstanceScript* instance = GetInstanceScript())
|
|
instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
|
|
|
|
sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
|
|
|
|
// FFA_PVP flags are area and not zone id dependent
|
|
// so apply them accordingly
|
|
m_areaUpdateId = newArea;
|
|
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
|
|
pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
|
|
UpdateFFAPvPState(false);
|
|
|
|
UpdateAreaDependentAuras(newArea);
|
|
|
|
pvpInfo.IsInNoPvPArea = false;
|
|
if (area && area->IsSanctuary())
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
CombatStopWithPets();
|
|
}
|
|
else
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
uint32 const areaRestFlag = (GetTeamId(true) == TEAM_ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE;
|
|
if (area && area->flags & areaRestFlag)
|
|
SetRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
else
|
|
RemoveRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
}
|
|
|
|
uint32 Player::GetZoneId(bool forceRecalc) const
|
|
{
|
|
if (forceRecalc)
|
|
*(const_cast<uint32*>(&m_last_zone_id)) = WorldObject::GetZoneId();
|
|
|
|
return m_last_zone_id;
|
|
}
|
|
|
|
uint32 Player::GetAreaId(bool forceRecalc) const
|
|
{
|
|
if (forceRecalc)
|
|
*(const_cast<uint32*>(&m_last_area_id)) = WorldObject::GetAreaId();
|
|
|
|
return m_last_area_id;
|
|
}
|
|
|
|
void Player::GetZoneAndAreaId(uint32& zoneid, uint32& areaid, bool forceRecalc) const
|
|
{
|
|
if (forceRecalc)
|
|
{
|
|
WorldObject::GetZoneAndAreaId(zoneid, areaid);
|
|
*(const_cast<uint32*>(&m_last_zone_id)) = zoneid;
|
|
*(const_cast<uint32*>(&m_last_area_id)) = areaid;
|
|
return;
|
|
}
|
|
|
|
zoneid = m_last_zone_id;
|
|
areaid = m_last_area_id;
|
|
}
|
|
|
|
void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
|
{
|
|
if (m_zoneUpdateId != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
|
|
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
|
|
m_zoneUpdateId = newZone;
|
|
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
|
|
|
// zone changed, so area changed as well, update it
|
|
UpdateArea(newArea);
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!zone)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_WEATHER))
|
|
{
|
|
if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
|
|
weather->SendWeatherUpdateToPlayer(this);
|
|
else if (!WeatherMgr::AddWeather(zone->ID))
|
|
// send fine weather packet to remove old zone's weather
|
|
WeatherMgr::SendFineWeatherUpdateToPlayer(this);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
|
|
|
|
// in PvP, any not controlled zone (except zone->team == 6, default case)
|
|
// in PvE, only opposition team capital
|
|
switch (zone->team)
|
|
{
|
|
case AREATEAM_ALLY:
|
|
pvpInfo.IsInHostileArea = GetTeamId(true) != TEAM_ALLIANCE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_HORDE:
|
|
pvpInfo.IsInHostileArea = GetTeamId(true) != TEAM_HORDE && (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
|
|
break;
|
|
case AREATEAM_NONE:
|
|
// overwrite for battlegrounds, maybe batter some zone flags but current known not 100% fit to this
|
|
pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() || zone->flags & AREA_FLAG_WINTERGRASP;
|
|
break;
|
|
default: // 6 in fact
|
|
pvpInfo.IsInHostileArea = false;
|
|
break;
|
|
}
|
|
|
|
// Treat players having a quest flagging for PvP as always in hostile area
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
|
|
if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
|
|
{
|
|
if (!pvpInfo.IsHostile || zone->IsSanctuary())
|
|
SetRestFlag(REST_FLAG_IN_CITY);
|
|
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
}
|
|
else
|
|
RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
|
|
|
|
UpdatePvPState();
|
|
|
|
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
|
|
// if player resurrected at teleport this will be applied in resurrect code
|
|
if (IsAlive())
|
|
DestroyZoneLimitedItem(true, newZone);
|
|
|
|
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// recent client version not send leave/join channel packets for built-in local channels
|
|
UpdateLocalChannels(newZone);
|
|
|
|
UpdateZoneDependentAuras(newZone);
|
|
}
|
|
|
|
//If players are too far away from the duel flag... they lose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if (!duel)
|
|
return;
|
|
|
|
uint64 duelFlagGUID = GetUInt64Value(PLAYER_DUEL_ARBITER);
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if (!obj)
|
|
return;
|
|
|
|
if (duel->outOfBound == 0)
|
|
{
|
|
if (!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->outOfBound = currTime;
|
|
|
|
WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->outOfBound = 0;
|
|
|
|
WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else if (currTime >= (duel->outOfBound + 10))
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
|
|
bool Player::IsOutdoorPvPActive()
|
|
{
|
|
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if (!duel || !duel->opponent || !duel->initiator)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.unit", "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
|
|
#endif
|
|
|
|
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
|
data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
duel->opponent->GetSession()->SendPacket(&data);
|
|
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
|
|
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
|
|
data << duel->opponent->GetName();
|
|
data << GetName();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerDuelEnd(duel->opponent, this, type);
|
|
|
|
switch (type)
|
|
{
|
|
case DUEL_FLED:
|
|
// if initiator and opponent are on the same team
|
|
// or initiator and opponent are not PvP enabled, forcibly stop attacking
|
|
if (duel->initiator->GetTeamId() == duel->opponent->GetTeamId())
|
|
{
|
|
duel->initiator->AttackStop();
|
|
duel->opponent->AttackStop();
|
|
}
|
|
else
|
|
{
|
|
if (!duel->initiator->IsPvP())
|
|
duel->initiator->AttackStop();
|
|
if (!duel->opponent->IsPvP())
|
|
duel->opponent->AttackStop();
|
|
}
|
|
break;
|
|
case DUEL_WON:
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
|
|
duel->opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
|
|
|
|
// Credit for quest Death's Challenge
|
|
if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
|
|
duel->opponent->CastSpell(duel->opponent, 52994, true);
|
|
|
|
// Honor points after duel (the winner) - ImpConfig
|
|
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
|
|
duel->opponent->RewardHonor(nullptr, 1, amount);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Victory emote spell
|
|
if (type != DUEL_INTERRUPTED && duel->opponent)
|
|
duel->opponent->CastSpell(duel->opponent, 52852, true);
|
|
|
|
//Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
|
|
if (obj)
|
|
duel->initiator->RemoveGameObject(obj, true);
|
|
|
|
/* remove auras */
|
|
AuraApplicationMap& itsAuras = duel->opponent->GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->startTime)
|
|
duel->opponent->RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
AuraApplicationMap& myAuras = GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == duel->opponent->GetGUID() && aura->GetApplyTime() >= duel->startTime)
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
// cleanup combo points
|
|
if (GetComboTarget() == duel->opponent->GetGUID())
|
|
ClearComboPoints();
|
|
else if (GetComboTarget() == duel->opponent->GetPetGUID())
|
|
ClearComboPoints();
|
|
|
|
if (duel->opponent->GetComboTarget() == GetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
else if (duel->opponent->GetComboTarget() == GetPetGUID())
|
|
duel->opponent->ClearComboPoints();
|
|
|
|
//cleanups
|
|
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
duel->opponent->SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
delete duel->opponent->duel;
|
|
duel->opponent->duel = nullptr;
|
|
delete duel;
|
|
duel = nullptr;
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
|
|
if (!proto)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if (item->IsBroken())
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "applying mods for item %u ", item->GetGUIDLow());
|
|
#endif
|
|
|
|
uint8 attacktype = Player::GetAttackBySlot(slot);
|
|
|
|
if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
|
|
|
|
_ApplyItemBonuses(proto, slot, apply);
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
|
|
ApplyItemEquipSpell(item, apply);
|
|
ApplyEnchantment(item, apply);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
|
|
#endif
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
|
|
return;
|
|
|
|
ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
|
|
if (only_level_scale && !ssd)
|
|
return;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 ssd_level = getLevel();
|
|
uint32 CustomScalingStatValue = 0;
|
|
|
|
sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
|
|
|
|
uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
|
|
|
|
if (ssd && ssd_level > ssd->MaxLevel)
|
|
ssd_level = ssd->MaxLevel;
|
|
|
|
ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
|
|
if (only_level_scale && !ssv)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
uint32 statType = 0;
|
|
int32 val = 0;
|
|
// If set ScalingStatDistribution need get stats and values from it
|
|
if (ssv)
|
|
{
|
|
if (ssd)
|
|
{
|
|
if (ssd->StatMod[i] < 0)
|
|
continue;
|
|
|
|
statType = ssd->StatMod[i];
|
|
val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
|
|
// OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
|
|
sScriptMgr->OnCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
|
|
statType = proto->ItemStat[i].ItemStatType;
|
|
val = proto->ItemStat[i].ItemStatValue;
|
|
}
|
|
|
|
if (val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
// ApplyFeralAPBonus(int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(val, apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
|
|
break;
|
|
// deprecated item mods
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Apply Spell Power from ScalingStatValue if set
|
|
if (ssv)
|
|
if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
|
|
ApplySpellPowerBonus(spellbonus, apply);
|
|
|
|
// If set ScalingStatValue armor get it or use item armor
|
|
uint32 armor = proto->Armor;
|
|
if (ssv)
|
|
{
|
|
if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
|
|
if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
|
|
armor = ssvarmor;
|
|
}
|
|
else if (armor && proto->ArmorDamageModifier)
|
|
armor -= uint32(proto->ArmorDamageModifier);
|
|
|
|
if (armor)
|
|
{
|
|
UnitModifierType modType = TOTAL_VALUE;
|
|
if (proto->Class == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD:
|
|
modType = BASE_VALUE;
|
|
break;
|
|
}
|
|
}
|
|
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
|
|
}
|
|
|
|
// Add armor bonus from ArmorDamageModifier if > 0
|
|
if (proto->ArmorDamageModifier > 0 && sScriptMgr->CanArmorDamageModifier(this))
|
|
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
|
|
|
|
if (proto->Block)
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
|
|
|
|
if (proto->HolyRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
|
|
|
|
if (proto->FireRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
|
|
|
|
if (proto->NatureRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
|
|
|
|
if (proto->FrostRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
|
|
|
|
if (proto->ShadowRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
|
|
|
|
if (proto->ArcaneRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
|
|
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED && (
|
|
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
|
|
proto->InventoryType == INVTYPE_RANGEDRIGHT))
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
attType = OFF_ATTACK;
|
|
}
|
|
|
|
if (CanUseAttackType(attType))
|
|
_ApplyWeaponDamage(slot, proto, ssv, apply);
|
|
|
|
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
|
|
if (getClass() == CLASS_DRUID)
|
|
{
|
|
int32 dpsMod = 0;
|
|
int32 feral_bonus = 0;
|
|
if (ssv)
|
|
{
|
|
dpsMod = ssv->getDPSMod(ScalingStatValue);
|
|
feral_bonus += ssv->getFeralBonus(ScalingStatValue);
|
|
}
|
|
|
|
feral_bonus += proto->getFeralBonus(dpsMod);
|
|
sScriptMgr->OnGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
|
|
if (feral_bonus)
|
|
ApplyFeralAPBonus(feral_bonus, apply);
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
|
|
{
|
|
uint32 CustomScalingStatValue = 0;
|
|
|
|
sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
|
|
|
|
uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
|
|
|
|
// following part fix disarm issue
|
|
// that doesn't apply the scaling after disarmed
|
|
if (!ssv)
|
|
{
|
|
ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 ssd_level = getLevel();
|
|
|
|
if (ssd && ssd_level > ssd->MaxLevel)
|
|
ssd_level = ssd->MaxLevel;
|
|
|
|
ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
|
|
}
|
|
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
float damage = 0.0f;
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED && (
|
|
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
|
|
proto->InventoryType == INVTYPE_RANGEDRIGHT))
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
attType = OFF_ATTACK;
|
|
}
|
|
|
|
float minDamage = proto->Damage[0].DamageMin;
|
|
float maxDamage = proto->Damage[0].DamageMax;
|
|
|
|
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
|
|
if (ssv)
|
|
{
|
|
int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
|
|
if (extraDPS)
|
|
{
|
|
float average = extraDPS * proto->Delay / 1000.0f;
|
|
minDamage = 0.7f * average;
|
|
maxDamage = 1.3f * average;
|
|
}
|
|
}
|
|
|
|
if (minDamage > 0)
|
|
{
|
|
damage = apply ? minDamage : BASE_MINDAMAGE;
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
|
|
}
|
|
|
|
if (maxDamage > 0)
|
|
{
|
|
damage = apply ? maxDamage : BASE_MAXDAMAGE;
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
|
}
|
|
|
|
if (proto->Delay && !IsInFeralForm())
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
}
|
|
|
|
// No need to modify any physical damage for ferals as it is calculated from stats only
|
|
if (IsInFeralForm())
|
|
return;
|
|
|
|
if (CanModifyStats() && (damage || proto->Delay))
|
|
UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
|
|
{
|
|
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
|
|
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
if (!sScriptMgr->CanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
|
|
return;
|
|
|
|
BaseModGroup mod = BASEMOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
mod = CRIT_PERCENTAGE;
|
|
break;
|
|
case OFF_ATTACK:
|
|
mod = OFFHAND_CRIT_PERCENTAGE;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
mod = RANGED_CRIT_PERCENTAGE;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// ignore spell mods for not wands
|
|
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
UnitMods unitMod = UNIT_MOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_RANGED;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
UnitModifierType unitModType = TOTAL_VALUE;
|
|
switch (aura->GetAuraType())
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE:
|
|
unitModType = TOTAL_VALUE;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
unitModType = TOTAL_PCT;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
{
|
|
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
|
|
if (unitModType == TOTAL_VALUE)
|
|
{
|
|
if (aura->GetAmount() > 0)
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
|
|
else
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (apply && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
continue;
|
|
|
|
// check if it is valid spell
|
|
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellproto)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto, item, apply, form_change);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!sScriptMgr->CanApplyEquipSpell(this, spellInfo, item, apply, form_change))
|
|
return;
|
|
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (form_change) // check aura active state from other form
|
|
{
|
|
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
|
|
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
|
|
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
|
|
#endif
|
|
|
|
CastSpell(this, spellInfo, true, item);
|
|
}
|
|
else
|
|
{
|
|
if (form_change) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if (item)
|
|
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
|
|
// Xinef: Remove Proc Spells and Summons
|
|
for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// Xinef: Remove procs
|
|
if (spellInfo->Effects[i].TriggerSpell)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
// Xinef: remove minions summoned by item
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SUMMON)
|
|
RemoveAllMinionsByEntry(spellInfo->Effects[i].MiscValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEquipSpellsAtFormChange()
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(GetAttackBySlot(i)))
|
|
{
|
|
ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form
|
|
ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
|
|
{
|
|
ItemSetEffect* eff = ItemSetEff[setindex];
|
|
if (!eff)
|
|
continue;
|
|
|
|
for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
|
|
{
|
|
SpellInfo const* spellInfo = eff->spells[y];
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellInfo, nullptr, false, true); // remove spells that not fit to form
|
|
if (!sScriptMgr->CanApplyEquipSpellsItemSet(this, eff))
|
|
break;
|
|
ApplyEquipSpell(spellInfo, nullptr, true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
}
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
|
|
{
|
|
if (!target || !target->IsAlive() || target == this)
|
|
return;
|
|
|
|
// Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
|
|
// Xinef: normal forms proc on hit enchants / built in item bonuses
|
|
if (!CanUseAttackType(attType) || GetShapeshiftForm() == FORM_GHOSTWOLF)
|
|
return;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// If usable, try to cast item spell
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!item->IsBroken())
|
|
if (ItemTemplate const* proto = item->GetTemplate())
|
|
{
|
|
// Additional check for weapons
|
|
if (proto->Class == ITEM_CLASS_WEAPON)
|
|
{
|
|
// offhand item cannot proc from main hand hit etc
|
|
EquipmentSlots slot;
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
slot = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
slot = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
default:
|
|
slot = EQUIPMENT_SLOT_END;
|
|
break;
|
|
}
|
|
if (slot != i)
|
|
continue;
|
|
}
|
|
|
|
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto)
|
|
{
|
|
if (!sScriptMgr->CanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
|
|
return;
|
|
|
|
// Can do effect if any damage done to target
|
|
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
|
|
//if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "WORLD: unknown Item spellid %i", spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if (m_extraAttacks && spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
|
return;
|
|
|
|
float chance = (float)spellInfo->ProcChance;
|
|
|
|
if (spellData.SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
|
|
}
|
|
else if (chance > 100.0f)
|
|
{
|
|
chance = GetWeaponProcChance();
|
|
}
|
|
|
|
if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
|
|
CastSpell(target, spellInfo->Id, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD), item);
|
|
}
|
|
}
|
|
|
|
// item combat enchantments
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
|
|
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
|
|
|
|
if (entry && entry->procEx)
|
|
{
|
|
// Check hit/crit/dodge/parry requirement
|
|
if ((entry->procEx & procEx) == 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Can do effect if any damage done to target
|
|
if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
|
|
//if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is casted, ignoring...",
|
|
GetGUIDLow(), GetName().c_str(), pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
|
|
|
|
if (entry)
|
|
{
|
|
if (entry->PPMChance)
|
|
chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
|
|
else if (entry->customChance)
|
|
chance = (float)entry->customChance;
|
|
}
|
|
|
|
// Apply spell mods
|
|
ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
|
|
|
// Shiv has 100% chance to apply the poison
|
|
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
|
|
chance = 100.0f;
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
// Xinef: implement enchant charges
|
|
if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
|
|
{
|
|
if (!--charges)
|
|
{
|
|
ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
|
|
item->ClearEnchantment(EnchantmentSlot(e_slot));
|
|
}
|
|
else
|
|
item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
|
|
}
|
|
|
|
if (spellInfo->IsPositive())
|
|
CastSpell(this, spellInfo, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD), item);
|
|
else
|
|
CastSpell(target, spellInfo, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD), item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
|
|
{
|
|
if (!sScriptMgr->CanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
// special learning case
|
|
if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
|
|
{
|
|
uint32 learn_spell_id = proto->Spells[0].SpellId;
|
|
uint32 learning_spell_id = proto->Spells[1].SpellId;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
|
|
SendEquipError(EQUIP_ERR_NONE, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; //set count of casts
|
|
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
|
|
spell->prepare(&targets);
|
|
return;
|
|
}
|
|
|
|
// use triggered flag only for items with many spell casts and for not first cast
|
|
uint8 count = 0;
|
|
|
|
std::list<Spell*> pushSpells;
|
|
// item spells casted at use
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
if (HasSpellCooldown(spellInfo->Id))
|
|
continue;
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->InitExplicitTargets(targets);
|
|
|
|
// Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
|
|
// Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
|
|
// Xinef: there is one problem with scripts which wont be loaded at the moment of call
|
|
SpellCastResult result = spell->CheckCast(true);
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
spell->SendCastResult(result);
|
|
delete spell;
|
|
continue;
|
|
}
|
|
|
|
pushSpells.push_back(spell);
|
|
//spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
|
|
// Item enchantments spells casted at use
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
if (HasSpellCooldown(spellInfo->Id))
|
|
continue;
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->InitExplicitTargets(targets);
|
|
|
|
// Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
|
|
// Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
|
|
// Xinef: there is one problem with scripts which wont be loaded at the moment of call
|
|
SpellCastResult result = spell->CheckCast(true);
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
spell->SendCastResult(result);
|
|
delete spell;
|
|
continue;
|
|
}
|
|
|
|
pushSpells.push_back(spell);
|
|
//spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
|
|
// xinef: send all spells in one go, prevents crash because container is not set
|
|
for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
|
|
(*itr)->prepare(&targets);
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
|
|
#endif
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
RemoveItemsSetItem(this, proto);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
|
|
|
|
_ApplyItemBonuses(proto, i, false);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
|
|
#endif
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
|
|
#endif
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
|
|
|
|
_ApplyItemBonuses(proto, i, true);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
AddItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
|
|
#endif
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
_ApplyItemMods(m_items[i], i, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyAmmoBonuses()
|
|
{
|
|
// check ammo
|
|
uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
|
|
if (!ammo_id)
|
|
return;
|
|
|
|
float currentAmmoDPS;
|
|
|
|
ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
|
|
if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
|
|
currentAmmoDPS = 0.0f;
|
|
else
|
|
currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
|
|
|
|
sScriptMgr->OnApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
|
|
|
|
if (currentAmmoDPS == GetAmmoDPS())
|
|
return;
|
|
|
|
m_ammoDPS = currentAmmoDPS;
|
|
|
|
if (CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const
|
|
{
|
|
if (!ammo_proto)
|
|
return false;
|
|
|
|
// check ranged weapon
|
|
Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
|
|
if (!weapon || weapon->IsBroken())
|
|
return false;
|
|
|
|
ItemTemplate const* weapon_proto = weapon->GetTemplate();
|
|
if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
|
|
return false;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch (weapon_proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
|
|
return false;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
|
|
return false;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
// Xinef: If player is not in battleground and not in wintergrasp
|
|
if (!GetBattlegroundId() && GetZoneId() != AREA_WINTERGRASP)
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if (m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse* bones = sObjectAccessor->ConvertCorpseForPlayer(GetGUID(), true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
// We store the level of our player in the gold field
|
|
// We retrieve this information at Player::SendLoot()
|
|
bones->loot.gold = getLevel();
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
|
|
}
|
|
|
|
void Player::SendLootRelease(uint64 guid)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8 + 1));
|
|
data << uint64(guid) << uint8(1);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendLoot(uint64 guid, LootType loot_type)
|
|
{
|
|
if (uint64 lguid = GetLootGUID())
|
|
m_session->DoLootRelease(lguid);
|
|
|
|
Loot* loot = 0;
|
|
PermissionTypes permission = ALL_PERMISSION;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("loot", "Player::SendLoot");
|
|
#endif
|
|
if (IS_GAMEOBJECT_GUID(guid))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("loot", "IS_GAMEOBJECT_GUID(guid)");
|
|
#endif
|
|
GameObject* go = GetMap()->GetGameObject(guid);
|
|
|
|
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
|
// And permit out of range GO with no owner in case fishing hole
|
|
if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
|
|
{
|
|
go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1);
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &go->loot;
|
|
|
|
// Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
|
|
// Xinef: to avoid bugs, this rule covers spawned gameobjects only
|
|
if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < time(nullptr))
|
|
go->SetLootState(GO_READY);
|
|
|
|
if (go->getLootState() == GO_READY)
|
|
{
|
|
uint32 lootid = go->GetGOInfo()->GetLootId();
|
|
|
|
//TODO: fix this big hack
|
|
if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
|
|
if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
|
|
{
|
|
go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1);
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (lootid)
|
|
{
|
|
loot->clear();
|
|
|
|
Group* group = GetGroup();
|
|
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
|
|
|
|
// check current RR player and get next if necessary
|
|
if (groupRules)
|
|
group->UpdateLooterGuid(go, true);
|
|
|
|
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode());
|
|
go->SetLootGenerationTime();
|
|
|
|
// get next RR player (for next loot)
|
|
if (groupRules && !go->loot.empty())
|
|
group->UpdateLooterGuid(go);
|
|
}
|
|
if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
|
|
loot->generateMoneyLoot(addon->mingold, addon->maxgold);
|
|
|
|
if (loot_type == LOOT_FISHING)
|
|
go->getFishLoot(loot, this);
|
|
else if (loot_type == LOOT_FISHING_JUNK)
|
|
go->getFishLootJunk(loot, this);
|
|
|
|
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, go);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, go);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, go);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
go->SetLootState(GO_ACTIVATED, this);
|
|
}
|
|
|
|
if (go->getLootState() == GO_ACTIVATED)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = ALL_PERMISSION;
|
|
}
|
|
}
|
|
else if (IS_ITEM_GUID(guid))
|
|
{
|
|
Item* item = GetItemByGuid(guid);
|
|
|
|
if (!item)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
permission = OWNER_PERMISSION;
|
|
|
|
loot = &item->loot;
|
|
|
|
// Xinef: Store container id
|
|
loot->containerId = item->GetGUIDLow();
|
|
|
|
if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item))
|
|
{
|
|
item->m_lootGenerated = true;
|
|
loot->clear();
|
|
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_DISENCHANTING:
|
|
loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
|
|
break;
|
|
case LOOT_PROSPECTING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
|
|
break;
|
|
case LOOT_MILLING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
|
|
break;
|
|
default:
|
|
loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot);
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
|
|
|
|
// Xinef: Add to storage
|
|
if (loot->gold > 0 || loot->unlootedCount > 0)
|
|
sLootItemStorage->AddNewStoredLoot(loot, this);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (IS_CORPSE_GUID(guid)) // remove insignia
|
|
{
|
|
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
|
|
|
|
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &bones->loot;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
uint32 pLevel = bones->loot.gold;
|
|
bones->loot.clear();
|
|
|
|
// Xinef: For AV Achievement
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
|
|
loot->FillLoot(1, LootTemplates_Creature, this, true);
|
|
}
|
|
// Xinef: For wintergrasp Quests
|
|
else if (GetZoneId() == AREA_WINTERGRASP)
|
|
loot->FillLoot(1, LootTemplates_Creature, this, true);
|
|
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
|
|
}
|
|
|
|
if (bones->lootRecipient != this)
|
|
permission = NONE_PERMISSION;
|
|
else
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(guid);
|
|
|
|
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
|
if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &creature->loot;
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING)
|
|
{
|
|
if (loot->loot_type != LOOT_PICKPOCKETING)
|
|
{
|
|
if (creature->CanGeneratePickPocketLoot())
|
|
{
|
|
creature->SetPickPocketLootTime();
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
|
|
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
|
|
|
|
// Generate extra money for pick pocket loot
|
|
const uint32 a = urand(0, creature->getLevel() / 2);
|
|
const uint32 b = urand(0, getLevel() / 2);
|
|
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
permission = NONE_PERMISSION;
|
|
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Xinef: Exploit fix
|
|
if (!creature->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE))
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
return;
|
|
}
|
|
|
|
// the player whose group may loot the corpse
|
|
Player* recipient = creature->GetLootRecipient();
|
|
Group* recipientGroup = creature->GetLootRecipientGroup();
|
|
if (!recipient && !recipientGroup)
|
|
return;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
// for creature, loot is filled when creature is killed.
|
|
if (recipientGroup)
|
|
{
|
|
switch (recipientGroup->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
recipientGroup->GroupLoot(loot, creature);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
recipientGroup->NeedBeforeGreed(loot, creature);
|
|
break;
|
|
case MASTER_LOOT:
|
|
recipientGroup->MasterLoot(loot, creature);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if loot is already skinning loot then don't do anything else
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
{
|
|
loot_type = LOOT_SKINNING;
|
|
permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
|
|
}
|
|
else if (loot_type == LOOT_SKINNING)
|
|
{
|
|
loot->clear();
|
|
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
|
|
permission = OWNER_PERMISSION;
|
|
|
|
//Inform instance if creature is skinned.
|
|
if (InstanceScript* mapInstance = creature->GetInstanceScript())
|
|
{
|
|
mapInstance->CreatureLooted(creature, LOOT_SKINNING);
|
|
}
|
|
|
|
// Xinef: Set new loot recipient
|
|
creature->SetLootRecipient(this, false);
|
|
}
|
|
// set group rights only for loot_type != LOOT_SKINNING
|
|
else
|
|
{
|
|
if (recipientGroup)
|
|
{
|
|
if (GetGroup() == recipientGroup)
|
|
{
|
|
switch (recipientGroup->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else if (recipient == this)
|
|
permission = OWNER_PERMISSION;
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
}
|
|
}
|
|
|
|
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_INSIGNIA:
|
|
loot_type = LOOT_SKINNING;
|
|
break;
|
|
case LOOT_FISHINGHOLE:
|
|
loot_type = LOOT_FISHING;
|
|
break;
|
|
case LOOT_FISHING_JUNK:
|
|
loot_type = LOOT_FISHING;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// need know merged fishing/corpse loot type for achievements
|
|
loot->loot_type = loot_type;
|
|
|
|
if (permission != NONE_PERMISSION)
|
|
{
|
|
SetLootGUID(guid);
|
|
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
|
|
data << uint64(guid);
|
|
data << uint8(loot_type);
|
|
data << LootView(*loot, this, permission);
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
loot->AddLooter(GetGUID());
|
|
|
|
if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
|
|
}
|
|
else
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
}
|
|
|
|
void Player::SendLootError(uint64 guid, LootError error)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
|
|
data << uint64(guid);
|
|
data << uint8(LOOT_NONE);
|
|
data << uint8(error);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved()
|
|
{
|
|
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_REMOVED, 1);
|
|
data << uint8(lootSlot);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendUpdateWorldState(uint32 Field, uint32 Value)
|
|
{
|
|
WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8);
|
|
data << Field;
|
|
data << Value;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
|
{
|
|
// data depends on zoneid/mapid...
|
|
Battleground* bg = GetBattleground();
|
|
uint32 mapid = GetMapId();
|
|
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
|
|
InstanceScript* instance = GetInstanceScript();
|
|
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
|
|
#endif
|
|
|
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (12 * 8)));
|
|
data << uint32(mapid); // mapid
|
|
data << uint32(zoneid); // zone id
|
|
data << uint32(areaid); // area id, new 2.1.0
|
|
size_t countPos = data.wpos();
|
|
data << uint16(0); // count of uint64 blocks
|
|
data << uint32(0x8d8) << uint32(0x0); // 1
|
|
data << uint32(0x8d7) << uint32(0x0); // 2
|
|
data << uint32(0x8d6) << uint32(0x0); // 3
|
|
data << uint32(0x8d5) << uint32(0x0); // 4
|
|
data << uint32(0x8d4) << uint32(0x0); // 5
|
|
data << uint32(0x8d3) << uint32(0x0); // 6
|
|
// 7 1 - Arena season in progress, 0 - end of season
|
|
data << uint32(0xC77) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
|
|
// 8 Arena season id
|
|
data << uint32(0xF3D) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
|
|
|
|
if (mapid == 530) // Outland
|
|
{
|
|
data << uint32(0x9bf) << uint32(0x0); // 7
|
|
data << uint32(0x9bd) << uint32(0xF); // 8
|
|
data << uint32(0x9bb) << uint32(0xF); // 9
|
|
}
|
|
|
|
if (Player::bgZoneIdToFillWorldStates.find(zoneid) != Player::bgZoneIdToFillWorldStates.end())
|
|
{
|
|
Player::bgZoneIdToFillWorldStates[zoneid](bg, data);
|
|
}
|
|
else
|
|
{
|
|
// insert <field> <value>
|
|
switch (zoneid)
|
|
{
|
|
case 1: // Dun Morogh
|
|
case 11: // Wetlands
|
|
case 12: // Elwynn Forest
|
|
case 38: // Loch Modan
|
|
case 40: // Westfall
|
|
case 51: // Searing Gorge
|
|
case 1519: // Stormwind City
|
|
case 1537: // Ironforge
|
|
case 2257: // Deeprun Tram
|
|
case 3703: // Shattrath City
|
|
break;
|
|
case 139: // Eastern Plaguelands
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x97a) << uint32(0x0); // 10 2426
|
|
data << uint32(0x917) << uint32(0x0); // 11 2327
|
|
data << uint32(0x918) << uint32(0x0); // 12 2328
|
|
data << uint32(0x97b) << uint32(0x32); // 13 2427
|
|
data << uint32(0x97c) << uint32(0x32); // 14 2428
|
|
data << uint32(0x933) << uint32(0x1); // 15 2355
|
|
data << uint32(0x946) << uint32(0x0); // 16 2374
|
|
data << uint32(0x947) << uint32(0x0); // 17 2375
|
|
data << uint32(0x948) << uint32(0x0); // 18 2376
|
|
data << uint32(0x949) << uint32(0x0); // 19 2377
|
|
data << uint32(0x94a) << uint32(0x0); // 20 2378
|
|
data << uint32(0x94b) << uint32(0x0); // 21 2379
|
|
data << uint32(0x932) << uint32(0x0); // 22 2354
|
|
data << uint32(0x934) << uint32(0x0); // 23 2356
|
|
data << uint32(0x935) << uint32(0x0); // 24 2357
|
|
data << uint32(0x936) << uint32(0x0); // 25 2358
|
|
data << uint32(0x937) << uint32(0x0); // 26 2359
|
|
data << uint32(0x938) << uint32(0x0); // 27 2360
|
|
data << uint32(0x939) << uint32(0x1); // 28 2361
|
|
data << uint32(0x930) << uint32(0x1); // 29 2352
|
|
data << uint32(0x93a) << uint32(0x0); // 30 2362
|
|
data << uint32(0x93b) << uint32(0x0); // 31 2363
|
|
data << uint32(0x93c) << uint32(0x0); // 32 2364
|
|
data << uint32(0x93d) << uint32(0x0); // 33 2365
|
|
data << uint32(0x944) << uint32(0x0); // 34 2372
|
|
data << uint32(0x945) << uint32(0x0); // 35 2373
|
|
data << uint32(0x931) << uint32(0x1); // 36 2353
|
|
data << uint32(0x93e) << uint32(0x0); // 37 2366
|
|
data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
|
|
data << uint32(0x940) << uint32(0x0); // 39 2368
|
|
data << uint32(0x941) << uint32(0x0); // 7 2369
|
|
data << uint32(0x942) << uint32(0x0); // 8 2370
|
|
data << uint32(0x943) << uint32(0x0); // 9 2371
|
|
}
|
|
break;
|
|
case 1377: // Silithus
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
// states are always shown
|
|
data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
|
|
data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
|
|
data << uint32(2317) << uint32(0x0); // 9 max silithyst
|
|
}
|
|
// dunno about these... aq opening event maybe?
|
|
data << uint32(2322) << uint32(0x0); // 10 sandworm N
|
|
data << uint32(2323) << uint32(0x0); // 11 sandworm S
|
|
data << uint32(2324) << uint32(0x0); // 12 sandworm SW
|
|
data << uint32(2325) << uint32(0x0); // 13 sandworm E
|
|
break;
|
|
case 2597: // Alterac Valley
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AV)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
|
|
data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
|
|
data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
|
|
data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
|
|
data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
|
|
data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
|
|
data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
|
|
data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
|
|
data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
|
|
data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
|
|
data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
|
|
data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
|
|
data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
|
|
data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
|
|
data << uint32(0x574) << uint32(0x0); // 21 1396 unk
|
|
data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
|
|
data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
|
|
data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
|
|
data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
|
|
data << uint32(0x56d) << uint32(0x0); // 26 towerp a
|
|
data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
|
|
data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
|
|
data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
|
|
data << uint32(0x569) << uint32(0x1); // 30 iceblood c
|
|
data << uint32(0x568) << uint32(0x1); // 31 towerp c
|
|
data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
|
|
data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
|
|
data << uint32(0x563) << uint32(0x0); // 34 dunn a
|
|
data << uint32(0x562) << uint32(0x0); // 35 duns a
|
|
data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
|
|
data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
|
|
data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
|
|
data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
|
|
data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
|
|
data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
|
|
data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
|
|
data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
|
|
data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
|
|
data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
|
|
data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
|
|
data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
|
|
data << uint32(0x55b) << uint32(0x0); // 48 dunn d
|
|
data << uint32(0x55a) << uint32(0x0); // 49 duns d
|
|
data << uint32(0x559) << uint32(0x0); // 50 1369 unk
|
|
data << uint32(0x558) << uint32(0x0); // 51 iceblood d
|
|
data << uint32(0x557) << uint32(0x0); // 52 towerp d
|
|
data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
|
|
data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
|
|
data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
|
|
data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
|
|
data << uint32(0x552) << uint32(0x1); // 57 dunn c
|
|
data << uint32(0x551) << uint32(0x1); // 58 duns c
|
|
data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
|
|
data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
|
|
data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
|
|
data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
|
|
data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
|
|
data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
|
|
data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
|
|
data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
|
|
data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
|
|
data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
|
|
data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
|
|
data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
|
|
data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
|
|
data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
|
|
data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
|
|
data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
|
|
data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
|
|
data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
|
|
data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
|
|
data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
|
|
data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
|
|
data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
|
|
data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
|
|
}
|
|
break;
|
|
case 3277: // Warsong Gulch
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_WS)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
|
|
data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
|
|
data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
|
|
data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
|
|
data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
|
|
data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
|
|
data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
case 3358: // Arathi Basin
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AB)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
|
|
data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
|
|
data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
|
|
data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
|
|
data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
|
|
data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
|
|
data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
|
|
data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
|
|
data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
|
|
data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
|
|
data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
|
|
data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
|
|
data << uint32(0x6f4) << uint32(0x640); // 19 1780 max resources (1600)
|
|
data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
|
|
data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
|
|
data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
|
|
data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
|
|
data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
|
|
data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
|
|
data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
|
|
data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
|
|
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, wtf?, may be LM?
|
|
data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
|
|
data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
|
|
data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
|
|
data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
|
|
data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
|
|
data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
|
|
data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
|
|
data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
|
|
data << uint32(0x745) << uint32(0x2); // 37 1861 unk
|
|
data << uint32(0x7a3) << uint32(0x578); // 38 1955 warning limit (1400)
|
|
}
|
|
break;
|
|
case 3820: // Eye of the Storm
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_EY)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
|
|
data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
|
|
data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
|
|
data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
|
|
data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
|
|
data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
|
|
data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
|
|
data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
|
|
data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
|
|
data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
|
|
data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
|
|
data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
|
|
data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
|
|
data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
|
|
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
|
|
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
|
|
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
|
|
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
|
|
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
|
|
data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
|
|
data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
|
|
data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
|
|
data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
|
|
data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
|
|
data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
|
|
data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
|
|
data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
|
|
data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
|
|
// and some more ... unknown
|
|
}
|
|
break;
|
|
// any of these needs change! the client remembers the prev setting!
|
|
// ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
|
|
case 3483: // Hellfire Peninsula
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
|
|
data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
|
|
data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
|
|
data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
|
|
data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
|
|
data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
|
|
data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
|
|
data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
|
|
data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
|
|
data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
|
|
data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
|
|
data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
|
|
data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
|
|
data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
|
|
data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
|
|
data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
|
|
}
|
|
break;
|
|
case 3518: // Nagrand
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(2503) << uint32(0x0); // 10
|
|
data << uint32(2502) << uint32(0x0); // 11
|
|
data << uint32(2493) << uint32(0x0); // 12
|
|
data << uint32(2491) << uint32(0x0); // 13
|
|
|
|
data << uint32(2495) << uint32(0x0); // 14
|
|
data << uint32(2494) << uint32(0x0); // 15
|
|
data << uint32(2497) << uint32(0x0); // 16
|
|
|
|
data << uint32(2762) << uint32(0x0); // 17
|
|
data << uint32(2662) << uint32(0x0); // 18
|
|
data << uint32(2663) << uint32(0x0); // 19
|
|
data << uint32(2664) << uint32(0x0); // 20
|
|
|
|
data << uint32(2760) << uint32(0x0); // 21
|
|
data << uint32(2670) << uint32(0x0); // 22
|
|
data << uint32(2668) << uint32(0x0); // 23
|
|
data << uint32(2669) << uint32(0x0); // 24
|
|
|
|
data << uint32(2761) << uint32(0x0); // 25
|
|
data << uint32(2667) << uint32(0x0); // 26
|
|
data << uint32(2665) << uint32(0x0); // 27
|
|
data << uint32(2666) << uint32(0x0); // 28
|
|
|
|
data << uint32(2763) << uint32(0x0); // 29
|
|
data << uint32(2659) << uint32(0x0); // 30
|
|
data << uint32(2660) << uint32(0x0); // 31
|
|
data << uint32(2661) << uint32(0x0); // 32
|
|
|
|
data << uint32(2671) << uint32(0x0); // 33
|
|
data << uint32(2676) << uint32(0x0); // 34
|
|
data << uint32(2677) << uint32(0x0); // 35
|
|
data << uint32(2672) << uint32(0x0); // 36
|
|
data << uint32(2673) << uint32(0x0); // 37
|
|
}
|
|
break;
|
|
case 3519: // Terokkar Forest
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
|
|
data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
|
|
data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
|
|
data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
|
|
data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
|
|
data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
|
|
data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
|
|
data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
|
|
data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
|
|
data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
|
|
data << uint32(0xa84) << uint32(0x0); // 20 S Horde
|
|
data << uint32(0xa83) << uint32(0x0); // 21 S Ally
|
|
data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
|
|
data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
|
|
data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
|
|
data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
|
|
data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
|
|
data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
|
|
data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
|
|
data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
|
|
data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
|
|
data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
|
|
data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
|
|
data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
|
|
data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
|
|
data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
|
|
data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
|
|
}
|
|
break;
|
|
case 3521: // Zangarmarsh
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9e1) << uint32(0x0); // 10 //2529
|
|
data << uint32(0x9e0) << uint32(0x0); // 11
|
|
data << uint32(0x9df) << uint32(0x0); // 12
|
|
data << uint32(0xa5d) << uint32(0x1); // 13 //2653
|
|
data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
|
|
data << uint32(0xa5b) << uint32(0x1); // 15 horde
|
|
data << uint32(0xa5a) << uint32(0x0); // 16 ally
|
|
data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
|
|
data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
|
|
data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
|
|
data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
|
|
data << uint32(0xa55) << uint32(0x1); // 21 horde
|
|
data << uint32(0xa54) << uint32(0x0); // 22 ally
|
|
data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
|
|
data << uint32(0x9e6) << uint32(0x0); // 24
|
|
data << uint32(0x9e5) << uint32(0x0); // 25
|
|
data << uint32(0xa00) << uint32(0x0); // 26 // 2560
|
|
data << uint32(0x9ff) << uint32(0x1); // 27
|
|
data << uint32(0x9fe) << uint32(0x0); // 28
|
|
data << uint32(0x9fd) << uint32(0x0); // 29
|
|
data << uint32(0x9fc) << uint32(0x1); // 30
|
|
data << uint32(0x9fb) << uint32(0x0); // 31
|
|
data << uint32(0xa62) << uint32(0x0); // 32 // 2658
|
|
data << uint32(0xa61) << uint32(0x1); // 33
|
|
data << uint32(0xa60) << uint32(0x1); // 34
|
|
data << uint32(0xa5f) << uint32(0x0); // 35
|
|
}
|
|
break;
|
|
case 3698: // Nagrand Arena
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_NA)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xa0f) << uint32(0x0); // 7
|
|
data << uint32(0xa10) << uint32(0x0); // 8
|
|
data << uint32(0xa11) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3702: // Blade's Edge Arena
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_BE)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9f0) << uint32(0x0); // 7 gold
|
|
data << uint32(0x9f1) << uint32(0x0); // 8 green
|
|
data << uint32(0x9f3) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3968: // Ruins of Lordaeron
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RL)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xbb8) << uint32(0x0); // 7 gold
|
|
data << uint32(0xbb9) << uint32(0x0); // 8 green
|
|
data << uint32(0xbba) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4378: // Dalaran Sewers
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_DS)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3601) << uint32(0x0); // 7 gold
|
|
data << uint32(3600) << uint32(0x0); // 8 green
|
|
data << uint32(3610) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4384: // Strand of the Ancients
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_SA)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
// 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
|
|
data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
|
|
data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
|
|
data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
|
|
data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
|
|
data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
|
|
data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
|
|
|
|
data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
|
|
data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
|
|
data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
|
|
// End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
|
|
data << uint32(0xde9) << uint32(0x0); // 16 3561 C
|
|
data << uint32(0xde8) << uint32(0x0); // 17 3560 B
|
|
data << uint32(0xde7) << uint32(0x0); // 18 3559 A
|
|
data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
|
|
data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
|
|
data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
|
|
data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
|
|
data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
|
|
data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
|
|
data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
|
|
data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
|
|
data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
|
|
data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
|
|
data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
|
|
data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
|
|
// and many unks...
|
|
}
|
|
break;
|
|
case 4406: // Ring of Valor
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RV)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xe10) << uint32(0x0); // 7 gold
|
|
data << uint32(0xe11) << uint32(0x0); // 8 green
|
|
data << uint32(0xe1a) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4710: // Isle of Conquest
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_IC)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4221) << uint32(1); // 7 BG_IC_ALLIANCE_RENFORT_SET
|
|
data << uint32(4222) << uint32(1); // 8 BG_IC_HORDE_RENFORT_SET
|
|
data << uint32(4226) << uint32(300); // 9 BG_IC_ALLIANCE_RENFORT
|
|
data << uint32(4227) << uint32(300); // 10 BG_IC_HORDE_RENFORT
|
|
data << uint32(4322) << uint32(1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
|
|
data << uint32(4321) << uint32(1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
|
|
data << uint32(4320) << uint32(1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
|
|
data << uint32(4323) << uint32(1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
|
|
data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
|
|
data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
|
|
data << uint32(4317) << uint32(1); // 17 unknown
|
|
|
|
data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED
|
|
data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED
|
|
data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED
|
|
data << uint32(4311) << uint32(1); // 21 BG_IC_REFINERY_UNCONTROLLED
|
|
data << uint32(4294) << uint32(1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
|
|
data << uint32(4243) << uint32(1); // 23 unknown
|
|
data << uint32(4345) << uint32(1); // 24 unknown
|
|
}
|
|
break;
|
|
// The Ruby Sanctum
|
|
case 4987:
|
|
if (instance && mapid == 724)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(5049) << uint32(50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
|
|
data << uint32(5050) << uint32(50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
|
|
data << uint32(5051) << uint32(0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
|
|
}
|
|
break;
|
|
// Icecrown Citadel
|
|
case 4812:
|
|
if (instance && mapid == 631)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4903) << uint32(0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
|
|
data << uint32(4904) << uint32(30); // 10 WORLDSTATE_EXECUTION_TIME
|
|
data << uint32(4940) << uint32(0); // 11 WORLDSTATE_SHOW_ATTEMPTS
|
|
data << uint32(4941) << uint32(50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
|
|
data << uint32(4942) << uint32(50); // 13 WORLDSTATE_ATTEMPTS_MAX
|
|
}
|
|
break;
|
|
// The Culling of Stratholme
|
|
case 4100:
|
|
if (instance && mapid == 595)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3479) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES
|
|
data << uint32(3480) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
|
|
data << uint32(3504) << uint32(0); // 11 WORLDSTATE_WAVE_COUNT
|
|
data << uint32(3931) << uint32(25); // 12 WORLDSTATE_TIME_GUARDIAN
|
|
data << uint32(3932) << uint32(0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
|
|
}
|
|
break;
|
|
// The Oculus
|
|
case 4228:
|
|
if (instance && mapid == 578)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3524) << uint32(0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
|
|
data << uint32(3486) << uint32(0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
|
|
}
|
|
break;
|
|
// Ulduar
|
|
case 4273:
|
|
if (instance && mapid == 603)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
|
|
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
|
|
}
|
|
break;
|
|
// Halls of Refection
|
|
case 4820:
|
|
if (instance && mapid == 668)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4884) << uint32(0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
|
|
data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
|
|
}
|
|
break;
|
|
// Scarlet Enclave (DK starting zone)
|
|
case 4298:
|
|
// Get Mograine, GUID and ENTRY should NEVER change
|
|
if (Creature* mograine = ObjectAccessor::GetCreature(*this, MAKE_NEW_GUID(130956, 29173, HIGHGUID_UNIT)))
|
|
{
|
|
if (CreatureAI* mograineAI = mograine->AI())
|
|
{
|
|
data << uint32(3590) << uint32(mograineAI->GetData(3590));
|
|
data << uint32(3591) << uint32(mograineAI->GetData(3591));
|
|
data << uint32(3592) << uint32(mograineAI->GetData(3592));
|
|
data << uint32(3603) << uint32(mograineAI->GetData(3603));
|
|
data << uint32(3604) << uint32(mograineAI->GetData(3604));
|
|
data << uint32(3605) << uint32(mograineAI->GetData(3605));
|
|
}
|
|
}
|
|
break;
|
|
// Wintergrasp
|
|
case 4197:
|
|
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
|
|
{
|
|
bf->FillInitialWorldStates(data);
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
default:
|
|
data << uint32(0x914) << uint32(0x0); // 7
|
|
data << uint32(0x913) << uint32(0x0); // 8
|
|
data << uint32(0x912) << uint32(0x0); // 9
|
|
data << uint32(0x915) << uint32(0x0); // 10
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint16 length = (data.wpos() - countPos) / 8;
|
|
data.put<uint16>(countPos, length);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
SendBGWeekendWorldStates();
|
|
SendBattlefieldWorldStates();
|
|
}
|
|
|
|
void Player::SendBGWeekendWorldStates()
|
|
{
|
|
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
|
|
{
|
|
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
|
|
if (bl && bl->HolidayWorldStateId)
|
|
{
|
|
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->id))
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 1);
|
|
else
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendBattlefieldWorldStates()
|
|
{
|
|
/// Send misc stuff that needs to be sent on every login, like the battle timers.
|
|
if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE))
|
|
{
|
|
if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
|
{
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ATTACKER, wg->GetAttackerTeam());
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, wg->GetDefenderTeam());
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, wg->IsWarTime() ? 1 : 0);
|
|
|
|
for (uint32 i = 0; i < 2; ++i)
|
|
SendUpdateWorldState(ClockWorldState[i], uint32(time(nullptr) + (wg->GetTimer() / 1000)));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetXPRestBonus(uint32 xp)
|
|
{
|
|
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
|
|
|
|
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
|
|
rested_bonus = xp;
|
|
|
|
SetRestBonus(GetRestBonus() - rested_bonus);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp + rested_bonus, rested_bonus, GetRestBonus());
|
|
#endif
|
|
return rested_bonus;
|
|
}
|
|
|
|
void Player::SetBindPoint(uint64 guid)
|
|
{
|
|
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
|
|
data << uint64(guid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendTalentWipeConfirm(uint64 guid)
|
|
{
|
|
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
|
|
data << uint64(guid);
|
|
uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
|
|
data << cost;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResetPetTalents()
|
|
{
|
|
// This needs another gossip option + NPC text as a confirmation.
|
|
// The confirmation gossip listid has the text: "Yes, please do."
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("server", "Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
|
return;
|
|
}
|
|
pet->resetTalents();
|
|
SendTalentsInfoData(true);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SetVirtualItemSlot(uint8 i, Item* item)
|
|
{
|
|
ASSERT(i < 3);
|
|
if (i < 2 && item)
|
|
{
|
|
if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
|
|
return;
|
|
uint32 charges = item->GetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT);
|
|
if (charges == 0)
|
|
return;
|
|
if (charges > 1)
|
|
item->SetEnchantmentCharges(TEMP_ENCHANTMENT_SLOT, charges - 1);
|
|
else if (charges <= 1)
|
|
{
|
|
ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false);
|
|
item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetSheath(SheathState sheathed)
|
|
{
|
|
switch (sheathed)
|
|
{
|
|
case SHEATH_STATE_UNARMED: // no prepared weapon
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
case SHEATH_STATE_MELEE: // prepared melee weapon
|
|
SetVirtualItemSlot(0, GetWeaponForAttack(BASE_ATTACK, true));
|
|
SetVirtualItemSlot(1, GetWeaponForAttack(OFF_ATTACK, true));
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
case SHEATH_STATE_RANGED: // prepared ranged weapon
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, GetWeaponForAttack(RANGED_ATTACK, true));
|
|
break;
|
|
default:
|
|
SetVirtualItemSlot(0, nullptr);
|
|
SetVirtualItemSlot(1, nullptr);
|
|
SetVirtualItemSlot(2, nullptr);
|
|
break;
|
|
}
|
|
Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
|
|
}
|
|
|
|
uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const
|
|
{
|
|
uint8 playerClass = getClass();
|
|
|
|
uint8 slots[4];
|
|
slots[0] = NULL_SLOT;
|
|
slots[1] = NULL_SLOT;
|
|
slots[2] = NULL_SLOT;
|
|
slots[3] = NULL_SLOT;
|
|
switch (proto->InventoryType)
|
|
{
|
|
case INVTYPE_HEAD:
|
|
slots[0] = EQUIPMENT_SLOT_HEAD;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
slots[0] = EQUIPMENT_SLOT_NECK;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
slots[0] = EQUIPMENT_SLOT_SHOULDERS;
|
|
break;
|
|
case INVTYPE_BODY:
|
|
slots[0] = EQUIPMENT_SLOT_BODY;
|
|
break;
|
|
case INVTYPE_CHEST:
|
|
case INVTYPE_ROBE:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_WAIST:
|
|
slots[0] = EQUIPMENT_SLOT_WAIST;
|
|
break;
|
|
case INVTYPE_LEGS:
|
|
slots[0] = EQUIPMENT_SLOT_LEGS;
|
|
break;
|
|
case INVTYPE_FEET:
|
|
slots[0] = EQUIPMENT_SLOT_FEET;
|
|
break;
|
|
case INVTYPE_WRISTS:
|
|
slots[0] = EQUIPMENT_SLOT_WRISTS;
|
|
break;
|
|
case INVTYPE_HANDS:
|
|
slots[0] = EQUIPMENT_SLOT_HANDS;
|
|
break;
|
|
case INVTYPE_FINGER:
|
|
slots[0] = EQUIPMENT_SLOT_FINGER1;
|
|
slots[1] = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case INVTYPE_TRINKET:
|
|
slots[0] = EQUIPMENT_SLOT_TRINKET1;
|
|
slots[1] = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case INVTYPE_CLOAK:
|
|
slots[0] = EQUIPMENT_SLOT_BACK;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
{
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// suggest offhand slot only if know dual wielding
|
|
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
|
|
if (CanDualWield())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
}
|
|
case INVTYPE_SHIELD:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
case INVTYPE_HOLDABLE:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_THROWN:
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case INVTYPE_2HWEAPON:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
if (Item* mhWeapon = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
|
{
|
|
if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
|
|
{
|
|
if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
{
|
|
if (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF)
|
|
{
|
|
const_cast<Player*>(this)->AutoUnequipOffhandIfNeed(true);
|
|
break;
|
|
}
|
|
}
|
|
if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_TABARD:
|
|
slots[0] = EQUIPMENT_SLOT_TABARD;
|
|
break;
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_BAG:
|
|
slots[0] = INVENTORY_SLOT_BAG_START + 0;
|
|
slots[1] = INVENTORY_SLOT_BAG_START + 1;
|
|
slots[2] = INVENTORY_SLOT_BAG_START + 2;
|
|
slots[3] = INVENTORY_SLOT_BAG_START + 3;
|
|
break;
|
|
case INVTYPE_RELIC:
|
|
{
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_LIBRAM:
|
|
if (playerClass == CLASS_PALADIN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_IDOL:
|
|
if (playerClass == CLASS_DRUID)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_TOTEM:
|
|
if (playerClass == CLASS_SHAMAN)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_MISC:
|
|
if (playerClass == CLASS_WARLOCK)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
case ITEM_SUBCLASS_ARMOR_SIGIL:
|
|
if (playerClass == CLASS_DEATH_KNIGHT)
|
|
slots[0] = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] == slot)
|
|
return slot;
|
|
}
|
|
else
|
|
{
|
|
// search free slot at first
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
|
|
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
|
|
if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
|
|
return slots[i];
|
|
|
|
// if not found free and can swap return first appropriate from used
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
if (slots[i] != NULL_SLOT && swap)
|
|
return slots[i];
|
|
}
|
|
|
|
// no free position
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
|
|
InventoryResult res = EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
InventoryResult ires = CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false);
|
|
if (ires == EQUIP_ERR_OK)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
res = ires;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not found req. item count and have unequippable items
|
|
return res;
|
|
}
|
|
|
|
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GemProperties)
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
|
|
count += pItem->GetGemCountWithID(item);
|
|
|
|
if (inBankAlso)
|
|
{
|
|
// checking every item from 39 to 74 (including bank bags)
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCount(item, skipItem);
|
|
|
|
if (skipItem && skipItem->GetTemplate()->GemProperties)
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem != skipItem)
|
|
if (ItemTemplate const* pProto = pItem->GetTemplate())
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
count += pItem->GetCount();
|
|
|
|
for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
|
|
|
|
return count;
|
|
}
|
|
|
|
Item* Player::GetItemByGuid(uint64 guid) const
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetGUID() == guid)
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint16 pos) const
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
|
|
return m_items[slot];
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
return pBag->GetItemByPos(slot);
|
|
return nullptr;
|
|
}
|
|
|
|
Bag* Player::GetBagByPos(uint8 bag) const
|
|
{
|
|
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END))
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
|
|
return item->ToBag();
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 Player::GetFreeInventorySpace() const
|
|
{
|
|
uint32 freeSpace = 0;
|
|
|
|
// Check backpack
|
|
for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item)
|
|
freeSpace += 1;
|
|
}
|
|
|
|
// Check bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
freeSpace += bag->GetFreeSlots();
|
|
}
|
|
|
|
return freeSpace;
|
|
}
|
|
|
|
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
|
|
{
|
|
uint8 slot;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
slot = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
slot = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
default:
|
|
return nullptr;
|
|
}
|
|
|
|
Item* item = nullptr;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken() || IsInFeralForm())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetShield(bool useable) const
|
|
{
|
|
Item* item = nullptr;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
uint8 Player::GetAttackBySlot(uint8 slot)
|
|
{
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
return BASE_ATTACK;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
return OFF_ATTACK;
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
return RANGED_ATTACK;
|
|
default:
|
|
return MAX_ATTACK;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInventoryPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBankPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBagPos(uint16 pos)
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos)
|
|
{
|
|
// post selected
|
|
if (bag == NULL_BAG && !explicit_pos)
|
|
return true;
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
// equipment
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
return true;
|
|
|
|
// bag equip slots
|
|
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
|
|
// backpack slots
|
|
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// keyring slots
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
|
|
return true;
|
|
|
|
// bank main slots
|
|
if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
|
|
return true;
|
|
|
|
// bank bag slots
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// bag content slots
|
|
// bank bag content slots
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// where this?
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inBankAlso)
|
|
{
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
Item* pItem = GetItemByPos(i, j);
|
|
if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetEntry() == item)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto && pProto->GemProperties)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && pItem->GetTemplate()->Socket[0].Color)
|
|
{
|
|
tempcount += pItem->GetGemCountWithID(item);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == except_slot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!pItem)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
continue;
|
|
|
|
if (pProto->ItemLimitCategory == limitCategory)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
|
|
if (pProto->Socket[0].Color || pItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
{
|
|
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
|
|
if (tempcount >= count)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
if (pItem && pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// no maximum
|
|
if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (pProto->MaxCount > 0)
|
|
{
|
|
uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
|
|
if (curcount + count > uint32(pProto->MaxCount))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - pProto->MaxCount;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (pProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
|
|
if (!limitEntry)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
}
|
|
|
|
if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
|
|
{
|
|
uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
|
|
if (curcount + count > uint32(limitEntry->maxCount))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - limitEntry->maxCount;
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED;
|
|
}
|
|
}
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
|
|
{
|
|
Item* pItem;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate(), TotemCategory))
|
|
return true;
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate(), TotemCategory))
|
|
return true;
|
|
}
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
{
|
|
pItem = GetItemByPos(i, j);
|
|
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetTemplate(), TotemCategory))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsTotemCategoryCompatiableWith(const ItemTemplate* pProto, uint32 requiredTotemCategoryId) const
|
|
{
|
|
if (requiredTotemCategoryId == 0)
|
|
return true;
|
|
if (pProto->TotemCategory == 0)
|
|
return false;
|
|
|
|
TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(pProto->TotemCategory);
|
|
if (!itemEntry)
|
|
return false;
|
|
TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
|
|
if (!reqEntry)
|
|
return false;
|
|
|
|
if (itemEntry->categoryType != reqEntry->categoryType)
|
|
return false;
|
|
|
|
if ((itemEntry->categoryMask & reqEntry->categoryMask) != reqEntry->categoryMask)
|
|
return false;
|
|
|
|
// xinef: check skill requirements, needed for enchants!
|
|
if (pProto->RequiredSkill)
|
|
if (this->GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
|
|
{
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
uint32 need_space;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot))
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// keyring case
|
|
if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START + GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// currencytoken case
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// prevent cheating
|
|
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
else
|
|
{
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (slot >= pBagProto->ContainerSlots)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
}
|
|
|
|
// non empty stack with space
|
|
need_space = pProto->GetMaxStackSize();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// can be merged at least partly
|
|
InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// free stack space or infinity
|
|
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
// skip specific bag already processed in first called CanStoreItem_InBag
|
|
if (bag == skip_bag)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// skip not existed bag or self targeted bag
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())) )
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
// specialized bag mode or non-specilized
|
|
if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
|
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
//this is never called for non-bag slots so we can do this
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
for (uint32 j = slot_begin; j < slot_end; j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
|
|
#endif
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
if (pItem)
|
|
{
|
|
// you bad chet0rz, wpe pro
|
|
if( bag == NULL_BAG && slot == NULL_SLOT )
|
|
if( pItem->IsBag() && pItem->IsNotEmptyBag() )
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (pItem->GetGUID() == GetLootGUID())
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
}
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
}
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint32 no_similar_count = 0; // can't store this amount similar items
|
|
InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (count == no_similar_count)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = no_similar_count;
|
|
return res;
|
|
}
|
|
count -= no_similar_count;
|
|
}
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
// search stack in bag for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
// search free slot - keyring case
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->IsCurrencyToken())
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else // equipped bag
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
// search free slot - special bag case
|
|
if (pProto->BagFamily)
|
|
{
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
else if (pProto->IsCurrencyToken())
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pItem && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
|
|
|
|
// search free slot
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
|
}
|
|
}
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
|
|
return EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanStoreItems(Item** pItems, int count) const
|
|
{
|
|
Item* pItem2;
|
|
|
|
// fill space table
|
|
int inv_slot_items[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
|
|
int inv_bags[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
|
|
int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
|
|
int inv_tokens[CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START];
|
|
|
|
memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
|
|
memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
|
|
memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
|
|
memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
pItem2 = GetItemByPos(i, j);
|
|
if (pItem2 && !pItem2->IsInTrade())
|
|
inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
|
|
}
|
|
|
|
// check free space for all items
|
|
for (int k = 0; k < count; ++k)
|
|
{
|
|
Item* pItem = pItems[k];
|
|
|
|
// no item
|
|
if (!pItem)
|
|
continue;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
|
|
#endif
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// strange item
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (pItem->GetGUID() == GetLootGUID())
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// item it 'bind'
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
ItemTemplate const* pBagProto;
|
|
|
|
// item is 'one item only'
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t - KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_keys[t - KEYRING_SLOT_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t - CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_tokens[t - CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
|
|
if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t - INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_slot_items[t - INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
pItem2 = GetItemByPos(t, j);
|
|
if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t - INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
|
|
{
|
|
inv_bags[t - INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// special bag case
|
|
if (pProto->BagFamily)
|
|
{
|
|
bool b_found = false;
|
|
if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
|
|
{
|
|
uint32 keyringSize = GetMaxKeyringSize();
|
|
for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START + keyringSize; ++t)
|
|
{
|
|
if (inv_keys[t - KEYRING_SLOT_START] == 0)
|
|
{
|
|
inv_keys[t - KEYRING_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
if (pProto->IsCurrencyToken())
|
|
{
|
|
for (uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
|
|
{
|
|
if (inv_tokens[t - CURRENCYTOKEN_SLOT_START] == 0)
|
|
{
|
|
inv_tokens[t - CURRENCYTOKEN_SLOT_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// not plain container check
|
|
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
|
|
ItemCanGoIntoBag(pProto, pBagProto))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// search free slot
|
|
bool b_found = false;
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
|
|
{
|
|
if (inv_slot_items[t - INVENTORY_SLOT_ITEM_START] == 0)
|
|
{
|
|
inv_slot_items[t - INVENTORY_SLOT_ITEM_START] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (b_found)
|
|
continue;
|
|
|
|
// search free slot in bags
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// special bag already checked
|
|
if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// no free slot found?
|
|
if (!b_found)
|
|
return EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const
|
|
{
|
|
dest = 0;
|
|
Item* pItem = Item::CreateItem(item, 1, this);
|
|
if (pItem)
|
|
{
|
|
InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
|
|
delete pItem;
|
|
return result;
|
|
}
|
|
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
dest = 0;
|
|
if (pItem)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
|
|
#endif
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
if (!sScriptMgr->CanEquipItem(const_cast<Player*>(this), slot, dest, pItem, swap, not_loading))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// check this only in game
|
|
if (not_loading)
|
|
{
|
|
// May be here should be more stronger checks; STUNNED checked
|
|
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
|
|
if (HasUnitState(UNIT_STATE_STUNNED))
|
|
return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
// do not allow equipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
ScalingStatDistributionEntry const* ssd = pProto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(pProto->ScalingStatDistribution) : 0;
|
|
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
|
|
if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < getLevel())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
uint8 eslot = FindEquipSlot(pProto, slot, swap);
|
|
if (eslot == NULL_SLOT)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
// Xinef: dont allow to equip items on disarmed slot
|
|
if (!CanUseAttackType(GetAttackBySlot(eslot)))
|
|
return EQUIP_ERR_NOT_WHILE_DISARMED;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE;
|
|
|
|
// if we are swapping 2 equiped items, CanEquipUniqueItem check
|
|
// should ignore the item we are trying to swap, and not the
|
|
// destination item. CanEquipUniqueItem should ignore destination
|
|
// item only when we are swapping weapon from bag
|
|
uint8 ignore = uint8(NULL_SLOT);
|
|
switch (eslot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ignore = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ignore = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
ignore = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ignore = EQUIPMENT_SLOT_FINGER1;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
ignore = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ignore = EQUIPMENT_SLOT_TRINKET1;
|
|
break;
|
|
}
|
|
|
|
if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
|
|
ignore = eslot;
|
|
|
|
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
|
|
if (res2 != EQUIP_ERR_OK)
|
|
return res2;
|
|
|
|
// check unique-equipped special item classes
|
|
if (pProto->Class == ITEM_CLASS_QUIVER)
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pBag != pItem)
|
|
if (ItemTemplate const* pBagProto = pBag->GetTemplate())
|
|
if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
|
|
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
|
|
? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
|
|
: EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
|
|
|
|
uint32 type = pProto->InventoryType;
|
|
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
|
|
// xinef: same for fishing poles
|
|
if (type == INVTYPE_WEAPON && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE))
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
|
|
|
|
else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
|
|
{
|
|
if (!CanDualWield())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
else if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (!CanDualWield() || !CanTitanGrip())
|
|
return EQUIP_ERR_CANT_DUAL_WIELD;
|
|
}
|
|
|
|
if (IsTwoHandUsed())
|
|
return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED;
|
|
}
|
|
|
|
// equip two-hand weapon case (with possible unequip 2 items)
|
|
if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (!CanTitanGrip())
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
}
|
|
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
if (!CanTitanGrip())
|
|
{
|
|
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
ItemPosCountVec off_dest;
|
|
if (offItem && (!not_loading ||
|
|
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
|
|
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL;
|
|
}
|
|
}
|
|
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
|
|
{
|
|
if (!sScriptMgr->CanUnequipItem(const_cast<Player*>(this), pos, swap))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
// Applied only to equipped items and bank bags
|
|
if (!IsEquipmentPos(pos) && !IsBagPos(pos))
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* pItem = GetItemByPos(pos);
|
|
|
|
// Applied only to existed equipped item
|
|
if (!pItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
|
|
#endif
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
// Xinef: dont allow to unequip items on disarmed slot
|
|
if (!CanUseAttackType(GetAttackBySlot(pItem->GetSlot())))
|
|
return EQUIP_ERR_NOT_WHILE_DISARMED;
|
|
|
|
if (!swap && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
if (!pItem)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
uint32 count = pItem->GetCount();
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
|
|
#endif
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (pItem->GetGUID() == GetLootGUID())
|
|
return EQUIP_ERR_ALREADY_LOOTED;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
// Currency tokens are not supposed to be swapped out of their hidden bag
|
|
uint8 pItemslot = pItem->GetSlot();
|
|
if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
|
|
{
|
|
LOG_ERROR("server", "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
|
|
GetName().c_str(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId);
|
|
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
{
|
|
if (!pItem->IsBag())
|
|
return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
|
|
|
|
if (slot - BANK_SLOT_BAG_START >= GetBankBagSlotCount())
|
|
return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
}
|
|
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
if (pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG;
|
|
|
|
// search stack in bag for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->Stackable != 1)
|
|
{
|
|
// in slots
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
// in special bags
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free place in special bag
|
|
if (pProto->BagFamily)
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free space
|
|
res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
|
|
{
|
|
if (pItem)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = %u", pItem->GetEntry());
|
|
#endif
|
|
|
|
if (!IsAlive() && not_loading)
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_DONT_OWN_THAT_ITEM;
|
|
|
|
InventoryResult res = CanUseItem(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (pItem->GetSkill() != 0)
|
|
{
|
|
bool allowEquip = false;
|
|
uint32 itemSkill = pItem->GetSkill();
|
|
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
|
|
if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
|
|
{
|
|
// TODO: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
|
|
|
|
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
|
|
// binded to account items from off server.
|
|
|
|
switch (getClass())
|
|
{
|
|
case CLASS_HUNTER:
|
|
case CLASS_SHAMAN:
|
|
allowEquip = (itemSkill == SKILL_MAIL);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
|
break;
|
|
}
|
|
}
|
|
if (!allowEquip && GetSkillValue(itemSkill) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
}
|
|
|
|
if (pProto->RequiredReputationFaction && uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank)
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
|
|
{
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
if (proto)
|
|
{
|
|
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && GetTeamId(true) != TEAM_HORDE)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if ((proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && GetTeamId(true) != TEAM_ALLIANCE)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if (proto->RequiredSkill != 0)
|
|
{
|
|
if (GetSkillValue(proto->RequiredSkill) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
InventoryResult result = EQUIP_ERR_OK;
|
|
|
|
if (!sScriptMgr->CanUseItem(const_cast<Player*>(this), proto, result))
|
|
return result;
|
|
|
|
if (getLevel() < proto->RequiredLevel)
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
// If World Event is not active, prevent using event dependant items
|
|
if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
#ifdef ELUNA
|
|
InventoryResult eres = sEluna->OnCanUseItem(this, proto->ItemId);
|
|
if (eres != EQUIP_ERR_OK)
|
|
return eres;
|
|
#endif
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const
|
|
{
|
|
if (!GetGroup() || !GetGroup()->isLFGGroup())
|
|
return EQUIP_ERR_OK; // not in LFG group
|
|
|
|
// check if looted object is inside the lfg dungeon
|
|
Map const* map = lootedObject->GetMap();
|
|
if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
// Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
|
|
|
|
const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
|
|
{
|
|
SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
|
|
SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
|
|
SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
|
|
SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
|
|
SKILL_FISHING
|
|
}; //Copy from function Item::GetSkill()
|
|
|
|
if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
|
|
return EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
|
|
|
|
if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (proto->RequiredSkill != 0)
|
|
{
|
|
if (!GetSkillValue(proto->RequiredSkill))
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
uint8 _class = getClass();
|
|
|
|
if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
|
|
return EQUIP_ERR_NO_REQUIRED_PROFICIENCY;
|
|
|
|
if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER && proto->InventoryType != INVTYPE_CLOAK)
|
|
{
|
|
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (getLevel() < 40)
|
|
{
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_PLATE)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
|
|
{
|
|
if (getLevel() < 40)
|
|
{
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
else if (proto->SubClass != ITEM_SUBCLASS_ARMOR_MAIL)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
if (_class == CLASS_ROGUE || _class == CLASS_DRUID)
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_LEATHER)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
|
|
if (_class == CLASS_MAGE || _class == CLASS_PRIEST || _class == CLASS_WARLOCK)
|
|
if (proto->SubClass != ITEM_SUBCLASS_ARMOR_CLOTH)
|
|
return EQUIP_ERR_CANT_DO_RIGHT_NOW;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanUseAmmo(uint32 item) const
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = %u", item);
|
|
#endif
|
|
if (!IsAlive())
|
|
return EQUIP_ERR_YOU_ARE_DEAD;
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_YOU_ARE_STUNNED;
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (pProto)
|
|
{
|
|
if (pProto->InventoryType != INVTYPE_AMMO)
|
|
return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
|
|
|
|
InventoryResult res = CanUseItem(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
/*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
*/
|
|
|
|
// Requires No Ammo
|
|
if (HasAura(46699))
|
|
return EQUIP_ERR_BAG_FULL6;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
void Player::SetAmmo(uint32 item)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
// already set
|
|
if (GetUInt32Value(PLAYER_AMMO_ID) == item)
|
|
return;
|
|
|
|
// check ammo
|
|
InventoryResult msg = CanUseAmmo(item);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_AMMO_ID, item);
|
|
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
|
|
void Player::RemoveAmmo()
|
|
{
|
|
SetUInt32Value(PLAYER_AMMO_ID, 0);
|
|
|
|
m_ammoDPS = 0.0f;
|
|
|
|
if (CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId)
|
|
{
|
|
AllowedLooterSet allowedLooters;
|
|
return StoreNewItem(dest, item, update, randomPropertyId, allowedLooters);
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters)
|
|
{
|
|
uint32 count = 0;
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
|
|
count += itr->count;
|
|
|
|
Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
|
|
if (pItem)
|
|
{
|
|
// pussywizard: obtaining blue or better items saves to db
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
|
|
if (pProto->Quality >= ITEM_QUALITY_RARE)
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_INVENTORY_AND_GOLD);
|
|
|
|
ItemAddedQuestCheck(item, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, count);
|
|
pItem = StoreItem(dest, pItem, update);
|
|
|
|
if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound() && sWorld->getBoolConfig(CONFIG_SET_BOP_ITEM_TRADEABLE))
|
|
{
|
|
pItem->SetSoulboundTradeable(allowedLooters);
|
|
pItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, GetTotalPlayedTime());
|
|
AddTradeableItem(pItem);
|
|
|
|
// save data
|
|
std::ostringstream ss;
|
|
AllowedLooterSet::const_iterator itr = allowedLooters.begin();
|
|
ss << *itr;
|
|
for (++itr; itr != allowedLooters.end(); ++itr)
|
|
ss << ' ' << *itr;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
|
|
stmt->setUInt32(0, pItem->GetGUIDLow());
|
|
stmt->setString(1, ss.str());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
return pItem;
|
|
}
|
|
|
|
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
Item* lastItem = pItem;
|
|
const ItemTemplate* proto = pItem->GetTemplate();
|
|
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
|
|
{
|
|
uint16 pos = itr->pos;
|
|
uint32 count = itr->count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(pos, pItem, count, false, update);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(pos, pItem, count, true, update);
|
|
}
|
|
|
|
// cast after item storing - some checks in checkcast requires item to be present!!
|
|
if (lastItem)
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
|
|
if (!HasAura(proto->Spells[i].SpellId))
|
|
CastSpell(this, proto->Spells[i].SpellId, true, lastItem);
|
|
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
|
|
#endif
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count, this);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem->SetBinding(true);
|
|
|
|
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
|
|
if (!pBag)
|
|
{
|
|
m_items[slot] = pItem;
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
|
|
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
|
|
// need update known currency
|
|
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
|
AddKnownCurrency(pItem->GetEntry());
|
|
}
|
|
else
|
|
pBag->StoreItem(slot, pItem, update);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
if (pBag)
|
|
pBag->SetState(ITEM_CHANGED, this);
|
|
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
|
|
pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
|
|
(pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
|
|
pItem2->SetBinding(true);
|
|
|
|
pItem2->SetCount(pItem2->GetCount() + count);
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
if (!clone)
|
|
{
|
|
// delete item (it not in any slot currently)
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
AddEnchantmentDurations(pItem2);
|
|
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
Item* Player::EquipNewItem(uint16 pos, uint32 item, bool update)
|
|
{
|
|
Item* _item = Item::CreateItem(item, 1, this);
|
|
if (!_item)
|
|
return nullptr;
|
|
|
|
if (!IsEquipmentPos(pos) || sScriptMgr->CanSaveEquipNewItem(this, _item, pos, update))
|
|
{
|
|
// pussywizard: obtaining blue or better items saves to db
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
|
|
if (pProto->Quality >= ITEM_QUALITY_RARE)
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_INVENTORY_AND_GOLD);
|
|
|
|
ItemAddedQuestCheck(item, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, 1);
|
|
}
|
|
|
|
return EquipItem(pos, _item, update);
|
|
}
|
|
|
|
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsAlive())
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->ItemSet)
|
|
AddItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, true);
|
|
|
|
if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
|
|
{
|
|
uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
|
|
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
|
|
|
|
if (!spellProto)
|
|
LOG_ERROR("server", "Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
|
|
else
|
|
{
|
|
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
|
|
|
GetGlobalCooldownMgr().AddGlobalCooldown(spellProto, m_weaponChangeTimer);
|
|
|
|
WorldPacket data;
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, cooldownSpell, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
ApplyEquipCooldown(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
// delete item (it not in any slot currently)
|
|
//pItem->DeleteFromDB();
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
ApplyEquipCooldown(pItem2);
|
|
#ifdef ELUNA
|
|
sEluna->OnEquip(this, pItem2, bag, slot);
|
|
#endif
|
|
return pItem2;
|
|
}
|
|
|
|
// only for full equip instead adding to stack
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
|
|
|
|
#ifdef ELUNA
|
|
sEluna->OnEquip(this, pItem, bag, slot);
|
|
#endif
|
|
|
|
sScriptMgr->OnEquip(this, pItem, bag, slot, update);
|
|
UpdateForQuestWorldObjects();
|
|
return pItem;
|
|
}
|
|
|
|
void Player::QuickEquipItem(uint16 pos, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 slot = pos & 255;
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsInWorld())
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
|
|
|
|
#ifdef ELUNA
|
|
sEluna->OnEquip(this, pItem, (pos >> 8), slot);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), pItem->GetEntry());
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0, pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 1, pItem->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
|
|
}
|
|
else
|
|
{
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
|
|
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
|
|
}
|
|
|
|
sScriptMgr->OnAfterPlayerSetVisibleItemSlot(this, slot, pItem);
|
|
}
|
|
|
|
void Player::VisualizeItem(uint8 slot, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
|
|
pItem->SetBinding(true);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
|
|
#endif
|
|
|
|
m_items[slot] = pItem;
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, GetGUID());
|
|
pItem->SetUInt64Value(ITEM_FIELD_OWNER, GetGUID());
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, pItem);
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
void Player::RemoveItem(uint8 bag, uint8 slot, bool update, bool swap)
|
|
{
|
|
// note: removeitem does not actually change the item
|
|
// it only takes the item out of storage temporarily
|
|
// note2: if removeitem is to be used for delinking
|
|
// the item must be removed from the player's updatequeue
|
|
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
#endif
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
|
|
if (pProto && pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// Xinef: Ensure that this function is called for places with swap=true
|
|
if (!swap)
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// remove held enchantments, update expertise
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
// update armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
|
|
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
|
|
pItem->SetSlot(NULL_SLOT);
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
|
|
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
|
|
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
if (Item* it = GetItemByPos(bag, slot))
|
|
{
|
|
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
|
|
RemoveItem(bag, slot, update);
|
|
UpdateTitansGrip();
|
|
it->SetNotRefundable(this, false);
|
|
it->RemoveFromUpdateQueueOf(this);
|
|
if (it->IsInWorld())
|
|
{
|
|
it->RemoveFromWorld();
|
|
it->DestroyForPlayer(this);
|
|
}
|
|
|
|
sScriptMgr->OnAfterPlayerMoveItemFromInventory(this, it, bag, slot, update);
|
|
}
|
|
}
|
|
|
|
// Common operation need to add item from inventory without delete in trade, guild bank, mail....
|
|
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
|
|
{
|
|
// update quest counters
|
|
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
// store item
|
|
Item* pLastItem = StoreItem(dest, pItem, update);
|
|
|
|
// only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
|
|
if (pLastItem == pItem)
|
|
{
|
|
// update owner for last item (this can be original item with wrong owner
|
|
if (pLastItem->GetOwnerGUID() != GetGUID())
|
|
pLastItem->SetOwnerGUID(GetGUID());
|
|
|
|
// if this original item then it need create record in inventory
|
|
// in case trade we already have item in other player inventory
|
|
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
|
|
|
|
if (pLastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
|
AddTradeableItem(pLastItem);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
|
|
#endif
|
|
// Also remove all contained items if the item is a bag.
|
|
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
|
|
if (pItem->IsNotEmptyBag())
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
|
|
DestroyItem(slot, i, update);
|
|
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
|
|
|
|
stmt->setUInt32(0, pItem->GetGUIDLow());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
const ItemTemplate* proto = pItem->GetTemplate();
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
|
|
RemoveAurasDueToSpell(proto->Spells[i].SpellId);
|
|
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
|
|
sScriptMgr->OnItemRemove(this, pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
|
|
|
// equipment and equipped bags can have applied bonuses
|
|
if (slot < INVENTORY_SLOT_BAG_END)
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->ItemSet)
|
|
RemoveItemsSetItem(this, pProto);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
}
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
RemoveItemDependentAurasAndCasts(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
case EQUIPMENT_SLOT_RANGED:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
// equipment visual show
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
// Xinef: item is removed, remove loot from storage if any
|
|
if (proto->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLoot(pItem->GetGUIDLow());
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
//pItem->SetOwnerGUID(0);
|
|
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
|
|
pItem->SetSlot(NULL_SLOT);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
|
|
#endif
|
|
uint32 remcount = 0;
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all items in inventory can unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all keys can be unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank
|
|
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
|
|
#endif
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyConjuredItems(bool update)
|
|
{
|
|
// used when entering arena
|
|
// destroys all conjured items
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
|
|
#endif
|
|
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
Item* Player::GetItemByEntry(uint32 entry) const
|
|
{
|
|
// in inventory
|
|
for (int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->GetEntry() == entry)
|
|
return pItem;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::DestroyItemCount(Item* pItem, uint32& count, bool update)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count);
|
|
#endif
|
|
|
|
if (pItem->GetCount() <= count)
|
|
{
|
|
count -= pItem->GetCount();
|
|
|
|
DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
|
|
}
|
|
else
|
|
{
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), count);
|
|
pItem->SetCount(pItem->GetCount() - count);
|
|
count = 0;
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
if (!pSrcItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
|
|
{
|
|
//best error message found for attempting to split while looting
|
|
SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split all items (can be only at cheating)
|
|
if (pSrcItem->GetCount() == count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_COULDNT_SPLIT_ITEMS, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split more existed items (can be only at cheating)
|
|
if (pSrcItem->GetCount() < count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
//! If trading
|
|
if (TradeData* tradeData = GetTradeData())
|
|
{
|
|
//! If current item is in trade window (only possible with packet spoofing - silent return)
|
|
if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
|
|
return;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
|
|
#endif
|
|
Item* pNewItem = pSrcItem->CloneItem(count, this);
|
|
if (!pNewItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
StoreItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
BankItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check), provide space for splitted items
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
EquipItem(dest, pNewItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
|
|
void Player::SwapItem(uint16 src, uint16 dst)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
Item* pDstItem = GetItemByPos(dstbag, dstslot);
|
|
|
|
if (!pSrcItem)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
|
|
#endif
|
|
|
|
if (!IsAlive())
|
|
{
|
|
SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// SRC checks
|
|
|
|
if (GetLootGUID() == pSrcItem->GetGUID()) // prevent swap looting item
|
|
{
|
|
//best error message found for attempting to swap while looting
|
|
SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(src) || IsBagPos(src))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// anti-wpe
|
|
if (pSrcItem->IsBag() && pSrcItem->IsNotEmptyBag() && !IsBagPos(dst))
|
|
{
|
|
SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// prevent put equipped/bank bag in self
|
|
if (IsBagPos(src) && srcslot == dstbag)
|
|
{
|
|
SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// prevent equipping bag in the same slot from its inside
|
|
if (IsBagPos(dst) && srcbag == dstslot)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// DST checks
|
|
|
|
if (pDstItem)
|
|
{
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
|
|
{
|
|
//best error message found for attempting to swap while looting
|
|
SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(dst) || IsBagPos(dst))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
|
|
// or swap empty bag with another empty or not empty bag (with items exchange)
|
|
|
|
// Move case
|
|
if (!pDstItem)
|
|
{
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
StoreItem(dest, pSrcItem, true);
|
|
UpdateTitansGrip();
|
|
if (IsBankPos(src))
|
|
ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
BankItem(dest, pSrcItem, true);
|
|
UpdateTitansGrip();
|
|
ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
EquipItem(dest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// attempt merge to / fill target item
|
|
if (!pSrcItem->IsBag() && !pDstItem->IsBag())
|
|
{
|
|
InventoryResult msg;
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsEquipmentPos(dst))
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
|
|
else
|
|
return;
|
|
|
|
// can be merge/fill
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
|
|
{
|
|
RemoveItem(srcbag, srcslot, true);
|
|
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
EquipItem(eDest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
pDstItem->SetState(ITEM_CHANGED, this);
|
|
if (IsInWorld())
|
|
{
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pDstItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
SendRefundInfo(pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// impossible merge/fill, do real swap
|
|
InventoryResult msg = EQUIP_ERR_OK;
|
|
|
|
// check src->dest move possibility
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility
|
|
ItemPosCountVec sDest2;
|
|
uint16 eDest2 = 0;
|
|
if (IsInventoryPos(src))
|
|
msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
{
|
|
msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest2, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pDstItem, pSrcItem);
|
|
return;
|
|
}
|
|
|
|
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
|
|
if (Bag* srcBag = pSrcItem->ToBag())
|
|
{
|
|
if (Bag* dstBag = pDstItem->ToBag())
|
|
{
|
|
Bag* emptyBag = nullptr;
|
|
Bag* fullBag = nullptr;
|
|
if (srcBag->IsEmpty() && !IsBagPos(src))
|
|
{
|
|
emptyBag = srcBag;
|
|
fullBag = dstBag;
|
|
}
|
|
else if (dstBag->IsEmpty() && !IsBagPos(dst))
|
|
{
|
|
emptyBag = dstBag;
|
|
fullBag = srcBag;
|
|
}
|
|
|
|
// bag swap (with items exchange) case
|
|
if (emptyBag && fullBag)
|
|
{
|
|
ItemTemplate const* emptyProto = emptyBag->GetTemplate();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
ItemTemplate const* bagItemProto = bagItem->GetTemplate();
|
|
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
|
|
{
|
|
// one from items not go to empty target bag
|
|
SendEquipError(EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
if (count > emptyBag->GetBagSize())
|
|
{
|
|
// too small targeted bag
|
|
SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// Items swap
|
|
count = 0; // will pos in new bag
|
|
for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
fullBag->RemoveItem(i, true);
|
|
emptyBag->StoreItem(count, bagItem, true);
|
|
bagItem->SetState(ITEM_CHANGED, this);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false, true);
|
|
RemoveItem(srcbag, srcslot, false, true);
|
|
|
|
// add to dest
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
EquipItem(eDest, pSrcItem, true);
|
|
|
|
// add to src
|
|
if (IsInventoryPos(src))
|
|
StoreItem(sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
BankItem(sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
EquipItem(eDest2, pDstItem, true);
|
|
|
|
// Xinef: Call this here after all needed items are equipped
|
|
RemoveItemDependentAurasAndCasts((Item*)nullptr);
|
|
|
|
// if player is moving bags and is looting an item inside this bag
|
|
// release the loot
|
|
if (GetLootGUID())
|
|
{
|
|
bool released = false;
|
|
if (IsBagPos(src))
|
|
{
|
|
Bag* bag = pSrcItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (bagItem->GetGUID() == GetLootGUID())
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
released = true; // so we don't need to look at dstBag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!released && IsBagPos(dst))
|
|
{
|
|
Bag* bag = pDstItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
// Xinef: Removed next bullshit loot generated check
|
|
if (bagItem->GetGUID() == GetLootGUID())
|
|
{
|
|
m_session->DoLootRelease(GetLootGUID());
|
|
released = true; // not realy needed here
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
void Player::AddItemToBuyBackSlot(Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
uint32 slot = m_currentBuybackSlot;
|
|
// if current back slot non-empty search oldest or free
|
|
if (m_items[slot])
|
|
{
|
|
uint32 oldest_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1);
|
|
uint32 oldest_slot = BUYBACK_SLOT_START;
|
|
|
|
for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
// found empty
|
|
if (!m_items[i])
|
|
{
|
|
slot = i;
|
|
break;
|
|
}
|
|
|
|
uint32 i_time = GetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + i - BUYBACK_SLOT_START);
|
|
|
|
if (oldest_time > i_time)
|
|
{
|
|
oldest_time = i_time;
|
|
oldest_slot = i;
|
|
}
|
|
}
|
|
|
|
// find oldest
|
|
slot = oldest_slot;
|
|
}
|
|
|
|
RemoveItemFromBuyBackSlot(slot, true);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
|
|
#endif
|
|
|
|
m_items[slot] = pItem;
|
|
time_t base = time(nullptr);
|
|
uint32 etime = uint32(base - m_logintime + (30 * 3600));
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
|
|
SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID());
|
|
if (ItemTemplate const* proto = pItem->GetTemplate())
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, proto->SellPrice * pItem->GetCount());
|
|
else
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime);
|
|
|
|
// move to next (for non filled list is move most optimized choice)
|
|
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
|
|
++m_currentBuybackSlot;
|
|
}
|
|
}
|
|
|
|
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
|
|
#endif
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
return m_items[slot];
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
|
|
#endif
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
{
|
|
Item* pItem = m_items[slot];
|
|
if (pItem)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
if (del)
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
|
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
|
|
|
// if current backslot is filled set to now free slot
|
|
if (m_items[m_currentBuybackSlot])
|
|
m_currentBuybackSlot = slot;
|
|
}
|
|
}
|
|
|
|
void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
|
|
#endif
|
|
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
|
|
data << uint8(msg);
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
data << uint64(pItem ? pItem->GetGUID() : 0);
|
|
data << uint64(pItem2 ? pItem2->GetGUID() : 0);
|
|
data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
|
|
|
|
switch (msg)
|
|
{
|
|
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
|
|
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
|
|
{
|
|
ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
|
|
data << uint32(proto ? proto->RequiredLevel : 0);
|
|
break;
|
|
}
|
|
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
|
|
{
|
|
data << uint64(0); // item guid
|
|
data << uint32(0); // slot
|
|
data << uint64(0); // container
|
|
break;
|
|
}
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED:
|
|
{
|
|
ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
|
|
data << uint32(proto ? proto->ItemLimitCategory : 0);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
|
|
#endif
|
|
WorldPacket data(SMSG_BUY_FAILED, (8 + 4 + 4 + 1));
|
|
data << uint64(creature ? creature->GetGUID() : 0);
|
|
data << uint32(item);
|
|
if (param > 0)
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
|
|
#endif
|
|
WorldPacket data(SMSG_SELL_ITEM, (8 + 8 + (param ? 4 : 0) + 1)); // last check 2.0.10
|
|
data << uint64(creature ? creature->GetGUID() : 0);
|
|
data << uint64(guid);
|
|
if (param > 0)
|
|
data << uint32(param);
|
|
data << uint8(msg);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::TradeCancel(bool sendback)
|
|
{
|
|
if (m_trade)
|
|
{
|
|
Player* trader = m_trade->GetTrader();
|
|
|
|
// send yellow "Trade canceled" message to both traders
|
|
if (sendback)
|
|
GetSession()->SendCancelTrade();
|
|
|
|
trader->GetSession()->SendCancelTrade();
|
|
|
|
// cleanup
|
|
delete m_trade;
|
|
m_trade = nullptr;
|
|
delete trader->m_trade;
|
|
trader->m_trade = nullptr;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSoulboundTradeItems()
|
|
{
|
|
std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
|
|
if (m_itemSoulboundTradeable.empty())
|
|
return;
|
|
|
|
// also checks for garbage data
|
|
for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
|
|
{
|
|
ASSERT(*itr);
|
|
if ((*itr)->GetOwnerGUID() != GetGUID())
|
|
{
|
|
m_itemSoulboundTradeable.erase(itr++);
|
|
continue;
|
|
}
|
|
if ((*itr)->CheckSoulboundTradeExpire())
|
|
{
|
|
m_itemSoulboundTradeable.erase(itr++);
|
|
continue;
|
|
}
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::AddTradeableItem(Item* item)
|
|
{
|
|
std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
|
|
m_itemSoulboundTradeable.push_back(item);
|
|
}
|
|
|
|
//TODO: should never allow an item to be added to m_itemSoulboundTradeable twice
|
|
void Player::RemoveTradeableItem(Item* item)
|
|
{
|
|
std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
|
|
m_itemSoulboundTradeable.remove(item);
|
|
}
|
|
|
|
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
|
|
{
|
|
if (m_itemDuration.empty())
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
|
|
#endif
|
|
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
|
|
{
|
|
Item* item = *itr;
|
|
++itr; // current element can be erased in UpdateDuration
|
|
|
|
if (!realtimeonly || item->GetTemplate()->FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME)
|
|
item->UpdateDuration(this, time);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEnchantTime(uint32 time)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
ASSERT(itr->item);
|
|
next = itr;
|
|
if (!itr->item->GetEnchantmentId(itr->slot))
|
|
{
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration <= time)
|
|
{
|
|
ApplyEnchantment(itr->item, itr->slot, false, false);
|
|
itr->item->ClearEnchantment(itr->slot);
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration > time)
|
|
{
|
|
itr->leftduration -= time;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddEnchantmentDurations(Item* item)
|
|
{
|
|
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
|
|
{
|
|
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
|
|
continue;
|
|
|
|
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurations(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
{
|
|
// save duration in item
|
|
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
|
|
itr = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurationsReferences(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
itr = m_enchantDuration.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
|
|
{
|
|
// remove enchantments from equipped items first to clean up the m_enchantDuration list
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
if (itr->slot == slot)
|
|
{
|
|
if (itr->item && itr->item->GetEnchantmentId(slot))
|
|
{
|
|
// Poisons and DK runes are enchants which are allowed on arenas
|
|
if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
// remove from stats
|
|
ApplyEnchantment(itr->item, slot, false, false);
|
|
// remove visual
|
|
itr->item->ClearEnchantment(slot);
|
|
}
|
|
// remove from update list
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
|
|
// Xinef: check arena allowed enchantments :)
|
|
// remove enchants from inventory items
|
|
// NOTE: no need to remove these from stats, since these aren't equipped
|
|
// in inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (uint32 enchId = pItem->GetEnchantmentId(slot))
|
|
if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
|
|
pItem->ClearEnchantment(slot);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (uint32 enchId = pItem->GetEnchantmentId(slot))
|
|
if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
|
|
// duration == 0 will remove item enchant
|
|
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
if (itr->item == item && itr->slot == slot)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
m_enchantDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
if (item && duration > 0)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration / 1000));
|
|
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, bool apply)
|
|
{
|
|
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
|
|
{
|
|
if (!item || !item->IsEquipped())
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
uint32 enchant_id = item->GetEnchantmentId(slot);
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
|
|
return;
|
|
|
|
if (pEnchant->requiredLevel > getLevel())
|
|
return;
|
|
|
|
if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
|
|
return;
|
|
|
|
if (!sScriptMgr->CanApplyEnchantment(this, item, slot, apply, apply_dur, ignore_condition))
|
|
return;
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !item->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
|
|
{
|
|
// Check if the requirements for the prismatic socket are met before applying the gem stats
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
|
|
return;
|
|
}
|
|
|
|
if (!item->IsBroken())
|
|
{
|
|
for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
uint32 enchant_display_type = pEnchant->type[s];
|
|
uint32 enchant_amount = pEnchant->amount[s];
|
|
uint32 enchant_spell_id = pEnchant->spellid[s];
|
|
|
|
switch (enchant_display_type)
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
|
// processed in Player::CastItemCombatSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
|
if (enchant_spell_id)
|
|
{
|
|
if (apply)
|
|
{
|
|
int32 basepoints = 0;
|
|
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
|
|
if (item->GetItemRandomPropertyId())
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
// Search enchant_amount
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Cast custom spell vs all equal basepoints got from enchant_amount
|
|
if (basepoints)
|
|
CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
|
|
else
|
|
CastSpell(this, enchant_spell_id, true, item);
|
|
}
|
|
else
|
|
RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
|
|
}
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
|
{
|
|
if (!enchant_amount)
|
|
{
|
|
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
|
|
if (item_rand_suffix)
|
|
{
|
|
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
|
|
{
|
|
if (item_rand_suffix->enchant_id[k] == enchant_id)
|
|
{
|
|
enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
|
|
#endif
|
|
switch (enchant_spell_id)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u MANA", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u HEALTH", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u AGILITY", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u STRENGTH", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u INTELLECT", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SPIRIT", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA:
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u STAMINA", enchant_amount);
|
|
#endif
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u DEFENCE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u DODGE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u PARRY", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SHIELD_BLOCK", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u MELEE_HIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u RANGED_HIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SPELL_HIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u MELEE_CRIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u RANGED_CRIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SPELL_CRIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
// in Enchantments
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u HIT", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u CRITICAL", enchant_amount);
|
|
#endif
|
|
break;
|
|
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
|
// case ITEM_MOD_HIT_TAKEN_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u RESILIENCE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u HASTE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u EXPERTISE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u ATTACK_POWER", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u RANGED_ATTACK_POWER", enchant_amount);
|
|
#endif
|
|
break;
|
|
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
// ApplyFeralAPBonus(enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
// LOG_DEBUG("entities.player.items", "+ %u FERAL_ATTACK_POWER", enchant_amount);
|
|
#endif
|
|
// break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u MANA_REGENERATION", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u ARMOR PENETRATION", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SPELL_POWER", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u HEALTH_REGENERATION", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(enchant_amount, apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u SPELL_PENETRATION", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "+ %u BLOCK_VALUE", enchant_amount);
|
|
#endif
|
|
break;
|
|
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
{
|
|
if (getClass() == CLASS_SHAMAN)
|
|
{
|
|
float addValue = 0.0f;
|
|
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
|
|
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
// processed in Player::CastItemUseSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
// nothing do..
|
|
break;
|
|
default:
|
|
LOG_ERROR("server", "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
|
break;
|
|
} /*switch (enchant_display_type)*/
|
|
} /*for*/
|
|
}
|
|
|
|
// visualize enchantment at player and equipped items
|
|
if (slot == PERM_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (slot == TEMP_ENCHANTMENT_SLOT)
|
|
SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
|
|
|
|
if (apply_dur)
|
|
{
|
|
if (apply)
|
|
{
|
|
// set duration
|
|
uint32 duration = item->GetEnchantmentDuration(slot);
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, slot, duration);
|
|
}
|
|
else
|
|
{
|
|
// duration == 0 will remove EnchantDuration
|
|
AddEnchantmentDuration(item, slot, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
|
|
if (!ench_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
|
|
if (!Enchant)
|
|
return;
|
|
|
|
if (Enchant->requiredSkill == skill_id)
|
|
{
|
|
// Checks if the enchantment needs to be applied or removed
|
|
if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !m_items[i]->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
|
|
{
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
|
|
if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
|
|
{
|
|
if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendEnchantmentDurations()
|
|
{
|
|
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
|
|
}
|
|
}
|
|
|
|
void Player::SendItemDurations()
|
|
{
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
(*itr)->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast, bool sendChatMessage)
|
|
{
|
|
if (!item) // prevent crash
|
|
return;
|
|
|
|
// last check 2.0.10
|
|
WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));
|
|
data << uint64(GetGUID()); // player GUID
|
|
data << uint32(received); // 0=looted, 1=from npc
|
|
data << uint32(created); // 0=received, 1=created
|
|
data << uint32(sendChatMessage); // bool print message to chat
|
|
data << uint8(item->GetBagSlot()); // bagslot
|
|
// item slot, but when added to stack: 0xFFFFFFFF
|
|
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
|
|
data << uint32(item->GetEntry()); // item id
|
|
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
|
|
data << int32(item->GetItemRandomPropertyId()); // random item property id
|
|
data << uint32(count); // count of items
|
|
data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
|
|
|
|
if (broadcast && GetGroup())
|
|
GetGroup()->BroadcastPacket(&data, true);
|
|
else
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool showQuests /*= false*/)
|
|
{
|
|
PlayerMenu* menu = PlayerTalkClass;
|
|
menu->ClearMenus();
|
|
|
|
menu->GetGossipMenu().SetMenuId(menuId);
|
|
|
|
GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
|
|
|
|
// if default menuId and no menu options exist for this, use options from default options
|
|
if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
|
|
menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
|
|
|
|
uint32 npcflags = 0;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
npcflags = source->GetUInt32Value(UNIT_NPC_FLAGS);
|
|
if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
|
|
for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
|
|
{
|
|
bool canTalk = true;
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
|
|
continue;
|
|
|
|
if (Creature* creature = source->ToCreature())
|
|
{
|
|
if (!(itr->second.OptionNpcFlag & npcflags))
|
|
continue;
|
|
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_ARMORER:
|
|
canTalk = false; // added in special mode
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (!isDead())
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
{
|
|
VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
|
|
if (!vendorItems || vendorItems->Empty())
|
|
{
|
|
LOG_ERROR("sql.sql", "Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
|
|
canTalk = false;
|
|
}
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
case GOSSIP_OPTION_DUALSPEC_INFO:
|
|
if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(getLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
if (!creature->isCanTrainingAndResetTalentsOf(this))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
if (GetSession()->SendLearnNewTaxiNode(creature))
|
|
return;
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
if (!creature->isCanInteractWithBattleMaster(this, false))
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
if (getClass() != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
canTalk = false;
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
if (!creature->IsValidTrainerForPlayer(this))
|
|
{
|
|
canTalk = false;
|
|
}
|
|
break;
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
case GOSSIP_OPTION_BANKER:
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
break; // no checks
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
else if (GameObject* go = source->ToGameObject())
|
|
{
|
|
switch (itr->second.OptionType)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canTalk)
|
|
{
|
|
std::string strOptionText, strBoxText;
|
|
BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
|
|
BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
|
|
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
if (optionBroadcastText)
|
|
ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
|
|
else
|
|
strOptionText = itr->second.OptionText;
|
|
|
|
if (boxBroadcastText)
|
|
ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
|
|
else
|
|
strBoxText = itr->second.BoxText;
|
|
|
|
if (locale != DEFAULT_LOCALE)
|
|
{
|
|
if (!optionBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
|
|
}
|
|
|
|
if (!boxBroadcastText)
|
|
{
|
|
/// Find localizations from database.
|
|
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
|
|
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
|
|
}
|
|
}
|
|
|
|
menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
|
|
menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
|
|
}
|
|
}
|
|
|
|
if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && npcflags & UNIT_NPC_FLAG_FLIGHTMASTER)
|
|
menu->GetGossipMenu().AddMenuItem(-1, GOSSIP_ICON_INTERACT_1, GetSession()->GetAcoreString(LANG_TOGGLE_INSTANT_FLIGHT), 0, GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, "", 0, false); // instant flight toggle option
|
|
}
|
|
|
|
void Player::SendPreparedGossip(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return;
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
|
|
if (!source->ToCreature()->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
// probably need to find a better way here
|
|
if (!PlayerTalkClass->GetGossipMenu().GetMenuId() && !PlayerTalkClass->GetQuestMenu().Empty())
|
|
{
|
|
SendPreparedQuest(source->GetGUID());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// in case non empty gossip menu (that not included quests list size) show it
|
|
// (quest entries from quest menu will be included in list)
|
|
|
|
uint32 textId = GetGossipTextId(source);
|
|
|
|
if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
|
|
textId = GetGossipTextId(menuId, source);
|
|
|
|
PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
|
|
}
|
|
|
|
void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId)
|
|
{
|
|
GossipMenu& gossipMenu = PlayerTalkClass->GetGossipMenu();
|
|
|
|
// if not same, then something funky is going on
|
|
if (menuId != gossipMenu.GetMenuId())
|
|
return;
|
|
|
|
GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 gossipOptionId = item->OptionType;
|
|
uint64 guid = source->GetGUID();
|
|
|
|
if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (gossipOptionId == GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT && source->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_FLIGHTMASTER)
|
|
{
|
|
ToggleInstantFlight();
|
|
|
|
if (m_isInstantFlightOn)
|
|
GetSession()->SendNotification(LANG_INSTANT_FLIGHT_ON);
|
|
else
|
|
GetSession()->SendNotification(LANG_INSTANT_FLIGHT_OFF);
|
|
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
|
|
{
|
|
LOG_ERROR("server", "Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), source->GetEntry());
|
|
return;
|
|
}
|
|
}
|
|
|
|
GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
|
|
if (!menuItemData)
|
|
return;
|
|
|
|
int32 cost = int32(item->BoxMoney);
|
|
if (!HasEnoughMoney(cost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
switch (gossipOptionId)
|
|
{
|
|
case GOSSIP_OPTION_GOSSIP:
|
|
case GOSSIP_OPTION_DUALSPEC_INFO:
|
|
{
|
|
if (menuItemData->GossipActionPoi)
|
|
PlayerTalkClass->SendPointOfInterest(menuItemData->GossipActionPoi);
|
|
|
|
if (menuItemData->GossipActionMenuId)
|
|
{
|
|
PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
|
|
SendPreparedGossip(source);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GOSSIP_OPTION_OUTDOORPVP:
|
|
sOutdoorPvPMgr->HandleGossipOption(this, source->GetGUID(), gossipListId);
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITHEALER:
|
|
if (isDead())
|
|
source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
|
|
break;
|
|
case GOSSIP_OPTION_QUESTGIVER:
|
|
PrepareQuestMenu(guid);
|
|
SendPreparedQuest(guid);
|
|
break;
|
|
case GOSSIP_OPTION_VENDOR:
|
|
case GOSSIP_OPTION_ARMORER:
|
|
GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
|
|
break;
|
|
case GOSSIP_OPTION_STABLEPET:
|
|
GetSession()->SendStablePet(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TRAINER:
|
|
GetSession()->SendTrainerList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_LEARNDUALSPEC:
|
|
if (GetSpecsCount() == 1 && getLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
|
|
{
|
|
// Cast spells that teach dual spec
|
|
// Both are also ImplicitTarget self and must be cast by player
|
|
CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
|
|
CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
|
|
|
|
PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
|
|
SendPreparedGossip(source);
|
|
}
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendTalentWipeConfirm(guid);
|
|
break;
|
|
case GOSSIP_OPTION_UNLEARNPETTALENTS:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
ResetPetTalents();
|
|
break;
|
|
case GOSSIP_OPTION_TAXIVENDOR:
|
|
GetSession()->SendTaxiMenu(source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_INNKEEPER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SetBindPoint(guid);
|
|
break;
|
|
case GOSSIP_OPTION_BANKER:
|
|
GetSession()->SendShowBank(guid);
|
|
break;
|
|
case GOSSIP_OPTION_PETITIONER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendPetitionShowList(guid);
|
|
break;
|
|
case GOSSIP_OPTION_TABARDDESIGNER:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendTabardVendorActivate(guid);
|
|
break;
|
|
case GOSSIP_OPTION_AUCTIONEER:
|
|
GetSession()->SendAuctionHello(guid, source->ToCreature());
|
|
break;
|
|
case GOSSIP_OPTION_SPIRITGUIDE:
|
|
PrepareGossipMenu(source);
|
|
SendPreparedGossip(source);
|
|
break;
|
|
case GOSSIP_OPTION_BATTLEFIELD:
|
|
{
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
|
|
|
|
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
|
{
|
|
LOG_ERROR("server", "a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
GetSession()->SendBattleGroundList(guid, bgTypeId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ModifyMoney(-cost);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source)
|
|
{
|
|
uint32 textId = DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
if (!menuId)
|
|
return textId;
|
|
|
|
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
|
|
|
|
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
|
|
{
|
|
if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
|
|
textId = itr->second.TextID;
|
|
}
|
|
|
|
return textId;
|
|
}
|
|
|
|
uint32 Player::GetDefaultGossipMenuForSource(WorldObject* source)
|
|
{
|
|
switch (source->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
|
|
case TYPEID_GAMEOBJECT:
|
|
return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::ToggleInstantFlight()
|
|
{
|
|
m_isInstantFlightOn = !m_isInstantFlightOn;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareQuestMenu(uint64 guid)
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
QuestRelationBounds objectQIR;
|
|
|
|
// pets also can have quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* pGameObject = _map->GetGameObject(guid);
|
|
if (pGameObject)
|
|
{
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
|
|
objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
QuestMenu& qm = PlayerTalkClass->GetQuestMenu();
|
|
qm.ClearMenu();
|
|
|
|
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
QuestStatus status = GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_COMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
//else if (status == QUEST_STATUS_AVAILABLE)
|
|
// qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
|
|
{
|
|
uint32 quest_id = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!CanTakeQuest(quest, false))
|
|
continue;
|
|
|
|
if (quest->IsAutoComplete())
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
|
|
qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedQuest(uint64 guid)
|
|
{
|
|
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
|
|
if (questMenu.Empty())
|
|
return;
|
|
|
|
// single element case
|
|
if (questMenu.GetMenuItemCount() == 1)
|
|
{
|
|
QuestMenuItem const& qmi0 = questMenu.GetItem(0);
|
|
uint32 questId = qmi0.QuestId;
|
|
|
|
// Auto open -- maybe also should verify there is no greeting
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (qmi0.QuestIcon == 4)
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
|
|
// Send completable on repeatable and autoCompletable quest if player don't have quest
|
|
/// @todo verify if check for !quest->IsDaily() is really correct (possibly not)
|
|
else
|
|
{
|
|
Object* object = ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
|
|
if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
|
|
{
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
|
|
AddQuestAndCheckCompletion(quest, object);
|
|
|
|
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
|
|
else
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true);
|
|
}
|
|
}
|
|
}
|
|
// multiple entries
|
|
else
|
|
{
|
|
QEmote qe;
|
|
qe._Delay = 0;
|
|
qe._Emote = 0;
|
|
std::string title = "";
|
|
|
|
// need pet case for some quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
uint32 textid = GetGossipTextId(creature);
|
|
GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
|
|
if (!gossiptext)
|
|
{
|
|
qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
|
|
qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
|
|
title = "";
|
|
}
|
|
else
|
|
{
|
|
qe = gossiptext->Options[0].Emotes[0];
|
|
|
|
if (!gossiptext->Options[0].Text_0.empty())
|
|
{
|
|
title = gossiptext->Options[0].Text_0;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_0[0], loc_idx, title);
|
|
}
|
|
else
|
|
{
|
|
title = gossiptext->Options[0].Text_1;
|
|
|
|
int loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
|
|
ObjectMgr::GetLocaleString(nl->Text_1[0], loc_idx, title);
|
|
}
|
|
}
|
|
}
|
|
PlayerTalkClass->SendQuestGiverQuestList(qe, title, guid);
|
|
}
|
|
}
|
|
|
|
bool Player::IsActiveQuest(uint32 quest_id) const
|
|
{
|
|
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
|
|
}
|
|
|
|
Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest)
|
|
{
|
|
QuestRelationBounds objectQR;
|
|
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* pGameObject = _map->GetGameObject(guid);
|
|
if (pGameObject)
|
|
objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
|
|
else
|
|
return nullptr;
|
|
}
|
|
|
|
uint32 nextQuestID = quest->GetNextQuestInChain();
|
|
for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
|
|
{
|
|
if (itr->second == nextQuestID)
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanSeeStartQuest(Quest const* quest)
|
|
{
|
|
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
|
|
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
|
|
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
|
|
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
|
|
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
|
|
{
|
|
return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanTakeQuest(Quest const* quest, bool msg)
|
|
{
|
|
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
|
|
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
|
|
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
|
|
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
|
|
&& SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
|
|
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
|
|
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
|
|
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
|
|
&& SatisfyQuestConditions(quest, msg);
|
|
}
|
|
|
|
bool Player::CanAddQuest(Quest const* quest, bool msg)
|
|
{
|
|
if (!SatisfyQuestLog(msg))
|
|
return false;
|
|
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
|
|
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
|
|
if (msg2 == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
|
return true;
|
|
else if (msg2 != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg2, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return false;
|
|
|
|
// Xinef: take seasonals into account
|
|
if(!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
|
|
return false; // not allow re-complete quest
|
|
|
|
// auto complete quest
|
|
if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false))
|
|
return true;
|
|
|
|
QuestStatusData q_status;
|
|
if (q_savedStatus)
|
|
q_status = *q_savedStatus;
|
|
else
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr == m_QuestStatus.end())
|
|
return false;
|
|
|
|
q_status = itr->second;
|
|
}
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (qInfo->RequiredItemCount[i] != 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (qInfo->RequiredNpcOrGo[i] == 0)
|
|
continue;
|
|
|
|
if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
|
|
if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
|
|
return false;
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored)
|
|
return false;
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
|
|
return false;
|
|
|
|
if (qInfo->GetRewOrReqMoney() < 0)
|
|
{
|
|
if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
|
|
return false;
|
|
}
|
|
|
|
uint32 repFacId = qInfo->GetRepObjectiveFaction();
|
|
if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanCompleteRepeatableQuest(Quest const* quest)
|
|
{
|
|
// Solve problem that player don't have the quest and try complete it.
|
|
// if repeatable she must be able to complete event if player don't have it.
|
|
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
|
|
if (!CanTakeQuest(quest, false))
|
|
return false;
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
|
|
return false;
|
|
|
|
if (!CanRewardQuest(quest, false))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, bool msg)
|
|
{
|
|
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
|
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
|
return false;
|
|
|
|
// daily quest can't be rewarded (25 daily quest already completed)
|
|
if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
|
|
return false;
|
|
|
|
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
|
if (GetQuestRewardStatus(quest->GetQuestId()))
|
|
return false;
|
|
|
|
// prevent receive reward with quest items in bank
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
{
|
|
if (quest->RequiredItemCount[i] != 0 &&
|
|
GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
|
|
{
|
|
if (msg)
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// prevent receive reward with low money and GetRewOrReqMoney() < 0
|
|
if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
|
|
{
|
|
AddQuest(quest, questGiver);
|
|
|
|
if (CanCompleteQuest(quest->GetQuestId()))
|
|
CompleteQuest(quest->GetQuestId());
|
|
|
|
if (!questGiver)
|
|
return;
|
|
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
#ifdef ELUNA
|
|
sEluna->OnQuestAccept(this, questGiver->ToCreature(), quest);
|
|
#endif
|
|
sScriptMgr->OnQuestAccept(this, (questGiver->ToCreature()), quest);
|
|
questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
|
|
break;
|
|
case TYPEID_ITEM:
|
|
case TYPEID_CONTAINER:
|
|
{
|
|
Item* item = (Item*)questGiver;
|
|
sScriptMgr->OnQuestAccept(this, item, quest);
|
|
|
|
// destroy not required for quest finish quest starting item
|
|
bool destroyItem = true;
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
|
|
{
|
|
destroyItem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (destroyItem)
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
break;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
#ifdef ELUNA
|
|
sEluna->OnQuestAccept(this, questGiver->ToGameObject(), quest);
|
|
#endif
|
|
sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
|
|
questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, uint32 reward, bool msg)
|
|
{
|
|
// prevent receive reward with quest items in bank or for not completed quest
|
|
if (!CanRewardQuest(quest, msg))
|
|
return false;
|
|
|
|
ItemPosCountVec dest;
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (quest->RewardChoiceItemId[reward])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (quest->RewardItemId[i])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuest(Quest const* quest, Object* questGiver)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(0);
|
|
|
|
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
|
|
return;
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
// if not exist then created with set uState == NEW and rewarded=false
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
// check for repeatable quests status reset
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
questStatusData.Explored = false;
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.ItemCount[i] = 0;
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.CreatureOrGOCount[i] = 0;
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
|
|
questStatusData.PlayerCount = 0;
|
|
|
|
GiveQuestSourceItem(quest);
|
|
AdjustQuestReqItemCount(quest, questStatusData);
|
|
|
|
if (quest->GetRepObjectiveFaction())
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
if (quest->GetRepObjectiveFaction2())
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
|
|
uint32 qtime = 0;
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
uint32 timeAllowed = quest->GetTimeAllowed();
|
|
|
|
// shared timed quest
|
|
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
|
|
timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
|
|
|
|
AddTimedQuest(quest_id);
|
|
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
|
|
qtime = static_cast<uint32>(time(nullptr)) + timeAllowed;
|
|
}
|
|
else
|
|
questStatusData.Timer = 0;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = true;
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SetQuestSlot(log_slot, quest_id, qtime);
|
|
|
|
m_QuestStatusSave[quest_id] = true;
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
// check if Quest Tracker is enabled
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
|
|
{
|
|
// prepare Quest Tracker datas
|
|
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
stmt->setString(2, _HASH);
|
|
stmt->setString(3, _DATE);
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
// Xinef: area auras may change on quest accept!
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
}
|
|
|
|
void Player::CompleteQuest(uint32 quest_id)
|
|
{
|
|
if (!quest_id)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
|
|
|
auto log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
SetQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
}
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_TRACKING))
|
|
{
|
|
RewardQuest(qInfo, 0, this, false);
|
|
}
|
|
|
|
// Xinef: area auras may change on quest completion!
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_INVENTORY_AND_GOLD | ADDITIONAL_SAVING_QUEST_STATUS);
|
|
|
|
// check if Quest Tracker is enabled
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
|
|
{
|
|
// prepare Quest Tracker datas
|
|
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::IncompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
|
|
// Xinef: area auras may change on quest completion!
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
}
|
|
}
|
|
|
|
void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce)
|
|
{
|
|
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
|
|
//should work fine, cause far teleport will be executed in Player::Update()
|
|
SetMustDelayTeleport(true);
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
{
|
|
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
|
|
}
|
|
}
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
{
|
|
if (sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
{
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
|
|
}
|
|
}
|
|
|
|
RemoveTimedQuest(quest_id);
|
|
|
|
std::vector<std::pair<uint32, uint32> > problematicItems;
|
|
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
if (uint32 itemId = quest->RewardChoiceItemId[reward])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true);
|
|
SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
|
|
|
|
sScriptMgr->OnQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
|
|
}
|
|
else
|
|
problematicItems.push_back(std::pair<uint32, uint32>(itemId, quest->RewardChoiceItemCount[reward]));
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = quest->RewardItemId[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true);
|
|
SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
|
|
|
|
sScriptMgr->OnQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
|
|
}
|
|
else
|
|
problematicItems.push_back(std::pair<uint32, uint32>(itemId, quest->RewardItemIdCount[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Xinef: send items that couldn't be added properly by mail
|
|
if (!problematicItems.empty())
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */ );
|
|
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
|
|
|
|
for (std::vector<std::pair<uint32, uint32> >::const_iterator itr = problematicItems.begin(); itr != problematicItems.end(); ++itr)
|
|
{
|
|
if(Item* item = Item::CreateItem(itr->first, itr->second))
|
|
{
|
|
item->SaveToDB(trans);
|
|
draft.AddItem(item);
|
|
}
|
|
}
|
|
|
|
draft.SendMailTo(trans, MailReceiver(this, this->GetGUIDLow()), sender);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
RewardReputation(quest);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlot(log_slot, 0);
|
|
|
|
bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
|
|
|
|
// Not give XP in case already completed once repeatable quest
|
|
uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this) * GetQuestRate());
|
|
|
|
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
|
|
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
|
|
AddPct(XP, (*i)->GetAmount());
|
|
|
|
int32 moneyRew = 0;
|
|
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(this))
|
|
{
|
|
moneyRew = quest->GetRewMoneyMaxLevel();
|
|
}
|
|
else
|
|
{
|
|
GiveXP(XP, nullptr);
|
|
}
|
|
|
|
// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
|
|
if (quest->GetRewOrReqMoney())
|
|
moneyRew += quest->GetRewOrReqMoney();
|
|
|
|
if (moneyRew)
|
|
{
|
|
ModifyMoney(moneyRew);
|
|
|
|
if (moneyRew > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, uint32(moneyRew));
|
|
}
|
|
|
|
// honor reward
|
|
if (uint32 honor = quest->CalculateHonorGain(getLevel()))
|
|
RewardHonor(nullptr, 0, honor);
|
|
|
|
// title reward
|
|
if (quest->GetCharTitleId())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if (quest->GetBonusTalents())
|
|
{
|
|
m_questRewardTalentCount += quest->GetBonusTalents();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
if (quest->GetRewArenaPoints())
|
|
ModifyArenaPoints(quest->GetRewArenaPoints());
|
|
|
|
// Send reward mail
|
|
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
|
{
|
|
//- TODO: Poor design of mail system
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (quest->GetRewMailSenderEntry() != 0)
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
else
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
if (quest->IsDaily() || quest->IsDFQuest())
|
|
{
|
|
SetDailyQuestStatus(quest_id);
|
|
if (quest->IsDaily())
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id);
|
|
}
|
|
}
|
|
else if (quest->IsWeekly())
|
|
SetWeeklyQuestStatus(quest_id);
|
|
else if (quest->IsMonthly())
|
|
SetMonthlyQuestStatus(quest_id);
|
|
else if (quest->IsSeasonal())
|
|
SetSeasonalQuestStatus(quest_id);
|
|
|
|
RemoveActiveQuest(quest_id, false);
|
|
m_RewardedQuests.insert(quest_id);
|
|
m_RewardedQuestsSave[quest_id] = true;
|
|
|
|
if (announce)
|
|
SendQuestReward(quest, XP);
|
|
|
|
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
|
|
if (quest->GetRewSpellCast() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewSpellCast(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewSpellCast(), true);
|
|
}
|
|
else if (quest->GetRewSpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
|
|
if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
|
|
{
|
|
if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
|
|
creature->CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
else
|
|
CastSpell(this, quest->GetRewSpell(), true);
|
|
}
|
|
|
|
if (quest->GetZoneOrSort() > 0)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, quest->GetZoneOrSort());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, quest->GetQuestId());
|
|
|
|
// pussywizard: replaced partial save with full save
|
|
SaveToDB(false, false);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
//lets remove flag for delayed teleports
|
|
SetMustDelayTeleport(false);
|
|
|
|
// Xinef: area auras may change on quest completion!
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
|
|
sScriptMgr->OnPlayerCompleteQuest(this, quest);
|
|
}
|
|
|
|
void Player::FailQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
QuestStatus qStatus = GetQuestStatus(questId);
|
|
// xinef: if quest is marked as failed, dont do it again
|
|
if (qStatus != QUEST_STATUS_INCOMPLETE)
|
|
return;
|
|
|
|
SetQuestStatus(questId, QUEST_STATUS_FAILED);
|
|
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
SetQuestSlotTimer(log_slot, 1);
|
|
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
|
|
}
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
RemoveTimedQuest(questId);
|
|
q_status.Timer = 0;
|
|
|
|
SendQuestTimerFailed(questId);
|
|
}
|
|
else
|
|
SendQuestFailed(questId);
|
|
|
|
// Destroy quest items on quest failure.
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
|
|
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
|
|
}
|
|
}
|
|
|
|
void Player::AbandonQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
// It will Destroy quest items on quests abandons.
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
|
|
|
|
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
|
|
}
|
|
}
|
|
|
|
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 skill = qInfo->GetRequiredSkill();
|
|
|
|
// skip 0 case RequiredSkill
|
|
if (skill == 0)
|
|
return true;
|
|
|
|
// check skill value
|
|
if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (getLevel() < qInfo->GetMinLevel())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_LOW_LEVEL);
|
|
return false;
|
|
}
|
|
else if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLog(bool msg)
|
|
{
|
|
// exist free slot
|
|
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
|
|
return true;
|
|
|
|
if (msg)
|
|
{
|
|
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
|
|
#endif
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (qInfo->prevQuests.empty())
|
|
return true;
|
|
|
|
for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
|
|
{
|
|
uint32 prevId = abs(*iter);
|
|
|
|
Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
|
|
|
|
if (qPrevInfo)
|
|
{
|
|
// If any of the positive previous quests completed, return true
|
|
if (*iter > 0 && IsQuestRewarded(prevId) && (!qPrevInfo->IsSeasonal() || !SatisfyQuestSeasonal(qPrevInfo, false)))
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group completed and rewarded
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be completed and rewarded(reported)
|
|
|
|
Quest const* qExcludeInfo = sObjectMgr->GetQuestTemplate(exclude_Id);
|
|
if (!IsQuestRewarded(exclude_Id) || (qExcludeInfo->IsSeasonal() && SatisfyQuestSeasonal(qExcludeInfo, false)))
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// If any of the negative previous quests active, return true
|
|
if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (qPrevInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group active
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be active
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Has only positive prev. quests in non-rewarded state
|
|
// and negative prev. quests in non-active state
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqClass = qInfo->GetRequiredClasses();
|
|
|
|
if (reqClass == 0)
|
|
return true;
|
|
|
|
if ((reqClass & getClassMask()) == 0)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqraces = qInfo->GetAllowableRaces();
|
|
if (reqraces == 0)
|
|
return true;
|
|
if ((reqraces & getRaceMask()) == 0)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
|
if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
|
|
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
|
if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
|
|
// ReputationObjective2 does not seem to be an objective requirement but a requirement
|
|
// to be able to accept the quest
|
|
uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
|
|
if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ALREADY_ON);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
|
|
{
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
|
|
#endif
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_QUEST_ONLY_ONE_TIMED);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const
|
|
{
|
|
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
|
if (qInfo->GetExclusiveGroup() <= 0)
|
|
return true;
|
|
|
|
ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
|
|
|
|
for (; range.first != range.second; ++range.first)
|
|
{
|
|
uint32 exclude_Id = range.first->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == qInfo->GetQuestId())
|
|
continue;
|
|
|
|
// not allow have daily quest if daily quest from exclusive group already recently completed
|
|
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
|
|
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
|
|
return false;
|
|
}
|
|
|
|
// alternative quest already started or completed - but don't check rewarded states if both are repeatable
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && !Nquest->IsSeasonal() && IsQuestRewarded(exclude_Id))) // pussywizard: added !Nquest->IsSeasonal() because seasonal quests are considered rewarded only if finished this year, this is checked above in SatisfyQuestSeasonal
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 nextQuest = qInfo->GetNextQuestInChain();
|
|
if (!nextQuest)
|
|
return true;
|
|
|
|
// next quest in chain already started or completed
|
|
if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
|
|
// check for all quests further up the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest in chain
|
|
if (qInfo->prevChainQuests.empty())
|
|
return true;
|
|
|
|
for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
|
|
|
|
// If any of the previous quests in chain active, return false
|
|
if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
|
|
return false;
|
|
}
|
|
|
|
// check for all quests further down the chain
|
|
// only necessary if there are quest chains with more than one quest that can be skipped
|
|
//if (!SatisfyQuestPrevChain(prevId, msg))
|
|
// return false;
|
|
}
|
|
|
|
// No previous quest in chain active
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
|
|
return true;
|
|
|
|
if (qInfo->IsDFQuest())
|
|
{
|
|
if (!m_DFQuests.empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool have_slot = false;
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx);
|
|
if (qInfo->GetQuestId() == id)
|
|
return false;
|
|
|
|
if (!id)
|
|
have_slot = true;
|
|
}
|
|
|
|
if (!have_slot)
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(INVALIDREASON_DAILY_QUESTS_REMAINING);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
|
|
return true;
|
|
|
|
Player::SeasonalEventQuestMap::iterator itr = ((Player*)this)->m_seasonalquests.find(qInfo->GetEventIdForQuest());
|
|
|
|
if (itr == m_seasonalquests.end() || itr->second.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsMonthly() || m_monthlyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
|
|
}
|
|
|
|
bool Player::GiveQuestSourceItem(Quest const* quest)
|
|
{
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, srcitem, true);
|
|
SendNewItem(item, count, true, false);
|
|
return true;
|
|
}
|
|
// player already have max amount required item, just report success
|
|
else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
|
|
return true;
|
|
else
|
|
SendEquipError(msg, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (quest)
|
|
{
|
|
uint32 srcItemId = quest->GetSrcItemId();
|
|
ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
|
|
|
|
if (srcItemId > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
// exist two cases when destroy source quest item not possible:
|
|
// a) non un-equippable item (equipped non-empty bag, for example)
|
|
// b) when quest is started from an item and item also is needed in
|
|
// the end as RequiredItemId
|
|
InventoryResult res = CanUnequipItems(srcItemId, count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendEquipError(res, nullptr, nullptr, srcItemId);
|
|
return false;
|
|
}
|
|
|
|
bool destroyItem = true;
|
|
for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
|
|
if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
|
|
destroyItem = false;
|
|
|
|
if (destroyItem)
|
|
DestroyItemCount(srcItemId, count, true, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetQuestRewardStatus(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo)
|
|
{
|
|
if (qInfo->IsSeasonal())
|
|
return !SatisfyQuestSeasonal(qInfo, false);
|
|
|
|
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
|
|
if (!qInfo->IsRepeatable())
|
|
return IsQuestRewarded(quest_id);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
QuestStatus Player::GetQuestStatus(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
return itr->second.Status;
|
|
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (qInfo->IsSeasonal())
|
|
return SatisfyQuestSeasonal(qInfo, false) ? QUEST_STATUS_NONE : QUEST_STATUS_REWARDED;
|
|
|
|
if (!qInfo->IsRepeatable() && IsQuestRewarded(quest_id))
|
|
return QUEST_STATUS_REWARDED;
|
|
}
|
|
}
|
|
return QUEST_STATUS_NONE;
|
|
}
|
|
|
|
bool Player::CanShareQuest(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
// in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
|
|
if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
|
|
{
|
|
SendPushToPartyResponse(this, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/)
|
|
{
|
|
if (sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
m_QuestStatus[questId].Status = status;
|
|
m_QuestStatusSave[questId] = true;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
m_QuestStatus.erase(itr);
|
|
m_QuestStatusSave[questId] = false;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
|
|
// Xinef: area auras may change on quest remove!
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
}
|
|
|
|
void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
|
|
if (rewItr != m_RewardedQuests.end())
|
|
{
|
|
m_RewardedQuests.erase(rewItr);
|
|
m_RewardedQuestsSave[questId] = false;
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::SendQuestUpdate(uint32 questId)
|
|
{
|
|
uint32 zone = 0, area = 0;
|
|
// xinef: shittness fixup
|
|
uint32 oldSpellId = 0;
|
|
|
|
SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// xinef: spell was already casted, skip different areas with same spell
|
|
if (itr->second->spellId == oldSpellId)
|
|
continue;
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
|
|
if (!HasAura(itr->second->spellId))
|
|
{
|
|
CastSpell(this, itr->second->spellId, true);
|
|
oldSpellId = itr->second->spellId;
|
|
}
|
|
}
|
|
}
|
|
|
|
saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
|
|
|
|
// xinef: shittness fixup
|
|
uint32 skipSpellId = 0;
|
|
oldSpellId = 0;
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
if (!zone || !area)
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
// xinef: skip spell for which condition is already fulfilled
|
|
if (itr->second->spellId == skipSpellId)
|
|
continue;
|
|
skipSpellId = 0;
|
|
|
|
// xinef: spells are sorted, if no condition is fulfilled remove aura
|
|
if (oldSpellId && oldSpellId != itr->second->spellId)
|
|
{
|
|
RemoveAurasDueToSpell(oldSpellId);
|
|
oldSpellId = 0;
|
|
}
|
|
|
|
if (!itr->second->IsFitToRequirements(this, zone, area))
|
|
{
|
|
//RemoveAurasDueToSpell(itr->second->spellId);
|
|
oldSpellId = itr->second->spellId;
|
|
}
|
|
else
|
|
{
|
|
skipSpellId = itr->second->spellId;
|
|
oldSpellId = 0;
|
|
}
|
|
}
|
|
|
|
// xinef: check if we have something to remove yet
|
|
if (oldSpellId)
|
|
RemoveAurasDueToSpell(oldSpellId);
|
|
}
|
|
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
|
|
{
|
|
QuestRelationBounds qr;
|
|
QuestRelationBounds qir;
|
|
|
|
switch (questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
#ifdef ELUNA
|
|
sEluna->GetDialogStatus(this, questgiver->ToGameObject());
|
|
#endif
|
|
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
|
|
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
|
|
return questStatus;
|
|
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_UNIT:
|
|
{
|
|
#ifdef ELUNA
|
|
sEluna->GetDialogStatus(this, questgiver->ToCreature());
|
|
#endif
|
|
QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
|
|
if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
|
|
return questStatus;
|
|
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
// it's impossible, but check
|
|
//TC_LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
|
return DIALOG_STATUS_NONE;
|
|
}
|
|
|
|
QuestGiverStatus result = DIALOG_STATUS_NONE;
|
|
|
|
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if ((status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId)) ||
|
|
(quest->IsAutoComplete() && CanTakeQuest(quest, false)))
|
|
{
|
|
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_REWARD;
|
|
}
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
result2 = DIALOG_STATUS_INCOMPLETE;
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
|
|
{
|
|
QuestGiverStatus result2 = DIALOG_STATUS_NONE;
|
|
uint32 questId = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = GetQuestStatus(questId);
|
|
if (status == QUEST_STATUS_NONE)
|
|
{
|
|
if (CanSeeStartQuest(quest))
|
|
{
|
|
if (SatisfyQuestLevel(quest, false))
|
|
{
|
|
bool isLowLevel = (getLevel() > (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)));
|
|
|
|
if (quest->IsAutoComplete())
|
|
{
|
|
if (isLowLevel)
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_REWARD_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
}
|
|
else
|
|
{
|
|
if (quest->IsDaily())
|
|
{
|
|
if (isLowLevel)
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
|
}
|
|
else
|
|
{
|
|
if (isLowLevel)
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
else
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_UNAVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// not used in Trinity, but used in scripting code
|
|
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return 0;
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
if (qInfo->RequiredNpcOrGo[j] == entry)
|
|
return m_QuestStatus[quest_id].CreatureOrGOCount[j];
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData)
|
|
{
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
uint32 reqitemcount = quest->RequiredItemCount[i];
|
|
if (reqitemcount != 0)
|
|
{
|
|
uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
|
|
|
|
questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
|
|
m_QuestStatusSave[quest->GetQuestId()] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Player::FindQuestSlot(uint32 quest_id) const
|
|
{
|
|
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
if (GetQuestSlotQuestId(i) == quest_id)
|
|
return i;
|
|
|
|
return MAX_QUEST_LOG_SIZE;
|
|
}
|
|
|
|
void Player::AreaExploredOrEventHappens(uint32 questId)
|
|
{
|
|
if (questId)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
QuestStatusData* q_status = nullptr;
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
q_status = &m_QuestStatus[questId];
|
|
|
|
// xinef: added failed check
|
|
if (!q_status->Explored && q_status->Status != QUEST_STATUS_FAILED)
|
|
{
|
|
q_status->Explored = true;
|
|
m_QuestStatusSave[questId] = true;
|
|
|
|
// xinef: if we cannot complete quest send exploration succeded
|
|
if (!CanCompleteQuest(questId, q_status))
|
|
SendQuestComplete(questId);
|
|
}
|
|
}
|
|
if (CanCompleteQuest(questId, q_status))
|
|
CompleteQuest(questId);
|
|
else
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
}
|
|
}
|
|
|
|
//not used in Trinityd, function for external script library
|
|
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
|
|
// for any leave or dead (with not released body) group member at appropriate distance
|
|
if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
|
|
player->AreaExploredOrEventHappens(questId);
|
|
}
|
|
}
|
|
else
|
|
AreaExploredOrEventHappens(questId);
|
|
}
|
|
|
|
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status != QUEST_STATUS_INCOMPLETE)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->RequiredItemId[j];
|
|
if (reqitem == entry)
|
|
{
|
|
uint32 reqitemcount = qInfo->RequiredItemCount[j];
|
|
uint16 curitemcount = q_status.ItemCount[j];
|
|
if (curitemcount < reqitemcount)
|
|
{
|
|
q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
|
|
m_QuestStatusSave[questid] = true;
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
else
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_INVENTORY_AND_GOLD | ADDITIONAL_SAVING_QUEST_STATUS);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqitem = qInfo->RequiredItemId[j];
|
|
if (reqitem == entry)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
uint32 reqitemcount = qInfo->RequiredItemCount[j];
|
|
uint16 curitemcount = q_status.ItemCount[j];
|
|
|
|
if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
|
|
curitemcount = GetItemCount(entry, false);
|
|
|
|
uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
|
|
newItemCount = std::min<uint16>(newItemCount, reqitemcount);
|
|
if (newItemCount != q_status.ItemCount[j])
|
|
{
|
|
q_status.ItemCount[j] = newItemCount;
|
|
m_QuestStatusSave[questid] = true;
|
|
IncompleteQuest(questid);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
UpdateForQuestWorldObjects();
|
|
}
|
|
|
|
void Player::KilledMonster(CreatureTemplate const* cInfo, uint64 guid)
|
|
{
|
|
ASSERT(cInfo);
|
|
|
|
if (cInfo->Entry)
|
|
KilledMonsterCredit(cInfo->Entry, guid);
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
if (cInfo->KillCredit[i])
|
|
KilledMonsterCredit(cInfo->KillCredit[i], 0);
|
|
}
|
|
|
|
void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
|
|
{
|
|
uint16 addkillcount = 1;
|
|
uint32 real_entry = entry;
|
|
if (guid)
|
|
{
|
|
Creature* killed = GetMap()->GetCreature(guid);
|
|
if (killed && killed->GetEntry())
|
|
real_entry = killed->GetEntry();
|
|
}
|
|
|
|
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : nullptr);
|
|
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
// xinef: or is pvp quest, and player in BG/BF group
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()) ||
|
|
(qInfo->IsPVPQuest() && (GetGroup()->isBFGroup() || GetGroup()->isBGGroup()))))
|
|
{
|
|
if (!sScriptMgr->PassedQuestKilledMonsterCredit(this, qInfo, entry, real_entry, guid))
|
|
continue;
|
|
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip GO activate objective or none
|
|
if (qInfo->RequiredNpcOrGo[j] <= 0)
|
|
continue;
|
|
|
|
uint32 reqkill = qInfo->RequiredNpcOrGo[j];
|
|
|
|
if (reqkill == real_entry)
|
|
{
|
|
uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curkillcount = q_status.CreatureOrGOCount[j];
|
|
if (curkillcount < reqkillcount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
|
|
|
|
m_QuestStatusSave[questid] = true;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
else
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KilledPlayerCredit()
|
|
{
|
|
uint16 addkillcount = 1;
|
|
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
// just if !ingroup || !noraidgroup || raidgroup
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
|
|
{
|
|
// Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
|
|
{
|
|
uint32 reqkill = qInfo->GetPlayersSlain();
|
|
uint16 curkill = q_status.PlayerCount;
|
|
|
|
if (curkill < reqkill)
|
|
{
|
|
q_status.PlayerCount = curkill + addkillcount;
|
|
|
|
m_QuestStatusSave[questid] = true;
|
|
|
|
SendQuestUpdateAddPlayer(qInfo, curkill, addkillcount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillCreditGO(uint32 entry, uint64 guid)
|
|
{
|
|
uint16 addCastCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 reqTarget = 0;
|
|
|
|
// GO activate objective
|
|
if (qInfo->RequiredNpcOrGo[j] < 0)
|
|
// checked at quest_template loading
|
|
reqTarget = - qInfo->RequiredNpcOrGo[j];
|
|
|
|
// other not this creature/GO related objectives
|
|
if (reqTarget != entry)
|
|
continue;
|
|
|
|
uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curCastCount = q_status.CreatureOrGOCount[j];
|
|
if (curCastCount < reqCastCount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
|
|
|
|
m_QuestStatusSave[questid] = true;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
|
|
}
|
|
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
else
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::TalkedToCreature(uint32 entry, uint64 guid)
|
|
{
|
|
uint16 addTalkCount = 1;
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qInfo)
|
|
continue;
|
|
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO))
|
|
{
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
// skip Gameobject objectives
|
|
if (qInfo->RequiredNpcOrGo[j] < 0)
|
|
continue;
|
|
|
|
uint32 reqTarget = 0;
|
|
|
|
if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
|
|
// checked at quest_template loading
|
|
reqTarget = qInfo->RequiredNpcOrGo[j];
|
|
else
|
|
continue;
|
|
|
|
if (reqTarget == entry)
|
|
{
|
|
uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
|
|
uint16 curTalkCount = q_status.CreatureOrGOCount[j];
|
|
if (curTalkCount < reqTalkCount)
|
|
{
|
|
q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
|
|
|
|
m_QuestStatusSave[questid] = true;
|
|
|
|
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
|
|
}
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
else
|
|
AdditionalSavingAddMask(ADDITIONAL_SAVING_QUEST_STATUS);
|
|
|
|
// same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::MoneyChanged(uint32 count)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (!questid)
|
|
continue;
|
|
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (qInfo && qInfo->GetRewOrReqMoney() < 0)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (int32(count) >= -qInfo->GetRewOrReqMoney())
|
|
{
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (int32(count) < -qInfo->GetRewOrReqMoney())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged(FactionEntry const* factionEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
if (uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
|
|
{
|
|
if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ReputationChanged2(FactionEntry const* factionEntry)
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
if (uint32 questid = GetQuestSlotQuestId(i))
|
|
{
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
|
|
{
|
|
if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questid];
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
|
|
if (CanCompleteQuest(questid))
|
|
CompleteQuest(questid);
|
|
}
|
|
else if (q_status.Status == QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
|
|
IncompleteQuest(questid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasQuestForItem(uint32 itemid, uint32 excludeQuestId /* 0 */, bool turnIn /* false */) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0 || questid == excludeQuestId)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& q_status = qs_itr->second;
|
|
|
|
if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
|
|
{
|
|
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qinfo)
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
continue;
|
|
|
|
// There should be no mixed ReqItem/ReqSource drop
|
|
// This part for ReqItem drop
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if ((itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j]) || (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j]))
|
|
return true;
|
|
}
|
|
// This part - for ReqSource
|
|
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
|
|
{
|
|
// examined item is a source item
|
|
if (qinfo->ItemDrop[j] == itemid)
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
|
|
uint32 ownedCount = GetItemCount(itemid, true);
|
|
// 'unique' item
|
|
if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
|
|
return true;
|
|
|
|
// allows custom amount drop when not 0
|
|
if (qinfo->ItemDropQuantity[j])
|
|
{
|
|
if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
|
|
return true;
|
|
}
|
|
else if (ownedCount < pProto->GetMaxStackSize())
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SendQuestComplete(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
|
|
data << uint32(quest_id);
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestReward(Quest const* quest, uint32 XP)
|
|
{
|
|
uint32 questid = quest->GetQuestId();
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
|
|
#endif
|
|
sGameEventMgr->HandleQuestComplete(questid);
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
|
|
data << uint32(questid);
|
|
|
|
if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
data << uint32(XP);
|
|
data << uint32(quest->GetRewOrReqMoney());
|
|
}
|
|
else
|
|
{
|
|
data << uint32(0);
|
|
data << uint32(quest->GetRewOrReqMoney() + quest->GetRewMoneyMaxLevel());
|
|
}
|
|
|
|
data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
|
|
data << uint32(quest->GetBonusTalents()); // bonus talents
|
|
data << uint32(quest->GetRewArenaPoints());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_FAILED, 4 + 4);
|
|
data << uint32(questId);
|
|
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestTimerFailed(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4);
|
|
data << uint32(quest_id);
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SendCanTakeQuestResponse(uint32 msg) const
|
|
{
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
|
|
data << uint32(msg);
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
|
|
#endif
|
|
}
|
|
|
|
void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
|
|
{
|
|
if (pReceiver)
|
|
{
|
|
//load locale from db
|
|
std::string strTitle = quest->GetTitle();
|
|
|
|
int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
|
|
|
|
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
|
|
data << uint32(quest->GetQuestId());
|
|
data << quest->GetTitle();
|
|
data << uint64(GetGUID());
|
|
pReceiver->GetSession()->SendPacket(&data);
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SendPushToPartyResponse(Player const* player, uint8 msg) const
|
|
{
|
|
if (player)
|
|
{
|
|
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
|
|
data << uint64(player->GetGUID());
|
|
data << uint8(msg); // valid values: 0-8
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
|
|
{
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
|
|
#endif
|
|
//data << quest->RequiredItemId[item_idx];
|
|
//data << count;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
|
|
{
|
|
ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
|
|
|
|
int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
|
|
if (entry < 0)
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
entry = (-entry) | 0x80000000;
|
|
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4 * 4 + 8));
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
|
|
#endif
|
|
data << uint32(quest->GetQuestId());
|
|
data << uint32(entry);
|
|
data << uint32(old_count + add_count);
|
|
data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
|
|
data << uint64(guid);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count)
|
|
{
|
|
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
|
|
|
|
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3 * 4));
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
|
|
#endif
|
|
data << uint32(quest->GetQuestId());
|
|
data << uint32(old_count + add_count);
|
|
data << uint32(quest->GetPlayersSlain());
|
|
GetSession()->SendPacket(&data);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest->GetQuestId());
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT, GetQuestSlotCounter(log_slot, QUEST_PVP_KILL_SLOT) + add_count);
|
|
}
|
|
|
|
bool Player::HasPvPForcingQuest() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(i);
|
|
if (questId == 0)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::Initialize(uint32 guid)
|
|
{
|
|
Object::_Create(guid, 0, HIGHGUID_PLAYER);
|
|
}
|
|
|
|
void Player::_LoadDeclinedNames(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
delete m_declinedname;
|
|
m_declinedname = new DeclinedName;
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
m_declinedname->name[i] = (*result)[i].GetString();
|
|
}
|
|
|
|
void Player::_LoadArenaTeamInfo()
|
|
{
|
|
memset((void*)&m_uint32Values[PLAYER_FIELD_ARENA_TEAM_INFO_1_1], 0, sizeof(uint32) * MAX_ARENA_SLOT * ARENA_TEAM_END);
|
|
|
|
for (auto const& itr : ArenaTeam::ArenaSlotByType)
|
|
if (uint32 arenaTeamId = Player::GetArenaTeamIdFromStorage(GetGUIDLow(), itr.second))
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!arenaTeam) // some shit, should be assert, but just ignore
|
|
continue;
|
|
ArenaTeamMember const* member = arenaTeam->GetMember(GetGUID());
|
|
if (!member) // some shit, should be assert, but just ignore
|
|
continue;
|
|
|
|
uint8 slot = itr.second;
|
|
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, arenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, arenaTeam->GetType());
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_GAMES_WEEK, member->WeekGames);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_GAMES_SEASON, member->SeasonGames);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_WINS_SEASON, member->SeasonWins);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, member->PersonalRating);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadEquipmentSets(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
|
|
if (!result)
|
|
return;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
EquipmentSet eqSet;
|
|
|
|
eqSet.Guid = fields[0].GetUInt64();
|
|
uint8 index = fields[1].GetUInt8();
|
|
eqSet.Name = fields[2].GetString();
|
|
eqSet.IconName = fields[3].GetString();
|
|
eqSet.IgnoreMask = fields[4].GetUInt32();
|
|
eqSet.state = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
eqSet.Items[i] = fields[5 + i].GetUInt32();
|
|
|
|
m_EquipmentSets[index] = eqSet;
|
|
|
|
++count;
|
|
|
|
if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
break;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadEntryPointData(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
Field* fields = result->Fetch();
|
|
m_entryPointData.joinPos = WorldLocation(fields[4].GetUInt32(), // Map
|
|
fields[0].GetFloat(), // X
|
|
fields[1].GetFloat(), // Y
|
|
fields[2].GetFloat(), // Z
|
|
fields[3].GetFloat()); // Orientation
|
|
|
|
std::string taxi = fields[5].GetString();
|
|
if (!taxi.empty())
|
|
{
|
|
Tokenizer tokens(taxi, ' ');
|
|
for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter)
|
|
{
|
|
uint32 node = uint32(atol(*iter));
|
|
m_entryPointData.taxiPath.push_back(node);
|
|
}
|
|
|
|
// Check integrity
|
|
if (m_entryPointData.taxiPath.size() < 3)
|
|
m_entryPointData.ClearTaxiPath();
|
|
}
|
|
|
|
m_entryPointData.mountSpell = fields[6].GetUInt32();
|
|
}
|
|
|
|
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
|
|
stmt->setUInt32(0, GUID_LOPART(guid));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return false;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
x = fields[0].GetFloat();
|
|
y = fields[1].GetFloat();
|
|
z = fields[2].GetFloat();
|
|
o = fields[3].GetFloat();
|
|
mapid = fields[4].GetUInt16();
|
|
in_flight = !fields[5].GetString().empty();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
|
|
{
|
|
loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
|
|
m_homebindMapId = loc.GetMapId();
|
|
m_homebindAreaId = areaId;
|
|
|
|
// update sql homebind
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
|
|
stmt->setUInt16(0, m_homebindMapId);
|
|
stmt->setUInt16(1, m_homebindAreaId);
|
|
stmt->setFloat (2, m_homebindX);
|
|
stmt->setFloat (3, m_homebindY);
|
|
stmt->setFloat (4, m_homebindZ);
|
|
stmt->setUInt32(5, GetGUIDLow());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
if (index >= data.size())
|
|
return 0;
|
|
|
|
return (uint32)atoi(data[index]);
|
|
}
|
|
|
|
float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index)
|
|
{
|
|
float result;
|
|
uint32 temp = Player::GetUInt32ValueFromArray(data, index);
|
|
memcpy(&result, &temp, sizeof(result));
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::isBeingLoaded() const
|
|
{
|
|
return GetSession()->PlayerLoading();
|
|
}
|
|
|
|
bool Player::LoadFromDB(uint32 guid, SQLQueryHolder* holder)
|
|
{
|
|
//// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
|
|
// 17 18 19 20 21 22 23 24 25 26 27 28 29
|
|
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
|
|
// 30 31 32 33 34 35 36 37 38 39 40 41 42 43
|
|
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
|
|
// 44 45 46 47 48 49 50 51 52 53 54
|
|
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
|
|
// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
|
|
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
|
|
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
|
|
|
|
if (!result)
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
|
|
return false;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 dbAccountId = fields[1].GetUInt32();
|
|
|
|
// check if the character's account in the db and the logged in account match.
|
|
// player should be able to load/delete character only with correct account!
|
|
if (dbAccountId != GetSession()->GetAccountId())
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
|
|
return false;
|
|
}
|
|
|
|
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) is banned, can't load.", guid);
|
|
return false;
|
|
}
|
|
|
|
Object::_Create(guid, 0, HIGHGUID_PLAYER);
|
|
|
|
m_name = fields[2].GetString();
|
|
|
|
// check name limitations
|
|
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
|
|
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name)))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
|
|
stmt->setUInt32(1, guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
return false;
|
|
}
|
|
|
|
// overwrite possible wrong/corrupted guid
|
|
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
|
|
|
|
uint8 Gender = fields[5].GetUInt8();
|
|
if (!IsValidGender(Gender))
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) has wrong gender (%u), can't be loaded.", guid, Gender);
|
|
return false;
|
|
}
|
|
|
|
// overwrite some data fields
|
|
uint32 bytes0 = 0;
|
|
bytes0 |= fields[3].GetUInt8(); // race
|
|
bytes0 |= fields[4].GetUInt8() << 8; // class
|
|
bytes0 |= Gender << 16; // gender
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
|
|
|
|
m_realRace = fields[3].GetUInt8(); // set real race
|
|
m_race = fields[3].GetUInt8(); // set real race
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
|
|
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
|
|
|
|
_LoadIntoDataField(fields[66].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
|
|
_LoadIntoDataField(fields[69].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2);
|
|
|
|
SetObjectScale(1.0f);
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
|
|
|
|
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
|
|
m_achievementMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));
|
|
|
|
uint32 money = fields[8].GetUInt32();
|
|
if (money > MAX_MONEY_AMOUNT)
|
|
money = MAX_MONEY_AMOUNT;
|
|
SetMoney(money);
|
|
|
|
SetByteValue(PLAYER_BYTES, 0, fields[9].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES, 1, fields[10].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES, 2, fields[11].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES, 3, fields[12].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_2, 0, fields[13].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_2, 2, fields[14].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_2, 3, fields[15].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8());
|
|
SetByteValue(PLAYER_BYTES_3, 1, fields[54].GetUInt8());
|
|
SetUInt32Value(PLAYER_FLAGS, fields[16].GetUInt32());
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].GetUInt32());
|
|
|
|
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].GetUInt64());
|
|
|
|
SetUInt32Value(PLAYER_AMMO_ID, fields[68].GetUInt32());
|
|
|
|
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
|
|
SetByteValue(PLAYER_FIELD_BYTES, 2, fields[70].GetUInt8());
|
|
|
|
InitDisplayIds();
|
|
|
|
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
|
|
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
|
|
delete m_items[slot];
|
|
m_items[slot] = nullptr;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Load Basic value of player %s is: ", m_name.c_str());
|
|
#endif
|
|
outDebugValues();
|
|
|
|
//Need to call it to initialize m_team (m_team can be calculated from race)
|
|
//Other way is to saves m_team into characters table.
|
|
setFactionForRace(getRace(true));
|
|
|
|
// pussywizard: create empty instance bind containers if necessary
|
|
sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(guid);
|
|
|
|
// load home bind and check in same time class/race pair, it used later for restore broken positions
|
|
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
|
|
return false;
|
|
|
|
InitPrimaryProfessions(); // to max set before any spell loaded
|
|
|
|
// init saved position, and fix it later if problematic
|
|
uint32 transLowGUID = fields[35].GetUInt32();
|
|
Relocate(fields[17].GetFloat(), fields[18].GetFloat(), fields[19].GetFloat(), fields[21].GetFloat());
|
|
uint32 mapId = fields[20].GetUInt16();
|
|
uint32 instanceId = fields[63].GetUInt32();
|
|
|
|
uint32 dungeonDiff = fields[43].GetUInt8() & 0x0F;
|
|
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
|
|
dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
|
|
uint32 raidDiff = (fields[43].GetUInt8() >> 4) & 0x0F;
|
|
if (raidDiff >= MAX_RAID_DIFFICULTY)
|
|
raidDiff = RAID_DIFFICULTY_10MAN_NORMAL;
|
|
SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
|
|
SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
|
|
|
|
std::string taxi_nodes = fields[42].GetString();
|
|
|
|
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
|
|
|
|
_LoadGroup();
|
|
|
|
_LoadArenaTeamInfo();
|
|
|
|
SetArenaPoints(fields[44].GetUInt32());
|
|
|
|
SetHonorPoints(fields[45].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].GetUInt32());
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].GetUInt32());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].GetUInt16());
|
|
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].GetUInt16());
|
|
|
|
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
|
|
_LoadEntryPointData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT));
|
|
|
|
GetSession()->SetPlayer(this);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
|
|
// pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
|
|
if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
|
|
{
|
|
bool fixed = false;
|
|
if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
|
|
{
|
|
instanceId = destInstId;
|
|
if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
|
|
{
|
|
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
|
|
fixed = true;
|
|
}
|
|
}
|
|
if (!fixed)
|
|
{
|
|
RelocateToHomebind();
|
|
mapEntry = sMapStore.LookupEntry(mapId);
|
|
}
|
|
}
|
|
|
|
if (!mapEntry || !IsPositionValid())
|
|
{
|
|
LOG_ERROR("server", "Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
}
|
|
// Player was saved in Arena or Bg
|
|
else if (mapEntry->IsBattlegroundOrArena())
|
|
{
|
|
// xinef: resurrect player, cant log in dead without corpse
|
|
{
|
|
if (HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
if (!IsAlive())
|
|
ResurrectPlayer(1.0f);
|
|
}
|
|
|
|
const WorldLocation& _loc = GetEntryPoint();
|
|
mapId = _loc.GetMapId();
|
|
instanceId = 0;
|
|
|
|
if (mapId == MAPID_INVALID)
|
|
{
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
{
|
|
Relocate(&_loc);
|
|
|
|
// xinef: restore taxi flight from entry point data
|
|
if (m_entryPointData.HasTaxiPath())
|
|
{
|
|
for (size_t i = 0; i < m_entryPointData.taxiPath.size() - 1; ++i)
|
|
m_taxi.AddTaxiDestination(m_entryPointData.taxiPath[i]);
|
|
m_taxi.SetTaxiSegment(m_entryPointData.taxiPath[m_entryPointData.taxiPath.size() - 1]);
|
|
|
|
m_entryPointData.ClearTaxiPath();
|
|
}
|
|
}
|
|
}
|
|
// currently we do not support transport in bg
|
|
else if (transLowGUID)
|
|
{
|
|
uint64 transGUID = MAKE_NEW_GUID(transLowGUID, 0, HIGHGUID_MO_TRANSPORT);
|
|
GameObject* transGO = HashMapHolder<GameObject>::Find(transGUID);
|
|
if (!transGO) // pussywizard: if not MotionTransport, look for StaticTransport
|
|
{
|
|
transGUID = MAKE_NEW_GUID(transLowGUID, 0, HIGHGUID_TRANSPORT);
|
|
transGO = HashMapHolder<GameObject>::Find(transGUID);
|
|
}
|
|
if (transGO)
|
|
if (transGO->IsInWorld() && transGO->FindMap()) // pussywizard: must be on map, for one world tick transport is not in map and has old GetMapId(), player would be added to old map and to the transport, multithreading crashfix
|
|
m_transport = transGO->ToTransport();
|
|
|
|
if (m_transport)
|
|
{
|
|
float x = fields[31].GetFloat(), y = fields[32].GetFloat(), z = fields[33].GetFloat(), o = fields[34].GetFloat();
|
|
m_movementInfo.transport.guid = transGUID;
|
|
m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
m_transport->CalculatePassengerPosition(x, y, z, &o);
|
|
|
|
if (!acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
|
|
{
|
|
m_transport = nullptr;
|
|
m_movementInfo.transport.Reset();
|
|
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
{
|
|
Relocate(x, y, z, o);
|
|
mapId = m_transport->GetMapId();
|
|
m_transport->AddPassenger(this);
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool fixed = false;
|
|
if (mapEntry->Instanceable())
|
|
if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
|
|
{
|
|
fixed = true;
|
|
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
|
|
}
|
|
if (!fixed)
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
// currently we do not support taxi in instance
|
|
else if (!taxi_nodes.empty())
|
|
{
|
|
instanceId = 0;
|
|
if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
|
|
{
|
|
// xinef: could no load valid data for taxi, relocate to homebind and clear
|
|
m_taxi.ClearTaxiDestinations();
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
|
|
// Map could be changed before
|
|
mapEntry = sMapStore.LookupEntry(mapId);
|
|
// client without expansion support
|
|
if (mapEntry)
|
|
{
|
|
if (GetSession()->Expansion() < mapEntry->Expansion())
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
|
|
#endif
|
|
RelocateToHomebind();
|
|
}
|
|
|
|
// check whether player was unbound or is bound to another instance
|
|
if (instanceId)
|
|
{
|
|
InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(GetGUIDLow(), mapId, GetDifficulty(mapEntry->IsRaid()));
|
|
if (!save || save->GetInstanceId() != instanceId)
|
|
instanceId = 0;
|
|
}
|
|
}
|
|
|
|
// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
|
|
if ((instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !mapEntry->IsBattlegroundOrArena()) || (!instanceId && mapEntry->IsDungeon()))
|
|
{
|
|
AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
|
|
if (at)
|
|
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
|
|
else
|
|
RelocateToHomebind();
|
|
}
|
|
|
|
// NOW player must have valid map
|
|
// load the player's map here if it's not already loaded
|
|
Map* map = sMapMgr->CreateMap(mapId, this);
|
|
|
|
if (!map)
|
|
{
|
|
instanceId = 0;
|
|
AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(mapId);
|
|
if (at)
|
|
{
|
|
LOG_ERROR("server", "Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
|
|
mapId = at->target_mapId;
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
}
|
|
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
if (!map)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
mapId = info->mapId;
|
|
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
|
|
LOG_ERROR("server", "Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
if (!map)
|
|
{
|
|
LOG_ERROR("server", "Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetMap(map);
|
|
StoreRaidMapDifficulty();
|
|
|
|
SaveRecallPosition();
|
|
|
|
time_t now = time(nullptr);
|
|
time_t logoutTime = time_t(fields[27].GetUInt32());
|
|
|
|
// since last logout (in seconds)
|
|
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
|
|
|
|
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
|
|
// this must help in case next save after mass player load after server startup
|
|
m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
|
|
|
|
// set value, including drunk invisibility detection
|
|
// calculate sobering. after 15 minutes logged out, the player will be sober again
|
|
uint8 newDrunkValue = 0;
|
|
if (time_diff < uint32(GetDrunkValue()) * 9)
|
|
newDrunkValue = GetDrunkValue() - time_diff / 9;
|
|
|
|
SetDrunkValue(newDrunkValue);
|
|
|
|
m_cinematic = fields[23].GetUInt8();
|
|
m_Played_time[PLAYED_TIME_TOTAL] = fields[24].GetUInt32();
|
|
m_Played_time[PLAYED_TIME_LEVEL] = fields[25].GetUInt32();
|
|
|
|
m_resetTalentsCost = fields[29].GetUInt32();
|
|
m_resetTalentsTime = time_t(fields[30].GetUInt32());
|
|
|
|
m_taxi.LoadTaxiMask(fields[22].GetCString()); // must be before InitTaxiNodesForLevel
|
|
|
|
uint32 extraflags = fields[36].GetUInt16();
|
|
|
|
m_stableSlots = fields[37].GetUInt8();
|
|
if (m_stableSlots > MAX_PET_STABLES)
|
|
{
|
|
LOG_ERROR("server", "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
|
|
m_stableSlots = MAX_PET_STABLES;
|
|
}
|
|
|
|
m_atLoginFlags = fields[38].GetUInt16();
|
|
|
|
if (HasAtLoginFlag(AT_LOGIN_RENAME))
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) tried to login while forced to rename, can't load.'", GetGUIDLow());
|
|
return false;
|
|
}
|
|
|
|
// Honor system
|
|
// Update Honor kills data
|
|
m_lastHonorUpdateTime = logoutTime;
|
|
UpdateHonorFields();
|
|
|
|
m_deathExpireTime = time_t(fields[41].GetUInt32());
|
|
|
|
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
|
|
|
|
// clear channel spell data (if saved at channel spell casting)
|
|
SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
|
|
SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
|
|
|
|
// clear charm/summon related fields
|
|
SetOwnerGUID(0);
|
|
SetUInt64Value(UNIT_FIELD_CHARMEDBY, 0);
|
|
SetUInt64Value(UNIT_FIELD_CHARM, 0);
|
|
SetUInt64Value(UNIT_FIELD_SUMMON, 0);
|
|
SetUInt64Value(PLAYER_FARSIGHT, 0);
|
|
SetCreatorGUID(0);
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
|
|
|
|
// reset some aura modifiers before aura apply
|
|
SetUInt32Value(PLAYER_TRACK_CREATURES, 0);
|
|
SetUInt32Value(PLAYER_TRACK_RESOURCES, 0);
|
|
|
|
// make sure the unit is considered not in duel for proper loading
|
|
SetUInt64Value(PLAYER_DUEL_ARBITER, 0);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
// reset stats before loading any modifiers
|
|
InitStatsForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitRunes();
|
|
|
|
sScriptMgr->OnPlayerLoadFromDB(this);
|
|
|
|
// make sure the unit is considered out of combat for proper loading
|
|
ClearInCombat();
|
|
|
|
// rest bonus can only be calculated after InitStatsForLevel()
|
|
_restBonus = fields[26].GetFloat();
|
|
|
|
if (time_diff > 0)
|
|
{
|
|
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
|
float bubble0 = 0.031f;
|
|
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
|
float bubble1 = 0.125f;
|
|
float bubble = fields[28].GetUInt8() > 0
|
|
? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
|
|
: bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
|
|
|
|
SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000)*bubble);
|
|
}
|
|
|
|
// load skills after InitStatsForLevel because it triggering aura apply also
|
|
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
|
|
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
|
|
//mails are loaded only when needed ;-) - when player in game click on mailbox.
|
|
//_LoadMail();
|
|
|
|
m_specsCount = fields[64].GetUInt8();
|
|
m_activeSpec = fields[65].GetUInt8();
|
|
|
|
learnDefaultSpells(); // pussywizard: move before loading spells and talents
|
|
_LoadSpells(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
|
|
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
|
|
|
|
_LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
|
|
_LoadGlyphAuras();
|
|
_LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
|
|
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
|
|
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
|
{
|
|
m_deathState = DEAD;
|
|
AddUnitState(UNIT_STATE_ISOLATED);
|
|
}
|
|
|
|
// pussywizard: remove auras that are removed at map change (after _LoadAuras)
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
|
|
|
|
// after spell load, learn rewarded spell if need also
|
|
_LoadQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
|
|
_LoadQuestStatusRewarded(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW));
|
|
_LoadDailyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS));
|
|
_LoadWeeklyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS));
|
|
_LoadSeasonalQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS));
|
|
_LoadMonthlyQuestStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
|
|
_LoadRandomBGStatus(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
|
|
|
|
// after spell and quest load
|
|
InitTalentForLevel();
|
|
|
|
// must be before inventory (some items required reputation check)
|
|
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
|
|
|
|
// xinef: load mails before inventory, so problematic items can be added to already loaded mails
|
|
// unread mails and next delivery time, actual mails not loaded
|
|
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
|
|
|
|
_LoadInventory(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
|
|
|
|
// update items with duration and realtime
|
|
UpdateItemDuration(time_diff, true);
|
|
|
|
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
|
|
|
|
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUIDLow());
|
|
|
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
|
uint32 curTitle = fields[51].GetUInt32();
|
|
if (curTitle && !HasTitle(curTitle))
|
|
curTitle = 0;
|
|
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
|
|
|
|
// has to be called after last Relocate() in Player::LoadFromDB
|
|
SetFallInformation(time(nullptr), GetPositionZ());
|
|
|
|
_LoadSpellCooldowns(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
|
|
|
|
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
|
|
// Do now before stats re-calculation cleanup for ghost state unexpected auras
|
|
if (!IsAlive())
|
|
RemoveAllAurasOnDeath();
|
|
else
|
|
RemoveAllAurasRequiringDeadTarget();
|
|
|
|
//apply all stat bonuses from items and auras
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
// restore remembered power/health values (but not more max values)
|
|
uint32 savedHealth = fields[55].GetUInt32();
|
|
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
|
|
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
uint32 savedPower = fields[56 + i].GetUInt32();
|
|
SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "The value of player %s after load item and aura is: ", m_name.c_str());
|
|
#endif
|
|
outDebugValues();
|
|
|
|
// GM state
|
|
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
|
|
{
|
|
default:
|
|
case 0:
|
|
break; // disable
|
|
case 1:
|
|
SetGameMaster(true);
|
|
break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_ON)
|
|
SetGameMaster(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
|
|
{
|
|
default:
|
|
case 0:
|
|
SetGMVisible(false);
|
|
break; // invisible
|
|
case 1:
|
|
break; // visible
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
|
|
SetGMVisible(false);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
|
|
{
|
|
default:
|
|
case 0:
|
|
break; // disable
|
|
case 1:
|
|
SetGMChat(true);
|
|
break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_CHAT)
|
|
SetGMChat(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
|
|
{
|
|
default:
|
|
case 0:
|
|
break; // disable
|
|
case 1:
|
|
SetAcceptWhispers(true);
|
|
break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
|
|
SetAcceptWhispers(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// RaF stuff.
|
|
m_grantableLevels = fields[71].GetUInt8();
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
if (m_grantableLevels > 0)
|
|
SetByteValue(PLAYER_FIELD_BYTES, 1, 0x01);
|
|
|
|
_LoadDeclinedNames(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
|
|
|
|
//m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: ZOMG! disabled this bullshit
|
|
|
|
_LoadEquipmentSets(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
|
|
|
|
_LoadBrewOfTheMonth(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH));
|
|
|
|
// Players are immune to taunt
|
|
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
|
|
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
|
|
|
|
// Init charm info
|
|
PrepareCharmAISpells();
|
|
|
|
// Fix aurastate auras, depending on health!
|
|
// Set aurastate manualy, prevents aura switching
|
|
if (HealthBelowPct(20))
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1 << (AURA_STATE_HEALTHLESS_20_PERCENT - 1));
|
|
if (HealthBelowPct(35))
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1 << (AURA_STATE_HEALTHLESS_35_PERCENT - 1));
|
|
if (HealthAbovePct(75))
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1 << (AURA_STATE_HEALTH_ABOVE_75_PERCENT - 1));
|
|
|
|
// unapply aura stats if dont meet requirements
|
|
AuraApplicationMap const& Auras = GetAppliedAuras();
|
|
for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
|
|
{
|
|
// we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
|
|
Aura* aura = itr->second->GetBase();
|
|
SpellInfo const* m_spellInfo = aura->GetSpellInfo();
|
|
if (m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_20_PERCENT &&
|
|
m_spellInfo->CasterAuraState != AURA_STATE_HEALTHLESS_35_PERCENT &&
|
|
m_spellInfo->CasterAuraState != AURA_STATE_HEALTH_ABOVE_75_PERCENT)
|
|
continue;
|
|
|
|
if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
|
|
aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::isAllowedToLoot(const Creature* creature)
|
|
{
|
|
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
|
|
return false;
|
|
|
|
if (HasPendingBind())
|
|
return false;
|
|
|
|
const Loot* loot = &creature->loot;
|
|
if (loot->isLooted()) // nothing to loot or everything looted.
|
|
return false;
|
|
|
|
if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
|
|
return false;
|
|
|
|
Group* thisGroup = GetGroup();
|
|
if (!thisGroup)
|
|
return this == creature->GetLootRecipient();
|
|
else if (thisGroup != creature->GetLootRecipientGroup())
|
|
return false;
|
|
|
|
switch (thisGroup->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return true;
|
|
case ROUND_ROBIN:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
case GROUP_LOOT:
|
|
case NEED_BEFORE_GREED:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or item over threshold (so roll(s) can be launched)
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer == 0 || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
if (loot->hasOverThresholdItem())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_LoadActions(PreparedQueryResult result)
|
|
{
|
|
m_actionButtons.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 button = fields[0].GetUInt8();
|
|
uint32 action = fields[1].GetUInt32();
|
|
uint8 type = fields[2].GetUInt8();
|
|
|
|
if (ActionButton* ab = addActionButton(button, action, type))
|
|
ab->uState = ACTIONBUTTON_UNCHANGED;
|
|
else
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_ERROR("server", "ActionButton loading problem, will be deleted from db...");
|
|
#endif
|
|
|
|
// Will deleted in DB at next save (it can create data until save but marked as deleted)
|
|
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Loading auras for player %u", GetGUIDLow());
|
|
#endif
|
|
|
|
/* 0 1 2 3 4 5 6 7 8 9 10
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
|
|
11 12 13
|
|
maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '%u'", GetGUIDLow());
|
|
*/
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
int32 damage[3];
|
|
int32 baseDamage[3];
|
|
uint64 caster_guid = fields[0].GetUInt64();
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
uint8 effmask = fields[2].GetUInt8();
|
|
uint8 recalculatemask = fields[3].GetUInt8();
|
|
uint8 stackcount = fields[4].GetUInt8();
|
|
damage[0] = fields[5].GetInt32();
|
|
damage[1] = fields[6].GetInt32();
|
|
damage[2] = fields[7].GetInt32();
|
|
baseDamage[0] = fields[8].GetInt32();
|
|
baseDamage[1] = fields[9].GetInt32();
|
|
baseDamage[2] = fields[10].GetInt32();
|
|
int32 maxduration = fields[11].GetInt32();
|
|
int32 remaintime = fields[12].GetInt32();
|
|
uint8 remaincharges = fields[13].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("server", "Unknown aura (spellid %u), ignore.", spellid);
|
|
continue;
|
|
}
|
|
|
|
// Xinef: leave this
|
|
if (spellInfo->HasAura(SPELL_AURA_MOUNTED))
|
|
{
|
|
SetMountBlockId(spellInfo->Id);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_FADES_WHILE_LOGGED_OUT))) // Xinef: resurrection sickness should not tick when logged off
|
|
{
|
|
if (remaintime / IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff * IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
// we have no control over the order of applying auras and modifiers allow auras
|
|
// to have more charges than value in SpellInfo
|
|
if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
|
|
remaincharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
|
|
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
|
|
aura->ApplyForTargets();
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
|
|
#endif
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGlyphAuras()
|
|
{
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
{
|
|
if (uint32 glyph = GetGlyph(i))
|
|
{
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
|
|
{
|
|
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(glyphEntry->SpellId);
|
|
if (glyphEntry->TypeFlags == glyphSlotEntry->TypeFlags)
|
|
{
|
|
if (!spellInfo->Stances)
|
|
CastSpell(this, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
continue;
|
|
}
|
|
else
|
|
LOG_ERROR("server", "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), glyphEntry->TypeFlags, glyphSlotEntry->TypeFlags);
|
|
}
|
|
else
|
|
LOG_ERROR("server", "Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
|
|
}
|
|
else
|
|
LOG_ERROR("server", "Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
|
|
|
|
// On any error remove glyph
|
|
SetGlyph(i, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LoadCorpse()
|
|
{
|
|
if (IsAlive())
|
|
sObjectAccessor->ConvertCorpseForPlayer(GetGUID());
|
|
else
|
|
{
|
|
if (Corpse* corpse = GetCorpse())
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, corpse && !sMapStore.LookupEntry(corpse->GetMapId())->Instanceable());
|
|
else
|
|
//Prevent Dead Player login without corpse
|
|
ResurrectPlayer(0.5f);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag, slot", GetGUIDLow());
|
|
//NOTE: the "order by `bag`" is important because it makes sure
|
|
//the bagMap is filled before items in the bags are loaded
|
|
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
|
//expected to be equipped before offhand items (TODO: fixme)
|
|
|
|
if (result)
|
|
{
|
|
uint32 zoneId = GetZoneId(true);
|
|
|
|
std::map<uint32, Bag*> bagMap; // fast guid lookup for bags
|
|
std::map<uint32, Item*> invalidBagMap; // fast guid lookup for bags
|
|
std::list<Item*> problematicItems;
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Prevent items from being added to the queue while loading
|
|
m_itemUpdateQueueBlocked = true;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
|
|
{
|
|
uint32 bagGuid = fields[11].GetUInt32();
|
|
uint8 slot = fields[12].GetUInt8();
|
|
|
|
uint8 err = EQUIP_ERR_OK;
|
|
// Item is not in bag
|
|
if (!bagGuid)
|
|
{
|
|
item->SetContainer(nullptr);
|
|
item->SetSlot(slot);
|
|
|
|
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
uint16 dest;
|
|
if (sScriptMgr->CheckItemInSlotAtLoadInventory(this, item, slot, err, dest))
|
|
err = CanEquipItem(slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
QuickEquipItem(dest, item);
|
|
}
|
|
else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = BankItem(dest, item, true);
|
|
}
|
|
|
|
// Remember bags that may contain items in them
|
|
if (err == EQUIP_ERR_OK)
|
|
{
|
|
if (IsBagPos(item->GetPos()))
|
|
if (Bag* pBag = item->ToBag())
|
|
bagMap[item->GetGUIDLow()] = pBag;
|
|
}
|
|
else if (IsBagPos(item->GetPos()))
|
|
if (item->IsBag())
|
|
invalidBagMap[item->GetGUIDLow()] = item;
|
|
}
|
|
else
|
|
{
|
|
item->SetSlot(NULL_SLOT);
|
|
// Item is in the bag, find the bag
|
|
std::map<uint32, Bag*>::iterator itr = bagMap.find(bagGuid);
|
|
if (itr != bagMap.end())
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
|
|
{
|
|
std::map<uint32, Item*>::iterator itr = invalidBagMap.find(bagGuid);
|
|
if (std::find(problematicItems.begin(), problematicItems.end(), itr->second) != problematicItems.end())
|
|
err = EQUIP_ERR_INT_BAG_ERROR;
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
|
|
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), bagGuid, slot);
|
|
item->DeleteFromInventoryDB(trans);
|
|
delete item;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Item's state may have changed after storing
|
|
if (err == EQUIP_ERR_OK)
|
|
item->SetState(ITEM_UNCHANGED, this);
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) by reason %u. Item will be sent by mail.",
|
|
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), bagGuid, slot, err);
|
|
item->DeleteFromInventoryDB(trans);
|
|
problematicItems.push_back(item);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
// Send problematic items by mail
|
|
while (!problematicItems.empty())
|
|
{
|
|
std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
|
|
|
|
MailDraft draft(subject, "There were problems with equipping item(s).");
|
|
for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
|
|
{
|
|
draft.AddItem(problematicItems.front());
|
|
problematicItems.pop_front();
|
|
}
|
|
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
//if (IsAlive())
|
|
_ApplyAllItemMods();
|
|
}
|
|
|
|
Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields)
|
|
{
|
|
Item* item = nullptr;
|
|
uint32 itemGuid = fields[13].GetUInt32();
|
|
uint32 itemEntry = fields[14].GetUInt32();
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
|
|
{
|
|
bool remove = false;
|
|
item = NewItemOrBag(proto);
|
|
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
// Do not allow to have item limited to another map/zone in alive state
|
|
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
|
|
GetGUIDLow(), GetName().c_str(), GetMapId(), item->GetGUIDLow(), item->GetEntry(), zoneId);
|
|
#endif
|
|
remove = true;
|
|
}
|
|
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
|
else if (timeDiff > 15 * MINUTE && proto->Flags & ITEM_FLAG_CONJURED)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.",
|
|
GetGUIDLow(), GetName().c_str(), timeDiff, item->GetGUIDLow(), item->GetEntry());
|
|
#endif
|
|
remove = true;
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
if (item->GetPlayedTime() > (2 * HOUR))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
|
|
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), item->GetPlayedTime());
|
|
#endif
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
else
|
|
{
|
|
// xinef: zomg! sync query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
item->SetRefundRecipient((*result)[0].GetUInt32());
|
|
item->SetPaidMoney((*result)[1].GetUInt32());
|
|
item->SetPaidExtendedCost((*result)[2].GetUInt16());
|
|
AddRefundReference(item->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
|
|
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry());
|
|
#endif
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
}
|
|
}
|
|
else if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
std::string strGUID = (*result)[0].GetString();
|
|
Tokenizer GUIDlist(strGUID, ' ');
|
|
AllowedLooterSet looters;
|
|
for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr)
|
|
looters.insert(atol(*itr));
|
|
|
|
if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
|
|
{
|
|
item->SetSoulboundTradeable(looters);
|
|
AddTradeableItem(item);
|
|
}
|
|
else
|
|
item->ClearSoulboundTradeable(this);
|
|
}
|
|
else
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
|
|
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry());
|
|
#endif
|
|
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE);
|
|
}
|
|
}
|
|
else if (proto->HolidayId)
|
|
{
|
|
remove = true;
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
|
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
|
|
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
|
{
|
|
if (uint32(events[*itr].holiday_id) == proto->HolidayId)
|
|
{
|
|
remove = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadInventory: player (GUID: %u, name: '%s') has broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
|
|
GetGUIDLow(), GetName().c_str(), itemGuid, itemEntry);
|
|
remove = true;
|
|
}
|
|
// Remove item from inventory if necessary
|
|
if (remove)
|
|
{
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(trans); // it also deletes item object!
|
|
item = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadInventory: player (GUID: %u, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
|
|
GetGUIDLow(), GetName().c_str(), itemEntry);
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
Item::DeleteFromDB(trans, itemGuid);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
// load mailed item which should receive current player
|
|
void Player::_LoadMailedItems(Mail* mail)
|
|
{
|
|
// data needs to be at first place for Item::LoadFromDB
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt32(0, mail->messageID);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 itemGuid = fields[11].GetUInt32();
|
|
uint32 itemTemplate = fields[12].GetUInt32();
|
|
|
|
mail->AddItem(itemGuid, itemTemplate);
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemTemplate);
|
|
|
|
if (!proto)
|
|
{
|
|
LOG_ERROR("server", "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
continue;
|
|
}
|
|
|
|
Item* item = NewItemOrBag(proto);
|
|
|
|
if (!item->LoadFromDB(itemGuid, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, itemTemplate))
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt32(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
item->FSetState(ITEM_REMOVED);
|
|
|
|
SQLTransaction temp = SQLTransaction(nullptr);
|
|
item->SaveToDB(temp); // it also deletes item object !
|
|
continue;
|
|
}
|
|
|
|
AddMItem(item);
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadMailInit(PreparedQueryResult resultMailCount, PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
|
|
{
|
|
//Set count for all mails used to display correct size later one
|
|
if (resultMailCount)
|
|
{
|
|
totalMailCount = uint32((*resultMailCount)[0].GetUInt32());
|
|
sWorld->UpdateGlobalPlayerMails(GetGUIDLow(), totalMailCount, false);
|
|
}
|
|
|
|
//set a count of unread mails
|
|
//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
|
|
if (resultUnread)
|
|
unReadMails = uint8((*resultUnread)[0].GetUInt64());
|
|
|
|
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
|
|
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
|
|
if (resultDelivery)
|
|
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32());
|
|
}
|
|
|
|
void Player::_LoadMail()
|
|
{
|
|
//In case we are not expecting to receive new mail we just exits, not really necessary to refresh any data
|
|
if (m_nextMailDelivereTime > time(nullptr))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_mailsUpdated)
|
|
{
|
|
//Save changed data to the sql before refreshing so we always get up to date data
|
|
SQLTransaction saveTransaction = CharacterDatabase.BeginTransaction();
|
|
_SaveMail(saveTransaction);
|
|
CharacterDatabase.CommitTransaction(saveTransaction);
|
|
}
|
|
|
|
//This should in theory always be < 100
|
|
for (PlayerMails::iterator itr = GetMailBegin(); itr != GetMailEnd();)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mailCache.erase(itr);
|
|
if(m)
|
|
delete m;
|
|
itr = GetMailBegin();
|
|
}
|
|
|
|
//Now load the new ones
|
|
m_mailCache.clear();
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt64(1, time(nullptr));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
Mail* m = new Mail;
|
|
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt32();
|
|
m->receiver = fields[3].GetUInt32();
|
|
m->subject = fields[4].GetString();
|
|
m->body = fields[5].GetString();
|
|
bool has_items = fields[6].GetBool();
|
|
m->expire_time = time_t(fields[7].GetUInt32());
|
|
m->deliver_time = time_t(fields[8].GetUInt32());
|
|
m->money = fields[9].GetUInt32();
|
|
m->COD = fields[10].GetUInt32();
|
|
m->checked = fields[11].GetUInt8();
|
|
m->stationery = fields[12].GetUInt8();
|
|
m->mailTemplateId = fields[13].GetInt16();
|
|
|
|
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
|
{
|
|
LOG_ERROR("server", "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
|
m->mailTemplateId = 0;
|
|
}
|
|
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
if (has_items)
|
|
_LoadMailedItems(m);
|
|
|
|
m_mailCache.push_back(m);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::LoadPet()
|
|
{
|
|
//fixme: the pet should still be loaded if the player is not in world
|
|
// just not added to the map
|
|
if (IsInWorld())
|
|
{
|
|
Pet::LoadPetFromDB(this, PET_LOAD_SUMMON_PET, 0, 0, true);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatus(PreparedQueryResult result)
|
|
{
|
|
uint16 slot = 0;
|
|
|
|
//// 0 1 2 3 4 5 6 7 8 9 10
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
|
|
// 11 12 13 14
|
|
// itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// find or create
|
|
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
|
|
|
|
uint8 qstatus = fields[1].GetUInt8();
|
|
if (qstatus < MAX_QUEST_STATUS)
|
|
questStatusData.Status = QuestStatus(qstatus);
|
|
else
|
|
{
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
LOG_ERROR("server", "Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
|
|
GetName().c_str(), GetGUIDLow(), quest_id, qstatus);
|
|
}
|
|
|
|
questStatusData.Explored = (fields[2].GetUInt8() > 0);
|
|
|
|
time_t quest_time = time_t(fields[3].GetUInt32());
|
|
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
|
|
{
|
|
AddTimedQuest(quest_id);
|
|
|
|
if (quest_time <= sWorld->GetGameTime())
|
|
questStatusData.Timer = 1;
|
|
else
|
|
questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS);
|
|
}
|
|
else
|
|
quest_time = 0;
|
|
|
|
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.CreatureOrGOCount[i] = fields[4 + i].GetUInt16();
|
|
|
|
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
questStatusData.ItemCount[i] = fields[8 + i].GetUInt16();
|
|
|
|
questStatusData.PlayerCount = fields[14].GetUInt16();
|
|
|
|
// add to quest log
|
|
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
|
|
{
|
|
SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
|
|
|
|
if (questStatusData.Status == QUEST_STATUS_COMPLETE)
|
|
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
|
|
else if (questStatusData.Status == QUEST_STATUS_FAILED)
|
|
SetQuestSlotState(slot, QUEST_STATE_FAIL);
|
|
|
|
for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
|
|
if (questStatusData.CreatureOrGOCount[idx])
|
|
SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
|
|
|
|
if (questStatusData.PlayerCount)
|
|
SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
|
|
|
|
++slot;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow());
|
|
#endif
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// clear quest log tail
|
|
for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
SetQuestSlot(i, 0);
|
|
}
|
|
|
|
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
|
|
{
|
|
// SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
|
|
|
|
if (result)
|
|
{
|
|
m_RewardedQuests.rehash(result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// learn rewarded spell if unknown
|
|
learnQuestRewardedSpells(quest);
|
|
|
|
// set rewarded title if any
|
|
if (quest->GetCharTitleId())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
if (quest->GetBonusTalents())
|
|
m_questRewardTalentCount += quest->GetBonusTalents();
|
|
}
|
|
|
|
m_RewardedQuests.insert(quest_id);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
|
|
|
|
m_DFQuests.clear();
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
uint32 quest_daily_idx = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].GetUInt32()))
|
|
{
|
|
if (qQuest->IsDFQuest())
|
|
{
|
|
m_DFQuests.insert(qQuest->GetQuestId());
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
|
|
{
|
|
LOG_ERROR("server", "Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUIDLow());
|
|
break;
|
|
}
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
|
|
// save _any_ from daily quest times (it must be after last reset anyway)
|
|
m_lastDailyQuestTime = time_t(fields[1].GetUInt32());
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
|
|
++quest_daily_idx;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
|
#endif
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
m_DailyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_weeklyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_weeklyquests.insert(quest_id);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
|
#endif
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_seasonalquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
uint32 event_id = fields[1].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_seasonalquests[event_id].insert(quest_id);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.loading", "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
|
#endif
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_monthlyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_monthlyquests.insert(quest_id);
|
|
LOG_DEBUG("entities.player.loading", "Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSpells(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, specMask FROM character_spell WHERE guid = '%u'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
// xinef: checked
|
|
addSpell((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), true);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGroup()
|
|
{
|
|
if (uint32 groupId = GetGroupIdFromStorage(GetGUIDLow()))
|
|
if (Group* group = sGroupMgr->GetGroupByGUID(groupId))
|
|
if (group->GetMemberGroup(GetGUID()) <= MAX_RAID_SUBGROUPS)
|
|
{
|
|
if (group->IsLeader(GetGUID()))
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
|
|
uint8 subgroup = group->GetMemberGroup(GetGUID());
|
|
SetGroup(group, subgroup);
|
|
|
|
// the group leader may change the instance difficulty while the player is offline
|
|
SetDungeonDifficulty(group->GetDungeonDifficulty());
|
|
SetRaidDifficulty(group->GetRaidDifficulty());
|
|
}
|
|
|
|
if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
|
|
}
|
|
|
|
void Player::BindToInstance()
|
|
{
|
|
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
|
|
if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
|
|
return;
|
|
|
|
WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
sInstanceSaveMgr->PlayerBindToInstance(this->GetGUIDLow(), mapSave, true, this);
|
|
}
|
|
|
|
void Player::SendRaidInfo()
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4);
|
|
|
|
size_t p_counter = data.wpos();
|
|
data << uint32(counter); // placeholder
|
|
|
|
time_t now = time(nullptr);
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUIDLow(), Difficulty(i));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
InstanceSave* save = itr->second.save;
|
|
time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
|
|
data << uint32(save->GetMapId()); // map id
|
|
data << uint32(save->GetDifficulty()); // difficulty
|
|
data << uint64(MAKE_NEW_GUID(save->GetInstanceId(), 0, HIGHGUID_INSTANCE)); // instance id
|
|
data << uint8(1); // expired = 0
|
|
data << uint8(itr->second.extended ? 1 : 0);// extended = 1
|
|
data << uint32(resetTime >= now ? resetTime - now : 0); // reset time
|
|
++counter;
|
|
}
|
|
}
|
|
}
|
|
data.put<uint32>(p_counter, counter);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*
|
|
- called on every successful teleportation to a map
|
|
*/
|
|
void Player::SendSavedInstances()
|
|
{
|
|
bool hasBeenSaved = false;
|
|
WorldPacket data;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUIDLow(), Difficulty(i));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
if (itr->second.perm) // only permanent binds are sent
|
|
{
|
|
hasBeenSaved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Send opcode 811. true or false means, whether you have current raid/heroic instances
|
|
data.Initialize(SMSG_UPDATE_INSTANCE_OWNERSHIP);
|
|
data << uint32(hasBeenSaved);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (!hasBeenSaved)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUIDLow(), Difficulty(i));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
data.Initialize(SMSG_UPDATE_LAST_INSTANCE);
|
|
data << uint32(itr->second.save->GetMapId());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::PrettyPrintRequirementsQuestList(const std::vector<const ProgressionRequirement*>& missingQuests) const
|
|
{
|
|
LocaleConstant loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
for (const ProgressionRequirement* missingReq : missingQuests)
|
|
{
|
|
Quest const* questTemplate = sObjectMgr->GetQuestTemplate(missingReq->id);
|
|
if (!questTemplate)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
std::string questTitle = questTemplate->GetTitle();
|
|
if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(questTemplate->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(questLocale->Title, loc_idx, questTitle);
|
|
}
|
|
|
|
std::stringstream stream;
|
|
stream << "|cffff7c0a|Hquest:";
|
|
stream << questTemplate->GetQuestId();
|
|
stream << ":";
|
|
stream << questTemplate->GetQuestLevel();
|
|
stream << "|h[";
|
|
stream << questTitle;
|
|
stream << "]|h|r";
|
|
|
|
if (missingReq->note.empty())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s", stream.str().c_str());
|
|
}
|
|
else
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s %s %s", stream.str().c_str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::PrettyPrintRequirementsAchievementsList(const std::vector<const ProgressionRequirement*>& missingAchievements) const
|
|
{
|
|
LocaleConstant loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
for (const ProgressionRequirement* missingReq : missingAchievements)
|
|
{
|
|
AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(missingReq->id);
|
|
if (!achievementEntry)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
std::string name = *achievementEntry->name;
|
|
|
|
std::stringstream stream;
|
|
stream << "|cffff7c0a|Hachievement:";
|
|
stream << missingReq->id;
|
|
stream << ":";
|
|
stream << std::hex << GetGUID() << std::dec;
|
|
stream << ":0:0:0:0:0:0:0:0|h[";
|
|
stream << name;
|
|
stream << "]|h|r";
|
|
|
|
if (missingReq->note.empty())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s", stream.str().c_str());
|
|
}
|
|
else
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s %s %s", stream.str().c_str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::PrettyPrintRequirementsItemsList(const std::vector<const ProgressionRequirement*>& missingItems) const
|
|
{
|
|
LocaleConstant loc_idx = GetSession()->GetSessionDbLocaleIndex();
|
|
for (const ProgressionRequirement* missingReq : missingItems)
|
|
{
|
|
const ItemTemplate* itemTemplate = sObjectMgr->GetItemTemplate(missingReq->id);
|
|
if (!itemTemplate)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//Get the localised name
|
|
std::string name = itemTemplate->Name1;
|
|
if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
|
|
{
|
|
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
|
|
}
|
|
|
|
std::stringstream stream;
|
|
stream << "|c";
|
|
stream << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
|
|
stream << "|Hitem:";
|
|
stream << itemTemplate->ItemId;
|
|
stream << ":0:0:0:0:0:0:0:0:0|h[";
|
|
stream << name;
|
|
stream << "]|h|r";
|
|
|
|
if (missingReq->note.empty())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s", stream.str().c_str());
|
|
}
|
|
else
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(" - %s %s %s", stream.str().c_str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report)
|
|
{
|
|
if (!IsGameMaster() && ar)
|
|
{
|
|
uint8 LevelMin = 0;
|
|
uint8 LevelMax = 0;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
|
|
if (!mapEntry)
|
|
return false;
|
|
|
|
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
{
|
|
if (ar->levelMin && getLevel() < ar->levelMin)
|
|
LevelMin = ar->levelMin;
|
|
if (ar->levelMax && getLevel() > ar->levelMax)
|
|
LevelMax = ar->levelMax;
|
|
}
|
|
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
|
|
{
|
|
GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetAcoreString(LANG_INSTANCE_CLOSED));
|
|
return false;
|
|
}
|
|
|
|
Player* partyLeader = this;
|
|
std::string leaderName = m_session->GetAcoreString(LANG_YOU);
|
|
{
|
|
const uint64 leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
|
|
Player* tempLeader = HashMapHolder<Player>::Find(leaderGuid);
|
|
|
|
if (leaderGuid != GetGUID())
|
|
{
|
|
if (tempLeader != nullptr)
|
|
{
|
|
partyLeader = tempLeader;
|
|
}
|
|
leaderName = GetGroup()->GetLeaderName();
|
|
}
|
|
}
|
|
|
|
//Check all items
|
|
std::vector<const ProgressionRequirement*> missingPlayerItems;
|
|
std::vector<const ProgressionRequirement*> missingLeaderItems;
|
|
for (const ProgressionRequirement* itemRequirement : ar->items)
|
|
{
|
|
Player* checkPlayer = this;
|
|
std::vector<const ProgressionRequirement*>* missingItems = &missingPlayerItems;
|
|
if (itemRequirement->checkLeaderOnly)
|
|
{
|
|
checkPlayer = partyLeader;
|
|
missingItems = &missingLeaderItems;
|
|
}
|
|
|
|
if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
|
|
{
|
|
if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
|
|
{
|
|
missingItems->push_back(itemRequirement);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check all achievements
|
|
std::vector<const ProgressionRequirement*> missingPlayerAchievements;
|
|
std::vector<const ProgressionRequirement*> missingLeaderAchievements;
|
|
for (const ProgressionRequirement* achievementRequirement : ar->achievements)
|
|
{
|
|
Player* checkPlayer = this;
|
|
std::vector<const ProgressionRequirement*>* missingAchievements = &missingPlayerAchievements;
|
|
if(achievementRequirement->checkLeaderOnly)
|
|
{
|
|
checkPlayer = partyLeader;
|
|
missingAchievements = &missingLeaderAchievements;
|
|
}
|
|
|
|
if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
|
|
{
|
|
if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
|
|
{
|
|
missingAchievements->push_back(achievementRequirement);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check all quests
|
|
std::vector<const ProgressionRequirement*> missingPlayerQuests;
|
|
std::vector<const ProgressionRequirement*> missingLeaderQuests;
|
|
for (const ProgressionRequirement* questRequirement : ar->quests)
|
|
{
|
|
Player* checkPlayer = this;
|
|
std::vector<const ProgressionRequirement*>* missingQuests = &missingPlayerQuests;
|
|
if (questRequirement->checkLeaderOnly)
|
|
{
|
|
checkPlayer = partyLeader;
|
|
missingQuests = &missingLeaderQuests;
|
|
}
|
|
|
|
if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
|
|
{
|
|
if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
|
|
{
|
|
missingQuests->push_back(questRequirement);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check if avg ILVL requirement is allowed
|
|
bool ilvlRequirementNotMet = false;
|
|
if (sWorld->getBoolConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL))
|
|
{
|
|
const int32 currentIlvl = (int32)GetAverageItemLevelForDF();
|
|
if (ar->reqItemLevel > currentIlvl)
|
|
{
|
|
ilvlRequirementNotMet = true;
|
|
}
|
|
}
|
|
|
|
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
|
|
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
|
|
if (LevelMin || LevelMax || ilvlRequirementNotMet
|
|
|| missingPlayerItems.size() || missingPlayerQuests.size() || missingPlayerAchievements.size()
|
|
|| missingLeaderItems.size() || missingLeaderQuests.size() || missingLeaderAchievements.size())
|
|
{
|
|
if (!sScriptMgr->NotAvoidSatisfy(partyLeader, ar, target_map, report))
|
|
return true;
|
|
|
|
if (report)
|
|
{
|
|
uint8 requirementPrintMode = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE);
|
|
|
|
if (requirementPrintMode == 0)
|
|
{
|
|
//Just print out the requirements are not met
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_ACCESS_REQUIREMENT_NOT_MET);
|
|
}
|
|
else if(requirementPrintMode == 1)
|
|
{
|
|
//Blizzlike method of printing out the requirements
|
|
if (missingLeaderQuests.size() && !missingLeaderQuests[0]->note.empty())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage("%s", missingLeaderQuests[0]->note.c_str());
|
|
}
|
|
else if (mapDiff->hasErrorMessage)
|
|
{ // if (missingAchievement) covered by this case
|
|
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
|
|
}
|
|
else if (missingPlayerItems.size())
|
|
{
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetAcoreString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, sObjectMgr->GetItemTemplate(missingPlayerItems[0]->id)->Name1.c_str());
|
|
}
|
|
else if (LevelMin)
|
|
{
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetAcoreString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
|
}
|
|
else if (ilvlRequirementNotMet)
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, ar->reqItemLevel, (uint16)GetAverageItemLevelForDF());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool errorAlreadyPrinted = false;
|
|
//Pretty way of printing out requirements
|
|
if (missingPlayerQuests.size())
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS);
|
|
PrettyPrintRequirementsQuestList(missingPlayerQuests);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
if (missingLeaderQuests.size())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS, leaderName.c_str());
|
|
PrettyPrintRequirementsQuestList(missingLeaderQuests);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
|
|
if (missingPlayerAchievements.size())
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS);
|
|
PrettyPrintRequirementsAchievementsList(missingPlayerAchievements);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
if (missingLeaderAchievements.size())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS, leaderName.c_str());
|
|
PrettyPrintRequirementsAchievementsList(missingLeaderAchievements);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
|
|
if (missingPlayerItems.size())
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS);
|
|
PrettyPrintRequirementsItemsList(missingPlayerItems);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
|
|
if (missingLeaderItems.size())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS, leaderName.c_str());
|
|
PrettyPrintRequirementsItemsList(missingLeaderItems);
|
|
errorAlreadyPrinted = true;
|
|
}
|
|
|
|
if (ilvlRequirementNotMet)
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, ar->reqItemLevel, (uint16)GetAverageItemLevelForDF());
|
|
}
|
|
|
|
if (LevelMin)
|
|
{
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetAcoreString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
|
}
|
|
else if (LevelMax)
|
|
{
|
|
GetSession()->SendAreaTriggerMessage(GetSession()->GetAcoreString(LANG_ACCESS_REQUIREMENT_MAX_LEVEL), LevelMax);
|
|
}
|
|
else if (mapDiff->hasErrorMessage && !errorAlreadyPrinted)
|
|
{
|
|
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
|
|
}
|
|
}
|
|
|
|
//Print the extra string
|
|
uint32 optionalStringID = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID);
|
|
if (optionalStringID > 0)
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(optionalStringID);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CheckInstanceLoginValid()
|
|
{
|
|
if (!GetMap())
|
|
return false;
|
|
|
|
if (!GetMap()->IsDungeon() || IsGameMaster())
|
|
return true;
|
|
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
// cannot be in raid instance without a group
|
|
if (!GetGroup())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// cannot be in normal instance without a group and more players than 1 in instance
|
|
if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
|
|
return false;
|
|
}
|
|
|
|
// pussywizard: check CanEnter for GetMap(), because in CanPlayerEnter it is called for a map decided before loading screen (can change)
|
|
if (!GetMap()->CanEnter(this, true))
|
|
return false;
|
|
|
|
// do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
|
|
return sMapMgr->CanPlayerEnter(GetMap()->GetId(), this, true);
|
|
}
|
|
|
|
bool Player::CheckInstanceCount(uint32 instanceId) const
|
|
{
|
|
if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
|
|
return true;
|
|
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
|
|
}
|
|
|
|
bool Player::_LoadHomeBind(PreparedQueryResult result)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("server", "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str());
|
|
return false;
|
|
}
|
|
|
|
bool ok = false;
|
|
// SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
m_homebindMapId = fields[0].GetUInt16();
|
|
m_homebindAreaId = fields[1].GetUInt16();
|
|
m_homebindX = fields[2].GetFloat();
|
|
m_homebindY = fields[3].GetFloat();
|
|
m_homebindZ = fields[4].GetFloat();
|
|
|
|
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
|
|
|
|
// accept saved data only for valid position (and non instanceable), and accessable
|
|
if (MapManager::IsValidMapCoord(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ) &&
|
|
!bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
|
|
ok = true;
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
m_homebindMapId = info->mapId;
|
|
m_homebindAreaId = info->areaId;
|
|
m_homebindX = info->positionX;
|
|
m_homebindY = info->positionY;
|
|
m_homebindZ = info->positionZ;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt16(1, m_homebindMapId);
|
|
stmt->setUInt16(2, m_homebindAreaId);
|
|
stmt->setFloat (3, m_homebindX);
|
|
stmt->setFloat (4, m_homebindY);
|
|
stmt->setFloat (5, m_homebindZ);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
|
|
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SaveToDB(bool create, bool logout)
|
|
{
|
|
// delay auto save at any saves (manual, in code, or autosave)
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
//lets allow only players in world to be saved
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
|
|
return;
|
|
}
|
|
|
|
// pussywizard: full save now, so clear partial additional saves
|
|
m_additionalSaveTimer = 0;
|
|
m_additionalSaveMask = 0;
|
|
|
|
// first save/honor gain after midnight will also update the player's honor fields
|
|
UpdateHonorFields();
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str());
|
|
#endif
|
|
outDebugValues();
|
|
|
|
if (!create)
|
|
sScriptMgr->OnPlayerSave(this);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
_SaveCharacter(create, trans);
|
|
|
|
if (m_mailsUpdated) //save mails only when needed
|
|
_SaveMail(trans);
|
|
|
|
_SaveEntryPoint(trans);
|
|
_SaveInventory(trans);
|
|
_SaveQuestStatus(trans);
|
|
_SaveDailyQuestStatus(trans);
|
|
_SaveWeeklyQuestStatus(trans);
|
|
_SaveSeasonalQuestStatus(trans);
|
|
_SaveMonthlyQuestStatus(trans);
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
_SaveSpellCooldowns(trans, logout);
|
|
_SaveActions(trans);
|
|
_SaveAuras(trans, logout);
|
|
_SaveSkills(trans);
|
|
m_achievementMgr->SaveToDB(trans);
|
|
m_reputationMgr->SaveToDB(trans);
|
|
_SaveEquipmentSets(trans);
|
|
GetSession()->SaveTutorialsData(trans); // changed only while character in game
|
|
_SaveGlyphs(trans);
|
|
_SaveInstanceTimeRestrictions(trans);
|
|
|
|
// check if stats should only be saved on logout
|
|
// save stats can be out of transaction
|
|
if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
|
|
_SaveStats(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// save pet (hunter pet level and experience and all type pets health/mana).
|
|
if (Pet* pet = GetPet())
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT, logout);
|
|
|
|
// our: saving system
|
|
if (!create && !logout)
|
|
{
|
|
// pussywizard: if it was not yet our time to save, be we are saved (additional save after important changes)
|
|
// pussywizard: then free our original ticket in saving queue, so saving is fluent with no gaps
|
|
SavingSystemMgr::InsertToSavingSkipListIfNeeded(m_nextSave);
|
|
|
|
m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
|
|
}
|
|
}
|
|
|
|
// fast save function for item/money cheating preventing - save only inventory and money state
|
|
void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
|
|
{
|
|
_SaveInventory(trans);
|
|
SaveGoldToDB(trans);
|
|
}
|
|
|
|
void Player::SaveGoldToDB(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY);
|
|
stmt->setUInt32(0, GetMoney());
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_SaveActions(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
|
|
{
|
|
switch (itr->second.uState)
|
|
{
|
|
case ACTIONBUTTON_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, m_activeSpec);
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
|
|
stmt->setUInt32(0, itr->second.GetAction());
|
|
stmt->setUInt8(1, uint8(itr->second.GetType()));
|
|
stmt->setUInt32(2, GetGUIDLow());
|
|
stmt->setUInt8(3, itr->first);
|
|
stmt->setUInt8(4, m_activeSpec);
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, itr->first);
|
|
stmt->setUInt8(2, m_activeSpec);
|
|
trans->Append(stmt);
|
|
|
|
m_actionButtons.erase(itr++);
|
|
break;
|
|
default:
|
|
++itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveAuras(SQLTransaction& trans, bool logout)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
if (!itr->second->CanBeSaved())
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
if( !logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
|
|
continue;
|
|
|
|
int32 damage[MAX_SPELL_EFFECTS];
|
|
int32 baseDamage[MAX_SPELL_EFFECTS];
|
|
uint8 effMask = 0;
|
|
uint8 recalculateMask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect const* effect = aura->GetEffect(i))
|
|
{
|
|
baseDamage[i] = effect->GetBaseAmount();
|
|
damage[i] = effect->GetAmount();
|
|
effMask |= 1 << i;
|
|
if (effect->CanBeRecalculated())
|
|
recalculateMask |= 1 << i;
|
|
}
|
|
else
|
|
{
|
|
baseDamage[i] = 0;
|
|
damage[i] = 0;
|
|
}
|
|
}
|
|
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
stmt->setUInt64(index++, itr->second->GetCasterGUID());
|
|
stmt->setUInt64(index++, itr->second->GetCastItemGUID());
|
|
stmt->setUInt32(index++, itr->second->GetId());
|
|
stmt->setUInt8(index++, effMask);
|
|
stmt->setUInt8(index++, recalculateMask);
|
|
stmt->setUInt8(index++, itr->second->GetStackAmount());
|
|
stmt->setInt32(index++, damage[0]);
|
|
stmt->setInt32(index++, damage[1]);
|
|
stmt->setInt32(index++, damage[2]);
|
|
stmt->setInt32(index++, baseDamage[0]);
|
|
stmt->setInt32(index++, baseDamage[1]);
|
|
stmt->setInt32(index++, baseDamage[2]);
|
|
stmt->setInt32(index++, itr->second->GetMaxDuration());
|
|
stmt->setInt32(index++, itr->second->GetDuration());
|
|
stmt->setUInt8(index, itr->second->GetCharges());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInventory(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
// force items in buyback slots to new state
|
|
// and remove those that aren't already
|
|
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
Item* item = m_items[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetState() == ITEM_NEW)
|
|
{
|
|
// Xinef: item is removed, remove loot from storage if any
|
|
if (item->GetTemplate()->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLoot(item->GetGUIDLow());
|
|
continue;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
trans->Append(stmt);
|
|
m_items[i]->FSetState(ITEM_NEW);
|
|
|
|
// Xinef: item is removed, remove loot from storage if any
|
|
if (item->GetTemplate()->Flags & ITEM_FLAG_HAS_LOOT)
|
|
sLootItemStorage->RemoveStoredLoot(item->GetGUIDLow());
|
|
}
|
|
|
|
// Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
|
|
// the client auto counts down in real time after having received the initial played time on the first
|
|
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
|
|
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
|
|
RefundableItemsSet::iterator i_next;
|
|
for (RefundableItemsSet::iterator itr = m_refundableItems.begin(); itr != m_refundableItems.end(); itr = i_next)
|
|
{
|
|
// use copy iterator because itr may be invalid after operations in this loop
|
|
i_next = itr;
|
|
++i_next;
|
|
|
|
Item* iPtr = GetItemByGuid(MAKE_NEW_GUID(*itr, 0, HIGHGUID_ITEM));
|
|
if (iPtr)
|
|
{
|
|
iPtr->UpdatePlayedTime(this);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR("server", "Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
}
|
|
|
|
// update enchantment durations
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
|
|
// if no changes
|
|
if (m_itemUpdateQueue.empty())
|
|
return;
|
|
|
|
uint32 lowGuid = GetGUIDLow();
|
|
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item* item = m_itemUpdateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
uint32 bag_guid = container ? container->GetGUIDLow() : 0;
|
|
|
|
if (item->GetState() != ITEM_REMOVED)
|
|
{
|
|
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
if (test == nullptr)
|
|
{
|
|
uint32 bagTestGUID = 0;
|
|
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
|
|
bagTestGUID = test2->GetGUIDLow();
|
|
LOG_ERROR("server", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
|
|
// according to the test that was just performed nothing should be in this slot, delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
|
|
stmt->setUInt32(0, bagTestGUID);
|
|
stmt->setUInt8(1, item->GetSlot());
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
RemoveTradeableItem(item); // pussywizard
|
|
RemoveEnchantmentDurationsReferences(item); // pussywizard
|
|
RemoveItemDurations(item); // pussywizard
|
|
|
|
// also THIS item should be somewhere else, cheat attempt
|
|
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
|
|
DeleteRefundReference(item->GetGUIDLow());
|
|
// don't skip, let the switch delete it
|
|
continue;
|
|
}
|
|
else if (test != item)
|
|
{
|
|
LOG_ERROR("server", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
|
|
// save all changes to the item...
|
|
if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
|
|
item->SaveToDB(trans);
|
|
// ...but do not save position in invntory
|
|
continue;
|
|
}
|
|
}
|
|
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_NEW:
|
|
case ITEM_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, bag_guid);
|
|
stmt->setUInt8 (2, item->GetSlot());
|
|
stmt->setUInt32(3, item->GetGUIDLow());
|
|
trans->Append(stmt);
|
|
break;
|
|
case ITEM_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt32(0, item->GetGUIDLow());
|
|
trans->Append(stmt);
|
|
case ITEM_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
|
|
}
|
|
m_itemUpdateQueue.clear();
|
|
}
|
|
|
|
void Player::_SaveMail(SQLTransaction& trans)
|
|
{
|
|
if (!GetMailCacheSize() || !m_mailsUpdated)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
if (m->state == MAIL_STATE_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
|
|
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0));
|
|
stmt->setUInt32(1, uint32(m->expire_time));
|
|
stmt->setUInt32(2, uint32(m->deliver_time));
|
|
stmt->setUInt32(3, m->money);
|
|
stmt->setUInt32(4, m->COD);
|
|
stmt->setUInt8(5, uint8(m->checked));
|
|
stmt->setUInt32(6, m->messageID);
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (!m->removedItems.empty())
|
|
{
|
|
for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt32(0, *itr2);
|
|
trans->Append(stmt);
|
|
}
|
|
m->removedItems.clear();
|
|
}
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
}
|
|
else if (m->state == MAIL_STATE_DELETED)
|
|
{
|
|
if (m->HasItems())
|
|
{
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itr2->item_guid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt32(0, m->messageID);
|
|
trans->Append(stmt);
|
|
if (totalMailCount > 0)
|
|
totalMailCount--;
|
|
}
|
|
}
|
|
|
|
//deallocate deleted mails...
|
|
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end();)
|
|
{
|
|
if ((*itr)->state == MAIL_STATE_DELETED)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mailCache.erase(itr);
|
|
delete m;
|
|
itr = m_mailCache.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
m_mailsUpdated = false;
|
|
}
|
|
|
|
void Player::_SaveQuestStatus(SQLTransaction& trans)
|
|
{
|
|
bool isTransaction = static_cast<bool>(trans);
|
|
if (!isTransaction)
|
|
trans = CharacterDatabase.BeginTransaction();
|
|
|
|
QuestStatusSaveMap::iterator saveItr;
|
|
QuestStatusMap::iterator statusItr;
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
|
|
|
|
for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second)
|
|
{
|
|
statusItr = m_QuestStatus.find(saveItr->first);
|
|
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
|
|
{
|
|
uint8 index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
|
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
stmt->setUInt32(index++, statusItr->first);
|
|
stmt->setUInt8(index++, uint8(statusItr->second.Status));
|
|
stmt->setBool(index++, statusItr->second.Explored);
|
|
stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + sWorld->GetGameTime()));
|
|
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
|
stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]);
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
|
stmt->setUInt16(index++, statusItr->second.ItemCount[i]);
|
|
|
|
stmt->setUInt16(index, statusItr->second.PlayerCount);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_QuestStatusSave.clear();
|
|
|
|
for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
|
else // xinef: what the fuck is this shit? quest can be removed by spelleffect if (!keepAbandoned)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_RewardedQuestsSave.clear();
|
|
|
|
if (!isTransaction)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_DailyQuestChanged)
|
|
return;
|
|
|
|
m_DailyQuestChanged = false;
|
|
|
|
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
if (!m_DFQuests.empty())
|
|
{
|
|
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, (*itr));
|
|
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, quest_id);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_SeasonalQuestChanged || m_seasonalquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
|
|
{
|
|
uint16 event_id = iter->first;
|
|
for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
|
|
{
|
|
uint32 quest_id = (*itr);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, quest_id);
|
|
stmt->setUInt32(2, event_id);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
|
|
{
|
|
if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, quest_id);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSkills(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
// we don't need transactions here.
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
|
|
{
|
|
if (itr->second.uState == SKILL_UNCHANGED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.uState == SKILL_DELETED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
mSkillStatus.erase(itr++);
|
|
continue;
|
|
}
|
|
|
|
uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
|
|
uint16 value = SKILL_VALUE(valueData);
|
|
uint16 max = SKILL_MAX(valueData);
|
|
|
|
switch (itr->second.uState)
|
|
{
|
|
case SKILL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt16(1, uint16(itr->first));
|
|
stmt->setUInt16(2, value);
|
|
stmt->setUInt16(3, max);
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
case SKILL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
|
|
stmt->setUInt16(0, value);
|
|
stmt->setUInt16(1, max);
|
|
stmt->setUInt32(2, GetGUIDLow());
|
|
stmt->setUInt16(3, uint16(itr->first));
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
itr->second.uState = SKILL_UNCHANGED;
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpells(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
// xinef: skip temporary spells
|
|
if (itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// xinef: Delete statement for removed / updated spell
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// xinef: insert statement for new / updated spell
|
|
if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second->specMask);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->State = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// save player stats -- only for external usage
|
|
// real stats will be recalculated on player login
|
|
void Player::_SaveStats(SQLTransaction& trans)
|
|
{
|
|
// check if stat saving is enabled and if char level is high enough
|
|
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
|
|
return;
|
|
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
stmt->setUInt32(index++, GetMaxHealth());
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetMaxPower(Powers(i)));
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
stmt->setUInt32(index++, GetStat(Stats(i)));
|
|
|
|
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
stmt->setUInt32(index++, GetResistance(SpellSchools(i)));
|
|
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_DODGE_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_PARRY_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
|
|
stmt->setFloat(index++, GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER));
|
|
stmt->setUInt32(index++, GetBaseSpellPowerBonus());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_CRIT_TAKEN_SPELL));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::outDebugValues() const
|
|
{
|
|
if (!sLog->ShouldLog("entities.player", LogLevel::LOG_LEVEL_DEBUG)) // optimize disabled debug output
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player", "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
|
|
LOG_DEBUG("entities.player", "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
|
|
LOG_DEBUG("entities.player", "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
|
|
LOG_DEBUG("entities.player", "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
|
|
LOG_DEBUG("entities.player", "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
|
|
LOG_DEBUG("entities.player", "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
|
|
LOG_DEBUG("entities.player", "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
|
|
LOG_DEBUG("entities.player", "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
|
|
LOG_DEBUG("entities.player", "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
|
|
LOG_DEBUG("entities.player", "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
|
|
LOG_DEBUG("entities.player", "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
|
|
LOG_DEBUG("entities.player", "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
|
|
#endif
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::UpdateSpeakTime(uint32 specialMessageLimit)
|
|
{
|
|
// ignore chat spam protection for GMs in any mode
|
|
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
|
return;
|
|
|
|
time_t current = time (nullptr);
|
|
if (m_speakTime > current)
|
|
{
|
|
uint32 max_count = specialMessageLimit ? specialMessageLimit : sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
|
|
if (!max_count)
|
|
return;
|
|
|
|
++m_speakCount;
|
|
if (m_speakCount >= max_count)
|
|
{
|
|
// prevent overwrite mute time, if message send just before mutes set, for example.
|
|
time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
|
|
if (GetSession()->m_muteTime < new_mute)
|
|
GetSession()->m_muteTime = new_mute;
|
|
|
|
m_speakCount = 0;
|
|
}
|
|
}
|
|
else
|
|
m_speakCount = 1;
|
|
|
|
m_speakTime = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
|
|
}
|
|
|
|
bool Player::CanSpeak() const
|
|
{
|
|
return GetSession()->m_muteTime <= time (nullptr);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SendAttackSwingNotInRange()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
|
|
|
|
stmt->setFloat(0, x);
|
|
stmt->setFloat(1, y);
|
|
stmt->setFloat(2, z);
|
|
stmt->setFloat(3, o);
|
|
stmt->setUInt16(4, uint16(mapid));
|
|
stmt->setUInt16(5, uint16(zone));
|
|
stmt->setUInt32(6, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value)
|
|
{
|
|
char buf[11];
|
|
snprintf(buf, 11, "%u", value);
|
|
|
|
if (index >= tokens.size())
|
|
return;
|
|
|
|
tokens[index] = buf;
|
|
}
|
|
|
|
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
|
|
{
|
|
// xinef: zomg! sync query
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
|
|
|
|
stmt->setUInt8(0, gender);
|
|
stmt->setUInt8(1, skin);
|
|
stmt->setUInt8(2, face);
|
|
stmt->setUInt8(3, hairStyle);
|
|
stmt->setUInt8(4, hairColor);
|
|
stmt->setUInt8(5, facialHair);
|
|
stmt->setUInt32(6, GUID_LOPART(guid));
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Player::SendAttackSwingDeadTarget()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingCantAttack()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingCancelAttack()
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_COMBAT, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendAttackSwingBadFacingAttack()
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendAutoRepeatCancel(Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
|
|
data.append(target->GetPackGUID()); // may be it's target guid
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
|
|
{
|
|
WorldPacket data(SMSG_EXPLORATION_EXPERIENCE, 8);
|
|
data << uint32(Area);
|
|
data << uint32(Experience);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendDungeonDifficulty(bool IsInGroup)
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_DUNGEON_DIFFICULTY, 12);
|
|
data << (uint32)GetDungeonDifficulty();
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)
|
|
{
|
|
uint8 val = 0x00000001;
|
|
WorldPacket data(MSG_SET_RAID_DIFFICULTY, 12);
|
|
data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
|
|
data << uint32(val);
|
|
data << uint32(IsInGroup);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendResetFailedNotify(uint32 mapid)
|
|
{
|
|
WorldPacket data(SMSG_RESET_FAILED_NOTIFY, 4);
|
|
data << uint32(mapid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/// Reset all solo instances and optionally send a message on success for each
|
|
void Player::ResetInstances(uint64 guid, uint8 method, bool isRaid)
|
|
{
|
|
switch (method)
|
|
{
|
|
case INSTANCE_RESET_ALL:
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
|
if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
|
|
break;
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUIDLow(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() || !instanceSave->CanReset())
|
|
continue;
|
|
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (!map || map->ToInstanceMap()->Reset(method))
|
|
{
|
|
p->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
else
|
|
p->SendResetInstanceFailed(0, instanceSave->GetMapId());
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->UnbindAllFor(*itr);
|
|
}
|
|
break;
|
|
case INSTANCE_RESET_CHANGE_DIFFICULTY:
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
|
if (!p)
|
|
break;
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUIDLow(), p->GetDifficulty(isRaid));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
const MapEntry* entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
|
|
continue;
|
|
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (!map || map->ToInstanceMap()->Reset(method))
|
|
{
|
|
p->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
else
|
|
p->SendResetInstanceFailed(0, instanceSave->GetMapId());
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->UnbindAllFor(*itr);
|
|
}
|
|
break;
|
|
case INSTANCE_RESET_GROUP_JOIN:
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
|
if (!p)
|
|
break;
|
|
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
|
|
{
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUIDLow(), Difficulty(d));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
continue;
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (!map || p->FindMap() != map)
|
|
{
|
|
//p->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
//else
|
|
// p->SendResetInstanceFailed(0, instanceSave->GetMapId());
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUIDLow(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
|
|
}
|
|
}
|
|
break;
|
|
case INSTANCE_RESET_GROUP_LEAVE:
|
|
{
|
|
Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld(guid);
|
|
for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
|
|
{
|
|
std::vector<InstanceSave*> toUnbind;
|
|
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GUID_LOPART(guid), Difficulty(d));
|
|
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
|
{
|
|
if (itr->second.perm)
|
|
continue;
|
|
InstanceSave* instanceSave = itr->second.save;
|
|
Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
|
|
if (!p || !map || p->FindMap() != map)
|
|
{
|
|
//p->SendResetInstanceSuccess(instanceSave->GetMapId());
|
|
toUnbind.push_back(instanceSave);
|
|
}
|
|
//else
|
|
// p->SendResetInstanceFailed(0, instanceSave->GetMapId());
|
|
}
|
|
for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
|
|
sInstanceSaveMgr->PlayerUnbindInstance(GUID_LOPART(guid), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SendResetInstanceSuccess(uint32 MapId)
|
|
{
|
|
WorldPacket data(SMSG_INSTANCE_RESET, 4);
|
|
data << uint32(MapId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendResetInstanceFailed(uint32 reason, uint32 MapId)
|
|
{
|
|
/*reasons for instance reset failure:
|
|
// 0: There are players inside the instance.
|
|
// 1: There are players offline in your party.
|
|
// 2>: There are players in your party attempting to zone into an instance.
|
|
*/
|
|
WorldPacket data(SMSG_INSTANCE_RESET_FAILED, 4);
|
|
data << uint32(reason);
|
|
data << uint32(MapId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** Update timers ***/
|
|
/*********************************************************/
|
|
|
|
///checks the 15 afk reports per 5 minutes limit
|
|
void Player::UpdateAfkReport(time_t currTime)
|
|
{
|
|
if (m_bgData.bgAfkReportedTimer <= currTime)
|
|
{
|
|
m_bgData.bgAfkReportedCount = 0;
|
|
m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateContestedPvP(uint32 diff)
|
|
{
|
|
if (!m_contestedPvPTimer || IsInCombat())
|
|
return;
|
|
if (m_contestedPvPTimer <= diff)
|
|
{
|
|
ResetContestedPvP();
|
|
}
|
|
else
|
|
m_contestedPvPTimer -= diff;
|
|
}
|
|
|
|
void Player::UpdatePvPFlag(time_t currTime)
|
|
{
|
|
if (!IsPvP())
|
|
return;
|
|
|
|
if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
|
|
return;
|
|
|
|
if (currTime < (pvpInfo.EndTimer + 300 + 5))
|
|
{
|
|
if (currTime > (pvpInfo.EndTimer + 4) && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER))
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
|
|
|
|
return;
|
|
}
|
|
|
|
UpdatePvP(false);
|
|
}
|
|
|
|
void Player::UpdateFFAPvPFlag(time_t currTime)
|
|
{
|
|
if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pvpInfo.FFAPvPEndTimer = time_t(0);
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// xinef: iterate attackers
|
|
AttackerSet toRemove;
|
|
AttackerSet const& attackers = getAttackers();
|
|
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
|
|
if (!(*itr)->IsValidAttackTarget(this))
|
|
toRemove.insert(*itr);
|
|
|
|
for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
|
|
(*itr)->AttackStop();
|
|
|
|
// xinef: remove our own victim
|
|
if (Unit* victim = GetVictim())
|
|
if (!IsValidAttackTarget(victim))
|
|
AttackStop();
|
|
}
|
|
|
|
void Player::UpdateDuelFlag(time_t currTime)
|
|
{
|
|
if (!duel || duel->startTimer == 0 || currTime < duel->startTimer + 3)
|
|
return;
|
|
|
|
sScriptMgr->OnPlayerDuelStart(this, duel->opponent);
|
|
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 1);
|
|
duel->opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
|
|
|
|
duel->startTimer = 0;
|
|
duel->startTime = currTime;
|
|
duel->opponent->duel->startTimer = 0;
|
|
duel->opponent->duel->startTime = currTime;
|
|
}
|
|
|
|
Pet* Player::GetPet() const
|
|
{
|
|
if (uint64 pet_guid = GetPetGUID())
|
|
{
|
|
if (!IS_PET_GUID(pet_guid))
|
|
return nullptr;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
|
|
|
|
if (!pet)
|
|
return nullptr;
|
|
|
|
if (IsInWorld() && pet)
|
|
return pet;
|
|
|
|
//there may be a guardian in slot
|
|
//LOG_ERROR("server", "Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
|
|
//const_cast<Player*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if (!pet)
|
|
pet = GetPet();
|
|
|
|
if (pet)
|
|
{
|
|
// xinef: dont save dead pet as current, save him not in slot
|
|
if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
|
|
{
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.pet", "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
|
|
#endif
|
|
if (pet->m_removed)
|
|
return;
|
|
}
|
|
|
|
if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleground())
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (spellInfo)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
|
|
if (IsInWorld())
|
|
SendNewItem(item, spellInfo->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if (!pet || pet->GetOwnerGUID() != GetGUID())
|
|
return;
|
|
|
|
pet->CombatStop();
|
|
|
|
// only if current pet in slot
|
|
pet->SavePetToDB(mode, true);
|
|
|
|
SetMinion(pet, false);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if (pet->isControlled())
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
|
|
if (NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
|
|
{
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PHP", 0);
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PET", 0);
|
|
}
|
|
}
|
|
|
|
void Player::StopCastingCharm()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
return;
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
|
|
((Puppet*)charm)->UnSummon();
|
|
else if (charm->IsVehicle())
|
|
ExitVehicle();
|
|
}
|
|
if (GetCharmGUID())
|
|
charm->RemoveCharmAuras();
|
|
|
|
if (GetCharmGUID())
|
|
{
|
|
LOG_FATAL("server", "Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName().c_str(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
|
|
if (charm->GetCharmerGUID())
|
|
{
|
|
LOG_FATAL("server", "Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
|
|
ABORT();
|
|
}
|
|
else
|
|
SetCharm(charm, false);
|
|
}
|
|
}
|
|
|
|
void Player::Say(const std::string& text, const uint32 language)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
|
#ifdef ELUNA
|
|
if (!sEluna->OnChat(this, CHAT_MSG_SAY, language, _text))
|
|
return;
|
|
#endif
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, Language(language), this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void Player::Yell(const std::string& text, const uint32 language)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
|
#ifdef ELUNA
|
|
if (!sEluna->OnChat(this, CHAT_MSG_YELL, language, _text))
|
|
return;
|
|
#endif
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, Language(language), this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true);
|
|
}
|
|
|
|
void Player::TextEmote(const std::string& text)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
|
#ifdef ELUNA
|
|
if (!sEluna->OnChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
|
|
return;
|
|
#endif
|
|
|
|
WorldPacket data;
|
|
std::list<Player*> players;
|
|
acore::AnyPlayerInObjectRangeCheck checker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
|
acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(this, players, checker);
|
|
this->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), searcher);
|
|
|
|
for (auto const& itr : players)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE) && this->GetTeamId() != itr->GetTeamId())
|
|
{
|
|
LocaleConstant loc_idx = itr->GetSession()->GetSessionDbLocaleIndex();
|
|
if (BroadcastText const* bct = sObjectMgr->GetBroadcastText(EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES))
|
|
{
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, bct->GetText(loc_idx, this->getGender()));
|
|
itr->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
|
itr->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
|
|
{
|
|
bool isAddonMessage = language == LANG_ADDON;
|
|
|
|
if (!isAddonMessage) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
Player* rPlayer = ObjectAccessor::GetObjectInOrOutOfWorld(receiver, (Player*)nullptr);
|
|
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer);
|
|
#ifdef ELUNA
|
|
if (!sEluna->OnChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer))
|
|
return;
|
|
#endif
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, _text);
|
|
rPlayer->GetSession()->SendPacket(&data);
|
|
|
|
// rest stuff shouldn't happen in case of addon message
|
|
if (isAddonMessage)
|
|
return;
|
|
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), rPlayer, rPlayer, _text);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (!isAcceptWhispers() && !IsGameMaster() && !rPlayer->IsGameMaster())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce afk or dnd message
|
|
if (rPlayer->isAFK())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str());
|
|
else if (rPlayer->isDND())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->autoReplyMsg.c_str());
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.pet", "Pet Spells Groups");
|
|
#endif
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
|
|
data << uint64(pet->GetGUID());
|
|
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
|
|
data << uint32(pet->GetDuration());
|
|
data << uint8(pet->GetReactState());
|
|
data << uint8(charmInfo->GetCommandState());
|
|
data << uint16(0); // Flags, mostly unknown
|
|
|
|
// action bar loop
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
size_t spellsCountPos = data.wpos();
|
|
|
|
// spells count
|
|
uint8 addlist = 0;
|
|
data << uint8(addlist); // placeholder
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(spellsCountPos, addlist);
|
|
|
|
uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
|
|
data << uint8(cooldownsCount);
|
|
|
|
uint32 curTime = World::GetGameTimeMS();
|
|
|
|
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
|
|
{
|
|
uint32 cooldown = (itr->second > curTime) ? itr->second - curTime : 0;
|
|
|
|
data << uint32(itr->first); // spellid
|
|
data << uint16(0); // spell category?
|
|
data << uint32(cooldown); // cooldown
|
|
data << uint32(0); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::PossessSpellInitialize(): charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(0); // spells count
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::VehicleSpellInitialize()
|
|
{
|
|
Creature* vehicle = GetVehicleCreatureBase();
|
|
if (!vehicle)
|
|
return;
|
|
|
|
uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
|
|
data << uint64(vehicle->GetGUID()); // Guid
|
|
data << uint16(0); // Pet Family (0 for all vehicles)
|
|
data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
|
|
// The following three segments are read by the client as one uint32
|
|
data << uint8(vehicle->GetReactState()); // React State
|
|
data << uint8(0); // Command State
|
|
data << uint16(0x800); // DisableActions (set for all vehicles)
|
|
|
|
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = vehicle->m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
data << uint16(0) << uint8(0) << uint8(i + 8);
|
|
continue;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
|
|
#endif
|
|
data << uint16(0) << uint8(0) << uint8(i + 8);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->IsPassive())
|
|
vehicle->CastSpell(vehicle, spellId, true);
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
|
|
}
|
|
|
|
for (uint32 i = MAX_CREATURE_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
|
|
data << uint32(0);
|
|
|
|
data << uint8(0); // Auras?
|
|
|
|
// Cooldowns
|
|
data << uint8(cooldownCount);
|
|
|
|
uint32 curTime = World::GetGameTimeMS();
|
|
|
|
for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
|
|
{
|
|
uint32 cooldown = (itr->second > curTime) ? itr->second - curTime : 0;
|
|
data << uint32(itr->first); // SpellId
|
|
data << uint16(0); // unk
|
|
data << uint32(cooldown); // spell cooldown
|
|
data << uint32(0); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetFirstControlled();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("server", "Player::CharmSpellInitialize(): the player's charm (" UI64FMTD ") has no charminfo!", charm->GetGUID());
|
|
return;
|
|
}
|
|
|
|
uint8 addlist = 0;
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
|
|
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
if (charmInfo->GetCharmSpell(i)->GetAction())
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
|
|
data << uint64(charm->GetGUID());
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
else
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(addlist);
|
|
|
|
if (addlist)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
{
|
|
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
|
|
if (cspell->GetAction())
|
|
data << uint32(cspell->packedData);
|
|
}
|
|
}
|
|
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendRemoveControlBar()
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::HasSpellMod(SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spell)
|
|
return false;
|
|
|
|
return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
|
|
}
|
|
|
|
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return false;
|
|
|
|
// Mod out of charges
|
|
if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
|
|
return false;
|
|
|
|
// +duration to infinite duration spells making them limited
|
|
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
|
|
return false;
|
|
|
|
return spellInfo->IsAffectedBySpellMod(mod);
|
|
}
|
|
|
|
// Binary predicate for sorting SpellModifiers
|
|
class SpellModPred
|
|
{
|
|
public:
|
|
SpellModPred() {}
|
|
bool operator() (const SpellModifier* a, const SpellModifier* b) const
|
|
{
|
|
if (a->type != b->type)
|
|
return a->type == SPELLMOD_FLAT;
|
|
return a->value < b->value;
|
|
}
|
|
};
|
|
class MageSpellModPred
|
|
{
|
|
public:
|
|
MageSpellModPred() {}
|
|
bool operator() (const SpellModifier* a, const SpellModifier* b) const
|
|
{
|
|
if (a->type != b->type)
|
|
return a->type == SPELLMOD_FLAT;
|
|
if (a->spellId == 44401)
|
|
return true;
|
|
if (b->spellId == 44401)
|
|
return false;
|
|
return a->value < b->value;
|
|
}
|
|
};
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("spells.aura", "Player::AddSpellMod %d", mod->spellId);
|
|
#endif
|
|
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
int i = 0;
|
|
flag96 _mask = 0;
|
|
for (int eff = 0; eff < 96; ++eff)
|
|
{
|
|
if (eff != 0 && eff % 32 == 0)
|
|
_mask[i++] = 0;
|
|
|
|
_mask[i] = uint32(1) << (eff - (32 * i));
|
|
if (mod->mask & _mask)
|
|
{
|
|
int32 val = 0;
|
|
for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
|
|
{
|
|
if ((*itr)->type == mod->type && (*itr)->mask & _mask)
|
|
val += (*itr)->value;
|
|
}
|
|
val += apply ? mod->value : -(mod->value);
|
|
WorldPacket data(Opcode, (1 + 1 + 4));
|
|
data << uint8(eff);
|
|
data << uint8(mod->op);
|
|
data << int32(val);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
if (apply)
|
|
{
|
|
m_spellMods[mod->op].push_back(mod);
|
|
if (getClass() == CLASS_MAGE)
|
|
m_spellMods[mod->op].sort(MageSpellModPred());
|
|
else
|
|
m_spellMods[mod->op].sort(SpellModPred());
|
|
}
|
|
else
|
|
{
|
|
m_spellMods[mod->op].remove(mod);
|
|
// mods bound to aura will be removed in AuraEffect::~AuraEffect
|
|
if (!mod->ownerAura)
|
|
delete mod;
|
|
}
|
|
}
|
|
|
|
// Restore spellmods in case of failed cast
|
|
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
if (!spell || spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
std::list<Aura*> aurasQueue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
|
|
// Spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// Restore only specific owner aura mods
|
|
if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
|
|
continue;
|
|
|
|
if (aura && mod->ownerAura != aura)
|
|
continue;
|
|
|
|
// Check if mod affected this spell
|
|
// First, check if the mod aura applied at least one spellmod to this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
// Second, check if the current mod is one of those applied by the mod aura
|
|
if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
|
|
continue;
|
|
|
|
// remove from list - This will be done after all mods have been gone through
|
|
// to ensure we iterate over all mods of an aura before removing said aura
|
|
// from applied mods (Else, an aura with two mods on the current spell would
|
|
// only see the first of its modifier restored)
|
|
aurasQueue.push_back(mod->ownerAura);
|
|
|
|
// add mod charges back to mod
|
|
if (mod->charges == -1)
|
|
mod->charges = 1;
|
|
else
|
|
mod->charges++;
|
|
|
|
// Do not set more spellmods than available
|
|
if (mod->ownerAura->GetCharges() < mod->charges)
|
|
mod->charges = mod->ownerAura->GetCharges();
|
|
|
|
// Skip this check for now - aura charges may change due to various reason
|
|
/// @todo track these changes correctly
|
|
//ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
|
|
}
|
|
}
|
|
|
|
for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
|
|
{
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
|
|
if (iterMod != spell->m_appliedMods.end())
|
|
spell->m_appliedMods.erase(iterMod);
|
|
}
|
|
|
|
// Xinef: clear the list just do be sure
|
|
if (!ownerAuraId && !aura)
|
|
spell->m_appliedMods.clear();
|
|
}
|
|
|
|
void Player::RestoreAllSpellMods(uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i])
|
|
RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
|
|
}
|
|
|
|
void Player::RemoveSpellMods(Spell* spell)
|
|
{
|
|
if (!spell)
|
|
return;
|
|
|
|
if (spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
const SpellInfo* const spellInfo = spell->m_spellInfo;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
++itr;
|
|
|
|
// spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// check if mod affected this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
|
|
// remove from list
|
|
// leave this here, if spell have two mods it will remove 2 charges - wrong
|
|
spell->m_appliedMods.erase(iterMod);
|
|
|
|
// MAGE T8P4 BONUS
|
|
if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE )
|
|
{
|
|
const SpellInfo* sp = mod->ownerAura->GetSpellInfo();
|
|
// Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
|
|
if( sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938 )
|
|
if( AuraEffect* aurEff = GetAuraEffectDummy(64869) )
|
|
if( roll_chance_i(aurEff->GetAmount()) )
|
|
{
|
|
mod->charges = 1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (mod->ownerAura->DropCharge(AURA_REMOVE_BY_EXPIRE))
|
|
itr = m_spellMods[i].begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DropModCharge(SpellModifier* mod, Spell* spell)
|
|
{
|
|
// don't handle spells with proc_event entry defined
|
|
// this is a temporary workaround, because all spellmods should be handled like that
|
|
if (sSpellMgr->GetSpellProcEvent(mod->spellId))
|
|
return;
|
|
|
|
if (spell && mod->ownerAura && mod->charges > 0)
|
|
{
|
|
if (--mod->charges == 0)
|
|
mod->charges = -1;
|
|
|
|
spell->m_appliedMods.insert(mod->ownerAura);
|
|
}
|
|
}
|
|
|
|
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
|
{
|
|
if (apply && m_spellModTakingSpell != nullptr)
|
|
{
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - %u, %u", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
|
|
return;
|
|
//ASSERT(m_spellModTakingSpell == nullptr);
|
|
}
|
|
else if (!apply)
|
|
{
|
|
if (!m_spellModTakingSpell)
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - %u", spell->m_spellInfo->Id);
|
|
else if (m_spellModTakingSpell != spell)
|
|
{
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - %u, %u", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
|
|
return;
|
|
}
|
|
//ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
|
|
}
|
|
|
|
m_spellModTakingSpell = apply ? spell : nullptr;
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
|
|
{
|
|
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
|
|
data << uint8(itemClass) << uint32(itemSubclassMask);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
|
|
{
|
|
SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
|
|
uint32 playerGuid = GUID_LOPART(guid);
|
|
|
|
for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
|
|
{
|
|
SignatureMap::iterator signItr = itr->second.signatureMap.find(playerGuid);
|
|
if (signItr != itr->second.signatureMap.end())
|
|
{
|
|
Petition const* petition = sPetitionMgr->GetPetition(itr->first);
|
|
if (!petition || (type != 10 && type != petition->petitionType))
|
|
continue;
|
|
|
|
// erase this
|
|
itr->second.signatureMap.erase(signItr);
|
|
|
|
uint64 ownerguid = MAKE_NEW_GUID(petition->ownerGuid, 0, HIGHGUID_PLAYER);
|
|
uint64 petitionguid = MAKE_NEW_GUID(petition->petitionGuid, 0, HIGHGUID_ITEM);
|
|
|
|
// send update if charter owner in game
|
|
Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(ownerguid);
|
|
if (owner)
|
|
owner->GetSession()->SendPetitionQueryOpcode(petitionguid);
|
|
}
|
|
}
|
|
|
|
if (type == 10)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
|
|
stmt->setUInt32(0, playerGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
|
|
stmt->setUInt32(0, playerGuid);
|
|
stmt->setUInt8(1, uint8(type));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (type == 10)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER);
|
|
stmt->setUInt32(0, playerGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
|
|
stmt->setUInt32(0, playerGuid);
|
|
trans->Append(stmt);
|
|
|
|
// xinef: clear petition store
|
|
sPetitionMgr->RemovePetitionByOwnerAndType(playerGuid, 0);
|
|
}
|
|
else
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE);
|
|
stmt->setUInt32(0, playerGuid);
|
|
stmt->setUInt8(1, uint8(type));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE);
|
|
stmt->setUInt32(0, playerGuid);
|
|
stmt->setUInt8(1, uint8(type));
|
|
trans->Append(stmt);
|
|
|
|
// xinef: clear petition store
|
|
sPetitionMgr->RemovePetitionByOwnerAndType(playerGuid, uint8(type));
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(uint64 guid)
|
|
{
|
|
// xinef: zomg! sync query
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
|
|
stmt->setUInt32(0, GUID_LOPART(guid));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 arenaTeamId = fields[0].GetUInt32();
|
|
if (arenaTeamId != 0)
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (arenaTeam)
|
|
arenaTeam->DelMember(guid, true);
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::SetRestBonus(float rest_bonus_new)
|
|
{
|
|
// Prevent resting on max level
|
|
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
rest_bonus_new = 0;
|
|
|
|
if (rest_bonus_new < 0)
|
|
rest_bonus_new = 0;
|
|
|
|
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * 1.5f / 2;
|
|
|
|
if (rest_bonus_new > rest_bonus_max)
|
|
_restBonus = rest_bonus_max;
|
|
else
|
|
_restBonus = rest_bonus_new;
|
|
|
|
// update data for client
|
|
if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_RAF_LINKED);
|
|
else
|
|
{
|
|
if (_restBonus > 10)
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_RESTED);
|
|
else if (_restBonus <= 1)
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_NOT_RAF_LINKED);
|
|
}
|
|
|
|
//RestTickUpdate
|
|
SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(_restBonus));
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= nullptr*/, uint32 spellid /*= 1*/)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return false;
|
|
|
|
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
|
|
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if (npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
if (IsMounted())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED);
|
|
return false;
|
|
}
|
|
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if (IsNonMeleeSpellCast(false))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (IsInDisallowedMountForm())
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// check node starting pos data set case if provided
|
|
if (node->x != 0.0f || node->y != 0.0f || node->z != 0.0f)
|
|
{
|
|
if (node->map_id != GetMapId() ||
|
|
(node->x - GetPositionX()) * (node->x - GetPositionX()) +
|
|
(node->y - GetPositionY()) * (node->y - GetPositionY()) +
|
|
(node->z - GetPositionZ()) * (node->z - GetPositionZ()) >
|
|
(2 * INTERACTION_DISTANCE) * (2 * INTERACTION_DISTANCE) * (2 * INTERACTION_DISTANCE))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXITOOFARAWAY);
|
|
return false;
|
|
}
|
|
}
|
|
// node must have pos if taxi master case (npc != nullptr)
|
|
else if (npc)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
ExitVehicle();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode = 0;
|
|
|
|
for (uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if (!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
|
|
if (prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
|
|
//
|
|
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
|
|
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
|
|
// change but I couldn't find a suitable alternative. OK to use class because only DK
|
|
// can use this taxi.
|
|
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
|
|
|
|
// in spell case allow 0 model
|
|
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint32 money = GetMoney();
|
|
|
|
if (npc)
|
|
totalcost = (uint32)ceil(totalcost * GetReputationPriceDiscount(npc));
|
|
|
|
if (money < totalcost)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
|
|
ModifyMoney(-(int32)totalcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
|
|
|
|
// prevent stealth flight
|
|
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
|
|
|
|
// Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
|
|
if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
|
|
{
|
|
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
|
|
m_taxi.ClearTaxiDestinations();
|
|
TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
m_flightSpellActivated = spellid;
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
|
|
GetSession()->SendDoFlight(mount_display_id, sourcepath);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 1*/)
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if (!entry)
|
|
return false;
|
|
|
|
std::vector<uint32> nodes;
|
|
|
|
nodes.resize(2);
|
|
nodes[0] = entry->from;
|
|
nodes[1] = entry->to;
|
|
|
|
return ActivateTaxiPathTo(nodes, nullptr, spellid);
|
|
}
|
|
|
|
void Player::CleanupAfterTaxiFlight()
|
|
{
|
|
// For spells that trigger flying paths remove them at arrival
|
|
if (m_flightSpellActivated)
|
|
{
|
|
this->RemoveAurasDueToSpell(m_flightSpellActivated);
|
|
m_flightSpellActivated = 0;
|
|
}
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
Dismount();
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
|
getHostileRefManager().setOnlineOfflineState(true);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight()
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.unit", "WORLD: Restart character %u taxi flight", GetGUIDLow());
|
|
#endif
|
|
|
|
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
|
|
if (!mountDisplayId)
|
|
return;
|
|
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
|
|
float currDist = 0.0f;
|
|
|
|
// xinef: changed to -1, we dont want to catch last node
|
|
for (uint32 i = 0; i < nodeList.size() - 1; ++i)
|
|
{
|
|
TaxiPathNodeEntry const* node = nodeList[i];
|
|
TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
|
|
|
|
// xinef: skip nodes at another map, get last valid node on current map
|
|
if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
|
|
continue;
|
|
|
|
currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
|
|
if (currDist < bestDist)
|
|
{
|
|
startNode = i;
|
|
bestDist = currDist;
|
|
}
|
|
}
|
|
|
|
// xinef: no proper node was found
|
|
if (startNode == 0)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return;
|
|
}
|
|
|
|
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
|
}
|
|
|
|
void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
|
|
{
|
|
PacketCooldowns cooldowns;
|
|
WorldPacket data;
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
uint32 unSpellId = itr->first;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
|
|
if (!spellInfo)
|
|
{
|
|
ASSERT(spellInfo);
|
|
continue;
|
|
}
|
|
|
|
// Not send cooldown for this spells
|
|
if (spellInfo->IsCooldownStartedOnEvent())
|
|
continue;
|
|
|
|
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
|
|
continue;
|
|
|
|
if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
|
|
{
|
|
cooldowns[unSpellId] = unTimeMs;
|
|
AddSpellCooldown(unSpellId, 0, unTimeMs, true);
|
|
}
|
|
}
|
|
|
|
if (!cooldowns.empty())
|
|
{
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
|
|
if (ssEntry && ssEntry->attackSpeed)
|
|
{
|
|
SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(OFF_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
switch (form)
|
|
{
|
|
case FORM_GHOUL:
|
|
case FORM_CAT:
|
|
{
|
|
if (getPowerType() != POWER_ENERGY)
|
|
setPowerType(POWER_ENERGY);
|
|
break;
|
|
}
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
{
|
|
if (getPowerType() != POWER_RAGE)
|
|
setPowerType(POWER_RAGE);
|
|
break;
|
|
}
|
|
default: // 0, for example
|
|
{
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
|
|
if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
|
|
setPowerType(Powers(cEntry->powerType));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("server", "Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
|
|
return;
|
|
}
|
|
|
|
uint8 gender = getGender();
|
|
switch (gender)
|
|
{
|
|
case GENDER_FEMALE:
|
|
SetDisplayId(info->displayId_f);
|
|
SetNativeDisplayId(info->displayId_f);
|
|
break;
|
|
case GENDER_MALE:
|
|
SetDisplayId(info->displayId_m);
|
|
SetNativeDisplayId(info->displayId_m);
|
|
break;
|
|
default:
|
|
LOG_ERROR("server", "Invalid gender %u for player", gender);
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
|
|
{
|
|
ItemPosCountVec vDest;
|
|
uint16 uiDest = 0;
|
|
InventoryResult msg = bStore ?
|
|
CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
|
|
CanEquipNewItem(slot, uiDest, item, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney(-price);
|
|
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (iece->reqhonorpoints)
|
|
ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
|
|
|
|
if (iece->reqarenapoints)
|
|
ModifyArenaPoints(- int32(iece->reqarenapoints * count));
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i])
|
|
DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
|
|
|
|
Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
|
|
if (it)
|
|
{
|
|
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
|
|
|
|
WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
|
|
data << uint64(pVendor->GetGUID());
|
|
data << uint32(vendorslot + 1); // numbered from 1 at client
|
|
data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
|
|
data << uint32(count);
|
|
GetSession()->SendPacket(&data);
|
|
SendNewItem(it, pProto->BuyCount * count, true, false, false);
|
|
|
|
if (!bStore)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
if (pProto->Flags & ITEM_FLAG_ITEM_PURCHASE_RECORD && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
|
|
{
|
|
it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
it->SetRefundRecipient(GetGUIDLow());
|
|
it->SetPaidMoney(price);
|
|
it->SetPaidExtendedCost(crItem->ExtendedCost);
|
|
it->SaveRefundDataToDB();
|
|
AddRefundReference(it->GetGUIDLow());
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
|
{
|
|
sScriptMgr->OnBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
|
|
|
|
// this check can be used from the hook to implement a custom vendor process
|
|
if (item == 0)
|
|
return true;
|
|
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
// cheating attempt
|
|
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
|
|
return false;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (!pProto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
|
|
return false;
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!creature)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
|
|
#endif
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
|
|
{
|
|
//TC_LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry %u item %u", creature->GetEntry(), item);
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorslot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorslot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != item)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
|
|
{
|
|
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
LOG_ERROR("server", "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
// honor points price
|
|
if (GetHonorPoints() < (iece->reqhonorpoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// arena points price
|
|
if (GetArenaPoints() < (iece->reqarenapoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// item base price
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 price = 0;
|
|
if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
|
|
{
|
|
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
|
|
if ((uint32)count > maxCount)
|
|
{
|
|
LOG_ERROR("server", "Player %s tried to buy %u item id %u, causing overflow", GetName().c_str(), (uint32)count, pProto->ItemId);
|
|
count = (uint8)maxCount;
|
|
}
|
|
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
|
|
|
|
// reputation discount
|
|
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
|
|
|
|
if (!HasEnoughMoney(price))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
|
return false;
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (pProto->BuyCount * count != 1)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
return crItem->maxcount != 0;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// the personal rating of the arena team must match the required limit as well
|
|
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
|
uint32 max_personal_rating = 0;
|
|
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
|
|
{
|
|
uint32 p_rating = GetArenaPersonalRating(i);
|
|
uint32 t_rating = at->GetRating();
|
|
p_rating = p_rating < t_rating ? p_rating : t_rating;
|
|
if (max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
|
|
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::UpdateHomebindTime(uint32 time)
|
|
{
|
|
// GMs never get homebind timer online
|
|
if (m_InstanceValid || IsGameMaster())
|
|
{
|
|
if (m_HomebindTimer) // instance valid, but timer not reset
|
|
{
|
|
// hide reminder
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
// instance is valid, reset homebind timer
|
|
m_HomebindTimer = 0;
|
|
}
|
|
else if (m_HomebindTimer > 0)
|
|
{
|
|
if (time >= m_HomebindTimer)
|
|
{
|
|
// teleport to nearest graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_HomebindTimer -= time;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid, start homebind timer
|
|
m_HomebindTimer = 60000;
|
|
// send message to player
|
|
WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
|
|
data << uint32(m_HomebindTimer);
|
|
data << uint32(1);
|
|
GetSession()->SendPacket(&data);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUIDLow());
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePvPState()
|
|
{
|
|
UpdateFFAPvPState();
|
|
|
|
if (pvpInfo.IsHostile) // in hostile area
|
|
{
|
|
if (!IsPvP() || pvpInfo.EndTimer != 0)
|
|
UpdatePvP(true, true);
|
|
}
|
|
else // in friendly area
|
|
{
|
|
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) && pvpInfo.EndTimer == 0)
|
|
pvpInfo.EndTimer = time(nullptr); // start toggle-off
|
|
}
|
|
}
|
|
|
|
void Player::UpdateFFAPvPState(bool reset /*= true*/)
|
|
{
|
|
// TODO: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
|
|
// no, we shouldn't, those are checked for affecting player by client
|
|
if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() && (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
|
|
{
|
|
if (!IsFFAPvP())
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
if (pvpInfo.IsInFFAPvPArea)
|
|
{
|
|
pvpInfo.FFAPvPEndTimer = time_t(0);
|
|
}
|
|
}
|
|
else if (IsFFAPvP())
|
|
{
|
|
if ((pvpInfo.IsInNoPvPArea || IsGameMaster()) || reset || !pvpInfo.EndTimer)
|
|
{
|
|
pvpInfo.FFAPvPEndTimer = time_t(0);
|
|
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// xinef: iterate attackers
|
|
AttackerSet toRemove;
|
|
AttackerSet const& attackers = getAttackers();
|
|
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
|
|
if (!(*itr)->IsValidAttackTarget(this))
|
|
toRemove.insert(*itr);
|
|
|
|
for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
|
|
(*itr)->AttackStop();
|
|
|
|
// xinef: remove our own victim
|
|
if (Unit* victim = GetVictim())
|
|
if (!IsValidAttackTarget(victim))
|
|
AttackStop();
|
|
}
|
|
else
|
|
{
|
|
// Not in FFA PvP Area
|
|
// Not FFA PvP realm
|
|
// Not FFA PvP timer already set
|
|
// Being recently in PvP combat
|
|
if (!pvpInfo.IsInFFAPvPArea && !sWorld->IsFFAPvPRealm() && !pvpInfo.FFAPvPEndTimer)
|
|
{
|
|
pvpInfo.FFAPvPEndTimer = sWorld->GetGameTime() + sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePvP(bool state, bool _override)
|
|
{
|
|
if (!state || _override)
|
|
{
|
|
SetPvP(state);
|
|
pvpInfo.EndTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
pvpInfo.EndTimer = time(nullptr);
|
|
SetPvP(state);
|
|
}
|
|
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
|
|
}
|
|
|
|
void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
|
|
{
|
|
// init cooldown values
|
|
uint32 cat = 0;
|
|
int32 rec = -1;
|
|
int32 catrec = -1;
|
|
|
|
// some special item spells without correct cooldown in SpellInfo
|
|
// cooldown information stored in item prototype
|
|
// This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
|
|
|
|
if (itemId)
|
|
{
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
|
|
{
|
|
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
|
|
{
|
|
if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
|
|
{
|
|
cat = proto->Spells[idx].SpellCategory;
|
|
rec = proto->Spells[idx].SpellCooldown;
|
|
catrec = proto->Spells[idx].SpellCategoryCooldown;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no cooldown found above then base at DBC data
|
|
if (rec < 0 && catrec < 0)
|
|
{
|
|
cat = spellInfo->GetCategory();
|
|
rec = spellInfo->RecoveryTime;
|
|
catrec = spellInfo->CategoryRecoveryTime;
|
|
}
|
|
|
|
time_t catrecTime;
|
|
time_t recTime;
|
|
|
|
bool needsCooldownPacket = false;
|
|
|
|
// overwrite time for selected category
|
|
if (infinityCooldown)
|
|
{
|
|
// use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
|
|
// but not allow ignore until reset or re-login
|
|
catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
|
|
recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
|
|
}
|
|
else
|
|
{
|
|
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
|
|
// prevent 0 cooldowns set by another way
|
|
if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
|
|
rec = GetAttackTime(RANGED_ATTACK);
|
|
|
|
// Now we have cooldown data (if found any), time to apply mods
|
|
if (rec > 0)
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
|
|
|
|
if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
|
|
|
|
if (int32 cooldownMod = GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
|
|
{
|
|
// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
|
|
if (HasSpell(spellInfo->Id))
|
|
{
|
|
needsCooldownPacket = true;
|
|
rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
|
|
}
|
|
}
|
|
|
|
// replace negative cooldowns by 0
|
|
if (rec < 0) rec = 0;
|
|
if (catrec < 0) catrec = 0;
|
|
|
|
// no cooldown after applying spell mods
|
|
if (rec == 0 && catrec == 0)
|
|
return;
|
|
|
|
catrecTime = catrec ? catrec : 0;
|
|
recTime = rec ? rec : catrecTime;
|
|
}
|
|
|
|
// self spell cooldown
|
|
if (recTime > 0)
|
|
{
|
|
AddSpellCooldown(spellInfo->Id, itemId, recTime, true, true);
|
|
|
|
if (needsCooldownPacket)
|
|
{
|
|
WorldPacket data;
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
// category spells
|
|
if (cat && catrec > 0)
|
|
{
|
|
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
|
|
if (i_scstore != sSpellsByCategoryStore.end())
|
|
{
|
|
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
|
|
{
|
|
if (*i_scset == spellInfo->Id) // skip main spell, already handled above
|
|
continue;
|
|
|
|
AddSpellCooldown(*i_scset, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && spellInfo->CategoryRecoveryTime != spellInfo->RecoveryTime && spellInfo->RecoveryTime && spellInfo->CategoryRecoveryTime); // Xinef: send category cooldowns on login if category cooldown is different from base cooldown
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
|
|
{
|
|
SpellCooldown sc;
|
|
sc.end = World::GetGameTimeMS() + end_time;
|
|
sc.itemid = itemid;
|
|
sc.maxduration = end_time;
|
|
sc.sendToSpectator = false;
|
|
sc.needSendToClient = needSendToClient;
|
|
|
|
if (end_time >= SPECTATOR_COOLDOWN_MIN * IN_MILLISECONDS && end_time <= SPECTATOR_COOLDOWN_MAX * IN_MILLISECONDS)
|
|
if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
|
|
{
|
|
sc.sendToSpectator = true;
|
|
ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
|
|
}
|
|
m_spellCooldowns[spellid] = sc;
|
|
}
|
|
|
|
void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown)
|
|
{
|
|
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
|
|
if (itr == m_spellCooldowns.end())
|
|
return;
|
|
|
|
itr->second.end += cooldown;
|
|
|
|
WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
|
|
data << uint32(spellId); // Spell ID
|
|
data << uint64(GetGUID()); // Player GUID
|
|
data << int32(cooldown); // Cooldown mod in milliseconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool setCooldown /*= true*/)
|
|
{
|
|
// start cooldowns at server side, if any
|
|
if (setCooldown)
|
|
AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
|
|
|
|
// Send activate cooldown timer (possible 0) at client side
|
|
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
|
|
data << uint32(spellInfo->Id);
|
|
data << uint64(GetGUID());
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::UpdatePotionCooldown()
|
|
{
|
|
// no potion used i combat or still in combat
|
|
if (!GetLastPotionId() || IsInCombat())
|
|
return;
|
|
|
|
// spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(GetLastPotionId()))
|
|
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
|
|
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
|
|
SendCooldownEvent(spellInfo, GetLastPotionId());
|
|
|
|
SetLastPotionId(0);
|
|
}
|
|
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
|
|
{
|
|
if (!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if (!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
{
|
|
if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
|
|
continue;
|
|
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (!gemid)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->color;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
if (!Condition->Color[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->Color[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
|
|
|
|
switch (Condition->Comparator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem);
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem);
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
#endif
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->HasSocket())
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetEntryPoint()
|
|
{
|
|
m_entryPointData.joinPos.m_mapId = MAPID_INVALID;
|
|
m_entryPointData.ClearTaxiPath();
|
|
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_entryPointData.mountSpell = 0;
|
|
m_entryPointData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
|
|
std::vector<uint32> const& taxi = m_taxi.GetPath();
|
|
for (std::vector<uint32>::const_iterator itr = taxi.begin(); itr != taxi.end(); ++itr)
|
|
m_entryPointData.taxiPath.push_back(*itr);
|
|
|
|
m_entryPointData.taxiPath.push_back(m_taxi.GetTaxiSegment());
|
|
}
|
|
else
|
|
{
|
|
if (IsMounted())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_entryPointData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_entryPointData.mountSpell = 0;
|
|
|
|
if (GetMap()->IsDungeon())
|
|
{
|
|
if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeamId()))
|
|
m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
|
|
}
|
|
else if (!GetMap()->IsBattlegroundOrArena())
|
|
m_entryPointData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
|
|
if (m_entryPointData.joinPos.m_mapId == MAPID_INVALID)
|
|
m_entryPointData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
|
}
|
|
|
|
void Player::LeaveBattleground(Battleground* bg)
|
|
{
|
|
if (!bg)
|
|
bg = GetBattleground();
|
|
|
|
if (!bg)
|
|
return;
|
|
|
|
// Deserter tracker - leave BG
|
|
if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
sScriptMgr->OnBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
|
|
}
|
|
|
|
// xinef: reset corpse reclaim time
|
|
m_deathExpireTime = time(nullptr);
|
|
|
|
// pussywizard: clear movement, because after porting player will move to arena cords
|
|
GetMotionMaster()->MovementExpired();
|
|
StopMoving();
|
|
TeleportToEntryPoint();
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground() const
|
|
{
|
|
// check Deserter debuff
|
|
if (HasAura(26013))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if (m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
// Battleground also must be in progress!
|
|
if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
// Xinef: 2 minutes startup + 2 minute of match
|
|
if (bg->GetStartTime() < sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK_TIMER) * MINUTE * IN_MILLISECONDS)
|
|
return;
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if (m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
|
|
// by default 3 players have to complain to apply debuff
|
|
if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldLocation Player::GetStartPosition() const
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
uint32 mapId = info->mapId;
|
|
if (getClass() == CLASS_DEATH_KNIGHT && HasSpell(50977))
|
|
return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
|
|
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
|
|
}
|
|
|
|
bool Player::IsNeverVisible() const
|
|
{
|
|
if (Unit::IsNeverVisible())
|
|
return true;
|
|
|
|
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
// Always can see self
|
|
if (m_mover == obj)
|
|
return true;
|
|
|
|
if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
|
|
if (obj->GetGUID() == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (const Player* seerPlayer = seer->ToPlayer())
|
|
if (IsGroupVisibleFor(seerPlayer))
|
|
return !(seerPlayer->duel && seerPlayer->duel->startTime != 0 && seerPlayer->duel->opponent == this);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor(Player const* u) const
|
|
{
|
|
if (!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (IsVisible())
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
if (!sScriptMgr->NotVisibleGloballyFor(const_cast<Player*>(this), u))
|
|
return true;
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, T* target, std::vector<Unit*>& /*v*/)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, GameObject* target, std::vector<Unit*>& /*v*/)
|
|
{
|
|
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
|
|
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
|
|
s64.insert(target->GetGUID());
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, Creature* target, std::vector<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.push_back(target);
|
|
}
|
|
|
|
template<>
|
|
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, Player* target, std::vector<Unit*>& v)
|
|
{
|
|
s64.insert(target->GetGUID());
|
|
v.push_back(target);
|
|
}
|
|
|
|
template<class T>
|
|
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
|
|
{
|
|
}
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
|
|
{
|
|
if (p->GetPetGUID() == t->GetGUID() && t->IsPet())
|
|
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(WorldObject* target)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
if (target->GetTypeId() == TYPEID_UNIT)
|
|
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
|
|
|
|
target->DestroyForPlayer(this);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->SendUpdateToPlayer(this);
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
GetInitialVisiblePackets((Unit*)target);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTriggerVisibility()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
UpdateData udata;
|
|
WorldPacket packet;
|
|
for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (IS_VEHICLE_GUID(*itr) || IS_CREATURE_GUID(*itr))
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(*itr);
|
|
// Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
|
|
if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)))
|
|
continue;
|
|
|
|
creature->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
creature->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
creature->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
else if (IS_GAMEOBJECT_GUID((*itr)))
|
|
{
|
|
GameObject* go = GetMap()->GetGameObject(*itr);
|
|
if (!go)
|
|
continue;
|
|
|
|
go->SetFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
go->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
go->RemoveFieldNotifyFlag(UF_FLAG_PUBLIC);
|
|
}
|
|
}
|
|
|
|
if (!udata.HasData())
|
|
return;
|
|
|
|
udata.BuildPacket(&packet);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::GetInitialVisiblePackets(Unit* target)
|
|
{
|
|
GetAurasForTarget(target);
|
|
if (target->IsAlive())
|
|
{
|
|
if (target->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && target->GetVictim())
|
|
target->SendMeleeAttackStart(target->GetVictim(), this);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, false, true))
|
|
{
|
|
BeforeVisibilityDestroy<T>(target, this);
|
|
|
|
target->BuildOutOfRangeUpdateBlock(&data);
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, false, true))
|
|
{
|
|
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
|
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
|
|
|
void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
|
|
{
|
|
if (!forced)
|
|
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
|
else if (!isBeingLoaded())
|
|
{
|
|
if (!fromUpdate) // pussywizard:
|
|
{
|
|
bRequestForcedVisibilityUpdate = true;
|
|
return;
|
|
}
|
|
Unit::UpdateObjectVisibility(true);
|
|
UpdateVisibilityForPlayer();
|
|
}
|
|
}
|
|
|
|
void Player::UpdateVisibilityForPlayer(bool mapChange)
|
|
{
|
|
acore::VisibleNotifier notifierNoLarge(*this, mapChange, false); // visit only objects which are not large; default distance
|
|
m_seer->VisitNearbyObject(GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, notifierNoLarge);
|
|
notifierNoLarge.SendToSelf();
|
|
acore::VisibleNotifier notifierLarge(*this, mapChange, true); // visit only large objects; maximum distance
|
|
m_seer->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, notifierLarge);
|
|
notifierLarge.SendToSelf();
|
|
|
|
if (mapChange)
|
|
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
|
|
}
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
|
|
{
|
|
if (!amount)
|
|
return true;
|
|
|
|
sScriptMgr->OnPlayerMoneyChanged(this, amount);
|
|
|
|
if (amount < 0)
|
|
SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
|
|
else
|
|
{
|
|
if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
|
|
SetMoney(GetMoney() + amount);
|
|
else
|
|
{
|
|
if (sendError)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Unit* Player::GetSelectedUnit() const
|
|
{
|
|
if (uint64 selectionGUID = GetUInt64Value(UNIT_FIELD_TARGET))
|
|
return ObjectAccessor::GetUnit(*this, selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
Player* Player::GetSelectedPlayer() const
|
|
{
|
|
if (uint64 selectionGUID = GetUInt64Value(UNIT_FIELD_TARGET))
|
|
return ObjectAccessor::GetPlayer(*this, selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::SetSelection(uint64 guid)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_TARGET, guid);
|
|
|
|
if (NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_GUID(FindMap(), GetGUID(), "TRG", guid);
|
|
}
|
|
|
|
void Player::SendComboPoints()
|
|
{
|
|
Unit* combotarget = ObjectAccessor::GetUnit(*this, m_comboTarget);
|
|
if (combotarget)
|
|
{
|
|
WorldPacket data;
|
|
if (m_mover != this)
|
|
{
|
|
data.Initialize(SMSG_PET_UPDATE_COMBO_POINTS, m_mover->GetPackGUID().size() + combotarget->GetPackGUID().size() + 1);
|
|
data.append(m_mover->GetPackGUID());
|
|
}
|
|
else
|
|
data.Initialize(SMSG_UPDATE_COMBO_POINTS, combotarget->GetPackGUID().size() + 1);
|
|
data.append(combotarget->GetPackGUID());
|
|
data << uint8(m_comboPoints);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::AddComboPoints(Unit* target, int8 count)
|
|
{
|
|
if (!count)
|
|
return;
|
|
|
|
int8* comboPoints = &m_comboPoints;
|
|
|
|
// without combo points lost (duration checked in aura)
|
|
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
if (target->GetGUID() == m_comboTarget)
|
|
*comboPoints += count;
|
|
else
|
|
{
|
|
if (m_comboTarget)
|
|
if (Unit* target2 = ObjectAccessor::GetUnit(*this, m_comboTarget))
|
|
target2->RemoveComboPointHolder(GetGUIDLow());
|
|
|
|
m_comboTarget = target->GetGUID();
|
|
*comboPoints = count;
|
|
|
|
target->AddComboPointHolder(GetGUIDLow());
|
|
}
|
|
|
|
if (*comboPoints > 5)
|
|
*comboPoints = 5;
|
|
else if (*comboPoints < 0)
|
|
*comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
}
|
|
|
|
void Player::ClearComboPoints()
|
|
{
|
|
if (!m_comboTarget)
|
|
return;
|
|
|
|
// without combopoints lost (duration checked in aura)
|
|
RemoveAurasByType(SPELL_AURA_RETAIN_COMBO_POINTS);
|
|
|
|
m_comboPoints = 0;
|
|
|
|
SendComboPoints();
|
|
|
|
if (Unit* target = ObjectAccessor::GetUnit(*this, m_comboTarget))
|
|
target->RemoveComboPointHolder(GetGUIDLow());
|
|
|
|
m_comboTarget = 0;
|
|
}
|
|
|
|
void Player::SetGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify nullptr for group
|
|
ASSERT(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
|
|
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
|
|
|
|
// guild bank list wtf?
|
|
|
|
// Homebind
|
|
WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
|
|
data << m_homebindX << m_homebindY << m_homebindZ;
|
|
data << (uint32) m_homebindMapId;
|
|
data << (uint32) m_homebindAreaId;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_SET_PCT_SPELL_MODIFIER
|
|
// SMSG_SET_FLAT_SPELL_MODIFIER
|
|
// SMSG_UPDATE_AURA_DURATION
|
|
|
|
SendTalentsInfoData(false);
|
|
|
|
// SMSG_INSTANCE_DIFFICULTY
|
|
data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
|
|
data << uint32(GetMap()->GetDifficulty());
|
|
data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendInitialSpells();
|
|
|
|
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
|
|
data << uint32(0); // count, for (count) uint32;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendInitialActionButtons();
|
|
m_reputationMgr->SendInitialReputations();
|
|
m_achievementMgr->SendAllAchievementData();
|
|
|
|
SendEquipmentSetList();
|
|
|
|
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
|
|
data.AppendPackedTime(sWorld->GetGameTime());
|
|
data << float(0.01666667f); // game speed
|
|
data << uint32(0); // added in 3.1.2
|
|
GetSession()->SendPacket(&data);
|
|
|
|
GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
|
|
|
|
// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
|
|
// SMSG_PET_GUIDS
|
|
// SMSG_UPDATE_WORLD_STATE
|
|
// SMSG_POWER_UPDATE
|
|
|
|
SetMover(this);
|
|
|
|
sScriptMgr->OnSendInitialPacketsBeforeAddToMap(this, data);
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
UpdateVisibilityForPlayer(true);
|
|
|
|
GetSession()->ResetTimeSync();
|
|
GetSession()->SendTimeSync();
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static const AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
|
|
};
|
|
for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
|
|
if (!auraList.empty())
|
|
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
|
|
}
|
|
|
|
// Fix mount shit... to tired to think, update block gets messed somewhere
|
|
{
|
|
if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED))
|
|
{
|
|
AddAura(GetMountBlockId(), this);
|
|
SetMountBlockId(0);
|
|
}
|
|
}
|
|
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea, true);
|
|
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_STUN))
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
{
|
|
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
|
|
data2.append(GetPackGUID());
|
|
data2 << (uint32)2;
|
|
SendMessageToSet(&data2, true);
|
|
}
|
|
|
|
GetAurasForTarget(this);
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
|
|
// raid downscaling - send difficulty to player
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
if (GetMap()->GetDifficulty() != GetRaidDifficulty())
|
|
{
|
|
StoreRaidMapDifficulty();
|
|
SendRaidDifficulty(GetGroup() != nullptr, GetStoredRaidDifficulty());
|
|
}
|
|
}
|
|
else if (GetRaidDifficulty() != GetStoredRaidDifficulty())
|
|
SendRaidDifficulty(GetGroup() != nullptr);
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if (Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
m_auraRaidUpdateMask = 0;
|
|
if (Pet* pet = GetPet())
|
|
pet->ResetAuraUpdateMaskForRaid();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
|
|
{
|
|
WorldPacket data(SMSG_TRANSFER_ABORTED, 4 + 2);
|
|
data << uint32(mapid);
|
|
data << uint8(reason); // transfer abort reason
|
|
switch (reason)
|
|
{
|
|
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
|
|
case TRANSFER_ABORT_DIFFICULTY:
|
|
case TRANSFER_ABORT_UNIQUE_MESSAGE:
|
|
// these are the ONLY cases that have an extra argument in the packet!!!
|
|
data << uint8(arg);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
|
|
{
|
|
// pussywizard:
|
|
InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUIDLow(), mapid, difficulty);
|
|
if (bind && bind->extended)
|
|
{
|
|
if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
|
|
return;
|
|
time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
|
|
}
|
|
|
|
// type of warning, based on the time remaining until reset
|
|
uint32 type;
|
|
if (time > 3600)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if (time > 900)
|
|
type = RAID_INSTANCE_WARNING_HOURS;
|
|
else if (time > 300)
|
|
type = RAID_INSTANCE_WARNING_MIN;
|
|
else
|
|
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
|
|
data << uint32(type);
|
|
data << uint32(mapid);
|
|
data << uint32(difficulty); // difficulty
|
|
data << uint32(time);
|
|
if (type == RAID_INSTANCE_WELCOME)
|
|
{
|
|
data << uint8(bind && bind->perm); // is locked
|
|
data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown(Item* pItem)
|
|
{
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_NO_EQUIP_COOLDOWN))
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = pItem->GetTemplate()->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// xinef: apply hidden cooldown for procs
|
|
if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
{
|
|
// xinef: uint32(-1) special marker for proc cooldowns
|
|
AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
|
|
continue;
|
|
}
|
|
|
|
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
// xinef: dont apply equip cooldown if spell on item has insignificant cooldown
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
|
|
continue;
|
|
|
|
// Don't replace longer cooldowns by equip cooldown if we have any.
|
|
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
|
|
if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > time(nullptr) + 30)
|
|
continue;
|
|
|
|
// xinef: dont apply eqiup cooldown for spells with this attribute
|
|
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CANT_USED_IN_COMBAT))
|
|
continue;
|
|
|
|
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
|
|
|
|
WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
|
|
data << pItem->GetGUID();
|
|
data << uint32(spellData.SpellId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::resetSpells()
|
|
{
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap spellMap = GetSpellMap();
|
|
|
|
for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
|
|
removeSpell(iter->first, SPEC_MASK_ALL, false);
|
|
|
|
learnDefaultSpells();
|
|
learnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::learnDefaultSpells()
|
|
{
|
|
// xinef: learn default race/class spells
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
|
|
_addSpell(*itr, SPEC_MASK_ALL, true);
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
// xinef: quest does not learn anything
|
|
int32 spellId = quest->GetRewSpellCast();
|
|
if (!spellId)
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// xinef: find effect with learn spell and check if we have this spell
|
|
bool found = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
|
|
{
|
|
// pusywizard: don't re-add profession specialties!
|
|
if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
|
if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
|
|
break; // pussywizard: break and not cast the spell (found is false)
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// xinef: we know the spell, return
|
|
if (!found)
|
|
return;
|
|
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (!quest)
|
|
continue;
|
|
|
|
learnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
|
|
{
|
|
uint32 raceMask = getRaceMask();
|
|
uint32 classMask = getClassMask();
|
|
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
|
{
|
|
SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j);
|
|
if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
|
|
continue;
|
|
// Check race if set
|
|
if (pAbility->racemask && !(pAbility->racemask & raceMask))
|
|
continue;
|
|
// Check class if set
|
|
if (pAbility->classmask && !(pAbility->classmask & classMask))
|
|
continue;
|
|
|
|
if (sSpellMgr->GetSpellInfo(pAbility->spellId))
|
|
{
|
|
// need unlearn spell
|
|
if (skill_value < pAbility->req_skill_value)
|
|
removeSpell(pAbility->spellId, SPEC_MASK_ALL, true);
|
|
// need learn
|
|
else
|
|
{
|
|
// Xinef: there is next spell and we have enough skill value to obtain it - skip current spell
|
|
if (pAbility->req_skill_value > 1 && pAbility->forward_spellid)
|
|
{
|
|
bool hasForwardSpell = false;
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->forward_spellid);
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
if (skill_value >= _spell_idx->second->req_skill_value)
|
|
{
|
|
hasForwardSpell = true;
|
|
break;
|
|
}
|
|
if (hasForwardSpell)
|
|
continue;
|
|
}
|
|
|
|
addSpell(pAbility->spellId, SPEC_MASK_ALL, true, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::GetAurasForTarget(Unit* target) // pussywizard: contact before changing ANYTHING!
|
|
{
|
|
if (!target/* || target->GetVisibleAuras()->empty()*/) // speedup things
|
|
return;
|
|
|
|
/*! Blizz sends certain movement packets sometimes even before CreateObject
|
|
These movement packets are usually found in SMSG_COMPRESSED_MOVES
|
|
*/
|
|
if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
|
|
target->SendMovementFeatherFall(this);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_WATER_WALK))
|
|
target->SendMovementWaterWalking(this);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_HOVER))
|
|
target->SendMovementHover(this);
|
|
|
|
WorldPacket data(SMSG_AURA_UPDATE_ALL);
|
|
data.append(target->GetPackGUID());
|
|
|
|
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
|
|
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
|
{
|
|
AuraApplication* auraApp = itr->second;
|
|
auraApp->BuildUpdatePacket(data, false);
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus(uint32 quest_id)
|
|
{
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (!qQuest->IsDFQuest())
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
|
|
m_lastDailyQuestTime = time(nullptr); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_DFQuests.insert(quest_id);
|
|
m_lastDailyQuestTime = time(nullptr);
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::IsDailyQuestDone(uint32 quest_id)
|
|
{
|
|
if (sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_weeklyquests.insert(quest_id);
|
|
m_WeeklyQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetSeasonalQuestStatus(uint32 quest_id)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
return;
|
|
|
|
m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_monthlyquests.insert(quest_id);
|
|
m_MonthlyQuestChanged = true;
|
|
}
|
|
|
|
void Player::ResetDailyQuestStatus()
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
|
|
|
|
m_DFQuests.clear(); // Dungeon Finder Quests.
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
}
|
|
|
|
void Player::ResetWeeklyQuestStatus()
|
|
{
|
|
if (m_weeklyquests.empty())
|
|
return;
|
|
|
|
m_weeklyquests.clear();
|
|
// DB data deleted in caller
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetSeasonalQuestStatus(uint16 event_id)
|
|
{
|
|
if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
|
|
return;
|
|
|
|
m_seasonalquests.erase(event_id);
|
|
// DB data deleted in caller
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetMonthlyQuestStatus()
|
|
{
|
|
if (m_monthlyquests.empty())
|
|
return;
|
|
|
|
m_monthlyquests.clear();
|
|
// DB data deleted in caller
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
Battleground* Player::GetBattleground(bool create) const
|
|
{
|
|
if (GetBattlegroundId() == 0)
|
|
return nullptr;
|
|
|
|
Battleground* bg = sBattlegroundMgr->GetBattleground(GetBattlegroundId());
|
|
return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
if (!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
|
|
{
|
|
// if leaving current bg (and was invited) - decrease invited count for current one
|
|
if (m_bgData.bgInstanceID && m_bgData.isInvited)
|
|
if (Battleground* bg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID))
|
|
bg->DecreaseInvitedCount(m_bgData.bgTeamId);
|
|
|
|
// if entering new bg (and is invited) - increase invited count for new one
|
|
if (id && invited)
|
|
if (Battleground* bg = sBattlegroundMgr->GetBattleground(id))
|
|
bg->IncreaseInvitedCount(teamId);
|
|
|
|
m_bgData.bgInstanceID = id;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
m_bgData.bgQueueSlot = queueSlot;
|
|
m_bgData.isInvited = invited;
|
|
m_bgData.bgIsRandom = isRandom;
|
|
|
|
m_bgData.bgTeamId = teamId;
|
|
SetByteValue(PLAYER_BYTES_3, 3, uint8(teamId == TEAM_ALLIANCE ? 1 : 0));
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
if (!bgt)
|
|
return false;
|
|
|
|
// limit check leel to dbc compatible level range
|
|
uint32 level = getLevel();
|
|
if (level > DEFAULT_MAX_LEVEL)
|
|
level = DEFAULT_MAX_LEVEL;
|
|
|
|
if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
|
{
|
|
FactionTemplateEntry const* vendor_faction = creature->GetFactionTemplateEntry();
|
|
if (!vendor_faction || !vendor_faction->faction)
|
|
return 1.0f;
|
|
|
|
ReputationRank rank = GetReputationRank(vendor_faction->faction);
|
|
if (rank <= REP_NEUTRAL)
|
|
return 1.0f;
|
|
|
|
return 1.0f - 0.05f * (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
|
|
{
|
|
uint32 racemask = getRaceMask();
|
|
uint32 classmask = getClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first == bounds.second)
|
|
return true;
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (_spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& qs = qs_itr->second;
|
|
|
|
if (qs.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qinfo)
|
|
continue;
|
|
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
|
|
continue;
|
|
|
|
if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateForQuestWorldObjects()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
UpdateData udata;
|
|
WorldPacket packet;
|
|
for (ClientGUIDs::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (IS_GAMEOBJECT_GUID(*itr))
|
|
{
|
|
if (GameObject* obj = HashMapHolder<GameObject>::Find(*itr))
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
}
|
|
else if (IS_CRE_OR_VEH_GUID(*itr))
|
|
{
|
|
Creature* obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!obj)
|
|
continue;
|
|
|
|
// check if this unit requires quest specific flags
|
|
if (!obj->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
continue;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
|
|
for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
|
|
{
|
|
//! This code doesn't look right, but it was logically converted to condition system to do the exact
|
|
//! same thing it did before. It definitely needs to be overlooked for intended functionality.
|
|
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
|
|
bool buildUpdateBlock = false;
|
|
for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
|
|
if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
|
|
buildUpdateBlock = true;
|
|
|
|
if (buildUpdateBlock)
|
|
{
|
|
obj->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
udata.BuildPacket(&packet);
|
|
GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree, uint32 summoner_guid)
|
|
{
|
|
if (!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if (m_summon_expire < time(nullptr))
|
|
return;
|
|
|
|
// drop flag at summon
|
|
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->EventPlayerDroppedFlag(this);
|
|
|
|
m_summon_expire = 0;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
|
|
|
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation(), 0, ObjectAccessor::FindPlayer(summoner_guid));
|
|
}
|
|
|
|
void Player::RemoveItemDurations(Item* item)
|
|
{
|
|
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if (*itr == item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations(Item* item)
|
|
{
|
|
if (item->GetUInt32Value(ITEM_FIELD_DURATION))
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTitansGrip()
|
|
{
|
|
// 10% damage reduce if 2x2h weapons are used
|
|
if (!CanTitanGrip())
|
|
RemoveAurasDueToSpell(49152);
|
|
else if (Aura* aur = GetAura(49152))
|
|
aur->RecalculateAmountOfEffects();
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!offItem)
|
|
{
|
|
UpdateTitansGrip();
|
|
return;
|
|
}
|
|
|
|
// unequip offhand weapon if player doesn't have dual wield anymore
|
|
if (!CanDualWield() && (offItem->GetTemplate()->InventoryType == INVTYPE_WEAPONOFFHAND || offItem->GetTemplate()->InventoryType == INVTYPE_WEAPON))
|
|
force = true;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
|
|
{
|
|
UpdateTitansGrip();
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec off_dest;
|
|
uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
|
|
if (off_msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem(off_dest, offItem, true);
|
|
}
|
|
else
|
|
{
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
|
offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
|
|
std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
|
|
MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
UpdateTitansGrip();
|
|
}
|
|
|
|
OutdoorPvP* Player::GetOutdoorPvP() const
|
|
{
|
|
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
|
|
{
|
|
if (spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch (spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
// tabard not have dependent spells
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// shields can be equipped to offhand slot
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// ranged slot can have some armor subclasses
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR("server", "HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_WHILE_PREP) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
flag96 noReagentMask;
|
|
noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
|
|
noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
|
|
noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
|
|
{
|
|
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip passive (passive item dependent spells work in another way) and not self applied auras
|
|
SpellInfo const* spellInfo = aura->GetSpellInfo();
|
|
if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if (HasItemFitToSpellRequirements(spellInfo, pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveOwnedAura(itr);
|
|
}
|
|
|
|
// currently casted spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
|
|
InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
|
|
uint32 Player::GetResurrectionSpellId()
|
|
{
|
|
// search priceless resurrection possibilities
|
|
uint32 prio = 0;
|
|
uint32 spell_id = 0;
|
|
AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
|
|
{
|
|
switch ((*itr)->GetId())
|
|
{
|
|
case 20707:
|
|
spell_id = 3026;
|
|
break; // rank 1
|
|
case 20762:
|
|
spell_id = 20758;
|
|
break; // rank 2
|
|
case 20763:
|
|
spell_id = 20759;
|
|
break; // rank 3
|
|
case 20764:
|
|
spell_id = 20760;
|
|
break; // rank 4
|
|
case 20765:
|
|
spell_id = 20761;
|
|
break; // rank 5
|
|
case 27239:
|
|
spell_id = 27240;
|
|
break; // rank 6
|
|
case 47883:
|
|
spell_id = 47882;
|
|
break; // rank 7
|
|
default:
|
|
LOG_ERROR("server", "Unhandled spell %u: S.Resurrection", (*itr)->GetId());
|
|
continue;
|
|
}
|
|
|
|
prio = 3;
|
|
}
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
|
|
{
|
|
prio = 2;
|
|
spell_id = 23700;
|
|
}
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
|
|
if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
|
|
spell_id = 21169;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit* victim) const
|
|
{
|
|
uint8 v_level = victim->getLevel();
|
|
uint8 k_grey = acore::XP::GetGrayLevel(getLevel());
|
|
|
|
// Victim level less gray level
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
if (victim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (victim->IsTotem() ||
|
|
victim->IsPet() ||
|
|
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetsRecruitAFriendBonus(bool forXP)
|
|
{
|
|
bool recruitAFriend = false;
|
|
if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
|
|
{
|
|
if (Group* group = this->GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player || !player->IsInMap(this))
|
|
continue;
|
|
|
|
if (!player->IsAtRecruitAFriendDistance(this))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
if (forXP)
|
|
{
|
|
// level must be allowed to get RaF bonus
|
|
if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
continue;
|
|
|
|
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
|
if (player->getLevel() < getLevel())
|
|
if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
|
continue;
|
|
}
|
|
|
|
bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
|
|
bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
|
|
if (ARecruitedB || BRecruitedA)
|
|
{
|
|
recruitAFriend = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return recruitAFriend;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround)
|
|
{
|
|
KillRewarder(this, victim, isBattleGround).Reward();
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
if (!pRewardSource)
|
|
return;
|
|
uint64 creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : uint64(0);
|
|
|
|
// prepare data for near group iteration
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if (player->IsAlive() || !player->GetCorpse())
|
|
player->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!group)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (!pRewardSource || !IsInMap(pRewardSource))
|
|
return false;
|
|
const WorldObject* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (pRewardSource->GetMap()->IsDungeon())
|
|
return true;
|
|
|
|
return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
|
|
}
|
|
|
|
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
|
{
|
|
if (!pOther)
|
|
return false;
|
|
const WorldObject* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
|
|
return false;
|
|
|
|
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
|
|
}
|
|
|
|
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
|
|
{
|
|
Item* item = GetWeaponForAttack(attType, true);
|
|
|
|
// unarmed only with base attack
|
|
if (attType != BASE_ATTACK && !item)
|
|
return 0;
|
|
|
|
// weapon skill or (unarmed for base attack and for fist weapons)
|
|
uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED);
|
|
return GetBaseSkillValue(skill);
|
|
}
|
|
|
|
void Player::ResurectUsingRequestData()
|
|
{
|
|
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
|
|
|
|
if (IsBeingTeleported())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth(m_resurrectHealth);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, bool allowMove, bool packetOnly /*= false*/)
|
|
{
|
|
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size() + 1);
|
|
data.append(target->GetPackGUID());
|
|
data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// We want to set the packet only
|
|
if (packetOnly)
|
|
return;
|
|
|
|
if (this != target)
|
|
SetViewpoint(target, allowMove);
|
|
|
|
if (allowMove)
|
|
SetMover(target);
|
|
|
|
// Xinef: disable moving if target has disable move flag
|
|
if (target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
if (allowMove && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
|
{
|
|
target->ClearUnitState(UNIT_STATE_ROOT);
|
|
target->SetControlled(true, UNIT_STATE_ROOT);
|
|
}
|
|
else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
|
{
|
|
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
|
|
{
|
|
// Xinef: restore original orientation, important for shooting vehicles!
|
|
Position pos = target->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && target->GetTransGUID() && IS_MO_TRANSPORT_GUID(target->GetTransGUID()) ? target->ToCreature()->GetTransportHomePosition() : target->ToCreature()->GetHomePosition();
|
|
target->SetOrientation(pos.GetOrientation());
|
|
target->SetFacingTo(pos.GetOrientation());
|
|
target->DisableSpline();
|
|
}
|
|
else
|
|
target->SetControlled(false, UNIT_STATE_ROOT);
|
|
}
|
|
}
|
|
|
|
void Player::SetMover(Unit* target)
|
|
{
|
|
if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
|
|
{
|
|
LOG_INFO("misc", "Player::SetMover (A1) - %u, %u, %u, %u, %u, %u, %u, %u", GetGUIDLow(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (A2) - %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u", target->GetTypeId(), target->GetEntry(), target->GetUnitTypeMask(), target->GetGUIDLow(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (A3) - %u, %u, %u, %u, %u, %u, %u, %u", target->m_movedByPlayer->GetGUIDLow(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
|
|
}
|
|
if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
|
|
{
|
|
LOG_INFO("misc", "Player::SetMover (B1) - %u, %u, %u, %u, %u, %u, %u, %u", GetGUIDLow(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (B2) - %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u", target->GetTypeId(), target->GetEntry(), target->GetUnitTypeMask(), target->GetGUIDLow(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
|
|
}
|
|
m_mover->m_movedByPlayer = nullptr;
|
|
m_mover = target;
|
|
m_mover->m_movedByPlayer = this;
|
|
}
|
|
|
|
void Player::UpdateZoneDependentAuras(uint32 newZone)
|
|
{
|
|
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, newZone, 0))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
void Player::UpdateAreaDependentAuras(uint32 newArea)
|
|
{
|
|
// remove auras from spells with area limitations
|
|
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
|
{
|
|
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
|
|
if (iter->second->GetSpellInfo()->CheckLocation(GetMapId(), m_zoneUpdateId, newArea, this, false) != SPELL_CAST_OK)
|
|
RemoveOwnedAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// Xinef: check controlled auras
|
|
if (!m_Controlled.empty())
|
|
for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
|
|
{
|
|
Unit* controlled = *itr;
|
|
++itr;
|
|
if (controlled && !controlled->IsPet())
|
|
{
|
|
Unit::AuraMap& tAuras = controlled->GetOwnedAuras();
|
|
for (Unit::AuraMap::iterator auraIter = tAuras.begin(); auraIter != tAuras.end();)
|
|
{
|
|
if (auraIter->second->GetSpellInfo()->CheckLocation(GetMapId(), m_zoneUpdateId, newArea, nullptr) != SPELL_CAST_OK)
|
|
controlled->RemoveOwnedAura(auraIter);
|
|
else
|
|
++auraIter;
|
|
}
|
|
}
|
|
}
|
|
|
|
// some auras applied at subzone enter
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
|
|
if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
|
|
{
|
|
switch (GetVehicleBase()->GetEntry())
|
|
{
|
|
case 33062:
|
|
case 33109:
|
|
case 33060:
|
|
GetVehicle()->Dismiss();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if (pvp)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
|
|
return copseReclaimDelay[0];
|
|
}
|
|
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
|
|
return 0;
|
|
|
|
time_t now = time(nullptr);
|
|
// 0..2 full period
|
|
// should be ceil(x)-1 but not floor(x)
|
|
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
void Player::UpdateCorpseReclaimDelay()
|
|
{
|
|
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
|
|
|
|
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
return;
|
|
|
|
time_t now = time(nullptr);
|
|
|
|
if (now < m_deathExpireTime)
|
|
{
|
|
// full and partly periods 1..3
|
|
uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
|
|
|
|
if (count < MAX_DEATH_COUNT)
|
|
m_deathExpireTime = now + (count + 1) * DEATH_EXPIRE_STEP;
|
|
else
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP;
|
|
}
|
|
else
|
|
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
|
|
}
|
|
|
|
int32 Player::CalculateCorpseReclaimDelay(bool load)
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
|
|
if (load && !corpse)
|
|
return -1;
|
|
|
|
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
|
|
|
|
uint32 delay;
|
|
|
|
if (load)
|
|
{
|
|
if (corpse->GetGhostTime() > m_deathExpireTime)
|
|
return -1;
|
|
|
|
uint64 count = 0;
|
|
|
|
if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
{
|
|
count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
|
|
|
|
if (count >= MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT - 1;
|
|
}
|
|
|
|
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
|
|
time_t now = time(nullptr);
|
|
|
|
if (now >= expected_time)
|
|
return -1;
|
|
|
|
delay = expected_time - now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(pvp);
|
|
|
|
return delay * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(uint32 delay)
|
|
{
|
|
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
|
|
data << uint32(delay);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group* group = GetGroup();
|
|
if (!group)
|
|
return nullptr;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(group->GetMembersCount());
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* Target = itr->GetSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return nullptr;
|
|
|
|
uint32 randTarget = urand(0, nearMembers.size() - 1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup() const
|
|
{
|
|
Group const* grp = GetGroup();
|
|
if (!grp)
|
|
return ERR_NOT_IN_GROUP;
|
|
|
|
if (grp->isLFGGroup())
|
|
{
|
|
uint64 gguid = grp->GetGUID();
|
|
if (!sLFGMgr->GetKicksLeft(gguid))
|
|
return ERR_PARTY_LFG_BOOT_LIMIT;
|
|
|
|
lfg::LfgState state = sLFGMgr->GetState(gguid);
|
|
if (state == lfg::LFG_STATE_BOOT)
|
|
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
|
|
|
|
if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
|
|
|
|
if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
|
|
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
|
|
|
|
if (grp->isRollLootActive())
|
|
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
|
|
|
|
// TODO: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
|
|
for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
|
|
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
|
|
|
|
/* Missing support for these types
|
|
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
|
|
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return ERR_NOT_LEADER;
|
|
|
|
if (InBattleground())
|
|
return ERR_INVITE_RESTRICTED;
|
|
}
|
|
|
|
return ERR_PARTY_RESULT_OK;
|
|
}
|
|
|
|
bool Player::isUsingLfg()
|
|
{
|
|
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
|
|
}
|
|
|
|
bool Player::inRandomLfgDungeon()
|
|
{
|
|
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
|
|
{
|
|
Map const* map = GetMap();
|
|
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
|
|
{
|
|
LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is %s group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
|
|
//ABORT(); // pussywizard: origanal group can never be bf/bg group
|
|
}
|
|
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattlegroundOrBattlefieldRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if (Group* group = GetOriginalGroup())
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(nullptr);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify nullptr for group
|
|
ASSERT(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
|
|
{
|
|
// pussywizard: optimization
|
|
if (GetExactDistSq(&m_last_underwaterstate_position) < 3.0f * 3.0f)
|
|
return;
|
|
|
|
m_last_underwaterstate_position.Relocate(m_positionX, m_positionY, m_positionZ);
|
|
|
|
if (!IsPositionValid()) // pussywizard: crashfix if calculated grid coords would be out of range 0-64
|
|
return;
|
|
|
|
LiquidData liquid_status;
|
|
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status, GetCollisionHeight());
|
|
if (!res)
|
|
{
|
|
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWARER_INDARKWATER);
|
|
if (_lastLiquid && _lastLiquid->SpellId)
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellId);
|
|
|
|
_lastLiquid = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (uint32 liqEntry = liquid_status.entry)
|
|
{
|
|
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
|
|
if (_lastLiquid && _lastLiquid->SpellId && _lastLiquid->Id != liqEntry)
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellId);
|
|
|
|
if (liquid && liquid->SpellId)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
|
|
{
|
|
if (!HasAura(liquid->SpellId))
|
|
CastSpell(this, liquid->SpellId, true);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(liquid->SpellId);
|
|
}
|
|
|
|
_lastLiquid = liquid;
|
|
}
|
|
else if (_lastLiquid && _lastLiquid->SpellId)
|
|
{
|
|
RemoveAurasDueToSpell(_lastLiquid->SpellId);
|
|
_lastLiquid = nullptr;
|
|
}
|
|
|
|
// All liquids type - check under water position
|
|
if (liquid_status.type_flags & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME))
|
|
{
|
|
if (res & LIQUID_MAP_UNDER_WATER)
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
|
|
}
|
|
|
|
// Allow travel in dark water on taxi or transport
|
|
if ((liquid_status.type_flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
|
|
m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
|
|
|
|
// in lava check, anywhere in lava level
|
|
if (liquid_status.type_flags & MAP_LIQUID_TYPE_MAGMA)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
|
|
}
|
|
// in slime check, anywhere in slime level
|
|
if (liquid_status.type_flags & MAP_LIQUID_TYPE_SLIME)
|
|
{
|
|
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER | LIQUID_MAP_WATER_WALK))
|
|
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
|
|
else
|
|
m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
|
|
}
|
|
}
|
|
|
|
void Player::SetCanParry(bool value)
|
|
{
|
|
if (m_canParry == value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock(bool value)
|
|
{
|
|
if (m_canBlock == value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
void Player::SetCanTitanGrip(bool value)
|
|
{
|
|
m_canTitanGrip = value;
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->pos == pos)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::StopCastingBindSight()
|
|
{
|
|
if (WorldObject* target = GetViewpoint())
|
|
{
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
{
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetViewpoint(WorldObject* target, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
// target must be in world
|
|
if (!target->IsInWorld())
|
|
return;
|
|
|
|
if (!IsInWorld() || IsDuringRemoveFromWorld())
|
|
return;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
|
|
#endif
|
|
|
|
if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
LOG_FATAL("server", "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
// farsight dynobj or puppet may be very far away
|
|
UpdateVisibilityOf(target);
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
((Unit*)target)->AddPlayerToVision(this);
|
|
}
|
|
else
|
|
{
|
|
//must immediately set seer back otherwise may crash
|
|
m_seer = this;
|
|
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
|
|
#endif
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
((Unit*)target)->RemovePlayerFromVision(this);
|
|
|
|
if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
LOG_FATAL("server", "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
//GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
WorldObject* Player::GetViewpoint() const
|
|
{
|
|
if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT))
|
|
return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER);
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
|
|
{
|
|
// It is possible to call this method will a nullptr pointer, only skipping faction check.
|
|
if (gameobject)
|
|
{
|
|
FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
|
|
|
|
if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
|
|
return false;
|
|
}
|
|
|
|
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
// Note: Mount, stealth and invisibility will be removed when used
|
|
return (!isTotalImmune() && // Damage immune
|
|
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
|
|
IsAlive()); // Alive
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint() const
|
|
{
|
|
return (!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
IsAlive() // live player
|
|
);
|
|
}
|
|
|
|
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL; // max level in this dbc
|
|
|
|
uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
|
|
uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
|
|
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
|
|
uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
|
|
|
|
if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
|
|
|
|
if (!bsc) // shouldn't happen
|
|
return 0xFFFFFFFF;
|
|
|
|
float cost = 0;
|
|
|
|
if (hairstyle != newhairstyle)
|
|
cost += bsc->cost; // full price
|
|
|
|
if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
|
|
cost += bsc->cost * 0.5f; // +1/2 of price
|
|
|
|
if (facialhair != newfacialhair)
|
|
cost += bsc->cost * 0.75f; // +3/4 of price
|
|
|
|
if (newSkin && skincolor != newSkin->hair_id)
|
|
cost += bsc->cost * 0.75f; // +5/6 of price
|
|
|
|
return uint32(cost);
|
|
}
|
|
|
|
void Player::InitGlyphsForLevel()
|
|
{
|
|
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
|
|
if (gs->Order)
|
|
SetGlyphSlot(gs->Order - 1, gs->Id);
|
|
|
|
uint8 level = getLevel();
|
|
uint32 value = 0;
|
|
|
|
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
|
|
if (level >= 15)
|
|
value |= (0x01 | 0x02);
|
|
if (level >= 30)
|
|
value |= 0x08;
|
|
if (level >= 50)
|
|
value |= 0x04;
|
|
if (level >= 70)
|
|
value |= 0x10;
|
|
if (level >= 80)
|
|
value |= 0x20;
|
|
|
|
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
|
|
}
|
|
|
|
bool Player::isTotalImmune() const
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetMiscValue();
|
|
if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex) const
|
|
{
|
|
if (bitIndex > MAX_TITLE_INDEX)
|
|
return false;
|
|
|
|
uint32 fieldIndexOffset = bitIndex / 32;
|
|
uint32 flag = 1 << (bitIndex % 32);
|
|
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->bit_index / 32;
|
|
uint32 flag = 1 << (title->bit_index % 32);
|
|
|
|
if (lost)
|
|
{
|
|
if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
|
|
data << uint32(title->bit_index);
|
|
data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::UpdateCharmedAI()
|
|
{
|
|
// Xinef: maybe passed as argument?
|
|
Unit* charmer = GetCharmer();
|
|
CharmInfo* charmInfo = GetCharmInfo();
|
|
|
|
// Xinef: needs more thinking, maybe kill player?
|
|
if (!charmer || !charmInfo)
|
|
return;
|
|
|
|
// Xinef: we should be killed if caster enters evade mode and charm is infinite
|
|
if (charmer->GetTypeId() == TYPEID_UNIT && charmer->ToCreature()->IsInEvadeMode())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
|
|
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if ((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->GetBase()->IsPermanent())
|
|
{
|
|
Unit::DealDamage(charmer, this, GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Unit* target = GetVictim();
|
|
if (target)
|
|
{
|
|
SetInFront(target);
|
|
SendMovementFlagUpdate(true);
|
|
}
|
|
|
|
if (HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
bool Mages = getClassMask() & (1 << (CLASS_MAGE - 1) | 1 << (CLASS_WARLOCK - 1) | 1 << (CLASS_DRUID - 1) | 1 << (CLASS_HUNTER - 1) | 1 << (CLASS_PRIEST - 1));
|
|
|
|
// Xinef: charmer type specific actions
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
bool follow = false;
|
|
if (!target)
|
|
{
|
|
if (charmInfo->GetPlayerReactState() == REACT_PASSIVE)
|
|
follow = true;
|
|
else if (charmInfo->GetPlayerReactState() == REACT_DEFENSIVE)
|
|
{
|
|
if (charmer->GetVictim())
|
|
target = charmer->GetVictim();
|
|
else
|
|
follow = true;
|
|
}
|
|
|
|
if (follow)
|
|
{
|
|
if (!HasUnitState(UNIT_STATE_FOLLOW))
|
|
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
return;
|
|
}
|
|
}
|
|
else if (target && GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
|
|
GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
|
|
}
|
|
|
|
if (!target || !IsValidAttackTarget(target))
|
|
{
|
|
target = SelectNearbyTarget(nullptr, 30);
|
|
if (!target)
|
|
{
|
|
if (!HasUnitState(UNIT_STATE_FOLLOW))
|
|
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
|
|
|
return;
|
|
}
|
|
|
|
GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
|
|
Attack(target, true);
|
|
}
|
|
else
|
|
{
|
|
float Distance = GetDistance(target);
|
|
uint8 rnd = urand(0, 1);
|
|
|
|
if (Mages)
|
|
{
|
|
if ((GetPower(POWER_MANA) * 100 / GetMaxPower(POWER_MANA)) < 10)
|
|
{
|
|
GetMotionMaster()->MoveChase(target, 4);
|
|
return;
|
|
}
|
|
|
|
if (Distance <= 3)
|
|
{
|
|
if (urand(0, 1))
|
|
{
|
|
if (m_charmAISpells[SPELL_T_STUN] && !HasSpellCooldown(m_charmAISpells[SPELL_T_STUN]))
|
|
CastSpell(target, m_charmAISpells[SPELL_T_STUN], false);
|
|
else if (m_charmAISpells[SPELL_ROOT_OR_FEAR] && !HasSpellCooldown(m_charmAISpells[SPELL_ROOT_OR_FEAR]))
|
|
CastSpell(target, m_charmAISpells[SPELL_ROOT_OR_FEAR], false);
|
|
else if (m_charmAISpells[SPELL_IMMUNITY] && !HasSpellCooldown(m_charmAISpells[SPELL_IMMUNITY]))
|
|
CastSpell(this, m_charmAISpells[SPELL_IMMUNITY], true);
|
|
}
|
|
else
|
|
{
|
|
switch (urand(0, 1))
|
|
{
|
|
case 0:
|
|
if (m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd] && !HasSpellCooldown(m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd]))
|
|
CastSpell(target, m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd], false);
|
|
break;
|
|
case 1:
|
|
if (m_charmAISpells[SPELL_DOT_DAMAGE] && !HasSpellCooldown(m_charmAISpells[SPELL_DOT_DAMAGE]))
|
|
CastSpell(target, m_charmAISpells[SPELL_DOT_DAMAGE], false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (urand(0, 2))
|
|
{
|
|
case 0:
|
|
if (m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd] && !HasSpellCooldown(m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd]))
|
|
CastSpell(target, m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd], false);
|
|
break;
|
|
case 1:
|
|
if (m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd] && !HasSpellCooldown(m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd]))
|
|
CastSpell(target, m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd], false);
|
|
break;
|
|
case 2:
|
|
if (m_charmAISpells[SPELL_DOT_DAMAGE] && !HasSpellCooldown(m_charmAISpells[SPELL_DOT_DAMAGE]))
|
|
CastSpell(target, m_charmAISpells[SPELL_DOT_DAMAGE], false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Distance > 10)
|
|
{
|
|
GetMotionMaster()->MoveChase(target, 2.0f);
|
|
if (m_charmAISpells[SPELL_T_CHARGE] && !HasSpellCooldown(m_charmAISpells[SPELL_T_CHARGE]))
|
|
CastSpell(target, m_charmAISpells[SPELL_T_CHARGE], false);
|
|
else if (m_charmAISpells[SPELL_FAST_RUN] && !HasSpellCooldown(m_charmAISpells[SPELL_FAST_RUN]))
|
|
CastSpell(this, m_charmAISpells[SPELL_FAST_RUN], false);
|
|
}
|
|
|
|
if (HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
switch (urand(0, 2))
|
|
{
|
|
case 0:
|
|
if (m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd] && !HasSpellCooldown(m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd]))
|
|
CastSpell(target, m_charmAISpells[SPELL_INSTANT_DAMAGE + rnd], false);
|
|
break;
|
|
case 1:
|
|
if (m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd] && !HasSpellCooldown(m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd]))
|
|
CastSpell(target, m_charmAISpells[SPELL_HIGH_DAMAGE1 + rnd], false);
|
|
break;
|
|
case 2:
|
|
if (m_charmAISpells[SPELL_DOT_DAMAGE] && !HasSpellCooldown(m_charmAISpells[SPELL_DOT_DAMAGE]))
|
|
CastSpell(target, m_charmAISpells[SPELL_DOT_DAMAGE], false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetRuneBaseCooldown(uint8 index, bool skipGrace)
|
|
{
|
|
uint8 rune = GetBaseRune(index);
|
|
uint32 cooldown = RUNE_BASE_COOLDOWN;
|
|
if (!skipGrace)
|
|
cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
|
|
|
|
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
|
|
cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
|
|
}
|
|
|
|
return cooldown;
|
|
}
|
|
|
|
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (m_runes->runes[i].ConvertAura == aura)
|
|
{
|
|
ConvertRune(i, GetBaseRune(i));
|
|
SetRuneConvertAura(i, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RestoreBaseRune(uint8 index)
|
|
{
|
|
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
|
|
// If rune was converted by a non-pasive aura that still active we should keep it converted
|
|
if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
|
|
return;
|
|
ConvertRune(index, GetBaseRune(index));
|
|
SetRuneConvertAura(index, nullptr);
|
|
// Don't drop passive talents providing rune convertion
|
|
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
|
|
return;
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (aura == m_runes->runes[i].ConvertAura)
|
|
return;
|
|
}
|
|
aura->GetBase()->Remove();
|
|
}
|
|
|
|
void Player::ConvertRune(uint8 index, RuneType newType)
|
|
{
|
|
SetCurrentRune(index, newType);
|
|
|
|
WorldPacket data(SMSG_CONVERT_RUNE, 2);
|
|
data << uint8(index);
|
|
data << uint8(newType);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResyncRunes(uint8 count)
|
|
{
|
|
WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
|
|
data << uint32(count);
|
|
for (uint32 i = 0; i < count; ++i)
|
|
{
|
|
data << uint8(GetCurrentRune(i)); // rune type
|
|
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddRunePower(uint8 index)
|
|
{
|
|
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
|
|
data << uint32(1 << index); // mask (0x00-0x3F probably)
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
static RuneType runeSlotTypes[MAX_RUNES] =
|
|
{
|
|
/*0*/ RUNE_BLOOD,
|
|
/*1*/ RUNE_BLOOD,
|
|
/*2*/ RUNE_UNHOLY,
|
|
/*3*/ RUNE_UNHOLY,
|
|
/*4*/ RUNE_FROST,
|
|
/*5*/ RUNE_FROST
|
|
};
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if (getClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
m_runes = new Runes;
|
|
|
|
m_runes->runeState = 0;
|
|
m_runes->lastUsedRune = RUNE_BLOOD;
|
|
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetBaseRune(i, runeSlotTypes[i]); // init base types
|
|
SetCurrentRune(i, runeSlotTypes[i]); // init current types
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
SetGracePeriod(i, 0); // xinef: reset grace period
|
|
SetRuneConvertAura(i, nullptr);
|
|
m_runes->SetRuneState(i);
|
|
}
|
|
|
|
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
|
|
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
|
|
}
|
|
|
|
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot (loot_id, store, this, true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
|
|
for (uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i, this);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
|
|
msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
|
|
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
|
|
SendNewItem(pItem, lootItem->count, false, false, broadcast);
|
|
}
|
|
}
|
|
|
|
void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
|
|
{
|
|
QuestItem* qitem = nullptr;
|
|
QuestItem* ffaitem = nullptr;
|
|
QuestItem* conditem = nullptr;
|
|
|
|
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
|
|
|
|
if (!item || item->is_looted)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
|
|
// Xinef: only quest, ffa and conditioned items
|
|
if (!item->is_underthreshold && !IS_ITEM_GUID(GetLootGUID()) && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
|
|
if (qitem == nullptr && ffaitem == nullptr && conditem == nullptr)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
if (!item->AllowedForPlayer(this))
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
// questitems use the blocked field for other purposes
|
|
if (!qitem && item->is_blocked)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
// xinef: dont allow protected item to be looted by someone else
|
|
if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
AllowedLooterSet looters = item->GetAllowedLooters();
|
|
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
|
|
|
|
if (qitem)
|
|
{
|
|
qitem->is_looted = true;
|
|
//freeforall is 1 if everyone's supposed to get the quest item.
|
|
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
else
|
|
loot->NotifyQuestItemRemoved(qitem->index);
|
|
}
|
|
else
|
|
{
|
|
if (ffaitem)
|
|
{
|
|
//freeforall case, notify only one player of the removal
|
|
ffaitem->is_looted = true;
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
}
|
|
else
|
|
{
|
|
//not freeforall, notify everyone
|
|
if (conditem)
|
|
conditem->is_looted = true;
|
|
loot->NotifyItemRemoved(lootSlot);
|
|
}
|
|
}
|
|
|
|
//if only one person is supposed to loot the item, then set it to looted
|
|
if (!item->freeforall)
|
|
item->is_looted = true;
|
|
|
|
--loot->unlootedCount;
|
|
|
|
SendNewItem(newitem, uint32(item->count), false, false, true);
|
|
UpdateLootAchievements(item, loot);
|
|
|
|
// LootItem is being removed (looted) from the container, delete it from the DB.
|
|
if (loot->containerId > 0)
|
|
sLootItemStorage->RemoveStoredLootItem(loot->containerId, item->itemid, item->count, loot);
|
|
|
|
#ifdef ELUNA
|
|
sEluna->OnLootItem(this, newitem, item->count, this->GetLootGUID());
|
|
#endif
|
|
sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
|
|
}
|
|
else
|
|
SendEquipError(msg, nullptr, nullptr, item->itemid);
|
|
}
|
|
|
|
void Player::UpdateLootAchievements(LootItem* item, Loot* loot)
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
|
|
}
|
|
|
|
uint32 Player::CalculateTalentsPoints() const
|
|
{
|
|
uint32 base_talent = getLevel() < 10 ? 0 : getLevel() - 9;
|
|
|
|
if (getClass() != CLASS_DEATH_KNIGHT || GetMapId() != 609)
|
|
return uint32(base_talent * sWorld->getRate(RATE_TALENT));
|
|
|
|
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
|
|
talentPointsForLevel += m_questRewardTalentCount;
|
|
|
|
if (talentPointsForLevel > base_talent)
|
|
talentPointsForLevel = base_talent;
|
|
|
|
talentPointsForLevel += m_extraBonusTalentCount;
|
|
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
|
|
}
|
|
|
|
bool Player::canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell) const
|
|
{
|
|
// continent checked in SpellInfo::CheckLocation at cast and area update
|
|
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
|
|
if (v_map == 571 && !bySpell->HasAttribute(SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING))
|
|
{
|
|
if (!HasSpell(54197)) // 54197 = Cold Weather Flying
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
learnSpellHighRank(next);
|
|
}
|
|
|
|
void Player::_LoadSkills(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
|
|
uint32 count = 0;
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint16 skill = fields[0].GetUInt16();
|
|
uint16 value = fields[1].GetUInt16();
|
|
uint16 max = fields[2].GetUInt16();
|
|
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
|
|
if (!pSkill)
|
|
{
|
|
LOG_ERROR("server", "Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
|
|
continue;
|
|
}
|
|
|
|
// set fixed skill ranges
|
|
switch (GetSkillRangeType(pSkill, false))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
value = max = 300;
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
value = max = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (value == 0)
|
|
{
|
|
LOG_ERROR("server", "Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
|
|
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt16(1, skill);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
// enable unlearn button for primary professions only
|
|
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 1));
|
|
else
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 0));
|
|
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
|
|
|
|
learnSkillRewardedSpells(skill, value);
|
|
|
|
++count;
|
|
|
|
if (count >= PLAYER_MAX_SKILLS) // client limit
|
|
{
|
|
LOG_ERROR("server", "Character %u has more than %u skills.", GetGUIDLow(), PLAYER_MAX_SKILLS);
|
|
break;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
for (; count < PLAYER_MAX_SKILLS; ++count)
|
|
{
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
}
|
|
|
|
// special settings
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
uint8 base_level = std::min(getLevel(), uint8(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
|
|
if (base_level < 1)
|
|
base_level = 1;
|
|
uint16 base_skill = (base_level - 1) * 5; // 270 at starting level 55
|
|
if (base_skill < 1)
|
|
base_skill = 1; // skill mast be known and then > 0 in any case
|
|
|
|
if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill)
|
|
SetSkill(SKILL_FIRST_AID, 4 /*artisan*/, base_skill, 300);
|
|
if (GetPureSkillValue(SKILL_AXES) < base_skill)
|
|
SetSkill(SKILL_AXES, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_DEFENSE) < base_skill)
|
|
SetSkill(SKILL_DEFENSE, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_POLEARMS) < base_skill)
|
|
SetSkill(SKILL_POLEARMS, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_SWORDS) < base_skill)
|
|
SetSkill(SKILL_SWORDS, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_2H_AXES) < base_skill)
|
|
SetSkill(SKILL_2H_AXES, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill)
|
|
SetSkill(SKILL_2H_SWORDS, 0, base_skill, base_skill);
|
|
if (GetPureSkillValue(SKILL_UNARMED) < base_skill)
|
|
SetSkill(SKILL_UNARMED, 0, base_skill, base_skill);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetPhaseMaskForSpawn() const
|
|
{
|
|
uint32 phase = IsGameMaster() ? GetPhaseByAuras() : GetPhaseMask();
|
|
|
|
if (!phase)
|
|
phase = PHASEMASK_NORMAL;
|
|
|
|
// some aura phases include 1 normal map in addition to phase itself
|
|
uint32 n_phase = phase & ~PHASEMASK_NORMAL;
|
|
if (n_phase > 0)
|
|
return n_phase;
|
|
|
|
return phase;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// proto based limitations
|
|
if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
|
|
if (!pGem)
|
|
continue;
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
|
|
? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
|
|
|
|
if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
|
|
{
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
|
|
if (!limitEntry)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
|
|
if (limit_count > limitEntry->maxCount)
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
|
|
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY))
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
|
|
uint32 original_health = GetHealth(), final_damage = 0;
|
|
|
|
if (damageperc > 0 && !IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
|
|
|
|
//float height = movementInfo.pos.m_positionZ;
|
|
//UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (HasAura(43621))
|
|
damage = GetMaxHealth() / 2;
|
|
|
|
// Divine Protection
|
|
if (HasAura(498))
|
|
{
|
|
damage /= 2;
|
|
}
|
|
|
|
final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "FALLDAMAGE mZ=%f z=%f fallTime=%u damage=%u SF=%d", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
|
|
#endif
|
|
}
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
|
|
if (IsAlive() && final_damage < original_health)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff * 100));
|
|
}
|
|
}
|
|
|
|
void Player::CheckAllAchievementCriteria()
|
|
{
|
|
m_achievementMgr->CheckAllAchievementCriteria();
|
|
}
|
|
|
|
void Player::ResetAchievements()
|
|
{
|
|
m_achievementMgr->Reset();
|
|
}
|
|
|
|
void Player::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
m_achievementMgr->SendRespondInspectAchievements(player);
|
|
}
|
|
|
|
bool Player::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_achievementMgr->HasAchieved(achievementId);
|
|
}
|
|
|
|
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
|
|
{
|
|
m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
|
|
}
|
|
|
|
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
m_achievementMgr->RemoveTimedAchievement(type, entry);
|
|
}
|
|
|
|
void Player::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete /* = false*/)
|
|
{
|
|
m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
|
|
}
|
|
|
|
void Player::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/)
|
|
{
|
|
m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, unit);
|
|
}
|
|
|
|
void Player::CompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
m_achievementMgr->CompletedAchievement(entry);
|
|
}
|
|
|
|
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
|
|
{
|
|
uint32 CurTalentPoints = GetFreeTalentPoints();
|
|
|
|
// xinef: check basic data
|
|
if (CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
// xinef: prevent learn talent for different class (cheating)
|
|
if ((getClassMask() & talentTabInfo->ClassMask) == 0)
|
|
return;
|
|
|
|
// xinef: find current talent rank
|
|
uint32 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// xinef: we already have same or higher rank talent learned
|
|
if (currentTalentRank >= talentRank + 1)
|
|
return;
|
|
|
|
// xinef: check if we have enough free talent points
|
|
uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
|
|
if (CurTalentPoints < talentPointsChange)
|
|
return;
|
|
|
|
// xinef: check if talent deponds on another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
|
|
{
|
|
hasEnoughRank = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// xinef: does not have enough talent points spend in required talent
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
|
|
// xinef: check amount of points spent in current talent tree
|
|
// xinef: be smart and quick, not retarded like TC
|
|
uint32 spentPoints = 0;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
|
|
if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
|
|
spentPoints += talentPos->rank + 1;
|
|
}
|
|
|
|
// xinef: we do not have enough talent points to add talent of this tier
|
|
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
|
|
return;
|
|
|
|
// xinef: hacking attempt, tries to learn unknown rank
|
|
uint32 spellId = talentInfo->RankID[talentRank];
|
|
if (spellId == 0)
|
|
return;
|
|
|
|
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
bool learned = false;
|
|
|
|
// xinef: if talent info has special marker in dbc - add to spell book
|
|
if (talentInfo->addToSpellBook)
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
learnSpell(spellId);
|
|
learned = true;
|
|
}
|
|
|
|
if (!learned)
|
|
SendLearnPacket(spellId, true);
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
learnSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
|
|
|
|
// xinef: update free talent points count
|
|
m_usedTalentCount += talentPointsChange;
|
|
SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
|
|
|
|
#ifdef ELUNA
|
|
sEluna->OnLearnTalents(this, talentId, talentRank, spellId);
|
|
#endif
|
|
}
|
|
|
|
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
if (petGuid != pet->GetGUID())
|
|
return;
|
|
|
|
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
if (CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_PET_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
|
|
if (!pet_family)
|
|
return;
|
|
|
|
if (pet_family->petTalentType < 0) // not hunter pet
|
|
return;
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
return;
|
|
|
|
// find current max talent rank (0~5)
|
|
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = (rank + 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if (curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (pet->HasSpell(depTalentInfo->RankID[rank]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
uint32 numRows = sTalentStore.GetNumRows();
|
|
for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
|
|
{
|
|
// Someday, someone needs to revamp
|
|
const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
|
|
if (tmpTalent) // the way talents are tracked
|
|
{
|
|
if (tmpTalent->TalentTab == tTab)
|
|
{
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (tmpTalent->RankID[rank] != 0)
|
|
{
|
|
if (pet->HasSpell(tmpTalent->RankID[rank]))
|
|
{
|
|
spentPoints += (rank + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not have required min points spent in talent tree
|
|
if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if (spellid == 0)
|
|
{
|
|
LOG_ERROR("server", "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if (pet->HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
pet->learnSpell(spellid);
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("server", "PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
|
|
#endif
|
|
|
|
// update free talent points
|
|
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::AddKnownCurrency(uint32 itemId)
|
|
{
|
|
if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
|
|
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
|
|
}
|
|
|
|
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
|
|
{
|
|
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
|
|
SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet || !pet->IsInWorld())
|
|
return;
|
|
|
|
if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (!m_temporaryUnsummonedPetNumber || IsSpectator())
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if (GetPetGUID())
|
|
return;
|
|
|
|
if (!CanResummonPet(GetLastPetSpell()))
|
|
return;
|
|
|
|
Pet::LoadPetFromDB(this, PET_LOAD_SUMMON_PET, 0, m_temporaryUnsummonedPetNumber, true);
|
|
//m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
bool Player::CanResummonPet(uint32 spellid)
|
|
{
|
|
if (getClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (CanSeeDKPet())
|
|
return true;
|
|
else if (spellid == 52150)
|
|
return false;
|
|
}
|
|
else if (getClass() == CLASS_HUNTER || getClass() == CLASS_MAGE)
|
|
return true;
|
|
|
|
if (!HasSpell(spellid))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanSeeSpellClickOn(Creature const* c) const
|
|
{
|
|
if (!c->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
|
|
if (clickPair.first == clickPair.second)
|
|
return true;
|
|
|
|
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if (!itr->second.IsFitToRequirements(this, c))
|
|
return false;
|
|
|
|
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
|
|
ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
|
|
if (sConditionMgr->IsObjectMeetToConditions(info, conds))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
|
|
{
|
|
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
|
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
|
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
|
|
|
if (m_specsCount > MAX_TALENT_SPECS)
|
|
m_specsCount = MAX_TALENT_SPECS;
|
|
|
|
for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
|
{
|
|
uint8 talentIdCount = 0;
|
|
size_t pos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
|
|
{
|
|
*data << uint32(talentPos->talent_id); // Talent.dbc
|
|
*data << uint8(talentPos->rank); // talentMaxRank (0-4)
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(pos, talentIdCount); // put real count
|
|
|
|
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
*data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
|
|
}
|
|
}
|
|
|
|
void Player::BuildPetTalentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 unspentTalentPoints = 0;
|
|
size_t pointsPos = data->wpos();
|
|
*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
|
|
|
|
uint8 talentIdCount = 0;
|
|
size_t countPos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
unspentTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
return;
|
|
|
|
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
|
|
{
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(countPos, talentIdCount); // put real count
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SendTalentsInfoData(bool pet)
|
|
{
|
|
WorldPacket data(SMSG_TALENTS_INFO, 50);
|
|
data << uint8(pet ? 1 : 0);
|
|
if (pet)
|
|
BuildPetTalentsInfoData(&data);
|
|
else
|
|
BuildPlayerTalentsInfoData(&data);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::BuildEnchantmentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 slotUsedMask = 0;
|
|
size_t slotUsedMaskPos = data->wpos();
|
|
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
if (!item)
|
|
continue;
|
|
|
|
slotUsedMask |= (1 << i);
|
|
|
|
*data << uint32(item->GetEntry()); // item entry
|
|
|
|
uint16 enchantmentMask = 0;
|
|
size_t enchantmentMaskPos = data->wpos();
|
|
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
|
|
|
|
for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
|
|
|
|
if (!enchId)
|
|
continue;
|
|
|
|
enchantmentMask |= (1 << j);
|
|
|
|
*data << uint16(enchId); // enchantmentId?
|
|
}
|
|
|
|
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
|
|
|
|
*data << uint16(item->GetItemRandomPropertyId()); // item random property id
|
|
data->appendPackGUID(item->GetUInt64Value(ITEM_FIELD_CREATOR)); // item creator
|
|
*data << uint32(item->GetItemSuffixFactor()); // item suffix factor
|
|
}
|
|
|
|
data->put<uint32>(slotUsedMaskPos, slotUsedMask);
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
uint32 count = 0;
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
|
|
size_t count_pos = data.wpos();
|
|
data << uint32(count); // count placeholder
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if (itr->second.state == EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
|
|
data.appendPackGUID(itr->second.Guid);
|
|
data << uint32(itr->first);
|
|
data << itr->second.Name;
|
|
data << itr->second.IconName;
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HIGHGUID_ITEM
|
|
if (itr->second.IgnoreMask & (1 << i))
|
|
data.appendPackGUID(uint64(1));
|
|
else // xinef: send proper data (do not append 0 with high guid)
|
|
data.appendPackGUID(itr->second.Items[i] > 0 ? MAKE_NEW_GUID(itr->second.Items[i], 0, HIGHGUID_ITEM) : uint64(0));
|
|
}
|
|
|
|
++count; // client have limit but it checked at loading and set
|
|
}
|
|
data.put<uint32>(count_pos, count);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
|
|
{
|
|
if (eqset.Guid != 0)
|
|
{
|
|
bool found = false;
|
|
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) // something wrong...
|
|
{
|
|
LOG_ERROR("server", "Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
|
|
return;
|
|
}
|
|
}
|
|
|
|
EquipmentSet& eqslot = m_EquipmentSets[index];
|
|
|
|
EquipmentSetUpdateState old_state = eqslot.state;
|
|
|
|
eqslot = eqset;
|
|
|
|
if (eqset.Guid == 0)
|
|
{
|
|
eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
|
|
data << uint32(index);
|
|
data.appendPackGUID(eqslot.Guid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets(SQLTransaction& trans)
|
|
{
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
|
|
{
|
|
uint32 index = itr->first;
|
|
EquipmentSet& eqset = itr->second;
|
|
PreparedStatement* stmt = nullptr;
|
|
uint8 j = 0;
|
|
switch (eqset.state)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
|
|
stmt->setString(j++, eqset.Name.c_str());
|
|
stmt->setString(j++, eqset.IconName.c_str());
|
|
stmt->setUInt32(j++, eqset.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt32(j++, eqset.Items[i]);
|
|
stmt->setUInt32(j++, GetGUIDLow());
|
|
stmt->setUInt64(j++, eqset.Guid);
|
|
stmt->setUInt32(j, index);
|
|
trans->Append(stmt);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
|
|
stmt->setUInt32(j++, GetGUIDLow());
|
|
stmt->setUInt64(j++, eqset.Guid);
|
|
stmt->setUInt32(j++, index);
|
|
stmt->setString(j++, eqset.Name.c_str());
|
|
stmt->setString(j++, eqset.IconName.c_str());
|
|
stmt->setUInt32(j++, eqset.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt32(j++, eqset.Items[i]);
|
|
trans->Append(stmt);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
|
|
stmt->setUInt64(0, eqset.Guid);
|
|
trans->Append(stmt);
|
|
m_EquipmentSets.erase(itr++);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveEntryPoint(SQLTransaction& trans)
|
|
{
|
|
// xinef: dont save joinpos with invalid mapid
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
|
|
if (!mEntry)
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setFloat (1, m_entryPointData.joinPos.GetPositionX());
|
|
stmt->setFloat (2, m_entryPointData.joinPos.GetPositionY());
|
|
stmt->setFloat (3, m_entryPointData.joinPos.GetPositionZ());
|
|
stmt->setFloat (4, m_entryPointData.joinPos.GetOrientation());
|
|
stmt->setUInt32(5, m_entryPointData.joinPos.GetMapId());
|
|
|
|
std::ostringstream ss("");
|
|
if (m_entryPointData.HasTaxiPath())
|
|
{
|
|
for (size_t i = 0; i < m_entryPointData.taxiPath.size(); ++i)
|
|
ss << m_entryPointData.taxiPath[i] << ' '; // xinef: segment is stored as last point
|
|
}
|
|
|
|
stmt->setString(6, ss.str());
|
|
stmt->setUInt32(7, m_entryPointData.mountSpell);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 setGuid)
|
|
{
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if (itr->second.Guid == setGuid)
|
|
{
|
|
if (itr->second.state == EQUIPMENT_SET_NEW)
|
|
m_EquipmentSets.erase(itr);
|
|
else
|
|
itr->second.state = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
|
|
{
|
|
m_atLoginFlags &= ~flags;
|
|
|
|
if (persist)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
|
|
|
|
stmt->setUInt16(0, uint16(flags));
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::SendClearCooldown(uint32 spell_id, Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
|
|
data << uint32(spell_id);
|
|
data << uint64(target->GetGUID());
|
|
SendDirectMessage(&data);
|
|
|
|
if (target == this && NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "RCD", spell_id);
|
|
}
|
|
|
|
void Player::ResetMap()
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of nullptr in the case of prev
|
|
GetMap()->UpdateIteratorBack(this);
|
|
Unit::ResetMap();
|
|
GetMapRef().unlink();
|
|
}
|
|
|
|
void Player::SetMap(Map* map)
|
|
{
|
|
Unit::SetMap(map);
|
|
m_mapRef.link(map, this);
|
|
}
|
|
|
|
void Player::_SaveCharacter(bool create, SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
uint8 index = 0;
|
|
|
|
if (create)
|
|
{
|
|
//! Insert query
|
|
//! TO DO: Filter out more redundant fields that can take their default value at player create
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
stmt->setUInt32(index++, GetSession()->GetAccountId());
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, getRace(true));
|
|
stmt->setUInt8(index++, getClass());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, getLevel());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->setUInt32(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 0));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 1));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 2));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 3));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 0));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 2));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 3));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
uint32 transLowGUID = 0;
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUIDLow();
|
|
stmt->setUInt32(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(_restBonus));
|
|
stmt->setUInt32(index++, uint32(time(nullptr)));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, m_resetTalentsCost);
|
|
stmt->setUInt32(index++, uint32(m_resetTalentsTime));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId(true));
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetArenaPoints());
|
|
stmt->setUInt32(index++, GetHonorPoints());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetPower(Powers(i)));
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, m_specsCount);
|
|
stmt->setUInt8(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
}
|
|
else
|
|
{
|
|
// Update query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, getRace(true));
|
|
stmt->setUInt8(index++, getClass());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, getLevel());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->setUInt32(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 0));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 1));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 2));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES, 3));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 0));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 2));
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_2, 3));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
|
|
|
|
if (!IsBeingTeleported())
|
|
{
|
|
Difficulty dd = GetDungeonDifficulty(), rd = GetRaidDifficulty();
|
|
if (Map* m = FindMap())
|
|
if (m->IsDungeon())
|
|
{
|
|
if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
|
|
else rd = m->GetDifficulty();
|
|
}
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, (uint8(dd) | uint8(rd) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
}
|
|
else
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId());
|
|
stmt->setUInt32(index++, (uint32)0);
|
|
stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation()));
|
|
}
|
|
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
uint32 transLowGUID = 0;
|
|
if (GetTransport())
|
|
transLowGUID = GetTransport()->GetGUIDLow();
|
|
stmt->setUInt32(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(_restBonus));
|
|
stmt->setUInt32(index++, uint32(time(nullptr)));
|
|
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, m_resetTalentsCost);
|
|
stmt->setUInt32(index++, uint32(m_resetTalentsTime));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt8(index++, m_stableSlots);
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId(true));
|
|
stmt->setUInt32(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetArenaPoints());
|
|
stmt->setUInt32(index++, GetHonorPoints());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->setUInt32(index++, GetPower(Powers(i)));
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, m_specsCount);
|
|
stmt->setUInt8(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
|
stmt->setUInt32(index++, m_grantableLevels);
|
|
|
|
stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
|
|
// Index
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_LoadGlyphs(PreparedQueryResult result)
|
|
{
|
|
// SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 spec = fields[0].GetUInt8();
|
|
if (spec >= m_specsCount)
|
|
continue;
|
|
|
|
m_Glyphs[spec][0] = fields[1].GetUInt16();
|
|
m_Glyphs[spec][1] = fields[2].GetUInt16();
|
|
m_Glyphs[spec][2] = fields[3].GetUInt16();
|
|
m_Glyphs[spec][3] = fields[4].GetUInt16();
|
|
m_Glyphs[spec][4] = fields[5].GetUInt16();
|
|
m_Glyphs[spec][5] = fields[6].GetUInt16();
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveGlyphs(SQLTransaction& trans)
|
|
{
|
|
if (!NeedToSaveGlyphs())
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
for (uint8 spec = 0; spec < m_specsCount; ++spec)
|
|
{
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
|
|
stmt->setUInt32(index++, GetGUIDLow());
|
|
stmt->setUInt8(index++, spec);
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
stmt->setUInt16(index++, uint16(m_Glyphs[spec][i]));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
SetNeedToSaveGlyphs(false);
|
|
}
|
|
|
|
void Player::_LoadTalents(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '%u'", GUID_LOPART(m_guid));
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
// xinef: checked
|
|
uint32 spellId = (*result)[0].GetUInt32();
|
|
uint8 specMask = (*result)[1].GetUInt8();
|
|
addTalent(spellId, specMask, 0);
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
|
|
ASSERT(talentPos);
|
|
|
|
// xinef: increase used talent points count
|
|
if (GetActiveSpecMask() & specMask)
|
|
m_usedTalentCount += talentPos->rank + 1;
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTalents(SQLTransaction& trans)
|
|
{
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
|
|
{
|
|
// xinef: skip temporary spells
|
|
if (itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// xinef: delete statement for removed / updated talent
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// xinef: insert statement for new / updated spell
|
|
if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second->specMask);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_talents.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->State = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSpecCount(uint8 count)
|
|
{
|
|
uint32 curCount = GetSpecsCount();
|
|
if (curCount == count)
|
|
return;
|
|
|
|
if (m_activeSpec >= count)
|
|
ActivateSpec(0);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
PreparedStatement* stmt = nullptr;
|
|
|
|
// Copy spec data
|
|
if (count > curCount)
|
|
{
|
|
_SaveActions(trans); // make sure the button list is cleaned up
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, 1);
|
|
stmt->setUInt8(2, itr->first);
|
|
stmt->setUInt32(3, itr->second.GetAction());
|
|
stmt->setUInt8(4, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
// Delete spec data for removed spec.
|
|
else if (count < curCount)
|
|
{
|
|
_SaveActions(trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
|
|
stmt->setUInt8(0, m_activeSpec);
|
|
stmt->setUInt32(1, GetGUIDLow());
|
|
trans->Append(stmt);
|
|
|
|
m_activeSpec = 0;
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SetSpecsCount(count);
|
|
|
|
SendTalentsInfoData(false);
|
|
}
|
|
|
|
void Player::ActivateSpec(uint8 spec)
|
|
{
|
|
// xinef: some basic checks
|
|
if (GetActiveSpec() == spec)
|
|
return;
|
|
|
|
if (spec > GetSpecsCount())
|
|
return;
|
|
|
|
// xinef: interrupt currently casted spell just in case
|
|
if (IsNonMeleeSpellCast(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
// xinef: save current actions order
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// xinef: remove pet, it will be resummoned later
|
|
if (Pet* pet = GetPet())
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
// xinef: remove other summoned units and clear reactives
|
|
ClearAllReactives();
|
|
UnsummonAllTotems();
|
|
RemoveAllControlled();
|
|
|
|
// xinef: let client clear his current Actions
|
|
SendActionButtons(2);
|
|
uint8 oldSpec = GetActiveSpec();
|
|
|
|
// xinef: reset talent auras
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: remove all active talent auras
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
_removeTalentAurasAndSpells(itr->first);
|
|
|
|
// pussywizard: was => isn't
|
|
if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
|
|
SendLearnPacket(itr->first, false);
|
|
}
|
|
|
|
// xinef: remove glyph auras
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
RemoveAurasDueToSpell(glyphEntry->SpellId);
|
|
|
|
// xinef: set active spec as new one
|
|
SetActiveSpec(spec);
|
|
uint32 spentTalents = 0;
|
|
|
|
// xinef: add talent auras
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: talent not in new spec
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// pussywizard: wasn't => is
|
|
if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
|
|
SendLearnPacket(itr->first, true);
|
|
|
|
_addTalentAurasAndSpells(itr->first);
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
|
|
spentTalents += talentPos->rank + 1;
|
|
}
|
|
|
|
// pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// pussywizard: was => isn't
|
|
if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
|
|
SendLearnPacket(itr->first, false);
|
|
// pussywizard: wasn't => is
|
|
else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
|
|
SendLearnPacket(itr->first, true);
|
|
}
|
|
|
|
// xinef: apply glyphs from second spec
|
|
if(GetActiveSpec() != oldSpec)
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
CastSpell(this, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
|
|
m_usedTalentCount = spentTalents;
|
|
InitTalentForLevel();
|
|
|
|
// xinef: optimization, use callback to read the data
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, m_activeSpec);
|
|
GetSession()->_loadActionsSwitchSpecCallback = CharacterDatabase.AsyncQuery(stmt); // FutureResult
|
|
|
|
// xinef: reset power
|
|
Powers pw = getPowerType();
|
|
if (pw != POWER_MANA)
|
|
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
|
|
SetPower(pw, 0);
|
|
|
|
// xinef: remove titan grip if player had it set and does not have appropriate talent
|
|
if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
|
|
SetCanTitanGrip(false);
|
|
// xinef: remove dual wield if player does not have dual wield spell (shamans)
|
|
if (!HasSpell(674) && m_canDualWield)
|
|
SetCanDualWield(false);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
|
|
if (getClass() == CLASS_PALADIN)
|
|
RemoveAurasDueToSpell(25780);
|
|
|
|
// Xinef: Remove talented single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
|
|
{
|
|
Aura* aura = *iter;
|
|
if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()))
|
|
{
|
|
aura->Remove();
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Player::GetTalentTreePoints(uint8 (&specPoints)[3]) const
|
|
{
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
|
|
if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
|
|
if (tab->tabpage < 3)
|
|
{
|
|
// find current talent rank
|
|
uint8 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
specPoints[tab->tabpage] += currentTalentRank;
|
|
}
|
|
}
|
|
|
|
uint8 Player::GetMostPointsTalentTree() const
|
|
{
|
|
uint32 specPoints[3] = {0, 0, 0};
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
|
|
if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
|
|
if (tab->tabpage < 3)
|
|
{
|
|
// find current talent rank
|
|
uint8 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
specPoints[tab->tabpage] += currentTalentRank;
|
|
}
|
|
uint8 maxIndex = 0;
|
|
uint8 maxCount = specPoints[0];
|
|
for (uint8 i = 1; i < 3; ++i)
|
|
if (specPoints[i] > maxCount)
|
|
{
|
|
maxIndex = i;
|
|
maxCount = specPoints[i];
|
|
}
|
|
return maxIndex;
|
|
}
|
|
|
|
void Player::SetReputation(uint32 factionentry, uint32 value)
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
|
|
}
|
|
uint32 Player::GetReputation(uint32 factionentry) const
|
|
{
|
|
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
|
|
}
|
|
|
|
std::string const& Player::GetGuildName()
|
|
{
|
|
return sGuildMgr->GetGuildById(GetGuildId())->GetName();
|
|
}
|
|
|
|
void Player::SendDuelCountdown(uint32 counter)
|
|
{
|
|
WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
|
|
data << uint32(counter); // seconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetIsSpectator(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
AddAura(SPECTATOR_SPELL_SPEED, this);
|
|
m_ExtraFlags |= PLAYER_EXTRA_SPECTATOR_ON;
|
|
AddUnitState(UNIT_STATE_ISOLATED);
|
|
//setFaction(1100);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
SetDisplayId(23691);
|
|
}
|
|
else
|
|
{
|
|
RemoveAurasDueToSpell(SPECTATOR_SPELL_SPEED);
|
|
if (IsSpectator())
|
|
ClearUnitState(UNIT_STATE_ISOLATED);
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
|
RestoreDisplayId();
|
|
|
|
if (!IsGameMaster())
|
|
{
|
|
//setFactionForRace(getRace());
|
|
|
|
// restore FFA PvP Server state
|
|
// Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
|
|
if (sWorld->IsFFAPvPRealm())
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::NeedSendSpectatorData() const
|
|
{
|
|
if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
|
|
{
|
|
Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
|
|
if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
|
|
if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::PrepareCharmAISpells()
|
|
{
|
|
for (int i = 0; i < NUM_CAI_SPELLS; ++i)
|
|
m_charmAISpells[i] = 0;
|
|
|
|
uint32 damage_type[4] = {0, 0, 0, 0};
|
|
uint32 periodic_damage = 0;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)))
|
|
continue;
|
|
|
|
float cast = spellInfo->CalcCastTime() / 1000.0f;
|
|
if (cast > 3.0f)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
|
|
{
|
|
int32 dmg = CalculateSpellDamage(this, spellInfo, i);
|
|
uint8 offset = 0;
|
|
if (cast)
|
|
{
|
|
dmg = dmg / cast;
|
|
offset = 2;
|
|
}
|
|
|
|
if ((int32)damage_type[offset] < dmg)
|
|
{
|
|
if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
|
|
if (damage_type[1 + offset] < damage_type[offset])
|
|
{
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = m_charmAISpells[SPELL_INSTANT_DAMAGE + offset];
|
|
damage_type[1 + offset] = damage_type[offset];
|
|
}
|
|
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
|
|
damage_type[offset] = dmg;
|
|
}
|
|
else if ((int32)damage_type[1 + offset] < dmg)
|
|
{
|
|
if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
|
|
continue;
|
|
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
|
|
damage_type[1 + offset] = dmg;
|
|
}
|
|
break;
|
|
}
|
|
else if (spellInfo->HasAttribute(SPELL_ATTR7_HAS_CHARGE_EFFECT))
|
|
{
|
|
m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
|
|
{
|
|
m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
|
|
{
|
|
m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
if( (int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i) )
|
|
{
|
|
m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
|
|
break;
|
|
}
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
|
|
{
|
|
m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
|
|
{
|
|
m_charmAISpells[SPELL_ROOT_OR_FEAR] = spellInfo->Id;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddRefundReference(uint32 it)
|
|
{
|
|
m_refundableItems.insert(it);
|
|
}
|
|
|
|
void Player::DeleteRefundReference(uint32 it)
|
|
{
|
|
RefundableItemsSet::iterator itr = m_refundableItems.find(it);
|
|
if (itr != m_refundableItems.end())
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
|
|
void Player::SendRefundInfo(Item* item)
|
|
{
|
|
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
|
|
item->UpdatePlayedTime(this);
|
|
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
#endif
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
|
|
data << uint64(item->GetGUID()); // item guid
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
data << uint32(0);
|
|
data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::AddItem(uint32 itemId, uint32 count)
|
|
{
|
|
uint32 noSpaceForCount = 0;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
count -= noSpaceForCount;
|
|
|
|
if (count == 0 || dest.empty())
|
|
{
|
|
// -- TODO: Send to mailbox if no space
|
|
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
|
|
return false;
|
|
}
|
|
|
|
Item* item = StoreNewItem(dest, itemId, true);
|
|
if (item)
|
|
SendNewItem(item, count, true, false);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Player::RefundItem(Item* item)
|
|
{
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (item->IsRefundExpired()) // item refund has expired
|
|
{
|
|
item->SetNotRefundable(this);
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4);
|
|
data << uint64(item->GetGUID()); // Guid
|
|
data << uint32(10); // Error!
|
|
GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
#endif
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
|
LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
bool store_error = false;
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
store_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (store_error)
|
|
{
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4);
|
|
data << uint64(item->GetGUID()); // Guid
|
|
data << uint32(10); // Error!
|
|
GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
|
|
data << uint64(item->GetGUID()); // item guid
|
|
data << uint32(0); // 0, or error code
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
|
|
uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
|
|
|
|
// Save all relevant data to DB to prevent desynchronisation exploits
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Delete any references to the refund data
|
|
item->SetNotRefundable(this, true, &trans);
|
|
|
|
// Destroy item
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Grant back extendedcost items
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
|
|
Item* it = StoreNewItem(dest, itemid, true);
|
|
SendNewItem(it, count, true, false, true);
|
|
}
|
|
}
|
|
|
|
// Grant back money
|
|
if (moneyRefund)
|
|
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
|
|
|
|
// Grant back Honor points
|
|
if (uint32 honorRefund = iece->reqhonorpoints)
|
|
ModifyHonorPoints(honorRefund, &trans);
|
|
|
|
// Grant back Arena points
|
|
if (uint32 arenaRefund = iece->reqarenapoints)
|
|
ModifyArenaPoints(arenaRefund, &trans);
|
|
|
|
SaveInventoryAndGoldToDB(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SetRandomWinner(bool isWinner)
|
|
{
|
|
m_IsBGRandomWinner = isWinner;
|
|
if (m_IsBGRandomWinner)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadRandomBGStatus(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
m_IsBGRandomWinner = true;
|
|
}
|
|
|
|
float Player::GetAverageItemLevel()
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
uint8 level = getLevel();
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality(level);
|
|
|
|
++count;
|
|
}
|
|
|
|
return std::max<float>(0.0f, sum / (float)count);
|
|
}
|
|
|
|
float Player::GetAverageItemLevelForDF()
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
uint8 level = getLevel();
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
{
|
|
if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
|
|
sum += level * 2.33f;
|
|
else
|
|
sum += m_items[i]->GetTemplate()->ItemLevel;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
return std::max(0.0f, sum / (float)count);
|
|
}
|
|
|
|
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].GetUInt32(), fields[1].GetUInt64()));
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadBrewOfTheMonth(PreparedQueryResult result)
|
|
{
|
|
uint32 lastEventId = 0;
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
lastEventId = fields[0].GetUInt32();
|
|
}
|
|
|
|
time_t curtime = time(nullptr);
|
|
tm localTime;
|
|
localtime_r(&curtime, &localTime);
|
|
|
|
uint16 month = uint16(localTime.tm_mon);
|
|
uint16 eventId = month;
|
|
if (eventId < 9)
|
|
eventId += 3;
|
|
else
|
|
eventId -= 9;
|
|
|
|
// Brew of the Month October (first in list)
|
|
eventId += 34;
|
|
|
|
if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
|
|
{
|
|
// Send Mail
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
|
|
MailDraft draft(uint16(212 + month)); // 212 is starting template id
|
|
draft.SendMailTo(trans, MailReceiver(this, GetGUIDLow()), sender);
|
|
|
|
// Update Event Id
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_BREW_OF_THE_MONTH);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt32(1, uint32(eventId));
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
|
|
{
|
|
if (_instanceResetTimes.empty())
|
|
return;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt64(2, itr->second);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::IsInWhisperWhiteList(uint64 guid)
|
|
{
|
|
for (WhisperListContainer::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
|
|
if (*itr == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SetDisableGravity(bool disable, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetDisableGravity(disable))
|
|
return false;
|
|
|
|
WorldPacket data(disable ? SMSG_MOVE_GRAVITY_DISABLE : SMSG_MOVE_GRAVITY_ENABLE, 12);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_GRAVITY_CHNG, 64);
|
|
data.append(GetPackGUID());
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetCanFly(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetCanFly(apply))
|
|
return false;
|
|
|
|
if (!apply)
|
|
SetFallInformation(time(nullptr), GetPositionZ());
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_UPDATE_CAN_FLY, 64);
|
|
data.append(GetPackGUID());
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetHover(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetHover(apply))
|
|
return false;
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_HOVER, 64);
|
|
data.append(GetPackGUID());
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetWaterWalking(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetWaterWalking(apply))
|
|
return false;
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_WATER_WALK, 64);
|
|
data.append(GetPackGUID());
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetFeatherFall(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
// Xinef: moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
|
|
if (!packetOnly/* && !Unit::SetFeatherFall(apply)*/)
|
|
{
|
|
Unit::SetFeatherFall(apply);
|
|
//return false;
|
|
}
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_FEATHER_FALL, 64);
|
|
data.append(GetPackGUID());
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
void Player::BeginCinematic()
|
|
{
|
|
// Sanity check for active camera set
|
|
if (m_activeCinematicCameraId == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId);
|
|
if (itr != sFlyByCameraStore.end())
|
|
{
|
|
// Initialize diff, and set camera
|
|
m_cinematicDiff = 0;
|
|
m_cinematicCamera = &itr->second;
|
|
|
|
auto camitr = m_cinematicCamera->begin();
|
|
if (camitr != m_cinematicCamera->end())
|
|
{
|
|
Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w);
|
|
if (!pos.IsPositionValid())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_mapRef->LoadGrid(camitr->locations.x, camitr->locations.y);
|
|
m_CinematicObject = SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000);
|
|
if (m_CinematicObject)
|
|
{
|
|
m_CinematicObject->setActive(true);
|
|
SetViewpoint(m_CinematicObject, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::EndCinematic()
|
|
{
|
|
m_cinematicDiff = 0;
|
|
m_cinematicCamera = nullptr;
|
|
m_activeCinematicCameraId = 0;
|
|
if (m_CinematicObject)
|
|
{
|
|
if (m_seer && m_seer == m_CinematicObject)
|
|
{
|
|
SetViewpoint(m_CinematicObject, false);
|
|
}
|
|
m_CinematicObject->AddObjectToRemoveList();
|
|
}
|
|
}
|
|
|
|
void Player::UpdateCinematicLocation(uint32 /*diff*/)
|
|
{
|
|
Position lastPosition;
|
|
uint32 lastTimestamp = 0;
|
|
Position nextPosition;
|
|
uint32 nextTimestamp = 0;
|
|
|
|
if (m_cinematicCamera->size() == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Obtain direction of travel
|
|
for (FlyByCamera cam : *m_cinematicCamera)
|
|
{
|
|
if (cam.timeStamp > m_cinematicDiff)
|
|
{
|
|
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
|
nextTimestamp = cam.timeStamp;
|
|
break;
|
|
}
|
|
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
|
lastTimestamp = cam.timeStamp;
|
|
}
|
|
float angle = lastPosition.GetAngle(&nextPosition);
|
|
angle -= lastPosition.GetOrientation();
|
|
if (angle < 0)
|
|
{
|
|
angle += 2 * float(M_PI);
|
|
}
|
|
|
|
// Look for position around 2 second ahead of us.
|
|
int32 workDiff = m_cinematicDiff;
|
|
|
|
// Modify result based on camera direction (Humans for example, have the camera point behind)
|
|
workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle));
|
|
|
|
// Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end
|
|
FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin();
|
|
if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp))
|
|
{
|
|
workDiff = endItr->timeStamp;
|
|
}
|
|
|
|
// Never try to go back in time before the start of cinematic!
|
|
if (workDiff < 0)
|
|
{
|
|
workDiff = m_cinematicDiff;
|
|
}
|
|
|
|
// Obtain the previous and next waypoint based on timestamp
|
|
for (FlyByCamera cam : *m_cinematicCamera)
|
|
{
|
|
if (static_cast<int32>(cam.timeStamp) >= workDiff)
|
|
{
|
|
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
|
nextTimestamp = cam.timeStamp;
|
|
break;
|
|
}
|
|
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
|
lastTimestamp = cam.timeStamp;
|
|
}
|
|
|
|
// Never try to go beyond the end of the cinematic
|
|
if (workDiff > static_cast<int32>(nextTimestamp))
|
|
{
|
|
workDiff = static_cast<int32>(nextTimestamp);
|
|
}
|
|
|
|
// Interpolate the position for this moment in time (or the adjusted moment in time)
|
|
uint32 timeDiff = nextTimestamp - lastTimestamp;
|
|
uint32 interDiff = workDiff - lastTimestamp;
|
|
float xDiff = nextPosition.m_positionX - lastPosition.m_positionX;
|
|
float yDiff = nextPosition.m_positionY - lastPosition.m_positionY;
|
|
float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ;
|
|
Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff) / float (timeDiff))), lastPosition.m_positionY +
|
|
(yDiff * (float(interDiff) / float (timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float (timeDiff))));
|
|
|
|
// Advance (at speed) to this position. The remote sight object is used
|
|
// to send update information to player in cinematic
|
|
if (m_CinematicObject && interPosition.IsPositionValid())
|
|
{
|
|
m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 200.0f);
|
|
}
|
|
}
|
|
|
|
Guild* Player::GetGuild() const
|
|
{
|
|
uint32 guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
void Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration, uint32 createdBySpell, uint64 casterGUID, uint8 asynchLoadType)
|
|
{
|
|
Position pos = {x, y, z, ang};
|
|
if (!pos.IsPositionValid())
|
|
return;
|
|
|
|
AsynchPetSummon* asynchPetInfo = new AsynchPetSummon(entry, pos, petType, duration, createdBySpell, casterGUID);
|
|
Pet::LoadPetFromDB(this, asynchLoadType, entry, 0, false, asynchPetInfo);
|
|
}
|
|
|
|
bool Player::IsPetDismissed()
|
|
{
|
|
/*
|
|
* Check PET_SAVE_NOT_IN_SLOT means the pet is dismissed. If someone ever
|
|
* Changes the slot flag, they will break this validation.
|
|
*/
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT);
|
|
stmt->setUInt32(0, GetGUIDLow());
|
|
stmt->setUInt8(1, uint8(PET_SAVE_NOT_IN_SLOT));
|
|
|
|
if (PreparedQueryResult result = CharacterDatabase.AsyncQuery(stmt))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 Player::GetSpec(int8 spec)
|
|
{
|
|
uint32 mostTalentTabId = 0;
|
|
uint32 mostTalentCount = 0;
|
|
uint32 specIdx = 0;
|
|
|
|
if (m_specsCount) // not all instances of Player have a spec for some reason
|
|
{
|
|
if (spec < 0)
|
|
specIdx = m_activeSpec;
|
|
else
|
|
specIdx = spec;
|
|
// find class talent tabs (all players have 3 talent tabs)
|
|
uint32 const* talentTabIds = GetTalentTabPages(getClass());
|
|
|
|
for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
|
|
{
|
|
uint32 talentCount = 0;
|
|
uint32 talentTabId = talentTabIds[i];
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
talentCount += curtalent_maxrank + 1;
|
|
}
|
|
|
|
if (mostTalentCount < talentCount)
|
|
{
|
|
mostTalentCount = talentCount;
|
|
mostTalentTabId = talentTabId;
|
|
}
|
|
}
|
|
}
|
|
return mostTalentTabId;
|
|
}
|
|
|
|
bool Player::HasTankSpec()
|
|
{
|
|
switch (GetSpec())
|
|
{
|
|
case TALENT_TREE_WARRIOR_PROTECTION:
|
|
case TALENT_TREE_PALADIN_PROTECTION:
|
|
case TALENT_TREE_DEATH_KNIGHT_BLOOD:
|
|
return true;
|
|
case TALENT_TREE_DRUID_FERAL_COMBAT:
|
|
if (GetShapeshiftForm() == FORM_BEAR || GetShapeshiftForm() == FORM_DIREBEAR)
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasMeleeSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_WARRIOR_ARMS:
|
|
case TALENT_TREE_WARRIOR_FURY:
|
|
case TALENT_TREE_PALADIN_RETRIBUTION:
|
|
case TALENT_TREE_ROGUE_ASSASSINATION:
|
|
case TALENT_TREE_ROGUE_COMBAT:
|
|
case TALENT_TREE_ROGUE_SUBTLETY:
|
|
case TALENT_TREE_DEATH_KNIGHT_FROST:
|
|
case TALENT_TREE_DEATH_KNIGHT_UNHOLY:
|
|
case TALENT_TREE_SHAMAN_ENHANCEMENT:
|
|
return true;
|
|
case TALENT_TREE_DRUID_FERAL_COMBAT:
|
|
if (GetShapeshiftForm() == FORM_CAT)
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasCasterSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_PRIEST_SHADOW:
|
|
case TALENT_TREE_SHAMAN_ELEMENTAL:
|
|
case TALENT_TREE_MAGE_ARCANE:
|
|
case TALENT_TREE_MAGE_FIRE:
|
|
case TALENT_TREE_MAGE_FROST:
|
|
case TALENT_TREE_WARLOCK_AFFLICTION:
|
|
case TALENT_TREE_WARLOCK_DEMONOLOGY:
|
|
case TALENT_TREE_WARLOCK_DESTRUCTION:
|
|
case TALENT_TREE_DRUID_BALANCE:
|
|
case TALENT_TREE_HUNTER_BEAST_MASTERY:
|
|
case TALENT_TREE_HUNTER_MARKSMANSHIP:
|
|
case TALENT_TREE_HUNTER_SURVIVAL:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasHealSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_PALADIN_HOLY:
|
|
case TALENT_TREE_PRIEST_DISCIPLINE:
|
|
case TALENT_TREE_PRIEST_HOLY:
|
|
case TALENT_TREE_SHAMAN_RESTORATION:
|
|
case TALENT_TREE_DRUID_RESTORATION:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::unordered_map<int, bgZoneRef> Player::bgZoneIdToFillWorldStates = {};
|
|
|
|
void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask |= restFlag;
|
|
|
|
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
|
|
{
|
|
_restTime = time(nullptr);
|
|
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
if (triggerId)
|
|
_innTriggerId = triggerId;
|
|
}
|
|
|
|
void Player::RemoveRestFlag(RestFlag restFlag)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask &= ~restFlag;
|
|
|
|
if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
|
|
{
|
|
_restTime = 0;
|
|
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
|
}
|
|
}
|
|
|
|
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
|
|
{
|
|
if (sScriptMgr->NotSetArenaTeamInfoField(this, slot, type, value))
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
|
|
}
|
|
|
|
uint32 Player::GetArenaPersonalRating(uint8 slot) const
|
|
{
|
|
uint32 result = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
|
|
|
|
sScriptMgr->OnGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamId(uint8 slot) const
|
|
{
|
|
uint32 result = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID);
|
|
|
|
sScriptMgr->OnGetArenaTeamId(const_cast<Player*>(this), slot, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsFFAPvP()
|
|
{
|
|
bool result = Unit::IsFFAPvP();
|
|
|
|
sScriptMgr->OnIsFFAPvP(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsPvP()
|
|
{
|
|
bool result = Unit::IsPvP();
|
|
|
|
sScriptMgr->OnIsPvP(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValueForLevel() const
|
|
{
|
|
uint16 result = Unit::GetMaxSkillValueForLevel();
|
|
|
|
sScriptMgr->OnGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
|
|
|
|
return result;
|
|
}
|
|
|
|
float Player::GetQuestRate()
|
|
{
|
|
float result = sWorld->getRate(RATE_XP_QUEST);
|
|
|
|
sScriptMgr->OnGetQuestRate(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
void Player::SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec)
|
|
{
|
|
sScriptMgr->OnSetServerSideVisibility(this, type, sec);
|
|
|
|
m_serverSideVisibility.SetValue(type, sec);
|
|
}
|
|
|
|
void Player::SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
|
|
{
|
|
sScriptMgr->OnSetServerSideVisibilityDetect(this, type, sec);
|
|
|
|
m_serverSideVisibilityDetect.SetValue(type, sec);
|
|
}
|