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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _VMAPDEFINITIONS_H
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#define _VMAPDEFINITIONS_H
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#include <cstring>
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#define LIQUID_TILE_SIZE (533.333f / 128.f)
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namespace VMAP
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{
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const char VMAP_MAGIC[] = "VMAP_4.6";
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const char RAW_VMAP_MAGIC[] = "VMAP046"; // used in extracted vmap files with raw data
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len);
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}
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#endif
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