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https://github.com/mod-playerbots/azerothcore-wotlk.git
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81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_WAYPOINTMANAGER_H
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#define ACORE_WAYPOINTMANAGER_H
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#include "Common.h"
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#include <optional>
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#include <unordered_map>
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#include <vector>
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enum WaypointMoveType
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{
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WAYPOINT_MOVE_TYPE_WALK,
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WAYPOINT_MOVE_TYPE_RUN,
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WAYPOINT_MOVE_TYPE_LAND,
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WAYPOINT_MOVE_TYPE_TAKEOFF,
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WAYPOINT_MOVE_TYPE_MAX
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};
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struct WaypointData
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{
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uint32 id;
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float x, y, z;
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std::optional<float> orientation;
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uint32 delay;
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uint32 event_id;
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uint32 move_type;
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uint8 event_chance;
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};
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typedef std::vector<WaypointData*> WaypointPath;
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typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
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class WaypointMgr
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{
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public:
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static WaypointMgr* instance();
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// Attempts to reload a single path from database
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void ReloadPath(uint32 id);
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// Loads all paths from database, should only run on startup
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void Load();
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// Returns the path from a given id
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WaypointPath const* GetPath(uint32 id) const
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{
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WaypointPathContainer::const_iterator itr = _waypointStore.find(id);
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if (itr != _waypointStore.end())
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return &itr->second;
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return nullptr;
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}
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private:
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WaypointMgr();
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~WaypointMgr();
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WaypointPathContainer _waypointStore;
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};
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#define sWaypointMgr WaypointMgr::instance()
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#endif
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