Files
azerothcore-wotlk-pbot/src/server/game/Globals/ObjectMgr.cpp
Walter Pagani 64f372fca3 chore. Avoid failures in the tests of custom items (#18519)
* chore. Avoid failures in the tests of custom items

* Report error but continue with the rest of the item

* change LOG_ERROR for LOG_DEBUG
2024-03-15 20:09:10 -03:00

10244 lines
413 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "AchievementMgr.h"
#include "ArenaTeamMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Common.h"
#include "Config.h"
#include "Containers.h"
#include "CreatureAIFactory.h"
#include "DBCStructure.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameObjectAIFactory.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "LFGMgr.h"
#include "Log.h"
#include "MapMgr.h"
#include "Pet.h"
#include "PoolMgr.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "StringConvert.h"
#include "Tokenize.h"
#include "Transport.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include <boost/algorithm/string.hpp>
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_SPELL:
res = "spell_scripts";
break;
case SCRIPTS_EVENT:
res = "event_scripts";
break;
case SCRIPTS_WAYPOINT:
res = "waypoint_scripts";
break;
default:
break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = nullptr;
switch (type)
{
case SCRIPTS_SPELL:
res = &sSpellScripts;
break;
case SCRIPTS_EVENT:
res = &sEventScripts;
break;
case SCRIPTS_WAYPOINT:
res = &sWaypointScripts;
break;
default:
break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK:
res = "SCRIPT_COMMAND_TALK";
break;
case SCRIPT_COMMAND_EMOTE:
res = "SCRIPT_COMMAND_EMOTE";
break;
case SCRIPT_COMMAND_FIELD_SET:
res = "SCRIPT_COMMAND_FIELD_SET";
break;
case SCRIPT_COMMAND_MOVE_TO:
res = "SCRIPT_COMMAND_MOVE_TO";
break;
case SCRIPT_COMMAND_FLAG_SET:
res = "SCRIPT_COMMAND_FLAG_SET";
break;
case SCRIPT_COMMAND_FLAG_REMOVE:
res = "SCRIPT_COMMAND_FLAG_REMOVE";
break;
case SCRIPT_COMMAND_TELEPORT_TO:
res = "SCRIPT_COMMAND_TELEPORT_TO";
break;
case SCRIPT_COMMAND_QUEST_EXPLORED:
res = "SCRIPT_COMMAND_QUEST_EXPLORED";
break;
case SCRIPT_COMMAND_KILL_CREDIT:
res = "SCRIPT_COMMAND_KILL_CREDIT";
break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT";
break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE";
break;
case SCRIPT_COMMAND_OPEN_DOOR:
res = "SCRIPT_COMMAND_OPEN_DOOR";
break;
case SCRIPT_COMMAND_CLOSE_DOOR:
res = "SCRIPT_COMMAND_CLOSE_DOOR";
break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
res = "SCRIPT_COMMAND_ACTIVATE_OBJECT";
break;
case SCRIPT_COMMAND_REMOVE_AURA:
res = "SCRIPT_COMMAND_REMOVE_AURA";
break;
case SCRIPT_COMMAND_CAST_SPELL:
res = "SCRIPT_COMMAND_CAST_SPELL";
break;
case SCRIPT_COMMAND_PLAY_SOUND:
res = "SCRIPT_COMMAND_PLAY_SOUND";
break;
case SCRIPT_COMMAND_CREATE_ITEM:
res = "SCRIPT_COMMAND_CREATE_ITEM";
break;
case SCRIPT_COMMAND_DESPAWN_SELF:
res = "SCRIPT_COMMAND_DESPAWN_SELF";
break;
case SCRIPT_COMMAND_LOAD_PATH:
res = "SCRIPT_COMMAND_LOAD_PATH";
break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT";
break;
case SCRIPT_COMMAND_KILL:
res = "SCRIPT_COMMAND_KILL";
break;
// AzerothCore only
case SCRIPT_COMMAND_ORIENTATION:
res = "SCRIPT_COMMAND_ORIENTATION";
break;
case SCRIPT_COMMAND_EQUIP:
res = "SCRIPT_COMMAND_EQUIP";
break;
case SCRIPT_COMMAND_MODEL:
res = "SCRIPT_COMMAND_MODEL";
break;
case SCRIPT_COMMAND_CLOSE_GOSSIP:
res = "SCRIPT_COMMAND_CLOSE_GOSSIP";
break;
case SCRIPT_COMMAND_PLAYMOVIE:
res = "SCRIPT_COMMAND_PLAYMOVIE";
break;
default:
{
char sz[32];
snprintf(sz, sizeof(sz), "Unknown command: %d", command);
res = sz;
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
char sz[256];
snprintf(sz, sizeof(sz), "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
return std::string(sz);
}
/**
* @name ReservedNames
* @brief Checks NamesReserved.dbc for reserved names
*
* @param name Name to check for match in NamesReserved.dbc
* @return true/false
*/
bool ReservedNames(std::wstring& name)
{
for (NamesReservedEntry const* reservedStore : sNamesReservedStore)
{
std::wstring PatternString;
Utf8toWStr(reservedStore->Pattern, PatternString);
boost::algorithm::replace_all(PatternString, "\\<", "");
boost::algorithm::replace_all(PatternString, "\\>", "");
int stringCompare = name.compare(PatternString);
if (stringCompare == 0)
{
return true;
}
}
return false;
};
/**
* @name ProfanityNames
* @brief Checks NamesProfanity.dbc for reserved names
*
* @param name Name to check for match in NamesProfanity.dbc
* @return true/false
*/
bool ProfanityNames(std::wstring& name)
{
for (NamesProfanityEntry const* profanityStore : sNamesProfanityStore)
{
std::wstring PatternString;
Utf8toWStr(profanityStore->Pattern, PatternString);
boost::algorithm::replace_all(PatternString, "\\<", "");
boost::algorithm::replace_all(PatternString, "\\>", "");
int stringCompare = name.compare(PatternString);
if (stringCompare == 0)
{
return true;
}
}
return false;
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
if (name.find(" ") != std::string::npos)
return false;
std::wstring tmp;
if (!Utf8toWStr(name, tmp))
return false;
wstrToLower(tmp);
if (!tmp.empty())
tmp[0] = wcharToUpper(tmp[0]);
if (!WStrToUtf8(tmp, name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return nullptr;
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (!playerClicker)
return true;
Unit const* summoner = nullptr;
// Check summoners for party
if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummonerUnit();
if (!summoner)
summoner = clickee;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_mailId(1),
_hiPetNumber(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
{
_playerClassInfo[i] = nullptr;
for (uint8 j = 0; j < MAX_RACES; ++j)
_playerInfo[j][i] = nullptr;
}
}
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
delete i->second;
for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
delete[] i->second;
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
if (_playerClassInfo[class_])
delete[] _playerClassInfo[class_]->levelInfo;
delete _playerClassInfo[class_];
}
for (int race = 0; race < MAX_RACES; ++race)
{
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
if (_playerInfo[race][class_])
delete[] _playerInfo[race][class_]->levelInfo;
delete _playerInfo[race][class_];
}
}
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheTrainerSpellStore.clear();
for (DungeonEncounterContainer::iterator itr = _dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
delete *encounterItr;
for (DungeonProgressionRequirementsContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
{
std::unordered_map<uint8, DungeonProgressionRequirements*> difficulties = itr->second;
for (auto difficultiesItr = difficulties.begin(); difficultiesItr != difficulties.end(); ++difficultiesItr)
{
for (auto questItr = difficultiesItr->second->quests.begin(); questItr != difficultiesItr->second->quests.end(); ++questItr)
{
delete* questItr;
}
for (auto achievementItr = difficultiesItr->second->achievements.begin(); achievementItr != difficultiesItr->second->achievements.end(); ++achievementItr)
{
delete* achievementItr;
}
for (auto itemsItr = difficultiesItr->second->items.begin(); itemsItr != difficultiesItr->second->items.end(); ++itemsItr)
{
delete* itemsItr;
}
delete difficultiesItr->second;
}
}
}
ObjectMgr* ObjectMgr::instance()
{
static ObjectMgr instance;
return &instance;
}
void ObjectMgr::AddLocaleString(std::string&& s, LocaleConstant locale, std::vector<std::string>& data)
{
if (!s.empty())
{
if (data.size() <= size_t(locale))
data.resize(locale + 1);
data[locale] = std::move(s);
}
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
_creatureLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
CreatureLocale& data = _creatureLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
AddLocaleString(fields[3].Get<std::string>(), locale, data.Title);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Locale Strings in {} ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 MenuID = fields[0].Get<uint32>();
uint16 OptionID = fields[1].Get<uint16>();
LocaleConstant locale = GetLocaleByName(fields[2].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(MenuID, OptionID)];
AddLocaleString(fields[3].Get<std::string>(), locale, data.OptionText);
AddLocaleString(fields[4].Get<std::string>(), locale, data.BoxText);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gossip Menu Option Locale Strings in {} ms", (uint32)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNamesLocales()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT Locale, Word, Entry, Half FROM pet_name_generation_locale");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 pet name locales parts. DB table `pet_name_generation_locale` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
LocaleConstant locale = GetLocaleByName(fields[0].Get<std::string>());
std::string word = fields[1].Get<std::string>();
uint32 entry = fields[2].Get<uint32>();
bool half = fields[3].Get<bool>();
std::pair<uint32, LocaleConstant> pairkey = std::make_pair(entry, locale);
if (half)
{
_petHalfLocaleName1[pairkey].push_back(word);
}
else
{
_petHalfLocaleName0[pairkey].push_back(word);
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Pet Name Locales Parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
_pointOfInterestLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
PointOfInterestLocale& data = _pointOfInterestLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Points Of Interest Locale Strings in {} ms", (uint32)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
// 9 10 11 12 13 14 15 16 17 18 19 20 21 22
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, "
// 23 24 25 26 27 28 29 30 31 32 33 34
"detection_range, scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
// 35 36 37 38 39 40 41
"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
// 42 43 44 45 46 47 48 49 50 51
"type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 52 53 54 55 56 57 58 59 60 61 62 63
"ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, "
// 64 65 66 67 68 69 70
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
"FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId ORDER BY entry DESC;");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
_creatureTemplateStore.rehash(result->GetRowCount());
_creatureTemplateStoreFast.clear();
uint32 count = 0;
do
{
Field* fields = result->Fetch();
LoadCreatureTemplate(fields);
++count;
} while (result->NextRow());
sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
LoadCreatureTemplateResistances();
LoadCreatureTemplateSpells();
// Checking needs to be done after loading because of the difficulty self referencing
for (CreatureTemplateContainer::iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
{
CheckCreatureTemplate(&itr->second);
itr->second.InitializeQueryData();
}
LOG_INFO("server.loading", ">> Loaded {} Creature Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
/**
* @brief Loads a creature template from a database result
*
* @param fields Database result
* @param triggerHook If true, will trigger the OnAfterDatabaseLoadCreatureTemplates hook. Useful if you are not calling the hook yourself.
*/
void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
{
uint32 entry = fields[0].Get<uint32>();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
// enlarge the fast cache as necessary
if (_creatureTemplateStoreFast.size() < entry + 1)
{
_creatureTemplateStoreFast.resize(entry + 1, nullptr);
}
// load a pointer to this creatureTemplate into the fast cache
_creatureTemplateStoreFast[entry] = &creatureTemplate;
// build the creatureTemplate
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
{
creatureTemplate.DifficultyEntry[i] = fields[1 + i].Get<uint32>();
}
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
{
creatureTemplate.KillCredit[i] = fields[4 + i].Get<uint32>();
}
creatureTemplate.Modelid1 = fields[6].Get<uint32>();
creatureTemplate.Modelid2 = fields[7].Get<uint32>();
creatureTemplate.Modelid3 = fields[8].Get<uint32>();
creatureTemplate.Modelid4 = fields[9].Get<uint32>();
creatureTemplate.Name = fields[10].Get<std::string>();
creatureTemplate.SubName = fields[11].Get<std::string>();
creatureTemplate.IconName = fields[12].Get<std::string>();
creatureTemplate.GossipMenuId = fields[13].Get<uint32>();
creatureTemplate.minlevel = fields[14].Get<uint8>();
creatureTemplate.maxlevel = fields[15].Get<uint8>();
creatureTemplate.expansion = uint32(fields[16].Get<int16>());
creatureTemplate.faction = uint32(fields[17].Get<uint16>());
creatureTemplate.npcflag = fields[18].Get<uint32>();
creatureTemplate.speed_walk = fields[19].Get<float>();
creatureTemplate.speed_run = fields[20].Get<float>();
creatureTemplate.speed_swim = fields[21].Get<float>();
creatureTemplate.speed_flight = fields[22].Get<float>();
creatureTemplate.detection_range = fields[23].Get<float>();
creatureTemplate.scale = fields[24].Get<float>();
creatureTemplate.rank = uint32(fields[25].Get<uint8>());
creatureTemplate.dmgschool = uint32(fields[26].Get<int8>());
creatureTemplate.DamageModifier = fields[27].Get<float>();
creatureTemplate.BaseAttackTime = fields[28].Get<uint32>();
creatureTemplate.RangeAttackTime = fields[29].Get<uint32>();
creatureTemplate.BaseVariance = fields[30].Get<float>();
creatureTemplate.RangeVariance = fields[31].Get<float>();
creatureTemplate.unit_class = uint32(fields[32].Get<uint8>());
creatureTemplate.unit_flags = fields[33].Get<uint32>();
creatureTemplate.unit_flags2 = fields[34].Get<uint32>();
creatureTemplate.dynamicflags = fields[35].Get<uint32>();
creatureTemplate.family = uint32(fields[36].Get<uint8>());
creatureTemplate.trainer_type = uint32(fields[37].Get<uint8>());
creatureTemplate.trainer_spell = fields[38].Get<uint32>();
creatureTemplate.trainer_class = uint32(fields[39].Get<uint8>());
creatureTemplate.trainer_race = uint32(fields[40].Get<uint8>());
creatureTemplate.type = uint32(fields[41].Get<uint8>());
creatureTemplate.type_flags = fields[42].Get<uint32>();
creatureTemplate.lootid = fields[43].Get<uint32>();
creatureTemplate.pickpocketLootId = fields[44].Get<uint32>();
creatureTemplate.SkinLootId = fields[45].Get<uint32>();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
creatureTemplate.resistance[i] = 0;
}
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
{
creatureTemplate.spells[i] = 0;
}
creatureTemplate.PetSpellDataId = fields[46].Get<uint32>();
creatureTemplate.VehicleId = fields[47].Get<uint32>();
creatureTemplate.mingold = fields[48].Get<uint32>();
creatureTemplate.maxgold = fields[49].Get<uint32>();
creatureTemplate.AIName = fields[50].Get<std::string>();
creatureTemplate.MovementType = uint32(fields[51].Get<uint8>());
if (!fields[52].IsNull())
{
creatureTemplate.Movement.Ground = static_cast<CreatureGroundMovementType>(fields[52].Get<uint8>());
}
creatureTemplate.Movement.Swim = fields[53].Get<bool>();
if (!fields[54].IsNull())
{
creatureTemplate.Movement.Flight = static_cast<CreatureFlightMovementType>(fields[54].Get<uint8>());
}
creatureTemplate.Movement.Rooted = fields[55].Get<bool>();
if (!fields[56].IsNull())
{
creatureTemplate.Movement.Chase = static_cast<CreatureChaseMovementType>(fields[56].Get<uint8>());
}
if (!fields[57].IsNull())
{
creatureTemplate.Movement.Random = static_cast<CreatureRandomMovementType>(fields[57].Get<uint8>());
}
if (!fields[58].IsNull())
{
creatureTemplate.Movement.InteractionPauseTimer = fields[58].Get<uint32>();
}
creatureTemplate.HoverHeight = fields[59].Get<float>();
creatureTemplate.ModHealth = fields[60].Get<float>();
creatureTemplate.ModMana = fields[61].Get<float>();
creatureTemplate.ModArmor = fields[62].Get<float>();
creatureTemplate.ModExperience = fields[63].Get<float>();
creatureTemplate.RacialLeader = fields[64].Get<bool>();
creatureTemplate.movementId = fields[65].Get<uint32>();
creatureTemplate.RegenHealth = fields[66].Get<bool>();
creatureTemplate.MechanicImmuneMask = fields[67].Get<uint32>();
creatureTemplate.SpellSchoolImmuneMask = fields[68].Get<uint8>();
creatureTemplate.flags_extra = fields[69].Get<uint32>();
creatureTemplate.ScriptID = GetScriptId(fields[70].Get<std::string>());
// useful if the creature template load is being triggered from outside this class
if (triggerHook)
{
sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
}
}
void ObjectMgr::LoadCreatureTemplateResistances()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].Get<uint32>();
uint8 school = fields[1].Get<uint8>();
if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
{
LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.resistance[school] = fields[2].Get<int16>();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Template Resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadCreatureTemplateSpells()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].Get<uint32>();
uint8 index = fields[1].Get<uint8>();
if (index >= MAX_CREATURE_SPELLS)
{
LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.spells[index] = fields[2].Get<uint32>();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Template Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_template_addon");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
creatureAddon.path_id = fields[1].Get<uint32>();
creatureAddon.mount = fields[2].Get<uint32>();
creatureAddon.bytes1 = fields[3].Get<uint32>();
creatureAddon.bytes2 = fields[4].Get<uint32>();
creatureAddon.emote = fields[5].Get<uint32>();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].Get<uint8>());
for (std::string_view aura : Acore::Tokenize(fields[7].Get<std::string_view>(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional<uint32> spellId = Acore::StringTo<uint32>(aura))
{
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
}
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, aura);
continue;
}
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
LOG_DEBUG/*ERROR*/("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
// continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Template Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
/**
* @brief Load config option Creatures.CustomIDs into Store
*/
void ObjectMgr::LoadCreatureCustomIDs()
{
// Hack for modules
std::string stringCreatureIds = sConfigMgr->GetOption<std::string>("Creatures.CustomIDs", "");
std::vector<std::string_view> CustomCreatures = Acore::Tokenize(stringCreatureIds, ',', false);
for (auto& itr : CustomCreatures)
{
_creatureCustomIDsStore.push_back(Acore::StringTo<uint32>(itr).value());
}
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) is listed as `difficulty_entry_{}` of another creature, but itself lists {} in `difficulty_entry_{}`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) already listed as `difficulty_entry_{}` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} has itself a value in `difficulty_entry_{}`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->expansion > difficultyInfo->expansion)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, expansion {}) has different `expansion` in difficulty {} mode (Entry: {}, expansion {}).",
cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
}
if (cInfo->faction != difficultyInfo->faction)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, faction {}) has different `faction` in difficulty {} mode (Entry: {}, faction {}).",
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
}
if (cInfo->unit_class != difficultyInfo->unit_class)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, class {}) has different `unit_class` in difficulty {} mode (Entry: {}, class {}).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `npcflag` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->family != difficultyInfo->family)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, family {}) has different `family` in difficulty {} mode (Entry: {}, family {}).",
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `trainer_class` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `trainer_race` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `trainer_type` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `trainer_spell` in difficulty {} mode (Entry: {}).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->type != difficultyInfo->type)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, type {}) has different `type` in difficulty {} mode (Entry: {}, type {}).",
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
}
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}, VehicleId {}) has different `VehicleId` in difficulty {} mode (Entry: {}, VehicleId {}).",
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
}
// Xinef: check dmg school
if (cInfo->dmgschool != difficultyInfo->dmgschool)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has different `dmgschool` in difficulty {} mode (Entry: {})", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
}
if (!difficultyInfo->AIName.empty())
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
_hasDifficultyEntries[diff].insert(cInfo->Entry);
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
if (!cInfo->AIName.empty() && !sCreatureAIRegistry->HasItem(cInfo->AIName))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
const_cast<CreatureTemplate*>(cInfo)->AIName.clear();
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}).", cInfo->Entry, cInfo->faction);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
if (cInfo->Modelid1)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid1 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = {} listed by creature (Entry: {}).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid2 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
if (!modelInfo)
LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = {} listed by creature (Entry: {}).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid3 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = {} listed by creature (Entry: {}).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid4 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
if (!modelInfo)
LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = {} listed by creature (Entry: {}).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
}
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->BaseAttackTime == 0)
const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
if (cInfo->RangeAttackTime == 0)
const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong trainer type {}.", cInfo->Entry, cInfo->trainer_type);
if (cInfo->speed_walk == 0.0f)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
const_cast<CreatureTemplate*>(cInfo)->speed_walk = 1.0f;
}
if (cInfo->speed_run == 0.0f)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
const_cast<CreatureTemplate*>(cInfo)->speed_run = 1.14286f;
}
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type);
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family);
const_cast<CreatureTemplate*>(cInfo)->family = 0;
}
CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast<CreatureTemplate*>(cInfo)->Movement);
if (cInfo->HoverHeight < 0.0f)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
}
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
}
}
if (cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing PetSpellDataId ({}).", cInfo->Entry, cInfo->PetSpellDataId);
}
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j + 1, cInfo->spells[j]);
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast<CreatureTemplate*>(cInfo)->scale = displayScaleEntry->scale;
else
const_cast<CreatureTemplate*>(cInfo)->scale = 1.0f;
}
if (cInfo->expansion > (MAX_EXPANSIONS - 1))
{
LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with expansion {}. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
const_cast<CreatureTemplate*>(cInfo)->DamageModifier *= Creature::_GetDamageMod(cInfo->rank);
// Hack for modules
for (auto& itr : _creatureCustomIDsStore)
{
if (cInfo->Entry == itr)
return;
}
if ((cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) && !(cInfo->flags_extra & CREATURE_FLAG_EXTRA_MODULE))
{
LOG_ERROR("sql.sql", "Creature (Entry: {}) has assigned gossip menu {}, but npcflag does not include UNIT_NPC_FLAG_GOSSIP (1).", cInfo->Entry, cInfo->GossipMenuId);
}
else if ((!cInfo->GossipMenuId && (cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) && !(cInfo->flags_extra & CREATURE_FLAG_EXTRA_MODULE))
{
LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP (1), but gossip menu is unassigned.", cInfo->Entry);
}
}
void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement)
{
if (creatureMovement.Ground >= CreatureGroundMovementType::Max)
{
LOG_ERROR("sql.sql", "`{}`.`Ground` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Ground), id);
creatureMovement.Ground = CreatureGroundMovementType::Run;
}
if (creatureMovement.Flight >= CreatureFlightMovementType::Max)
{
LOG_ERROR("sql.sql", "`{}`.`Flight` wrong value ({}) for Id {}, setting to None.", table, uint32(creatureMovement.Flight), id);
creatureMovement.Flight = CreatureFlightMovementType::None;
}
if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
{
LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Chase), id);
creatureMovement.Chase = CreatureChaseMovementType::Run;
}
if (creatureMovement.Random >= CreatureRandomMovementType::Max)
{
LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.", table, uint32(creatureMovement.Random), id);
creatureMovement.Random = CreatureRandomMovementType::Walk;
}
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_addon");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.path_id = fields[1].Get<uint32>();
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
{
const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].Get<uint32>();
creatureAddon.bytes1 = fields[3].Get<uint32>();
creatureAddon.bytes2 = fields[4].Get<uint32>();
creatureAddon.emote = fields[5].Get<uint32>();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].Get<uint8>());
for (std::string_view aura : Acore::Tokenize(fields[7].Get<std::string_view>(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional<uint32> spellId = Acore::StringTo<uint32>(aura))
{
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
}
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, aura);
continue;
}
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
LOG_DEBUG/*ERROR*/("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", guid, spellInfo->Id);
// continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadGameObjectAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, invisibilityType, invisibilityValue FROM gameobject_addon");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
const GameObjectData* goData = GetGameObjectData(guid);
if (!goData)
{
LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
continue;
}
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.invisibilityType = InvisibilityType(fields[1].Get<uint8>());
gameObjectAddon.InvisibilityValue = fields[2].Get<uint32>();
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
{
LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`", guid);
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
gameObjectAddon.InvisibilityValue = 0;
}
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
{
LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
gameObjectAddon.InvisibilityValue = 1;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobject Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid)
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry)
{
CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
if (itr != _creatureTemplateAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const
{
return Acore::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId);
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id)
{
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
if (itr == _equipmentInfoStore.end())
return nullptr;
if (itr->second.empty())
return nullptr;
if (id == -1) // select a random element
{
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
std::advance(ritr, urand(0u, itr->second.size() - 1));
id = std::distance(itr->second.begin(), ritr) + 1;
return &ritr->second;
}
else
{
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
if (itr2 != itr->second.end())
return &itr2->second;
}
return nullptr;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
uint8 id = fields[1].Get<uint8>();
if (!id)
{
LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry);
continue;
}
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
equipmentInfo.ItemEntry[0] = fields[2].Get<uint32>();
equipmentInfo.ItemEntry[1] = fields[3].Get<uint32>();
equipmentInfo.ItemEntry[2] = fields[4].Get<uint32>();
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
{
if (!equipmentInfo.ItemEntry[i])
continue;
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
if (!dbcItem)
{
LOG_ERROR("sql.sql", "Unknown item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {}, forced to 0.",
equipmentInfo.ItemEntry[i], i + 1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
continue;
}
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
dbcItem->InventoryType != INVTYPE_SHIELD &&
dbcItem->InventoryType != INVTYPE_RANGED &&
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
LOG_ERROR("sql.sql", "Item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {} is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i + 1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
}
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Equipment Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadCreatureMovementOverrides()
{
uint32 oldMSTime = getMSTime();
_creatureMovementOverrides.clear();
// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
QueryResult result = WorldDatabase.Query("SELECT cmo.SpawnId,"
"COALESCE(cmo.Ground, ctm.Ground),"
"COALESCE(cmo.Swim, ctm.Swim),"
"COALESCE(cmo.Flight, ctm.Flight),"
"COALESCE(cmo.Rooted, ctm.Rooted),"
"COALESCE(cmo.Chase, ctm.Chase),"
"COALESCE(cmo.Random, ctm.Random),"
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
"FROM creature_movement_override AS cmo "
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id1");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
if (!GetCreatureData(spawnId))
{
LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId);
continue;
}
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
if (!fields[1].IsNull())
{
movement.Ground = static_cast<CreatureGroundMovementType>(fields[1].Get<uint8>());
}
if (!fields[2].IsNull())
{
movement.Swim = fields[2].Get<bool>();
}
if (!fields[3].IsNull())
{
movement.Flight = static_cast<CreatureFlightMovementType>(fields[3].Get<uint8>());
}
if (!fields[4].IsNull())
{
movement.Rooted = fields[4].Get<bool>();
}
if (!fields[5].IsNull())
{
movement.Chase = static_cast<CreatureChaseMovementType>(fields[5].Get<uint8>());
}
if (!fields[6].IsNull())
{
movement.Random = static_cast<CreatureRandomMovementType>(fields[6].Get<uint8>());
}
if (!fields[7].IsNull())
{
movement.InteractionPauseTimer = fields[7].Get<uint32>();
}
CheckCreatureMovement("creature_movement_override", spawnId, movement);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Movement Overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
{
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
if (itr != _creatureModelStore.end())
return &(itr->second);
return nullptr;
}
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->displayid)
return data->displayid;
return cinfo->GetRandomValidModelId();
}
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= nullptr*/)
{
npcflag = cinfo->npcflag;
unit_flags = cinfo->unit_flags;
dynamicflags = cinfo->dynamicflags;
if (data)
{
if (data->npcflag)
npcflag = data->npcflag;
if (data->unit_flags)
unit_flags = data->unit_flags;
if (data->dynamicflags)
dynamicflags = data->dynamicflags;
}
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID)
{
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
if (!modelInfo)
return nullptr;
// If a model for another gender exists, 50% chance to use it
if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
if (!minfo_tmp)
LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
else
{
// Model ID changed
*displayID = modelInfo->modelid_other_gender;
return minfo_tmp;
}
}
return modelInfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_creatureModelStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 modelId = fields[0].Get<uint32>();
CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
modelInfo.bounding_radius = fields[1].Get<float>();
modelInfo.combat_reach = fields[2].Get<float>();
modelInfo.gender = fields[3].Get<uint8>();
modelInfo.modelid_other_gender = fields[4].Get<uint32>();
// Checks
if (!sCreatureDisplayInfoStore.LookupEntry(modelId))
LOG_ERROR("sql.sql", "Table `creature_model_info` has model for not existed display id ({}).", modelId);
if (modelInfo.gender > GENDER_NONE)
{
LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender ({}) for display id ({}).", uint32(modelInfo.gender), modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
{
LOG_ERROR("sql.sql", "Table `creature_model_info` has not existed alt.gender model ({}) for existed display id ({}).", modelInfo.modelid_other_gender, modelId);
modelInfo.modelid_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Model Based Info in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
_linkedRespawnStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
ObjectGuid::LowType linkedGuidLow = fields[1].Get<uint32>();
uint8 linkType = fields[2].Get<uint8>();
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
case CREATURE_TO_CREATURE:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) {} not found in creature table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) {} not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) {} not found in creature table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
{
const GameObjectData* slave = GetGameObjectData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
{
const GameObjectData* slave = GetGameObjectData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) {} not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
break;
}
}
if (!error)
_linkedRespawnStore[guid] = linkedGuid;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Linked Respawns In {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
CreatureData const* master = GetCreatureData(guidLow);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id1, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
stmt->SetData(0, guidLow);
WorldDatabase.Execute(stmt);
return true;
}
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
stmt->SetData(0, guidLow);
stmt->SetData(1, linkedGuidLow);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 summonerId = fields[0].Get<uint32>();
SummonerType summonerType = SummonerType(fields[1].Get<uint8>());
uint8 group = fields[2].Get<uint8>();
switch (summonerType)
{
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
continue;
}
TempSummonData data;
data.entry = fields[3].Get<uint32>();
if (!GetCreatureTemplate(data.entry))
{
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
float posX = fields[4].Get<float>();
float posY = fields[5].Get<float>();
float posZ = fields[6].Get<float>();
float orientation = fields[7].Get<float>();
data.pos.Relocate(posX, posY, posZ, orientation);
data.type = TempSummonType(fields[8].Get<uint8>());
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
data.time = fields[9].Get<uint32>();
TempSummonGroupKey key(summonerId, summonerType, group);
_tempSummonDataStore[key].push_back(data);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Temporary Summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id1, id2, id3, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
// 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
// 23
"creature.ScriptName "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
LOG_INFO("server.loading", " ");
return;
}
// Build single time for check spawnmask
std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_creatureDataStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
uint32 id1 = fields[1].Get<uint32>();
uint32 id2 = fields[2].Get<uint32>();
uint32 id3 = fields[3].Get<uint32>();
CreatureTemplate const* cInfo = GetCreatureTemplate(id1);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with non existing creature entry {} in id1 field, skipped.", spawnId, id1);
continue;
}
CreatureTemplate const* cInfo2 = GetCreatureTemplate(id2);
if (!cInfo2 && id2)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with non existing creature entry {} in id2 field, skipped.", spawnId, id2);
continue;
}
CreatureTemplate const* cInfo3 = GetCreatureTemplate(id3);
if (!cInfo3 && id3)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with non existing creature entry {} in id3 field, skipped.", spawnId, id3);
continue;
}
if (!id2 && id3)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {}) with creature entry {} in id3 field but no entry in id2 field, skipped.", spawnId, id3);
continue;
}
CreatureData& data = _creatureDataStore[spawnId];
data.id1 = id1;
data.id2 = id2;
data.id3 = id3;
data.mapid = fields[4].Get<uint16>();
data.equipmentId = fields[5].Get<int8>();
data.posX = fields[6].Get<float>();
data.posY = fields[7].Get<float>();
data.posZ = fields[8].Get<float>();
data.orientation = fields[9].Get<float>();
data.spawntimesecs = fields[10].Get<uint32>();
data.wander_distance = fields[11].Get<float>();
data.currentwaypoint = fields[12].Get<uint32>();
data.curhealth = fields[13].Get<uint32>();
data.curmana = fields[14].Get<uint32>();
data.movementType = fields[15].Get<uint8>();
data.spawnMask = fields[16].Get<uint8>();
data.phaseMask = fields[17].Get<uint32>();
int16 gameEvent = fields[18].Get<int8>();
uint32 PoolId = fields[19].Get<uint32>();
data.npcflag = fields[20].Get<uint32>();
data.unit_flags = fields[21].Get<uint32>();
data.dynamicflags = fields[22].Get<uint32>();
data.ScriptId = GetScriptId(fields[23].Get<std::string>());
if (!data.ScriptId)
data.ScriptId = cInfo->ScriptID;
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that spawned at not existed map (Id: {}), skipped.", spawnId, data.mapid);
continue;
}
// pussywizard: 7 days means no reaspawn, so set it to 14 days, because manual id reset may be late
if (mapEntry->IsRaid() && data.spawntimesecs >= 7 * DAY && data.spawntimesecs < 14 * DAY)
data.spawntimesecs = 14 * DAY;
// Skip spawnMask check for transport maps
if (!_transportMaps.count(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that have wrong spawn mask {} including not supported difficulty modes for map (Id: {}).",
spawnId, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if ((_difficultyEntries[diff].find(data.id1) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id2) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id3) != _difficultyEntries[diff].end()))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {}) that listed as difficulty {} template (Entries: {}, {}, {}) in `creature_template`, skipped.",
spawnId, diff + 1, data.id1, data.id2, data.id3);
ok = false;
}
}
if (!ok)
continue;
// -1 random, 0 no equipment,
if (data.equipmentId != 0)
{
if ((!GetEquipmentInfo(data.id1, data.equipmentId)) || (data.id2 && !GetEquipmentInfo(data.id2, data.equipmentId)) || (data.id3 && !GetEquipmentInfo(data.id3, data.equipmentId)))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (Entries: {}, {}, {}) one or more with equipment_id {} not found in table `creature_equip_template`, set to no equipment.",
data.id1, data.id2, data.id3, data.equipmentId);
data.equipmentId = 0;
}
}
if ((cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id3 && cInfo3->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND))
{
if (!mapEntry->IsDungeon())
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with a `creature_template`.`flags_extra` in one or more entries including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
spawnId, data.id1, data.id2, data.id3);
}
if (data.movementType >= MAX_DB_MOTION_TYPE)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: {} Entries: {}, {}, {}) with wrong movement generator type ({}), ignored and set to IDLE.", spawnId, data.id1, data.id2, data.id3, data.movementType);
data.movementType = IDLE_MOTION_TYPE;
}
if (data.wander_distance < 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with `wander_distance`< 0, set to 0.", spawnId, data.id1, data.id2, data.id3);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.wander_distance == 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
spawnId, data.id1, data.id2, data.id3);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.wander_distance != 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id1, data.id2, data.id3);
data.wander_distance = 0.0f;
}
}
if (data.phaseMask == 0)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: {} Entries: {}, {}, {}) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id1, data.id2, data.id3);
data.phaseMask = 1;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
{
uint32 zoneId = sMapMgr->GetZoneId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
uint32 areaId = sMapMgr->GetAreaId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->SetData(0, zoneId);
stmt->SetData(1, areaId);
stmt->SetData(2, spawnId);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(spawnId, &data);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creatures in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Acore::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Acore::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.creatures.erase(guid);
}
}
}
uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
return 0;
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(spawnId);
data.id = entry;
data.mapid = mapId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation.x = rotation0;
data.rotation.y = rotation1;
data.rotation.z = rotation2;
data.rotation.w = rotation3;
data.spawntimesecs = spawntimedelay;
data.animprogress = 100;
data.spawnMask = 1;
data.go_state = GO_STATE_READY;
data.phaseMask = PHASEMASK_NORMAL;
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
if (!go->LoadGameObjectFromDB(spawnId, map))
{
LOG_ERROR("sql.sql", "AddGOData: cannot add gameobject entry {} to map", entry);
delete go;
return 0;
}
}
LOG_DEBUG("maps", "AddGOData: spawnId {} entry {} map {} x {} y {} z {} o {}", spawnId, entry, mapId, x, y, z, o);
return spawnId;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(spawnId);
data.spawnMask = spawnId;
data.id1 = entry;
data.id2 = 0;
data.id3 = 0;
data.mapid = mapId;
data.displayid = 0;
data.equipmentId = 0;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.spawntimesecs = spawntimedelay;
data.wander_distance = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
data.phaseMask = PHASEMASK_NORMAL;
data.dbData = false;
data.npcflag = cInfo->npcflag;
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(spawnId, map, true, true))
{
LOG_ERROR("sql.sql", "AddCreature: Cannot add creature entry {} to map", entry);
delete creature;
return 0;
}
}
return spawnId;
}
void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, "
// 18
"ScriptName "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
LOG_INFO("server.loading", " ");
return;
}
// build single time for check spawnmask
std::map<uint32, uint32> spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_gameObjectDataStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
uint32 entry = fields[1].Get<uint32>();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = _gameObjectDataStore[guid];
data.id = entry;
data.mapid = fields[2].Get<uint16>();
data.posX = fields[3].Get<float>();
data.posY = fields[4].Get<float>();
data.posZ = fields[5].Get<float>();
data.orientation = fields[6].Get<float>();
data.rotation.x = fields[7].Get<float>();
data.rotation.y = fields[8].Get<float>();
data.rotation.z = fields[9].Get<float>();
data.rotation.w = fields[10].Get<float>();
data.spawntimesecs = fields[11].Get<int32>();
data.ScriptId = GetScriptId(fields[18].Get<std::string>());
if (!data.ScriptId)
data.ScriptId = gInfo->ScriptId;
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].Get<uint8>();
data.artKit = 0;
uint32 go_state = fields[13].Get<uint8>();
if (go_state >= MAX_GO_STATE)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
data.spawnMask = fields[14].Get<uint8>();
if (!_transportMaps.count(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including not supported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapid);
data.phaseMask = fields[15].Get<uint32>();
int16 gameEvent = fields[16].Get<int8>();
uint32 PoolId = fields[17].Get<uint32>();
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x);
continue;
}
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y);
continue;
}
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z);
continue;
}
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w);
continue;
}
if (!MapMgr::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
continue;
}
if (data.phaseMask == 0)
{
LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
{
uint32 zoneId = sMapMgr->GetZoneId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
uint32 areaId = sMapMgr->GetAreaId(data.phaseMask, data.mapid, data.posX, data.posY, data.posZ);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->SetData(0, zoneId);
stmt->SetData(1, areaId);
stmt->SetData(2, guid);
WorldDatabase.Execute(stmt);
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobjects in {} ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Acore::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Acore::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.gameobjects.erase(guid);
}
}
}
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();
_itemLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
ItemLocale& data = _itemLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
AddLocaleString(fields[3].Get<std::string>(), locale, data.Description);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Item Locale Strings in {} ms", (uint32)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
// 29 30 31 32 33 34 35 36 37 38
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
// 39 40 41 42 43 44 45 46 47
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
// 48 49 50 51 52 53 54 55 56 57 58
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
// 59 60 61 62 63 64 65 66 67 68
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
// 69 70 71 72 73 74 75
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
// 76 77 78 79 80 81 82
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
// 83 84 85 86 87 88 89
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
// 90 91 92 93 94 95 96
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
// 97 98 99 100 101 102 103 104 105
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
// 106 107 108 109 110 111 112 113 114 115 116 117
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
// 118 119 120 121 122 123 124 125
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
// 126 127 128 129 130 131 132 133
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
// 134 135 136
"FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_itemTemplateStore.reserve(result->GetRowCount());
uint32 count = 0;
// original inspiration https://github.com/TrinityCore/TrinityCore/commit/0c44bd33ee7b42c924859139a9f4b04cf2b91261
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
ItemTemplate& itemTemplate = _itemTemplateStore[entry];
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].Get<uint8>());
itemTemplate.SubClass = uint32(fields[2].Get<uint8>());
itemTemplate.SoundOverrideSubclass = int32(fields[3].Get<int8>());
itemTemplate.Name1 = fields[4].Get<std::string>();
itemTemplate.DisplayInfoID = fields[5].Get<uint32>();
itemTemplate.Quality = uint32(fields[6].Get<uint8>());
itemTemplate.Flags = fields[7].Get<uint32>();
itemTemplate.Flags2 = fields[8].Get<uint32>();
itemTemplate.BuyCount = uint32(fields[9].Get<uint8>());
itemTemplate.BuyPrice = int32(fields[10].Get<int64>() * sWorld->getRate((Rates)(RATE_BUYVALUE_ITEM_POOR + itemTemplate.Quality)));
itemTemplate.SellPrice = uint32(fields[11].Get<uint32>() * sWorld->getRate((Rates)(RATE_SELLVALUE_ITEM_POOR + itemTemplate.Quality)));
itemTemplate.InventoryType = uint32(fields[12].Get<uint8>());
itemTemplate.AllowableClass = fields[13].Get<int32>();
itemTemplate.AllowableRace = fields[14].Get<int32>();
itemTemplate.ItemLevel = uint32(fields[15].Get<uint16>());
itemTemplate.RequiredLevel = uint32(fields[16].Get<uint8>());
itemTemplate.RequiredSkill = uint32(fields[17].Get<uint16>());
itemTemplate.RequiredSkillRank = uint32(fields[18].Get<uint16>());
itemTemplate.RequiredSpell = fields[19].Get<uint32>();
itemTemplate.RequiredHonorRank = fields[20].Get<uint32>();
itemTemplate.RequiredCityRank = fields[21].Get<uint32>();
itemTemplate.RequiredReputationFaction = uint32(fields[22].Get<uint16>());
itemTemplate.RequiredReputationRank = uint32(fields[23].Get<uint16>());
itemTemplate.MaxCount = fields[24].Get<int32>();
itemTemplate.Stackable = fields[25].Get<int32>();
itemTemplate.ContainerSlots = uint32(fields[26].Get<uint8>());
itemTemplate.StatsCount = uint32(fields[27].Get<uint8>());
for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
{
itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i * 2].Get<uint8>());
itemTemplate.ItemStat[i].ItemStatValue = fields[29 + i * 2].Get<int32>();
}
itemTemplate.ScalingStatDistribution = uint32(fields[48].Get<uint16>());
itemTemplate.ScalingStatValue = fields[49].Get<int32>();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate.Damage[i].DamageMin = fields[50 + i * 3].Get<float>();
itemTemplate.Damage[i].DamageMax = fields[51 + i * 3].Get<float>();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i * 3].Get<uint8>());
}
itemTemplate.Armor = fields[56].Get<uint32>();
itemTemplate.HolyRes = fields[57].Get<int32>();
itemTemplate.FireRes = fields[58].Get<int32>();
itemTemplate.NatureRes = fields[59].Get<int32>();
itemTemplate.FrostRes = fields[60].Get<int32>();
itemTemplate.ShadowRes = fields[61].Get<int32>();
itemTemplate.ArcaneRes = fields[62].Get<int32>();
itemTemplate.Delay = uint32(fields[63].Get<uint16>());
itemTemplate.AmmoType = uint32(fields[64].Get<uint8>());
itemTemplate.RangedModRange = fields[65].Get<float>();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
itemTemplate.Spells[i].SpellId = fields[66 + i * 7 ].Get<int32>();
itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i * 7].Get<uint8>());
itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i * 7].Get<int16>());
itemTemplate.Spells[i].SpellPPMRate = fields[69 + i * 7].Get<float>();
itemTemplate.Spells[i].SpellCooldown = fields[70 + i * 7].Get<int32>();
itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i * 7].Get<uint16>());
itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i * 7].Get<int32>();
}
itemTemplate.Bonding = uint32(fields[101].Get<uint8>());
itemTemplate.Description = fields[102].Get<std::string>();
itemTemplate.PageText = fields[103].Get<uint32>();
itemTemplate.LanguageID = uint32(fields[104].Get<uint8>());
itemTemplate.PageMaterial = uint32(fields[105].Get<uint8>());
itemTemplate.StartQuest = fields[106].Get<uint32>();
itemTemplate.LockID = fields[107].Get<uint32>();
itemTemplate.Material = int32(fields[108].Get<int8>());
itemTemplate.Sheath = uint32(fields[109].Get<uint8>());
itemTemplate.RandomProperty = fields[110].Get<int32>();
itemTemplate.RandomSuffix = fields[111].Get<int32>();
itemTemplate.Block = fields[112].Get<uint32>();
itemTemplate.ItemSet = fields[113].Get<uint32>();
itemTemplate.MaxDurability = uint32(fields[114].Get<uint16>());
itemTemplate.Area = fields[115].Get<uint32>();
itemTemplate.Map = uint32(fields[116].Get<uint16>());
itemTemplate.BagFamily = fields[117].Get<uint32>();
itemTemplate.TotemCategory = fields[118].Get<uint32>();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
{
itemTemplate.Socket[i].Color = uint32(fields[119 + i * 2].Get<uint8>());
itemTemplate.Socket[i].Content = fields[120 + i * 2].Get<uint32>();
}
itemTemplate.socketBonus = fields[125].Get<uint32>();
itemTemplate.GemProperties = fields[126].Get<uint32>();
itemTemplate.RequiredDisenchantSkill = uint32(fields[127].Get<int16>());
itemTemplate.ArmorDamageModifier = fields[128].Get<float>();
itemTemplate.Duration = fields[129].Get<uint32>();
itemTemplate.ItemLimitCategory = uint32(fields[130].Get<int16>());
itemTemplate.HolidayId = fields[131].Get<uint32>();
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].Get<std::string>());
itemTemplate.DisenchantID = fields[133].Get<uint32>();
itemTemplate.FoodType = uint32(fields[134].Get<uint8>());
itemTemplate.MinMoneyLoot = fields[135].Get<uint32>();
itemTemplate.MaxMoneyLoot = fields[136].Get<uint32>();
itemTemplate.FlagsCu = fields[137].Get<uint32>();
// Checks
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (!dbcitem)
{
LOG_DEBUG("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
continue;
}
if (enforceDBCAttributes)
{
if (itemTemplate.Class != dbcitem->ClassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({}), must be ({}).", entry, itemTemplate.Class, dbcitem->ClassID);
itemTemplate.Class = dbcitem->ClassID;
}
if (itemTemplate.SubClass != dbcitem->SubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}, must be ({}).", entry, itemTemplate.SubClass, itemTemplate.Class, dbcitem->SubclassID);
itemTemplate.SubClass = dbcitem->SubclassID;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {}.", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
}
if (itemTemplate.Material != dbcitem->Material)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {}.", entry, itemTemplate.Material, dbcitem->Material);
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({}), must be {}.", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {}.", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
}
if (itemTemplate.Sheath != dbcitem->SheatheType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({}), must be {}.", entry, itemTemplate.Sheath, dbcitem->SheatheType);
itemTemplate.Sheath = dbcitem->SheatheType;
}
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Quality value ({})", entry, itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY ({}) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY ({}) in Flags field, this is a wrong combination.",
entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
}
else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY ({}) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
}
if (itemTemplate.BuyCount <= 0)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong BuyCount value ({}), set to default(1).", entry, itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RequiredSkill value ({})", entry, itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellId)
{
req = true;
break;
}
}
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable classes ({}) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable races ({}) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has a wrong (non-existing) spell in RequiredSpell ({})", entry, itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong reputation rank in RequiredReputationRank ({}), item can't be used.", entry, itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) faction in RequiredReputationFaction ({})", entry, itemTemplate.RequiredReputationFaction);
itemTemplate.RequiredReputationFaction = 0;
}
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
LOG_ERROR("sql.sql", "Item (Entry: {}) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate.MaxCount < -1)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in maxcount ({}), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong value in stackable ({}), replace by default 1.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in stackable ({}), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in ContainerSlots ({}), replace by hardcoded limit ({}).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in statscount ({}), replace by hardcoded limit ({}).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
{
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (non-existing?) stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
switch (itemTemplate.ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
LOG_ERROR("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j + 1, itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong dmg_type{} ({})", entry, j + 1, itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
// special format
if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
{
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format", entry, 0 + 1, itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format.", entry, 1 + 1, itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have an expected spell in spellid_{} in special learning format.", entry, 1 + 1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[1].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1 + 1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, 1 + 1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*, spell_4*, spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong spell in spellid_{} ({}) for learning special format", entry, j + 1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Bonding value ({})", entry, itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
LOG_ERROR("sql.sql", "Item (Entry: {}) has non existing first page (Id:{})", entry, itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LockID ({})", entry, itemTemplate.LockID);
if (itemTemplate.RandomProperty)
{
// To be implemented later
if (itemTemplate.RandomProperty == -1)
itemTemplate.RandomProperty = 0;
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty ({})", entry, itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RandomSuffix ({})", entry, itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) have wrong ItemSet ({})", entry, itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area))
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Area ({})", entry, itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Map ({})", entry, itemTemplate.Map);
if (itemTemplate.BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily) * 8; ++j)
{
uint32 mask = 1 << j;
if ((itemTemplate.BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j + 1);
if (!bf)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
}
}
}
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong TotemCategory ({})", entry, itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong socketColor_{} ({})", entry, j + 1, itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong GemProperties ({})", entry, itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong FoodType value ({})", entry, itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LimitCategory value ({})", entry, itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong HolidayId value ({})", entry, itemTemplate.HolidayId);
itemTemplate.HolidayId = 0;
}
if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
{
LOG_ERROR("sql.sql", "Item (Entry {}) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
// Fill categories map
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (itemTemplate.Spells[i].SpellId && itemTemplate.Spells[i].SpellCategory && itemTemplate.Spells[i].SpellCategoryCooldown)
{
SpellCategoryStore::iterator ct = sSpellsByCategoryStore.find(itemTemplate.Spells[i].SpellCategory);
if (ct != sSpellsByCategoryStore.end())
{
ct->second.emplace(true, itemTemplate.Spells[i].SpellId);
}
else
sSpellsByCategoryStore[itemTemplate.Spells[i].SpellCategory].emplace(true, itemTemplate.Spells[i].SpellId);
}
++count;
} while (result->NextRow());
// pussywizard:
{
uint32 max = 0;
for (ItemTemplateContainer::const_iterator itr = _itemTemplateStore.begin(); itr != _itemTemplateStore.end(); ++itr)
if (itr->first > max)
max = itr->first;
if (max)
{
_itemTemplateStoreFast.clear();
_itemTemplateStoreFast.resize(max + 1, nullptr);
for (ItemTemplateContainer::iterator itr = _itemTemplateStore.begin(); itr != _itemTemplateStore.end(); ++itr)
_itemTemplateStoreFast[itr->first] = &(itr->second);
}
}
for (ItemTemplateContainer::iterator itr = _itemTemplateStore.begin(); itr != _itemTemplateStore.end(); ++itr)
itr->second.InitializeQueryData();
// Check if item templates for DBC referenced character start outfit are present
std::set<uint32> notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
LOG_INFO("server.loading", ">> Loaded {} Item Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
{
return entry < _itemTemplateStoreFast.size() ? _itemTemplateStoreFast[entry] : nullptr;
}
void ObjectMgr::LoadItemSetNameLocales()
{
uint32 oldMSTime = getMSTime();
_itemSetNameLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
ItemSetNameLocale& data = _itemSetNameLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Item Set Name Locale Strings in {} ms", uint32(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemSetNames()
{
uint32 oldMSTime = getMSTime();
_itemSetNameStore.clear(); // needed for reload case
std::set<uint32> itemSetItems;
// fill item set member ids
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
{
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
if (!setEntry)
continue;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
if (setEntry->itemId[i])
itemSetItems.insert(setEntry->itemId[i]);
}
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_itemSetNameStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
if (itemSetItems.find(entry) == itemSetItems.end())
{
LOG_ERROR("sql.sql", "Item set name (Entry: {}) not found in ItemSet.dbc, data useless.", entry);
continue;
}
ItemSetNameEntry& data = _itemSetNameStore[entry];
data.name = fields[1].Get<std::string>();
uint32 invType = fields[2].Get<uint8>();
if (invType >= MAX_INVTYPE)
{
LOG_ERROR("sql.sql", "Item set name (Entry: {}) has wrong InventoryType value ({})", entry, invType);
invType = INVTYPE_NON_EQUIP;
}
data.InventoryType = invType;
itemSetItems.erase(entry);
++count;
} while (result->NextRow());
if (!itemSetItems.empty())
{
ItemTemplate const* pProto;
for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
{
uint32 entry = *itr;
// add data from item_template if available
pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry& data = _itemSetNameStore[entry];
data.name = pProto->Name1;
data.InventoryType = pProto->InventoryType;
++count;
}
else
LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, set will not display properly.", entry);
}
}
LOG_INFO("server.loading", ">> Loaded {} Item Set Names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 uiEntry = fields[0].Get<uint32>();
uint32 uiAccessory = fields[1].Get<uint32>();
int8 uiSeat = int8(fields[2].Get<int8>());
bool bMinion = fields[3].Get<bool>();
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(uiEntry))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", uiEntry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
}
if (_spellClickInfoStore.find(uiEntry) == _spellClickInfoStore.end())
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", uiEntry);
continue;
}
_vehicleTemplateAccessoryStore[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 uiGUID = fields[0].Get<uint32>();
uint32 uiAccessory = fields[1].Get<uint32>();
int8 uiSeat = int8(fields[2].Get<int16>());
bool bMinion = fields[3].Get<bool>();
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
}
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor, min_dmg, max_dmg FROM pet_levelstats");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].Get<uint8>();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
if (!pInfoMapEntry)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
pLevelInfo->health = fields[2].Get<uint32>();
pLevelInfo->mana = fields[3].Get<uint32>();
pLevelInfo->armor = fields[9].Get<uint32>();
pLevelInfo->min_dmg = fields[10].Get<uint32>();
pLevelInfo->max_dmg = fields[11].Get<uint32>();
for (uint8 i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i + 4].Get<uint32>();
}
++count;
} while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Level Pet Stats Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id);
if (itr == _petInfoStore.end())
return nullptr;
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (!_playerInfo[race_][class_])
return;
if (count > 0)
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId);
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
{
if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
{
bool found = false;
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
{
if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
{
found = true;
const_cast<CharStartOutfitEntry*>(entry)->ItemId[x] = 0;
break;
}
}
if (!found)
LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in dbc!", itemId);
}
}
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
if (!result)
{
LOG_INFO("server.loading", " ");
LOG_WARN("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].Get<uint8>();
uint32 current_class = fields[1].Get<uint8>();
uint32 mapId = fields[2].Get<uint16>();
uint32 areaId = fields[3].Get<uint32>(); // zone
float positionX = fields[4].Get<float>();
float positionY = fields[5].Get<float>();
float positionZ = fields[6].Get<float>();
float orientation = fields[7].Get<float>();
if (current_race >= MAX_RACES)
{
LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapMgr::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
PlayerInfo* info = new PlayerInfo();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = rEntry->model_m;
info->displayId_f = rEntry->model_f;
_playerInfo[current_race][current_class] = info;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Player Create Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Load playercreate items
LOG_INFO("server.loading", "Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Custom Player Create Items. DB Table `playercreateinfo_item` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].Get<uint8>();
if (current_race >= MAX_RACES)
{
LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].Get<uint8>();
if (current_class >= MAX_CLASSES)
{
LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
uint32 item_id = fields[2].Get<uint32>();
if (!GetItemTemplate(item_id))
{
LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
int32 amount = fields[3].Get<int32>();
if (!amount)
{
LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Custom Player Create Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Load playercreate skills
LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Player Create Skills. DB Table `playercreateinfo_skills` Is Empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].Get<uint32>();
uint32 classMask = fields[1].Get<uint32>();
PlayerCreateInfoSkill skill;
skill.SkillId = fields[2].Get<uint16>();
skill.Rank = fields[3].Get<uint16>();
if (skill.Rank >= MAX_SKILL_STEP)
{
LOG_ERROR("sql.sql", "Skill rank value {} set for skill {} raceMask {} classMask {} is too high, max allowed value is {}", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
continue;
}
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_skills` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_skills` table, ignoring.", classMask);
continue;
}
if (!sSkillLineStore.LookupEntry(skill.SkillId))
{
LOG_ERROR("sql.sql", "Wrong skill id {} in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
continue;
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->skills.push_back(skill);
++count;
}
}
}
}
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Player Create Skills in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Load playercreate spells
LOG_INFO("server.loading", "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].Get<uint32>();
uint32 classMask = fields[1].Get<uint32>();
uint32 spellId = fields[2].Get<uint32>();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->customSpells.push_back(spellId);
++count;
}
}
}
}
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Custom Player Create Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Load playercreate cast spell
LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Player Create Cast Spells. DB Table `playercreateinfo_cast_spell` Is Empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].Get<uint32>();
uint32 classMask = fields[1].Get<uint32>();
uint32 spellId = fields[2].Get<uint32>();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->castSpells.push_back(spellId);
++count;
}
}
}
}
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Player Create Cast Spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Load playercreate actions
LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Player Create Actions. DB Table `playercreateinfo_action` Is Empty.");
LOG_INFO("server.loading", " ");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].Get<uint8>();
if (current_race >= MAX_RACES)
{
LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].Get<uint8>();
if (current_class >= MAX_CLASSES)
{
LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
if (PlayerInfo* info = _playerInfo[current_race][current_class])
info->action.push_back(PlayerCreateInfoAction(fields[2].Get<uint16>(), fields[3].Get<uint32>(), fields[4].Get<uint16>()));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Player Create Actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
// Loading levels data (class/race dependent)
LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
{
struct RaceStats
{
int16 StatModifier[MAX_STATS];
};
std::array<RaceStats, MAX_RACES> raceStatModifiers;
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult raceStatsResult = WorldDatabase.Query("SELECT Race, Strength, Agility, Stamina, Intellect, Spirit FROM player_race_stats");
if (!raceStatsResult)
{
LOG_WARN("server.loading", ">> Loaded 0 race stats definitions. DB table `player_race_stats` is empty.");
LOG_INFO("server.loading", " ");
exit(1);
}
do
{
Field* fields = raceStatsResult->Fetch();
uint32 current_race = fields[0].Get<uint8>();
if (current_race >= MAX_RACES)
{
LOG_ERROR("sql.sql", "Wrong race {} in `player_race_stats` table, ignoring.", current_race);
continue;
}
for (uint32 i = 0; i < MAX_STATS; ++i)
raceStatModifiers[current_race].StatModifier[i] = fields[i + 1].Get<int16>();
} while (raceStatsResult->NextRow());
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT Class, Level, Strength, Agility, Stamina, Intellect, Spirit, BaseHP, BaseMana FROM player_class_stats");
if (!result)
{
LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_class_stats` is empty.");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].Get<uint8>();
if (current_class >= MAX_CLASSES)
{
LOG_ERROR("sql.sql", "Wrong class {} in `player_class_stats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[1].Get<uint8>();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_class_stats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_class_stats` table, ignoring.", current_level);
continue;
}
for (std::size_t race = 0; race < raceStatModifiers.size(); ++race)
{
if (PlayerInfo* info = _playerInfo[race][current_class])
{
if (!info->levelInfo)
info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
for (int i = 0; i < MAX_STATS; ++i)
levelInfo.stats[i] = fields[i + 2].Get<uint16>() + raceStatModifiers[race].StatModifier[i];
}
}
PlayerClassInfo* info = _playerClassInfo[current_class];
if (!info)
{
info = new PlayerClassInfo();
info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
_playerClassInfo[current_class] = info;
}
PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1];
levelInfo.basehealth = fields[7].Get<uint32>();
levelInfo.basemana = fields[8].Get<uint32>();
++count;
} while (result->NextRow());
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = _playerClassInfo[class_];
PlayerInfo* info = _playerInfo[race][class_];
if (!info)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no initial stats data
if (!info->levelInfo || (info->levelInfo[sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) - 1].stats[0] == 0 && class_ != CLASS_DEATH_KNIGHT) || (info->levelInfo[sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) - 1].stats[0] == 0 && class_ == CLASS_DEATH_KNIGHT))
{
LOG_ERROR("sql.sql", "Race {} class {} initial level does not have stats data!", race, class_);
exit(1);
}
// fatal error if no initial health/mana data
if (!pClassInfo->levelInfo || (pClassInfo->levelInfo[sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) - 1].basehealth == 0 && class_ != CLASS_DEATH_KNIGHT) || (pClassInfo->levelInfo[sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) - 1].basehealth == 0 && class_ == CLASS_DEATH_KNIGHT))
{
LOG_ERROR("sql.sql", "Class {} initial level does not have health/mana data!", class_);
exit(1);
}
// fill level gaps for stats
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if ((info->levelInfo[level].stats[0] == 0 && class_ != CLASS_DEATH_KNIGHT) || (level >= sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) && info->levelInfo[level].stats[0] == 0 && class_ == CLASS_DEATH_KNIGHT))
{
LOG_ERROR("sql.sql", "Race {} class {} level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level);
info->levelInfo[level] = info->levelInfo[level - 1];
}
}
// fill level gaps for health/mana
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if ((pClassInfo->levelInfo[level].basehealth == 0 && class_ != CLASS_DEATH_KNIGHT) || (level >= sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL) && pClassInfo->levelInfo[level].basehealth == 0 && class_ == CLASS_DEATH_KNIGHT))
{
LOG_ERROR("sql.sql", "Class {} level {} does not have health/mana data. Using stats data of level {}.", class_, level + 1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
}
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Level Stats Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
// Loading xp per level data
LOG_INFO("server.loading", "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
_playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
_playerXPperLevel[level] = 0;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
LOG_INFO("server.loading", " ");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].Get<uint8>();
uint32 current_xp = fields[1].Get<uint32>();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
LOG_DEBUG("sql.sql", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
_playerXPperLevel[current_level] = current_xp;
++count;
} while (result->NextRow());
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (_playerXPperLevel[level] == 0)
{
LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 100.", level + 1, level);
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
}
}
LOG_INFO("server.loading", ">> Loaded {} XP For Level Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = _playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level - 1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = _playerInfo[race][class_];
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level - 1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 7 && !(lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1 : 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1 : (lvl > 9 && !(lvl % 2) ? 1 : 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1 : (lvl > 8 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1 : 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1 : 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1 : 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1 : 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2 : (lvl > 1 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl % 2) ? 1 : 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2 : (lvl > 2 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2 : (lvl > 3 ? 1 : 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2 : (lvl > 6 && (lvl % 2) ? 1 : 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2 : (lvl > 4 ? 1 : 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2 : (lvl > 8 && (lvl % 2) ? 1 : 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3 : (lvl > 4 ? 1 : 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3 : (lvl > 5 ? 1 : 0));
}
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (QuestMap::const_iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
delete itr->second;
_questTemplates.clear();
mExclusiveQuestGroups.clear();
QueryResult result = WorldDatabase.Query("SELECT "
//0 1 2 3 4 5 6 7 8
"ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces,"
// 9 10 11 12
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
// 13 14 15 16 17 18 19 20
"RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardMoneyDifficulty, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
// 21 22 23 24 25 26
"StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 27 28 29 30 31 32 33 34
"RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
// 35 36 37 38 39 40 41 42 43 44 45 46
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
// 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
// 61 63 64 65
"POIContinent, POIx, POIy, POIPriority, "
// 66 67 68 69 70
"LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
// 71 72 73 74 75 76 77 78
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
// 79 80 81 82 83 84 85 86
"ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
// 87 88 89 90 91 92 93 94 95 96 97 98
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
// 99 100 101 102 103
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
" FROM quest_template");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field* fields = result->Fetch();
Quest* newQuest = new Quest(fields);
_questTemplates[newQuest->GetQuestId()] = newQuest;
} while (result->NextRow());
// pussywizard:
{
uint32 max = 0;
for (QuestMap::const_iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
if (itr->first > max)
max = itr->first;
if (max)
{
_questTemplatesFast.clear();
_questTemplatesFast.resize(max + 1, nullptr);
for (QuestMap::iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
_questTemplatesFast[itr->first] = itr->second;
}
}
for (QuestMap::iterator itr = _questTemplates.begin(); itr != _questTemplates.end(); ++itr)
itr->second->InitializeQueryData();
std::map<uint32, uint32> usedMailTemplates;
// Load `quest_details`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest details. DB table `quest_details` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].Get<uint32>();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestDetails(fields);
else
LOG_ERROR("sql.sql", "Table `quest_details` has data for quest {} but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_request_items`
// 0 1 2 3
result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText FROM quest_request_items");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest request items. DB table `quest_request_items` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].Get<uint32>();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestRequestItems(fields);
else
LOG_ERROR("sql.sql", "Table `quest_request_items` has data for quest {} but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_offer_reward`
// 0 1 2 3 4 5 6 7 8 9
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].Get<uint32>();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestOfferReward(fields);
else
LOG_ERROR("sql.sql", "Table `quest_offer_reward` has data for quest {} but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_template_addon`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay, "
//9 10 11 12 13 14 15 16 17
"RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, RewardMailSenderEntry, SpecialFlags FROM quest_template_addon LEFT JOIN quest_mail_sender ON Id=QuestId");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest template addons. DB table `quest_template_addon` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].Get<uint32>();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestTemplateAddon(fields);
else
LOG_ERROR("sql.sql", "Table `quest_template_addon` has data for quest {} but such quest does not exist", questId);
} while (result->NextRow());
}
// Post processing
for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
continue;
Quest* qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}",
qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->Flags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
LOG_ERROR("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
LOG_ERROR("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
LOG_ERROR("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_TRACKING)
{
// at auto-reward can be rewarded only RewardChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
if (!sAreaTableStore.LookupEntry(qinfo->ZoneOrSort))
{
LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->ZoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
if (qinfo->RequiredSkillId != skill_id)
{
LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} but `RequiredSkillId` does not have a corresponding value ({}).",
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
}
}
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->RequiredClasses)
{
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `RequiredClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
qinfo->RequiredClasses = 0;
}
}
// AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->AllowableRaces)
{
if (!(qinfo->AllowableRaces & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
qinfo->AllowableRaces = 0;
}
}
// RequiredSkillId, can be 0
if (qinfo->RequiredSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkillId);
}
}
if (qinfo->RequiredSkillPoints)
{
if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RequiredFactionId2 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId2))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId2` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId2, qinfo->RequiredFactionId2);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredFactionId1 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId1))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId1` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId1, qinfo->RequiredFactionId1);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RequiredFactionId1 && qinfo->RequiredFactionValue1 != 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue1` = {} but `RequiredFactionId1` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue1);
// warning
}
if (!qinfo->RequiredFactionId2 && qinfo->RequiredFactionValue2 != 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue2` = {} but `RequiredFactionId2` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue2);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->RewardTitleId = 0;
// quest can't reward this title
}
if (qinfo->StartItem)
{
if (!sObjectMgr->GetItemTemplate(qinfo->StartItem))
{
LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
qinfo->StartItem = 0; // quest can't be done for this requirement
}
else if (qinfo->StartItemCount == 0)
{
LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `StartItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->StartItem);
qinfo->StartItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->StartItemCount > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `StartItem` = 0 but `StartItemCount` = {}, useless value.",
qinfo->GetQuestId(), qinfo->StartItemCount);
qinfo->StartItemCount = 0; // no quest work changes in fact
}
if (qinfo->SourceSpellid)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellid);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
}
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
uint32 id = qinfo->RequiredItemId[j];
if (id)
{
if (qinfo->RequiredItemCount[j] == 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but `RequiredItemCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can't be done for this requirement
}
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RequiredItemCount[j] > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = 0 but `RequiredItemCount{}` = {}, quest can't be done.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RequiredItemCount[j]);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ItemDropQuantity[j] > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
if (!qinfo->RequiredNpcOrGoCount[j])
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but `RequiredNpcOrGoCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->RequiredNpcOrGoCount[j] > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = 0 but `RequiredNpcOrGoCount{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RequiredNpcOrGoCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewardChoiceItemCount[j])
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest can't be done
}
}
else if (qinfo->RewardChoiceItemCount[j] > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
if (!qinfo->RewardItemId[0] && qinfo->RewardItemId[j])
{
LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId1` but has `RewardItem{}`. Reward item will not be loaded.",
qinfo->GetQuestId(), j + 1);
}
if (!qinfo->RewardItemId[1] && j > 1 && qinfo->RewardItemId[j])
{
LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId2` but has `RewardItem{}`. Reward item will not be loaded.",
qinfo->GetQuestId(), j + 1);
}
if (!qinfo->RewardItemId[2] && j > 2 && qinfo->RewardItemId[j])
{
LOG_ERROR("sql.sql", "Quest {} has no `RewardItemId3` but has `RewardItem{}`. Reward item will not be loaded.",
qinfo->GetQuestId(), j + 1);
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemIdCount[j])
{
LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemIdCount{}` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes
}
}
else if (qinfo->RewardItemIdCount[j] > 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemIdCount{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardItemIdCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewardFactionId[j])
{
if (std::abs(qinfo->RewardFactionValueId[j]) > 9)
{
LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j + 1, qinfo->RewardFactionValueId[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j + 1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionValueIdOverride[j] != 0)
{
LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardFactionValueIdOverride[j]);
// no changes, quest ignore this data
}
}
if (qinfo->RewardDisplaySpell)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewardDisplaySpell))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell will be casted on player
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewardSpell))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell will be casted on player
}
}
if (qinfo->RewardMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
qinfo->RewardMailSenderEntry = 0;
}
else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
{
std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
qinfo->RewardMailSenderEntry = 0;
}
else
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->RewardNextQuest)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->RewardNextQuest);
if (qNextItr == _questTemplates.end())
{
LOG_ERROR("sql.sql", "Quest {} has `RewardNextQuest` = {} but quest {} does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->RewardNextQuest, qinfo->RewardNextQuest);
qinfo->RewardNextQuest = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (_questTemplates.find(std::abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
{
LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
}
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->GetNextQuestId());
if (qNextItr == _questTemplates.end())
{
LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
qNextItr->second->prevQuests.push_back(static_cast<int32>(qinfo->GetQuestId()));
}
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->TimeAllowed)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->RequiredPlayerKills)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
}
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellInfo->Effects[j].MiscValue;
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
LOG_ERROR("sql.sql", "Spell (id: {}) have SPELL_EFFECT_QUEST_COMPLETE for quest {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
// xinef: remove this, leave error but do not break the quest
// const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
LOG_INFO("server.loading", ">> Loaded {} Quests Definitions in {} ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestLocales()
{
uint32 oldMSTime = getMSTime();
_questLocaleStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
QuestLocale& data = _questLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Title);
AddLocaleString(fields[3].Get<std::string>(), locale, data.Details);
AddLocaleString(fields[4].Get<std::string>(), locale, data.Objectives);
AddLocaleString(fields[5].Get<std::string>(), locale, data.AreaDescription);
AddLocaleString(fields[6].Get<std::string>(), locale, data.CompletedText);
for (uint8 i = 0; i < 4; ++i)
AddLocaleString(fields[i + 7].Get<std::string>(), locale, data.ObjectiveText[i]);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Locale Strings in {} ms", (uint32)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
LOG_INFO("server.loading", "Loading {}...", tableName);
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName);
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName);
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].Get<uint32>();
if (isSpellScriptTable)
tmp.id |= fields[10].Get<uint8>() << 24;
tmp.delay = fields[1].Get<uint32>();
tmp.command = ScriptCommands(fields[2].Get<uint32>());
tmp.Raw.nData[0] = fields[3].Get<uint32>();
tmp.Raw.nData[1] = fields[4].Get<uint32>();
tmp.Raw.nData[2] = fields[5].Get<int32>();
tmp.Raw.fData[0] = fields[6].Get<float>();
tmp.Raw.fData[1] = fields[7].Get<float>();
tmp.Raw.fData[2] = fields[8].Get<float>();
tmp.Raw.fData[3] = fields[9].Get<float>();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.ChatType, tmp.id);
continue;
}
if (!GetBroadcastText(uint32(tmp.Talk.TextID)))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.TextID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}",
tableName, tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Acore::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName, tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}",
tableName, tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
LOG_ERROR("sql.sql", "Table `{}` have gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Acore::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
uint32 entry = tmp.TempSummonCreature.CreatureEntry;
if (!GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
if (!data)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) non supported by command {} for script id {}",
tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
{
LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
{
LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}",
tableName, tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}",
tableName, tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId);
continue;
}
SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
if (uint32(i) >= MAX_SPELL_EFFECTS)
{
LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId);
}
//check for correct spellEffect
if (!spellInfo->Effects[i].Effect || (spellInfo->Effects[i].Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effects[i].Effect != SPELL_EFFECT_DUMMY))
LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(SCRIPTS_EVENT);
std::set<uint32> evt_scripts;
// Load all possible script entries from gameobjects
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spell->Effects[j].Effect == SPELL_EFFECT_SEND_EVENT)
if (spell->Effects[j].MiscValue)
evt_scripts.insert(spell->Effects[j].MiscValue);
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node->arrivalEventID)
evt_scripts.insert(node->arrivalEventID);
if (node->departureEventID)
evt_scripts.insert(node->departureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect {}",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
//Load WP Scripts
void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(SCRIPTS_WAYPOINT);
std::set<uint32> actionSet;
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 action = fields[0].Get<uint32>();
actionSet.erase(action);
} while (result->NextRow());
}
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script {}", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
_spellScriptsStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].Get<int32>();
std::string scriptName = fields[1].Get<std::string>();
bool allRanks = false;
if (spellId <= 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Scriptname: `{}` spell (spell_id:{}) does not exist in `Spell.dbc`.", scriptName, fields[0].Get<int32>());
continue;
}
if (allRanks)
{
if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
{
LOG_ERROR("sql.sql", "Scriptname: `{}` spell (spell_id:{}) is not first rank of spell.", scriptName, fields[0].Get<int32>());
continue;
}
while (spellInfo)
{
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
spellInfo = spellInfo->GetNextRankSpell();
}
}
else
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (_spellScriptsStore.empty())
{
LOG_INFO("server.loading", ">> Validated 0 scripts.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
for (SpellScriptsContainer::iterator itr = _spellScriptsStore.begin(); itr != _spellScriptsStore.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> > SpellScriptLoaders;
sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
itr = _spellScriptsStore.upper_bound(itr->first);
for (std::vector<std::pair<SpellScriptLoader*, SpellScriptsContainer::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
{
SpellScript* spellScript = sitr->first->GetSpellScript();
AuraScript* auraScript = sitr->first->GetAuraScript();
bool valid = true;
if (!spellScript && !auraScript)
{
LOG_ERROR("sql.sql", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(sitr->second->second));
valid = false;
}
if (spellScript)
{
spellScript->_Init(&sitr->first->GetName(), spellInfo->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellInfo))
valid = false;
delete spellScript;
}
if (auraScript)
{
auraScript->_Init(&sitr->first->GetName(), spellInfo->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellInfo))
valid = false;
delete auraScript;
}
if (!valid)
{
_spellScriptsStore.erase(sitr->second);
}
}
++count;
}
LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::InitializeSpellInfoPrecomputedData()
{
uint32 limit = sSpellStore.GetNumRows();
for(uint32 i = 0; i <= limit; ++i)
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i))
{
const_cast<SpellInfo*>(spellInfo)->SetStackableWithRanks(spellInfo->ComputeIsStackableWithRanks());
const_cast<SpellInfo*>(spellInfo)->SetCritCapable(spellInfo->ComputeIsCritCapable());
const_cast<SpellInfo*>(spellInfo)->SetSpellValid(SpellMgr::ComputeIsSpellValid(spellInfo, false));
}
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID FROM page_text");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
PageText& pageText = _pageTextStore[fields[0].Get<uint32>()];
pageText.Text = fields[1].Get<std::string>();
pageText.NextPage = fields[2].Get<uint32>();
++count;
} while (result->NextRow());
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
{
if (itr->second.NextPage)
{
PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage);
if (itr2 == _pageTextStore.end())
LOG_ERROR("sql.sql", "Page text (Id: {}) has not existing next page (Id: {})", itr->first, itr->second.NextPage);
}
}
LOG_INFO("server.loading", ">> Loaded {} Page Texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
if (itr != _pageTextStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
_pageTextLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
PageTextLocale& data = _pageTextLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Text);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Page Text Locale Strings in {} ms", (uint32)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 4
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].Get<uint16>();
if (!MapMgr::IsValidMAP(mapID, true))
{
LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.AllowMount = fields[3].Get<bool>();
instanceTemplate.Parent = uint32(fields[1].Get<uint16>());
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].Get<std::string>());
_instanceTemplateStore[mapID] = instanceTemplate;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Instance Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID)
{
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
if (itr != _instanceTemplateStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadInstanceEncounters()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 instance encounters, table is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
std::map<uint32, DungeonEncounterEntry const*> dungeonLastBosses;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
uint8 creditType = fields[1].Get<uint8>();
uint32 creditEntry = fields[2].Get<uint32>();
uint32 lastEncounterDungeon = fields[3].Get<uint16>();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id {}, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter {} ({}) marked as final for invalid dungeon id {}, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;
}
std::map<uint32, DungeonEncounterEntry const*>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
if (lastEncounterDungeon)
{
if (itr != dungeonLastBosses.end())
{
LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter {} ({}) as last encounter but {} ({}) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
continue;
}
dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
}
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(creditEntry);
if (!spellInfo)
{
LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
const_cast<SpellInfo*>(spellInfo)->AttributesCu |= SPELL_ATTR0_CU_ENCOUNTER_REWARD;
break;
}
default:
LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type ({}) for encounter {} ({}), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
continue;
}
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)];
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Instance Encounters in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
if (itr != _gossipTextStore.end())
return &itr->second;
return nullptr;
}
void ObjectMgr::LoadGossipText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, "
"text0_0, text0_1, BroadcastTextID0, lang0, Probability0, em0_0, em0_1, em0_2, em0_3, em0_4, em0_5, "
"text1_0, text1_1, BroadcastTextID1, lang1, Probability1, em1_0, em1_1, em1_2, em1_3, em1_4, em1_5, "
"text2_0, text2_1, BroadcastTextID2, lang2, Probability2, em2_0, em2_1, em2_2, em2_3, em2_4, em2_5, "
"text3_0, text3_1, BroadcastTextID3, lang3, Probability3, em3_0, em3_1, em3_2, em3_3, em3_4, em3_5, "
"text4_0, text4_1, BroadcastTextID4, lang4, Probability4, em4_0, em4_1, em4_2, em4_3, em4_4, em4_5, "
"text5_0, text5_1, BroadcastTextID5, lang5, Probability5, em5_0, em5_1, em5_2, em5_3, em5_4, em5_5, "
"text6_0, text6_1, BroadcastTextID6, lang6, Probability6, em6_0, em6_1, em6_2, em6_3, em6_4, em6_5, "
"text7_0, text7_1, BroadcastTextID7, lang7, Probability7, em7_0, em7_1, em7_2, em7_3, em7_4, em7_5 "
"FROM npc_text");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 npc texts, table is empty!");
LOG_INFO("server.loading", " ");
return;
}
_gossipTextStore.rehash(result->GetRowCount());
uint32 count = 0;
uint8 cic;
do
{
cic = 0;
Field* fields = result->Fetch();
uint32 id = fields[cic++].Get<uint32>();
if (!id)
{
LOG_ERROR("sql.sql", "Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
GossipText& gText = _gossipTextStore[id];
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
gText.Options[i].Text_0 = fields[cic++].Get<std::string>();
gText.Options[i].Text_1 = fields[cic++].Get<std::string>();
gText.Options[i].BroadcastTextID = fields[cic++].Get<uint32>();
gText.Options[i].Language = fields[cic++].Get<uint8>();
gText.Options[i].Probability = fields[cic++].Get<float>();
for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].Get<uint16>();
gText.Options[i].Emotes[j]._Emote = fields[cic++].Get<uint16>();
}
}
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
{
if (gText.Options[i].BroadcastTextID)
{
if (!GetBroadcastText(gText.Options[i].BroadcastTextID))
{
LOG_ERROR("sql.sql", "GossipText (Id: {}) in table `npc_text` has non-existing or incompatible BroadcastTextID{} {}.", id, i, gText.Options[i].BroadcastTextID);
gText.Options[i].BroadcastTextID = 0;
}
}
}
count++;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Npc Texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadNpcTextLocales()
{
uint32 oldMSTime = getMSTime();
_npcTextLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, "
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
"Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 "
"FROM npc_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
NpcTextLocale& data = _npcTextLocaleStore[ID];
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
AddLocaleString(fields[2 + i * 2].Get<std::string>(), locale, data.Text_0[i]);
AddLocaleString(fields[3 + i * 2].Get<std::string>(), locale, data.Text_1[i]);
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Npc Text Locale Strings in {} ms", (uint32)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = GameTime::GetGameTime().count();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->SetData(0, uint32(curTime));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
return;
std::map<uint32 /*messageId*/, MailItemInfoVec> itemsCache;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->SetData(0, uint32(curTime));
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
MailItemInfo item;
do
{
Field* fields = items->Fetch();
item.item_guid = fields[0].Get<uint32>();
item.item_template = fields[1].Get<uint32>();
uint32 mailId = fields[2].Get<uint32>();
itemsCache[mailId].push_back(item);
} while (items->NextRow());
}
uint32 deletedCount = 0;
uint32 returnedCount = 0;
do
{
Field* fields = result->Fetch();
Mail* m = new Mail;
m->messageID = fields[0].Get<uint32>();
m->messageType = fields[1].Get<uint8>();
m->sender = fields[2].Get<uint32>();
m->receiver = fields[3].Get<uint32>();
bool has_items = fields[4].Get<bool>();
m->expire_time = time_t(fields[5].Get<uint32>());
m->deliver_time = time_t(0);
m->stationery = fields[6].Get<uint8>();
m->checked = fields[7].Get<uint8>();
m->mailTemplateId = fields[8].Get<int16>();
Player* player = nullptr;
if (serverUp)
player = ObjectAccessor::FindPlayerByLowGUID(m->receiver);
if (player) // don't modify mails of a logged in player
{
delete m;
continue;
}
// Delete or return mail
if (has_items)
{
// read items from cache
m->items.swap(itemsCache[m->messageID]);
// If it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (!m->IsSentByPlayer() || m->IsSentByGM() || (m->IsCODPayment() || m->IsReturnedMail()))
{
for (auto const& mailedItem : m->items)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->SetData(0, mailedItem.item_guid);
CharacterDatabase.Execute(stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->SetData(0, m->messageID);
CharacterDatabase.Execute(stmt);
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->SetData(0, m->receiver);
stmt->SetData(1, m->sender);
stmt->SetData(2, uint32(curTime + 30 * DAY));
stmt->SetData(3, uint32(curTime));
stmt->SetData (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->SetData(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (auto const& mailedItem : m->items)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->SetData(0, m->sender);
stmt->SetData(1, mailedItem.item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->SetData(0, m->sender);
stmt->SetData(1, mailedItem.item_guid);
CharacterDatabase.Execute(stmt);
}
// xinef: update global data
sCharacterCache->IncreaseCharacterMailCount(ObjectGuid(HighGuid::Player, m->sender));
sCharacterCache->DecreaseCharacterMailCount(ObjectGuid(HighGuid::Player, m->receiver));
delete m;
++returnedCount;
continue;
}
}
sCharacterCache->DecreaseCharacterMailCount(ObjectGuid(HighGuid::Player, m->receiver));
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->SetData(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++deletedCount;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_questAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].Get<uint32>();
uint32 quest_ID = fields[1].Get<uint32>();
AreaTrigger const* atEntry = GetAreaTrigger(trigger_ID);
if (!atEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have specialflag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
_questAreaTriggerStore[trigger_ID] = quest_ID;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Trigger Points in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
{
uint32 typeIndex;
if (type == TYPEID_UNIT)
typeIndex = 0;
else if (type == TYPEID_GAMEOBJECT)
typeIndex = 1;
else
return nullptr;
return Acore::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id);
}
void ObjectMgr::LoadQuestGreetings()
{
uint32 oldMSTime = getMSTime();
for (std::size_t i = 0; i < _questGreetingStore.size(); ++i)
_questGreetingStore[i].clear();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
uint8 type = fields[1].Get<uint8>();
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
continue;
}
break;
default:
continue;
}
uint16 greetEmoteType = fields[2].Get<uint16>();
uint32 greetEmoteDelay = fields[3].Get<uint32>();
std::string greeting = fields[4].Get<std::string>();
_questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting)));
++count;
}
while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestGreetingsLocales()
{
uint32 oldMSTime = getMSTime();
_questGreetingLocaleStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
uint8 type = fields[1].Get<uint8>();
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id);
continue;
}
break;
default:
continue;
}
std::string localeName = fields[2].Get<std::string>();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(type, id)];
AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", (uint32)_questGreetingLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestOfferRewardLocale()
{
uint32 oldMSTime = getMSTime();
_questOfferRewardLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
std::string localeName = fields[1].Get<std::string>();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
AddLocaleString(fields[2].Get<std::string>(), locale, data.RewardText);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward Locale Strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestRequestItemsLocale()
{
uint32 oldMSTime = getMSTime();
_questRequestItemsLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
std::string localeName = fields[1].Get<std::string>();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
AddLocaleString(fields[2].Get<std::string>(), locale, data.CompletionText);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Request Items Locale Strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_tavernAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, faction FROM areatrigger_tavern");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].Get<uint32>();
AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
if (!atEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
uint32 faction = fields[1].Get<uint32>();
_tavernAreaTriggerStore.emplace(Trigger_ID, faction);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Tavern Triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Areatrigger Scripts. DB Table `areatrigger_scripts` Is Empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].Get<uint32>();
std::string scriptName = fields[1].Get<std::string>();
AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
if (!atEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Areatrigger Scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 teamId)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node || node->map_id != mapid || (!node->MountCreatureID[teamId == TEAM_ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1 << ((i - 1) % 32);
// skip not taxi network nodes
if (field >= TaxiMaskSize || (sTaxiNodesMask[field] & submask) == 0)
{
continue;
}
float dist2 = (node->x - x) * (node->x - x) + (node->y - y) * (node->y - y) + (node->z - z) * (node->z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32& path, uint32& cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second->price;
path = dest_i->second->ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, TeamId teamId, bool allowed_alt_team /* = false */)
{
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = node->MountCreatureID[teamId == TEAM_ALLIANCE ? 1 : 0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = node->MountCreatureID[teamId];
}
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry);
return 0;
}
}
}
// minfo is not actually used but the mount_id was updated
GetCreatureModelRandomGender(&mount_id);
return mount_id;
}
void ObjectMgr::LoadAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_areaTriggerStore.clear();
QueryResult result = WorldDatabase.Query("SELECT entry, map, x, y, z, radius, length, width, height, orientation FROM areatrigger");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 area trigger definitions. DB table `areatrigger` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
AreaTrigger at;
at.entry = fields[0].Get<uint32>();
at.map = fields[1].Get<uint32>();
at.x = fields[2].Get<float>();
at.y = fields[3].Get<float>();
at.z = fields[4].Get<float>();
at.radius = fields[5].Get<float>();
at.length = fields[6].Get<float>();
at.width = fields[7].Get<float>();
at.height = fields[8].Get<float>();
at.orientation = fields[9].Get<float>();
MapEntry const* mapEntry = sMapStore.LookupEntry(at.map);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) map (ID: {}) does not exist in `Map.dbc`.", at.entry, at.map);
continue;
}
_areaTriggerStore[at.entry] = at;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Area Trigger Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
_areaTriggerTeleportStore.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].Get<uint32>();
AreaTriggerTeleport at;
at.target_mapId = fields[1].Get<uint16>();
at.target_X = fields[2].Get<float>();
at.target_Y = fields[3].Get<float>();
at.target_Z = fields[4].Get<float>();
at.target_Orientation = fields[5].Get<float>();
AreaTrigger const* atEntry = GetAreaTrigger(Trigger_ID);
if (!atEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) target map (ID: {}) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
LOG_ERROR("sql.sql", "Area trigger (ID:{}) target coordinates not provided.", Trigger_ID);
continue;
}
_areaTriggerTeleportStore[Trigger_ID] = at;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Area Trigger Teleport Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
if (!_accessRequirementStore.empty())
{
for (DungeonProgressionRequirementsContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
{
std::unordered_map<uint8, DungeonProgressionRequirements*> difficulties = itr->second;
for (auto difficultiesItr = difficulties.begin(); difficultiesItr != difficulties.end(); ++difficultiesItr)
{
for (auto questItr = difficultiesItr->second->quests.begin(); questItr != difficultiesItr->second->quests.end(); ++questItr)
{
delete* questItr;
}
for (auto achievementItr = difficultiesItr->second->achievements.begin(); achievementItr != difficultiesItr->second->achievements.end(); ++achievementItr)
{
delete* achievementItr;
}
for (auto itemsItr = difficultiesItr->second->items.begin(); itemsItr != difficultiesItr->second->items.end(); ++itemsItr)
{
delete* itemsItr;
}
delete difficultiesItr->second;
}
}
_accessRequirementStore.clear(); // need for reload case
}
// 0 1 2 3 4 5
QueryResult access_template_result = WorldDatabase.Query("SELECT id, map_id, difficulty, min_level, max_level, min_avg_item_level FROM dungeon_access_template");
if (!access_template_result)
{
LOG_WARN("server.loading", ">> Loaded 0 access requirement definitions. DB table `dungeon_access_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
uint32 countProgressionRequirements = 0;
do
{
Field* fields = access_template_result->Fetch();
//Get the common variables for the access requirements
uint8 dungeon_access_id = fields[0].Get<uint8>();
uint32 mapid = fields[1].Get<uint32>();
uint8 difficulty = fields[2].Get<uint8>();
//Set up the access requirements
DungeonProgressionRequirements* ar = new DungeonProgressionRequirements();
ar->levelMin = fields[3].Get<uint8>();
ar->levelMax = fields[4].Get<uint8>();
ar->reqItemLevel = fields[5].Get<uint16>();
// 0 1 2 3 4 6
QueryResult progression_requirements_results = WorldDatabase.Query("SELECT requirement_type, requirement_id, requirement_note, faction, priority, leader_only FROM dungeon_access_requirements where dungeon_access_id = {}", dungeon_access_id);
if (progression_requirements_results)
{
do
{
Field* progression_requirement_row = progression_requirements_results->Fetch();
const uint8 requirement_type = progression_requirement_row[0].Get<uint8>();
const uint32 requirement_id = progression_requirement_row[1].Get<uint32>();
const std::string requirement_note = progression_requirement_row[2].Get<std::string>();
const uint8 requirement_faction = progression_requirement_row[3].Get<uint8>();
const uint8 requirement_priority = progression_requirement_row[4].IsNull() ? UINT8_MAX : progression_requirement_row[4].Get<uint8>();
const bool requirement_checkLeaderOnly = progression_requirement_row[5].Get<bool>();
ProgressionRequirement* progression_requirement = new ProgressionRequirement();
progression_requirement->id = requirement_id;
progression_requirement->note = requirement_note;
progression_requirement->faction = (TeamId)requirement_faction;
progression_requirement->priority = requirement_priority;
progression_requirement->checkLeaderOnly = requirement_checkLeaderOnly;
std::vector<ProgressionRequirement*>* currentRequirementsList = nullptr;
switch (requirement_type)
{
case 0:
{
//Achievement
if (!sAchievementStore.LookupEntry(progression_requirement->id))
{
LOG_ERROR("sql.sql", "Required achievement {} for faction {} does not exist for map {} difficulty {}, remove or fix this achievement requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
break;
}
currentRequirementsList = &ar->achievements;
break;
}
case 1:
{
//Quest
if (!GetQuestTemplate(progression_requirement->id))
{
LOG_ERROR("sql.sql", "Required quest {} for faction {} does not exist for map {} difficulty {}, remove or fix this quest requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
break;
}
currentRequirementsList = &ar->quests;
break;
}
case 2:
{
//Item
ItemTemplate const* pProto = GetItemTemplate(progression_requirement->id);
if (!pProto)
{
LOG_ERROR("sql.sql", "Required item {} for faction {} does not exist for map {} difficulty {}, remove or fix this item requirement.", progression_requirement->id, requirement_faction, mapid, difficulty);
break;
}
currentRequirementsList = &ar->items;
break;
}
default:
LOG_ERROR("sql.sql", "requirement_type of {} is not valid for map {} difficulty {}. Please use 0 for achievements, 1 for quest, 2 for items or remove this entry from the db.", requirement_type, mapid, difficulty);
break;
}
//Check if array is valid and delete the progression requirement
if (!currentRequirementsList)
{
delete progression_requirement;
continue;
}
//Insert into the array
if (currentRequirementsList->size() > requirement_priority)
{
currentRequirementsList->insert(currentRequirementsList->begin() + requirement_priority, progression_requirement);
}
else
{
currentRequirementsList->push_back(progression_requirement);
}
} while (progression_requirements_results->NextRow());
}
//Sort all arrays for priority
auto sortFunction = [](const ProgressionRequirement* const a, const ProgressionRequirement* const b) {return a->priority > b->priority; };
std::sort(ar->achievements.begin(), ar->achievements.end(), sortFunction);
std::sort(ar->quests.begin(), ar->quests.end(), sortFunction);
std::sort(ar->items.begin(), ar->items.end(), sortFunction);
countProgressionRequirements += ar->achievements.size();
countProgressionRequirements += ar->quests.size();
countProgressionRequirements += ar->items.size();
count++;
_accessRequirementStore[mapid][difficulty] = ar;
} while (access_template_result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Rows From dungeon_access_template And {} Rows From dungeon_access_requirements in {} ms", count, countProgressionRequirements, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTriggerTeleport const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->entrance_map < 0)
return nullptr;
if (mapEntry->IsDungeon())
{
InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return nullptr;
parentId = iTemplate->Parent;
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->entrance_map);
for (AreaTriggerTeleportContainer::const_iterator itr = _areaTriggerTeleportStore.begin(); itr != _areaTriggerTeleportStore.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
AreaTrigger const* atEntry = GetAreaTrigger(itr->first);
if (atEntry && atEntry->map == Map)
return &itr->second;
}
return nullptr;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTriggerTeleport const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerTeleportContainer::const_iterator itr = _areaTriggerTeleportStore.begin(); itr != _areaTriggerTeleportStore.end(); ++itr)
{
if (itr->second.target_mapId == Map) // Id is used to determine correct Scarlet Monastery instance
{
// xinef: no need to check, already done at loading
//AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
//if (atEntry)
return &itr->second;
}
}
return nullptr;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
GetGuidSequenceGenerator<HighGuid::Player>().Set((*result)[0].Get<uint32>() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
GetGuidSequenceGenerator<HighGuid::Item>().Set((*result)[0].Get<uint32>() + 1);
// Cleanup other tables from not existed guids ( >= _hiItemGuid)
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE item >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.Execute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.Execute("DELETE FROM auctionhouse WHERE itemguid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.Execute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGuidSequenceGenerator<HighGuid::Item>().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
GetGuidSequenceGenerator<HighGuid::Mo_Transport>().Set((*result)[0].Get<uint32>() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
_auctionId = (*result)[0].Get<uint32>() + 1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
_mailId = (*result)[0].Get<uint32>() + 1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].Get<uint32>() + 1);
result = CharacterDatabase.Query("SELECT MAX(fight_id) FROM log_arena_fights");
if (result)
sArenaTeamMgr->SetLastArenaLogId((*result)[0].Get<uint32>());
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
_equipmentSetGuid = (*result)[0].Get<uint64>() + 1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].Get<uint32>() + 1);
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].Get<uint32>() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].Get<uint32>() + 1;
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
LOG_ERROR("server.worldserver", "Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
LOG_ERROR("server.worldserver", "EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (_mailId >= 0xFFFFFFFE)
{
LOG_ERROR("server.worldserver", "Mail ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
std::lock_guard<std::mutex> guard(_mailIdMutex);
return _mailId++;
}
uint32 ObjectMgr::GenerateCreatureSpawnId()
{
if (_creatureSpawnId >= uint32(0xFFFFFF))
{
LOG_ERROR("server.worldserver", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint32 ObjectMgr::GenerateGameObjectSpawnId()
{
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
{
LOG_ERROR("server.worldserver", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 ID = fields[0].Get<uint32>();
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
GameObjectLocale& data = _gameObjectLocaleStore[ID];
AddLocaleString(fields[2].Get<std::string>(), locale, data.Name);
AddLocaleString(fields[3].Get<std::string>(), locale, data.CastBarCaption);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobject Locale Strings in {} ms", (uint32)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.",
goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellMgr->GetSpellInfo(dataN))
return;
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR - UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<uint32&>(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
// 8 9 10 11 12 13 14 15 16 17 18 19 20
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 21 22 23 24 25 26 27 28 29 30 31 32 33
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
"FROM gameobject_template");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_gameObjectTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
got.entry = entry;
got.type = uint32(fields[1].Get<uint8>());
got.displayId = fields[2].Get<uint32>();
got.name = fields[3].Get<std::string>();
got.IconName = fields[4].Get<std::string>();
got.castBarCaption = fields[5].Get<std::string>();
got.unk1 = fields[6].Get<std::string>();
got.size = fields[7].Get<float>();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[8 + i].Get<int32>(); // data1 and data6 can be -1
got.AIName = fields[32].Get<std::string>();
got.ScriptId = GetScriptId(fields[33].Get<std::string>());
got.IsForQuests = false;
// Checks
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
{
LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName);
}
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.lockId)
CheckGOLockId(&got, got.door.lockId, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.lockId)
CheckGOLockId(&got, got.button.lockId, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.lockId)
CheckGOLockId(&got, got.questgiver.lockId, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.lockId)
CheckGOLockId(&got, got.chest.lockId, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (got.chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.lockId)
CheckGOLockId(&got, got.trap.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.",
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
}
if (got.spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.lockId)
CheckGOLockId(&got, got.goober.lockId, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageId) // pageId
{
if (!GetPageText(got.goober.pageId))
LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.",
entry, got.type, got.goober.pageId, got.goober.pageId);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areadamage.lockId)
CheckGOLockId(&got, got.areadamage.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.lockId)
CheckGOLockId(&got, got.camera.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (got.moTransport.taxiPathId)
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.",
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
if (uint32 transportMap = got.moTransport.mapID)
_transportMaps.insert(transportMap);
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagstand.lockId)
CheckGOLockId(&got, got.flagstand.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishinghole.lockId)
CheckGOLockId(&got, got.fishinghole.lockId, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagdrop.lockId)
CheckGOLockId(&got, got.flagdrop.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
break;
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Game Object Templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadGameObjectTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
if (!got)
{
LOG_ERROR("sql.sql",
"GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`",
entry);
continue;
}
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
gameObjectAddon.faction = uint32(fields[1].Get<uint16>());
gameObjectAddon.flags = fields[2].Get<uint32>();
gameObjectAddon.mingold = fields[3].Get<uint32>();
gameObjectAddon.maxgold = fields[4].Get<uint32>();
for (uint32 i = 0; i < gameObjectAddon.artKits.size(); i++)
{
uint32 artKitID = fields[5 + i].Get<uint32>();
if (!artKitID)
continue;
if (!sGameObjectArtKitStore.LookupEntry(artKitID))
{
LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` {} defined, set to zero instead.", entry, i, artKitID);
continue;
}
gameObjectAddon.artKits[i] = artKitID;
}
// checks
if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
LOG_ERROR("sql.sql",
"GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.",
entry, gameObjectAddon.faction);
if (gameObjectAddon.maxgold > 0)
{
switch (got->type)
{
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_FISHINGHOLE:
break;
default:
LOG_ERROR("sql.sql",
"GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.",
entry, got->type);
break;
}
}
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Game Object Template Addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].Get<uint8>();
uint32 basexp = fields[1].Get<int32>();
_baseXPTable[level] = basexp;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} BaseXP Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::string word = fields[0].Get<std::string>();
uint32 entry = fields[1].Get<uint32>();
bool half = fields[2].Get<bool>();
if (half)
_petHalfName1[entry].push_back(word);
else
_petHalfName0[entry].push_back(word);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Pet Name Parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
_hiPetNumber = fields[0].Get<uint32>() + 1;
}
LOG_INFO("server.loading", ">> Loaded The Max Pet Number: {} in {} ms", _hiPetNumber - 1, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
std::string ObjectMgr::GeneratePetNameLocale(uint32 entry, LocaleConstant locale)
{
std::vector<std::string>& list0 = _petHalfLocaleName0[std::make_pair(entry, locale)];
std::vector<std::string>& list1 = _petHalfLocaleName1[std::make_pair(entry, locale)];
if (list0.empty() || list1.empty())
{
return GeneratePetName(entry);
}
return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector<std::string>& list0 = _petHalfName0[entry];
std::vector<std::string>& list1 = _petHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
char const* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (!petname)
return cinfo->Name;
return std::string(petname);
}
return *(list0.begin() + urand(0, list0.size() - 1)) + *(list1.begin() + urand(0, list1.size() - 1));
}
uint32 ObjectMgr::GeneratePetNumber()
{
std::lock_guard<std::mutex> guard(_hiPetNumberMutex);
return ++_hiPetNumber;
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
_repRewardRateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].Get<uint32>();
RepRewardRate repRate;
repRate.questRate = fields[1].Get<float>();
repRate.questDailyRate = fields[2].Get<float>();
repRate.questWeeklyRate = fields[3].Get<float>();
repRate.questMonthlyRate = fields[4].Get<float>();
repRate.questRepeatableRate = fields[5].Get<float>();
repRate.creatureRate = fields[6].Get<float>();
repRate.spellRate = fields[7].Get<float>();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.questRepeatableRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId);
continue;
}
_repRewardRateStore[factionId] = repRate;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Reputation Reward Rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
_repOnKillStore.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].Get<uint32>();
ReputationOnKillEntry repOnKill;
repOnKill.RepFaction1 = fields[1].Get<int16>();
repOnKill.RepFaction2 = fields[2].Get<int16>();
repOnKill.IsTeamAward1 = fields[3].Get<bool>();
repOnKill.ReputationMaxCap1 = fields[4].Get<uint8>();
repOnKill.RepValue1 = fields[5].Get<float>();
repOnKill.IsTeamAward2 = fields[6].Get<bool>();
repOnKill.ReputationMaxCap2 = fields[7].Get<uint8>();
repOnKill.RepValue2 = fields[8].Get<float>();
repOnKill.TeamDependent = fields[9].Get<uint8>();
if (!GetCreatureTemplate(creature_id))
{
LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` have data for not existed creature entry ({}), skipped", creature_id);
continue;
}
if (repOnKill.RepFaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
if (repOnKill.RepFaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
_repOnKillStore[creature_id] = repOnKill;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Award Reputation Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
_repSpilloverTemplateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5, faction6, rate_6, rank_6 FROM reputation_spillover_template");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].Get<uint16>();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].Get<uint16>();
repTemplate.faction_rate[0] = fields[2].Get<float>();
repTemplate.faction_rank[0] = fields[3].Get<uint8>();
repTemplate.faction[1] = fields[4].Get<uint16>();
repTemplate.faction_rate[1] = fields[5].Get<float>();
repTemplate.faction_rank[1] = fields[6].Get<uint8>();
repTemplate.faction[2] = fields[7].Get<uint16>();
repTemplate.faction_rate[2] = fields[8].Get<float>();
repTemplate.faction_rank[2] = fields[9].Get<uint8>();
repTemplate.faction[3] = fields[10].Get<uint16>();
repTemplate.faction_rate[3] = fields[11].Get<float>();
repTemplate.faction_rank[3] = fields[12].Get<uint8>();
repTemplate.faction[4] = fields[13].Get<uint16>();
repTemplate.faction_rate[4] = fields[14].Get<float>();
repTemplate.faction_rank[4] = fields[15].Get<uint8>();
repTemplate.faction[5] = fields[16].Get<uint16>();
repTemplate.faction_rate[5] = fields[17].Get<float>();
repTemplate.faction_rank[5] = fields[18].Get<uint8>();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->team == 0)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId);
continue;
}
if (factionSpillover->reputationListID < 0)
{
LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
continue;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
continue;
}
}
}
FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
_repSpilloverTemplateStore[factionId] = repTemplate;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Reputation Spillover Template in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
_pointsOfInterestStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
uint32 point_id = fields[0].Get<uint32>();
PointOfInterest POI;
POI.ID = point_id;
POI.PositionX = fields[1].Get<float>();
POI.PositionY = fields[2].Get<float>();
POI.Icon = fields[3].Get<uint32>();
POI.Flags = fields[4].Get<uint32>();
POI.Importance = fields[5].Get<uint32>();
POI.Name = fields[6].Get<std::string>();
if (!Acore::IsValidMapCoord(POI.PositionX, POI.PositionY))
{
LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (X: {} Y: {}), ignored.", point_id, POI.PositionX, POI.PositionY);
continue;
}
_pointsOfInterestStore[point_id] = POI;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Points of Interest Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestPOI()
{
if (!sWorld->getBoolConfig(CONFIG_QUEST_POI_ENABLED))
{
LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. Disabled by config.");
LOG_INFO("server.loading", " ");
return;
}
uint32 oldMSTime = getMSTime();
_questPOIStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi order by QuestID");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
LOG_INFO("server.loading", " ");
return;
}
// 0 1 2 3
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
std::vector<std::vector<std::vector<QuestPOIPoint> > > POIs;
if (points)
{
// The first result should have the highest questId
Field* fields = points->Fetch();
uint32 questIdMax = fields[0].Get<uint32>();
POIs.resize(questIdMax + 1);
do
{
fields = points->Fetch();
uint32 questId = fields[0].Get<uint32>();
uint32 id = fields[1].Get<uint32>();
int32 x = fields[2].Get<int32>();
int32 y = fields[3].Get<int32>();
if (POIs[questId].size() <= id + 1)
POIs[questId].resize(id + 10);
QuestPOIPoint point(x, y);
POIs[questId][id].push_back(point);
} while (points->NextRow());
}
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].Get<uint32>();
uint32 id = fields[1].Get<uint32>();
int32 objIndex = fields[2].Get<int32>();
uint32 mapId = fields[3].Get<uint32>();
uint32 WorldMapAreaId = fields[4].Get<uint32>();
uint32 FloorId = fields[5].Get<uint32>();
uint32 unk3 = fields[6].Get<uint32>();
uint32 unk4 = fields[7].Get<uint32>();
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
if (questId < POIs.size() && id < POIs[questId].size())
{
POI.points = POIs[questId][id];
_questPOIStore[questId].push_back(POI);
}
else
LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questId, id);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest POI definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 npc_entry = fields[0].Get<uint32>();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].Get<uint32>();
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown spellid {}. Skipping entry.", spellid);
continue;
}
uint8 userType = fields[3].Get<uint16>();
if (userType >= SPELL_CLICK_USER_MAX)
LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown user type {}. Skipping entry.", uint32(userType));
uint8 castFlags = fields[2].Get<uint8>();
SpellClickInfo info;
info.spellId = spellid;
info.castFlags = castFlags;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
++count;
} while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
{
LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
LOG_INFO("server.loading", ">> Loaded {} Spellclick Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
RemoveCreatureFromGrid(guid, data);
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGameObjectData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT id, quest, pool_entry FROM {} qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table);
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table);
LOG_INFO("server.loading", " ");
return;
}
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
if (starter)
poolRelationMap->clear();
do
{
uint32 id = result->Fetch()[0].Get<uint32>();
uint32 quest = result->Fetch()[1].Get<uint32>();
uint32 poolId = result->Fetch()[2].Get<uint32>();
if (_questTemplates.find(quest) == _questTemplates.end())
{
LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id);
continue;
}
if (!poolId || !starter)
map.insert(QuestRelations::value_type(id, quest));
else if (starter)
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Relations From {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadGameobjectQuestStarters()
{
LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter", true, true);
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data for not existed gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectQuestEnders()
{
LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender", false, true);
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
LOG_ERROR("sql.sql", "Table `gameobject_questender` have data for not existed gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
LOG_ERROR("sql.sql", "Table `gameobject_questender` have data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestStarters()
{
LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter", true, false);
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
LOG_ERROR("sql.sql", "Table `creature_queststarter` have data for not existed creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestEnders()
{
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender", false, false);
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
LOG_ERROR("sql.sql", "Table `creature_questender` have data for not existed creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
_reservedNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name = fields[0].Get<std::string>();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
LOG_ERROR("sql.sql", "Table `reserved_name` have invalid name: {}", name);
continue;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool ObjectMgr::IsReservedName(std::string_view name) const
{
// pussywizard
if (name.size() >= 2 && (name[name.size() - 2] == 'G' || name[name.size() - 2] == 'g') && (name[name.size() - 1] == 'M' || name[name.size() - 1] == 'm'))
return true;
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
}
void ObjectMgr::AddReservedPlayerName(std::string const& name)
{
if (!IsReservedName(name))
{
std::wstring wstr;
if (!Utf8toWStr(name, wstr))
{
LOG_ERROR("server", "Could not add invalid name to reserved player names: {}", name);
return;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_RESERVED_PLAYER_NAME);
stmt->SetData(0, name);
CharacterDatabase.Execute(stmt);
}
}
void ObjectMgr::LoadProfanityPlayersNames()
{
uint32 oldMSTime = getMSTime();
_profanityNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM profanity_name");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 profanity player names. DB table `profanity_name` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name = fields[0].Get<std::string>();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
LOG_ERROR("sql.sql", "Table `profanity_name` have invalid name: {}", name);
continue;
}
wstrToLower(wstr);
_profanityNamesStore.insert(wstr);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} profanity player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool ObjectMgr::IsProfanityName(std::string_view name) const
{
// pussywizard
if (name.size() >= 2 && (name[name.size() - 2] == 'G' || name[name.size() - 2] == 'g') && (name[name.size() - 1] == 'M' || name[name.size() - 1] == 'm'))
return true;
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _profanityNamesStore.find(wstr) != _profanityNamesStore.end();
}
void ObjectMgr::AddProfanityPlayerName(std::string const& name)
{
if (!IsProfanityName(name))
{
std::wstring wstr;
if (!Utf8toWStr(name, wstr))
{
LOG_ERROR("server", "Could not add invalid name to profanity player names: {}", name);
return;
}
wstrToLower(wstr);
_profanityNamesStore.insert(wstr);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PROFANITY_PLAYER_NAME);
stmt->SetData(0, name);
CharacterDatabase.Execute(stmt);
}
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
uint8 ObjectMgr::CheckPlayerName(std::string_view name, bool create)
{
std::wstring wname;
// Check for invalid characters
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
// Check for too long name
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
// Check for too short name
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
// Check for mixed languages
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
// Check for three consecutive letters
wstrToLower(wname);
for (size_t i = 2; i < wname.size(); ++i)
if (wname[i] == wname[i - 1] && wname[i] == wname[i - 2])
return CHAR_NAME_THREE_CONSECUTIVE;
// Check Reserved Name from Database
if (sObjectMgr->IsReservedName(name))
{
return CHAR_NAME_RESERVED;
}
if (sObjectMgr->IsProfanityName(name))
{
return CHAR_NAME_PROFANE;
}
// Check for Reserved Name from DBC
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_RESERVED))
{
if (ReservedNames(wname))
{
return CHAR_NAME_RESERVED;
}
}
// Check for Profanity
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_PROFANITY))
{
if (ProfanityNames(wname))
{
return CHAR_NAME_PROFANE;
}
}
return CHAR_NAME_SUCCESS;
}
bool ObjectMgr::IsValidCharterName(std::string_view name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
// Check for Reserved Name from DBC
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_RESERVED))
{
if (ReservedNames(wname))
{
return false;
}
}
// Check for Profanity
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_PROFANITY))
{
if (ProfanityNames(wname))
{
return false;
}
}
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
bool ObjectMgr::IsValidChannelName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHANNEL_NAME)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHANNEL_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
// Check for Reserved Name from DBC
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_RESERVED))
{
if (ReservedNames(wname))
{
return PET_NAME_RESERVED;
}
}
// Check for Profanity
if (sWorld->getBoolConfig(CONFIG_STRICT_NAMES_PROFANITY))
{
if (ProfanityNames(wname))
{
return PET_NAME_PROFANE;
}
}
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
if (sObjectMgr->GetGameObjectTemplates()->empty())
{
LOG_WARN("server.loading", ">> Loaded 0 GameObjects for quests");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
GameObjectTemplateContainer* gotc = const_cast<GameObjectTemplateContainer*>(sObjectMgr->GetGameObjectTemplates());
for (GameObjectTemplateContainer::iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
itr->second.IsForQuests = false;
switch (itr->second.type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
itr->second.IsForQuests = true;
++count;
break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
uint32 loot_id = (itr->second.GetLootId());
// find quest loot for GO
if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
itr->second.IsForQuests = true;
++count;
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (itr->second._generic.questID > 0) //quests objects
{
itr->second.IsForQuests = true;
++count;
}
break;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (itr->second.spellFocus.questID > 0) //quests objects
{
itr->second.IsForQuests = true;
++count;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (itr->second.goober.questId > 0) //quests objects
{
itr->second.IsForQuests = true;
++count;
}
break;
}
default:
break;
}
}
LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool ObjectMgr::LoadAcoreStrings()
{
uint32 oldMSTime = getMSTime();
_acoreStringStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, locale_koKR, locale_frFR, locale_deDE, locale_zhCN, locale_zhTW, locale_esES, locale_esMX, locale_ruRU FROM acore_string");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 acore strings. DB table `acore_strings` is empty.");
LOG_INFO("server.loading", " ");
return false;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
AcoreString& data = _acoreStringStore[entry];
data.Content.resize(DEFAULT_LOCALE + 1);
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
AddLocaleString(fields[i + 1].Get<std::string>(), LocaleConstant(i), data.Content);
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Acore Strings in {} ms", (uint32)_acoreStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
return true;
}
char const* ObjectMgr::GetAcoreString(uint32 entry, LocaleConstant locale) const
{
if (AcoreString const* ts = GetAcoreString(entry))
{
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
return ts->Content[locale].c_str();
return ts->Content[DEFAULT_LOCALE].c_str();
}
LOG_ERROR("sql.sql", "Acore string entry {} not found in DB.", entry);
return "<error>";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
_fishingBaseForAreaStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
int32 skill = fields[1].Get<int16>();
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
if (!fArea)
{
LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
_fishingBaseForAreaStore[entry] = skill;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::ChangeFishingBaseSkillLevel(uint32 entry, int32 skill)
{
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
if (!fArea)
{
LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
return;
}
_fishingBaseForAreaStore[entry] = skill;
LOG_INFO("server.loading", ">> Fishing base skill level of area {} changed to {}", entry, skill);
LOG_INFO("server.loading", " ");
}
bool ObjectMgr::CheckDeclinedNames(std::wstring w_ownname, DeclinedName const& names)
{
// get main part of the name
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
// prepare flags
bool x = true;
bool y = true;
// check declined names
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i + 1))
x = false;
if (w_ownname != wname)
y = false;
}
return (x || y);
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
{
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
if (i != _areaTriggerScriptStore.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
{
return SpellScriptsBounds(_spellScriptsStore.lower_bound(spell_id), _spellScriptsStore.upper_bound(spell_id));
}
// this allows calculating base reputations to offline players, just by race and class
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
{
if (!factionEntry)
return 0;
uint32 raceMask = (1 << (race - 1));
uint32 classMask = (1 << (playerClass - 1));
for (int i = 0; i < 4; i++)
{
if ((!factionEntry->BaseRepClassMask[i] ||
factionEntry->BaseRepClassMask[i] & classMask) &&
(!factionEntry->BaseRepRaceMask[i] ||
factionEntry->BaseRepRaceMask[i] & raceMask))
return factionEntry->BaseRepValue[i];
}
return 0;
}
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
if (!skill)
{
return SKILL_RANGE_NONE;
}
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
{
return SKILL_RANGE_RANK;
}
if (rcEntry->SkillID == SKILL_RUNEFORGING)
{
return SKILL_RANGE_MONO;
}
switch (skill->categoryId)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
_gameTeleStore.clear(); // for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
GameTele gt;
gt.position_x = fields[1].Get<float>();
gt.position_y = fields[2].Get<float>();
gt.position_z = fields[3].Get<float>();
gt.orientation = fields[4].Get<float>();
gt.mapId = fields[5].Get<uint16>();
gt.name = fields[6].Get<std::string>();
if (!MapMgr::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name);
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
_gameTeleStore[id] = gt;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = nullptr;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
_gameTeleStore[new_id] = tele;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->SetData(0, new_id);
stmt->SetData(1, tele.position_x);
stmt->SetData(2, tele.position_y);
stmt->SetData(3, tele.position_z);
stmt->SetData(4, tele.orientation);
stmt->SetData(5, uint16(tele.mapId));
stmt->SetData(6, tele.name);
WorldDatabase.Execute(stmt);
return true;
}
bool ObjectMgr::DeleteGameTele(std::string_view name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->SetData(0, itr->second.name);
WorldDatabase.Execute(stmt);
_gameTeleStore.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
_mailLevelRewardStore.clear(); // for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].Get<uint8>();
uint32 raceMask = fields[1].Get<uint32>();
uint32 mailTemplateId = fields[2].Get<uint32>();
uint32 senderEntry = fields[3].Get<uint32>();
if (level > MAX_LEVEL)
{
LOG_ERROR("sql.sql", "Table `mail_level_reward` have data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
LOG_ERROR("sql.sql", "Table `mail_level_reward` have raceMask ({}) for level {} that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
LOG_ERROR("sql.sql", "Table `mail_level_reward` have invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
LOG_ERROR("sql.sql", "Table `mail_level_reward` have not existed sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Level Dependent Mail Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel, uint32 reqSpell)
{
if (entry >= ACORE_TRAINER_START_REF)
return;
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry for a non-existing creature template (Entry: {}), ignoring", entry);
return;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry for a creature template (Entry: {}) without trainer flag, ignoring", entry);
return;
}
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
if (!spellinfo)
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: {}) for a non-existing spell (Spell: {}), ignoring", entry, spell);
return;
}
if (!SpellMgr::ComputeIsSpellValid(spellinfo))
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: {}) for a broken spell (Spell: {}), ignoring", entry, spell);
return;
}
if (GetTalentSpellCost(spell))
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: {}) for a non-existing spell (Spell: {}) which is a talent, ignoring", entry, spell);
return;
}
if (reqSpell && !sSpellMgr->GetSpellInfo(reqSpell))
{
LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: {}) for a non-existing reqSpell (Spell: {}), ignoring", entry, reqSpell);
return;
}
TrainerSpellData& data = _cacheTrainerSpellStore[entry];
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = spellCost;
trainerSpell.reqSkill = reqSkill;
trainerSpell.reqSkillValue = reqSkillValue;
trainerSpell.reqLevel = reqLevel;
trainerSpell.reqSpell = reqSpell;
if (!trainerSpell.reqLevel)
trainerSpell.reqLevel = spellinfo->SpellLevel;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell[0] = spell;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellinfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
continue;
if (trainerSpell.learnedSpell[0] == spell)
trainerSpell.learnedSpell[0] = 0;
// player must be able to cast spell on himself
if (spellinfo->Effects[i].TargetA.GetTarget() != 0 && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
&& spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER)
{
LOG_ERROR("sql.sql", "Table `npc_trainer` has spell {} for trainer entry {} with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
continue;
}
trainerSpell.learnedSpell[i] = spellinfo->Effects[i].TriggerSpell;
if (trainerSpell.learnedSpell[i])
{
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.learnedSpell[i]);
if (learnedSpellInfo && learnedSpellInfo->IsProfession())
data.trainerType = 2;
}
}
return;
}
void ObjectMgr::LoadTrainerSpell()
{
uint32 oldMSTime = getMSTime();
// For reload case
_cacheTrainerSpellStore.clear();
QueryResult result = WorldDatabase.Query("SELECT b.ID, a.SpellID, a.MoneyCost, a.ReqSkillLine, a.ReqSkillRank, a.ReqLevel, a.ReqSpell FROM npc_trainer AS a "
"INNER JOIN npc_trainer AS b ON a.ID = -(b.SpellID) "
"UNION SELECT * FROM npc_trainer WHERE SpellID > 0");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
uint32 spell = fields[1].Get<uint32>();
uint32 spellCost = fields[2].Get<uint32>();
uint32 reqSkill = fields[3].Get<uint16>();
uint32 reqSkillValue = fields[4].Get<uint16>();
uint32 reqLevel = fields[5].Get<uint8>();
uint32 reqSpell = fields[6].Get<uint32>();
AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel, reqSpell);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32>* skip_vendors)
{
// find all items from the reference vendor
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->SetData(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].Get<int32>();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
int32 maxcount = fields[1].Get<uint8>();
uint32 incrtime = fields[2].Get<uint32>();
uint32 ExtendedCost = fields[3].Get<uint32>();
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheVendorItemStore.clear();
std::set<uint32> skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC, item, ExtendedCost");
if (!result)
{
LOG_INFO("server.loading", " ");
LOG_WARN("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
int32 item_id = fields[1].Get<int32>();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
uint32 maxcount = fields[2].Get<uint8>();
uint32 incrtime = fields[3].Get<uint32>();
uint32 ExtendedCost = fields[4].Get<uint32>();
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
_gossipMenusStore.clear();
QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.MenuID = fields[0].Get<uint32>();
gMenu.TextID = fields[1].Get<uint32>();
if (!GetGossipText(gMenu.TextID))
{
LOG_ERROR("sql.sql", "Table gossip_menu entry {} are using non-existing TextID {}", gMenu.MenuID, gMenu.TextID);
continue;
}
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} gossip_menu entries in {} ms", (uint32)_gossipMenusStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10 11 12
"SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
"FROM gossip_menu_option ORDER BY MenuID, OptionID");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
LOG_INFO("server.loading", " ");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.MenuID = fields[0].Get<uint32>();
gMenuItem.OptionID = fields[1].Get<uint16>();
gMenuItem.OptionIcon = fields[2].Get<uint32>();
gMenuItem.OptionText = fields[3].Get<std::string>();
gMenuItem.OptionBroadcastTextID = fields[4].Get<uint32>();
gMenuItem.OptionType = fields[5].Get<uint8>();
gMenuItem.OptionNpcFlag = fields[6].Get<uint32>();
gMenuItem.ActionMenuID = fields[7].Get<uint32>();
gMenuItem.ActionPoiID = fields[8].Get<uint32>();
gMenuItem.BoxCoded = fields[9].Get<bool>();
gMenuItem.BoxMoney = fields[10].Get<uint32>();
gMenuItem.BoxText = fields[11].Get<std::string>();
gMenuItem.BoxBroadcastTextID = fields[12].Get<uint32>();
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
{
LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown icon id {}. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon);
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.OptionBroadcastTextID && !GetBroadcastText(gMenuItem.OptionBroadcastTextID))
{
LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID);
gMenuItem.OptionBroadcastTextID = 0;
}
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown option id {}. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType);
if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID))
{
LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID);
gMenuItem.ActionPoiID = 0;
}
if (gMenuItem.BoxBroadcastTextID && !GetBroadcastText(gMenuItem.BoxBroadcastTextID))
{
LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID);
gMenuItem.BoxBroadcastTextID = 0;
}
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item, maxcount, incrtime, extendedCost);
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->SetData(0, entry);
stmt->SetData(1, item);
stmt->SetData(2, maxcount);
stmt->SetData(3, incrtime);
stmt->SetData(4, extendedCost);
WorldDatabase.Execute(stmt);
}
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
if (!iter->second.RemoveItem(item))
return false;
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->SetData(0, entry);
stmt->SetData(1, item);
WorldDatabase.Execute(stmt);
}
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* /*skip_vendors*/, uint32 /*ORnpcflag*/) const
{
/*
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: {}), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not creature template (Entry: {}) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
*/
if (!sObjectMgr->GetItemTemplate(item_id))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}), ignore", vendor_entry, item_id);
return false;
}
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", item_id, ExtendedCost, vendor_entry);
return false;
}
if (maxcount > 0 && incrtime == 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}) for vendor (Entry: {}), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
// We insert an empty placeholder here so we can use the
// script id 0 as dummy for "no script found".
_scriptNamesStore.emplace_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
LOG_INFO("server.loading", " ");
LOG_ERROR("sql.sql", ">> Loaded empty set of Script Names!");
return;
}
_scriptNamesStore.reserve(result->GetRowCount() + 1);
do
{
_scriptNamesStore.push_back((*result)[0].Get<std::string>());
} while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
LOG_INFO("server.loading", ">> Loaded {} ScriptNames in {} ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
std::string const& ObjectMgr::GetScriptName(uint32 id) const
{
static std::string const empty = "";
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
}
uint32 ObjectMgr::GetScriptId(std::string const& name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (name.empty())
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
if (itr == _scriptNamesStore.end() || (*itr != name))
return 0;
return uint32(itr - _scriptNamesStore.begin());
}
void ObjectMgr::LoadBroadcastTexts()
{
uint32 oldMSTime = getMSTime();
_broadcastTextStore.clear(); // for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT ID, LanguageID, MaleText, FemaleText, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundEntriesID, EmotesID, Flags FROM broadcast_text");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_broadcastTextStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
BroadcastText bct;
bct.Id = fields[0].Get<uint32>();
bct.LanguageID = fields[1].Get<uint32>();
bct.MaleText[DEFAULT_LOCALE] = fields[2].Get<std::string>();
bct.FemaleText[DEFAULT_LOCALE] = fields[3].Get<std::string>();
bct.EmoteId1 = fields[4].Get<uint32>();
bct.EmoteId2 = fields[5].Get<uint32>();
bct.EmoteId3 = fields[6].Get<uint32>();
bct.EmoteDelay1 = fields[7].Get<uint32>();
bct.EmoteDelay2 = fields[8].Get<uint32>();
bct.EmoteDelay3 = fields[9].Get<uint32>();
bct.SoundEntriesId = fields[10].Get<uint32>();
bct.EmotesID = fields[11].Get<uint32>();
bct.Flags = fields[12].Get<uint32>();
if (bct.SoundEntriesId)
{
if (!sSoundEntriesStore.LookupEntry(bct.SoundEntriesId))
{
LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has SoundEntriesId {} but sound does not exist.", bct.Id, bct.SoundEntriesId);
bct.SoundEntriesId = 0;
}
}
if (!GetLanguageDescByID(bct.LanguageID))
{
LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` using Language {} but Language does not exist.", bct.Id, bct.LanguageID);
bct.LanguageID = LANG_UNIVERSAL;
}
if (bct.EmoteId1)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId1))
{
LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId1 {} but emote does not exist.", bct.Id, bct.EmoteId1);
bct.EmoteId1 = 0;
}
}
if (bct.EmoteId2)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId2))
{
LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId2 {} but emote does not exist.", bct.Id, bct.EmoteId2);
bct.EmoteId2 = 0;
}
}
if (bct.EmoteId3)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId3))
{
LOG_DEBUG("misc", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId3 {} but emote does not exist.", bct.Id, bct.EmoteId3);
bct.EmoteId3 = 0;
}
}
_broadcastTextStore[bct.Id] = bct;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Broadcast Texts in {} ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadBroadcastTextLocales()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, locale, MaleText, FemaleText FROM broadcast_text_locale");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 locales_count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
if (bct == _broadcastTextStore.end())
{
LOG_ERROR("sql.sql", "BroadcastText (Id: {}) found in table `broadcast_text_locale` but does not exist in `broadcast_text`. Skipped!", id);
continue;
}
LocaleConstant locale = GetLocaleByName(fields[1].Get<std::string>());
if (locale == LOCALE_enUS)
continue;
AddLocaleString(fields[2].Get<std::string>(), locale, bct->second.MaleText);
AddLocaleString(fields[3].Get<std::string>(), locale, bct->second.FemaleText);
locales_count++;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Broadcast Text Locales in {} ms", locales_count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
if (it != _creatureBaseStatsStore.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
{
BaseHealth[j] = 1;
BaseDamage[j] = 0.0f;
}
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
}
};
static const DefaultCreatureBaseStats defStats;
return &defStats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 Level = fields[0].Get<uint8>();
uint8 Class = fields[1].Get<uint8>();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class);
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
{
stats.BaseHealth[i] = fields[2 + i].Get<uint32>();
if (stats.BaseHealth[i] == 0)
{
LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i);
stats.BaseHealth[i] = 1;
}
// xinef: if no data is available, get them from lower expansions
if (stats.BaseHealth[i] <= 1)
{
for (uint8 j = i; j > 0;)
{
--j;
if (stats.BaseHealth[j] > 1)
{
stats.BaseHealth[i] = stats.BaseHealth[j];
break;
}
}
}
stats.BaseDamage[i] = fields[9 + i].Get<float>();
if (stats.BaseDamage[i] < 0.0f)
{
LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i);
stats.BaseDamage[i] = 0.0f;
}
}
stats.BaseMana = fields[5].Get<uint32>();
stats.BaseArmor = fields[6].Get<uint32>();
stats.AttackPower = fields[7].Get<uint32>();
stats.RangedAttackPower = fields[8].Get<uint32>();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
++count;
} while (result->NextRow());
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
{
if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", itr->second.unit_class, lvl);
}
}
LOG_INFO("server.loading", ">> Loaded {} Creature Base Stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sAchievementStore.LookupEntry(alliance))
LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementStore.LookupEntry(horde))
LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!GetItemTemplate(alliance))
LOG_ERROR("sql.sql", "Item {} (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!GetItemTemplate(horde))
LOG_ERROR("sql.sql", "Item {} (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
FactionChangeItems[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeQuests()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sObjectMgr->GetQuestTemplate(alliance))
LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sFactionStore.LookupEntry(alliance))
LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
LOG_INFO("server.loading", " ");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sSpellMgr->GetSpellInfo(alliance))
LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde))
LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadFactionChangeTitles()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sCharTitlesStore.LookupEntry(alliance))
LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
if (itr != _gameObjectTemplateStore.end())
return &(itr->second);
return nullptr;
}
bool ObjectMgr::IsGameObjectStaticTransport(uint32 entry)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
return goinfo && goinfo->type == GAMEOBJECT_TYPE_TRANSPORT;
}
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
{
auto itr = _gameObjectTemplateAddonStore.find(entry);
if (itr != _gameObjectTemplateAddonStore.end())
return &itr->second;
return nullptr;
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry)
{
return entry < _creatureTemplateStoreFast.size() ? _creatureTemplateStoreFast[entry] : nullptr;
}
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
if (itr != _vehicleTemplateAccessoryStore.end())
return &itr->second;
return nullptr;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return nullptr;
if (class_ >= MAX_CLASSES)
return nullptr;
PlayerInfo const* info = _playerInfo[race][class_];
if (!info)
return nullptr;
return info;
}
void ObjectMgr::LoadGameObjectQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
uint32 item = fields[1].Get<uint32>();
uint32 idx = fields[2].Get<uint32>();
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
if (!goInfo)
{
LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx);
continue;
};
ItemEntry const* dbcData = sItemStore.LookupEntry(item);
if (!dbcData)
{
LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx);
continue;
};
_gameObjectQuestItemStore[entry].push_back(item);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobject Quest Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadCreatureQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
uint32 item = fields[1].Get<uint32>();
uint32 idx = fields[2].Get<uint32>();
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
if (!creatureInfo)
{
LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, idx: {}), skipped", entry, idx);
continue;
};
ItemEntry const* dbcData = sItemStore.LookupEntry(item);
if (!dbcData)
{
LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, idx: {}), skipped", item, entry, idx);
continue;
};
_creatureQuestItemStore[entry].push_back(item);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Creature Quest Items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
void ObjectMgr::LoadQuestMoneyRewards()
{
uint32 oldMSTime = getMSTime();
_questMoneyRewards.clear();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT `Level`, Money0, Money1, Money2, Money3, Money4, Money5, Money6, Money7, Money8, Money9 FROM `quest_money_reward` ORDER BY `Level`");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 quest money rewards. DB table `quest_money_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 Level = fields[0].Get<uint32>();
QuestMoneyRewardArray& questMoneyReward = _questMoneyRewards[Level];
questMoneyReward.fill(0);
for (uint8 i = 0; i < MAX_QUEST_MONEY_REWARDS; ++i)
{
questMoneyReward[i] = fields[1 + i].Get<uint32>();
++count;
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Quest Money Rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
uint32 ObjectMgr::GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty) const
{
if (questMoneyDifficulty < MAX_QUEST_MONEY_REWARDS)
{
auto const& itr = _questMoneyRewards.find(level);
if (itr != _questMoneyRewards.end())
{
return itr->second.at(questMoneyDifficulty);
}
}
return 0;
}
void ObjectMgr::SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const
{
if (active)
{
if (player->GetLevel() < reqLevel)
return;
if (player->GetTotalPlayedTime() < reqPlayTime)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
MailSender sender(MAIL_NORMAL, player->GetGUID().GetCounter(), MAIL_STATIONERY_GM);
MailDraft draft(subject, body);
draft.AddMoney(player->GetTeamId() == TEAM_ALLIANCE ? rewardMoneyA : rewardMoneyH);
if (Item* mailItem = Item::CreateItem(player->GetTeamId() == TEAM_ALLIANCE ? rewardItemA : rewardItemH, player->GetTeamId() == TEAM_ALLIANCE ? rewardItemCountA : rewardItemCountH))
{
mailItem->SaveToDB(trans);
draft.AddItem(mailItem);
}
draft.SendMailTo(trans, MailReceiver(player), sender);
CharacterDatabase.CommitTransaction(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_MAIL_SERVER_CHARACTER);
stmt->SetData(0, player->GetGUID().GetCounter());
stmt->SetData(1, id);
CharacterDatabase.Execute(stmt);
LOG_DEBUG("entities.player", "ObjectMgr::SendServerMail() Sent mail id {} to {}", id, player->GetGUID().ToString());
}
}
void ObjectMgr::LoadMailServerTemplates()
{
uint32 oldMSTime = getMSTime();
_serverMailStore.clear(); // for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = CharacterDatabase.Query("SELECT `id`, `reqLevel`, `reqPlayTime`, `moneyA`, `moneyH`, `itemA`, `itemCountA`, `itemH`,`itemCountH`, `subject`, `body`, `active` FROM `mail_server_template`");
if (!result)
{
LOG_INFO("sql.sql", ">> Loaded 0 server mail rewards. DB table `mail_server_template` is empty.");
LOG_INFO("server.loading", " ");
return;
}
_serverMailStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
ServerMail& servMail = _serverMailStore[id];
servMail.id = id;
servMail.reqLevel = fields[1].Get<uint8>();
servMail.reqPlayTime = fields[2].Get<uint32>();
servMail.moneyA = fields[3].Get<uint32>();
servMail.moneyH = fields[4].Get<uint32>();
servMail.itemA = fields[5].Get<uint32>();
servMail.itemCountA = fields[6].Get<uint32>();
servMail.itemH = fields[7].Get<uint32>();
servMail.itemCountH = fields[8].Get<uint32>();
servMail.subject = fields[9].Get<std::string>();
servMail.body = fields[10].Get<std::string>();
servMail.active = fields[11].Get<uint8>();
if (servMail.reqLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has reqLevel {} but max level is {} for id {}, skipped.", servMail.reqLevel, sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), servMail.id);
return;
}
if (servMail.moneyA > MAX_MONEY_AMOUNT || servMail.moneyH > MAX_MONEY_AMOUNT)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has moneyA {} or moneyH {} larger than MAX_MONEY_AMOUNT {} for id {}, skipped.", servMail.moneyA, servMail.moneyH, MAX_MONEY_AMOUNT, servMail.id);
return;
}
ItemTemplate const* itemTemplateA = sObjectMgr->GetItemTemplate(servMail.itemA);
if (!itemTemplateA && servMail.itemA)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemA {} for id {}, skipped.", servMail.itemA, servMail.id);
return;
}
ItemTemplate const* itemTemplateH = sObjectMgr->GetItemTemplate(servMail.itemH);
if (!itemTemplateH && servMail.itemH)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has invalid item in itemH {} for id {}, skipped.", servMail.itemH, servMail.id);
return;
}
if (!servMail.itemA && servMail.itemCountA)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountA {} with no ItemA, set to 0", servMail.itemCountA);
servMail.itemCountA = 0;
}
if (!servMail.itemH && servMail.itemCountH)
{
LOG_ERROR("sql.sql", "Table `mail_server_template` has itemCountH {} with no ItemH, set to 0", servMail.itemCountH);
servMail.itemCountH = 0;
}
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Mail Server Template in {} ms", _serverMailStore.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}