17 KiB
7.0.0-dev.1 | Commit: [0c4feb6744
How to upgrade
Motd is removed from config file
Motd is can now be found in auth database table motd
realmid = Realm ID or -1 for all realms.
text = Text for Motd
Specified realmId is prioritized over -1 (All Realms)
For example:
You have realm 1, 2, 3
(-1, "This Motd will show for 2, 3") (1, "This Motd will show for 1")
6.0.0-dev.3 | Commit: [44b7a0666c
Added
- New hook for OnQuestComputeXP(). The intended use is to change the XP values for certain quests programmatically. The hook is triggered after XP calculation and before rewarding XP or gold to the player.
How to upgrade
- No special changes needed. The new hook is available for use and should not interfere with any existing hooks or logic.
6.0.0-dev.2 | Commit: [680e60c68b
Changed
Removed Rate.XP.BattlegroundKill, added one rate config for each bg.
How to upgrade
Delete Rate.XP.BattlegroundKill, and then set all the battlegroundkill rate for each bg. Rate.XP.BattlegroundKillAV = 1 Rate.XP.BattlegroundKillWSG = 1 Rate.XP.BattlegroundKillAB = 1 Rate.XP.BattlegroundKillEOTS = 1 Rate.XP.BattlegroundKillSOTA = 1 Rate.XP.BattlegroundKillIC = 1
6.0.0-dev.1 | Commit: [de13bf426e
How to upgrade
PrepareStatment
- setNull(...)
+ SetData(...)
- setBool(...)
+ SetData(...)
- setUInt8(...)
+ SetData(...)
- setInt8(...)
+ SetData(...)
- setUInt16(...)
+ SetData(...)
- setInt16(...)
+ SetData(...)
- setUInt32(...)
+ SetData(...)
- setUInt64(...)
+ SetData(...)
- setInt64(...)
+ SetData(...)
- setFloat(...)
+ SetData(...)
- setDouble(...)
+ SetData(...)
- setString(...)
+ SetData(...)
- setStringView(...)
+ SetData(...)
- setBinary(...)
+ SetData(...)
Fields
- GetBool()
+ Get<bool>()
- GetUInt8()
+ Get<uint8>()
- GetInt8()
+ Get<int8>()
- GetUInt16()
+ Get<uint16>()
- GetInt16()
+ Get<int16>()
- GetUInt32()
+ Get<uint32>()
- GetInt32()
+ Get<int32>()
- GetUInt64()
+ Get<uint64>()
- GetInt64()
+ Get<int64>()
- GetFloat()
+ Get<float>()
- GetDouble()
+ Get<double>()
- GetString()
+ Get<std::string>()
- GetStringView()
+ Get<std::string_view>()
- GetBinary()
+ Get<Binary>()
5.0.0-dev.1 | Commit: [8b7df23f06
How to upgrade
- time(nullptr)
+ GameTime::GetGameTime().count()
- sWorld->GetGameTime()
+ GameTime::GetGameTime().count()
- World::GetGameTimeMS()
+ GameTime::GetGameTimeMS().count()
5.0.0-dev.0 | Commit: [2fd8b00d7b
We suggest that you always use the latest version of our master branch. https://github.com/azerothcore/azerothcore-wotlk/tree/master
How to upgrade
For server administrators: instructions about how to upgrade existing servers are available here.
Release notes
This PR removes the modelId column from creature table to allow us to move to a dual entry spawn system.
If this causes an issue for in game or custom spawns the following line of SAI can update the modelId.
(#entryorguid,0,0,0,11,0,100,0,0,0,0,0,0,3,0,#modelId,0,0,0,0,1,0,0,0,0,0,0,0,0,"Creature Name - On Spawn - Change Model to #modelId"),
Special thanks to @Shin @Kitzunu @M'Dic for assistance.
4.0.0-dev.13 | Commit: [bc82f36f1f
Added
// Unit.cpp
virtual void Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const* target);
virtual void Say(std::string_view text, Language language, WorldObject const* target = nullptr);
virtual void Yell(std::string_view text, Language language, WorldObject const* target = nullptr);
virtual void TextEmote(std::string_view text, WorldObject const* target = nullptr, bool isBossEmote = false);
virtual void Whisper(std::string_view text, Language language, Player* target, bool isBossWhisper = false);
virtual void Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const* target);
virtual void Say(uint32 textId, WorldObject const* target = nullptr);
virtual void Yell(uint32 textId, WorldObject const* target = nullptr);
virtual void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false);
virtual void Whisper(uint32 textId, Player* target, bool isBossWhisper = false);
Removed
// Object.cpp
void MonsterSay(const char* text, uint32 language, WorldObject const* target);
void MonsterYell(const char* text, uint32 language, WorldObject const* target);
void MonsterTextEmote(const char* text, WorldObject const* target, bool IsBossEmote = false);
void MonsterWhisper(const char* text, Player const* target, bool IsBossWhisper = false);
void MonsterSay(int32 textId, uint32 language, WorldObject const* target);
void MonsterYell(int32 textId, uint32 language, WorldObject const* target);
void MonsterTextEmote(int32 textId, WorldObject const* target, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, Player const* target, bool IsBossWhisper = false);
void SendPlaySound(uint32 Sound, bool OnlySelf);
How to upgrade
- creature->MonsterSay(text, LANG_XXX, nullptr);
+ creature->Say(text, LANG_XXX);
- creature->MonsterTextEmote(text, 0);
+ creature->TextEmote(text);
- creature->MonsterWhisper(text, receiver);
+ creature->Whisper(text, LANG_XXX, receiver);
- creature->MonsterYell(text, LANG_XXX, NULL);
+ creature->Yell(text, LANG_XXX);
- creature->MonsterWhisper(text, target, isBossWhisper);
+ creature->Whisper(text, LANG_XXX, target, isBossWhisper);
- SendPlaySound(uint32 Sound, bool OnlySelf);
PlayDirectSound(uint32 sound_id, Player* target = nullptr);
4.0.0-dev.12 | Commit: [bcec4191e4
Added
- Added
OnPlayerPVPFlagChangehook, it will be executed after the pvp flag from a player gets changed.
4.0.0-dev.11 | Commit: [d18545263f
Added
- Added
OnBeforeFinalizePlayerWorldSessionthat can be used to modify the cache version that is sent to the client via modules.
4.0.0-dev.10 | Commit: [0897705a68
How to upgrade
Upgrade your Boost version to 1.74 or higher.
4.0.0-dev.9 | Commit: [edfc2a8db4
Changelog for commit "feature(Core/Spells): Allow to learn all spells for characters on creation"
Added
- All abilities for classes up to TBC into playercreateinfo_spell_custom
- Config option PlayerStart.AllSpells - If enabled, players will start with all their class spells (not talents). You must populate playercreateinfo_spell_custom table with the spells you want, or this will not work! The table has data for all classes / races up to TBC expansion.
Removed
- Config option PlayerStart.CustomSpells
How to upgrade
- Update the worldserver.conf file with the new PlayerStart.AllSpells if you want to change it to "ON". Otherwise it will go with the default option "OFF" from the worldserver.conf.dist file.
4.0.0-dev.8 | Commit: [edfc2a8db4
Changelog for commit "fix(Core/Player): Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table playercreateinfo_skills"
Added
- playercreateinfo_skills - New Database table for skill assignment.
Removed
- playercreateinfo_spells
Changed
- Use SkillLineAbility.dbc to determine player initial spells.
- Renamed SkillLineAbilityEntry fields
How to upgrade
- uint32 id; // 0 m_ID
- uint32 skillId; // 1 m_skillLine
- uint32 spellId; // 2 m_spell
- uint32 racemask; // 3 m_raceMask
- uint32 classmask; // 4 m_classMask
- //uint32 racemaskNot; // 5 m_excludeRace
- //uint32 classmaskNot; // 6 m_excludeClass
- uint32 req_skill_value; // 7 m_minSkillLineRank
- uint32 forward_spellid; // 8 m_supercededBySpell
- uint32 learnOnGetSkill; // 9 m_acquireMethod
- uint32 max_value; // 10 m_trivialSkillLineRankHigh
- uint32 min_value; // 11 m_trivialSkillLineRankLow
- //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+ uint32 ID; // 0
+ uint32 SkillLine; // 1
+ uint32 Spell; // 2
+ uint32 RaceMask; // 3
+ uint32 ClassMask; // 4
+ //uint32 ExcludeRace; // 5
+ //uint32 ExcludeClass; // 6
+ uint32 MinSkillLineRank; // 7
+ uint32 SupercededBySpell; // 8
+ uint32 AcquireMethod; // 9
+ uint32 TrivialSkillLineRankHigh; // 10
+ uint32 TrivialSkillLineRankLow; // 11
+ //uint32 CharacterPoints[2]; // 12-13
- for example skillLine->forward_spellid will become skillLine->SupercededBySpell
4.0.0-dev.7 | Commit: [59a3912a3b
Removed
- Old gossips api #5414
How to upgrade
player->ADD_GOSSIP_ITEM(whatever)->AddGossipItemFor(player, whatever)player->ADD_GOSSIP_ITEM_DB(whatever)->AddGossipItemFor(player, whatever)player->ADD_GOSSIP_ITEM_EXTENDED(whatever)->AddGossipItemFor(player, whatever)player->CLOSE_GOSSIP_MENU()->CloseGossipMenuFor(player)player->SEND_GOSSIP_MENU(textid, creature->GetGUID())->SendGossipMenuFor(player, textid, creature->GetGUID())
You also need #include "ScriptedGossip.h" in your cpp files
4.0.0-dev.6 | Commit: [59a3912a3b
Changed
- New options for loading scripts
static dynamic minimal-static minimal-dynamic#5346
static - Build statically. Default option. for all scripts (As it was before)
dynamic - Build dynamically. After start support Dynamic Linking Library (DLL) can make separated library for each script. Now don't support
minimal-static - builds commands and spells statically
minimal-dynamic - builds commands and spells dynamically. Now don't support
- Also the default value which is provided by the
SCRIPTSvariable is overwriteable through theSCRIPTS_COMMANDS, SCRIPTS_SPELLS...variable. - Each subdirectory contains it's own translation unit now which is responsible for loading it's directory
- If module using deprecated script loader api, you get error message.
> Module (mod-ah-bot) using deprecated loader api
How to upgrade
- For most modules, the `CMakeLists.txt' file is no longer needed
- Need change script loader file.
1. Rename extension in file to `.cpp`
2. Rename general loading function to `Add(module name with replace all whitespace to '_')Scripts()`.
3. Delete macros `AC_ADD_SCRIPT_LOADER` from `CMakeLists.txt`
- Example loader script for modules:
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>
*/
// From SC
void AddSC_ServerAutoShutdown();
// Add all scripts
void Addmod_server_auto_shutdownScripts()
{
AddSC_ServerAutoShutdown();
}
- List modules support new script loader api: https://github.com/azerothcore/mod-server-auto-shutdown
4.0.0-dev.5 | Commit: [59a3912a3b
Added
- New cmake option
WITH_STRICT_DATABASE_TYPE_CHECKS#5611
Changed
- Prevent mixing databases with query holders #5611
- Prevent using prepared statements on wrong database #5611
- Prevent committing transactions started on a different database #5611
- Convert async queries to new query callbacks #5611
How to upgrade
PreparedStatement
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
SQLTransaction
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4.0.0-dev.4 | Commit: [fbad1f3d6c
Added
- new hook
OnBeforeSendJoinMessageArenaQueueandOnBeforeSendExitMessageArenaQueue
Changed
- Rename
CanExitJoinMessageArenaQueuetoOnBeforeSendExitMessageArenaQueue - Rename
CanSendJoinMessageArenaQueuetoOnBeforeSendJoinMessageArenaQueue
How to upgrade
- Just rename all hooks from
CanExitJoinMessageArenaQueueandCanSendMessageArenaQueue, toOnBeforeSendExitMessageArenaQueue - Just rename all hooks from
CanSendJoinMessageArenaQueueandOnBeforeSendJoinMessageArenaQueue
4.0.0-dev.3 | Commit: [c35dde6fae
Changelog for commit "refactor(Collision): Update some methods to UpperCamelCase"
Changes
- getPosition
- getBounds
- getBounds2
- getInstanceMapTree
- getModelInstances
- getPosInfo
- getMeshData
- getGroupModels
- getIntersectionTime
- getObjectHitPos
- getAreaInfo
+ GetPosition
+ GetBounds
+ GetBounds2
+ GetInstanceMapTree
+ GetModelInstances
+ GetPosInfo
+ GetMeshData
+ GetGroupModels
+ GetIntersectionTime
+ GetObjectHitPos
+ GetAreaInfo
How to upgrade
If you are using any of those methods, simply rename it by changing the first letter of the method from lowercase to uppercase.
Example: getAreaInfo -> GetAreaInfo
4.0.0-dev.2 | Commit: 3f70d0b80ff483f142ffbebf8960aeb503913a35
Added
- Created new changelog system.
How to upgrade
To create a new changelog please follow the instructions on our wiki page