mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
212 lines
8.0 KiB
C++
212 lines
8.0 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*/
|
|
|
|
#include "ModelInstance.h"
|
|
#include "MapTree.h"
|
|
#include "VMapDefinitions.h"
|
|
#include "WorldModel.h"
|
|
|
|
using G3D::Vector3;
|
|
using G3D::Ray;
|
|
|
|
namespace VMAP
|
|
{
|
|
ModelInstance::ModelInstance(const ModelSpawn& spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
|
|
{
|
|
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iRot.y / 180.f, G3D::pi() * iRot.x / 180.f, G3D::pi() * iRot.z / 180.f).inverse();
|
|
iInvScale = 1.f / iScale;
|
|
}
|
|
|
|
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
|
|
{
|
|
if (!iModel)
|
|
{
|
|
//std::cout << "<object not loaded>\n";
|
|
return false;
|
|
}
|
|
float time = pRay.intersectionTime(iBound);
|
|
if (time == G3D::inf())
|
|
{
|
|
// std::cout << "Ray does not hit '" << name << "'\n";
|
|
|
|
return false;
|
|
}
|
|
// std::cout << "Ray crosses bound of '" << name << "'\n";
|
|
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
|
|
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
|
|
<< " t/tmax:" << time << '/' << pMaxDist;
|
|
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
|
|
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
|
|
// child bounds are defined in object space:
|
|
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
|
|
Ray modRay(p, iInvRot * pRay.direction());
|
|
float distance = pMaxDist * iInvScale;
|
|
bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit);
|
|
if (hit)
|
|
{
|
|
distance *= iScale;
|
|
pMaxDist = distance;
|
|
}
|
|
return hit;
|
|
}
|
|
|
|
void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const
|
|
{
|
|
if (!iModel)
|
|
{
|
|
#ifdef VMAP_DEBUG
|
|
std::cout << "<object not loaded>\n";
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// M2 files don't contain area info, only WMO files
|
|
if (flags & MOD_M2)
|
|
return;
|
|
if (!iBound.contains(p))
|
|
return;
|
|
// child bounds are defined in object space:
|
|
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
|
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
|
float zDist;
|
|
if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
|
|
{
|
|
Vector3 modelGround = pModel + zDist * zDirModel;
|
|
// Transform back to world space. Note that:
|
|
// Mat * vec == vec * Mat.transpose()
|
|
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
|
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
|
if (info.ground_Z < world_Z)
|
|
{
|
|
info.ground_Z = world_Z;
|
|
info.adtId = adtId;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
|
|
{
|
|
if (!iModel)
|
|
{
|
|
#ifdef VMAP_DEBUG
|
|
std::cout << "<object not loaded>\n";
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
// M2 files don't contain area info, only WMO files
|
|
if (flags & MOD_M2)
|
|
return false;
|
|
if (!iBound.contains(p))
|
|
return false;
|
|
// child bounds are defined in object space:
|
|
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
|
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
|
float zDist;
|
|
if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
|
|
{
|
|
Vector3 modelGround = pModel + zDist * zDirModel;
|
|
// Transform back to world space. Note that:
|
|
// Mat * vec == vec * Mat.transpose()
|
|
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
|
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
|
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
|
|
{
|
|
info.ground_Z = world_Z;
|
|
info.hitInstance = this;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const
|
|
{
|
|
// child bounds are defined in object space:
|
|
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
|
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
|
float zDist;
|
|
if (info.hitModel->GetLiquidLevel(pModel, zDist))
|
|
{
|
|
// calculate world height (zDist in model coords):
|
|
// assume WMO not tilted (wouldn't make much sense anyway)
|
|
liqHeight = zDist * iScale + iPos.z;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn)
|
|
{
|
|
uint32 check = 0, nameLen;
|
|
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
|
|
// EoF?
|
|
if (!check)
|
|
{
|
|
if (ferror(rf))
|
|
std::cout << "Error reading ModelSpawn!\n";
|
|
return false;
|
|
}
|
|
check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
|
|
check += fread(&spawn.ID, sizeof(uint32), 1, rf);
|
|
check += fread(&spawn.iPos, sizeof(float), 3, rf);
|
|
check += fread(&spawn.iRot, sizeof(float), 3, rf);
|
|
check += fread(&spawn.iScale, sizeof(float), 1, rf);
|
|
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
|
if (has_bound) // only WMOs have bound in MPQ, only available after computation
|
|
{
|
|
Vector3 bLow, bHigh;
|
|
check += fread(&bLow, sizeof(float), 3, rf);
|
|
check += fread(&bHigh, sizeof(float), 3, rf);
|
|
spawn.iBound = G3D::AABox(bLow, bHigh);
|
|
}
|
|
check += fread(&nameLen, sizeof(uint32), 1, rf);
|
|
if (check != uint32(has_bound ? 17 : 11))
|
|
{
|
|
std::cout << "Error reading ModelSpawn!\n";
|
|
return false;
|
|
}
|
|
char nameBuff[500];
|
|
if (nameLen > 500) // file names should never be that long, must be file error
|
|
{
|
|
std::cout << "Error reading ModelSpawn, file name too long!\n";
|
|
return false;
|
|
}
|
|
check = fread(nameBuff, sizeof(char), nameLen, rf);
|
|
if (check != nameLen)
|
|
{
|
|
std::cout << "Error reading ModelSpawn!\n";
|
|
return false;
|
|
}
|
|
spawn.name = std::string(nameBuff, nameLen);
|
|
return true;
|
|
}
|
|
|
|
bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn& spawn)
|
|
{
|
|
uint32 check = 0;
|
|
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
|
|
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
|
|
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
|
|
check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
|
|
check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
|
|
check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
|
|
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
|
if (has_bound) // only WMOs have bound in MPQ, only available after computation
|
|
{
|
|
check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
|
|
check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
|
|
}
|
|
uint32 nameLen = spawn.name.length();
|
|
check += fwrite(&nameLen, sizeof(uint32), 1, wf);
|
|
if (check != uint32(has_bound ? 17 : 11)) return false;
|
|
check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
|
|
if (check != nameLen) return false;
|
|
return true;
|
|
}
|
|
|
|
}
|