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azerothcore-wotlk-pbot/modules/dep/acelite/ace/DEV_IO.h

184 lines
5.5 KiB
C++

/* -*- C++ -*- */
//=============================================================================
/**
* @file DEV_IO.h
*
* @author Gerhard Lenzer
* @author Douglas C. Schmidt
*/
//=============================================================================
#ifndef ACE_DEV_IO_H
#define ACE_DEV_IO_H
#include /**/ "ace/pre.h"
#include "ace/DEV.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_STREAM_PIPES)
# include "ace/OS_NS_stropts.h"
#endif /* ACE_HAS_STREAM_PIPES */
#include "ace/os_include/os_stdio.h"
#include "ace/os_include/sys/os_uio.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Time_Value;
/**
* @class ACE_DEV_IO
*
* @brief Read/Write operations on Devices.
*/
class ACE_Export ACE_DEV_IO : public ACE_DEV
{
public:
friend class ACE_DEV_Connector;
/// Default constructor.
ACE_DEV_IO (void);
// = Various send operations.
/// send upto @a n bytes in @a buf.
ssize_t send (const void *buf, size_t n) const;
/// Recv upto @a n bytes in @a buf.
ssize_t recv (void *buf, size_t n) const;
/// Send n bytes, keep trying until n are sent.
ssize_t send_n (const void *buf,
size_t n) const;
/**
* @name I/O operations
*
* Notes on common parameters:
*
* @a buf is the buffer to write from or receive into.
*
* @a len is the number of bytes to transfer.
*
* The @a timeout parameter in the following methods indicates how
* long to blocking trying to transfer data. If @a timeout == 0,
* then the call behaves as a normal send/recv call, i.e., for
* blocking sockets, the call will block until action is possible;
* for non-blocking sockets, EWOULDBLOCK will be returned if no
* action is immediately possible.
*
* If @a timeout != 0, the call will wait until the relative time
* specified in *@a timeout elapses.
*
* The "_n()" I/O methods keep looping until all the data has been
* transferred. These methods also work for sockets in non-blocking
* mode i.e., they keep looping on EWOULDBLOCK. @a timeout is used
* to make sure we keep making progress, i.e., the same timeout
* value is used for every I/O operation in the loop and the timeout
* is not counted down.
*
* The return values for the "*_n()" methods match the return values
* from the non "_n()" methods and are specified as follows:
*
* - On complete transfer, the number of bytes transferred is returned.
* - On timeout, -1 is returned, errno == ETIME.
* - On error, -1 is returned, errno is set to appropriate error.
* - On EOF, 0 is returned, errno is irrelevant.
*
* On partial transfers, i.e., if any data is transferred before
* timeout/error/EOF, @a bytes_transferred will contain the number of
* bytes transferred.
*/
ssize_t recv_n (void *buf,
size_t n,
const ACE_Time_Value *timeout = 0,
size_t *bytes_transferred = 0) const;
#if defined (ACE_HAS_STREAM_PIPES)
/// Recv bytes via STREAM pipes using "band" mode.
ssize_t recv (ACE_Str_Buf *cntl,
ACE_Str_Buf *data,
int *band,
int *flags) const;
/// Send bytes via STREAM pipes using "band" mode.
ssize_t send (const ACE_Str_Buf *cntl,
const ACE_Str_Buf *data,
int band,
int flags) const;
/// Recv @a cntl and @a data via STREAM pipes.
ssize_t recv (ACE_Str_Buf *cntl,
ACE_Str_Buf *data,
int *flags) const;
/// Send @a cntl and @a data via STREAM pipes.
ssize_t send (const ACE_Str_Buf *cntl,
const ACE_Str_Buf *data,
int flags = 0) const;
#endif /* ACE_HAS_STREAM_PIPES */
/// Send iovecs via <::writev>.
ssize_t send (const iovec iov[], size_t n) const;
/// Recv iovecs via <::readv>.
ssize_t recv (iovec iov[], size_t n) const;
/**
* Send N char *ptrs and int lengths. Note that the char *'s
* precede the ints (basically, an varargs version of writev). The
* count N is the *total* number of trailing arguments, *not* a
* couple of the number of tuple pairs!
*/
ssize_t send (size_t n, ...) const;
/**
* This is an interface to ::readv, that doesn't use the struct
* iovec explicitly. The ... can be passed as an arbitrary number
* of (char *ptr, int len) tuples. However, the count N is the
* *total* number of trailing arguments, *not* a couple of the
* number of tuple pairs!
*/
ssize_t recv (size_t n, ...) const;
/// Send @a n bytes via Win32 WriteFile using overlapped I/O.
ssize_t send (const void *buf, size_t n, ACE_OVERLAPPED *overlapped) const;
/// Recv @a n bytes via Win32 ReadFile using overlapped I/O.
ssize_t recv (void *buf, size_t n, ACE_OVERLAPPED *overlapped) const;
/// Dump the state of an object.
void dump (void) const;
// = The following two methods are no-ops to keep the
// ACE_Connector happy.
/// Return the local endpoint address.
int get_local_addr (ACE_DEV_Addr &) const;
/// Return the address of the remotely connected peer (if there is
/// one).
int get_remote_addr (ACE_DEV_Addr &) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
// = Meta-type info
typedef ACE_DEV_Addr PEER_ADDR;
private:
/// Address of device we are connected to.
ACE_DEV_Addr addr_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/DEV_IO.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_DEV_IO_H */