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azerothcore-wotlk-pbot/modules/dep/acelite/ace/Array_Base.cpp

234 lines
5.8 KiB
C++

#ifndef ACE_ARRAY_BASE_CPP
#define ACE_ARRAY_BASE_CPP
#include "ace/Array_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (__ACE_INLINE__)
#include "ace/Array_Base.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Malloc_Base.h"
#include "ace/os_include/os_errno.h"
#include <algorithm>
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Dynamically initialize an array.
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_type i = 0; i < size; ++i)
new (&array_[i]) T;
}
else
this->array_ = 0;
}
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
const T &default_value,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_type i = 0; i < size; ++i)
new (&array_[i]) T (default_value);
}
else
this->array_ = 0;
}
// The copy constructor (performs initialization).
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (const ACE_Array_Base<T> &s)
: max_size_ (s.size ()),
cur_size_ (s.size ()),
allocator_ (s.allocator_)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (s.size () * sizeof (T)));
for (size_type i = 0; i < this->size (); ++i)
new (&this->array_[i]) T (s.array_[i]);
}
// Assignment operator (performs assignment).
template <class T> void
ACE_Array_Base<T>::operator= (const ACE_Array_Base<T> &s)
{
// Check for "self-assignment".
if (this != &s)
{
if (this->max_size_ < s.size ())
{
// Need to reallocate memory.
// Strongly exception-safe assignment.
//
// Note that we're swapping the allocators here, too.
// Should we? Probably. "*this" should be a duplicate of
// the "right hand side".
ACE_Array_Base<T> tmp (s);
this->swap (tmp);
}
else
{
// Underlying array is large enough. No need to reallocate
// memory.
//
// "*this" still owns the memory for the underlying array.
// Do not swap out the allocator.
//
// @@ Why don't we just drop the explicit destructor and
// placement operator new() calls with a straight
// element-by-element assignment? Is the existing
// approach more efficient?
// -Ossama
ACE_DES_ARRAY_NOFREE (this->array_,
s.size (),
T);
this->cur_size_ = s.size ();
for (size_type i = 0; i < this->size (); ++i)
new (&this->array_[i]) T (s.array_[i]);
}
}
}
// Set an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::set (const T &new_item,
typename ACE_Array_Base<T>::size_type slot)
{
if (this->in_range (slot))
{
this->array_[slot] = new_item;
return 0;
}
else
return -1;
}
// Get an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::get (T &item,
typename ACE_Array_Base<T>::size_type slot) const
{
if (this->in_range (slot))
{
// Copies the item. If you don't want to copy, use operator []
// instead (but then you'll be responsible for range checking).
item = this->array_[slot];
return 0;
}
else
return -1;
}
template<class T> int
ACE_Array_Base<T>::max_size (typename ACE_Array_Base<T>::size_type new_size)
{
if (new_size > this->max_size_)
{
T *tmp = 0;
ACE_ALLOCATOR_RETURN (tmp,
(T *) this->allocator_->malloc (new_size * sizeof (T)),
-1);
for (size_type i = 0; i < this->cur_size_; ++i)
new (&tmp[i]) T (this->array_[i]);
// Initialize the new portion of the array that exceeds the
// previously allocated section.
for (size_type j = this->cur_size_; j < new_size; ++j)
new (&tmp[j]) T;
ACE_DES_ARRAY_FREE (this->array_,
this->max_size_,
this->allocator_->free,
T);
this->array_ = tmp;
this->max_size_ = new_size;
this->cur_size_ = new_size;
}
return 0;
}
template<class T> int
ACE_Array_Base<T>::size (typename ACE_Array_Base<T>::size_type new_size)
{
int const r = this->max_size (new_size);
if (r == 0)
this->cur_size_ = new_size;
return r;
}
template<class T>
void
ACE_Array_Base<T>::swap (ACE_Array_Base<T> & rhs)
{
std::swap (this->max_size_ , rhs.max_size_);
std::swap (this->cur_size_ , rhs.cur_size_);
std::swap (this->array_ , rhs.array_);
std::swap (this->allocator_, rhs.allocator_);
}
// ****************************************************************
template <class T> int
ACE_Array_Iterator<T>::next (T *&item)
{
// ACE_TRACE ("ACE_Array_Iterator<T>::next");
if (this->done ())
{
item = 0;
return 0;
}
else
{
item = &array_[current_];
return 1;
}
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_ARRAY_BASE_CPP */