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https://github.com/mod-playerbots/azerothcore-wotlk.git
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234 lines
5.8 KiB
C++
234 lines
5.8 KiB
C++
#ifndef ACE_ARRAY_BASE_CPP
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#define ACE_ARRAY_BASE_CPP
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#include "ace/Array_Base.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if !defined (__ACE_INLINE__)
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#include "ace/Array_Base.inl"
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#endif /* __ACE_INLINE__ */
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#include "ace/Malloc_Base.h"
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#include "ace/os_include/os_errno.h"
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#include <algorithm>
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Dynamically initialize an array.
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template <class T>
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ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
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ACE_Allocator *alloc)
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: max_size_ (size),
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cur_size_ (size),
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allocator_ (alloc)
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{
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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if (size != 0)
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{
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ACE_ALLOCATOR (this->array_,
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(T *) this->allocator_->malloc (size * sizeof (T)));
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for (size_type i = 0; i < size; ++i)
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new (&array_[i]) T;
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}
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else
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this->array_ = 0;
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}
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template <class T>
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ACE_Array_Base<T>::ACE_Array_Base (typename ACE_Array_Base<T>::size_type size,
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const T &default_value,
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ACE_Allocator *alloc)
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: max_size_ (size),
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cur_size_ (size),
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allocator_ (alloc)
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{
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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if (size != 0)
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{
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ACE_ALLOCATOR (this->array_,
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(T *) this->allocator_->malloc (size * sizeof (T)));
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for (size_type i = 0; i < size; ++i)
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new (&array_[i]) T (default_value);
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}
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else
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this->array_ = 0;
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}
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// The copy constructor (performs initialization).
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template <class T>
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ACE_Array_Base<T>::ACE_Array_Base (const ACE_Array_Base<T> &s)
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: max_size_ (s.size ()),
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cur_size_ (s.size ()),
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allocator_ (s.allocator_)
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{
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if (this->allocator_ == 0)
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this->allocator_ = ACE_Allocator::instance ();
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ACE_ALLOCATOR (this->array_,
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(T *) this->allocator_->malloc (s.size () * sizeof (T)));
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for (size_type i = 0; i < this->size (); ++i)
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new (&this->array_[i]) T (s.array_[i]);
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}
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// Assignment operator (performs assignment).
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template <class T> void
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ACE_Array_Base<T>::operator= (const ACE_Array_Base<T> &s)
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{
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// Check for "self-assignment".
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if (this != &s)
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{
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if (this->max_size_ < s.size ())
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{
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// Need to reallocate memory.
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// Strongly exception-safe assignment.
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//
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// Note that we're swapping the allocators here, too.
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// Should we? Probably. "*this" should be a duplicate of
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// the "right hand side".
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ACE_Array_Base<T> tmp (s);
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this->swap (tmp);
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}
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else
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{
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// Underlying array is large enough. No need to reallocate
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// memory.
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//
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// "*this" still owns the memory for the underlying array.
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// Do not swap out the allocator.
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//
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// @@ Why don't we just drop the explicit destructor and
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// placement operator new() calls with a straight
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// element-by-element assignment? Is the existing
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// approach more efficient?
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// -Ossama
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ACE_DES_ARRAY_NOFREE (this->array_,
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s.size (),
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T);
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this->cur_size_ = s.size ();
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for (size_type i = 0; i < this->size (); ++i)
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new (&this->array_[i]) T (s.array_[i]);
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}
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}
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}
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// Set an item in the array at location slot.
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template <class T> int
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ACE_Array_Base<T>::set (const T &new_item,
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typename ACE_Array_Base<T>::size_type slot)
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{
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if (this->in_range (slot))
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{
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this->array_[slot] = new_item;
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return 0;
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}
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else
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return -1;
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}
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// Get an item in the array at location slot.
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template <class T> int
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ACE_Array_Base<T>::get (T &item,
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typename ACE_Array_Base<T>::size_type slot) const
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{
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if (this->in_range (slot))
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{
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// Copies the item. If you don't want to copy, use operator []
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// instead (but then you'll be responsible for range checking).
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item = this->array_[slot];
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return 0;
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}
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else
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return -1;
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}
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template<class T> int
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ACE_Array_Base<T>::max_size (typename ACE_Array_Base<T>::size_type new_size)
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{
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if (new_size > this->max_size_)
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{
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T *tmp = 0;
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ACE_ALLOCATOR_RETURN (tmp,
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(T *) this->allocator_->malloc (new_size * sizeof (T)),
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-1);
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for (size_type i = 0; i < this->cur_size_; ++i)
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new (&tmp[i]) T (this->array_[i]);
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// Initialize the new portion of the array that exceeds the
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// previously allocated section.
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for (size_type j = this->cur_size_; j < new_size; ++j)
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new (&tmp[j]) T;
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ACE_DES_ARRAY_FREE (this->array_,
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this->max_size_,
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this->allocator_->free,
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T);
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this->array_ = tmp;
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this->max_size_ = new_size;
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this->cur_size_ = new_size;
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}
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return 0;
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}
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template<class T> int
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ACE_Array_Base<T>::size (typename ACE_Array_Base<T>::size_type new_size)
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{
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int const r = this->max_size (new_size);
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if (r == 0)
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this->cur_size_ = new_size;
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return r;
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}
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template<class T>
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void
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ACE_Array_Base<T>::swap (ACE_Array_Base<T> & rhs)
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{
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std::swap (this->max_size_ , rhs.max_size_);
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std::swap (this->cur_size_ , rhs.cur_size_);
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std::swap (this->array_ , rhs.array_);
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std::swap (this->allocator_, rhs.allocator_);
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}
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// ****************************************************************
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template <class T> int
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ACE_Array_Iterator<T>::next (T *&item)
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{
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// ACE_TRACE ("ACE_Array_Iterator<T>::next");
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if (this->done ())
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{
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item = 0;
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return 0;
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}
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else
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{
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item = &array_[current_];
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return 1;
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}
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_ARRAY_BASE_CPP */
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