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https://github.com/mod-playerbots/azerothcore-wotlk.git
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184 lines
5.5 KiB
C++
184 lines
5.5 KiB
C++
/* -*- C++ -*- */
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//=============================================================================
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/**
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* @file DEV_IO.h
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*
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* @author Gerhard Lenzer
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* @author Douglas C. Schmidt
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*/
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//=============================================================================
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#ifndef ACE_DEV_IO_H
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#define ACE_DEV_IO_H
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#include /**/ "ace/pre.h"
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#include "ace/DEV.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if defined (ACE_HAS_STREAM_PIPES)
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# include "ace/OS_NS_stropts.h"
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#endif /* ACE_HAS_STREAM_PIPES */
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#include "ace/os_include/os_stdio.h"
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#include "ace/os_include/sys/os_uio.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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class ACE_Time_Value;
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/**
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* @class ACE_DEV_IO
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*
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* @brief Read/Write operations on Devices.
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*/
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class ACE_Export ACE_DEV_IO : public ACE_DEV
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{
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public:
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friend class ACE_DEV_Connector;
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/// Default constructor.
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ACE_DEV_IO (void);
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// = Various send operations.
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/// send upto @a n bytes in @a buf.
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ssize_t send (const void *buf, size_t n) const;
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/// Recv upto @a n bytes in @a buf.
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ssize_t recv (void *buf, size_t n) const;
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/// Send n bytes, keep trying until n are sent.
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ssize_t send_n (const void *buf,
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size_t n) const;
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/**
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* @name I/O operations
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*
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* Notes on common parameters:
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*
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* @a buf is the buffer to write from or receive into.
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*
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* @a len is the number of bytes to transfer.
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*
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* The @a timeout parameter in the following methods indicates how
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* long to blocking trying to transfer data. If @a timeout == 0,
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* then the call behaves as a normal send/recv call, i.e., for
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* blocking sockets, the call will block until action is possible;
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* for non-blocking sockets, EWOULDBLOCK will be returned if no
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* action is immediately possible.
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*
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* If @a timeout != 0, the call will wait until the relative time
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* specified in *@a timeout elapses.
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*
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* The "_n()" I/O methods keep looping until all the data has been
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* transferred. These methods also work for sockets in non-blocking
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* mode i.e., they keep looping on EWOULDBLOCK. @a timeout is used
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* to make sure we keep making progress, i.e., the same timeout
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* value is used for every I/O operation in the loop and the timeout
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* is not counted down.
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*
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* The return values for the "*_n()" methods match the return values
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* from the non "_n()" methods and are specified as follows:
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*
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* - On complete transfer, the number of bytes transferred is returned.
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* - On timeout, -1 is returned, errno == ETIME.
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* - On error, -1 is returned, errno is set to appropriate error.
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* - On EOF, 0 is returned, errno is irrelevant.
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*
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* On partial transfers, i.e., if any data is transferred before
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* timeout/error/EOF, @a bytes_transferred will contain the number of
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* bytes transferred.
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*/
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ssize_t recv_n (void *buf,
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size_t n,
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const ACE_Time_Value *timeout = 0,
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size_t *bytes_transferred = 0) const;
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#if defined (ACE_HAS_STREAM_PIPES)
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/// Recv bytes via STREAM pipes using "band" mode.
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ssize_t recv (ACE_Str_Buf *cntl,
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ACE_Str_Buf *data,
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int *band,
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int *flags) const;
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/// Send bytes via STREAM pipes using "band" mode.
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ssize_t send (const ACE_Str_Buf *cntl,
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const ACE_Str_Buf *data,
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int band,
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int flags) const;
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/// Recv @a cntl and @a data via STREAM pipes.
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ssize_t recv (ACE_Str_Buf *cntl,
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ACE_Str_Buf *data,
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int *flags) const;
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/// Send @a cntl and @a data via STREAM pipes.
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ssize_t send (const ACE_Str_Buf *cntl,
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const ACE_Str_Buf *data,
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int flags = 0) const;
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#endif /* ACE_HAS_STREAM_PIPES */
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/// Send iovecs via <::writev>.
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ssize_t send (const iovec iov[], size_t n) const;
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/// Recv iovecs via <::readv>.
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ssize_t recv (iovec iov[], size_t n) const;
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/**
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* Send N char *ptrs and int lengths. Note that the char *'s
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* precede the ints (basically, an varargs version of writev). The
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* count N is the *total* number of trailing arguments, *not* a
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* couple of the number of tuple pairs!
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*/
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ssize_t send (size_t n, ...) const;
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/**
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* This is an interface to ::readv, that doesn't use the struct
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* iovec explicitly. The ... can be passed as an arbitrary number
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* of (char *ptr, int len) tuples. However, the count N is the
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* *total* number of trailing arguments, *not* a couple of the
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* number of tuple pairs!
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*/
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ssize_t recv (size_t n, ...) const;
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/// Send @a n bytes via Win32 WriteFile using overlapped I/O.
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ssize_t send (const void *buf, size_t n, ACE_OVERLAPPED *overlapped) const;
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/// Recv @a n bytes via Win32 ReadFile using overlapped I/O.
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ssize_t recv (void *buf, size_t n, ACE_OVERLAPPED *overlapped) const;
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/// Dump the state of an object.
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void dump (void) const;
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// = The following two methods are no-ops to keep the
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// ACE_Connector happy.
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/// Return the local endpoint address.
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int get_local_addr (ACE_DEV_Addr &) const;
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/// Return the address of the remotely connected peer (if there is
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/// one).
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int get_remote_addr (ACE_DEV_Addr &) const;
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/// Declare the dynamic allocation hooks.
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ACE_ALLOC_HOOK_DECLARE;
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// = Meta-type info
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typedef ACE_DEV_Addr PEER_ADDR;
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private:
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/// Address of device we are connected to.
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ACE_DEV_Addr addr_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/DEV_IO.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_DEV_IO_H */
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