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https://github.com/mod-playerbots/azerothcore-wotlk.git
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169 lines
5.6 KiB
C++
169 lines
5.6 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file File_Lock.h
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*
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_FILE_LOCK_H
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#define ACE_FILE_LOCK_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/OS_NS_stdio.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_File_Lock
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*
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* @brief A wrapper around the UNIX file locking mechanism.
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*
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* Allows us to "adapt" the UNIX file locking mechanisms to work
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* with all of our Guard stuff...
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*/
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class ACE_Export ACE_File_Lock
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{
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public:
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/**
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* Set the <handle_> of the File_Lock to @a handle. Note that this
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* constructor assumes ownership of the @a handle and will close it
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* down in <remove>. If you want the @a handle to stay open when
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* <remove> is called make sure to call <dup> on the @a handle.
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* If you don't want the file unlinked in the destructor pass a
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* zero value for <unlink_in_destructor>.
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*/
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ACE_File_Lock (ACE_HANDLE handle = ACE_INVALID_HANDLE,
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bool unlink_in_destructor = true);
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/// Open the @a filename with @a flags and @a mode and set the result
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/// to <handle_>. If you don't want the file unlinked in the
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/// destructor pass a false value for @a unlink_in_destructor.
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ACE_File_Lock (const ACE_TCHAR *filename,
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int flags,
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mode_t mode = 0,
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bool unlink_in_destructor = true);
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/// Open the @a filename with @a flags and @a mode and set the result to
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/// <handle_>.
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int open (const ACE_TCHAR *filename,
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int flags,
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mode_t mode = 0);
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/// Remove a File lock by releasing it and closing down the <handle_>.
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~ACE_File_Lock (void);
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/// Remove a File lock by releasing it and closing down the
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/// <handle_>. If @a unlink_file is true then we unlink the file.
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int remove (bool unlink_file = true);
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/**
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* Note, for interface uniformity with other synchronization
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* wrappers we include the acquire() method. This is implemented as
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* a write-lock to be on the safe-side...
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*/
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int acquire (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/**
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* Note, for interface uniformity with other synchronization
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* wrappers we include the <tryacquire> method. This is implemented
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* as a write-lock to be on the safe-side... Returns -1 on failure.
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* If we "failed" because someone else already had the lock, @c errno
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* is set to @c EBUSY.
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*/
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int tryacquire (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/// Unlock a readers/writer lock.
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int release (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/// Acquire a write lock, but block if any readers or a
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/// writer hold the lock.
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int acquire_write (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/**
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* Conditionally acquire a write lock (i.e., won't block). Returns
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* -1 on failure. If we "failed" because someone else already had
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* the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire_write (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/**
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* Conditionally upgrade to a write lock (i.e., won't block). Returns
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* -1 on failure. If we "failed" because someone else already had
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* the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire_write_upgrade (short whence = 0,
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ACE_OFF_T start = 0,
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ACE_OFF_T len = 1);
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/**
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* Acquire a read lock, but block if a writer hold the lock.
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* Returns -1 on failure. If we "failed" because someone else
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* already had the lock, @c errno is set to @c EBUSY.
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*/
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int acquire_read (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/**
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* Conditionally acquire a read lock (i.e., won't block). Returns
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* -1 on failure. If we "failed" because someone else already had
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* the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire_read (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
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/// Get underlying ACE_HANDLE for the file.
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ACE_HANDLE get_handle (void) const;
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/**
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* Set underlying ACE_HANDLE. Note that this method assumes
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* ownership of the @a handle and will close it down in <remove>. If
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* you want the @a handle to stay open when <remove> is called make
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* sure to call <dup> on the @a handle before closing it. You are
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* responsible for the closing the existing @a handle before
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* overwriting it.
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*/
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void set_handle (ACE_HANDLE);
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/// Dump state of the object.
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void dump (void) const;
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/// Declare the dynamic allocation hooks.
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ACE_ALLOC_HOOK_DECLARE;
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protected:
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/// Locking structure for OS record locks.
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ACE_OS::ace_flock_t lock_;
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/// Keeps track of whether <remove> has been called yet to avoid
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/// multiple <remove> calls, e.g., explicitly and implicitly in the
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/// destructor. This flag isn't protected by a lock, so make sure
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/// that you don't have multiple threads simultaneously calling
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/// <remove> on the same object, which is a bad idea anyway...
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bool removed_;
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/// Keeps track of whether to unlink the underlying file in the
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/// destructor.
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bool const unlink_in_destructor_;
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private:
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// = Prevent assignment and initialization.
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void operator= (const ACE_File_Lock &);
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ACE_File_Lock (const ACE_File_Lock &);
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/File_Lock.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_FILE_LOCK_H */
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