mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
437 lines
12 KiB
C++
437 lines
12 KiB
C++
// MEM_IO.cpp
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#include "ace/MEM_IO.h"
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#include "ace/Handle_Set.h"
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#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1)
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#if !defined (__ACE_INLINE__)
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#include "ace/MEM_IO.inl"
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#endif /* __ACE_INLINE__ */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_ALLOC_HOOK_DEFINE(ACE_MEM_IO)
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ACE_Reactive_MEM_IO::~ACE_Reactive_MEM_IO (void)
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{
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}
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int
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ACE_Reactive_MEM_IO::init (ACE_HANDLE handle,
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const ACE_TCHAR *name,
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MALLOC_OPTIONS *options)
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{
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ACE_TRACE ("ACE_Reactive_MEM_IO::init");
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this->handle_ = handle;
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return this->create_shm_malloc (name,
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options);
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}
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ssize_t
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ACE_Reactive_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf,
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int flags,
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const ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_Reactive_MEM_IO::recv_buf");
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if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE)
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return -1;
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ACE_OFF_T new_offset = 0;
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ssize_t retv = ACE::recv (this->handle_,
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(char *) &new_offset,
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sizeof (ACE_OFF_T),
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flags,
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timeout);
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if (retv == 0)
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{
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// ACELIB_DEBUG ((LM_INFO, "MEM_Stream closed\n"));
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buf = 0;
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return 0;
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}
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else if (retv != static_cast <ssize_t> (sizeof (ACE_OFF_T)))
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{
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// Nothing available or we are really screwed.
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buf = 0;
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return -1;
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}
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return this->get_buf_len (new_offset, buf);
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}
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ssize_t
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ACE_Reactive_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf,
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int flags,
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const ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_Reactive_MEM_IO::send_buf");
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if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE)
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{
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return -1;
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}
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// The offset.
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ACE_OFF_T offset =
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ACE_Utils::truncate_cast<ACE_OFF_T> (
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reinterpret_cast<char *> (buf)
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- static_cast<char *> (this->shm_malloc_->base_addr ()));
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// Send the offset value over the socket.
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if (ACE::send (this->handle_,
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(const char *) &offset,
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sizeof (offset),
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flags,
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timeout) != static_cast <ssize_t> (sizeof (offset)))
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{
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// unsuccessful send, release the memory in the shared-memory.
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this->release_buffer (buf);
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return -1;
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}
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return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
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}
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#if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM)
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int
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ACE_MT_MEM_IO::Simple_Queue::write (ACE_MEM_SAP_Node *new_node)
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{
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if (this->mq_ == 0)
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return -1;
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// Here, we assume we already have acquired the lock necessary.
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// And we are allowed to write.
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if (this->mq_->tail_.addr () == 0) // nothing in the queue.
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{
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this->mq_->head_ = new_node;
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this->mq_->tail_ = new_node;
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new_node->next_ = 0;
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}
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else
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{
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this->mq_->tail_->next_ = new_node;
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new_node->next_ = 0;
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this->mq_->tail_ = new_node;
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}
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return 0;
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}
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ACE_MEM_SAP_Node *
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ACE_MT_MEM_IO::Simple_Queue::read ()
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{
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if (this->mq_ == 0)
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return 0;
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ACE_MEM_SAP_Node *retv = 0;
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ACE_SEH_TRY
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{
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retv = this->mq_->head_;
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// Here, we assume we already have acquired the lock necessary
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// and there are soemthing in the queue.
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if (this->mq_->head_ == this->mq_->tail_)
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{
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// Last message in the queue.
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this->mq_->head_ = 0;
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this->mq_->tail_ = 0;
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}
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else
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this->mq_->head_ = retv->next_;
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}
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ACE_SEH_EXCEPT (this->malloc_->memory_pool ().seh_selector (GetExceptionInformation ()))
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{
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}
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return retv;
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}
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ACE_MT_MEM_IO::~ACE_MT_MEM_IO ()
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{
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delete this->recv_channel_.sema_;
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delete this->recv_channel_.lock_;
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delete this->send_channel_.sema_;
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delete this->send_channel_.lock_;
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}
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int
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ACE_MT_MEM_IO::init (ACE_HANDLE handle,
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const ACE_TCHAR *name,
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MALLOC_OPTIONS *options)
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{
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ACE_TRACE ("ACE_MT_MEM_IO::init");
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ACE_UNUSED_ARG (handle);
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// @@ Give me a rule on naming and how the queue should
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// be kept in the shared memory and we are done
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// with this.
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if (this->create_shm_malloc (name, options) == -1)
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return -1;
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ACE_TCHAR server_sema [MAXPATHLEN];
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ACE_TCHAR client_sema [MAXPATHLEN];
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ACE_TCHAR server_lock [MAXPATHLEN];
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ACE_TCHAR client_lock [MAXPATHLEN];
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const ACE_TCHAR *basename = ACE::basename (name);
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// size_t baselen = ACE_OS::strlen (basename);
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// Building names. @@ Check buffer overflow?
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ACE_OS::strcpy (server_sema, basename);
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ACE_OS::strcat (server_sema, ACE_TEXT ("_sema_to_server"));
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ACE_OS::strcpy (client_sema, basename);
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ACE_OS::strcat (client_sema, ACE_TEXT ("_sema_to_client"));
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ACE_OS::strcpy (server_lock, basename);
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ACE_OS::strcat (server_lock, ACE_TEXT ("_lock_to_server"));
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ACE_OS::strcpy (client_lock, basename);
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ACE_OS::strcat (client_lock, ACE_TEXT ("_lock_to_client"));
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void *to_server_ptr = 0;
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// @@ Here, we assume the shared memory fill will never be resued.
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// So we can determine whether we are server or client by examining
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// if the simple message queues have already been set up in
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// the Malloc object or not.
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if (this->shm_malloc_->find ("to_server", to_server_ptr) == -1)
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{
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void *ptr = 0;
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// We are server.
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ACE_ALLOCATOR_RETURN (ptr,
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this->shm_malloc_->malloc (2 * sizeof (MQ_Struct)),
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-1);
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MQ_Struct *mymq = reinterpret_cast<MQ_Struct *> (ptr);
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mymq->tail_ = 0;
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mymq->head_ = 0;
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(mymq + 1)->tail_ = 0;
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(mymq + 1)->head_ = 0;
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if (this->shm_malloc_->bind ("to_server", mymq) == -1)
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return -1;
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if (this->shm_malloc_->bind ("to_client", mymq + 1) == -1)
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return -1;
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this->recv_channel_.queue_.init (mymq, this->shm_malloc_);
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ACE_NEW_RETURN (this->recv_channel_.sema_,
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ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema),
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-1);
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ACE_NEW_RETURN (this->recv_channel_.lock_,
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ACE_SYNCH_PROCESS_MUTEX (server_lock),
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-1);
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this->send_channel_.queue_.init (mymq + 1, this->shm_malloc_);
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ACE_NEW_RETURN (this->send_channel_.sema_,
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ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema),
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-1);
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ACE_NEW_RETURN (this->send_channel_.lock_,
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ACE_SYNCH_PROCESS_MUTEX (client_lock),
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-1);
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}
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else
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{
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// we are client.
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MQ_Struct *mymq = reinterpret_cast<MQ_Struct *> (to_server_ptr);
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this->recv_channel_.queue_.init (mymq +1, this->shm_malloc_);
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ACE_NEW_RETURN (this->recv_channel_.sema_,
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ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema),
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-1);
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ACE_NEW_RETURN (this->recv_channel_.lock_,
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ACE_SYNCH_PROCESS_MUTEX (client_lock),
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-1);
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this->send_channel_.queue_.init (mymq, this->shm_malloc_);
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ACE_NEW_RETURN (this->send_channel_.sema_,
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ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema),
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-1);
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ACE_NEW_RETURN (this->send_channel_.lock_,
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ACE_SYNCH_PROCESS_MUTEX (server_lock),
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-1);
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}
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return 0;
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}
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ssize_t
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ACE_MT_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf,
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int flags,
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const ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_MT_MEM_IO::recv_buf");
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// @@ Don't know how to handle timeout yet.
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ACE_UNUSED_ARG (timeout);
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ACE_UNUSED_ARG (flags);
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if (this->shm_malloc_ == 0)
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{
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return -1;
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}
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// Need to handle timeout here.
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if (this->recv_channel_.sema_->acquire () == -1)
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{
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return -1;
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}
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{
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// @@ We can probably skip the lock in certain circumstance.
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ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->recv_channel_.lock_, -1);
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buf = this->recv_channel_.queue_.read ();
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if (buf != 0)
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{
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return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
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}
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return -1;
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}
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}
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ssize_t
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ACE_MT_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf,
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int flags,
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const ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_MT_MEM_IO::send_buf");
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// @@ Don't know how to handle timeout yet.
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ACE_UNUSED_ARG (timeout);
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ACE_UNUSED_ARG (flags);
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if (this->shm_malloc_ == 0)
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{
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return -1;
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}
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{
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// @@ We can probably skip the lock in certain curcumstances.
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ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->send_channel_.lock_, -1);
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if (this->send_channel_.queue_.write (buf) == -1)
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{
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this->release_buffer (buf);
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return -1;
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}
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}
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if (this->send_channel_.sema_->release () == -1)
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{
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return -1;
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}
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return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
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}
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#endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */
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void
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ACE_MEM_IO::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_MEM_IO::dump");
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#endif /* ACE_HAS_DUMP */
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}
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int
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ACE_MEM_IO::init (const ACE_TCHAR *name,
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ACE_MEM_IO::Signal_Strategy type,
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ACE_MEM_SAP::MALLOC_OPTIONS *options)
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{
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ACE_UNUSED_ARG (type);
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delete this->deliver_strategy_;
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this->deliver_strategy_ = 0;
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switch (type)
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{
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case ACE_MEM_IO::Reactive:
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ACE_NEW_RETURN (this->deliver_strategy_,
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ACE_Reactive_MEM_IO (),
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-1);
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break;
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#if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM)
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case ACE_MEM_IO::MT:
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ACE_NEW_RETURN (this->deliver_strategy_,
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ACE_MT_MEM_IO (),
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-1);
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break;
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#endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */
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default:
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return -1;
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}
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return this->deliver_strategy_->init (this->get_handle (),
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name,
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options);
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}
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int
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ACE_MEM_IO::fini (void)
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{
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if (this->deliver_strategy_ != 0)
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{
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return this->deliver_strategy_->fini ();
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}
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else
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{
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return -1;
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}
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}
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// Allows a client to read from a socket without having to provide
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// a buffer to read. This method determines how much data is in the
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// socket, allocates a buffer of this size, reads in the data, and
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// returns the number of bytes read.
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ssize_t
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ACE_MEM_IO::send (const ACE_Message_Block *message_block,
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const ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_MEM_IO::send");
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if (this->deliver_strategy_ == 0)
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{
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return -1; // Something went seriously wrong.
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}
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size_t len = message_block->total_length ();
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if (len != 0)
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{
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ACE_MEM_SAP_Node *buf =
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reinterpret_cast<ACE_MEM_SAP_Node *> (
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this->deliver_strategy_->acquire_buffer (
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ACE_Utils::truncate_cast<ssize_t> (len)));
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size_t n = 0;
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while (message_block != 0)
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{
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ACE_OS::memcpy (static_cast<char *> (buf->data ()) + n,
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message_block->rd_ptr (),
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message_block->length ());
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n += message_block->length ();
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if (message_block->cont ())
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{
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message_block = message_block->cont ();
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}
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else
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{
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message_block = message_block->next ();
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}
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}
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buf->size_ = len;
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return this->deliver_strategy_->send_buf (buf,
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0,
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timeout);
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}
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return 0;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */
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