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167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Managed_Object.h
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*
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* @author David L. Levine <levine@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_MANAGED_OBJECT_H
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#define ACE_MANAGED_OBJECT_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/config-all.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Object_Manager.h"
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#include "ace/Global_Macros.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Cleanup_Adapter
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*
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* @brief Adapter for ACE_Cleanup objects that allows them to be readily
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* managed by the ACE_Object_Manager.
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*
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* This template class adapts an object of any type to be an
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* ACE_Cleanup object. The object can then be destroyed
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* type-safely by the ACE_Object_Manager. This class is
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* typically used to replace a cast; but, it's a bit cleaner and
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* allows insertion of, say, run-time type identification
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* internally if desired.
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*/
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template <class TYPE>
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class ACE_Cleanup_Adapter : public ACE_Cleanup
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{
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public:
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/// Default constructor.
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ACE_Cleanup_Adapter (void);
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/// Virtual destructor, needed by some compilers for vtable placement.
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virtual ~ACE_Cleanup_Adapter (void);
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/// Accessor for contained object.
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TYPE &object (void);
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private:
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ACE_UNIMPLEMENTED_FUNC (ACE_Cleanup_Adapter (const ACE_Cleanup_Adapter<TYPE> &))
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ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Cleanup_Adapter<TYPE> &))
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/// Contained object.
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TYPE object_;
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};
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/**
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* @class ACE_Managed_Object
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*
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* @brief Wrapper for interface to allocate an object managed by the
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* ACE_Object_Manager.
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*
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* This template class wraps an interface that is used to
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* allocate and access an object that is managed by the
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* ACE_Object_Manager. Because static template member functions
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* are not supported by some compilers, it is a separate
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* (template) class.
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* This interface is typically used to replace a static object
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* with one that is dynamically allocated. It helps to avoid
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* problems with order of static object
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* construction/destruction. Managed objects won't be allocated
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* until needed, but should be allocated when first needed. And
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* they are destroyed in the reverse order of construction.
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* <get_preallocated_object> accesses a "preallocated" object,
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* i.e., one that is identified by a value in the
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* ACE_Object_Manager:: Preallocated_Object enum. These objects
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* are used internally by the ACE library.
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* Hooks are provided for the application to preallocate objects
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* via the same mechanism.
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* ACE_APPLICATION_PREALLOCATED_OBJECT_DECLARATIONS can be used
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* to define enum values;
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* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS can be used
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* to define the corresponding objects. The format of the ACE
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* internal library definitions should be followed. And
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* similarly, ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS
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* and ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS can be
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* used to preallocate arrays.
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* By default, preallocation uses dynamic allocation. The
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* preallocated objects and arrays are allocated off the heap in
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* the ACE_Object_Manager constructor. To statically place the
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* preallocated objects in program global data instead of on the
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* heap, #define ACE_HAS_STATIC_PREALLOCATION prior to building
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* the ACE library.
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*/
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template <class TYPE>
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class ACE_Managed_Object
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{
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public:
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static TYPE *get_preallocated_object (ACE_Object_Manager::Preallocated_Object identifier)
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{
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// The preallocated objects are in a separate, "read-only" array so
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// that this function doesn't need a lock. Also, because it is
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// intended _only_ for use with hard-code values, it performs no
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// range checking on "id".
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// Cast the return type of the the object pointer based
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// on the type of the function template parameter.
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return &((ACE_Cleanup_Adapter<TYPE> *)
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ACE_Object_Manager::preallocated_object[identifier])->object ();
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}
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// Get the preallocated object identified by "id". Returns a
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// pointer to the object. Beware: no error indication is provided,
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// because it can _only_ be used for accessing preallocated objects.
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// @note The function definition is inlined here so that it compiles
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// on AIX 4.1 w/xlC v. 3.01.
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static TYPE *get_preallocated_array (ACE_Object_Manager::Preallocated_Array identifier)
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{
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// The preallocated array are in a separate, "read-only" array so
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// that this function doesn't need a lock. Also, because it is
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// intended _only_ for use with hard-code values, it performs no
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// range checking on "id".
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// Cast the return type of the the object pointer based
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// on the type of the function template parameter.
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return &((ACE_Cleanup_Adapter<TYPE> *)
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ACE_Object_Manager::preallocated_array[identifier])->object ();
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}
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// Get the preallocated array identified by "id". Returns a
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// pointer to the array. Beware: no error indication is provided,
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// because it can _only_ be used for accessing preallocated arrays.
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// @note The function definition is inlined here so that it compiles
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// on AIX 4.1 w/xlC v. 3.01.
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protected:
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// Disallow instantiation of this class.
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ACE_UNIMPLEMENTED_FUNC (ACE_Managed_Object (void))
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private:
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ACE_UNIMPLEMENTED_FUNC (ACE_Managed_Object (const ACE_Managed_Object<TYPE> &))
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ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Managed_Object<TYPE> &))
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Managed_Object.inl"
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#endif /* __ACE_INLINE__ */
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Managed_Object.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Managed_Object.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_MANAGED_OBJECT_H */
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