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azerothcore-wotlk-pbot/modules/dep/acelite/ace/Reactor.h

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C++

// -*- C++ -*-
//=============================================================================
/**
* @file Reactor.h
*
* @author Irfan Pyarali <irfan@cs.wustl.edu>
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_REACTOR_H
#define ACE_REACTOR_H
#include /**/ "ace/pre.h"
// Timer Queue is a complicated template class. A simple forward
// declaration will not work.
#include "ace/Timer_Queuefwd.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Contains the timer related interface for the Reactor.
#include "ace/Reactor_Timer_Interface.h"
// Event_Handler.h contains the definition of ACE_Reactor_Mask
#include "ace/Event_Handler.h"
// Get ACE_Time_Value in
#include "ace/Time_Value.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Reactor_Impl;
class ACE_Handle_Set;
class ACE_Sig_Action;
class ACE_Sig_Handler;
class ACE_Sig_Set;
/*
* Hook to specialize the Reactor implementation with the concrete
* Reactor type, for example, select, thread pool reactor known
* at compile time.
*/
//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
/**
* @class ACE_Reactor
*
* @brief This class forwards all methods to its delegation/implementation class, e.g.,
* ACE_Select_Reactor or ACE_WFMO_Reactor.
*/
class ACE_Export ACE_Reactor : public ACE_Reactor_Timer_Interface
{
public:
/// Operations on the "ready" mask and the "dispatch" mask.
enum
{
/// Retrieve current value of the the "ready" mask or the
/// "dispatch" mask.
GET_MASK = 1,
/// Set value of bits to new mask (changes the entire mask).
SET_MASK = 2,
/// Bitwise "or" the value into the mask (only changes enabled
/// bits).
ADD_MASK = 3,
/// Bitwise "and" the negation of the value out of the mask (only
/// changes enabled bits).
CLR_MASK = 4
};
/**
* You can specify a hook function to event-handling methods that will
* be called after each iteration of event handling. If the hook function
* returns a non-zero value, the event loop will immediately resume
* waiting for the next event(s) to process without checking the error
* status of the just-completed iteration of event handling or the
* end-of-loop indication. If the hook function returns 0, the event
* handling error status and the end-of-loop indication will be checked
* as normal, just as if there is no hook function specified.
*/
typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *);
/// Get pointer to a process-wide ACE_Reactor.
static ACE_Reactor *instance (void);
/**
* Set pointer to a process-wide ACE_Reactor and return existing
* pointer. If @a delete_reactor == true then we'll delete the Reactor
* at destruction time.
*/
static ACE_Reactor *instance (ACE_Reactor *, bool delete_reactor = false);
/// Delete the dynamically allocated Singleton
static void close_singleton (void);
/// Name of the dll in which the dll lives.
static const ACE_TCHAR *dll_name (void);
/// Name of the component--ACE_Reactor in this case.
static const ACE_TCHAR *name (void);
// = Singleton reactor event loop management methods.
// Note that these method ONLY work on the "Singleton Reactor,"
// i.e., the one returned from ACE_Reactor::instance().
/**
* Run the event loop until the
* ACE_Reactor::handle_events()/ACE_Reactor::alertable_handle_events()
* method returns -1 or the end_event_loop() method is invoked.
* Note that this method can only be used by the singleton
* ACE_Reactor::instance(). Thus, to run another reactor use
* ACE_Reactor::run_reactor_event_loop().
*
* @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
*/
static int run_event_loop (void);
static int run_alertable_event_loop (void);
/**
* Run the event loop until the ACE_Reactor::handle_events() or
* <ACE_Reactor::alertable_handle_events> methods returns -1, the
* end_event_loop() method is invoked, or the ACE_Time_Value
* expires. Note that this method can only be used by the singleton
* ACE_Reactor::instance(). Thus, to run another reactor use
* <ACE_Reactor::run_reactor_event_loop>.
*
* @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
*/
static int run_event_loop (ACE_Time_Value &tv);
static int run_alertable_event_loop (ACE_Time_Value &tv);
/**
* Instruct the ACE_Reactor::instance() to terminate its event loop
* and notifies the ACE_Reactor::instance() so that it can wake up
* and close down gracefully. Note that this method can only be
* used by the singleton ACE_Reactor::instance(). Thus, to
* terminate another reactor, use
* <ACE_Reactor::end_reactor_event_loop>.
*
* @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead
*/
static int end_event_loop (void);
/**
* Report if the ACE_Reactor::instance()'s event loop is finished.
* Note that this method can only be used by the singleton
* ACE_Reactor::instance(). Thus, to check another reactor use
* <ACE_Reactor::reactor_event_loop_done>.
*
* @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead
*/
static int event_loop_done (void);
/**
* Resets the ACE_Reactor::end_event_loop_ static so that the
* run_event_loop() method can be restarted. Note that this method
* can only be used by the singleton ACE_Reactor::instance(). Thus,
* to reset another reactor use ACE_Reactor::reset_reactor_event_loop().
*
* @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop()
* instead
*/
static void reset_event_loop (void);
/**
* The singleton reactor is used by the ACE_Service_Config.
* Therefore, we must check for the reconfiguration request and
* handle it after handling an event.
*/
static int check_reconfiguration (ACE_Reactor *);
// = Reactor event loop management methods.
// These methods work with an instance of a reactor.
/**
* Run the event loop until the ACE_Reactor::handle_events() or
* ACE_Reactor::alertable_handle_events() method returns -1 or
* the end_reactor_event_loop() method is invoked.
*/
int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
/**
* Run the event loop until the ACE_Reactor::handle_events() or
* ACE_Reactor::alertable_handle_events() method returns -1, the
* end_reactor_event_loop() method is invoked, or the ACE_Time_Value
* expires while the underlying event demultiplexer is waiting for
* events.
* Note that it is possible for events to continuously be available,
* avoiding the need to wait for events. In this situation the timeout
* value will not have an opportunity to expire until the next time
* the underlying event demultiplexer waits for events.
*/
int run_reactor_event_loop (ACE_Time_Value &tv,
REACTOR_EVENT_HOOK = 0);
int run_alertable_reactor_event_loop (ACE_Time_Value &tv,
REACTOR_EVENT_HOOK = 0);
/**
* Instruct the Reactor to terminate its event loop and notifies the
* Reactor so that it can wake up and deactivate
* itself. Deactivating the Reactor would allow the Reactor to be
* shutdown gracefully. Internally the Reactor calls deactivate ()
* on the underlying implementation.
* Any queued notifications remain queued on return from this method.
* If the event loop is restarted in the future, the notifications
* will be dispatched then. If the reactor is closed or deleted without
* further dispatching, the notifications will be lost.
*/
int end_reactor_event_loop (void);
/// Indicate if the Reactor's event loop has been ended.
int reactor_event_loop_done (void);
/// Resets the ACE_Reactor::end_event_loop_ static so that the
/// run_event_loop() method can be restarted.
void reset_reactor_event_loop (void);
/**
* Create the Reactor using @a implementation. The flag
* @a delete_implementation tells the Reactor whether or not to
* delete the @a implementation on destruction.
*/
ACE_Reactor (ACE_Reactor_Impl *implementation = 0,
bool delete_implementation = false);
/// Close down and release all resources.
/**
* Any notifications that remain queued on this reactor instance are
* lost.
*/
virtual ~ACE_Reactor (void);
/**
* Initialize the ACE_Reactor to manage @a max_number_of_handles.
* If @a restart is false then the ACE_Reactor's handle_events()
* method will be restarted automatically when @c EINTR occurs. If
* @a signal_handler or @a timer_queue are non-0 they are used as the
* signal handler and timer queue, respectively.
*/
int open (size_t max_number_of_handles,
bool restart = false,
ACE_Sig_Handler *signal_handler = 0,
ACE_Timer_Queue *timer_queue = 0);
/// Use a user specified signal handler instead.
int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// Set a user-specified timer queue.
int timer_queue (ACE_Timer_Queue *tq);
/// Return the current ACE_Timer_Queue.
ACE_Timer_Queue *timer_queue (void) const;
/// Close down and release all resources.
int close (void);
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*/
int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
/**
* This event loop driver blocks for up to @a max_wait_time before
* returning. It will return earlier if events occur. Note that
* @a max_wait_time can be 0, in which case this method blocks
* indefinitely until events occur.
*
* @a max_wait_time is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of timers and I/O ACE_Event_Handlers
* that were dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if an error occurs.
*
* The only difference between alertable_handle_events() and
* handle_events() is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
int handle_events (ACE_Time_Value *max_wait_time = 0);
int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
* The only difference between alertable_handle_events() and
* handle_events() is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
int handle_events (ACE_Time_Value &max_wait_time);
int alertable_handle_events (ACE_Time_Value &max_wait_time);
// = Register and remove handlers.
/**
* Register handler for I/O events.
*
* A handler can be associated with multiple handles. A handle
* cannot be associated with multiple handlers.
*
* The handle will come from ACE_Event_Handler::get_handle().
*
* Reactor will call ACE_Event_Handler::add_reference() for a new
* handler/handle pair.
*
* If this handler/handle pair has already been registered, any new
* masks specified will be added. In this case,
* ACE_Event_Handler::add_reference() will not be called.
*
* If the registered handler is currently suspended, it will remain
* suspended. When the handler is resumed, it will have the
* existing masks plus any masks added through this call. Handlers
* do not have partial suspensions.
*/
int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Register handler for I/O events.
*
* Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask),
* except handle is explicitly specified.
*/
int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
#if defined (ACE_WIN32)
/**
* Register handler for OS events.
*
* Register an @a event_handler that will be notified when
* <event_handle> is signaled. This will call back its
* <handle_signal> hook method.
*
* Reactor will call ACE_Event_Handler::add_reference() for a new
* handler/handle pair.
*
* This interface is only available Win32 platforms because
* ACE_HANDLE is an int on non-Win32 platforms and compilers are not
* able to tell the difference between
* register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
* register_handler(ACE_Event_Handler*,ACE_HANDLE).
*/
int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
#endif /* ACE_WIN32 */
/**
* Register handler for I/O events.
*
* Similar to
* register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask),
* except that the user gets to specify the event handle that will
* be used for this registration. This only applies to Reactors
* that use event handles for I/O registrations.
*/
int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/**
* Register handler for multiple I/O events.
*
* Shorthand for calling
* register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask),
* multiple times for the same @a event_handler and @a masks but
* different @a handles.
*/
int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks);
/**
* Register handler for signals.
*
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously registered
* (if any), along with the @a old_disp of the signal handler.
*
* Reactor will call ACE_Event_Handler::add_reference() on @a new_sh
* and ACE_Event_Handler::remove_reference() on @a old_sh.
*/
int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/**
* Register handler for multiple signals.
*
* Shorthand for calling
* register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*)
* multiple times for the same @a event_handler and @a sig_action but
* different <signals>.
*/
int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *event_handler,
ACE_Sig_Action *sig_action = 0);
/**
* Remove @a masks from @a handle registration.
*
* For I/O handles, @a masks are removed from the Reactor. Unless
* @a masks includes ACE_Event_Handler::DONT_CALL,
* ACE_Event_Handler::handle_close() will be called with the @a masks
* that have been removed. If all masks have been removed,
* ACE_Event_Handler::remove_reference() will be called.
*
* For OS handles, the @a handle is removed from the Reactor. Unless
* @a masks includes ACE_Event_Handler::DONT_CALL,
* ACE_Event_Handler::handle_close() will be called with
* ACE_Event_Handler::NULL_MASK.
* ACE_Event_Handler::remove_reference() will also be called.
*/
int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask masks);
/**
* Remove @a masks from @a event_handler registration.
*
* Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except
* @a handle comes from ACE_Event_Handler::get_handle().
*/
int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks);
/**
* Remove @a masks from multiple <handle> registrations.
*
* Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask)
* multiple times for the same @a masks but different @a handles.
*/
int remove_handler (const ACE_Handle_Set &handles,
ACE_Reactor_Mask masks);
/**
* Remove signal handler registration.
*
* Remove the ACE_Event_Handler currently associated with @a signum.
* Install the new disposition (if given) and return the previous
* disposition (if desired by the caller).
*
* Note that the registered handler's ACE_Event_Handler::handle_close ()
* callback will be called to indicate the signal handler has been removed.
* Unlike with I/O handles, there is no way to prevent this callback. The
* handle_close() callback can check the passed mask for the value
* ACE_Event_Handler::SIGNAL_MASK to tell when the callback is the result
* of a signal handler removal.
*/
int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/**
* Remove multiple signal handler registrations.
*
* Shorthand for calling
* remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple
* times for every signal in @a sigset.
*/
int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/**
* Suspend @a handle temporarily.
*/
int suspend_handler (ACE_HANDLE handle);
/**
* Suspend @a event_handler temporarily.
*
* Handle is obtained from ACE_Event_Handler::get_handle().
*/
int suspend_handler (ACE_Event_Handler *event_handler);
/**
* Suspend @a handles temporarily.
*
* Shorthand for calling suspend_handler(ACE_HANDLE) with multiple
* @a handles.
*/
int suspend_handler (const ACE_Handle_Set &handles);
/**
* Suspend all registered handles temporarily.
*/
int suspend_handlers (void);
/**
* Resume @a handle.
*/
int resume_handler (ACE_HANDLE handle);
/**
* Resume @a event_handler.
*
* Handle is obtained from ACE_Event_Handler::get_handle().
*/
int resume_handler (ACE_Event_Handler *event_handler);
/**
* Resume @a handles.
*
* Shorthand for calling resume_handler(ACE_HANDLE) with multiple
* @a handles.
*/
int resume_handler (const ACE_Handle_Set &handles);
/**
* Resume all registered handles.
*/
int resume_handlers (void);
/// Does the reactor allow the application to resume the handle on
/// its own ie. can it pass on the control of handle resumption to
/// the application. A positive value indicates that the handlers
/// are application resumable. A value of 0 indicates otherwise.
int resumable_handler (void);
// = Timer management.
/**
* Schedule a timer event.
*
* Schedule a timer event that will expire after an @a delay amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the @a event_handler in the ACE_Reactor's
* internal list of timers. This timer_id value can be used to
* cancel the timer with the cancel_timer() call.
*
* Reactor will call ACE_Event_Handler::add_reference() on the
* handler. After the timeout occurs and
* ACE_Event_Handler::handle_timeout() has completed, the handler
* will be implicitly removed from the Reactor and
* ACE_Event_Handler::remove_reference() will be called.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler Event handler to schedule on reactor. The handler's
* handle_timeout() method will be called when this
* scheduled timer expires.
* @param arg Argument passed to the handle_timeout() method of
* event_handler.
* @param delay Time interval after which the timer will expire.
* @param interval Time interval for which the timer will be
* automatically rescheduled if the handle_timeout()
* callback does not return a value less than 0.
*
* @retval timer id, on success. The id can be used to
* cancel or reschedule this timer.
* @retval -1 on failure, with errno set.
*/
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval =
ACE_Time_Value::zero);
/**
* Reset recurring timer interval.
*
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* gettimeofday(). If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*
* This change will not take effect until the next timeout.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/**
* Cancel timer.
*
* Cancel timer associated with @a timer_id that was returned from
* the schedule_timer() method. If arg is non-NULL then it will be
* set to point to the ``magic cookie'' argument passed in when the
* handler was registered. This makes it possible to free up the
* memory and avoid memory leaks. Returns 1 if cancellation
* succeeded and 0 if the @a timer_id wasn't found.
*
* On successful cancellation, ACE_Event_Handler::handle_close()
* will be called with ACE_Event_Handler::TIMER_MASK.
* ACE_Event_Handler::remove_reference() will also be called.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
/**
* Cancel all timers associated with event handler.
*
* Shorthand for calling cancel_timer(long,const void **,int)
* multiple times for all timer associated with @a event_handler.
*
* ACE_Event_Handler::handle_close() will be called with
* ACE_Event_Handler::TIMER_MASK only once irrespective of the
* number of timers associated with the event handler.
* ACE_Event_Handler::remove_reference() will also be called once
* for every timer associated with the event handler.
*
* In case this operation is called with a nil event_handler
* it returns with 0 as the number of handlers cancelled.
*
* Returns number of handlers cancelled.
*/
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
// = High-level Event_Handler scheduling operations
/// Add @a masks_to_be_added to the @a event_handler's entry.
/// @a event_handler must already have been registered.
/// Note that this call does not cause the Reactor to re-examine
/// its set of handlers - the new masks will be noticed the next
/// time the Reactor waits for activity. If there is no other
/// activity expected, or you need immediate re-examination of the
/// wait masks, either call ACE_Reactor::notify after this call, or
/// use ACE_Reactor::register_handler instead.
int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added);
/// Add @a masks_to_be_added to the @a handle's entry. <event_handler>
/// associated with @a handle must already have been registered.
/// Note that this call does not cause the Reactor to re-examine
/// its set of handlers - the new masks will be noticed the next
/// time the Reactor waits for activity. If there is no other
/// activity expected, or you need immediate re-examination of
/// the wait masks, either call ACE_Reactor::notify after this call,
/// or use ACE_Reactor::register_handler instead.
int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added);
/// Clear @a masks_to_be_cleared from the @a event_handler's entry.
/// Note that this call does not cause the Reactor to re-examine
/// its set of handlers - the new masks will be noticed the next
/// time the Reactor waits for activity. If there is no other
/// activity expected, or you need immediate re-examination of
/// the wait masks, either call ACE_Reactor::notify after this
/// call, or use ACE_Reactor::register_handler instead.
int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared);
/// Clear @a masks_to_be_cleared from the @a handle's entry.
/// Note that this call does not cause the Reactor to re-examine
/// its set of handlers - the new masks will be noticed the next
/// time the Reactor waits for activity. If there is no other
/// activity expected, or you need immediate re-examination of
/// the wait masks, either call ACE_Reactor::notify after this
/// call, or use ACE_Reactor::register_handler instead.
int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared);
// = Notification methods.
/**
* Dispatch user specified events.
*
* Handler will be dispatched irrespective of whether it is
* registered, not registered, or suspended in the Reactor.
*
* If user specified event is successfully queued,
* ACE_Event_Handler::add_reference() will be called. After the
* notify occurs and the upcall to the handler completes, the
* handler will be implicitly removed from the Reactor and
* ACE_Event_Handler::remove_reference() will be called. No other
* upcall reference counting is done.
*
* For I/O or OS events, the upcall is invoked with an
* ACE_INVALID_HANDLE.
*
* For timer events, the upcall is invoked with a null ACT.
*
* @param event_handler: IN - Handler on which the event will be
* dispatched.
* @param masks: IN - Events to be dispatched - multiple events can
* be OR'd together.
* @param timeout: INOUT - Relative time up to which to wait for
* user specified event to be queued. If tv is 0, wait
* indefinitely. When the call returns, tv has the time remaining
* after the call completes.
*/
int notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask masks = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0);
/**
* Set the maximum number of times that ACE_Reactor will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
* ACE_Message_Queue::dequeue() loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
* overhead.
*/
void max_notify_iterations (int iterations);
/**
* Get the maximum number of times that the ACE_Reactor will
* iterate and dispatch the ACE_Event_Handler's that are passed in
* via the notify queue before breaking out of its
* ACE_Message_Queue::dequeue() loop.
*/
int max_notify_iterations (void);
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. If @a eh == 0, all notifications for
* all handlers are removed (but not any notifications posted just
* to wake up the reactor itself). Returns the number of
* notifications purged. Returns -1 on error.
*
* After the purging occurs, the handler will be implicitly removed
* from the Reactor and ACE_Event_Handler::remove_reference() will
* be called.
*/
int purge_pending_notifications (ACE_Event_Handler *eh,
ACE_Reactor_Mask =
ACE_Event_Handler::ALL_EVENTS_MASK);
// = Assorted helper methods.
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*
* Reactor will call ACE_Event_Handler::add_reference() on the
* handler before returning it.
*/
ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @c event_handler associated with this
* @a handler if @a event_handler != 0.
*
* Reactor will call ACE_Event_Handler::add_reference() on the
* handler before returning it if @a event_handler != 0.
*/
int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0);
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the @a event_handler associated with
* this @c handler if @a event_handler != 0.
*/
int handler (int signum,
ACE_Event_Handler **event_handler = 0);
/// Returns true if Reactor has been successfully initialized, else
/// false.
int initialized (void);
/// Returns the current size of the Reactor's internal descriptor
/// table.
size_t size (void) const;
/// Returns a reference to the Reactor's internal lock.
ACE_Lock &lock (void);
/// Wake up all threads in waiting in the event loop
void wakeup_all_threads (void);
/// Transfers ownership of Reactor to the @a new_owner.
int owner (ACE_thread_t new_owner,
ACE_thread_t *old_owner = 0);
/// Return the ID of the "owner" thread.
int owner (ACE_thread_t *owner);
/// Set position of the owner thread.
void requeue_position (int position);
/// Get position of the owner thread.
int requeue_position (void);
/// Get the existing restart value.
bool restart (void);
/// Set a new value for restart and return the original value.
bool restart (bool r);
// = Low-level wait_set mask manipulation methods.
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
/// @a event_handler and @a mask.
int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle
/// and @a mask.
int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// = Low-level ready_set mask manipulation methods.
/// GET/SET/ADD/CLR the ready "bit" bound with the @a event_handler
/// and @a mask.
int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask.
int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
/// Get the implementation class
ACE_Reactor_Impl *implementation (void) const;
/**
* Returns 0, if the size of the current message has been put in
* @a size returns -1, if not. ACE_HANDLE allows the reactor to
* check if the caller is valid. Used for CLASSIX Reactor
* implementation.
*/
int current_info (ACE_HANDLE handle, size_t &msg_size);
/// Return true if we any event associations were made by the reactor
/// for the handles that it waits on, false otherwise.
bool uses_event_associations (void);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
/// Dump the state of the object.
void dump (void) const;
protected:
/// Set the implementation class.
void implementation (ACE_Reactor_Impl *implementation);
/// Delegation/implementation class that all methods will be
/// forwarded to.
ACE_Reactor_Impl *implementation_;
/// Flag used to indicate whether we are responsible for cleaning up
/// the implementation instance
bool delete_implementation_;
/// Pointer to a process-wide ACE_Reactor singleton.
static ACE_Reactor *reactor_;
/// Must delete the reactor_ singleton if true.
static bool delete_reactor_;
/// Deny access since member-wise won't work...
ACE_Reactor (const ACE_Reactor &);
ACE_Reactor &operator = (const ACE_Reactor &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Reactor.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_REACTOR_H */