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890 lines
32 KiB
C++
890 lines
32 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Reactor.h
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*
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* @author Irfan Pyarali <irfan@cs.wustl.edu>
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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//=============================================================================
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#ifndef ACE_REACTOR_H
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#define ACE_REACTOR_H
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#include /**/ "ace/pre.h"
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// Timer Queue is a complicated template class. A simple forward
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// declaration will not work.
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#include "ace/Timer_Queuefwd.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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// Contains the timer related interface for the Reactor.
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#include "ace/Reactor_Timer_Interface.h"
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// Event_Handler.h contains the definition of ACE_Reactor_Mask
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#include "ace/Event_Handler.h"
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// Get ACE_Time_Value in
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#include "ace/Time_Value.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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class ACE_Reactor_Impl;
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class ACE_Handle_Set;
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class ACE_Sig_Action;
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class ACE_Sig_Handler;
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class ACE_Sig_Set;
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/*
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* Hook to specialize the Reactor implementation with the concrete
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* Reactor type, for example, select, thread pool reactor known
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* at compile time.
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*/
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//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
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/**
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* @class ACE_Reactor
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*
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* @brief This class forwards all methods to its delegation/implementation class, e.g.,
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* ACE_Select_Reactor or ACE_WFMO_Reactor.
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*/
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class ACE_Export ACE_Reactor : public ACE_Reactor_Timer_Interface
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{
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public:
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/// Operations on the "ready" mask and the "dispatch" mask.
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enum
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{
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/// Retrieve current value of the the "ready" mask or the
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/// "dispatch" mask.
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GET_MASK = 1,
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/// Set value of bits to new mask (changes the entire mask).
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SET_MASK = 2,
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/// Bitwise "or" the value into the mask (only changes enabled
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/// bits).
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ADD_MASK = 3,
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/// Bitwise "and" the negation of the value out of the mask (only
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/// changes enabled bits).
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CLR_MASK = 4
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};
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/**
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* You can specify a hook function to event-handling methods that will
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* be called after each iteration of event handling. If the hook function
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* returns a non-zero value, the event loop will immediately resume
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* waiting for the next event(s) to process without checking the error
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* status of the just-completed iteration of event handling or the
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* end-of-loop indication. If the hook function returns 0, the event
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* handling error status and the end-of-loop indication will be checked
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* as normal, just as if there is no hook function specified.
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*/
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typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *);
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/// Get pointer to a process-wide ACE_Reactor.
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static ACE_Reactor *instance (void);
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/**
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* Set pointer to a process-wide ACE_Reactor and return existing
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* pointer. If @a delete_reactor == true then we'll delete the Reactor
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* at destruction time.
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*/
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static ACE_Reactor *instance (ACE_Reactor *, bool delete_reactor = false);
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/// Delete the dynamically allocated Singleton
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static void close_singleton (void);
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/// Name of the dll in which the dll lives.
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static const ACE_TCHAR *dll_name (void);
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/// Name of the component--ACE_Reactor in this case.
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static const ACE_TCHAR *name (void);
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// = Singleton reactor event loop management methods.
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// Note that these method ONLY work on the "Singleton Reactor,"
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// i.e., the one returned from ACE_Reactor::instance().
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/**
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* Run the event loop until the
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* ACE_Reactor::handle_events()/ACE_Reactor::alertable_handle_events()
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* method returns -1 or the end_event_loop() method is invoked.
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* Note that this method can only be used by the singleton
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* ACE_Reactor::instance(). Thus, to run another reactor use
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* ACE_Reactor::run_reactor_event_loop().
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*
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* @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
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*/
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static int run_event_loop (void);
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static int run_alertable_event_loop (void);
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/**
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* Run the event loop until the ACE_Reactor::handle_events() or
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* <ACE_Reactor::alertable_handle_events> methods returns -1, the
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* end_event_loop() method is invoked, or the ACE_Time_Value
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* expires. Note that this method can only be used by the singleton
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* ACE_Reactor::instance(). Thus, to run another reactor use
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* <ACE_Reactor::run_reactor_event_loop>.
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*
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* @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead
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*/
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static int run_event_loop (ACE_Time_Value &tv);
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static int run_alertable_event_loop (ACE_Time_Value &tv);
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/**
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* Instruct the ACE_Reactor::instance() to terminate its event loop
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* and notifies the ACE_Reactor::instance() so that it can wake up
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* and close down gracefully. Note that this method can only be
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* used by the singleton ACE_Reactor::instance(). Thus, to
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* terminate another reactor, use
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* <ACE_Reactor::end_reactor_event_loop>.
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*
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* @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead
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*/
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static int end_event_loop (void);
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/**
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* Report if the ACE_Reactor::instance()'s event loop is finished.
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* Note that this method can only be used by the singleton
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* ACE_Reactor::instance(). Thus, to check another reactor use
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* <ACE_Reactor::reactor_event_loop_done>.
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*
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* @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead
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*/
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static int event_loop_done (void);
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/**
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* Resets the ACE_Reactor::end_event_loop_ static so that the
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* run_event_loop() method can be restarted. Note that this method
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* can only be used by the singleton ACE_Reactor::instance(). Thus,
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* to reset another reactor use ACE_Reactor::reset_reactor_event_loop().
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*
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* @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop()
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* instead
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*/
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static void reset_event_loop (void);
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/**
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* The singleton reactor is used by the ACE_Service_Config.
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* Therefore, we must check for the reconfiguration request and
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* handle it after handling an event.
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*/
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static int check_reconfiguration (ACE_Reactor *);
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// = Reactor event loop management methods.
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// These methods work with an instance of a reactor.
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/**
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* Run the event loop until the ACE_Reactor::handle_events() or
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* ACE_Reactor::alertable_handle_events() method returns -1 or
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* the end_reactor_event_loop() method is invoked.
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*/
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int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
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int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0);
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/**
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* Run the event loop until the ACE_Reactor::handle_events() or
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* ACE_Reactor::alertable_handle_events() method returns -1, the
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* end_reactor_event_loop() method is invoked, or the ACE_Time_Value
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* expires while the underlying event demultiplexer is waiting for
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* events.
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* Note that it is possible for events to continuously be available,
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* avoiding the need to wait for events. In this situation the timeout
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* value will not have an opportunity to expire until the next time
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* the underlying event demultiplexer waits for events.
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*/
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int run_reactor_event_loop (ACE_Time_Value &tv,
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REACTOR_EVENT_HOOK = 0);
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int run_alertable_reactor_event_loop (ACE_Time_Value &tv,
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REACTOR_EVENT_HOOK = 0);
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/**
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* Instruct the Reactor to terminate its event loop and notifies the
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* Reactor so that it can wake up and deactivate
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* itself. Deactivating the Reactor would allow the Reactor to be
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* shutdown gracefully. Internally the Reactor calls deactivate ()
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* on the underlying implementation.
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* Any queued notifications remain queued on return from this method.
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* If the event loop is restarted in the future, the notifications
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* will be dispatched then. If the reactor is closed or deleted without
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* further dispatching, the notifications will be lost.
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*/
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int end_reactor_event_loop (void);
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/// Indicate if the Reactor's event loop has been ended.
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int reactor_event_loop_done (void);
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/// Resets the ACE_Reactor::end_event_loop_ static so that the
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/// run_event_loop() method can be restarted.
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void reset_reactor_event_loop (void);
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/**
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* Create the Reactor using @a implementation. The flag
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* @a delete_implementation tells the Reactor whether or not to
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* delete the @a implementation on destruction.
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*/
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ACE_Reactor (ACE_Reactor_Impl *implementation = 0,
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bool delete_implementation = false);
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/// Close down and release all resources.
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/**
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* Any notifications that remain queued on this reactor instance are
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* lost.
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*/
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virtual ~ACE_Reactor (void);
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/**
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* Initialize the ACE_Reactor to manage @a max_number_of_handles.
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* If @a restart is false then the ACE_Reactor's handle_events()
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* method will be restarted automatically when @c EINTR occurs. If
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* @a signal_handler or @a timer_queue are non-0 they are used as the
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* signal handler and timer queue, respectively.
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*/
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int open (size_t max_number_of_handles,
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bool restart = false,
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ACE_Sig_Handler *signal_handler = 0,
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ACE_Timer_Queue *timer_queue = 0);
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/// Use a user specified signal handler instead.
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int set_sig_handler (ACE_Sig_Handler *signal_handler);
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/// Set a user-specified timer queue.
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int timer_queue (ACE_Timer_Queue *tq);
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/// Return the current ACE_Timer_Queue.
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ACE_Timer_Queue *timer_queue (void) const;
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/// Close down and release all resources.
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int close (void);
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// = Event loop drivers.
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/**
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* Returns non-zero if there are I/O events "ready" for dispatching,
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* but does not actually dispatch the event handlers. By default,
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* don't block while checking this, i.e., "poll".
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*/
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int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
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/**
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* This event loop driver blocks for up to @a max_wait_time before
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* returning. It will return earlier if events occur. Note that
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* @a max_wait_time can be 0, in which case this method blocks
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* indefinitely until events occur.
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*
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* @a max_wait_time is decremented to reflect how much time this call
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* took. For instance, if a time value of 3 seconds is passed to
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* handle_events and an event occurs after 2 seconds,
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* @a max_wait_time will equal 1 second. This can be used if an
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* application wishes to handle events for some fixed amount of
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* time.
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*
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* Returns the total number of timers and I/O ACE_Event_Handlers
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* that were dispatched, 0 if the @a max_wait_time elapsed without
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* dispatching any handlers, or -1 if an error occurs.
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*
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* The only difference between alertable_handle_events() and
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* handle_events() is that in the alertable case, the eventloop will
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* return when the system queues an I/O completion routine or an
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* Asynchronous Procedure Call.
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*/
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int handle_events (ACE_Time_Value *max_wait_time = 0);
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int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
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/**
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* This method is just like the one above, except the
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* @a max_wait_time value is a reference and can therefore never be
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* NULL.
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*
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* The only difference between alertable_handle_events() and
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* handle_events() is that in the alertable case, the eventloop will
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* return when the system queues an I/O completion routine or an
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* Asynchronous Procedure Call.
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*/
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int handle_events (ACE_Time_Value &max_wait_time);
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int alertable_handle_events (ACE_Time_Value &max_wait_time);
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// = Register and remove handlers.
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/**
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* Register handler for I/O events.
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*
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* A handler can be associated with multiple handles. A handle
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* cannot be associated with multiple handlers.
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*
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* The handle will come from ACE_Event_Handler::get_handle().
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*
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* Reactor will call ACE_Event_Handler::add_reference() for a new
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* handler/handle pair.
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*
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* If this handler/handle pair has already been registered, any new
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* masks specified will be added. In this case,
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* ACE_Event_Handler::add_reference() will not be called.
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*
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* If the registered handler is currently suspended, it will remain
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* suspended. When the handler is resumed, it will have the
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* existing masks plus any masks added through this call. Handlers
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* do not have partial suspensions.
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*/
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int register_handler (ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask);
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/**
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* Register handler for I/O events.
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*
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* Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask),
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* except handle is explicitly specified.
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*/
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int register_handler (ACE_HANDLE io_handle,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask);
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#if defined (ACE_WIN32)
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/**
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* Register handler for OS events.
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*
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* Register an @a event_handler that will be notified when
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* <event_handle> is signaled. This will call back its
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* <handle_signal> hook method.
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*
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* Reactor will call ACE_Event_Handler::add_reference() for a new
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* handler/handle pair.
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*
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* This interface is only available Win32 platforms because
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* ACE_HANDLE is an int on non-Win32 platforms and compilers are not
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* able to tell the difference between
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* register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
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* register_handler(ACE_Event_Handler*,ACE_HANDLE).
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*/
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int register_handler (ACE_Event_Handler *event_handler,
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ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
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#endif /* ACE_WIN32 */
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/**
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* Register handler for I/O events.
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*
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* Similar to
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* register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask),
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* except that the user gets to specify the event handle that will
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* be used for this registration. This only applies to Reactors
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* that use event handles for I/O registrations.
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*/
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int register_handler (ACE_HANDLE event_handle,
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ACE_HANDLE io_handle,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask);
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/**
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* Register handler for multiple I/O events.
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*
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* Shorthand for calling
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* register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask),
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* multiple times for the same @a event_handler and @a masks but
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* different @a handles.
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*/
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int register_handler (const ACE_Handle_Set &handles,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask masks);
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/**
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* Register handler for signals.
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*
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* Register @a new_sh to handle the signal @a signum using the
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* @a new_disp. Returns the @a old_sh that was previously registered
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* (if any), along with the @a old_disp of the signal handler.
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*
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* Reactor will call ACE_Event_Handler::add_reference() on @a new_sh
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* and ACE_Event_Handler::remove_reference() on @a old_sh.
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*/
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int register_handler (int signum,
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ACE_Event_Handler *new_sh,
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ACE_Sig_Action *new_disp = 0,
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ACE_Event_Handler **old_sh = 0,
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ACE_Sig_Action *old_disp = 0);
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/**
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* Register handler for multiple signals.
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*
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* Shorthand for calling
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* register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*)
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* multiple times for the same @a event_handler and @a sig_action but
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* different <signals>.
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*/
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int register_handler (const ACE_Sig_Set &sigset,
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ACE_Event_Handler *event_handler,
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ACE_Sig_Action *sig_action = 0);
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/**
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* Remove @a masks from @a handle registration.
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*
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* For I/O handles, @a masks are removed from the Reactor. Unless
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* @a masks includes ACE_Event_Handler::DONT_CALL,
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* ACE_Event_Handler::handle_close() will be called with the @a masks
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* that have been removed. If all masks have been removed,
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* ACE_Event_Handler::remove_reference() will be called.
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*
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* For OS handles, the @a handle is removed from the Reactor. Unless
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* @a masks includes ACE_Event_Handler::DONT_CALL,
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* ACE_Event_Handler::handle_close() will be called with
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* ACE_Event_Handler::NULL_MASK.
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* ACE_Event_Handler::remove_reference() will also be called.
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*/
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int remove_handler (ACE_HANDLE handle,
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ACE_Reactor_Mask masks);
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/**
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* Remove @a masks from @a event_handler registration.
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*
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* Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except
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* @a handle comes from ACE_Event_Handler::get_handle().
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*/
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int remove_handler (ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask masks);
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/**
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* Remove @a masks from multiple <handle> registrations.
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*
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* Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask)
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* multiple times for the same @a masks but different @a handles.
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*/
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int remove_handler (const ACE_Handle_Set &handles,
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ACE_Reactor_Mask masks);
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/**
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* Remove signal handler registration.
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*
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* Remove the ACE_Event_Handler currently associated with @a signum.
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* Install the new disposition (if given) and return the previous
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* disposition (if desired by the caller).
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*
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* Note that the registered handler's ACE_Event_Handler::handle_close ()
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* callback will be called to indicate the signal handler has been removed.
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* Unlike with I/O handles, there is no way to prevent this callback. The
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* handle_close() callback can check the passed mask for the value
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* ACE_Event_Handler::SIGNAL_MASK to tell when the callback is the result
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* of a signal handler removal.
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*/
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int remove_handler (int signum,
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ACE_Sig_Action *new_disp,
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ACE_Sig_Action *old_disp = 0,
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int sigkey = -1);
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/**
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* Remove multiple signal handler registrations.
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*
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* Shorthand for calling
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* remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple
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* times for every signal in @a sigset.
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*/
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int remove_handler (const ACE_Sig_Set &sigset);
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// = Suspend and resume Handlers.
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/**
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* Suspend @a handle temporarily.
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*/
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int suspend_handler (ACE_HANDLE handle);
|
|
|
|
/**
|
|
* Suspend @a event_handler temporarily.
|
|
*
|
|
* Handle is obtained from ACE_Event_Handler::get_handle().
|
|
*/
|
|
int suspend_handler (ACE_Event_Handler *event_handler);
|
|
|
|
/**
|
|
* Suspend @a handles temporarily.
|
|
*
|
|
* Shorthand for calling suspend_handler(ACE_HANDLE) with multiple
|
|
* @a handles.
|
|
*/
|
|
int suspend_handler (const ACE_Handle_Set &handles);
|
|
|
|
/**
|
|
* Suspend all registered handles temporarily.
|
|
*/
|
|
int suspend_handlers (void);
|
|
|
|
/**
|
|
* Resume @a handle.
|
|
*/
|
|
int resume_handler (ACE_HANDLE handle);
|
|
|
|
/**
|
|
* Resume @a event_handler.
|
|
*
|
|
* Handle is obtained from ACE_Event_Handler::get_handle().
|
|
*/
|
|
int resume_handler (ACE_Event_Handler *event_handler);
|
|
|
|
/**
|
|
* Resume @a handles.
|
|
*
|
|
* Shorthand for calling resume_handler(ACE_HANDLE) with multiple
|
|
* @a handles.
|
|
*/
|
|
int resume_handler (const ACE_Handle_Set &handles);
|
|
|
|
/**
|
|
* Resume all registered handles.
|
|
*/
|
|
int resume_handlers (void);
|
|
|
|
/// Does the reactor allow the application to resume the handle on
|
|
/// its own ie. can it pass on the control of handle resumption to
|
|
/// the application. A positive value indicates that the handlers
|
|
/// are application resumable. A value of 0 indicates otherwise.
|
|
int resumable_handler (void);
|
|
|
|
// = Timer management.
|
|
|
|
/**
|
|
* Schedule a timer event.
|
|
*
|
|
* Schedule a timer event that will expire after an @a delay amount
|
|
* of time. The return value of this method, a timer_id value,
|
|
* uniquely identifies the @a event_handler in the ACE_Reactor's
|
|
* internal list of timers. This timer_id value can be used to
|
|
* cancel the timer with the cancel_timer() call.
|
|
*
|
|
* Reactor will call ACE_Event_Handler::add_reference() on the
|
|
* handler. After the timeout occurs and
|
|
* ACE_Event_Handler::handle_timeout() has completed, the handler
|
|
* will be implicitly removed from the Reactor and
|
|
* ACE_Event_Handler::remove_reference() will be called.
|
|
*
|
|
* @see cancel_timer()
|
|
* @see reset_timer_interval()
|
|
*
|
|
* @param event_handler Event handler to schedule on reactor. The handler's
|
|
* handle_timeout() method will be called when this
|
|
* scheduled timer expires.
|
|
* @param arg Argument passed to the handle_timeout() method of
|
|
* event_handler.
|
|
* @param delay Time interval after which the timer will expire.
|
|
* @param interval Time interval for which the timer will be
|
|
* automatically rescheduled if the handle_timeout()
|
|
* callback does not return a value less than 0.
|
|
*
|
|
* @retval timer id, on success. The id can be used to
|
|
* cancel or reschedule this timer.
|
|
* @retval -1 on failure, with errno set.
|
|
*/
|
|
virtual long schedule_timer (ACE_Event_Handler *event_handler,
|
|
const void *arg,
|
|
const ACE_Time_Value &delay,
|
|
const ACE_Time_Value &interval =
|
|
ACE_Time_Value::zero);
|
|
|
|
/**
|
|
* Reset recurring timer interval.
|
|
*
|
|
* Resets the interval of the timer represented by @a timer_id to
|
|
* @a interval, which is specified in relative time to the current
|
|
* gettimeofday(). If @a interval is equal to
|
|
* ACE_Time_Value::zero, the timer will become a non-rescheduling
|
|
* timer. Returns 0 if successful, -1 if not.
|
|
*
|
|
* This change will not take effect until the next timeout.
|
|
*/
|
|
virtual int reset_timer_interval (long timer_id,
|
|
const ACE_Time_Value &interval);
|
|
|
|
/**
|
|
* Cancel timer.
|
|
*
|
|
* Cancel timer associated with @a timer_id that was returned from
|
|
* the schedule_timer() method. If arg is non-NULL then it will be
|
|
* set to point to the ``magic cookie'' argument passed in when the
|
|
* handler was registered. This makes it possible to free up the
|
|
* memory and avoid memory leaks. Returns 1 if cancellation
|
|
* succeeded and 0 if the @a timer_id wasn't found.
|
|
*
|
|
* On successful cancellation, ACE_Event_Handler::handle_close()
|
|
* will be called with ACE_Event_Handler::TIMER_MASK.
|
|
* ACE_Event_Handler::remove_reference() will also be called.
|
|
*/
|
|
virtual int cancel_timer (long timer_id,
|
|
const void **arg = 0,
|
|
int dont_call_handle_close = 1);
|
|
|
|
/**
|
|
* Cancel all timers associated with event handler.
|
|
*
|
|
* Shorthand for calling cancel_timer(long,const void **,int)
|
|
* multiple times for all timer associated with @a event_handler.
|
|
*
|
|
* ACE_Event_Handler::handle_close() will be called with
|
|
* ACE_Event_Handler::TIMER_MASK only once irrespective of the
|
|
* number of timers associated with the event handler.
|
|
* ACE_Event_Handler::remove_reference() will also be called once
|
|
* for every timer associated with the event handler.
|
|
*
|
|
* In case this operation is called with a nil event_handler
|
|
* it returns with 0 as the number of handlers cancelled.
|
|
*
|
|
* Returns number of handlers cancelled.
|
|
*/
|
|
virtual int cancel_timer (ACE_Event_Handler *event_handler,
|
|
int dont_call_handle_close = 1);
|
|
|
|
// = High-level Event_Handler scheduling operations
|
|
|
|
/// Add @a masks_to_be_added to the @a event_handler's entry.
|
|
/// @a event_handler must already have been registered.
|
|
/// Note that this call does not cause the Reactor to re-examine
|
|
/// its set of handlers - the new masks will be noticed the next
|
|
/// time the Reactor waits for activity. If there is no other
|
|
/// activity expected, or you need immediate re-examination of the
|
|
/// wait masks, either call ACE_Reactor::notify after this call, or
|
|
/// use ACE_Reactor::register_handler instead.
|
|
int schedule_wakeup (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask masks_to_be_added);
|
|
|
|
/// Add @a masks_to_be_added to the @a handle's entry. <event_handler>
|
|
/// associated with @a handle must already have been registered.
|
|
/// Note that this call does not cause the Reactor to re-examine
|
|
/// its set of handlers - the new masks will be noticed the next
|
|
/// time the Reactor waits for activity. If there is no other
|
|
/// activity expected, or you need immediate re-examination of
|
|
/// the wait masks, either call ACE_Reactor::notify after this call,
|
|
/// or use ACE_Reactor::register_handler instead.
|
|
int schedule_wakeup (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask masks_to_be_added);
|
|
|
|
/// Clear @a masks_to_be_cleared from the @a event_handler's entry.
|
|
/// Note that this call does not cause the Reactor to re-examine
|
|
/// its set of handlers - the new masks will be noticed the next
|
|
/// time the Reactor waits for activity. If there is no other
|
|
/// activity expected, or you need immediate re-examination of
|
|
/// the wait masks, either call ACE_Reactor::notify after this
|
|
/// call, or use ACE_Reactor::register_handler instead.
|
|
int cancel_wakeup (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask masks_to_be_cleared);
|
|
|
|
/// Clear @a masks_to_be_cleared from the @a handle's entry.
|
|
/// Note that this call does not cause the Reactor to re-examine
|
|
/// its set of handlers - the new masks will be noticed the next
|
|
/// time the Reactor waits for activity. If there is no other
|
|
/// activity expected, or you need immediate re-examination of
|
|
/// the wait masks, either call ACE_Reactor::notify after this
|
|
/// call, or use ACE_Reactor::register_handler instead.
|
|
int cancel_wakeup (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask masks_to_be_cleared);
|
|
|
|
// = Notification methods.
|
|
|
|
/**
|
|
* Dispatch user specified events.
|
|
*
|
|
* Handler will be dispatched irrespective of whether it is
|
|
* registered, not registered, or suspended in the Reactor.
|
|
*
|
|
* If user specified event is successfully queued,
|
|
* ACE_Event_Handler::add_reference() will be called. After the
|
|
* notify occurs and the upcall to the handler completes, the
|
|
* handler will be implicitly removed from the Reactor and
|
|
* ACE_Event_Handler::remove_reference() will be called. No other
|
|
* upcall reference counting is done.
|
|
*
|
|
* For I/O or OS events, the upcall is invoked with an
|
|
* ACE_INVALID_HANDLE.
|
|
*
|
|
* For timer events, the upcall is invoked with a null ACT.
|
|
*
|
|
* @param event_handler: IN - Handler on which the event will be
|
|
* dispatched.
|
|
* @param masks: IN - Events to be dispatched - multiple events can
|
|
* be OR'd together.
|
|
* @param timeout: INOUT - Relative time up to which to wait for
|
|
* user specified event to be queued. If tv is 0, wait
|
|
* indefinitely. When the call returns, tv has the time remaining
|
|
* after the call completes.
|
|
*/
|
|
int notify (ACE_Event_Handler *event_handler = 0,
|
|
ACE_Reactor_Mask masks = ACE_Event_Handler::EXCEPT_MASK,
|
|
ACE_Time_Value *timeout = 0);
|
|
|
|
/**
|
|
* Set the maximum number of times that ACE_Reactor will
|
|
* iterate and dispatch the ACE_Event_Handlers that are passed in
|
|
* via the notify queue before breaking out of its
|
|
* ACE_Message_Queue::dequeue() loop. By default, this is set to
|
|
* -1, which means "iterate until the queue is empty." Setting this
|
|
* to a value like "1 or 2" will increase "fairness" (and thus
|
|
* prevent starvation) at the expense of slightly higher dispatching
|
|
* overhead.
|
|
*/
|
|
void max_notify_iterations (int iterations);
|
|
|
|
/**
|
|
* Get the maximum number of times that the ACE_Reactor will
|
|
* iterate and dispatch the ACE_Event_Handler's that are passed in
|
|
* via the notify queue before breaking out of its
|
|
* ACE_Message_Queue::dequeue() loop.
|
|
*/
|
|
int max_notify_iterations (void);
|
|
|
|
/**
|
|
* Purge any notifications pending in this reactor for the specified
|
|
* ACE_Event_Handler object. If @a eh == 0, all notifications for
|
|
* all handlers are removed (but not any notifications posted just
|
|
* to wake up the reactor itself). Returns the number of
|
|
* notifications purged. Returns -1 on error.
|
|
*
|
|
* After the purging occurs, the handler will be implicitly removed
|
|
* from the Reactor and ACE_Event_Handler::remove_reference() will
|
|
* be called.
|
|
*/
|
|
int purge_pending_notifications (ACE_Event_Handler *eh,
|
|
ACE_Reactor_Mask =
|
|
ACE_Event_Handler::ALL_EVENTS_MASK);
|
|
|
|
// = Assorted helper methods.
|
|
|
|
/**
|
|
* Return the Event_Handler associated with @a handle. Return 0 if
|
|
* @a handle is not registered.
|
|
*
|
|
* Reactor will call ACE_Event_Handler::add_reference() on the
|
|
* handler before returning it.
|
|
*/
|
|
ACE_Event_Handler *find_handler (ACE_HANDLE handle);
|
|
|
|
/**
|
|
* Check to see if @a handle is associated with a valid Event_Handler
|
|
* bound to @a mask. Return the @c event_handler associated with this
|
|
* @a handler if @a event_handler != 0.
|
|
*
|
|
* Reactor will call ACE_Event_Handler::add_reference() on the
|
|
* handler before returning it if @a event_handler != 0.
|
|
*/
|
|
int handler (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask mask,
|
|
ACE_Event_Handler **event_handler = 0);
|
|
|
|
/**
|
|
* Check to see if @a signum is associated with a valid Event_Handler
|
|
* bound to a signal. Return the @a event_handler associated with
|
|
* this @c handler if @a event_handler != 0.
|
|
*/
|
|
int handler (int signum,
|
|
ACE_Event_Handler **event_handler = 0);
|
|
|
|
/// Returns true if Reactor has been successfully initialized, else
|
|
/// false.
|
|
int initialized (void);
|
|
|
|
/// Returns the current size of the Reactor's internal descriptor
|
|
/// table.
|
|
size_t size (void) const;
|
|
|
|
/// Returns a reference to the Reactor's internal lock.
|
|
ACE_Lock &lock (void);
|
|
|
|
/// Wake up all threads in waiting in the event loop
|
|
void wakeup_all_threads (void);
|
|
|
|
/// Transfers ownership of Reactor to the @a new_owner.
|
|
int owner (ACE_thread_t new_owner,
|
|
ACE_thread_t *old_owner = 0);
|
|
|
|
/// Return the ID of the "owner" thread.
|
|
int owner (ACE_thread_t *owner);
|
|
|
|
/// Set position of the owner thread.
|
|
void requeue_position (int position);
|
|
|
|
/// Get position of the owner thread.
|
|
int requeue_position (void);
|
|
|
|
/// Get the existing restart value.
|
|
bool restart (void);
|
|
|
|
/// Set a new value for restart and return the original value.
|
|
bool restart (bool r);
|
|
|
|
// = Low-level wait_set mask manipulation methods.
|
|
|
|
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
|
|
/// @a event_handler and @a mask.
|
|
int mask_ops (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask,
|
|
int ops);
|
|
|
|
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle
|
|
/// and @a mask.
|
|
int mask_ops (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask mask,
|
|
int ops);
|
|
|
|
// = Low-level ready_set mask manipulation methods.
|
|
/// GET/SET/ADD/CLR the ready "bit" bound with the @a event_handler
|
|
/// and @a mask.
|
|
int ready_ops (ACE_Event_Handler *event_handler,
|
|
ACE_Reactor_Mask mask,
|
|
int ops);
|
|
|
|
/// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask.
|
|
int ready_ops (ACE_HANDLE handle,
|
|
ACE_Reactor_Mask mask,
|
|
int ops);
|
|
|
|
/// Get the implementation class
|
|
ACE_Reactor_Impl *implementation (void) const;
|
|
|
|
/**
|
|
* Returns 0, if the size of the current message has been put in
|
|
* @a size returns -1, if not. ACE_HANDLE allows the reactor to
|
|
* check if the caller is valid. Used for CLASSIX Reactor
|
|
* implementation.
|
|
*/
|
|
int current_info (ACE_HANDLE handle, size_t &msg_size);
|
|
|
|
/// Return true if we any event associations were made by the reactor
|
|
/// for the handles that it waits on, false otherwise.
|
|
bool uses_event_associations (void);
|
|
|
|
/// Declare the dynamic allocation hooks.
|
|
ACE_ALLOC_HOOK_DECLARE;
|
|
|
|
/// Dump the state of the object.
|
|
void dump (void) const;
|
|
|
|
protected:
|
|
/// Set the implementation class.
|
|
void implementation (ACE_Reactor_Impl *implementation);
|
|
|
|
/// Delegation/implementation class that all methods will be
|
|
/// forwarded to.
|
|
ACE_Reactor_Impl *implementation_;
|
|
|
|
/// Flag used to indicate whether we are responsible for cleaning up
|
|
/// the implementation instance
|
|
bool delete_implementation_;
|
|
|
|
/// Pointer to a process-wide ACE_Reactor singleton.
|
|
static ACE_Reactor *reactor_;
|
|
|
|
/// Must delete the reactor_ singleton if true.
|
|
static bool delete_reactor_;
|
|
|
|
/// Deny access since member-wise won't work...
|
|
ACE_Reactor (const ACE_Reactor &);
|
|
ACE_Reactor &operator = (const ACE_Reactor &);
|
|
};
|
|
|
|
ACE_END_VERSIONED_NAMESPACE_DECL
|
|
|
|
|
|
#if defined (__ACE_INLINE__)
|
|
#include "ace/Reactor.inl"
|
|
#endif /* __ACE_INLINE__ */
|
|
|
|
#include /**/ "ace/post.h"
|
|
|
|
#endif /* ACE_REACTOR_H */
|