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azerothcore-wotlk-pbot/modules/dep/acelite/ace/Remote_Tokens.h

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9.7 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Remote_Tokens.h
*
* @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
* @author Tim Harrison (harrison@cs.wustl.edu)
*/
//=============================================================================
#ifndef ACE_REMOTE_MUTEX_H
#define ACE_REMOTE_MUTEX_H
#include /**/ "ace/pre.h"
#include "ace/INET_Addr.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Connector.h"
#include "ace/SOCK_Stream.h"
#include "ace/Synch_Options.h"
#include "ace/Local_Tokens.h"
#include "ace/Token_Request_Reply.h"
#if defined (ACE_HAS_TOKENS_LIBRARY)
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Remote_Token_Proxy
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* synchronization token.
*
* The Remote_Token_Proxy class implements the mechanisms for
* distributed token operations. It is similar to the
* ACE_Token_Proxy.
* @todo
* Distributed sleep_hooks have not been implemented. <owner_id>
* is not implemented.
*/
class ACE_Export ACE_Remote_Token_Proxy : public ACE_Token_Proxy
{
public:
/// Null construction.
ACE_Remote_Token_Proxy (void);
/// Death.
virtual ~ACE_Remote_Token_Proxy (void);
/**
* Same as Token_Proxy. @a name is the string uniquely identifying
* the token. @a ignore_deadlock can be 1 to disable deadlock
* notifications. @a debug prints debug messages.
*/
int open (const ACE_TCHAR *name,
int ignore_deadlock = 0,
int debug = 0);
/**
* Open a connection with the token server. This only need be used
* when the user wishes to explicitly open a connection to check if
* the server exists. Connections are stored in the
* ACE_Token_Connections singleton as thread-specific data. That
* is, every thread has only one connection that is used for all
* remote tokens.
*/
int initiate_connection (void);
/**
* Acquire the distributed token. If notify is specified and the
* token is already held, the owner is notified. options contains
* the timeout value for the acquire call. The timer is kept at the
* token server. Asynchronous operations are not supported.
* Returns 0 on success, -1 on failure with @c errno == problem.
*/
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/**
* Try to acquire the distributed token. If the token is already
* held, the call returns without queuing the caller as a waiter.
* Returns 0 on success (the token was acquired), and -1 with
* EWOULDBLOCK if the token was already held.
*/
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
/**
* Renew the token by offering to release it if there are any other
* waiters, otherwise get the token back immediately. This renew
* has the same semantics as ACE_Local_Mutex release. It is
* semantically equivalent to release() followed by acquire(), but
* it is faster. options contains the timeout value used if renew
* blocks. As with acquire, the timer is maintained at the token
* server. If there are waiters and requeue_position == -1, the
* caller is queued at the rear of the waiter list. Otherwise,
* requeue_position specifies the number of waiters to "let by"
* before reacquiring the token (effectively, the position in the
* waiter list.)
*/
virtual int renew (int requeue_position = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/**
* Release the distributed token. Similar to ACE_Local_Mutex, if the
* caller is not the owner, it is removed from the waiter list (if
* applicable.) Returns 0 on success, -1 on failure with @c errno ==
* problem.
*/
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/// Become interface compliant for our guards. This has no
/// functionality.
virtual int remove (ACE_Synch_Options &options = ACE_Synch_Options::synch);
/// Override the default to do nothing.
virtual void token_acquired (ACE_TPQ_Entry *);
/// The client id of the current token holder
virtual const ACE_TCHAR* owner_id (void);
/**
* Sets the server address for all instances of ACE_Remote_Token_Proxy
* If this isn't called, the environment variable TOKEN_SERVER is
* checked for the server address. If that is not specified, all
* ACE_Remote_** operations will fail.
*/
static void set_server_address (const ACE_INET_Addr &server_address);
/// Dump the state of the class.
void dump (void) const;
protected:
/// If shadows report deadlock, go remote anyway
int ignore_shadow_deadlock_;
/// Perform the request and wait for the reply.
int request_reply (ACE_Token_Request &request,
ACE_Synch_Options &options);
};
/**
* @class ACE_Remote_Mutex
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* mutex.
*
* This is the remote equivalent to ACE_Local_Mutex. The
* Remote_Mutex class offers methods for acquiring, renewing, and
* releasing a distributed synchronization mutex. Similar to
* ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
* acquisition, FIFO waiter ordering, and deadlock detection. It
* depends on the Token Server for its distributed synchronization
* semantics.
*/
class ACE_Export ACE_Remote_Mutex : public ACE_Remote_Token_Proxy
{
public:
/// Null creation. Remote_Token_Proxy::open must be called.
ACE_Remote_Mutex (void);
/// Calls Remote_Token_Proxy::open for you.
ACE_Remote_Mutex (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
/// Dump the state of the class.
void dump (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens.
/// This is called by the ACE_Token_Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_Remote_RLock
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* readers lock.
*
* This is the remote equivalent to ACE_Local_RLock. Multiple
* readers can hold the lock simultaneously when no writers have
* the lock. Alternatively, when a writer holds the lock, no other
* participants (readers or writers) may hold the lock.
* ACE_Remote_RLock depends on the ACE Token Server for its
* distributed synchronization semantics.
*/
class ACE_Export ACE_Remote_RLock : public ACE_Remote_Token_Proxy
{
public:
ACE_Remote_RLock (void);
ACE_Remote_RLock (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
ACE_Remote_RLock (const ACE_Remote_RLock &mutex);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::RLOCK;
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens. This is called by the Token
/// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_Remote_WLock
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* writers lock.
*
* Shields applications from details of interacting with the
* ACE_Token_Server. The token_name_ is just the string that the
* Token Server uses to identify the token. The client_id_ (also
* used by the Token Server,) identifies the owner of the token and
* is used for deadlock detection.
*/
class ACE_Export ACE_Remote_WLock : public ACE_Remote_Token_Proxy
{
public:
ACE_Remote_WLock (void);
ACE_Remote_WLock (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
ACE_Remote_WLock (const ACE_Remote_WLock &mutex);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::WLOCK;
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens. This is called by the Token
/// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_TSS_Connection
*
* @brief Class for providing a connection per thread.
*
* ACE_TSS_Connection provides a single access point for all
* threads to access thread-specific connections. This prevents
* resource-sharing problems such as thread serialization.
*/
class ACE_Export ACE_TSS_Connection : public ACE_TSS<ACE_SOCK_Stream>
{
public:
// Necessary to make some compilers work...
ACE_TSS_Connection (void);
~ACE_TSS_Connection (void);
/// Retrieve the thread's connection
ACE_SOCK_Stream *get_connection (void);
/// Factory Method that creates a new SOCK Stream.
virtual ACE_SOCK_Stream *make_TSS_TYPE (void) const;
/// Inheritance and operator overloading don't mix. Redefine this
/// from ACE_TSS so that we can use it.
operator ACE_SOCK_Stream *(void);
/// Set the server address.
static void set_server_address (const ACE_INET_Addr &server_address);
/// Dump the state of the class.
void dump (void) const;
protected:
/// The address of the Token Server used by all instances of
/// Token_Proxy.
static ACE_INET_Addr server_address_;
private:
/// Private: should not be used
ACE_TSS_Connection (const ACE_TSS_Connection &);
void operator= (const ACE_TSS_Connection &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_TOKENS_LIBRARY */
#if defined (__ACE_INLINE__)
#include "ace/Remote_Tokens.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_REMOTE_TOKEN_H */