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https://github.com/mod-playerbots/azerothcore-wotlk.git
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320 lines
9.7 KiB
C++
320 lines
9.7 KiB
C++
// -*- C++ -*-
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//=============================================================================
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/**
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* @file Remote_Tokens.h
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*
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* @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
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* @author Tim Harrison (harrison@cs.wustl.edu)
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*/
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//=============================================================================
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#ifndef ACE_REMOTE_MUTEX_H
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#define ACE_REMOTE_MUTEX_H
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#include /**/ "ace/pre.h"
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#include "ace/INET_Addr.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/SOCK_Connector.h"
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#include "ace/SOCK_Stream.h"
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#include "ace/Synch_Options.h"
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#include "ace/Local_Tokens.h"
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#include "ace/Token_Request_Reply.h"
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#if defined (ACE_HAS_TOKENS_LIBRARY)
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Remote_Token_Proxy
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*
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* @brief Proxy for acquiring, renewing, and releasing a distributed
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* synchronization token.
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*
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* The Remote_Token_Proxy class implements the mechanisms for
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* distributed token operations. It is similar to the
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* ACE_Token_Proxy.
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* @todo
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* Distributed sleep_hooks have not been implemented. <owner_id>
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* is not implemented.
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*/
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class ACE_Export ACE_Remote_Token_Proxy : public ACE_Token_Proxy
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{
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public:
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/// Null construction.
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ACE_Remote_Token_Proxy (void);
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/// Death.
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virtual ~ACE_Remote_Token_Proxy (void);
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/**
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* Same as Token_Proxy. @a name is the string uniquely identifying
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* the token. @a ignore_deadlock can be 1 to disable deadlock
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* notifications. @a debug prints debug messages.
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*/
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int open (const ACE_TCHAR *name,
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int ignore_deadlock = 0,
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int debug = 0);
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/**
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* Open a connection with the token server. This only need be used
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* when the user wishes to explicitly open a connection to check if
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* the server exists. Connections are stored in the
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* ACE_Token_Connections singleton as thread-specific data. That
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* is, every thread has only one connection that is used for all
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* remote tokens.
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*/
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int initiate_connection (void);
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/**
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* Acquire the distributed token. If notify is specified and the
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* token is already held, the owner is notified. options contains
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* the timeout value for the acquire call. The timer is kept at the
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* token server. Asynchronous operations are not supported.
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* Returns 0 on success, -1 on failure with @c errno == problem.
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*/
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virtual int acquire (int notify = 0,
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void (*sleep_hook)(void *) = 0,
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ACE_Synch_Options &options =
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ACE_Synch_Options::synch);
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/**
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* Try to acquire the distributed token. If the token is already
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* held, the call returns without queuing the caller as a waiter.
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* Returns 0 on success (the token was acquired), and -1 with
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* EWOULDBLOCK if the token was already held.
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*/
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virtual int tryacquire (void (*sleep_hook)(void *) = 0);
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/**
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* Renew the token by offering to release it if there are any other
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* waiters, otherwise get the token back immediately. This renew
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* has the same semantics as ACE_Local_Mutex release. It is
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* semantically equivalent to release() followed by acquire(), but
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* it is faster. options contains the timeout value used if renew
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* blocks. As with acquire, the timer is maintained at the token
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* server. If there are waiters and requeue_position == -1, the
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* caller is queued at the rear of the waiter list. Otherwise,
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* requeue_position specifies the number of waiters to "let by"
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* before reacquiring the token (effectively, the position in the
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* waiter list.)
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*/
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virtual int renew (int requeue_position = 0,
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ACE_Synch_Options &options =
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ACE_Synch_Options::synch);
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/**
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* Release the distributed token. Similar to ACE_Local_Mutex, if the
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* caller is not the owner, it is removed from the waiter list (if
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* applicable.) Returns 0 on success, -1 on failure with @c errno ==
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* problem.
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*/
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virtual int release (ACE_Synch_Options &options =
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ACE_Synch_Options::synch);
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/// Become interface compliant for our guards. This has no
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/// functionality.
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virtual int remove (ACE_Synch_Options &options = ACE_Synch_Options::synch);
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/// Override the default to do nothing.
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virtual void token_acquired (ACE_TPQ_Entry *);
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/// The client id of the current token holder
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virtual const ACE_TCHAR* owner_id (void);
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/**
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* Sets the server address for all instances of ACE_Remote_Token_Proxy
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* If this isn't called, the environment variable TOKEN_SERVER is
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* checked for the server address. If that is not specified, all
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* ACE_Remote_** operations will fail.
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*/
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static void set_server_address (const ACE_INET_Addr &server_address);
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/// Dump the state of the class.
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void dump (void) const;
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protected:
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/// If shadows report deadlock, go remote anyway
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int ignore_shadow_deadlock_;
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/// Perform the request and wait for the reply.
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int request_reply (ACE_Token_Request &request,
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ACE_Synch_Options &options);
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};
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/**
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* @class ACE_Remote_Mutex
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*
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* @brief Proxy for acquiring, renewing, and releasing a distributed
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* mutex.
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*
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* This is the remote equivalent to ACE_Local_Mutex. The
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* Remote_Mutex class offers methods for acquiring, renewing, and
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* releasing a distributed synchronization mutex. Similar to
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* ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
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* acquisition, FIFO waiter ordering, and deadlock detection. It
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* depends on the Token Server for its distributed synchronization
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* semantics.
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*/
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class ACE_Export ACE_Remote_Mutex : public ACE_Remote_Token_Proxy
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{
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public:
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/// Null creation. Remote_Token_Proxy::open must be called.
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ACE_Remote_Mutex (void);
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/// Calls Remote_Token_Proxy::open for you.
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ACE_Remote_Mutex (const ACE_TCHAR *token_name,
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int ignore_deadlock = 0,
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int debug = 0);
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/// Dump the state of the class.
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void dump (void) const;
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/// Return deep copy.
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virtual ACE_Token_Proxy *clone (void) const;
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protected:
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/// Make the correct type of ACE_Tokens.
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/// This is called by the ACE_Token_Manager.
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virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
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};
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/**
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* @class ACE_Remote_RLock
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*
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* @brief Proxy for acquiring, renewing, and releasing a distributed
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* readers lock.
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*
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* This is the remote equivalent to ACE_Local_RLock. Multiple
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* readers can hold the lock simultaneously when no writers have
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* the lock. Alternatively, when a writer holds the lock, no other
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* participants (readers or writers) may hold the lock.
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* ACE_Remote_RLock depends on the ACE Token Server for its
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* distributed synchronization semantics.
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*/
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class ACE_Export ACE_Remote_RLock : public ACE_Remote_Token_Proxy
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{
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public:
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ACE_Remote_RLock (void);
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ACE_Remote_RLock (const ACE_TCHAR *token_name,
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int ignore_deadlock = 0,
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int debug = 0);
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ACE_Remote_RLock (const ACE_Remote_RLock &mutex);
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/// Dump the state of the class.
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void dump (void) const;
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/// Returns ACE_RW_Token::RLOCK;
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virtual int type (void) const;
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/// Return deep copy.
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virtual ACE_Token_Proxy *clone (void) const;
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protected:
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/// Make the correct type of ACE_Tokens. This is called by the Token
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/// Manager.
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virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
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};
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/**
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* @class ACE_Remote_WLock
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*
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* @brief Proxy for acquiring, renewing, and releasing a distributed
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* writers lock.
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*
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* Shields applications from details of interacting with the
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* ACE_Token_Server. The token_name_ is just the string that the
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* Token Server uses to identify the token. The client_id_ (also
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* used by the Token Server,) identifies the owner of the token and
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* is used for deadlock detection.
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*/
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class ACE_Export ACE_Remote_WLock : public ACE_Remote_Token_Proxy
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{
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public:
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ACE_Remote_WLock (void);
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ACE_Remote_WLock (const ACE_TCHAR *token_name,
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int ignore_deadlock = 0,
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int debug = 0);
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ACE_Remote_WLock (const ACE_Remote_WLock &mutex);
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/// Dump the state of the class.
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void dump (void) const;
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/// Returns ACE_RW_Token::WLOCK;
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virtual int type (void) const;
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/// Return deep copy.
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virtual ACE_Token_Proxy *clone (void) const;
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protected:
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/// Make the correct type of ACE_Tokens. This is called by the Token
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/// Manager.
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virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
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};
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/**
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* @class ACE_TSS_Connection
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*
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* @brief Class for providing a connection per thread.
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*
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* ACE_TSS_Connection provides a single access point for all
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* threads to access thread-specific connections. This prevents
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* resource-sharing problems such as thread serialization.
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*/
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class ACE_Export ACE_TSS_Connection : public ACE_TSS<ACE_SOCK_Stream>
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{
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public:
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// Necessary to make some compilers work...
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ACE_TSS_Connection (void);
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~ACE_TSS_Connection (void);
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/// Retrieve the thread's connection
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ACE_SOCK_Stream *get_connection (void);
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/// Factory Method that creates a new SOCK Stream.
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virtual ACE_SOCK_Stream *make_TSS_TYPE (void) const;
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/// Inheritance and operator overloading don't mix. Redefine this
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/// from ACE_TSS so that we can use it.
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operator ACE_SOCK_Stream *(void);
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/// Set the server address.
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static void set_server_address (const ACE_INET_Addr &server_address);
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/// Dump the state of the class.
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void dump (void) const;
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protected:
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/// The address of the Token Server used by all instances of
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/// Token_Proxy.
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static ACE_INET_Addr server_address_;
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private:
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/// Private: should not be used
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ACE_TSS_Connection (const ACE_TSS_Connection &);
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void operator= (const ACE_TSS_Connection &);
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_HAS_TOKENS_LIBRARY */
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#if defined (__ACE_INLINE__)
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#include "ace/Remote_Tokens.inl"
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#endif /* __ACE_INLINE__ */
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#include /**/ "ace/post.h"
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#endif /* ACE_REMOTE_TOKEN_H */
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