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https://github.com/mod-playerbots/azerothcore-wotlk.git
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117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
// -*- C++ -*-
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_INLINE const ACE_sema_t &
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ACE_Semaphore::lock (void) const
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{
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// ACE_TRACE ("ACE_Semaphore::lock");
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return this->semaphore_;
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}
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ACE_INLINE int
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ACE_Semaphore::remove (void)
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{
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// ACE_TRACE ("ACE_Semaphore::remove");
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int result = 0;
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if (!this->removed_)
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{
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this->removed_ = true;
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result = ACE_OS::sema_destroy (&this->semaphore_);
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}
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return result;
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}
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ACE_INLINE int
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ACE_Semaphore::acquire (void)
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{
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// ACE_TRACE ("ACE_Semaphore::acquire");
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return ACE_OS::sema_wait (&this->semaphore_);
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}
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ACE_INLINE int
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ACE_Semaphore::acquire (ACE_Time_Value &tv)
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{
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// ACE_TRACE ("ACE_Semaphore::acquire");
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return ACE_OS::sema_wait (&this->semaphore_, tv);
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}
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ACE_INLINE int
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ACE_Semaphore::acquire (ACE_Time_Value *tv)
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{
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// ACE_TRACE ("ACE_Semaphore::acquire");
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return ACE_OS::sema_wait (&this->semaphore_, tv);
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}
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ACE_INLINE int
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ACE_Semaphore::tryacquire (void)
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{
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// ACE_TRACE ("ACE_Semaphore::tryacquire");
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return ACE_OS::sema_trywait (&this->semaphore_);
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}
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ACE_INLINE int
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ACE_Semaphore::release (void)
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{
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// ACE_TRACE ("ACE_Semaphore::release");
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return ACE_OS::sema_post (&this->semaphore_);
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}
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ACE_INLINE int
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ACE_Semaphore::release (unsigned int release_count)
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{
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// ACE_TRACE ("ACE_Semaphore::release");
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return ACE_OS::sema_post (&this->semaphore_, release_count);
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}
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// Acquire semaphore ownership. This calls <acquire> and is only
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// here to make the <ACE_Semaphore> interface consistent with the
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// other synchronization APIs.
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ACE_INLINE int
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ACE_Semaphore::acquire_read (void)
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{
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return this->acquire ();
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}
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// Acquire semaphore ownership. This calls <acquire> and is only
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// here to make the <ACE_Semaphore> interface consistent with the
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// other synchronization APIs.
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ACE_INLINE int
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ACE_Semaphore::acquire_write (void)
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{
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return this->acquire ();
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}
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// Conditionally acquire semaphore (i.e., won't block). This calls
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// <tryacquire> and is only here to make the <ACE_Semaphore>
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// interface consistent with the other synchronization APIs.
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ACE_INLINE int
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ACE_Semaphore::tryacquire_read (void)
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{
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return this->tryacquire ();
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}
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// Conditionally acquire semaphore (i.e., won't block). This calls
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// <tryacquire> and is only here to make the <ACE_Semaphore>
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// interface consistent with the other synchronization APIs.
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ACE_INLINE int
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ACE_Semaphore::tryacquire_write (void)
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{
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return this->tryacquire ();
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}
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// This is only here to make the <ACE_Semaphore> interface consistent
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// with the other synchronization APIs. Assumes the caller has
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// already acquired the semaphore using one of the above calls, and
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// returns 0 (success) always.
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ACE_INLINE int
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ACE_Semaphore::tryacquire_write_upgrade (void)
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{
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return 0;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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