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azerothcore-wotlk-pbot/modules/dep/acelite/ace/Service_Object.cpp

178 lines
4.5 KiB
C++

#include "ace/config-all.h"
#include "ace/Service_Object.h"
#if !defined (__ACE_INLINE__)
#include "ace/Service_Object.inl"
#endif /* __ACE_INLINE__ */
#include "ace/OS_NS_stdio.h"
#include "ace/Service_Types.h"
#include "ace/DLL.h"
#include "ace/ACE.h"
#include "ace/Log_Category.h"
#if defined (ACE_OPENVMS)
# include "ace/Lib_Find.h"
#endif
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_ALLOC_HOOK_DEFINE(ACE_Service_Object)
ACE_ALLOC_HOOK_DEFINE(ACE_Service_Type)
void
ACE_Service_Type::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Service_Type::dump");
#endif /* ACE_HAS_DUMP */
// Using printf, since the log facility may not have been
// initialized yet. Using a "//" prefix, in case the executable
// happens to be a code generator and the output gets embedded in
// the generated C++ code.
ACE_OS::fprintf(stderr,
"// [ST] dump, this=%p, name=%s, type=%p, so=%p, active=%d\n",
static_cast<void const *> (this),
ACE_TEXT_ALWAYS_CHAR (this->name_),
static_cast<void const *> (this->type_),
(this->type_ != 0) ? this->type_->object () : 0,
this->active_);
}
ACE_Service_Type::ACE_Service_Type (const ACE_TCHAR *n,
ACE_Service_Type_Impl *t,
const ACE_DLL &dll,
bool active)
: name_ (0),
type_ (t),
dll_ (dll),
active_ (active),
fini_already_called_ (false)
{
ACE_TRACE ("ACE_Service_Type::ACE_Service_Type");
this->name (n);
}
ACE_Service_Type::ACE_Service_Type (const ACE_TCHAR *n,
ACE_Service_Type_Impl *t,
ACE_SHLIB_HANDLE handle,
bool active)
: name_ (0),
type_ (t),
active_ (active),
fini_already_called_ (false)
{
ACE_TRACE ("ACE_Service_Type::ACE_Service_Type");
this->dll_.set_handle (handle);
this->name (n);
}
ACE_Service_Type::~ACE_Service_Type (void)
{
ACE_TRACE ("ACE_Service_Type::~ACE_Service_Type");
this->fini ();
delete [] const_cast <ACE_TCHAR *> (this->name_);
}
int
ACE_Service_Type::fini (void)
{
if (ACE::debug ())
ACELIB_DEBUG ((LM_DEBUG,
ACE_TEXT ("ACE (%P|%t) ST::fini - destroying name=%s, dll=%s\n"),
this->name_,
this->dll_.dll_name_));
if (this->fini_already_called_)
return 0;
this->fini_already_called_ = true;
if (this->type_ == 0)
{
// Returning 1 currently only makes sense for dummy instances, used
// to "reserve" a spot (kind of like forward-declarations) for a
// dynamic service. This is necessary to help enforce the correct
// finalization order, when such service also has any (dependent)
// static services
return 1; // No implementation was found.
}
int ret = this->type_->fini ();
// Ensure type is 0 to prevent invalid access after call to fini.
this->type_ = 0;
// Ensure that closing the DLL is done after type_->fini() as it may
// require access to the code for the service object destructor,
// which resides in the DLL
return (ret | this->dll_.close ());
}
int
ACE_Service_Type::suspend (void) const
{
ACE_TRACE ("ACE_Service_Type::suspend");
(const_cast<ACE_Service_Type *> (this))->active_ = false;
return this->type_->suspend ();
}
int
ACE_Service_Type::resume (void) const
{
ACE_TRACE ("ACE_Service_Type::resume");
(const_cast<ACE_Service_Type *> (this))->active_ = true;
return this->type_->resume ();
}
ACE_Service_Object::ACE_Service_Object (ACE_Reactor *r)
: ACE_Event_Handler (r)
{
ACE_TRACE ("ACE_Service_Object::ACE_Service_Object");
}
ACE_Service_Object::~ACE_Service_Object (void)
{
ACE_TRACE ("ACE_Service_Object::~ACE_Service_Object");
}
int
ACE_Service_Object::suspend (void)
{
ACE_TRACE ("ACE_Service_Object::suspend");
return 0;
}
int
ACE_Service_Object::resume (void)
{
ACE_TRACE ("ACE_Service_Object::resume");
return 0;
}
void
ACE_Service_Type::name (const ACE_TCHAR *n)
{
ACE_TRACE ("ACE_Service_Type::name");
delete [] const_cast <ACE_TCHAR *> (this->name_);
this->name_ = ACE::strnew (n);
}
#if defined (ACE_OPENVMS)
ACE_Dynamic_Svc_Registrar::ACE_Dynamic_Svc_Registrar (const ACE_TCHAR* alloc_name,
void* svc_allocator)
{
// register service allocator function by full name in ACE singleton registry
ACE::ldregister (alloc_name, svc_allocator);
}
#endif
ACE_END_VERSIONED_NAMESPACE_DECL