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https://github.com/mod-playerbots/azerothcore-wotlk.git
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174 lines
5.3 KiB
C++
174 lines
5.3 KiB
C++
// -*- C++ -*-
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//==========================================================================
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/**
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* @file Thread_Mutex.h
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*
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* Moved from Synch.h.
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*
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* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
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*/
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//==========================================================================
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#ifndef ACE_THREAD_MUTEX_H
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#define ACE_THREAD_MUTEX_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/config-all.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#if !defined (ACE_HAS_THREADS)
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# include "ace/Null_Mutex.h"
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#else /* ACE_HAS_THREADS */
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// ACE platform supports some form of threading.
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#include /**/ "ace/ACE_export.h"
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#include "ace/OS_NS_Thread.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_Thread_Mutex
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*
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* @brief ACE_Thread_Mutex wrapper (only valid for threads in the same
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* process).
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*
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* This implementation is optimized for locking threads that are
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* in the same process. It maps to <CRITICAL_SECTION>s on NT
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* and <ACE_mutex_t> with <type> set to <USYNC_THREAD> on UNIX.
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* ACE_Thread_Mutex is recursive on some platforms (like
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* Win32). However, on most platforms (like Solaris) it is not
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* recursive. To be totally safe and portable, developers
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* should use ACE_Recursive_Thread_Mutex when they need a
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* recursive mutex.
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*/
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class ACE_Export ACE_Thread_Mutex
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{
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public:
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/// Constructor.
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ACE_Thread_Mutex (const ACE_TCHAR *name = 0,
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ACE_mutexattr_t *attributes = 0);
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/// Implicitly destroy the mutex.
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~ACE_Thread_Mutex (void);
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/**
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* Explicitly destroy the mutex. Note that only one thread should
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* call this method since it doesn't protect against race
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* conditions.
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*/
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int remove (void);
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/// Acquire lock ownership (wait on queue if necessary).
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int acquire (void);
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/**
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* Block the thread until we acquire the mutex or until @a tv times
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* out, in which case -1 is returned with @c errno == @c ETIME. Note
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* that @a tv is assumed to be in "absolute" rather than "relative"
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* time. The value of @a tv is updated upon return to show the
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* actual (absolute) acquisition time.
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*/
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int acquire (ACE_Time_Value &tv);
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/**
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* If @a tv == 0 the call acquire() directly. Otherwise, Block the
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* thread until we acquire the mutex or until @a tv times out, in
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* which case -1 is returned with @c errno == @c ETIME. Note that
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* @a tv is assumed to be in "absolute" rather than "relative" time.
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* The value of @a tv is updated upon return to show the actual
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* (absolute) acquisition time.
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*/
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int acquire (ACE_Time_Value *tv);
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/**
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* Conditionally acquire lock (i.e., don't wait on queue). Returns
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* -1 on failure. If we "failed" because someone else already had
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* the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire (void);
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/// Release lock and unblock a thread at head of queue.
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int release (void);
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/**
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* Acquire mutex ownership. This calls acquire() and is only here
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* to make the ACE_Thread_Mutex interface consistent with the
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* other synchronization APIs.
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*/
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int acquire_read (void);
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/**
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* Acquire mutex ownership. This calls acquire() and is only here
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* to make the ACE_Thread_Mutex interface consistent with the
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* other synchronization APIs.
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*/
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int acquire_write (void);
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/**
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* Conditionally acquire mutex (i.e., won't block). This calls
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* tryacquire() and is only here to make the ACE_Thread_Mutex
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* interface consistent with the other synchronization APIs.
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* Returns -1 on failure. If we "failed" because someone else
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* already had the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire_read (void);
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/**
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* Conditionally acquire mutex (i.e., won't block). This calls
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* tryacquire() and is only here to make the ACE_Thread_Mutex
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* interface consistent with the other synchronization APIs.
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* Returns -1 on failure. If we "failed" because someone else
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* already had the lock, @c errno is set to @c EBUSY.
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*/
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int tryacquire_write (void);
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/**
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* This is only here to make the ACE_Thread_Mutex interface
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* consistent with the other synchronization APIs. Assumes the
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* caller has already acquired the mutex using one of the above
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* calls, and returns 0 (success) always.
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*/
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int tryacquire_write_upgrade (void);
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/// Return the underlying mutex.
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const ACE_thread_mutex_t &lock (void) const;
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ACE_thread_mutex_t &lock (void);
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/// Dump the state of an object.
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void dump (void) const;
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/// Declare the dynamic allocation hooks.
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ACE_ALLOC_HOOK_DECLARE;
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protected:
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/// Mutex type that supports single-process locking efficiently.
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ACE_thread_mutex_t lock_;
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/// Keeps track of whether remove() has been called yet to avoid
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/// multiple <remove> calls, e.g., explicitly and implicitly in the
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/// destructor. This flag isn't protected by a lock, so make sure
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/// that you don't have multiple threads simultaneously calling
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/// <remove> on the same object, which is a bad idea anyway...
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bool removed_;
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private:
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// = Prevent assignment and initialization.
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void operator= (const ACE_Thread_Mutex &);
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ACE_Thread_Mutex (const ACE_Thread_Mutex &);
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (__ACE_INLINE__)
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#include "ace/Thread_Mutex.inl"
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#endif /* __ACE_INLINE__ */
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#endif /* !ACE_HAS_THREADS */
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#include /**/ "ace/post.h"
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#endif /* ACE_THREAD_MUTEX_H */
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