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https://github.com/mod-playerbots/azerothcore-wotlk.git
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95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
#include "ace/Throughput_Stats.h"
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#include "ace/OS_NS_stdio.h"
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#include "ace/OS_NS_string.h"
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#include "ace/High_Res_Timer.h"
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#include "ace/Log_Category.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_Throughput_Stats::ACE_Throughput_Stats (void)
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: ACE_Basic_Stats ()
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, throughput_last_ (0)
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{
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}
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void
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ACE_Throughput_Stats::sample (ACE_UINT64 throughput,
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ACE_UINT64 latency)
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{
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this->ACE_Basic_Stats::sample (latency);
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if (this->samples_count () == 1u)
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{
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this->throughput_last_ = throughput;
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}
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}
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void
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ACE_Throughput_Stats::accumulate (const ACE_Throughput_Stats &rhs)
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{
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if (rhs.samples_count () == 0u)
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return;
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this->ACE_Basic_Stats::accumulate (rhs);
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if (this->samples_count () == 0u)
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{
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this->throughput_last_ = rhs.throughput_last_;
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}
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else if (this->throughput_last_ < rhs.throughput_last_)
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{
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this->throughput_last_ = rhs.throughput_last_;
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}
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}
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void
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ACE_Throughput_Stats::dump_results (const ACE_TCHAR* msg,
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ACE_Basic_Stats::scale_factor_type sf)
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{
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if (this->samples_count () == 0u)
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{
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ACELIB_DEBUG ((LM_DEBUG,
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ACE_TEXT ("%s : no data collected\n"), msg));
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return;
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}
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this->ACE_Basic_Stats::dump_results (msg, sf);
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ACE_Throughput_Stats::dump_throughput (msg, sf,
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this->throughput_last_,
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this->samples_count ());
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}
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void
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ACE_Throughput_Stats::dump_throughput (const ACE_TCHAR *msg,
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ACE_Basic_Stats::scale_factor_type sf,
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ACE_UINT64 elapsed_time,
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ACE_UINT32 samples_count)
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{
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#ifndef ACE_NLOGGING
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double seconds =
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static_cast<double> (ACE_UINT64_DBLCAST_ADAPTER (elapsed_time / sf));
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seconds /= ACE_HR_SCALE_CONVERSION;
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double t_avg = 0.0;
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if (seconds > 0.0)
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{
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t_avg = samples_count / seconds;
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}
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ACELIB_DEBUG ((LM_DEBUG,
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ACE_TEXT ("%s throughput: %.2f (events/second)\n"),
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msg, t_avg));
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#else
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ACE_UNUSED_ARG (msg);
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ACE_UNUSED_ARG (sf);
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ACE_UNUSED_ARG (elapsed_time);
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ACE_UNUSED_ARG (samples_count);
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#endif /* ACE_NLOGGING */
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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