Files
azerothcore-wotlk-pbot/modules/dep/acelite/ace/Token_Collection.h

228 lines
8.3 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Token_Collection.h
*
* The ACE_Token class offers methods for acquiring, renewing,
* and releasing a synchronization token on a per-token basis. The
* ACE_Token_Collection offers an interface for performing
* operations on groups of tokens as a whole, or on a single token
* within the collection.
*
* The atomic group operations are not yet implemented.
*
* @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
* @author Tim Harrison (harrison@cs.wustl.edu)
*/
//=============================================================================
#ifndef ACE_TOKEN_COLLECTION_H
#define ACE_TOKEN_COLLECTION_H
#include /**/ "ace/pre.h"
#include "ace/Map_Manager.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_TOKENS_LIBRARY)
#include "ace/Local_Tokens.h"
#include "ace/Null_Mutex.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Token_Collection
*
* @brief Allows atomic token group operations AND
* provides a ACE_Token manager interface.
*
* There are two types of operations offered by
* ACE_Token_Collection. The first is atomic operations on
* collections of Token_Proxies. In this respect, the
* ACE_Token_Collection can be thought of as a single token
* consisting of multiple Token_Proxies. The second role of the
* ACE_Token_Collection is as a ACE_Token manager.
* ACE_Token_Collection allows individual operations on single
* members of a collection of Token_Proxies. This provides a
* single access point for operations on multiple tokens.
*
* @bug Although ACE_Token_Collection inherits from ACE_Token_Proxy, it
* can not be including in a collection. This is because <clone>
* returns zero for now.
*/
class ACE_Export ACE_Token_Collection : public ACE_Token_Proxy
{
public:
/**
* @a debug print out verbose debugging messages. @a name will give a
* name to the collection. Collections don't really need names, but
* are sometimes useful for debugging.
*/
ACE_Token_Collection (bool debug = false,
const ACE_TCHAR *name = 0);
// Collection Management operations
/**
* Insert a Token into the collection. All ACE_Token type
* operations performed on the collection will also be performed on
* the new_proxy until it is removed. Note that no operations
* performed prior to the insertion will be performed. Returns: 0
* on success, -1 on failure with @c errno == problem. If a token
* proxy already exists in the collection with the same name, the
* insertion will fail. Also, <token> is copied. Note that during
* the copy, client_id's are *not* inherited. The client ID of the
* thread using the collection will be used. Client ID's can be
* changed explicity on each proxy using is_member.
*/
int insert (ACE_Token_Proxy &token);
/**
* Removes the ACE_Token matching the given token_name from the
* collection. On success, extract returns 0. On failure
* (token_name was not in the collection,) extract returns -1. On
* success, the state of the token found is copied into proxy.
* The returned ACE_Token_Proxy* must be deleted by the user.
*/
int extract (const ACE_TCHAR *token_name, ACE_Token_Proxy *&proxy);
/// Returns the proxy if true. 0 otherwise.
ACE_Token_Proxy *is_member (const ACE_TCHAR *token_name);
/**
* Is the specified token in the collection?
* 1, yes.
* 0, no.
*/
int is_member (const ACE_Token_Proxy &token);
// = Collective operation semantics.
// For acquire, renew, and release, there are two interfaces. Once
// interface allows an operation on a single token in the
// collection. The collective interfaces perform atomic operations
// on the entire collection. For instance, a collective acquire
// will perform an acquire for each and every token in the
// collection or the operation will fail. Currently, these
// operations are performed with no ordering heuristics. That is,
// the Collection steps through the tokens in the order they were
// inserted. For each one it performs the operation (acquire,
// renew, or release).
/**
* Acquire "atomically" all resources in the collection. This is
* only successfull if all tokens in the collection could be
* acquired. options contains the blocking semantics, timeout
* value, etc. Returns: 0 on success, -1 on failure with @c errno ==
* problem. If and error or deadlock occurs for one of the tokens,
* all the tokens will be released and the method will return -1.
* Note that returning on detection of deadlock prevents livelock
* between competing collections. If a collection returns after
* detecting deadlock, it is the application's responsibility to not
* to blindly loop on the collection::acquire operation. In other
* words, once the collection reports deadlock, it is out of our
* hands.
*/
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Acquire the token corresponding to @a token_name. The other
/// parameters are passed to <token>::acquire.
virtual int acquire (const ACE_TCHAR *token_name,
int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Try to acquire all tokens in collection.
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
/// Try to acquire @a token_name.
virtual int tryacquire (const ACE_TCHAR *token_name,
void (*sleep_hook)(void *) = 0);
/**
* Renews "atomically" all resources in the collection. This is
* only successfull if all tokens in the collection could be
* renewed. options contains the blocking semantics, timeout
* value, etc. Returns: 0 on success, -1 on failure with @c errno ==
* problem.
*/
virtual int renew (int requeue_position = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Renew the token corresponding to @a token_name. The other
/// parameters are passed to <token>::renew.
virtual int renew (const ACE_TCHAR *token_name,
int requeue_position = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/**
* Releases "atomically" all resources in the collection. This is
* only successfull if all tokens in the collection could be
* released. options contains the blocking semantics, timeout
* value, etc. Returns: 0 on success, -1 on failure with @c errno ==
* problem.
*/
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
/// Release the token corresponding to <token_name>. The other
/// parameters are passed to <token>::release.
virtual int release (const ACE_TCHAR *token_name,
ACE_Synch_Options &options =
ACE_Synch_Options::defaults);
~ACE_Token_Collection (void);
/// Dump the state of the class.
void dump (void) const;
/// Return the name of the collection. Not very functionally
/// important, but sometimes a useful debugging tool.
virtual const ACE_TCHAR *name (void) const;
protected:
typedef ACE_Token_Name TOKEN_NAME;
/// COLLECTION maintains a mapping from token names to ACE_Tokens*
typedef ACE_Map_Manager<TOKEN_NAME, ACE_Token_Proxy *, ACE_Null_Mutex>
COLLECTION;
/// COLLECTION maintains a mapping from token names to ACE_Tokens*.
COLLECTION collection_;
/// Whether to print out debug messages or not.
bool debug_;
/// Name of the collection.
ACE_TCHAR name_[ACE_MAXTOKENNAMELEN];
// = I'm not sure what these mean, but they have to be defined since they're
// pure virtual in ACE_Token_Proxy.
virtual ACE_Token_Proxy *clone (void) const;
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Token_Collection.inl"
#endif /* __ACE_INLINE__ */
#endif /* ACE_HAS_TOKENS_LIBRARY */
#include /**/ "ace/post.h"
#endif /* ACE_TOKEN_COLLECTION_H */