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* playerTalentsHook * oeps :# * :# * does this work? * make reference --------- Co-authored-by: Amy Fang <amy@cavemail.ddns.net>
16311 lines
581 KiB
C++
16311 lines
581 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaSpectator.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "Battleground.h"
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#include "BattlegroundAV.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "CharmInfo.h"
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#include "Channel.h"
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#include "CharacterCache.h"
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#include "CharacterDatabaseCleaner.h"
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#include "Chat.h"
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#include "CombatLogPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "Config.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GameTime.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceSaveMgr.h"
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#include "InstanceScript.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "LootItemStorage.h"
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#include "MapMgr.h"
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#include "MiscPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "PetitionMgr.h"
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#include "QuestDef.h"
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#include "Realm.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "StringConvert.h"
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#include "TicketMgr.h"
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#include "Tokenize.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "Weather.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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#include "GridNotifiersImpl.h"
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enum CharacterFlags
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{
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CHARACTER_FLAG_NONE = 0x00000000,
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CHARACTER_FLAG_UNK1 = 0x00000001,
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CHARACTER_FLAG_UNK2 = 0x00000002,
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CHARACTER_LOCKED_FOR_TRANSFER = 0x00000004,
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CHARACTER_FLAG_UNK4 = 0x00000008,
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CHARACTER_FLAG_UNK5 = 0x00000010,
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CHARACTER_FLAG_UNK6 = 0x00000020,
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CHARACTER_FLAG_UNK7 = 0x00000040,
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CHARACTER_FLAG_UNK8 = 0x00000080,
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CHARACTER_FLAG_UNK9 = 0x00000100,
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CHARACTER_FLAG_UNK10 = 0x00000200,
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CHARACTER_FLAG_HIDE_HELM = 0x00000400,
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CHARACTER_FLAG_HIDE_CLOAK = 0x00000800,
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CHARACTER_FLAG_UNK13 = 0x00001000,
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CHARACTER_FLAG_GHOST = 0x00002000,
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CHARACTER_FLAG_RENAME = 0x00004000,
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CHARACTER_FLAG_UNK16 = 0x00008000,
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CHARACTER_FLAG_UNK17 = 0x00010000,
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CHARACTER_FLAG_UNK18 = 0x00020000,
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CHARACTER_FLAG_UNK19 = 0x00040000,
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CHARACTER_FLAG_UNK20 = 0x00080000,
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CHARACTER_FLAG_UNK21 = 0x00100000,
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CHARACTER_FLAG_UNK22 = 0x00200000,
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CHARACTER_FLAG_UNK23 = 0x00400000,
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CHARACTER_FLAG_UNK24 = 0x00800000,
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CHARACTER_FLAG_LOCKED_BY_BILLING = 0x01000000,
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CHARACTER_FLAG_DECLINED = 0x02000000,
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CHARACTER_FLAG_UNK27 = 0x04000000,
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CHARACTER_FLAG_UNK28 = 0x08000000,
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CHARACTER_FLAG_UNK29 = 0x10000000,
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CHARACTER_FLAG_UNK30 = 0x20000000,
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CHARACTER_FLAG_UNK31 = 0x40000000,
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CHARACTER_FLAG_UNK32 = 0x80000000
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};
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enum CharacterCustomizeFlags
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{
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CHAR_CUSTOMIZE_FLAG_NONE = 0x00000000,
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CHAR_CUSTOMIZE_FLAG_CUSTOMIZE = 0x00000001, // name, gender, etc...
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CHAR_CUSTOMIZE_FLAG_FACTION = 0x00010000, // name, gender, faction, etc...
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CHAR_CUSTOMIZE_FLAG_RACE = 0x00100000 // name, gender, race, etc...
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};
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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// we can disable this warning for this since it only
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// causes undefined behavior when passed to the base class constructor
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#ifdef _MSC_VER
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#pragma warning(disable:4355)
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#endif
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Player::Player(WorldSession* session): Unit(true), m_mover(this)
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{
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#ifdef _MSC_VER
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#pragma warning(default:4355)
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#endif
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m_objectType |= TYPEMASK_PLAYER;
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m_objectTypeId = TYPEID_PLAYER;
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m_valuesCount = PLAYER_END;
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m_session = session;
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m_ingametime = 0;
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m_ExtraFlags = 0;
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m_spellModTakingSpell = nullptr;
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//m_pad = 0;
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// players always accept
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if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
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SetAcceptWhispers(true);
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m_usedTalentCount = 0;
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m_questRewardTalentCount = 0;
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m_extraBonusTalentCount = 0;
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m_regenTimer = 0;
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m_regenTimerCount = 0;
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m_foodEmoteTimerCount = 0;
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m_weaponChangeTimer = 0;
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m_zoneUpdateId = uint32(-1);
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m_zoneUpdateTimer = 0;
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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m_areaUpdateId = 0;
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m_team = TEAM_NEUTRAL;
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m_needZoneUpdate = false;
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m_additionalSaveTimer = 0;
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m_additionalSaveMask = 0;
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m_hostileReferenceCheckTimer = 15000;
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clearResurrectRequestData();
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memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
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m_social = nullptr;
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// group is initialized in the reference constructor
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SetGroupInvite(nullptr);
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m_groupUpdateMask = 0;
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m_auraRaidUpdateMask = 0;
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m_bPassOnGroupLoot = false;
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m_GuildIdInvited = 0;
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m_ArenaTeamIdInvited = 0;
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m_atLoginFlags = AT_LOGIN_NONE;
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mSemaphoreTeleport_Near = 0;
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mSemaphoreTeleport_Far = 0;
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m_DelayedOperations = 0;
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m_bMustDelayTeleport = false;
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m_bHasDelayedTeleport = false;
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teleportStore_options = 0;
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m_canTeleport = false;
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m_canKnockback = false;
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m_trade = nullptr;
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m_cinematic = 0;
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PlayerTalkClass = new PlayerMenu(GetSession());
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m_currentBuybackSlot = BUYBACK_SLOT_START;
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m_DailyQuestChanged = false;
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m_lastDailyQuestTime = 0;
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for (uint8 i = 0; i < MAX_TIMERS; i++)
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m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_isInWater = false;
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m_drunkTimer = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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m_flightSpellActivated = 0;
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m_swingErrorMsg = 0;
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for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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_BgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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_BgBattlegroundQueueID[j].invitedToInstance = 0;
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}
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m_logintime = GameTime::GetGameTime().count();
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m_Last_tick = m_logintime;
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m_Played_time[PLAYED_TIME_TOTAL] = 0;
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m_Played_time[PLAYED_TIME_LEVEL] = 0;
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m_WeaponProficiency = 0;
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m_ArmorProficiency = 0;
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m_canParry = false;
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m_canBlock = false;
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m_canTitanGrip = false;
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m_ammoDPS = 0.0f;
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m_temporaryUnsummonedPetNumber = 0;
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//cache for UNIT_CREATED_BY_SPELL to allow
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//returning reagents for temporarily removed pets
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//when dying/logging out
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m_oldpetspell = 0;
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m_lastpetnumber = 0;
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////////////////////Rest System/////////////////////
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_restTime = 0;
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_innTriggerId = 0;
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_restBonus = 0;
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_restFlagMask = 0;
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////////////////////Rest System/////////////////////
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m_mailsUpdated = false;
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unReadMails = 0;
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m_nextMailDelivereTime = time_t(0);
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m_resetTalentsCost = 0;
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m_resetTalentsTime = 0;
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m_itemUpdateQueueBlocked = false;
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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m_forced_speed_changes[i] = 0;
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/////////////////// Instance System /////////////////////
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m_HomebindTimer = 0;
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m_InstanceValid = true;
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_raidMapDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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m_lastPotionId = 0;
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m_activeSpec = 0;
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m_specsCount = 1;
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for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
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{
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for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
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m_Glyphs[i][g] = 0;
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}
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for (uint8 i = 0; i < BASEMOD_END; ++i)
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{
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m_auraBaseMod[i][FLAT_MOD] = 0.0f;
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m_auraBaseMod[i][PCT_MOD] = 1.0f;
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}
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for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
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m_baseRatingValue[i] = 0;
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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m_baseHealthRegen = 0;
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m_spellPenetrationItemMod = 0;
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// Honor System
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m_lastHonorUpdateTime = GameTime::GetGameTime().count();
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m_IsBGRandomWinner = false;
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// Player summoning
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m_summon_expire = 0;
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m_summon_mapid = 0;
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m_summon_x = 0.0f;
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m_summon_y = 0.0f;
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m_summon_z = 0.0f;
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m_summon_asSpectator = false;
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//m_mover = this;
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m_movedByPlayer.Initialize(this);
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m_seer = this;
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m_recallMap = 0;
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m_recallX = 0;
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m_recallY = 0;
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m_recallZ = 0;
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m_recallO = 0;
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m_homebindMapId = 0;
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m_homebindAreaId = 0;
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m_homebindX = 0;
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m_homebindY = 0;
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m_homebindZ = 0;
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m_contestedPvPTimer = 0;
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m_declinedname = nullptr;
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m_isActive = true;
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m_runes = nullptr;
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m_lastFallTime = 0;
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m_lastFallZ = 0;
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m_grantableLevels = 0;
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m_ControlledByPlayer = true;
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sWorld->IncreasePlayerCount();
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m_ChampioningFaction = 0;
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for (uint8 i = 0; i < MAX_POWERS; ++i)
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m_powerFraction[i] = 0;
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isDebugAreaTriggers = false;
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m_WeeklyQuestChanged = false;
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m_MonthlyQuestChanged = false;
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m_SeasonalQuestChanged = false;
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SetPendingBind(0, 0);
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_activeCheats = CHEAT_NONE;
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m_creationTime = 0s;
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_cinematicMgr = new CinematicMgr(this);
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m_achievementMgr = new AchievementMgr(this);
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m_reputationMgr = new ReputationMgr(this);
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// Ours
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m_NeedToSaveGlyphs = false;
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m_MountBlockId = 0;
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m_realDodge = 0.0f;
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m_realParry = 0.0f;
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m_pendingSpectatorForBG = 0;
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m_pendingSpectatorInviteInstanceId = 0;
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m_charmUpdateTimer = 0;
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for( int i = 0; i < NUM_CAI_SPELLS; ++i )
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m_charmAISpells[i] = 0;
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m_applyResilience = true;
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m_isInstantFlightOn = true;
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_wasOutdoor = true;
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sScriptMgr->OnConstructPlayer(this);
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}
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Player::~Player()
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{
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sScriptMgr->OnDestructPlayer(this);
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// it must be unloaded already in PlayerLogout and accessed only for loggined player
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//m_social = nullptr;
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// Note: buy back item already deleted from DB when player was saved
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
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delete m_items[i];
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for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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delete itr->second;
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for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
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delete itr->second;
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//all mailed items should be deleted, also all mail should be deallocated
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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{
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delete *itr;
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}
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for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
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delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
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delete PlayerTalkClass;
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for (std::size_t x = 0; x < ItemSetEff.size(); x++)
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delete ItemSetEff[x];
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delete m_declinedname;
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delete m_runes;
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delete m_achievementMgr;
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delete m_reputationMgr;
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delete _cinematicMgr;
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sWorld->DecreasePlayerCount();
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if (!m_isInSharedVisionOf.empty())
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{
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do
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{
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Unit* u = *(m_isInSharedVisionOf.begin());
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u->RemovePlayerFromVision(this);
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} while (!m_isInSharedVisionOf.empty());
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}
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}
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void Player::CleanupsBeforeDelete(bool finalCleanup)
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{
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TradeCancel(false);
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DuelComplete(DUEL_INTERRUPTED);
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Unit::CleanupsBeforeDelete(finalCleanup);
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}
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bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo)
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{
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// FIXME: outfitId not used in player creating
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/// @todo: need more checks against packet modifications
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// should check that skin, face, hair* are valid via DBC per race/class
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// also do it in Player::BuildEnumData, Player::LoadFromDB
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Object::_Create(guidlow, 0, HighGuid::Player);
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m_name = createInfo->Name;
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
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if (!info)
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{
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LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
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GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
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return false;
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}
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
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m_items[i] = nullptr;
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Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
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if (!cEntry)
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{
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LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
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GetSession()->GetAccountId(), m_name, createInfo->Class);
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return false;
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}
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SetMap(sMapMgr->CreateMap(info->mapId, this));
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|
|
uint8 powertype = cEntry->powerType;
|
|
|
|
SetObjectScale(1.0f);
|
|
|
|
m_realRace = createInfo->Race; // set real race flag
|
|
m_race = createInfo->Race; // set real race flag
|
|
|
|
SetFactionForRace(createInfo->Race);
|
|
|
|
if (!IsValidGender(createInfo->Gender))
|
|
{
|
|
LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid gender ({}) - refusing to do so",
|
|
GetSession()->GetAccountId(), m_name, createInfo->Gender);
|
|
return false;
|
|
}
|
|
|
|
uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
|
|
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
|
|
InitDisplayIds();
|
|
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
|
SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
|
|
}
|
|
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
|
|
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
|
|
|
|
// -1 is default value
|
|
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
|
|
|
|
SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
|
|
SetUInt32Value(PLAYER_BYTES_2, (createInfo->FacialHair |
|
|
(0x00 << 8) |
|
|
(0x00 << 16) |
|
|
(((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
|
|
SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
|
|
SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
|
|
|
|
SetUInt32Value(PLAYER_GUILDID, 0);
|
|
SetUInt32Value(PLAYER_GUILDRANK, 0);
|
|
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
|
|
|
|
for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
|
|
SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
|
|
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
|
|
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
|
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
|
|
|
// set starting level
|
|
uint32 start_level = !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
|
|
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
|
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
|
|
|
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
|
{
|
|
uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
|
|
if (gm_level > start_level)
|
|
start_level = gm_level;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
|
|
|
|
InitRunes();
|
|
|
|
SetUInt32Value(PLAYER_FIELD_COINAGE, !IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT)
|
|
? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
|
|
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_MONEY));
|
|
SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
|
|
SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
|
|
|
|
// Played time
|
|
m_Last_tick = GameTime::GetGameTime().count();
|
|
m_Played_time[PLAYED_TIME_TOTAL] = 0;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0;
|
|
|
|
// base stats and related field values
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
InitTalentForLevel();
|
|
InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
if (HasActivePowerType(POWER_MANA))
|
|
{
|
|
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
}
|
|
|
|
if (HasActivePowerType(POWER_RUNIC_POWER))
|
|
{
|
|
SetPower(POWER_RUNE, 8);
|
|
SetMaxPower(POWER_RUNE, 8);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
SetMaxPower(POWER_RUNIC_POWER, 1000);
|
|
}
|
|
|
|
// original spells
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// original action bar
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
addActionButton(action_itr->button, action_itr->action, action_itr->type);
|
|
|
|
// original items
|
|
if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
|
|
{
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (oEntry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 itemId = oEntry->ItemId[j];
|
|
|
|
// just skip, reported in ObjectMgr::LoadItemTemplates
|
|
ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!iProto)
|
|
continue;
|
|
|
|
// BuyCount by default
|
|
uint32 count = iProto->BuyCount;
|
|
|
|
// special amount for food/drink
|
|
if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
|
|
{
|
|
switch (iProto->Spells[0].SpellCategory)
|
|
{
|
|
case SPELL_CATEGORY_FOOD: // food
|
|
count = IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) ? 10 : 4;
|
|
break;
|
|
case SPELL_CATEGORY_DRINK: // drink
|
|
count = 2;
|
|
break;
|
|
}
|
|
if (iProto->GetMaxStackSize() < count)
|
|
count = iProto->GetMaxStackSize();
|
|
}
|
|
StoreNewItemInBestSlots(itemId, count);
|
|
}
|
|
}
|
|
|
|
for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
|
|
StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
EquipItem(eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots (ammo not equipped in special bag)
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
pItem = StoreItem(sDest, pItem, true);
|
|
}
|
|
|
|
// if this is ammo then use it
|
|
msg = CanUseAmmo(pItem->GetEntry());
|
|
if (msg == EQUIP_ERR_OK)
|
|
SetAmmo(pItem->GetEntry());
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
// ensure player starts with full health
|
|
UpdateAllStats();
|
|
SetFullHealth();
|
|
|
|
CheckAllAchievementCriteria();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
|
|
{
|
|
LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = {}, count = {}", titem_id, titem_amount);
|
|
|
|
// attempt equip by one
|
|
while (titem_amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
break;
|
|
|
|
EquipNewItem(eDest, titem_id, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--titem_amount;
|
|
}
|
|
|
|
if (titem_amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
StoreNewItem(sDest, titem_id, true);
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
LOG_ERROR("entities.player", "STORAGE: Can't equip or store initial item {} for race {} class {}, error msg = {}", titem_id, getRace(true), getClass(), msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
SendDirectMessage(WorldPackets::Misc::StopMirrorTimer(Type).Write());
|
|
}
|
|
|
|
bool Player::IsImmuneToEnvironmentalDamage()
|
|
{
|
|
// check for GM and death state included in isAttackableByAOE
|
|
return (!isTargetableForAttack(false, nullptr)) || isTotalImmune();
|
|
}
|
|
|
|
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if (IsImmuneToEnvironmentalDamage())
|
|
return 0;
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
|
|
switch (type)
|
|
{
|
|
case DAMAGE_LAVA:
|
|
case DAMAGE_SLIME:
|
|
{
|
|
DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE);
|
|
Unit::CalcAbsorbResist(dmgInfo);
|
|
absorb = dmgInfo.GetAbsorb();
|
|
resist = dmgInfo.GetResist();
|
|
damage = dmgInfo.GetDamage();
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Unit::DealDamageMods(this, damage, &absorb);
|
|
|
|
WorldPackets::CombatLog::EnvironmentalDamageLog packet;
|
|
packet.Victim = GetGUID();
|
|
packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
|
|
packet.Amount = damage;
|
|
packet.Absorbed = absorb;
|
|
packet.Resisted = resist;
|
|
SendMessageToSet(packet.Write(), true);
|
|
|
|
uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
|
|
{
|
|
LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
|
|
GetName(), GetGUID().ToString(), sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
|
|
DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
|
|
// durability lost message
|
|
SendDurabilityLoss();
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
|
|
}
|
|
|
|
return final_damage;
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer)
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE * IN_MILLISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
|
|
return DISABLED_MIRROR_TIMER;
|
|
int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
|
|
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
|
|
for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
|
|
AddPct(UnderWaterTime, (*i)->GetAmount());
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!IsAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 2020;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
/// @todo: Check this formula
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
|
|
if (IsAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] -= time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] += 2020;
|
|
// Calculate and deal damage
|
|
/// @todo: Check this formula
|
|
uint32 damage = urand(600, 700);
|
|
if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
// need to skip Slime damage in Undercity,
|
|
// maybe someone can find better way to handle environmental damage
|
|
//else if (m_zoneUpdateId != 1497)
|
|
// EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
|
|
for (uint8 i = 0; i < MAX_TIMERS; ++i)
|
|
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags |= UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 1% every 9 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint8 currentDrunkValue = GetDrunkValue();
|
|
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
/*static*/ DrunkenState Player::GetDrunkenstateByValue(uint8 value)
|
|
{
|
|
if (value >= 90)
|
|
return DRUNKEN_SMASHED;
|
|
if (value >= 50)
|
|
return DRUNKEN_DRUNK;
|
|
if (value)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
|
|
{
|
|
newDrunkValue = std::min<uint8>(newDrunkValue, 100);
|
|
if (newDrunkValue == GetDrunkValue())
|
|
return;
|
|
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue());
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
|
|
|
|
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, newDrunkValue);
|
|
UpdateInvisibilityDrunkDetect();
|
|
|
|
m_drunkTimer = 0; // reset sobering timer
|
|
|
|
if (newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPackets::Misc::CrossedInebriationThreshold data;
|
|
data.Guid = GetGUID();
|
|
data.Threshold = newDrunkenState;
|
|
data.ItemID = itemId;
|
|
|
|
SendMessageToSet(data.Write(), true);
|
|
}
|
|
|
|
void Player::UpdateInvisibilityDrunkDetect()
|
|
{
|
|
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
|
|
uint8 drunkValue = GetDrunkValue();
|
|
int32 fakeDrunkValue = GetFakeDrunkValue();
|
|
int32 maxDrunkValue = std::max<int32>(drunkValue, fakeDrunkValue);
|
|
|
|
if (maxDrunkValue != 0)
|
|
{
|
|
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
|
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, maxDrunkValue);
|
|
}
|
|
else
|
|
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s, bool /*despawn = false*/)
|
|
{
|
|
uint32 ressSpellId = 0;
|
|
|
|
bool cur = IsAlive();
|
|
|
|
if (s == DeathState::JustDied)
|
|
{
|
|
if (!cur)
|
|
{
|
|
LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player {} ({})", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
|
|
ClearComboPoints();
|
|
|
|
clearResurrectRequestData();
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// save value before aura remove in Unit::setDeathState
|
|
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
|
|
// xinef: disable passive area auras!
|
|
AddUnitState(UNIT_STATE_ISOLATED);
|
|
|
|
// passive spell
|
|
if (!ressSpellId)
|
|
ressSpellId = GetResurrectionSpellId();
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1);
|
|
|
|
// Xinef: reset all death criterias
|
|
ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, 0);
|
|
}
|
|
// xinef: enable passive area auras!
|
|
else if (s == DeathState::Alive)
|
|
ClearUnitState(UNIT_STATE_ISOLATED);
|
|
|
|
Unit::setDeathState(s);
|
|
|
|
if (NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "STA", IsAlive() ? 1 : 0);
|
|
|
|
// restore resurrection spell id for player after aura remove
|
|
if (s == DeathState::JustDied && cur && ressSpellId)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
if (IsAlive() && !cur)
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
|
|
void Player::SetRestState(uint32 triggerId)
|
|
{
|
|
_innTriggerId = triggerId;
|
|
_restTime = GameTime::GetGameTime().count();
|
|
SetPlayerFlag(PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
void Player::RemoveRestState()
|
|
{
|
|
_innTriggerId = 0;
|
|
_restTime = 0;
|
|
RemovePlayerFlag(PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
|
|
// 8 9 10 11 12 13 14 15
|
|
// characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
|
|
// 16 17 18 19 20 21 22 23
|
|
// guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
|
|
// 24 25
|
|
// characters.extra_flags, character_declinedname.genitive
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
|
|
uint8 plrRace = fields[2].Get<uint8>();
|
|
uint8 plrClass = fields[3].Get<uint8>();
|
|
uint8 gender = fields[4].Get<uint8>();
|
|
|
|
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
|
|
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Don't build enum.", guid.ToString());
|
|
return false;
|
|
}
|
|
else if (!IsValidGender(gender))
|
|
{
|
|
LOG_ERROR("entities.player", "Player ({}) has incorrect gender ({}), don't build enum.", guid.ToString(), gender);
|
|
return false;
|
|
}
|
|
|
|
*data << guid;
|
|
*data << fields[1].Get<std::string>(); // name
|
|
*data << uint8(plrRace); // race
|
|
*data << uint8(plrClass); // class
|
|
*data << uint8(gender); // gender
|
|
|
|
uint8 skin = fields[5].Get<uint8>();
|
|
uint8 face = fields[6].Get<uint8>();
|
|
uint8 hairStyle = fields[7].Get<uint8>();
|
|
uint8 hairColor = fields[8].Get<uint8>();
|
|
uint8 facialStyle = fields[9].Get<uint8>();
|
|
|
|
uint32 charFlags = 0;
|
|
uint32 playerFlags = fields[17].Get<uint32>();
|
|
uint16 atLoginFlags = fields[18].Get<uint16>();
|
|
uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].Get<uint16>(); // if first login do not show the zone
|
|
|
|
*data << uint8(skin);
|
|
*data << uint8(face);
|
|
*data << uint8(hairStyle);
|
|
*data << uint8(hairColor);
|
|
*data << uint8(facialStyle);
|
|
|
|
*data << uint8(fields[10].Get<uint8>()); // level
|
|
*data << uint32(zone); // zone
|
|
*data << uint32(fields[12].Get<uint16>()); // map
|
|
|
|
*data << fields[13].Get<float>(); // x
|
|
*data << fields[14].Get<float>(); // y
|
|
*data << fields[15].Get<float>(); // z
|
|
|
|
*data << uint32(fields[16].Get<uint32>()); // guild id
|
|
|
|
if (atLoginFlags & AT_LOGIN_RESURRECT)
|
|
playerFlags &= ~PLAYER_FLAGS_GHOST;
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
|
|
charFlags |= CHARACTER_FLAG_HIDE_HELM;
|
|
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
|
|
charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
|
|
if (playerFlags & PLAYER_FLAGS_GHOST)
|
|
charFlags |= CHARACTER_FLAG_GHOST;
|
|
if (atLoginFlags & AT_LOGIN_RENAME)
|
|
charFlags |= CHARACTER_FLAG_RENAME;
|
|
if (fields[23].Get<uint32>())
|
|
charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
|
|
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
|
{
|
|
if (!fields[25].Get<std::string>().empty())
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
}
|
|
else
|
|
charFlags |= CHARACTER_FLAG_DECLINED;
|
|
|
|
*data << uint32(charFlags); // character flags
|
|
|
|
// character customize flags
|
|
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
|
|
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
|
|
else
|
|
*data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
|
|
|
|
// First login
|
|
*data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
|
|
|
|
// Pets info
|
|
uint32 petDisplayId = 0;
|
|
uint32 petLevel = 0;
|
|
uint32 petFamily = 0;
|
|
|
|
// show pet at selection character in character list only for non-ghost character
|
|
if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].Get<uint32>()&PLAYER_EXTRA_SHOW_DK_PET))))
|
|
{
|
|
uint32 entry = fields[19].Get<uint32>();
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (creatureInfo)
|
|
{
|
|
petDisplayId = fields[20].Get<uint32>();
|
|
petLevel = fields[21].Get<uint16>();
|
|
petFamily = creatureInfo->family;
|
|
}
|
|
}
|
|
|
|
*data << uint32(petDisplayId);
|
|
*data << uint32(petLevel);
|
|
*data << uint32(petFamily);
|
|
|
|
std::vector<std::string_view> equipment = Acore::Tokenize(fields[22].Get<std::string_view>(), ' ', false);
|
|
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
|
|
{
|
|
uint32 const visualBase = slot * 2;
|
|
Optional<uint32> itemId;
|
|
|
|
if (visualBase < equipment.size())
|
|
{
|
|
itemId = Acore::StringTo<uint32>(equipment[visualBase]);
|
|
}
|
|
|
|
ItemTemplate const* proto = nullptr;
|
|
if (itemId)
|
|
{
|
|
proto = sObjectMgr->GetItemTemplate(*itemId);
|
|
}
|
|
|
|
if (!proto)
|
|
{
|
|
if (!itemId || *itemId)
|
|
{
|
|
LOG_WARN("entities.player.loading", "Player {} has invalid equipment '{}' in `equipmentcache` at index {}. Skipped.",
|
|
guid.ToString(), (visualBase < equipment.size()) ? equipment[visualBase] : "<none>", visualBase);
|
|
}
|
|
|
|
*data << uint32(0);
|
|
*data << uint8(0);
|
|
*data << uint32(0);
|
|
|
|
continue;
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchant = nullptr;
|
|
|
|
Optional<uint32> enchants = {};
|
|
if ((visualBase + 1) < equipment.size())
|
|
{
|
|
enchants = Acore::StringTo<uint32>(equipment[visualBase + 1]);
|
|
}
|
|
|
|
if (!enchants)
|
|
{
|
|
LOG_WARN("entities.player.loading", "Player {} has invalid enchantment info '{}' in `equipmentcache` at index {}. Skipped.",
|
|
guid.ToString(), ((visualBase + 1) < equipment.size()) ? equipment[visualBase + 1] : "<none>", visualBase + 1);
|
|
|
|
enchants = 0;
|
|
}
|
|
|
|
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
|
|
{
|
|
// values stored in 2 uint16
|
|
uint32 enchantId = 0x0000FFFF & ((*enchants) >> enchantSlot * 16);
|
|
if (!enchantId)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
|
|
if (enchant)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
*data << uint32(proto->DisplayInfoID);
|
|
*data << uint8(proto->InventoryType);
|
|
*data << uint32(enchant ? enchant->aura_id : 0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsClass(Classes unitClass, ClassContext context) const
|
|
{
|
|
Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
|
|
if (scriptResult != std::nullopt)
|
|
return *scriptResult;
|
|
else
|
|
return (getClass() == unitClass);
|
|
}
|
|
|
|
void Player::ToggleAFK()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if (!IsGameMaster() && isAFK() && InBattleground())
|
|
LeaveBattleground();
|
|
}
|
|
|
|
void Player::ToggleDND()
|
|
{
|
|
ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint8 Player::GetChatTag() const
|
|
{
|
|
uint8 tag = CHAT_TAG_NONE;
|
|
|
|
if (isGMChat())
|
|
tag |= CHAT_TAG_GM;
|
|
if (isDND())
|
|
tag |= CHAT_TAG_DND;
|
|
if (isAFK())
|
|
tag |= CHAT_TAG_AFK;
|
|
if (IsCommentator())
|
|
tag |= CHAT_TAG_COM;
|
|
if (IsDeveloper())
|
|
tag |= CHAT_TAG_DEV;
|
|
|
|
return tag;
|
|
}
|
|
|
|
void Player::SendTeleportAckPacket()
|
|
{
|
|
WorldPacket data(MSG_MOVE_TELEPORT_ACK, 41);
|
|
data << GetPackGUID();
|
|
data << uint32(0); // this value increments every time
|
|
BuildMovementPacket(&data);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options /*= 0*/, Unit* target /*= nullptr*/, bool newInstance /*= false*/)
|
|
{
|
|
if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
|
|
{
|
|
LOG_ERROR("entities.player", "TeleportTo: invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player ({}, name: {}, map: {}, X: {}, Y: {}, Z: {}, O: {}).",
|
|
mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
|
|
if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
|
|
{
|
|
LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
if (!InBattleground() && mEntry->IsBattlegroundOrArena())
|
|
return false;
|
|
|
|
// pussywizard: arena spectator, prevent teleporting from arena to instance/etc
|
|
if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
|
|
{
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// client without expansion support
|
|
if (GetSession()->Expansion() < mEntry->Expansion())
|
|
{
|
|
LOG_DEBUG("maps", "Player {} using client without required expansion tried teleport to non accessible map {}", GetName(), mapid);
|
|
|
|
if (GetTransport())
|
|
{
|
|
m_transport->RemovePassenger(this);
|
|
m_transport = nullptr;
|
|
m_movementInfo.transport.Reset();
|
|
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
}
|
|
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
LOG_DEBUG("maps", "Player {} is being teleported to map {}", GetName(), mapid);
|
|
|
|
// xinef: do this here in case teleport failed in above checks
|
|
if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
|
|
{
|
|
GetMotionMaster()->MovementExpired();
|
|
CleanupAfterTaxiFlight();
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
|
|
ExitVehicle();
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
|
|
DisableSpline();
|
|
|
|
// Xinef: Remove all movement imparing effects auras, skip small teleport like blink
|
|
if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_STUN);
|
|
RemoveAurasByType(SPELL_AURA_MOD_FEAR);
|
|
RemoveAurasByType(SPELL_AURA_MOD_CONFUSE);
|
|
RemoveAurasByType(SPELL_AURA_MOD_ROOT);
|
|
// remove auras that should be removed when being teleported
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TELEPORTED);
|
|
}
|
|
|
|
if (m_transport)
|
|
{
|
|
if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
else
|
|
{
|
|
m_transport->RemovePassenger(this);
|
|
m_transport = nullptr;
|
|
m_movementInfo.transport.Reset();
|
|
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
}
|
|
}
|
|
|
|
// The player was ported to another map and loses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER)))
|
|
DuelComplete(DUEL_FLED);
|
|
|
|
if (!sScriptMgr->OnBeforePlayerTeleport(this, mapid, x, y, z, orientation, options, target))
|
|
return false;
|
|
|
|
if (GetMapId() == mapid && !newInstance)
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportFar(0);
|
|
|
|
SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (MustDelayTeleport())
|
|
{
|
|
SetHasDelayedTeleport(true);
|
|
SetSemaphoreTeleportNear(GameTime::GetGameTime().count());
|
|
//lets save teleport destination for player
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
teleportStore_options = options;
|
|
return true;
|
|
}
|
|
|
|
if (options & TELE_TO_WITH_PET)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(GameTime::GetGameTime().count(), z);
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet MSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(GameTime::GetGameTime().count());
|
|
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
SetCanTeleport(true);
|
|
Position oldPos = GetPosition();
|
|
Relocate(x, y, z, orientation);
|
|
SendTeleportAckPacket();
|
|
SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TELEPORT) && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
|
|
{
|
|
SendTransferAborted(mapid, TRANSFER_ABORT_UNIQUE_MESSAGE, 1);
|
|
return false;
|
|
}
|
|
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : nullptr;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (!(options & TELE_TO_GM_MODE) && sMapMgr->PlayerCannotEnter(mapid, this, false))
|
|
return false;
|
|
|
|
// if PlayerCannotEnter -> CanEnter: checked above
|
|
{
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(0);
|
|
|
|
SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
|
|
//if teleport spell is casted in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (MustDelayTeleport())
|
|
{
|
|
SetHasDelayedTeleport(true);
|
|
SetSemaphoreTeleportFar(GameTime::GetGameTime().count());
|
|
//lets save teleport destination for player
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
teleportStore_options = options;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(ObjectGuid::Empty);
|
|
|
|
CombatStop();
|
|
|
|
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
|
|
if (mEntry->IsBattleArena() && (HasPendingSpectatorForBG(0) || !HasPendingSpectatorForBG(GetBattlegroundId())))
|
|
{
|
|
// KEEP THIS ORDER!
|
|
RemoveArenaAuras();
|
|
if (pet)
|
|
pet->RemoveArenaAuras();
|
|
|
|
RemoveArenaSpellCooldowns(true);
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if (!(options & TELE_TO_SPELL))
|
|
if (IsNonMeleeSpellCast(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP | AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING);
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
// send transfer packets
|
|
WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (m_transport)
|
|
data << m_transport->GetEntry() << GetMapId();
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
// remove from old map now
|
|
if (oldmap)
|
|
oldmap->RemovePlayerFromMap(this, false);
|
|
|
|
// xinef: do this before setting fall information!
|
|
if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
{
|
|
SetMountBlockId((*auras.begin())->GetId());
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
}
|
|
}
|
|
|
|
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
|
|
SetFallInformation(GameTime::GetGameTime().count(), z);
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
SetCanTeleport(true);
|
|
WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
|
|
data << uint32(mapid);
|
|
if (m_transport)
|
|
data << m_movementInfo.transport.pos.PositionXYZOStream();
|
|
else
|
|
data << teleportStore_dest.PositionXYZOStream();
|
|
|
|
GetSession()->SendPacket(&data);
|
|
SendSavedInstances();
|
|
}
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(GameTime::GetGameTime().count());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportToEntryPoint()
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
|
|
|
|
WorldLocation loc = m_entryPointData.joinPos;
|
|
m_entryPointData.joinPos.m_mapId = MAPID_INVALID;
|
|
|
|
if (loc.m_mapId == MAPID_INVALID)
|
|
{
|
|
return TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
}
|
|
|
|
return TeleportTo(loc);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if (m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
{
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth(m_resurrectHealth);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
SaveToDB(false, false);
|
|
|
|
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
{
|
|
Aura* aura = GetAura(26013);
|
|
if (!aura || aura->GetDuration() <= 900000)
|
|
CastSpell(this, 26013, true);
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_entryPointData.mountSpell)
|
|
{
|
|
// xinef: remove shapeshift auras
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
}
|
|
AddAura(m_entryPointData.mountSpell, this);
|
|
m_entryPointData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_entryPointData.HasTaxiPath())
|
|
{
|
|
m_taxi.AddTaxiDestination(m_entryPointData.taxiPath[0]);
|
|
m_taxi.AddTaxiDestination(m_entryPointData.taxiPath[1]);
|
|
m_entryPointData.ClearTaxiPath();
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
|
|
{
|
|
if (Group* g = GetGroup())
|
|
g->SendUpdateToPlayer(GetGUID());
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_VEHICLE_TELEPORT)
|
|
{
|
|
if (Vehicle* vehicle = GetVehicle())
|
|
{
|
|
SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
|
|
if (itr != vehicle->Seats.end())
|
|
if (Unit* base = vehicle->GetBase())
|
|
{
|
|
ExitVehicle();
|
|
base->HandleSpellClick(this, itr->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
UnsummonPetTemporaryIfAny();
|
|
ClearComboPoints(); // pussywizard: crashfix
|
|
ClearComboPointHolders(); // pussywizard: crashfix
|
|
if (ObjectGuid lguid = GetLootGUID()) // pussywizard: crashfix
|
|
m_session->DoLootRelease(lguid);
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
}
|
|
|
|
// Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
}
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
iter->second->RemoveFromWorld();
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
|
|
if (m_uint32Values)
|
|
{
|
|
if (WorldObject* viewpoint = GetViewpoint())
|
|
{
|
|
LOG_FATAL("entities.player", "Player {} has viewpoint {} {} when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
|
|
SetViewpoint(viewpoint, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
//if (m_regenTimer <= 500)
|
|
// return;
|
|
|
|
m_regenTimerCount += m_regenTimer;
|
|
m_foodEmoteTimerCount += m_regenTimer;
|
|
|
|
Regenerate(POWER_ENERGY);
|
|
|
|
Regenerate(POWER_MANA);
|
|
|
|
// Runes act as cooldowns, and they don't need to send any data
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
// xinef: implement grace
|
|
if (int32 cd = GetRuneCooldown(i))
|
|
{
|
|
SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
|
|
// start grace counter, player must be in combat and rune has to go off cooldown
|
|
if (IsInCombat() && cd <= m_regenTimer)
|
|
SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
|
|
}
|
|
// xinef: if grace is started, increase it but no more than cap
|
|
else if (uint32 grace = GetGracePeriod(i))
|
|
{
|
|
if (grace < RUNE_GRACE_PERIOD)
|
|
SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
|
|
}
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
// Not in combat or they have regeneration
|
|
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
|
|
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
|
|
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
|
|
{
|
|
RegenerateHealth();
|
|
}
|
|
|
|
Regenerate(POWER_RAGE);
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
|
Regenerate(POWER_RUNIC_POWER);
|
|
|
|
m_regenTimerCount -= 2000;
|
|
}
|
|
|
|
m_regenTimer = 0;
|
|
|
|
// Handles the emotes for drinking and eating.
|
|
// According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
|
|
// That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
|
|
// 5 seconds over and over again which confirms my theory that we have a independed timer.
|
|
if (m_foodEmoteTimerCount >= 5000)
|
|
{
|
|
std::vector<AuraEffect*> auraList;
|
|
AuraEffectList const& ModRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_REGEN);
|
|
AuraEffectList const& ModPowerRegenAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
|
|
auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
|
|
auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
|
|
auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
|
|
|
|
for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
|
|
{
|
|
// Food emote comes above drinking emote if we have to decide (mage regen food for example)
|
|
if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_FOOD);
|
|
break;
|
|
}
|
|
else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
|
|
{
|
|
SendPlaySpellVisual(SPELL_VISUAL_KIT_DRINK);
|
|
break;
|
|
}
|
|
}
|
|
m_foodEmoteTimerCount -= 5000;
|
|
}
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
uint32 maxValue = GetMaxPower(power);
|
|
if (!maxValue)
|
|
return;
|
|
|
|
//If .cheat power is on always have the max power
|
|
if (GetCommandStatus(CHEAT_POWER))
|
|
{
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
//Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
|
|
if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
|
|
{
|
|
UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, 0);
|
|
}
|
|
|
|
SetPower(power, maxValue);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint32 curValue = GetPower(power);
|
|
|
|
/// @todo: possible use of miscvalueb instead of amount
|
|
if (HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, power + 1))
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_MANA:
|
|
{
|
|
bool recentCast = IsUnderLastManaUseEffect();
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
|
|
ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
|
|
|
|
if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
else
|
|
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
|
|
}
|
|
break;
|
|
case POWER_RAGE: // Regenerate rage
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
|
|
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
|
|
}
|
|
}
|
|
break;
|
|
case POWER_ENERGY: // Regenerate energy (rogue)
|
|
addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
{
|
|
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
|
|
{
|
|
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
|
|
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
|
|
}
|
|
}
|
|
break;
|
|
case POWER_RUNE:
|
|
case POWER_FOCUS:
|
|
case POWER_HAPPINESS:
|
|
break;
|
|
case POWER_HEALTH:
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
if (power != POWER_MANA)
|
|
{
|
|
AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
if (Powers((*i)->GetMiscValue()) == power)
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
|
|
// Butchery requires combat for this effect
|
|
if (power != POWER_RUNIC_POWER || IsInCombat())
|
|
addvalue += float(GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer)) / (5.0f * IN_MILLISECONDS);
|
|
}
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue == 0)
|
|
return;
|
|
}
|
|
else if (addvalue > 0.0f)
|
|
{
|
|
if (curValue == maxValue)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
addvalue += m_powerFraction[power];
|
|
uint32 integerValue = uint32(std::fabs(addvalue));
|
|
|
|
bool forcedUpdate = false;
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue > integerValue)
|
|
{
|
|
curValue -= integerValue;
|
|
m_powerFraction[power] = addvalue + integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = 0;
|
|
m_powerFraction[power] = 0;
|
|
forcedUpdate = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curValue += integerValue;
|
|
|
|
if (curValue >= maxValue)
|
|
{
|
|
curValue = maxValue;
|
|
m_powerFraction[power] = 0;
|
|
forcedUpdate = true;
|
|
}
|
|
else
|
|
{
|
|
m_powerFraction[power] = addvalue - integerValue;
|
|
}
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000 || forcedUpdate)
|
|
{
|
|
SetPower(power, curValue, true, true);
|
|
}
|
|
else
|
|
{
|
|
UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, curValue);
|
|
}
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
|
|
HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if (IsPolymorphed())
|
|
addvalue = (float)GetMaxHealth() / 3;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
|
|
|
|
if (!IsStandState())
|
|
{
|
|
addvalue *= 1.33f;
|
|
}
|
|
|
|
AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
|
|
{
|
|
AddPct(addvalue, (*i)->GetAmount());
|
|
}
|
|
|
|
if (!IsInCombat())
|
|
{
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS);
|
|
}
|
|
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
|
|
}
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
addvalue += m_baseHealthRegen / 2.5f;
|
|
|
|
if (addvalue < 0)
|
|
addvalue = 0;
|
|
|
|
ModifyHealth(int32(addvalue));
|
|
}
|
|
|
|
void Player::ResetAllPowers()
|
|
{
|
|
SetHealth(GetMaxHealth());
|
|
if (HasActivePowerType(POWER_MANA))
|
|
{
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
}
|
|
if (HasActivePowerType(POWER_RAGE))
|
|
{
|
|
SetPower(POWER_RAGE, 0);
|
|
}
|
|
if (HasActivePowerType(POWER_ENERGY))
|
|
{
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
}
|
|
if (HasActivePowerType(POWER_RUNIC_POWER))
|
|
{
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
}
|
|
}
|
|
|
|
bool Player::CanInteractWithQuestGiver(Object* questGiver)
|
|
{
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
|
|
case TYPEID_GAMEOBJECT:
|
|
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
|
|
case TYPEID_PLAYER:
|
|
return IsAlive() && questGiver->ToPlayer()->IsAlive();
|
|
case TYPEID_ITEM:
|
|
return IsAlive();
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Creature* Player::GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (!creature)
|
|
return nullptr;
|
|
|
|
// Deathstate checks
|
|
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS))
|
|
return nullptr;
|
|
|
|
// alive or spirit healer
|
|
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD))
|
|
return nullptr;
|
|
|
|
// appropriate npc type
|
|
if (npcflagmask && !creature->HasNpcFlag(NPCFlags(npcflagmask)))
|
|
return nullptr;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if (creature->GetCharmerGUID())
|
|
return nullptr;
|
|
|
|
// xinef: perform better check
|
|
if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
|
|
return nullptr;
|
|
|
|
// xinef: not needed, CORRECTLY checked above including forced reputations etc
|
|
// not unfriendly
|
|
//if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->GetFaction()))
|
|
// if (factionTemplate->faction)
|
|
// if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
|
|
// if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
|
|
// return nullptr;
|
|
|
|
// not too far
|
|
if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
return nullptr;
|
|
|
|
// pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
|
|
// pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
|
|
if (npcflagmask & (UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS) && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS && !IsClass((Classes)creature->GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER))
|
|
return nullptr;
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
|
|
{
|
|
if (GameObject* go = GetMap()->GetGameObject(guid))
|
|
{
|
|
if (go->GetGoType() == type)
|
|
{
|
|
// Players cannot interact with gameobjects that use the "Point" icon
|
|
if (go->GetGOInfo()->IconName == "Point")
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if (go->IsWithinDistInMap(this))
|
|
{
|
|
return go;
|
|
}
|
|
|
|
LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '{}' [{}] is too far away from player {} [{}] to be used by him (distance={}, maximal 10 is allowed)",
|
|
go->GetGOInfo()->name, go->GetGUID().ToString(), GetName(), GetGUID().ToString(), go->GetDistance(this));
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::IsFalling() const
|
|
{
|
|
// Xinef: Added !IsInFlight check
|
|
return GetPositionZ() < m_lastFallZ && !IsInFlight();
|
|
}
|
|
|
|
void Player::SetInWater(bool apply)
|
|
{
|
|
if (m_isInWater == apply)
|
|
return;
|
|
|
|
//define player in water by opcodes
|
|
//move player's guid into HateOfflineList of those mobs
|
|
//which can't swim and move guid back into ThreatList when
|
|
//on surface.
|
|
//TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
|
|
m_isInWater = apply;
|
|
|
|
// remove auras that need water/land
|
|
RemoveAurasWithInterruptFlags(apply ? AURA_INTERRUPT_FLAG_NOT_ABOVEWATER : AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
|
|
|
|
getHostileRefMgr().updateThreatTables();
|
|
|
|
if (InstanceScript* instance = GetInstanceScript())
|
|
instance->OnPlayerInWaterStateUpdate(this, apply);
|
|
}
|
|
|
|
bool Player::IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta) const
|
|
{
|
|
if (!trigger || GetMapId() != trigger->map)
|
|
return false;
|
|
|
|
if (trigger->radius > 0)
|
|
{
|
|
// if we have radius check it
|
|
float dist = GetDistance(trigger->x, trigger->y, trigger->z);
|
|
if (dist > trigger->radius + delta)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
|
|
if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
if (GetSession()->IsGMAccount())
|
|
SetFaction(FACTION_FRIENDLY);
|
|
SetPlayerFlag(PLAYER_FLAGS_GM);
|
|
SetUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
if (GetSession()->IsGMAccount())
|
|
pet->SetFaction(FACTION_FRIENDLY);
|
|
pet->getHostileRefMgr().setOnlineOfflineState(false);
|
|
}
|
|
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
sScriptMgr->OnFfaPvpStateUpdate(this, false);
|
|
}
|
|
ResetContestedPvP();
|
|
|
|
getHostileRefMgr().setOnlineOfflineState(false);
|
|
CombatStopWithPets();
|
|
|
|
SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
else
|
|
{
|
|
// restore phase
|
|
uint32 newPhase = GetPhaseByAuras();
|
|
|
|
if (!newPhase)
|
|
newPhase = PHASEMASK_NORMAL;
|
|
|
|
SetPhaseMask(newPhase, false);
|
|
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
SetFactionForRace(getRace(true));
|
|
RemovePlayerFlag(PLAYER_FLAGS_GM);
|
|
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->SetFaction(GetFaction());
|
|
pet->getHostileRefMgr().setOnlineOfflineState(true);
|
|
}
|
|
|
|
// restore FFA PvP Server state
|
|
if (sWorld->IsFFAPvPRealm())
|
|
{
|
|
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
sScriptMgr->OnFfaPvpStateUpdate(this, true);
|
|
}
|
|
}
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
getHostileRefMgr().setOnlineOfflineState(true);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
const uint32 VISUAL_AURA = 37800;
|
|
|
|
if (on)
|
|
{
|
|
RemoveAurasDueToSpell(VISUAL_AURA);
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE;
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
|
|
getHostileRefMgr().setOnlineOfflineState(false);
|
|
CombatStopWithPets();
|
|
}
|
|
else
|
|
{
|
|
AddAura(VISUAL_AURA, this);
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE;
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player const* p) const
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default:
|
|
return IsInSameGroupWith(p);
|
|
case 1:
|
|
return IsInSameRaidWith(p);
|
|
case 2:
|
|
return GetTeamId() == p->GetTeamId();
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup(this, p));
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if (group->IsCreated())
|
|
{
|
|
if (group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
{
|
|
group->Disband(true);
|
|
group = nullptr; // gets deleted in disband
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (group->GetInviteeCount() <= 1)
|
|
{
|
|
group->RemoveAllInvites();
|
|
delete group;
|
|
group = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /* = ObjectGuid::Empty */, const char* reason /* = nullptr */)
|
|
{
|
|
if (group)
|
|
{
|
|
group->RemoveMember(guid, method, kicker, reason);
|
|
group = nullptr;
|
|
}
|
|
}
|
|
|
|
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
|
|
{
|
|
WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
|
|
data << (victim ? victim->GetGUID() : ObjectGuid::Empty); // guid
|
|
data << uint32(GivenXP + BonusXP); // given experience
|
|
data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
|
|
|
|
if (victim)
|
|
{
|
|
data << uint32(GivenXP); // experience without bonus
|
|
|
|
// should use group_rate here but can't figure out how
|
|
data << float(1); // 1 - none 0 - 100% group bonus output
|
|
}
|
|
|
|
data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
|
|
{
|
|
if (xp < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!IsAlive() && !GetBattlegroundId() && !isLFGReward)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint8 level = GetLevel();
|
|
|
|
// Favored experience increase START
|
|
uint32 zone = GetZoneId();
|
|
float favored_exp_mult = 0;
|
|
if ((zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) && (HasAura(32096) || HasAura(32098)))
|
|
favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
|
|
|
|
xp = uint32(xp * (1 + favored_exp_mult));
|
|
// Favored experience increase END
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
return;
|
|
|
|
uint32 bonus_xp = 0;
|
|
bool recruitAFriend = GetsRecruitAFriendBonus(true);
|
|
|
|
// RaF does NOT stack with rested experience
|
|
if (recruitAFriend)
|
|
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
|
|
else
|
|
bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
|
|
|
|
// hooks and multipliers can modify the xp with a zero or negative value
|
|
// check again before sending invalid xp to the client
|
|
if (xp < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
|
|
|
|
uint32 curXP = GetUInt32Value(PLAYER_XP);
|
|
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
uint32 newXP = curXP + xp + bonus_xp;
|
|
|
|
while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
GiveLevel(level + 1);
|
|
|
|
level = GetLevel();
|
|
nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_XP, newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint8 level)
|
|
{
|
|
uint8 oldLevel = GetLevel();
|
|
if (level == oldLevel)
|
|
return;
|
|
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
|
|
|
|
WorldPackets::Misc::LevelUpInfo packet;
|
|
packet.Level = level;
|
|
packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
|
|
|
|
/// @todo find some better solution
|
|
// for (int i = 0; i < MAX_POWERS; ++i)
|
|
packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
|
|
packet.PowerDelta[1] = 0;
|
|
packet.PowerDelta[2] = 0;
|
|
packet.PowerDelta[3] = 0;
|
|
packet.PowerDelta[4] = 0;
|
|
packet.PowerDelta[5] = 0;
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
|
|
|
|
SendDirectMessage(packet.Write());
|
|
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitGlyphsForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
|
|
UpdateSkillsToMaxSkillsForLevel();
|
|
|
|
_ApplyAllLevelScaleItemMods(true);
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
|
|
if (mailReward && sScriptMgr->CanGiveMailRewardAtGiveLevel(this, level))
|
|
{
|
|
//- TODO: Poor design of mail system
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL);
|
|
|
|
// Refer-A-Friend
|
|
if (GetSession()->GetRecruiterId())
|
|
if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
if (level % 2 == 0)
|
|
{
|
|
++m_grantableLevels;
|
|
|
|
if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
|
|
SetByteFlag(PLAYER_FIELD_BYTES, 1, 0x01);
|
|
}
|
|
|
|
SendQuestGiverStatusMultiple();
|
|
|
|
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
|
|
}
|
|
|
|
bool Player::IsMaxLevel() const
|
|
{
|
|
return GetLevel() >= GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// xinef: more talent points that we have are used, reset
|
|
if (m_usedTalentCount > talentPointsForLevel)
|
|
resetTalents(true);
|
|
// xinef: else, recalculate free talent points count
|
|
else
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(false); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if (reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
PlayerClassLevelInfo classInfo;
|
|
sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
|
|
|
|
uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
sScriptMgr->OnSetMaxLevel(this, maxPlayerLevel);
|
|
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
|
|
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(GetLevel()));
|
|
|
|
// reset before any aura state sources (health set/aura apply)
|
|
SetUInt32Value(UNIT_FIELD_AURASTATE, 0);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// set default cast time multiplier
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
|
|
// reset size before reapply auras
|
|
SetObjectScale(1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(classInfo.basehealth);
|
|
|
|
//set create powers
|
|
SetCreateMana(classInfo.basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY] * 2));
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for (uint16 index = PLAYER_FIELD_COMBAT_RATING_1; index < PLAYER_FIELD_COMBAT_RATING_1 + MAX_COMBAT_RATING; ++index)
|
|
SetUInt32Value(index, 0);
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, 0);
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
{
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, 0);
|
|
SetInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, 0);
|
|
SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, 1.00f);
|
|
}
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME, 2000.0f);
|
|
SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
|
|
SetFloatValue(UNIT_FIELD_RANGEDATTACKTIME, 2000.0f);
|
|
|
|
SetFloatValue(UNIT_FIELD_MINDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
|
|
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
|
|
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
|
|
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetFloatValue(PLAYER_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_OFFHAND_CRIT_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE, 0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
for (uint8 i = 0; i < 7; ++i)
|
|
SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + i, 0.0f);
|
|
|
|
SetFloatValue(PLAYER_PARRY_PERCENTAGE, 0.0f);
|
|
SetFloatValue(PLAYER_BLOCK_PERCENTAGE, 0.0f);
|
|
SetUInt32Value(PLAYER_SHIELD_BLOCK, 0);
|
|
|
|
// Dodge percentage
|
|
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY] * 2));
|
|
SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
|
|
// set other resistance to original value (0)
|
|
for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
|
|
SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, 0);
|
|
SetUInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, 0);
|
|
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, 0);
|
|
SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, 0.0f);
|
|
}
|
|
// Reset no reagent cost field
|
|
for (uint8 i = 0; i < 3; ++i)
|
|
SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0);
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
|
|
|
|
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveFlag(UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_LOOTING | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED |
|
|
UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT |
|
|
UNIT_FLAG_DISARMED | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING |
|
|
UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT |
|
|
UNIT_FLAG_TAXI_FLIGHT);
|
|
SetImmuneToAll(false);
|
|
SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
|
|
|
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemovePlayerFlag(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY);
|
|
|
|
RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
|
|
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
sScriptMgr->OnFfaPvpStateUpdate(this, false);
|
|
|
|
}
|
|
// restore if need some important flags
|
|
SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
|
|
|
|
if (reapplyMods) // reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
|
|
SetPower(POWER_FOCUS, 0);
|
|
SetPower(POWER_HAPPINESS, 0);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
bool Player::HasActivePowerType(Powers power)
|
|
{
|
|
if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
|
|
return true;
|
|
else
|
|
return (getPowerType() == power);
|
|
}
|
|
|
|
void Player::SendInitialSpells()
|
|
{
|
|
uint32 curTime = GameTime::GetGameTimeMS().count();
|
|
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
|
|
|
|
uint16 spellCount = 0;
|
|
|
|
WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
|
|
data << uint8(0);
|
|
|
|
std::size_t countPos = data.wpos();
|
|
data << uint16(spellCount); // spell count placeholder
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
++spellCount;
|
|
}
|
|
|
|
// Added spells from glyphs too (needed by spell tooltips)
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
{
|
|
if (uint32 glyph = GetGlyph(i))
|
|
{
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
data << uint32(glyphEntry->SpellId);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
++spellCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
// xinef: we have to send talents, but not those on m_spells list
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: remove all active talent auras
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// xinef: already sent from m_spells
|
|
if (itr->second->inSpellBook)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data << uint16(0); // it's not slot id
|
|
|
|
++spellCount;
|
|
}
|
|
|
|
data.put<uint16>(countPos, spellCount); // write real count value
|
|
|
|
uint16 spellCooldowns = m_spellCooldowns.size();
|
|
data << uint16(spellCooldowns);
|
|
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
|
|
{
|
|
if (!itr->second.needSendToClient)
|
|
continue;
|
|
|
|
SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!sEntry)
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
|
|
data << uint16(itr->second.itemid); // cast item id
|
|
data << uint16(itr->second.category); // spell category
|
|
|
|
// send infinity cooldown in special format
|
|
if (itr->second.end >= infTime)
|
|
{
|
|
data << uint32(1); // cooldown
|
|
data << uint32(0x80000000); // category cooldown
|
|
continue;
|
|
}
|
|
|
|
uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
|
|
data << uint32(itr->second.category ? 0 : cooldown); // cooldown
|
|
data << uint32(itr->second.category ? cooldown : 0); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RemoveMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mail.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType item_guid, uint32 item_count)
|
|
{
|
|
WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
|
|
data << (uint32) mailId;
|
|
data << (uint32) mailAction;
|
|
data << (uint32) mailError;
|
|
if (mailError == MAIL_ERR_EQUIP_ERROR)
|
|
data << (uint32) equipError;
|
|
else if (mailAction == MAIL_ITEM_TAKEN)
|
|
{
|
|
data << (uint32) item_guid; // item guid low?
|
|
data << (uint32) item_count; // item count?
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendNewMail()
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPacket data(SMSG_RECEIVED_MAIL, 4);
|
|
data << (uint32) 0;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
if (deliver_time <= GameTime::GetGameTime().count()) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
bool Player::addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
|
|
return false;
|
|
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
|
|
if (!talentPos)
|
|
return false;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
|
|
if (!talentInfo)
|
|
return false;
|
|
|
|
// xinef: remove old talent rank if any
|
|
if (oldTalentRank)
|
|
{
|
|
_removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
|
|
_removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
|
|
SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
|
|
}
|
|
|
|
// xinef: add talent auras and spells
|
|
if (GetActiveSpecMask() & addSpecMask)
|
|
_addTalentAurasAndSpells(spellId);
|
|
|
|
// xinef: find the spell on our talent map
|
|
PlayerTalentMap::iterator itr = m_talents.find(spellId);
|
|
|
|
// xinef: we do not have such a spell on our talent map
|
|
if (itr == m_talents.end())
|
|
{
|
|
PlayerSpellState state = isBeingLoaded() ? PLAYERSPELL_UNCHANGED : PLAYERSPELL_NEW;
|
|
PlayerTalent* newTalent = new PlayerTalent();
|
|
newTalent->State = state;
|
|
newTalent->specMask = addSpecMask;
|
|
newTalent->talentID = talentInfo->TalentID;
|
|
newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
|
|
|
|
m_talents[spellId] = newTalent;
|
|
return true;
|
|
}
|
|
// xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
|
|
else if (!(itr->second->specMask & addSpecMask))
|
|
{
|
|
itr->second->specMask |= addSpecMask;
|
|
if (itr->second->State != PLAYERSPELL_NEW)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_removeTalent(uint32 spellId, uint8 specMask)
|
|
{
|
|
PlayerTalentMap::iterator itr = m_talents.find(spellId);
|
|
if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
|
|
return;
|
|
|
|
_removeTalent(itr, specMask);
|
|
}
|
|
|
|
void Player::_removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask)
|
|
{
|
|
// xinef: remove spec mask from iterator
|
|
itr->second->specMask &= ~specMask;
|
|
|
|
// xinef: if talent is not present in any spec - remove
|
|
if (itr->second->specMask == 0)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_NEW)
|
|
{
|
|
delete itr->second;
|
|
m_talents.erase(itr);
|
|
return;
|
|
}
|
|
else
|
|
itr->second->State = PLAYERSPELL_REMOVED;
|
|
}
|
|
// xinef: otherwise save changes to DB
|
|
else if (itr->second->State != PLAYERSPELL_NEW)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::_removeTalentAurasAndSpells(uint32 spellId)
|
|
{
|
|
RemoveOwnedAura(spellId);
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// pussywizard: remove pet auras
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// pussywizard: remove all triggered auras
|
|
if (spellInfo->Effects[i].TriggerSpell > 0)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
// xinef: remove temporary spells added by talent
|
|
// xinef: recursively remove all learnt spells
|
|
if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
|
|
_removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_addTalentAurasAndSpells(uint32 spellId)
|
|
{
|
|
// pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
_addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
|
|
}
|
|
else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
}
|
|
|
|
void Player::SendLearnPacket(uint32 spellId, bool learn)
|
|
{
|
|
if (learn)
|
|
{
|
|
WorldPacket data(SMSG_LEARNED_SPELL, 6);
|
|
data << uint32(spellId);
|
|
data << uint16(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket data(SMSG_REMOVED_SPELL, 4);
|
|
data << uint32(spellId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Player::addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary /*= false*/, bool learnFromSkill /*= false*/)
|
|
{
|
|
if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
|
|
return false;
|
|
|
|
if (!updateActive)
|
|
return true;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
|
|
|
|
// pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
|
|
// pussywizard: assumption - it's in all specs, can't be a talent
|
|
if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
|
|
{
|
|
SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
|
|
while (nextSpellInfo)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
|
|
if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
|
|
{
|
|
if (nextSpellInfo->GetRank() < spellInfo->GetRank())
|
|
{
|
|
itr->second->Active = false;
|
|
if (IsInWorld())
|
|
{
|
|
WorldPacket data(SMSG_SUPERCEDED_SPELL, 4 + 4);
|
|
data << uint32(nextSpellInfo->Id);
|
|
data << uint32(spellInfo->Id);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
return false;
|
|
}
|
|
else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
|
|
{
|
|
PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
|
|
if (itr2 != m_spells.end())
|
|
itr2->second->Active = false;
|
|
return false;
|
|
}
|
|
}
|
|
nextSpellInfo = nextSpellInfo->GetNextRankSpell();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::_addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill /*= false*/)
|
|
{
|
|
// pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
|
|
return false;
|
|
|
|
// pussywizard: already found and temporary, nothing to do
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
return false;
|
|
|
|
// xinef: send packet so client can properly recognize this new spell
|
|
// xinef: ignore passive spells and spells with learn effect
|
|
// xinef: send spells with no aura effects (ie dual wield)
|
|
if (IsInWorld() && !isBeingLoaded() && temporary && !learnFromSkill && (!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
SendLearnPacket(spellInfo->Id, true);
|
|
|
|
// xinef: DO NOT allow to learn spell with effect learn spell!
|
|
// xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
|
|
if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].IsEffect())
|
|
{
|
|
if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
|
|
{
|
|
LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN: {}, PLAYER: {}", spellId, GetGUID().ToString());
|
|
return false;
|
|
//ABORT();
|
|
}
|
|
else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
|
_addSpell(learnSpell->Id, SPEC_MASK_ALL, true);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
|
|
{
|
|
// pussywizard: do nothing if already set as wanted
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
|
|
return false;
|
|
|
|
// pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
|
|
// pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
|
|
bool spellIsNew = true;
|
|
|
|
// pussywizard: present in m_spells, not removed, already in current spec, already active
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
|
|
spellIsNew = false;
|
|
|
|
// pussywizard: update info in m_spells
|
|
if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
itr->second->Active = true;
|
|
itr->second->specMask |= addSpecMask;
|
|
|
|
if (!spellIsNew)
|
|
return true;
|
|
}
|
|
else // pussywizard: not found in m_spells
|
|
{
|
|
PlayerSpell* newspell = new PlayerSpell;
|
|
newspell->Active = true;
|
|
newspell->State = temporary ? PLAYERSPELL_TEMPORARY : (isBeingLoaded() ? PLAYERSPELL_UNCHANGED : PLAYERSPELL_NEW);
|
|
newspell->specMask = addSpecMask;
|
|
|
|
m_spells[spellId] = newspell;
|
|
}
|
|
|
|
// pussywizard: return if spell not in current spec
|
|
// pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
|
|
if (!((1 << GetActiveSpec()) & addSpecMask))
|
|
return true;
|
|
|
|
// xinef: do not add spells with effect learn spell
|
|
if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: {}, PLAYER: {}", spellId, GetGUID().ToString());
|
|
m_spells.erase(spellInfo->Id); // mem leak, but should never happen
|
|
return false;
|
|
//ABORT();
|
|
}
|
|
// pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
|
|
{
|
|
if (IsNeedCastPassiveSpellAtLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
// pussywizard: cast and return, learnt spells will update profession count, etc.
|
|
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
{
|
|
CastSpell(this, spellId, true);
|
|
return false;
|
|
}
|
|
|
|
// xinef: unapply aura stats if dont meet requirements
|
|
// xinef: handle only if player is not loaded, loading is handled in loadfromdb
|
|
if (!isBeingLoaded())
|
|
if (Aura* aura = GetAura(spellId))
|
|
{
|
|
if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
|
|
aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
|
|
if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
|
|
aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
|
|
}
|
|
|
|
// pussywizard: update free primary prof points
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
SetFreePrimaryProfessions(freeProfs - 1);
|
|
}
|
|
|
|
uint16 maxskill = GetMaxSkillValueForLevel();
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
|
|
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
// xinef: set appropriate skill value
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
|
|
if (!pSkill)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/// @todo confirm if rogues start wth lockpicking skill at level 1 but only recieve the spell to use it at level 16
|
|
// Added for runeforging, it is confirmed via sniff that this happens when death knights learn the spell, not on character creation.
|
|
if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
|
|
{
|
|
LearnDefaultSkill(pSkill->id, 0);
|
|
}
|
|
|
|
if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
SetHas310Flyer(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// xinef: update achievement criteria
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, _spell_idx->second->SkillLine);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, _spell_idx->second->SkillLine);
|
|
}
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, spellId);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
|
|
(!form && spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)));
|
|
}
|
|
|
|
void Player::learnSpell(uint32 spellId, bool temporary /*= false*/, bool learnFromSkill /*= false*/)
|
|
{
|
|
// Xinef: don't allow to learn active spell once more
|
|
if (HasActiveSpell(spellId))
|
|
{
|
|
LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId);
|
|
return;
|
|
}
|
|
|
|
uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
|
|
bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
|
|
bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true, temporary, learnFromSkill);
|
|
if (added)
|
|
{
|
|
sScriptMgr->OnPlayerLearnSpell(this, spellId);
|
|
|
|
// pussywizard: a system message "you have learnt spell X (rank Y)"
|
|
if (IsInWorld())
|
|
SendLearnPacket(spellId, true);
|
|
}
|
|
|
|
// pussywizard: rank stuff at the end!
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
|
|
{
|
|
// pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
|
|
// pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
|
|
PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
|
|
if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
|
|
learnSpell(nextSpell, temporary);
|
|
}
|
|
|
|
// xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
|
|
{
|
|
PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
|
|
if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
|
|
learnSpell(itr2->first, temporary);
|
|
}
|
|
}
|
|
|
|
void Player::removeSpell(uint32 spell_id, uint8 removeSpecMask, bool onlyTemporary)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
// pussywizard: nothing to do if already removed or not in specs of removeSpecMask
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
|
|
return;
|
|
|
|
// pussywizard: avoid any possible bugs
|
|
if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
|
|
// pussywizard: remove non-talent higher ranks (recursive)
|
|
// pussywizard: do this at the beginning, not in the middle of removing!
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
if (!GetTalentSpellPos(nextSpell))
|
|
removeSpell(nextSpell, removeSpecMask, onlyTemporary);
|
|
|
|
// xinef: if current spell has talentcost, remove spells requiring this spell
|
|
uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spell_id);
|
|
if (GetTalentSpellCost(firstRankSpellId))
|
|
{
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(firstRankSpellId);
|
|
for (auto spellsItr = spellsRequiringSpell.first; spellsItr != spellsRequiringSpell.second; ++spellsItr)
|
|
{
|
|
removeSpell(spellsItr->second, removeSpecMask, onlyTemporary);
|
|
}
|
|
}
|
|
|
|
// pussywizard: re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
|
|
|
|
// pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
|
|
if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
{
|
|
delete itr->second;
|
|
m_spells.erase(itr);
|
|
}
|
|
else
|
|
itr->second->State = PLAYERSPELL_REMOVED;
|
|
}
|
|
else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
|
|
itr->second->State = PLAYERSPELL_CHANGED;
|
|
|
|
// xinef: this is used for talents and they are not removed in removeSpell function...
|
|
// xinef: however ill leave this here just in case
|
|
// pussywizard: remove owned aura obtained from currently removed spell
|
|
RemoveOwnedAura(spell_id);
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// pussywizard: remove pet auras
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// pussywizard: remove all triggered auras
|
|
if (spellInfo->Effects[i].TriggerSpell > 0)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
}
|
|
|
|
// pussywizard: update free primary prof points
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
|
|
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// pussywizard: update 310 flyer
|
|
if (Has310Flyer(false))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
|
|
Has310Flyer(true, spell_id);
|
|
|
|
// pussywizard: remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
|
|
|
|
if (!prev_spell) // pussywizard: first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // pussywizard: search previous ranks
|
|
{
|
|
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
|
|
while (!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
|
|
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // pussywizard: set to prev skill setting values
|
|
{
|
|
uint32 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
|
|
|
|
if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
// most likely will never be used, haven't heard of cases where players unlearn a mount
|
|
if (Has310Flyer(false) && spellInfo)
|
|
{
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (_spell_idx->second->SkillLine == SKILL_MOUNTS)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
|
|
if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
|
|
{
|
|
sScriptMgr->OnPlayerForgotSpell(this, spell_id);
|
|
SendLearnPacket(spell_id, false);
|
|
}
|
|
}
|
|
|
|
bool Player::Has310Flyer(bool checkAllSpells, uint32 excludeSpellId)
|
|
{
|
|
if (!checkAllSpells)
|
|
return m_ExtraFlags & PLAYER_EXTRA_HAS_310_FLYER;
|
|
else
|
|
{
|
|
SetHas310Flyer(false);
|
|
SpellInfo const* spellInfo;
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
// pussywizard:
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (itr->first == excludeSpellId)
|
|
continue;
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->SkillLine != SKILL_MOUNTS)
|
|
break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
|
|
|
|
spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
|
|
spellInfo->Effects[i].CalcValue() == 310)
|
|
{
|
|
SetHas310Flyer(true);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveSpellCooldown(uint32 spell_id, bool update /* = false */)
|
|
{
|
|
m_spellCooldowns.erase(spell_id);
|
|
|
|
if (update)
|
|
SendClearCooldown(spell_id, this);
|
|
}
|
|
|
|
void Player::RemoveCategoryCooldown(uint32 cat)
|
|
{
|
|
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
|
|
if (i_scstore != sSpellsByCategoryStore.end())
|
|
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
|
|
RemoveSpellCooldown(i_scset->second, true);
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
|
|
{
|
|
// remove cooldowns on spells that have < 10 min CD
|
|
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
|
|
SpellCooldowns::iterator itr, next;
|
|
for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
SpellInfo const* spellInfo = sSpellMgr->CheckSpellInfo(itr->first);
|
|
if (!spellInfo)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS))
|
|
RemoveSpellCooldown(itr->first, true);
|
|
else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
|
|
&& itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
|
|
RemoveSpellCooldown(itr->first, true);
|
|
}
|
|
|
|
// pet cooldowns
|
|
if (removeActivePetCooldowns)
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
// notify player
|
|
for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
|
|
SendClearCooldown(itr2->first, pet);
|
|
|
|
// actually clear cooldowns
|
|
pet->m_CreatureSpellCooldowns.clear();
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAllSpellCooldown()
|
|
{
|
|
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
|
|
if (!m_spellCooldowns.empty())
|
|
{
|
|
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
|
|
if (itr->second.end < infTime)
|
|
SendClearCooldown(itr->first, this);
|
|
|
|
m_spellCooldowns.clear();
|
|
}
|
|
}
|
|
|
|
void Player::_LoadSpellCooldowns(PreparedQueryResult result)
|
|
{
|
|
// some cooldowns can be already set at aura loading...
|
|
|
|
//QueryResult* result = CharacterDatabase.Query("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '{}'", GetGUID().GetCounter()());
|
|
|
|
if (result)
|
|
{
|
|
time_t curTime = GameTime::GetGameTime().count();
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 spell_id = fields[0].Get<uint32>();
|
|
uint16 category = fields[1].Get<uint16>();
|
|
uint32 item_id = fields[2].Get<uint32>();
|
|
uint32 db_time = fields[3].Get<uint32>();
|
|
bool needSend = fields[4].Get<bool>();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(spell_id))
|
|
{
|
|
LOG_ERROR("entities.player", "Player {} has unknown spell {} in `character_spell_cooldown`, skipping.", GetGUID().ToString(), spell_id);
|
|
continue;
|
|
}
|
|
|
|
// skip outdated cooldown
|
|
if (db_time <= curTime)
|
|
continue;
|
|
|
|
_AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
|
|
|
|
LOG_DEBUG("entities.player.loading", "Player ({}) spell {}, item {} cooldown loaded ({} secs).", GetGUID().ToString(), spell_id, item_id, uint32(db_time - curTime));
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
time_t curTime = GameTime::GetGameTime().count();
|
|
uint32 curMSTime = GameTime::GetGameTimeMS().count();
|
|
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
|
|
|
|
bool first_round = true;
|
|
std::ostringstream ss;
|
|
|
|
// remove outdated and save active
|
|
for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
|
|
{
|
|
// Xinef: dummy cooldown for procs
|
|
if (itr->first == uint32(-1))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.end <= curMSTime + 1000)
|
|
m_spellCooldowns.erase(itr++);
|
|
else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
|
|
{
|
|
if (first_round)
|
|
{
|
|
ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
|
|
first_round = false;
|
|
}
|
|
// next new/changed record prefix
|
|
else
|
|
ss << ',';
|
|
|
|
uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
|
|
ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
|
|
++itr;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
// if something changed execute
|
|
if (!first_round)
|
|
trans->Append(ss.str().c_str());
|
|
}
|
|
|
|
uint32 Player::resetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if (m_resetTalentsCost < 1 * GOLD)
|
|
return 1 * GOLD;
|
|
// then 5 gold
|
|
else if (m_resetTalentsCost < 5 * GOLD)
|
|
return 5 * GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if (m_resetTalentsCost < 10 * GOLD)
|
|
return 10 * GOLD;
|
|
else
|
|
{
|
|
uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
|
|
if (months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = m_resetTalentsCost + 5 * GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if (new_cost > 50 * GOLD)
|
|
new_cost = 50 * GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::resetTalents(bool noResetCost)
|
|
{
|
|
sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
|
|
|
|
// xinef: remove at login flag upon talents reset
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
|
|
|
|
// xinef: get max available talent points amount
|
|
uint32 talentPointsForLevel = CalculateTalentsPoints();
|
|
|
|
// xinef: no talent points are used, return
|
|
if (m_usedTalentCount == 0)
|
|
return false;
|
|
m_usedTalentCount = 0;
|
|
|
|
// xinef: check if we have enough money
|
|
uint32 resetCost = 0;
|
|
if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
|
|
{
|
|
resetCost = resetTalentsCost();
|
|
if (!HasEnoughMoney(resetCost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
// xinef: reset talents
|
|
for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
|
|
{
|
|
PlayerTalentMap::iterator itr = iter++;
|
|
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: talent not in current spec
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// xinef: remove talent auras
|
|
_removeTalentAurasAndSpells(itr->first);
|
|
|
|
// xinef: check if talent learns spell to spell book
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
|
|
bool removed = false;
|
|
if (talentInfo->addToSpellBook)
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
removeSpell(itr->first, GetActiveSpecMask(), false);
|
|
removed = true;
|
|
}
|
|
|
|
// Xinef: send unlearn spell packet at talent remove
|
|
if (!removed)
|
|
SendLearnPacket(itr->first, false);
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
|
|
|
|
// xinef: remove talent modifies m_talents, move itr to map begin
|
|
_removeTalent(itr, GetActiveSpecMask());
|
|
}
|
|
|
|
// xinef: remove titan grip if player had it set
|
|
if (m_canTitanGrip)
|
|
SetCanTitanGrip(false);
|
|
// xinef: remove dual wield if player does not have dual wield spell (shamans)
|
|
if (!HasSpell(674) && m_canDualWield)
|
|
SetCanDualWield(false);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!noResetCost)
|
|
{
|
|
ModifyMoney(-(int32)resetCost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, resetCost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
|
|
|
|
m_resetTalentsCost = resetCost;
|
|
m_resetTalentsTime = GameTime::GetGameTime().count();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetFreeTalentPoints(uint32 points)
|
|
{
|
|
sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
|
|
SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
|
|
}
|
|
|
|
Mail* Player::GetMail(uint32 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
return (*itr);
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target)
|
|
{
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
void Player::DestroyForPlayer(Player* target, bool onDeath) const
|
|
{
|
|
Unit::DestroyForPlayer(target, onDeath);
|
|
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
|
|
if (target == this)
|
|
{
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
|
{
|
|
if (!m_items[i])
|
|
continue;
|
|
|
|
m_items[i]->DestroyForPlayer(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
bool Player::HasTalent(uint32 spell, uint8 /*spec*/) const
|
|
{
|
|
PlayerTalentMap::const_iterator itr = m_talents.find(spell);
|
|
return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
|
|
}
|
|
|
|
TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
|
|
{
|
|
if (!trainer_spell)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
bool hasSpell = true;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
|
|
if (!HasSpell(trainer_spell->learnedSpell[i]))
|
|
{
|
|
hasSpell = false;
|
|
break;
|
|
}
|
|
}
|
|
// known spell
|
|
if (hasSpell)
|
|
return TRAINER_SPELL_GRAY;
|
|
|
|
// check skill requirement
|
|
if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
// check level requirement
|
|
if (GetLevel() < trainer_spell->reqLevel)
|
|
return TRAINER_SPELL_RED;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
|
|
// check race/class requirement
|
|
if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
|
|
return TRAINER_SPELL_RED;
|
|
|
|
if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
|
|
{
|
|
// check prev.rank requirement
|
|
if (prevSpell && !HasSpell(prevSpell))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
|
|
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
|
|
{
|
|
// check additional spell requirement
|
|
if (!HasSpell(itr->second))
|
|
return TRAINER_SPELL_RED;
|
|
}
|
|
}
|
|
|
|
// check primary prof. limit
|
|
// first rank of primary profession spell when there are no proffesions avalible is disabled
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainer_spell->learnedSpell[i])
|
|
continue;
|
|
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
|
|
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
|
|
return TRAINER_SPELL_GREEN_DISABLED;
|
|
}
|
|
|
|
return TRAINER_SPELL_GREEN;
|
|
}
|
|
|
|
/**
|
|
* Deletes a character from the database
|
|
*
|
|
* The way, how the characters will be deleted is decided based on the config option.
|
|
*
|
|
* @param playerguid the low-GUID from the player which should be deleted
|
|
* @param accountId the account id from the player
|
|
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
|
|
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
|
|
*/
|
|
void Player::DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
|
|
{
|
|
// for not existed account avoid update realm
|
|
if (!accountId)
|
|
updateRealmChars = false;
|
|
|
|
ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
|
|
|
|
uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
|
|
uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
|
|
|
|
// if we want to finally delete the character or the character does not meet the level requirement,
|
|
// we set it to mode CHAR_DELETE_REMOVE
|
|
if (deleteFinally || sCharacterCache->GetCharacterLevelByGuid(playerGuid) < charDelete_minLvl)
|
|
charDelete_method = CHAR_DELETE_REMOVE;
|
|
|
|
if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerGuid))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(playerGuid, false, false, true);
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerGuid);
|
|
|
|
// close player ticket if any
|
|
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerGuid);
|
|
if (ticket)
|
|
sTicketMgr->CloseTicket(ticket->GetId(), playerGuid);
|
|
|
|
// remove from group
|
|
if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(playerGuid))
|
|
if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
|
|
RemoveFromGroup(group, playerGuid);
|
|
|
|
// Remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerGuid, 10);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
|
|
switch (charDelete_method)
|
|
{
|
|
// Completely remove from the database
|
|
case CHAR_DELETE_REMOVE:
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
|
|
stmt->SetData(0, lowGuid);
|
|
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultMail)
|
|
{
|
|
std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->SetData(0, lowGuid);
|
|
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = resultItems->Fetch();
|
|
uint32 mailId = fields[14].Get<uint32>();
|
|
if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
|
|
{
|
|
itemsByMail[mailId].push_back(mailItem);
|
|
}
|
|
} while (resultItems->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* mailFields = resultMail->Fetch();
|
|
|
|
uint32 mail_id = mailFields[0].Get<uint32>();
|
|
uint8 mailType = mailFields[1].Get<uint8>();
|
|
uint16 mailTemplateId = mailFields[2].Get<uint16>();
|
|
uint32 sender = mailFields[3].Get<uint32>();
|
|
std::string subject = mailFields[4].Get<std::string>();
|
|
std::string body = mailFields[5].Get<std::string>();
|
|
uint32 money = mailFields[6].Get<uint32>();
|
|
bool has_items = mailFields[7].Get<bool>();
|
|
|
|
// We can return mail now
|
|
// So firstly delete the old one
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->SetData(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
// Mail is not from player
|
|
if (mailType != MAIL_NORMAL)
|
|
{
|
|
if (has_items)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->SetData(0, mail_id);
|
|
trans->Append(stmt);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
MailDraft draft(subject, body);
|
|
if (mailTemplateId)
|
|
draft = MailDraft(mailTemplateId, false); // items are already included
|
|
|
|
auto itemsItr = itemsByMail.find(mail_id);
|
|
if (itemsItr != itemsByMail.end())
|
|
{
|
|
for (Item* item : itemsItr->second)
|
|
{
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
// MailDraft will take care of freeing memory.
|
|
itemsByMail.erase(itemsItr);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->SetData(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, lowGuid));
|
|
|
|
draft.AddMoney(money).SendReturnToSender(pl_account, lowGuid, sender, trans);
|
|
} while (resultMail->NextRow());
|
|
}
|
|
|
|
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// NOW we can finally clear other DB data related to character
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
|
|
stmt->SetData(0, lowGuid);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
ObjectGuid::LowType petguidlow = (*resultPets)[0].Get<uint32>();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
}
|
|
|
|
// Delete char from social list of online chars
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
|
|
stmt->SetData(0, lowGuid);
|
|
PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultFriends)
|
|
{
|
|
do
|
|
{
|
|
if (Player* pFriend = ObjectAccessor::FindPlayerByLowGUID((*resultFriends)[0].Get<uint32>()))
|
|
{
|
|
pFriend->GetSocial()->RemoveFromSocialList(playerGuid, SOCIAL_FLAG_ALL);
|
|
sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerGuid, false);
|
|
}
|
|
} while (resultFriends->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
|
|
stmt->SetData(0, lowGuid);
|
|
stmt->SetData(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
|
|
stmt->SetData(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
Corpse::DeleteFromDB(playerGuid, trans);
|
|
|
|
sScriptMgr->OnDeleteFromDB(trans, lowGuid);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
break;
|
|
}
|
|
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
|
|
case CHAR_DELETE_UNLINK:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
|
|
|
|
stmt->SetData(0, lowGuid);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: {}.", charDelete_method);
|
|
return;
|
|
}
|
|
|
|
if (CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
|
|
{
|
|
std::string name = cache->Name;
|
|
sCharacterCache->DeleteCharacterCacheEntry(playerGuid, name);
|
|
}
|
|
|
|
if (updateRealmChars)
|
|
{
|
|
sWorld->UpdateRealmCharCount(accountId);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
|
|
*/
|
|
void Player::DeleteOldCharacters()
|
|
{
|
|
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
if (!keepDays)
|
|
return;
|
|
|
|
Player::DeleteOldCharacters(keepDays);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
|
|
*/
|
|
void Player::DeleteOldCharacters(uint32 keepDays)
|
|
{
|
|
LOG_INFO("server.loading", "Player::DeleteOldChars: Deleting all characters which have been deleted {} days before...", keepDays);
|
|
LOG_INFO("server.loading", " ");
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
|
|
stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
LOG_INFO("server.loading", "Player::DeleteOldChars: Found {} character(s) to delete", result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Player::DeleteFromDB(fields[0].Get<uint32>(), fields[1].Get<uint32>(), true, true);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::SetMovement(PlayerMovementType pType)
|
|
{
|
|
WorldPacket data;
|
|
switch (pType)
|
|
{
|
|
case MOVE_ROOT:
|
|
data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_UNROOT:
|
|
data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_WATER_WALK:
|
|
data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size() + 4);
|
|
break;
|
|
case MOVE_LAND_WALK:
|
|
data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
|
|
break;
|
|
default:
|
|
LOG_ERROR("entities.player", "Player::SetMovement: Unsupported move type ({}), data not sent to client.", pType);
|
|
return;
|
|
}
|
|
data << GetPackGUID();
|
|
data << uint32(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size());
|
|
data << GetPackGUID();
|
|
GetSession()->SendPacket(&data);
|
|
if (getRace(true) == RACE_NIGHTELF)
|
|
{
|
|
CastSpell(this, 20584, true);
|
|
}
|
|
CastSpell(this, 8326, true);
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
|
|
// the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
|
|
WorldLocation corpseLocation = GetCorpseLocation();
|
|
if (GetCorpse() && corpseLocation.GetMapId() == GetMapId())
|
|
{
|
|
LOG_ERROR("entities.player", "BuildPlayerRepop: player {} ({}) already has a corpse", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// create a corpse and place it at the player's location
|
|
Corpse* corpse = CreateCorpse();
|
|
if (!corpse)
|
|
{
|
|
LOG_ERROR("entities.player", "Error creating corpse for Player {} [{}]", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
GetMap()->AddToMap(corpse);
|
|
SetHealth(1); // convert player body to ghost
|
|
SetMovement(MOVE_WATER_WALK);
|
|
SetWaterWalking(true);
|
|
if (!GetSession()->isLogingOut())
|
|
{
|
|
SetMovement(MOVE_UNROOT);
|
|
}
|
|
RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
if (corpseReclaimDelay >= 0)
|
|
{
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
}
|
|
corpse->ResetGhostTime(); // to prevent cheating
|
|
StopMirrorTimers(); // disable timers on bars
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND); // set and clear other
|
|
sScriptMgr->OnPlayerReleasedGhost(this);
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
|
|
data << uint32(-1);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_GROUND);
|
|
RemoveAurasDueToSpell(20584); // speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
setDeathState(DeathState::Alive);
|
|
SetMovement(MOVE_LAND_WALK);
|
|
SetMovement(MOVE_UNROOT);
|
|
SetWaterWalking(false);
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if (restore_percent > 0.0f)
|
|
{
|
|
SetHealth(uint32(GetMaxHealth()*restore_percent));
|
|
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea);
|
|
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->HandlePlayerResurrect(this);
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
|
|
sScriptMgr->OnPlayerResurrect(this, restore_percent, applySickness);
|
|
|
|
if (!applySickness)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
|
|
if (int32(GetLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this, 15007, true);
|
|
|
|
// not full duration
|
|
if (int32(GetLevel()) < startLevel + 9)
|
|
{
|
|
int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
|
|
|
|
if (Aura* aur = GetAura(15007, GetGUID()))
|
|
{
|
|
aur->SetDuration(delta * IN_MILLISECONDS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
if (IsFlying() && !GetTransport())
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(DeathState::Corpse);
|
|
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
|
|
|
|
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
|
|
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
sScriptMgr->OnPlayerJustDied(this);
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
//UpdateObjectVisibility(); // pussywizard: not needed
|
|
}
|
|
|
|
void Player::OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
|
|
{
|
|
Corpse::DeleteFromDB(guid, trans);
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->SetData(0, uint16(AT_LOGIN_RESURRECT));
|
|
stmt->SetData(1, guid.GetCounter());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
Corpse* Player::CreateCorpse()
|
|
{
|
|
// prevent existence 2 corpse for player
|
|
SpawnCorpseBones();
|
|
|
|
uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
|
|
|
|
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
|
|
SetPvPDeath(false);
|
|
|
|
if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
|
|
{
|
|
delete corpse;
|
|
return nullptr;
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate(*this);
|
|
|
|
_uf = getRace();
|
|
_pb = GetUInt32Value(PLAYER_BYTES);
|
|
_pb2 = GetUInt32Value(PLAYER_BYTES_2);
|
|
|
|
uint8 race = (uint8)(_uf);
|
|
uint8 skin = (uint8)(_pb);
|
|
uint8 face = (uint8)(_pb >> 8);
|
|
uint8 hairstyle = (uint8)(_pb >> 16);
|
|
uint8 haircolor = (uint8)(_pb >> 24);
|
|
uint8 facialhair = (uint8)(_pb2);
|
|
|
|
_cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
|
|
_cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
|
|
|
|
uint32 flags = CORPSE_FLAG_UNK2;
|
|
if (HasPlayerFlag(PLAYER_FLAGS_HIDE_HELM))
|
|
flags |= CORPSE_FLAG_HIDE_HELM;
|
|
if (HasPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK))
|
|
flags |= CORPSE_FLAG_HIDE_CLOAK;
|
|
|
|
// Xinef: Player can loop corpses while in BG or in WG
|
|
if (InBattleground() && !InArena())
|
|
flags |= CORPSE_FLAG_LOOTABLE;
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
|
|
if (Bf && Bf->IsWarTime())
|
|
flags |= CORPSE_FLAG_LOOTABLE;
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
|
|
|
|
corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
|
|
|
|
uint32 iDisplayID;
|
|
uint32 iIventoryType;
|
|
uint32 _cfi;
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
|
|
iIventoryType = m_items[i]->GetTemplate()->InventoryType;
|
|
|
|
_cfi = iDisplayID | (iIventoryType << 24);
|
|
corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
|
|
}
|
|
}
|
|
|
|
// register for player, but not show
|
|
GetMap()->AddCorpse(corpse);
|
|
|
|
UpdatePositionData();
|
|
|
|
// we do not need to save corpses for BG/arenas
|
|
if (!GetMap()->IsBattlegroundOrArena())
|
|
corpse->SaveToDB();
|
|
|
|
return corpse;
|
|
}
|
|
|
|
void Player::RemoveCorpse()
|
|
{
|
|
if (GetCorpse())
|
|
{
|
|
GetCorpse()->RemoveFromWorld();
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
Corpse::DeleteFromDB(GetGUID(), trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
_corpseLocation.WorldRelocate();
|
|
}
|
|
|
|
void Player::SpawnCorpseBones(bool triggerSave /*= true*/)
|
|
{
|
|
_corpseLocation.WorldRelocate();
|
|
if (GetMap()->ConvertCorpseToBones(GetGUID()))
|
|
if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
|
|
{
|
|
// prevent loading as ghost without corpse
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REMOVE_GHOST);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
_SaveAuras(trans, false);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return GetMap()->GetCorpseByPlayer(GetGUID());
|
|
}
|
|
|
|
void Player::SendDurabilityLoss()
|
|
{
|
|
SendDirectMessage(WorldPackets::Misc::DurabilityDamageDeath().Write());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityLoss(pItem, percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if(!item || percent == 0.0)
|
|
return;
|
|
|
|
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
|
|
if (!pMaxDurability)
|
|
return;
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
|
|
|
|
if (pDurabilityLoss < 1)
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item, pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
// keys not have durability
|
|
//for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityPointsLoss(pItem, points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), false);
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
DurabilityPointsLoss(pItem, 1);
|
|
}
|
|
|
|
uint32 Player::DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
|
|
{
|
|
uint32 TotalCost = 0;
|
|
// equipped, backpack, bags itself
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; i++)
|
|
TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
|
|
TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
|
|
uint32 TotalCost = 0;
|
|
if (!item)
|
|
return TotalCost;
|
|
|
|
uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
|
|
if (!maxDurability)
|
|
return TotalCost;
|
|
|
|
uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
|
|
|
|
if (cost)
|
|
{
|
|
uint32 LostDurability = maxDurability - curDurability;
|
|
if (LostDurability > 0)
|
|
{
|
|
ItemTemplate const* ditemProto = item->GetTemplate();
|
|
|
|
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
|
|
if (!dcost)
|
|
{
|
|
LOG_ERROR("entities.player", "RepairDurability: Wrong item lvl {}", ditemProto->ItemLevel);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
|
|
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
|
if (!dQualitymodEntry)
|
|
{
|
|
LOG_ERROR("entities.player", "RepairDurability: Wrong dQualityModEntry {}", dQualitymodEntryId);
|
|
return TotalCost;
|
|
}
|
|
|
|
uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
|
|
uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
|
|
|
|
costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
|
|
|
|
if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
|
|
costs = 1;
|
|
|
|
if (guildBank)
|
|
{
|
|
if (GetGuildId() == 0)
|
|
{
|
|
// LOG_DEBUG("entities.player", "You are not member of a guild");
|
|
return TotalCost;
|
|
}
|
|
|
|
Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
|
|
if (!guild)
|
|
return TotalCost;
|
|
|
|
if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
|
|
return TotalCost;
|
|
|
|
TotalCost = costs;
|
|
}
|
|
else if (!HasEnoughMoney(costs))
|
|
{
|
|
// LOG_DEBUG("entities.player", "You do not have enough money");
|
|
return TotalCost;
|
|
}
|
|
else
|
|
ModifyMoney(-int32(costs));
|
|
}
|
|
}
|
|
|
|
item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if (IsEquipmentPos(pos) && !curDurability)
|
|
_ApplyItemMods(item, pos & 255, true);
|
|
return TotalCost;
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
|
|
|
|
if (!sScriptMgr->CanRepopAtGraveyard(this))
|
|
return;
|
|
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
// Xinef: Get Transport Check is not needed
|
|
if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
{
|
|
ResurrectPlayer(0.5f);
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
GraveyardStruct const* ClosestGrave = nullptr;
|
|
|
|
// Special handle for battleground maps
|
|
if (Battleground* bg = GetBattleground())
|
|
ClosestGrave = bg->GetClosestGraveyard(this);
|
|
else
|
|
{
|
|
if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
|
|
ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
|
|
else
|
|
ClosestGrave = sGraveyard->GetClosestGraveyard(this, GetTeamId());
|
|
}
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if (ClosestGrave)
|
|
{
|
|
TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
|
|
if (isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
|
|
data << ClosestGrave->Map;
|
|
data << ClosestGrave->x;
|
|
data << ClosestGrave->y;
|
|
data << ClosestGrave->z;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
|
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
|
|
|
RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
}
|
|
|
|
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
|
|
{
|
|
// Player can join LFG anywhere
|
|
if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
|
|
return true;
|
|
|
|
if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
|
|
return false;
|
|
|
|
if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel* c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel* c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while (!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
|
|
}
|
|
}
|
|
|
|
void Player::ClearChannelWatch()
|
|
{
|
|
for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
|
|
(*itr)->RemoveWatching(this);
|
|
}
|
|
|
|
void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("entities.player", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
|
|
return;
|
|
}
|
|
|
|
switch (modType)
|
|
{
|
|
case FLAT_MOD:
|
|
m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
|
|
break;
|
|
case PCT_MOD:
|
|
ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
|
|
break;
|
|
}
|
|
|
|
if (!CanModifyStats())
|
|
return;
|
|
|
|
switch (modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
break;
|
|
case RANGED_CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case OFFHAND_CRIT_PERCENTAGE:
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
break;
|
|
case SHIELD_BLOCK_VALUE:
|
|
UpdateShieldBlockValue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("entities.player", "trial to access non existed BaseModGroup!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][modType];
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
LOG_ERROR("entities.player", "wrong BaseModGroup in GetTotalBaseModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
|
|
}
|
|
|
|
uint32 Player::GetShieldBlockValue() const
|
|
{
|
|
float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10) * m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
|
|
|
|
value = (value < 0) ? 0 : value;
|
|
|
|
return uint32(value);
|
|
}
|
|
|
|
float Player::GetMeleeCritFromAgility()
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
|
|
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (!critBase || !critRatio)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
|
|
{
|
|
// Table for base dodge values
|
|
const float dodge_base[MAX_CLASSES] =
|
|
{
|
|
0.036640f, // Warrior
|
|
0.034943f, // Paladi
|
|
-0.040873f, // Hunter
|
|
0.020957f, // Rogue
|
|
0.034178f, // Priest
|
|
0.036640f, // DK
|
|
0.021080f, // Shaman
|
|
0.036587f, // Mage
|
|
0.024211f, // Warlock
|
|
0.0f, // ??
|
|
0.056097f // Druid
|
|
};
|
|
// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
|
|
const float crit_to_dodge[MAX_CLASSES] =
|
|
{
|
|
0.85f / 1.15f, // Warrior
|
|
1.00f / 1.15f, // Paladin
|
|
1.11f / 1.15f, // Hunter
|
|
2.00f / 1.15f, // Rogue
|
|
1.00f / 1.15f, // Priest
|
|
0.85f / 1.15f, // DK
|
|
1.60f / 1.15f, // Shaman
|
|
1.00f / 1.15f, // Mage
|
|
0.97f / 1.15f, // Warlock (?)
|
|
0.0f, // ??
|
|
2.00f / 1.15f // Druid
|
|
};
|
|
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// Dodge per agility is proportional to crit per agility, which is available from DBC files
|
|
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (!dodgeRatio || pclass > MAX_CLASSES)
|
|
return;
|
|
|
|
/// @todo: research if talents/effects that increase total agility by x% should increase non-diminishing part
|
|
float base_agility = GetCreateStat(STAT_AGILITY) * m_auraModifiersGroup[UNIT_MOD_STAT_START + static_cast<uint16>(STAT_AGILITY)][BASE_PCT];
|
|
float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
|
|
|
|
// calculate diminishing (green in char screen) and non-diminishing (white) contribution
|
|
diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
|
|
nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
|
|
}
|
|
|
|
float Player::GetSpellCritFromIntellect()
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
|
|
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (!critBase || !critRatio)
|
|
return 0.0f;
|
|
|
|
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
|
|
return crit * 100.0f;
|
|
}
|
|
|
|
float Player::GetRatingMultiplier(CombatRating cr) const
|
|
{
|
|
uint8 level = GetLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
|
|
// gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
|
|
GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
|
|
if (!Rating || !classRating)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return classRating->ratio / Rating->ratio;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
return float(GetUInt32Value(static_cast<uint16>(PLAYER_FIELD_COMBAT_RATING_1) + cr)) * GetRatingMultiplier(cr);
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
|
|
case OFF_ATTACK:
|
|
return GetUInt32Value(PLAYER_OFFHAND_EXPERTISE) / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
float Player::OCTRegenHPPerSpirit()
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (!baseRatio || !moreRatio)
|
|
return 0.0f;
|
|
|
|
// Formula from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float baseSpirit = spirit;
|
|
if (baseSpirit > 50)
|
|
baseSpirit = 50;
|
|
float moreSpirit = spirit - baseSpirit;
|
|
float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
|
|
return regen;
|
|
}
|
|
|
|
float Player::OCTRegenMPPerSpirit()
|
|
{
|
|
uint8 level = GetLevel();
|
|
uint32 pclass = getClass();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL;
|
|
|
|
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
|
|
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
|
|
if (!moreRatio)
|
|
return 0.0f;
|
|
|
|
// Formula get from PaperDollFrame script
|
|
float spirit = GetStat(STAT_SPIRIT);
|
|
float regen = spirit * moreRatio->ratio;
|
|
return regen;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply)
|
|
{
|
|
float oldRating = m_baseRatingValue[cr];
|
|
m_baseRatingValue[cr] += (apply ? value : -value);
|
|
// explicit affected values
|
|
if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
|
|
{
|
|
float const mult = GetRatingMultiplier(cr);
|
|
float const oldVal = oldRating * mult;
|
|
float const newVal = m_baseRatingValue[cr] * mult;
|
|
switch (cr)
|
|
{
|
|
case CR_HASTE_MELEE:
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
ApplyCastTimePercentMod(oldVal, false);
|
|
ApplyCastTimePercentMod(newVal, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateRating(cr);
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for (uint8 i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
|
|
if (tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemTemplate const* proto = tmpitem->GetTemplate();
|
|
if (proto->Delay)
|
|
SetAttackTime(WeaponAttackType(i), proto->Delay);
|
|
}
|
|
else
|
|
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
|
|
}
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
|
|
{
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return;
|
|
|
|
uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
|
|
|
|
uint32 bonus_val = GetUInt32Value(bonusIndex);
|
|
int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
|
|
int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
|
|
|
|
if (talent) // permanent bonus stored in high part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
|
|
else // temporary/item bonus stored in low part
|
|
SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
|
|
{
|
|
if (!id)
|
|
return;
|
|
|
|
uint16 currVal;
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(id);
|
|
|
|
//has skill
|
|
if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
|
|
{
|
|
currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
if (newVal)
|
|
{
|
|
// if skill value is going down, update enchantments before setting the new value
|
|
if (newVal < currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
// update step
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
|
|
// update value
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
learnSkillRewardedSpells(id, newVal);
|
|
// if skill value is going up, update enchantments after setting the new value
|
|
if (newVal > currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
}
|
|
else //remove
|
|
{
|
|
//remove enchantments needing this skill
|
|
UpdateSkillEnchantments(id, currVal, 0);
|
|
// clear skill fields
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
|
|
|
|
// mark as deleted or simply remove from map if not saved yet
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_DELETED;
|
|
else
|
|
mSkillStatus.erase(itr);
|
|
|
|
// remove all spells that related to this skill
|
|
for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(id))
|
|
removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell), SPEC_MASK_ALL, false);
|
|
}
|
|
}
|
|
else if (newVal) //add
|
|
{
|
|
currVal = 0;
|
|
for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
if (!GetUInt32Value(PLAYER_SKILL_INDEX(i)))
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
|
|
if (!pSkill)
|
|
{
|
|
LOG_ERROR("entities.player", "Skill not found in SkillLineStore: skill #{}", id);
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step));
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal));
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
// insert new entry or update if not deleted old entry yet
|
|
if (itr != mSkillStatus.end())
|
|
{
|
|
itr->second.pos = i;
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
else
|
|
mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
|
|
|
|
// apply skill bonuses
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i), 0);
|
|
|
|
// temporary bonuses
|
|
AuraEffectList const& mModSkill = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL);
|
|
for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// permanent bonuses
|
|
AuraEffectList const& mModSkillTalent = GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT);
|
|
for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
|
|
if ((*j)->GetMiscValue() == int32(id))
|
|
(*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// Learn all spells for skill
|
|
learnSkillRewardedSpells(id, newVal);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return false;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED);
|
|
}
|
|
|
|
uint16 Player::GetSkillStep(uint16 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
|
|
result += SKILL_TEMP_BONUS(bonus);
|
|
result += SKILL_PERM_BONUS(bonus);
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
|
|
sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
|
|
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
|
|
result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return 0;
|
|
|
|
return SKILL_TEMP_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
|
|
}
|
|
|
|
void Player::SendActionButtons(uint32 state) const
|
|
{
|
|
LOG_DEBUG("entities.player", "Sending Action Buttons for {} spec {}", GetGUID().ToString(), m_activeSpec);
|
|
|
|
WorldPacket data(SMSG_ACTION_BUTTONS, 1 + (MAX_ACTION_BUTTONS * 4));
|
|
data << uint8(state);
|
|
/*
|
|
state can be 0, 1, 2
|
|
0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
|
|
1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
|
|
2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
|
|
*/
|
|
if (state != 2)
|
|
{
|
|
for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
|
|
{
|
|
ActionButtonList::const_iterator itr = m_actionButtons.find(button);
|
|
if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
|
|
data << uint32(itr->second.packedData);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
LOG_DEBUG("entities.player", "Action Buttons for {} spec {} Sent", GetGUID().ToString(), m_activeSpec);
|
|
}
|
|
|
|
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: button must be < {}", action, button, GetName(), MAX_ACTION_BUTTONS);
|
|
return false;
|
|
}
|
|
|
|
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: action must be < {}", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
|
|
return false;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(action))
|
|
{
|
|
LOG_ERROR("entities.player", "Spell action {} not added into button {} for player {}: spell not exist", action, button, GetName());
|
|
return false;
|
|
}
|
|
|
|
if (!HasSpell(action))
|
|
{
|
|
LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action {} not added into button {} for player {}: player don't known this spell", action, button, GetName());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(action))
|
|
{
|
|
LOG_ERROR("entities.player", "Item action {} not added into button {} for player {}: item not exist", action, button, GetName());
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
break; // other cases not checked at this moment
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
|
|
{
|
|
if (!IsActionButtonDataValid(button, action, type))
|
|
return nullptr;
|
|
|
|
// it create new button (NEW state) if need or return existed
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action, ActionButtonType(type));
|
|
|
|
LOG_DEBUG("entities.player", "Player {} Added Action {} (type {}) to Button {}", GetGUID().ToString(), action, type, button);
|
|
return &ab;
|
|
}
|
|
|
|
void Player::removeActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return;
|
|
|
|
if (buttonItr->second.uState == ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
LOG_DEBUG("entities.player", "Action Button {} Removed from Player {}", button, GetGUID().ToString());
|
|
}
|
|
|
|
ActionButton const* Player::GetActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return nullptr;
|
|
|
|
return &buttonItr->second;
|
|
}
|
|
|
|
void Player::SaveRecallPosition()
|
|
{
|
|
m_recallMap = GetMapId();
|
|
m_recallX = GetPositionX();
|
|
m_recallY = GetPositionY();
|
|
m_recallZ = GetPositionZ();
|
|
m_recallO = GetOrientation();
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket const* data, bool self) const
|
|
{
|
|
SendMessageToSetInRange(data, GetVisibilityRange(), self);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
Acore::MessageDistDeliverer notifier(this, data, dist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
dist += GetObjectSize();
|
|
if (includeMargin)
|
|
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
|
|
|
|
Acore::MessageDistDeliverer notifier(this, data, dist, ownTeamOnly, nullptr, required3dDist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const
|
|
{
|
|
if (skipped_rcvr != this)
|
|
SendDirectMessage(data);
|
|
|
|
Acore::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket const* data) const
|
|
{
|
|
m_session->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId) const
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
|
data << uint32(CinematicSequenceId);
|
|
SendDirectMessage(&data);
|
|
if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
|
{
|
|
_cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
|
|
}
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 MovieId)
|
|
{
|
|
WorldPacket data(SMSG_TRIGGER_MOVIE, 4);
|
|
data << uint32(MovieId);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::CheckAreaExploreAndOutdoor()
|
|
{
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
if (IsInFlight())
|
|
return;
|
|
|
|
bool isOutdoor = IsOutdoors();
|
|
uint32 areaId = GetAreaId();
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && _wasOutdoor != isOutdoor)
|
|
{
|
|
_wasOutdoor = isOutdoor;
|
|
|
|
SpellAttr0 attrToRemove = isOutdoor ? SPELL_ATTR0_ONLY_INDOORS : SPELL_ATTR0_ONLY_OUTDOORS;
|
|
SpellAttr0 attrToRecalculate = isOutdoor ? SPELL_ATTR0_ONLY_OUTDOORS : SPELL_ATTR0_ONLY_INDOORS;
|
|
for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
|
|
{
|
|
Aura* aura = iter->second->GetBase();
|
|
SpellInfo const* spell = aura->GetSpellInfo();
|
|
if (spell->Attributes & attrToRemove)
|
|
{
|
|
// if passive - do not remove and just turn off all effects
|
|
if (aura->IsPassive())
|
|
{
|
|
aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, false);
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
RemoveAura(iter);
|
|
}
|
|
else if ((spell->Attributes & attrToRecalculate) && aura->IsPassive())
|
|
{
|
|
// if passive - turn on all effects
|
|
aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, true);
|
|
++iter;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sScriptMgr->CanAreaExploreAndOutdoor(this))
|
|
return;
|
|
|
|
if (!areaId)
|
|
return;
|
|
|
|
if (!areaEntry)
|
|
{
|
|
LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
|
|
GetName(), GetGUID().ToString(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
uint32 offset = areaEntry->exploreFlag / 32;
|
|
|
|
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
{
|
|
LOG_ERROR("entities.player", "Wrong area flag {} in map data for (X: {} Y: {}) point to field PLAYER_EXPLORED_ZONES_1 + {} ( {} must be < {} ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
|
return;
|
|
}
|
|
|
|
uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
|
|
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
|
|
|
if (!(currFields & val))
|
|
{
|
|
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, areaId);
|
|
|
|
if (areaEntry->area_level > 0)
|
|
{
|
|
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
SendExplorationExperience(areaId, 0);
|
|
}
|
|
else
|
|
{
|
|
int32 diff = int32(GetLevel()) - areaEntry->area_level;
|
|
uint32 XP = 0;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = (100 - ((diff - 5) * 5));
|
|
if (exploration_percent > 100)
|
|
exploration_percent = 100;
|
|
else if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
sScriptMgr->OnGivePlayerXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
|
|
GiveXP(XP, nullptr);
|
|
SendExplorationExperience(areaId, XP);
|
|
}
|
|
LOG_DEBUG("entities.player", "Player {} discovered a new area: {}", GetGUID().ToString(), areaId);
|
|
}
|
|
}
|
|
}
|
|
|
|
TeamId Player::TeamIdForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
{
|
|
switch (rEntry->TeamID)
|
|
{
|
|
case 1:
|
|
return TEAM_HORDE;
|
|
case 7:
|
|
return TEAM_ALLIANCE;
|
|
}
|
|
LOG_ERROR("entities.player", "Race ({}) has wrong teamid ({}) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
|
|
}
|
|
else
|
|
LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", uint32(race));
|
|
|
|
return TEAM_ALLIANCE;
|
|
}
|
|
|
|
void Player::SetFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamIdForRace(race);
|
|
|
|
sScriptMgr->OnPlayerUpdateFaction(this);
|
|
|
|
if (GetTeamId(true) != GetTeamId())
|
|
return;
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
SetFaction(rEntry ? rEntry->FactionID : 0);
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
// Calculate total reputation percent player gain with quest/creature level
|
|
float Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus)
|
|
{
|
|
float percent = 100.0f;
|
|
|
|
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
|
|
// faction specific auras only seem to apply to kills
|
|
if (source == REPUTATION_SOURCE_KILL)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0.f ? repMod : -repMod;
|
|
|
|
float rate;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
default:
|
|
rate = 1.0f;
|
|
break;
|
|
}
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
|
|
percent *= rate;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
// Multiply result with the faction specific rate
|
|
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
|
|
{
|
|
float repRate = 0.0f;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
repRate = repData->creatureRate;
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
repRate = repData->questRate;
|
|
break;
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
repRate = repData->questDailyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
repRate = repData->questWeeklyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
repRate = repData->questMonthlyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
repRate = repData->questRepeatableRate;
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
repRate = repData->spellRate;
|
|
break;
|
|
}
|
|
|
|
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
|
|
if (repRate <= 0.0f)
|
|
return 0;
|
|
|
|
percent *= repRate;
|
|
}
|
|
|
|
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
|
|
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
|
|
|
|
return CalculatePct(rep, percent);
|
|
}
|
|
|
|
// Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit* victim)
|
|
{
|
|
if (!victim || victim->IsPlayer())
|
|
return;
|
|
|
|
if (victim->ToCreature()->IsReputationGainDisabled())
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
|
|
if (!Rep)
|
|
return;
|
|
|
|
uint32 ChampioningFaction = 0;
|
|
|
|
if (GetChampioningFaction())
|
|
{
|
|
// support for: Championing - http://www.wowwiki.com/Championing
|
|
Map const* map = GetMap();
|
|
if (map->IsNonRaidDungeon())
|
|
if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
|
|
if (dungeon->TargetLevel == 80)
|
|
ChampioningFaction = GetChampioningFaction();
|
|
}
|
|
|
|
TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
|
|
|
|
if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
|
|
{
|
|
float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
if (factionEntry1)
|
|
{
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1, false, static_cast<ReputationRank>(Rep->ReputationMaxCap1));
|
|
}
|
|
}
|
|
|
|
if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
|
|
{
|
|
float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
if (factionEntry2)
|
|
{
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2, false, static_cast<ReputationRank>(Rep->ReputationMaxCap2));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const* quest)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
if (!quest->RewardFactionId[i])
|
|
continue;
|
|
|
|
float rep = 0.f;
|
|
|
|
if (quest->RewardFactionValueIdOverride[i])
|
|
{
|
|
rep = quest->RewardFactionValueIdOverride[i] / 100.f;
|
|
}
|
|
else
|
|
{
|
|
uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
|
|
if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
|
|
{
|
|
uint32 field = std::abs(quest->RewardFactionValueId[i]);
|
|
rep = static_cast<float>(questFactionRewEntry->QuestRewFactionValue[field]);
|
|
}
|
|
}
|
|
|
|
if (rep == 0.f)
|
|
continue;
|
|
|
|
if (quest->IsDaily())
|
|
{
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
|
|
}
|
|
else if (quest->IsWeekly())
|
|
{
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
|
|
}
|
|
else if (quest->IsMonthly())
|
|
{
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
|
|
}
|
|
else if (quest->IsRepeatable())
|
|
{
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
|
|
}
|
|
else
|
|
{
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
|
|
}
|
|
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
|
|
{
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RewardExtraBonusTalentPoints(uint32 bonusTalentPoints)
|
|
{
|
|
if (bonusTalentPoints)
|
|
{
|
|
m_extraBonusTalentCount += bonusTalentPoints;
|
|
}
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awardXP)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if (InArena())
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
/* check if player has same IP
|
|
if (uVictim && uVictim->IsPlayer())
|
|
{
|
|
if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
ObjectGuid victim_guid;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
// do not reward honor in arenas, but return true to enable onkill spellproc
|
|
if (InArena())
|
|
return true;
|
|
|
|
// Promote to float for calculations
|
|
float honor_f = (float)honor;
|
|
|
|
if (honor_f <= 0)
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = uVictim->GetGUID();
|
|
|
|
if (uVictim->IsPlayer())
|
|
{
|
|
Player* victim = uVictim->ToPlayer();
|
|
|
|
if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
|
|
return false;
|
|
|
|
uint8 k_level = GetLevel();
|
|
uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
|
|
uint8 v_level = victim->GetLevel();
|
|
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
|
|
uint32 killer_title = 0;
|
|
sScriptMgr->OnVictimRewardBefore(this, victim, killer_title, victim_title);
|
|
// Get Killer titles, CharTitlesEntry::bit_index
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
|
|
honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, victim->getClass());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, victim->getRace(true));
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, victim);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, victim);
|
|
sScriptMgr->OnVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
|
|
}
|
|
else
|
|
{
|
|
if (!uVictim->ToCreature()->IsRacialLeader())
|
|
return false;
|
|
|
|
honor_f = 100.0f; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (uVictim)
|
|
{
|
|
if (groupsize > 1)
|
|
honor_f /= groupsize;
|
|
|
|
// apply honor multiplier from aura (not stacking-get highest)
|
|
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
|
|
}
|
|
|
|
honor_f *= sWorld->getRate(RATE_HONOR);
|
|
// Back to int now
|
|
honor = int32(honor_f);
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0, 20+] HK: <>
|
|
WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
|
|
data << honor;
|
|
data << victim_guid;
|
|
data << victim_rank;
|
|
|
|
// Xinef: non quest case, quest honor obtain is send in quest reward packet
|
|
if (uVictim || groupsize > 0)
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// add honor points
|
|
ModifyHonorPoints(honor);
|
|
|
|
ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true);
|
|
|
|
// Xinef: Battleground experience
|
|
if (awardXP)
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
|
|
// Xinef: Only for BG activities
|
|
if (!uVictim)
|
|
{
|
|
uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
|
|
sScriptMgr->OnGivePlayerXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
|
|
GiveXP(xp, nullptr);
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
|
|
{
|
|
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return true;
|
|
|
|
if (uVictim->IsPlayer())
|
|
{
|
|
// Check if allowed to receive it in current map
|
|
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
|
|
if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
|
|
|| (MapType == 2 && !IsFFAPvP())
|
|
|| (MapType == 3 && !InBattleground()))
|
|
return true;
|
|
|
|
uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
|
|
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
|
|
|
|
if (AddItem(itemID, count))
|
|
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHonorPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
|
|
{
|
|
if (int32 copperPerPoint = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT))
|
|
{
|
|
// Only convert points on login, not when awarded honor points.
|
|
if (isBeingLoaded())
|
|
{
|
|
int32 excessPoints = value - sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
|
|
ModifyMoney(excessPoints * copperPerPoint);
|
|
}
|
|
}
|
|
|
|
value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
|
|
}
|
|
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_HONOR_POINTS_ID);
|
|
}
|
|
|
|
void Player::SetArenaPoints(uint32 value)
|
|
{
|
|
if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
|
|
value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value);
|
|
if (value)
|
|
AddKnownCurrency(ITEM_ARENA_POINTS_ID);
|
|
}
|
|
|
|
void Player::ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans)
|
|
{
|
|
int32 newValue = int32(GetHonorPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetHonorPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS);
|
|
stmt->SetData(0, newValue);
|
|
stmt->SetData(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans)
|
|
{
|
|
int32 newValue = int32(GetArenaPoints()) + value;
|
|
if (newValue < 0)
|
|
newValue = 0;
|
|
SetArenaPoints(uint32(newValue));
|
|
|
|
if (trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS);
|
|
stmt->SetData(0, newValue);
|
|
stmt->SetData(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamIdFromDB(ObjectGuid guid, uint8 type)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
stmt->SetData(1, type);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 id = (*result)[0].Get<uint32>();
|
|
return id;
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
|
|
{
|
|
ObjectGuid::LowType guidLow = guid.GetCounter();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
|
|
stmt->SetData(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].Get<uint16>();
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
|
|
stmt->SetData(0, guidLow);
|
|
PreparedQueryResult posResult = CharacterDatabase.Query(stmt);
|
|
|
|
if (!posResult)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
fields = posResult->Fetch();
|
|
uint32 map = fields[0].Get<uint16>();
|
|
float posx = fields[1].Get<float>();
|
|
float posy = fields[2].Get<float>();
|
|
float posz = fields[3].Get<float>();
|
|
|
|
if (!sMapStore.LookupEntry(map))
|
|
return 0;
|
|
|
|
zone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, map, posx, posy, posz);
|
|
|
|
if (zone > 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
|
|
|
|
stmt->SetData(0, uint16(zone));
|
|
stmt->SetData(1, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
//If players are too far away from the duel flag... they lose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if (!duel)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ObjectGuid duelFlagGUID = GetGuidValue(PLAYER_DUEL_ARBITER);
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if (!obj)
|
|
return;
|
|
|
|
if (!duel->OutOfBoundsTime)
|
|
{
|
|
if (!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->OutOfBoundsTime = currTime + 10;
|
|
|
|
WorldPacket data(SMSG_DUEL_OUTOFBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->OutOfBoundsTime = 0;
|
|
|
|
WorldPacket data(SMSG_DUEL_INBOUNDS, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
else if (currTime >= duel->OutOfBoundsTime)
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
|
|
bool Player::IsOutdoorPvPActive()
|
|
{
|
|
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if (!duel)
|
|
return;
|
|
|
|
// Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
|
|
if (duel->State == DUEL_STATE_COMPLETED)
|
|
return;
|
|
|
|
Player* opponent = duel->Opponent;
|
|
duel->State = DUEL_STATE_COMPLETED;
|
|
opponent->duel->State = DUEL_STATE_COMPLETED;
|
|
|
|
LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})", GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
|
|
|
|
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
|
|
data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
|
|
SendDirectMessage(&data);
|
|
if (opponent->GetSession())
|
|
{
|
|
opponent->SendDirectMessage(&data);
|
|
}
|
|
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
|
|
data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
|
|
data << opponent->GetName();
|
|
data << GetName();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
|
|
|
|
switch (type)
|
|
{
|
|
case DUEL_FLED:
|
|
// if initiator and opponent are on the same team
|
|
// or initiator and opponent are not PvP enabled, forcibly stop attacking
|
|
if (GetTeamId() == opponent->GetTeamId())
|
|
{
|
|
AttackStop();
|
|
opponent->AttackStop();
|
|
}
|
|
else
|
|
{
|
|
if (!IsPvP())
|
|
{
|
|
AttackStop();
|
|
}
|
|
if (!opponent->IsPvP())
|
|
{
|
|
opponent->AttackStop();
|
|
}
|
|
}
|
|
break;
|
|
case DUEL_WON:
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, 1);
|
|
opponent->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
|
|
|
|
// Credit for quest Death's Challenge
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_QUEST) && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
opponent->CastSpell(opponent, 52994, true);
|
|
}
|
|
|
|
// Honor points after duel (the winner) - ImpConfig
|
|
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
|
|
{
|
|
opponent->RewardHonor(nullptr, 1, amount);
|
|
}
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Victory emote spell
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
opponent->CastSpell(opponent, 52852, true);
|
|
}
|
|
|
|
// Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(GetGuidValue(PLAYER_DUEL_ARBITER));
|
|
if (obj)
|
|
{
|
|
duel->Initiator->RemoveGameObject(obj, true);
|
|
}
|
|
|
|
/* remove auras */
|
|
AuraApplicationMap& itsAuras = opponent->GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
{
|
|
opponent->RemoveAura(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
|
|
AuraApplicationMap& myAuras = GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
// cleanup combo points
|
|
if (GetComboTarget() == duel->Opponent)
|
|
{
|
|
ClearComboPoints();
|
|
}
|
|
else if (GetComboTargetGUID() == duel->Opponent->GetPetGUID())
|
|
{
|
|
ClearComboPoints();
|
|
}
|
|
|
|
if (duel->Opponent->GetComboTarget() == this)
|
|
{
|
|
duel->Opponent->ClearComboPoints();
|
|
}
|
|
else if (duel->Opponent->GetComboTargetGUID() == GetPetGUID())
|
|
{
|
|
duel->Opponent->ClearComboPoints();
|
|
}
|
|
|
|
//cleanups
|
|
SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
opponent->SetGuidValue(PLAYER_DUEL_ARBITER, ObjectGuid::Empty);
|
|
opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
|
|
|
|
opponent->duel.reset(nullptr);
|
|
duel.reset(nullptr);
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
|
|
if (!proto)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if (item->IsBroken())
|
|
return;
|
|
|
|
LOG_DEBUG("entities.player", "applying mods for item {} ", item->GetGUID().ToString());
|
|
|
|
uint8 attacktype = Player::GetAttackBySlot(slot);
|
|
|
|
if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
|
|
|
|
_ApplyItemBonuses(proto, slot, apply);
|
|
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
|
|
ApplyItemEquipSpell(item, apply);
|
|
ApplyEnchantment(item, apply);
|
|
|
|
LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
|
|
{
|
|
if (slot >= INVENTORY_SLOT_BAG_END || !proto)
|
|
return;
|
|
|
|
ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
|
|
if (only_level_scale && !ssd)
|
|
return;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 ssd_level = GetLevel();
|
|
uint32 CustomScalingStatValue = 0;
|
|
|
|
sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
|
|
|
|
uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
|
|
|
|
if (ssd && ssd_level > ssd->MaxLevel)
|
|
ssd_level = ssd->MaxLevel;
|
|
|
|
ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
|
|
if (only_level_scale && !ssv)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
uint32 statType = 0;
|
|
int32 val = 0;
|
|
// If set ScalingStatDistribution need get stats and values from it
|
|
if (ssv)
|
|
{
|
|
if (ssd)
|
|
{
|
|
if (ssd->StatMod[i] < 0)
|
|
continue;
|
|
|
|
statType = ssd->StatMod[i];
|
|
val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
|
|
// OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
|
|
sScriptMgr->OnCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (i >= proto->StatsCount)
|
|
continue;
|
|
|
|
statType = proto->ItemStat[i].ItemStatType;
|
|
val = proto->ItemStat[i].ItemStatValue;
|
|
|
|
sScriptMgr->OnApplyItemModsBefore(this, slot, apply, i, statType, val);
|
|
}
|
|
|
|
if (val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
HandleStatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_TAKEN_RATING:
|
|
ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_TAKEN_RATING:
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
// case ITEM_MOD_FERAL_ATTACK_POWER:
|
|
// ApplyFeralAPBonus(int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(val, apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
|
|
break;
|
|
/// @deprecated item mods
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Apply Spell Power from ScalingStatValue if set
|
|
if (ssv)
|
|
if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
|
|
ApplySpellPowerBonus(spellbonus, apply);
|
|
|
|
// If set ScalingStatValue armor get it or use item armor
|
|
uint32 armor = proto->Armor;
|
|
if (ssv)
|
|
{
|
|
if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
|
|
if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
|
|
armor = ssvarmor;
|
|
}
|
|
else if (armor && proto->ArmorDamageModifier)
|
|
armor -= uint32(proto->ArmorDamageModifier);
|
|
|
|
if (armor)
|
|
{
|
|
UnitModifierType modType = TOTAL_VALUE;
|
|
if (proto->Class == ITEM_CLASS_ARMOR)
|
|
{
|
|
switch (proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_ARMOR_CLOTH:
|
|
case ITEM_SUBCLASS_ARMOR_LEATHER:
|
|
case ITEM_SUBCLASS_ARMOR_MAIL:
|
|
case ITEM_SUBCLASS_ARMOR_PLATE:
|
|
case ITEM_SUBCLASS_ARMOR_SHIELD:
|
|
modType = BASE_VALUE;
|
|
break;
|
|
}
|
|
}
|
|
HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
|
|
}
|
|
|
|
// Add armor bonus from ArmorDamageModifier if > 0
|
|
if (proto->ArmorDamageModifier > 0 && sScriptMgr->CanArmorDamageModifier(this))
|
|
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
|
|
|
|
if (proto->Block)
|
|
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
|
|
|
|
if (proto->HolyRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
|
|
|
|
if (proto->FireRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
|
|
|
|
if (proto->NatureRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
|
|
|
|
if (proto->FrostRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
|
|
|
|
if (proto->ShadowRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
|
|
|
|
if (proto->ArcaneRes)
|
|
HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
|
|
|
|
uint8 attType = Player::GetAttackBySlot(slot);
|
|
if (attType != MAX_ATTACK)
|
|
{
|
|
_ApplyWeaponDamage(slot, proto, ssv, apply);
|
|
}
|
|
|
|
// Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
|
|
if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
|
|
{
|
|
int32 dpsMod = 0;
|
|
int32 feral_bonus = 0;
|
|
if (ssv)
|
|
{
|
|
dpsMod = ssv->getDPSMod(ScalingStatValue);
|
|
feral_bonus += ssv->getFeralBonus(ScalingStatValue);
|
|
}
|
|
|
|
feral_bonus += proto->getFeralBonus(dpsMod);
|
|
sScriptMgr->OnGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
|
|
if (feral_bonus)
|
|
ApplyFeralAPBonus(feral_bonus, apply);
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
|
|
{
|
|
uint32 CustomScalingStatValue = 0;
|
|
|
|
sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
|
|
|
|
uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
|
|
|
|
// following part fix disarm issue
|
|
// that doesn't apply the scaling after disarmed
|
|
if (!ssv)
|
|
{
|
|
ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
|
|
|
|
// req. check at equip, but allow use for extended range if range limit max level, set proper level
|
|
uint32 ssd_level = GetLevel();
|
|
|
|
if (ssd && ssd_level > ssd->MaxLevel)
|
|
ssd_level = ssd->MaxLevel;
|
|
|
|
ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
|
|
}
|
|
|
|
uint8 attType = Player::GetAttackBySlot(slot);
|
|
if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
|
{
|
|
float minDamage = proto->Damage[i].DamageMin;
|
|
float maxDamage = proto->Damage[i].DamageMax;
|
|
|
|
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
|
|
if (ssv)
|
|
{
|
|
int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
|
|
if (extraDPS)
|
|
{
|
|
float average = extraDPS * proto->Delay / 1000.0f;
|
|
float mod = ssv->IsTwoHand(proto->ScalingStatValue) ? 0.2f : 0.3f;
|
|
|
|
minDamage = (1.0f - mod) * average;
|
|
maxDamage = (1.0f + mod) * average;
|
|
}
|
|
}
|
|
|
|
if (apply)
|
|
{
|
|
if (minDamage > 0.f)
|
|
{
|
|
SetBaseWeaponDamage(WeaponAttackType(attType), MINDAMAGE, minDamage, i);
|
|
}
|
|
|
|
if (maxDamage > 0.f)
|
|
{
|
|
SetBaseWeaponDamage(WeaponAttackType(attType), MAXDAMAGE, maxDamage, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!apply)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
|
|
{
|
|
SetBaseWeaponDamage(WeaponAttackType(attType), MINDAMAGE, 0.f, i);
|
|
SetBaseWeaponDamage(WeaponAttackType(attType), MAXDAMAGE, 0.f, i);
|
|
}
|
|
|
|
if (attType == BASE_ATTACK)
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, BASE_MINDAMAGE);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, BASE_MAXDAMAGE);
|
|
}
|
|
}
|
|
|
|
if (proto->Delay && !IsInFeralForm())
|
|
{
|
|
if (slot == EQUIPMENT_SLOT_RANGED)
|
|
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
|
|
}
|
|
|
|
// No need to modify any physical damage for ferals as it is calculated from stats only
|
|
if (IsInFeralForm())
|
|
return;
|
|
|
|
if (CanModifyStats() && (GetWeaponDamageRange(WeaponAttackType(attType), MAXDAMAGE) || proto->Delay))
|
|
UpdateDamagePhysical(WeaponAttackType(attType));
|
|
}
|
|
|
|
SpellSchoolMask Player::GetMeleeDamageSchoolMask(WeaponAttackType attackType /*= BASE_ATTACK*/, uint8 damageIndex /*= 0*/) const
|
|
{
|
|
if (Item const* weapon = GetWeaponForAttack(attackType, true))
|
|
{
|
|
return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
|
|
}
|
|
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
|
|
{
|
|
AuraEffectList const& auraCritList = GetAuraEffectsByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
|
|
for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
|
|
AuraEffectList const& auraDamagePctList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
|
|
_ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
if (!sScriptMgr->CanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
|
|
return;
|
|
|
|
BaseModGroup mod = BASEMOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
mod = CRIT_PERCENTAGE;
|
|
break;
|
|
case OFF_ATTACK:
|
|
mod = OFFHAND_CRIT_PERCENTAGE;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
mod = RANGED_CRIT_PERCENTAGE;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
|
|
{
|
|
// don't apply mod if item is broken or cannot be used
|
|
if (item->IsBroken() || !CanUseAttackType(attackType))
|
|
return;
|
|
|
|
// ignore spell mods for not wands
|
|
if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
|
|
return;
|
|
|
|
// generic not weapon specific case processes in aura code
|
|
if (aura->GetSpellInfo()->EquippedItemClass == -1)
|
|
return;
|
|
|
|
UnitMods unitMod = UNIT_MOD_END;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_RANGED;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
UnitModifierType unitModType = TOTAL_VALUE;
|
|
switch (aura->GetAuraType())
|
|
{
|
|
case SPELL_AURA_MOD_DAMAGE_DONE:
|
|
unitModType = TOTAL_VALUE;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
|
|
unitModType = TOTAL_PCT;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
|
|
{
|
|
HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
|
|
if (unitModType == TOTAL_VALUE)
|
|
{
|
|
if (aura->GetAmount() > 0)
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
|
|
else
|
|
ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool form_change)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// Spells that should stay on the caster after removing the item.
|
|
constexpr std::array<int32, 2> spellExceptions =
|
|
{
|
|
11826, //Electromagnetic Gigaflux Reactivator
|
|
17490 //Book of the Dead - Summon Skeleton
|
|
};
|
|
const auto found = std::find(std::begin(spellExceptions), std::end(spellExceptions), spellData.SpellId);
|
|
|
|
// wrong triggering type
|
|
if (apply)
|
|
{
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If the spell is an exception do not remove it.
|
|
if (found != std::end(spellExceptions))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// check if it is valid spell
|
|
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellproto)
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto, item, apply, form_change);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!sScriptMgr->CanApplyEquipSpell(this, spellInfo, item, apply, form_change))
|
|
return;
|
|
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (form_change) // check aura active state from other form
|
|
{
|
|
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
|
|
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
|
|
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
|
|
|
|
//Ignore spellInfo->DurationEntry, cast with -1 duration
|
|
CastCustomSpell(spellInfo->Id, SPELLVALUE_AURA_DURATION, -1, this, true, item);
|
|
}
|
|
else
|
|
{
|
|
if (form_change) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if (item)
|
|
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
|
|
// Xinef: Remove Proc Spells and Summons
|
|
for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
// Xinef: Remove procs
|
|
if (spellInfo->Effects[i].TriggerSpell)
|
|
RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
// Xinef: remove minions summoned by item
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SUMMON)
|
|
RemoveAllMinionsByEntry(spellInfo->Effects[i].MiscValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
|
|
{
|
|
if (!target || !target->IsAlive() || target == this)
|
|
return;
|
|
|
|
// Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
|
|
// Xinef: normal forms proc on hit enchants / built in item bonuses
|
|
if (!CanUseAttackType(attType) || GetShapeshiftForm() == FORM_GHOSTWOLF)
|
|
return;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// If usable, try to cast item spell
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!item->IsBroken())
|
|
if (ItemTemplate const* proto = item->GetTemplate())
|
|
{
|
|
// Additional check for weapons
|
|
if (proto->Class == ITEM_CLASS_WEAPON)
|
|
{
|
|
// offhand item cannot proc from main hand hit etc
|
|
EquipmentSlots slot;
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
slot = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
slot = EQUIPMENT_SLOT_RANGED;
|
|
break;
|
|
default:
|
|
slot = EQUIPMENT_SLOT_END;
|
|
break;
|
|
}
|
|
if (slot != i)
|
|
continue;
|
|
}
|
|
|
|
CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto)
|
|
{
|
|
if (!sScriptMgr->CanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
|
|
return;
|
|
|
|
// Can do effect if any damage done to target
|
|
if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
|
|
//if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_CHANCE_ON_HIT)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "WORLD: unknown Item spellid {}", spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
float chance = (float)spellInfo->ProcChance;
|
|
|
|
if (spellData.SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
|
|
}
|
|
else if (chance > 100.0f)
|
|
{
|
|
chance = GetWeaponProcChance();
|
|
}
|
|
|
|
if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
|
|
CastSpell(target, spellInfo->Id, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD), item);
|
|
}
|
|
}
|
|
|
|
// item combat enchantments
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
|
|
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
|
|
|
|
if (entry && entry->procEx)
|
|
{
|
|
// Check hit/crit/dodge/parry requirement
|
|
if ((entry->procEx & procEx) == 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Can do effect if any damage done to target
|
|
if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
|
|
//if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
|
|
continue;
|
|
}
|
|
|
|
if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_WHITE_HIT) && (procVictim & SPELL_PROC_FLAG_MASK))
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::CastItemCombatSpell({}, name: {}, enchant: {}): unknown spell {} is casted, ignoring...",
|
|
GetGUID().ToString(), GetName(), pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_EXCLUSIVE) != 0)
|
|
{
|
|
Unit* checkTarget = spellInfo->IsPositive() ? this : target;
|
|
if (checkTarget->HasAura(spellInfo->Id, GetGUID()))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
|
|
|
|
if (entry)
|
|
{
|
|
if (entry->PPMChance)
|
|
chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
|
|
else if (entry->customChance)
|
|
chance = (float)entry->customChance;
|
|
}
|
|
|
|
// Apply spell mods
|
|
ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
|
|
|
// Shiv has 100% chance to apply the poison
|
|
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
|
|
chance = 100.0f;
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
// Xinef: implement enchant charges
|
|
if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
|
|
{
|
|
if (!--charges)
|
|
{
|
|
ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
|
|
item->ClearEnchantment(EnchantmentSlot(e_slot));
|
|
}
|
|
else
|
|
item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
|
|
}
|
|
|
|
Unit* unitTarget = spellInfo->IsPositive() ? this : target;
|
|
CastSpell(unitTarget, spellInfo, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD), item);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex)
|
|
{
|
|
if (!sScriptMgr->CanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
// special learning case
|
|
if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
|
|
{
|
|
uint32 learn_spell_id = proto->Spells[0].SpellId;
|
|
uint32 learning_spell_id = proto->Spells[1].SpellId;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring ", proto->ItemId, learn_spell_id);
|
|
SendEquipError(EQUIP_ERR_NONE, item, nullptr);
|
|
return;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; //set count of casts
|
|
spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
|
|
spell->prepare(&targets);
|
|
return;
|
|
}
|
|
|
|
// use triggered flag only for items with many spell casts and for not first cast
|
|
uint8 count = 0;
|
|
|
|
std::list<Spell*> pushSpells;
|
|
// item spells casted at use
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = proto->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// wrong triggering type
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring", proto->ItemId, spellData.SpellId);
|
|
continue;
|
|
}
|
|
|
|
if (HasSpellCooldown(spellInfo->Id))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!spellInfo->CheckElixirStacking(this))
|
|
{
|
|
Spell::SendCastResult(this, spellInfo, cast_count, SPELL_FAILED_AURA_BOUNCED);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->InitExplicitTargets(targets);
|
|
|
|
// Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
|
|
// Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
|
|
// Xinef: there is one problem with scripts which wont be loaded at the moment of call
|
|
SpellCastResult result = spell->CheckCast(true);
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
spell->SendCastResult(result);
|
|
delete spell;
|
|
continue;
|
|
}
|
|
|
|
pushSpells.push_back(spell);
|
|
//spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
|
|
// Item enchantments spells casted at use
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
|
|
if (!spellInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->spellid[s]);
|
|
continue;
|
|
}
|
|
|
|
if (HasSpellCooldown(spellInfo->Id))
|
|
continue;
|
|
|
|
Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
|
|
spell->m_CastItem = item;
|
|
spell->m_cast_count = cast_count; // set count of casts
|
|
spell->m_glyphIndex = glyphIndex; // glyph index
|
|
spell->InitExplicitTargets(targets);
|
|
|
|
// Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
|
|
// Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
|
|
// Xinef: there is one problem with scripts which wont be loaded at the moment of call
|
|
SpellCastResult result = spell->CheckCast(true);
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
spell->SendCastResult(result);
|
|
delete spell;
|
|
continue;
|
|
}
|
|
|
|
pushSpells.push_back(spell);
|
|
//spell->prepare(&targets);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
|
|
// xinef: send all spells in one go, prevents crash because container is not set
|
|
for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
|
|
(*itr)->prepare(&targets);
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
RemoveItemsSetItem(this, proto);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
|
|
|
|
_ApplyItemBonuses(proto, i, false);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
uint32 attacktype = Player::GetAttackBySlot(i);
|
|
if (attacktype < MAX_ATTACK)
|
|
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
|
|
|
|
_ApplyItemBonuses(proto, i, true);
|
|
|
|
if (i == EQUIPMENT_SLOT_RANGED)
|
|
_ApplyAmmoBonuses();
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->ItemSet)
|
|
AddItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
|
|
continue;
|
|
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
_ApplyItemMods(m_items[i], i, apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_ApplyAmmoBonuses()
|
|
{
|
|
// check ammo
|
|
uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
|
|
if (!ammo_id)
|
|
return;
|
|
|
|
float currentAmmoDPS;
|
|
|
|
ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
|
|
if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
|
|
currentAmmoDPS = 0.0f;
|
|
else
|
|
currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
|
|
|
|
sScriptMgr->OnApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
|
|
|
|
if (currentAmmoDPS == GetAmmoDPS())
|
|
return;
|
|
|
|
m_ammoDPS = currentAmmoDPS;
|
|
|
|
if (CanModifyStats())
|
|
UpdateDamagePhysical(RANGED_ATTACK);
|
|
}
|
|
|
|
bool Player::CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const
|
|
{
|
|
if (!ammo_proto)
|
|
return false;
|
|
|
|
// check ranged weapon
|
|
Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
|
|
if (!weapon || weapon->IsBroken())
|
|
return false;
|
|
|
|
ItemTemplate const* weapon_proto = weapon->GetTemplate();
|
|
if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
|
|
return false;
|
|
|
|
// check ammo ws. weapon compatibility
|
|
switch (weapon_proto->SubClass)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
|
|
return false;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
|
|
return false;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SendQuestGiverStatusMultiple()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for (GuidUnorderedSet::const_iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint32 questStatus = DIALOG_STATUS_NONE;
|
|
|
|
if ((*itr).IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!questgiver || questgiver->IsHostileTo(this))
|
|
continue;
|
|
if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
|
|
questStatus = GetQuestDialogStatus(questgiver);
|
|
|
|
data << questgiver->GetGUID();
|
|
data << uint8(questStatus);
|
|
++count;
|
|
}
|
|
else if ((*itr).IsGameObject())
|
|
{
|
|
GameObject* questgiver = GetMap()->GetGameObject(*itr);
|
|
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
|
|
questStatus = GetQuestDialogStatus(questgiver);
|
|
|
|
data << questgiver->GetGUID();
|
|
data << uint8(questStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
// Xinef: If player is not in battleground and not in wintergrasp
|
|
if (!GetBattlegroundId() && GetZoneId() != AREA_WINTERGRASP)
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if (m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate();
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
// We store the level of our player in the gold field
|
|
// We retrieve this information at Player::SendLoot()
|
|
bones->loot.gold = GetLevel();
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
|
|
}
|
|
|
|
void Player::SendLootRelease(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RELEASE_RESPONSE, (8 + 1));
|
|
data << guid << uint8(1);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendLoot(ObjectGuid guid, LootType loot_type)
|
|
{
|
|
if (ObjectGuid lguid = GetLootGUID())
|
|
m_session->DoLootRelease(lguid);
|
|
|
|
Loot* loot = 0;
|
|
PermissionTypes permission = ALL_PERMISSION;
|
|
|
|
LOG_DEBUG("loot", "Player::SendLoot");
|
|
|
|
// remove FD and invisibility at all loots
|
|
constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
|
|
for (const auto& aura : toRemove)
|
|
{
|
|
RemoveAurasByType(aura);
|
|
}
|
|
// remove stealth only if looting a corpse
|
|
if (loot_type == LOOT_CORPSE && !guid.IsItem())
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
|
|
}
|
|
|
|
if (guid.IsGameObject())
|
|
{
|
|
LOG_DEBUG("loot", "guid.IsGameObject");
|
|
GameObject* go = GetMap()->GetGameObject(guid);
|
|
|
|
// not check distance for GO in case owned GO (fishing bobber case, for example)
|
|
// And permit out of range GO with no owner in case fishing hole
|
|
if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
|
|
{
|
|
go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1);
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &go->loot;
|
|
|
|
// Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
|
|
// Xinef: to avoid bugs, this rule covers spawned gameobjects only
|
|
if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
|
|
go->SetLootState(GO_READY);
|
|
|
|
if (go->getLootState() == GO_READY)
|
|
{
|
|
uint32 lootid = go->GetGOInfo()->GetLootId();
|
|
|
|
//TODO: fix this big hack
|
|
if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
|
|
if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
|
|
{
|
|
go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1);
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (lootid)
|
|
{
|
|
loot->clear();
|
|
|
|
Group* group = GetGroup();
|
|
bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
|
|
|
|
// check current RR player and get next if necessary
|
|
if (groupRules)
|
|
group->UpdateLooterGuid(go, true);
|
|
|
|
loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode(), go);
|
|
go->SetLootGenerationTime();
|
|
|
|
// get next RR player (for next loot)
|
|
if (groupRules && !go->loot.empty())
|
|
group->UpdateLooterGuid(go);
|
|
}
|
|
if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
|
|
loot->generateMoneyLoot(addon->mingold, addon->maxgold);
|
|
|
|
if (loot_type == LOOT_FISHING)
|
|
go->GetFishLoot(loot, this);
|
|
else if (loot_type == LOOT_FISHING_JUNK)
|
|
go->GetFishLootJunk(loot, this);
|
|
|
|
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
group->GroupLoot(loot, go);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
group->NeedBeforeGreed(loot, go);
|
|
break;
|
|
case MASTER_LOOT:
|
|
group->MasterLoot(loot, go);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
go->SetLootState(GO_ACTIVATED, this);
|
|
}
|
|
|
|
if (go->getLootState() == GO_ACTIVATED)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = group->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = ALL_PERMISSION;
|
|
}
|
|
}
|
|
else if (guid.IsItem())
|
|
{
|
|
Item* item = GetItemByGuid(guid);
|
|
|
|
if (!item)
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
permission = OWNER_PERMISSION;
|
|
|
|
loot = &item->loot;
|
|
|
|
// Xinef: Store container id
|
|
loot->containerGUID = item->GetGUID();
|
|
|
|
if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
|
|
{
|
|
item->m_lootGenerated = true;
|
|
loot->clear();
|
|
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_DISENCHANTING:
|
|
loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
|
|
break;
|
|
case LOOT_PROSPECTING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
|
|
break;
|
|
case LOOT_MILLING:
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
|
|
break;
|
|
default:
|
|
loot->generateMoneyLoot(item->GetTemplate()->MinMoneyLoot, item->GetTemplate()->MaxMoneyLoot);
|
|
loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
|
|
|
|
// Xinef: Add to storage
|
|
if (loot->gold > 0 || loot->unlootedCount > 0)
|
|
sLootItemStorage->AddNewStoredLoot(loot, this);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (guid.IsCorpse()) // remove insignia
|
|
{
|
|
Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
|
|
|
|
if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &bones->loot;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
uint32 pLevel = bones->loot.gold;
|
|
bones->loot.clear();
|
|
|
|
loot->FillLoot(GetTeamId(), LootTemplates_Player, this, true);
|
|
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
|
|
}
|
|
|
|
if (bones->lootRecipient != this)
|
|
permission = NONE_PERMISSION;
|
|
else
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(guid);
|
|
|
|
// must be in range and creature must be alive for pickpocket and must be dead for another loot
|
|
if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
|
|
{
|
|
SendLootRelease(guid);
|
|
return;
|
|
}
|
|
|
|
loot = &creature->loot;
|
|
|
|
if (loot_type == LOOT_PICKPOCKETING)
|
|
{
|
|
if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
|
|
{
|
|
if (creature->CanGeneratePickPocketLoot())
|
|
{
|
|
creature->SetPickPocketLootTime();
|
|
loot->clear();
|
|
|
|
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
|
|
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
|
|
|
|
// Generate extra money for pick pocket loot
|
|
const uint32 a = urand(0, creature->GetLevel() / 2);
|
|
const uint32 b = urand(0, GetLevel() / 2);
|
|
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
|
|
permission = OWNER_PERMISSION;
|
|
}
|
|
else
|
|
{
|
|
permission = NONE_PERMISSION;
|
|
SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Xinef: Exploit fix
|
|
if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
return;
|
|
}
|
|
|
|
// the player whose group may loot the corpse
|
|
Player* recipient = creature->GetLootRecipient();
|
|
Group* recipientGroup = creature->GetLootRecipientGroup();
|
|
if (!recipient && !recipientGroup)
|
|
return;
|
|
|
|
if (loot->loot_type == LOOT_NONE)
|
|
{
|
|
// for creature, loot is filled when creature is killed.
|
|
if (recipientGroup)
|
|
{
|
|
switch (recipientGroup->GetLootMethod())
|
|
{
|
|
case GROUP_LOOT:
|
|
// GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
|
|
recipientGroup->GroupLoot(loot, creature);
|
|
break;
|
|
case NEED_BEFORE_GREED:
|
|
recipientGroup->NeedBeforeGreed(loot, creature);
|
|
break;
|
|
case MASTER_LOOT:
|
|
recipientGroup->MasterLoot(loot, creature);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if loot is already skinning loot then don't do anything else
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
{
|
|
loot_type = LOOT_SKINNING;
|
|
permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
|
|
}
|
|
else if (loot_type == LOOT_SKINNING)
|
|
{
|
|
loot->clear();
|
|
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
|
|
permission = OWNER_PERMISSION;
|
|
|
|
//Inform instance if creature is skinned.
|
|
if (InstanceScript* mapInstance = creature->GetInstanceScript())
|
|
{
|
|
mapInstance->CreatureLooted(creature, LOOT_SKINNING);
|
|
}
|
|
|
|
// Xinef: Set new loot recipient
|
|
creature->SetLootRecipient(this, false);
|
|
}
|
|
// set group rights only for loot_type != LOOT_SKINNING
|
|
else
|
|
{
|
|
if (recipientGroup)
|
|
{
|
|
if (GetGroup() == recipientGroup)
|
|
{
|
|
switch (recipientGroup->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
|
|
break;
|
|
case FREE_FOR_ALL:
|
|
permission = ALL_PERMISSION;
|
|
break;
|
|
case ROUND_ROBIN:
|
|
permission = ROUND_ROBIN_PERMISSION;
|
|
break;
|
|
default:
|
|
permission = GROUP_PERMISSION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
else if (recipient == this)
|
|
permission = OWNER_PERMISSION;
|
|
else
|
|
permission = NONE_PERMISSION;
|
|
}
|
|
}
|
|
}
|
|
|
|
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
|
|
switch (loot_type)
|
|
{
|
|
case LOOT_INSIGNIA:
|
|
loot_type = LOOT_SKINNING;
|
|
break;
|
|
case LOOT_FISHINGHOLE:
|
|
loot_type = LOOT_FISHING;
|
|
break;
|
|
case LOOT_FISHING_JUNK:
|
|
loot_type = LOOT_FISHING;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// need know merged fishing/corpse loot type for achievements
|
|
loot->loot_type = loot_type;
|
|
|
|
if (!sScriptMgr->OnAllowedToLootContainerCheck(this, guid))
|
|
{
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
return;
|
|
}
|
|
|
|
if (permission != NONE_PERMISSION)
|
|
{
|
|
SetLootGUID(guid);
|
|
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
|
|
data << guid;
|
|
data << uint8(loot_type);
|
|
data << LootView(*loot, this, permission);
|
|
|
|
SendDirectMessage(&data);
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
loot->AddLooter(GetGUID());
|
|
|
|
if (loot_type == LOOT_CORPSE && !guid.IsItem())
|
|
SetUnitFlag(UNIT_FLAG_LOOTING);
|
|
}
|
|
else
|
|
SendLootError(guid, LOOT_ERROR_DIDNT_KILL);
|
|
}
|
|
|
|
void Player::SendLootError(ObjectGuid guid, LootError error)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_RESPONSE, 10);
|
|
data << guid;
|
|
data << uint8(LOOT_NONE);
|
|
data << uint8(error);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved()
|
|
{
|
|
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(uint8 lootSlot)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_REMOVED, 1);
|
|
data << uint8(lootSlot);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
|
{
|
|
// data depends on zoneid/mapid...
|
|
Battleground* bg = GetBattleground();
|
|
uint32 mapid = GetMapId();
|
|
OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
|
|
InstanceScript* instance = GetInstanceScript();
|
|
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
|
|
|
|
LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: {}, Zone: {}", mapid, zoneid);
|
|
|
|
WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (12 * 8)));
|
|
data << uint32(mapid); // mapid
|
|
data << uint32(zoneid); // zone id
|
|
data << uint32(areaid); // area id, new 2.1.0
|
|
std::size_t countPos = data.wpos();
|
|
data << uint16(0); // count of uint64 blocks
|
|
data << uint32(0x8d8) << uint32(0x0); // 1
|
|
data << uint32(0x8d7) << uint32(0x0); // 2
|
|
data << uint32(0x8d6) << uint32(0x0); // 3
|
|
data << uint32(0x8d5) << uint32(0x0); // 4
|
|
data << uint32(0x8d4) << uint32(0x0); // 5
|
|
data << uint32(0x8d3) << uint32(0x0); // 6
|
|
// 7 1 - Arena season in progress, 0 - end of season
|
|
data << uint32(0xC77) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
|
|
// 8 Arena season id
|
|
data << uint32(0xF3D) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
|
|
|
|
if (mapid == 530) // Outland
|
|
{
|
|
data << uint32(0x9bf) << uint32(0x0); // 7
|
|
data << uint32(0x9bd) << uint32(0xF); // 8
|
|
data << uint32(0x9bb) << uint32(0xF); // 9
|
|
}
|
|
|
|
if (Player::bgZoneIdToFillWorldStates.find(zoneid) != Player::bgZoneIdToFillWorldStates.end())
|
|
{
|
|
Player::bgZoneIdToFillWorldStates[zoneid](bg, data);
|
|
}
|
|
else
|
|
{
|
|
// insert <field> <value>
|
|
switch (zoneid)
|
|
{
|
|
case 1: // Dun Morogh
|
|
case 11: // Wetlands
|
|
case 12: // Elwynn Forest
|
|
case 38: // Loch Modan
|
|
case 40: // Westfall
|
|
case 51: // Searing Gorge
|
|
case 1519: // Stormwind City
|
|
case 1537: // Ironforge
|
|
case 2257: // Deeprun Tram
|
|
case 3703: // Shattrath City
|
|
break;
|
|
case 139: // Eastern Plaguelands
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x97a) << uint32(0x0); // 10 2426
|
|
data << uint32(0x917) << uint32(0x0); // 11 2327
|
|
data << uint32(0x918) << uint32(0x0); // 12 2328
|
|
data << uint32(0x97b) << uint32(0x32); // 13 2427
|
|
data << uint32(0x97c) << uint32(0x32); // 14 2428
|
|
data << uint32(0x933) << uint32(0x1); // 15 2355
|
|
data << uint32(0x946) << uint32(0x0); // 16 2374
|
|
data << uint32(0x947) << uint32(0x0); // 17 2375
|
|
data << uint32(0x948) << uint32(0x0); // 18 2376
|
|
data << uint32(0x949) << uint32(0x0); // 19 2377
|
|
data << uint32(0x94a) << uint32(0x0); // 20 2378
|
|
data << uint32(0x94b) << uint32(0x0); // 21 2379
|
|
data << uint32(0x932) << uint32(0x0); // 22 2354
|
|
data << uint32(0x934) << uint32(0x0); // 23 2356
|
|
data << uint32(0x935) << uint32(0x0); // 24 2357
|
|
data << uint32(0x936) << uint32(0x0); // 25 2358
|
|
data << uint32(0x937) << uint32(0x0); // 26 2359
|
|
data << uint32(0x938) << uint32(0x0); // 27 2360
|
|
data << uint32(0x939) << uint32(0x1); // 28 2361
|
|
data << uint32(0x930) << uint32(0x1); // 29 2352
|
|
data << uint32(0x93a) << uint32(0x0); // 30 2362
|
|
data << uint32(0x93b) << uint32(0x0); // 31 2363
|
|
data << uint32(0x93c) << uint32(0x0); // 32 2364
|
|
data << uint32(0x93d) << uint32(0x0); // 33 2365
|
|
data << uint32(0x944) << uint32(0x0); // 34 2372
|
|
data << uint32(0x945) << uint32(0x0); // 35 2373
|
|
data << uint32(0x931) << uint32(0x1); // 36 2353
|
|
data << uint32(0x93e) << uint32(0x0); // 37 2366
|
|
data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
|
|
data << uint32(0x940) << uint32(0x0); // 39 2368
|
|
data << uint32(0x941) << uint32(0x0); // 7 2369
|
|
data << uint32(0x942) << uint32(0x0); // 8 2370
|
|
data << uint32(0x943) << uint32(0x0); // 9 2371
|
|
}
|
|
break;
|
|
case 1377: // Silithus
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
// states are always shown
|
|
data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
|
|
data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
|
|
data << uint32(2317) << uint32(0x0); // 9 max silithyst
|
|
}
|
|
// dunno about these... aq opening event maybe?
|
|
data << uint32(2322) << uint32(0x0); // 10 sandworm N
|
|
data << uint32(2323) << uint32(0x0); // 11 sandworm S
|
|
data << uint32(2324) << uint32(0x0); // 12 sandworm SW
|
|
data << uint32(2325) << uint32(0x0); // 13 sandworm E
|
|
break;
|
|
case 2597: // Alterac Valley
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AV)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
|
|
data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
|
|
data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
|
|
data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
|
|
data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
|
|
data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
|
|
data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
|
|
data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
|
|
data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
|
|
data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
|
|
data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
|
|
data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
|
|
data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
|
|
data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
|
|
data << uint32(0x574) << uint32(0x0); // 21 1396 unk
|
|
data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
|
|
data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
|
|
data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
|
|
data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
|
|
data << uint32(0x56d) << uint32(0x0); // 26 towerp a
|
|
data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
|
|
data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
|
|
data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
|
|
data << uint32(0x569) << uint32(0x1); // 30 iceblood c
|
|
data << uint32(0x568) << uint32(0x1); // 31 towerp c
|
|
data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
|
|
data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
|
|
data << uint32(0x563) << uint32(0x0); // 34 dunn a
|
|
data << uint32(0x562) << uint32(0x0); // 35 duns a
|
|
data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
|
|
data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
|
|
data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
|
|
data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
|
|
data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
|
|
data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
|
|
data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
|
|
data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
|
|
data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
|
|
data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
|
|
data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
|
|
data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
|
|
data << uint32(0x55b) << uint32(0x0); // 48 dunn d
|
|
data << uint32(0x55a) << uint32(0x0); // 49 duns d
|
|
data << uint32(0x559) << uint32(0x0); // 50 1369 unk
|
|
data << uint32(0x558) << uint32(0x0); // 51 iceblood d
|
|
data << uint32(0x557) << uint32(0x0); // 52 towerp d
|
|
data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
|
|
data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
|
|
data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
|
|
data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
|
|
data << uint32(0x552) << uint32(0x1); // 57 dunn c
|
|
data << uint32(0x551) << uint32(0x1); // 58 duns c
|
|
data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
|
|
data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
|
|
data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
|
|
data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
|
|
data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
|
|
data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
|
|
data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
|
|
data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
|
|
data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
|
|
data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
|
|
data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
|
|
data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
|
|
data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
|
|
data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
|
|
data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
|
|
data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
|
|
data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
|
|
data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
|
|
data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
|
|
data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
|
|
data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
|
|
data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
|
|
data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
|
|
}
|
|
break;
|
|
case 3277: // Warsong Gulch
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_WS)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
|
|
data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
|
|
data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
|
|
data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
|
|
data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
|
|
data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
|
|
data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
|
|
}
|
|
break;
|
|
case 3358: // Arathi Basin
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AB)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
|
|
data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
|
|
data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
|
|
data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
|
|
data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
|
|
data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
|
|
data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
|
|
data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
|
|
data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
|
|
data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
|
|
data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
|
|
data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
|
|
data << uint32(0x6f4) << uint32(0x640); // 19 1780 max resources (1600)
|
|
data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
|
|
data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
|
|
data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
|
|
data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
|
|
data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
|
|
data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
|
|
data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
|
|
data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
|
|
data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, may be LM?
|
|
data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
|
|
data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
|
|
data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
|
|
data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
|
|
data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
|
|
data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
|
|
data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
|
|
data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
|
|
data << uint32(0x745) << uint32(0x2); // 37 1861 unk
|
|
data << uint32(0x7a3) << uint32(0x578); // 38 1955 warning limit (1400)
|
|
}
|
|
break;
|
|
case 3820: // Eye of the Storm
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_EY)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
|
|
data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
|
|
data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
|
|
data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
|
|
data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
|
|
data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
|
|
data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
|
|
data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
|
|
data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
|
|
data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
|
|
data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
|
|
data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
|
|
data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
|
|
data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
|
|
data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
|
|
data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
|
|
data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
|
|
data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
|
|
data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
|
|
data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
|
|
data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
|
|
data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
|
|
data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
|
|
data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
|
|
data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
|
|
data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
|
|
data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
|
|
data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
|
|
data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
|
|
// and some more ... unknown
|
|
}
|
|
break;
|
|
// any of these needs change! the client remembers the prev setting!
|
|
// ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
|
|
case 3483: // Hellfire Peninsula
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
|
|
data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
|
|
data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
|
|
data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
|
|
data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
|
|
data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
|
|
data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
|
|
data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
|
|
data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
|
|
data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
|
|
data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
|
|
data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
|
|
data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
|
|
data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
|
|
data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
|
|
data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
|
|
}
|
|
break;
|
|
case 3518: // Nagrand
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(2503) << uint32(0x0); // 10
|
|
data << uint32(2502) << uint32(0x0); // 11
|
|
data << uint32(2493) << uint32(0x0); // 12
|
|
data << uint32(2491) << uint32(0x0); // 13
|
|
|
|
data << uint32(2495) << uint32(0x0); // 14
|
|
data << uint32(2494) << uint32(0x0); // 15
|
|
data << uint32(2497) << uint32(0x0); // 16
|
|
|
|
data << uint32(2762) << uint32(0x0); // 17
|
|
data << uint32(2662) << uint32(0x0); // 18
|
|
data << uint32(2663) << uint32(0x0); // 19
|
|
data << uint32(2664) << uint32(0x0); // 20
|
|
|
|
data << uint32(2760) << uint32(0x0); // 21
|
|
data << uint32(2670) << uint32(0x0); // 22
|
|
data << uint32(2668) << uint32(0x0); // 23
|
|
data << uint32(2669) << uint32(0x0); // 24
|
|
|
|
data << uint32(2761) << uint32(0x0); // 25
|
|
data << uint32(2667) << uint32(0x0); // 26
|
|
data << uint32(2665) << uint32(0x0); // 27
|
|
data << uint32(2666) << uint32(0x0); // 28
|
|
|
|
data << uint32(2763) << uint32(0x0); // 29
|
|
data << uint32(2659) << uint32(0x0); // 30
|
|
data << uint32(2660) << uint32(0x0); // 31
|
|
data << uint32(2661) << uint32(0x0); // 32
|
|
|
|
data << uint32(2671) << uint32(0x0); // 33
|
|
data << uint32(2676) << uint32(0x0); // 34
|
|
data << uint32(2677) << uint32(0x0); // 35
|
|
data << uint32(2672) << uint32(0x0); // 36
|
|
data << uint32(2673) << uint32(0x0); // 37
|
|
}
|
|
break;
|
|
case 3519: // Terokkar Forest
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
|
|
data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
|
|
data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
|
|
data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
|
|
data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
|
|
data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
|
|
data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
|
|
data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
|
|
data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
|
|
data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
|
|
data << uint32(0xa84) << uint32(0x0); // 20 S Horde
|
|
data << uint32(0xa83) << uint32(0x0); // 21 S Ally
|
|
data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
|
|
data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
|
|
data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
|
|
data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
|
|
data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
|
|
data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
|
|
data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
|
|
data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
|
|
data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
|
|
data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
|
|
data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
|
|
data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
|
|
data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
|
|
data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
|
|
data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
|
|
}
|
|
break;
|
|
case 3521: // Zangarmarsh
|
|
if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
|
|
pvp->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9e1) << uint32(0x0); // 10 //2529
|
|
data << uint32(0x9e0) << uint32(0x0); // 11
|
|
data << uint32(0x9df) << uint32(0x0); // 12
|
|
data << uint32(0xa5d) << uint32(0x1); // 13 //2653
|
|
data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
|
|
data << uint32(0xa5b) << uint32(0x1); // 15 horde
|
|
data << uint32(0xa5a) << uint32(0x0); // 16 ally
|
|
data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
|
|
data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
|
|
data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
|
|
data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
|
|
data << uint32(0xa55) << uint32(0x1); // 21 horde
|
|
data << uint32(0xa54) << uint32(0x0); // 22 ally
|
|
data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
|
|
data << uint32(0x9e6) << uint32(0x0); // 24
|
|
data << uint32(0x9e5) << uint32(0x0); // 25
|
|
data << uint32(0xa00) << uint32(0x0); // 26 // 2560
|
|
data << uint32(0x9ff) << uint32(0x1); // 27
|
|
data << uint32(0x9fe) << uint32(0x0); // 28
|
|
data << uint32(0x9fd) << uint32(0x0); // 29
|
|
data << uint32(0x9fc) << uint32(0x1); // 30
|
|
data << uint32(0x9fb) << uint32(0x0); // 31
|
|
data << uint32(0xa62) << uint32(0x0); // 32 // 2658
|
|
data << uint32(0xa61) << uint32(0x1); // 33
|
|
data << uint32(0xa60) << uint32(0x1); // 34
|
|
data << uint32(0xa5f) << uint32(0x0); // 35
|
|
}
|
|
break;
|
|
case 3698: // Nagrand Arena
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_NA)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xa0f) << uint32(0x0); // 7
|
|
data << uint32(0xa10) << uint32(0x0); // 8
|
|
data << uint32(0xa11) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3702: // Blade's Edge Arena
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_BE)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0x9f0) << uint32(0x0); // 7 gold
|
|
data << uint32(0x9f1) << uint32(0x0); // 8 green
|
|
data << uint32(0x9f3) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 3968: // Ruins of Lordaeron
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RL)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xbb8) << uint32(0x0); // 7 gold
|
|
data << uint32(0xbb9) << uint32(0x0); // 8 green
|
|
data << uint32(0xbba) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4378: // Dalaran Sewers
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_DS)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3601) << uint32(0x0); // 7 gold
|
|
data << uint32(3600) << uint32(0x0); // 8 green
|
|
data << uint32(3610) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4384: // Strand of the Ancients
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_SA)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
// 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
|
|
data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
|
|
data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
|
|
data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
|
|
data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
|
|
data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
|
|
data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
|
|
|
|
data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
|
|
data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
|
|
data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
|
|
// End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
|
|
data << uint32(0xde9) << uint32(0x0); // 16 3561 C
|
|
data << uint32(0xde8) << uint32(0x0); // 17 3560 B
|
|
data << uint32(0xde7) << uint32(0x0); // 18 3559 A
|
|
data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
|
|
data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
|
|
data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
|
|
data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
|
|
data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
|
|
data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
|
|
data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
|
|
data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
|
|
data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
|
|
data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
|
|
data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
|
|
data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
|
|
// and many unks...
|
|
}
|
|
break;
|
|
case 4406: // Ring of Valor
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RV)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(0xe10) << uint32(0x0); // 7 gold
|
|
data << uint32(0xe11) << uint32(0x0); // 8 green
|
|
data << uint32(0xe1a) << uint32(0x0); // 9 show
|
|
}
|
|
break;
|
|
case 4710: // Isle of Conquest
|
|
if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_IC)
|
|
bg->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4221) << uint32(1); // 7 BG_IC_ALLIANCE_RENFORT_SET
|
|
data << uint32(4222) << uint32(1); // 8 BG_IC_HORDE_RENFORT_SET
|
|
data << uint32(4226) << uint32(300); // 9 BG_IC_ALLIANCE_RENFORT
|
|
data << uint32(4227) << uint32(300); // 10 BG_IC_HORDE_RENFORT
|
|
data << uint32(4322) << uint32(1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
|
|
data << uint32(4321) << uint32(1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
|
|
data << uint32(4320) << uint32(1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
|
|
data << uint32(4323) << uint32(1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
|
|
data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
|
|
data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
|
|
data << uint32(4317) << uint32(1); // 17 unknown
|
|
|
|
data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED
|
|
data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED
|
|
data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED
|
|
data << uint32(4311) << uint32(1); // 21 BG_IC_REFINERY_UNCONTROLLED
|
|
data << uint32(4294) << uint32(1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
|
|
data << uint32(4243) << uint32(1); // 23 unknown
|
|
data << uint32(4345) << uint32(1); // 24 unknown
|
|
}
|
|
break;
|
|
// The Ruby Sanctum
|
|
case 4987:
|
|
if (instance && mapid == 724)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(5049) << uint32(50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
|
|
data << uint32(5050) << uint32(50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
|
|
data << uint32(5051) << uint32(0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
|
|
}
|
|
break;
|
|
// Icecrown Citadel
|
|
case 4812:
|
|
if (instance && mapid == 631)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4903) << uint32(0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
|
|
data << uint32(4904) << uint32(30); // 10 WORLDSTATE_EXECUTION_TIME
|
|
data << uint32(4940) << uint32(0); // 11 WORLDSTATE_SHOW_ATTEMPTS
|
|
data << uint32(4941) << uint32(50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
|
|
data << uint32(4942) << uint32(50); // 13 WORLDSTATE_ATTEMPTS_MAX
|
|
}
|
|
break;
|
|
// The Culling of Stratholme
|
|
case 4100:
|
|
if (instance && mapid == 595)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3479) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES
|
|
data << uint32(3480) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
|
|
data << uint32(3504) << uint32(0); // 11 WORLDSTATE_WAVE_COUNT
|
|
data << uint32(3931) << uint32(25); // 12 WORLDSTATE_TIME_GUARDIAN
|
|
data << uint32(3932) << uint32(0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
|
|
}
|
|
break;
|
|
// The Oculus
|
|
case 4228:
|
|
if (instance && mapid == 578)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(3524) << uint32(0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
|
|
data << uint32(3486) << uint32(0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
|
|
}
|
|
break;
|
|
// Ulduar
|
|
case 4273:
|
|
if (instance && mapid == 603)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
|
|
data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
|
|
}
|
|
break;
|
|
// Halls of Refection
|
|
case 4820:
|
|
if (instance && mapid == 668)
|
|
instance->FillInitialWorldStates(data);
|
|
else
|
|
{
|
|
data << uint32(4884) << uint32(0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
|
|
data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
|
|
}
|
|
break;
|
|
// Scarlet Enclave (DK starting zone)
|
|
case 4298:
|
|
// Get Mograine, GUID and ENTRY should NEVER change
|
|
if (Creature* mograine = ObjectAccessor::GetCreature(*this, ObjectGuid::Create<HighGuid::Unit>(29173, 130956)))
|
|
{
|
|
if (CreatureAI* mograineAI = mograine->AI())
|
|
{
|
|
data << uint32(3590) << uint32(mograineAI->GetData(3590));
|
|
data << uint32(3591) << uint32(mograineAI->GetData(3591));
|
|
data << uint32(3592) << uint32(mograineAI->GetData(3592));
|
|
data << uint32(3603) << uint32(mograineAI->GetData(3603));
|
|
data << uint32(3604) << uint32(mograineAI->GetData(3604));
|
|
data << uint32(3605) << uint32(mograineAI->GetData(3605));
|
|
}
|
|
}
|
|
break;
|
|
// Wintergrasp
|
|
case 4197:
|
|
if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
|
|
{
|
|
bf->FillInitialWorldStates(data);
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
default:
|
|
data << uint32(0x914) << uint32(0x0); // 7
|
|
data << uint32(0x913) << uint32(0x0); // 8
|
|
data << uint32(0x912) << uint32(0x0); // 9
|
|
data << uint32(0x915) << uint32(0x0); // 10
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint16 length = (data.wpos() - countPos) / 8;
|
|
data.put<uint16>(countPos, length);
|
|
|
|
GetSession()->SendPacket(&data);
|
|
SendBGWeekendWorldStates();
|
|
SendBattlefieldWorldStates();
|
|
}
|
|
|
|
void Player::SendBGWeekendWorldStates()
|
|
{
|
|
for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
|
|
{
|
|
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
|
|
if (bl && bl->HolidayWorldStateId)
|
|
{
|
|
if (BattlegroundMgr::IsBGWeekend((BattlegroundTypeId)bl->id))
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 1);
|
|
else
|
|
SendUpdateWorldState(bl->HolidayWorldStateId, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendBattlefieldWorldStates()
|
|
{
|
|
/// Send misc stuff that needs to be sent on every login, like the battle timers.
|
|
if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) == 1)
|
|
{
|
|
if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
|
{
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ATTACKER, wg->GetAttackerTeam());
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, wg->GetDefenderTeam());
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
|
|
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, wg->IsWarTime() ? 1 : 0);
|
|
|
|
for (uint32 i = 0; i < 2; ++i)
|
|
SendUpdateWorldState(ClockWorldState[i], uint32(GameTime::GetGameTime().count() + (wg->GetTimer() / 1000)));
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetXPRestBonus(uint32 xp)
|
|
{
|
|
uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
|
|
|
|
if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
|
|
rested_bonus = xp;
|
|
|
|
SetRestBonus(GetRestBonus() - rested_bonus);
|
|
|
|
LOG_DEBUG("entities.player", "Player gain {} xp (+ {} Rested Bonus). Rested points={}", xp + rested_bonus, rested_bonus, GetRestBonus());
|
|
return rested_bonus;
|
|
}
|
|
|
|
void Player::SetBindPoint(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_BINDER_CONFIRM, 8);
|
|
data << guid;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendTalentWipeConfirm(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
|
|
data << guid;
|
|
uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
|
|
data << cost;
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResetPetTalents()
|
|
{
|
|
// This needs another gossip option + NPC text as a confirmation.
|
|
// The confirmation gossip listid has the text: "Yes, please do."
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Object ({}) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
|
|
return;
|
|
}
|
|
pet->resetTalents();
|
|
SendTalentsInfoData(true);
|
|
}
|
|
|
|
Pet* Player::GetPet() const
|
|
{
|
|
if (ObjectGuid pet_guid = GetPetGUID())
|
|
{
|
|
if (!pet_guid.IsPet())
|
|
return nullptr;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
|
|
|
|
if (!pet)
|
|
return nullptr;
|
|
|
|
if (IsInWorld())
|
|
return pet;
|
|
|
|
//there may be a guardian in slot
|
|
//LOG_ERROR("entities.player", "Player::GetPet: Pet {} not exist.", pet_guid.ToString());
|
|
//const_cast<Player*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration /*= 0s*/, uint32 healthPct /*= 0*/)
|
|
{
|
|
PetStable& petStable = GetOrInitPetStable();
|
|
|
|
Pet* pet = new Pet(this, petType);
|
|
|
|
if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false, healthPct))
|
|
{
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
if (duration > 0s)
|
|
pet->SetDuration(duration);
|
|
|
|
// Generate a new name for the newly summoned ghoul
|
|
if (pet->IsPetGhoul())
|
|
{
|
|
std::string new_name = sObjectMgr->GeneratePetNameLocale(entry, GetSession()->GetSessionDbLocaleIndex());
|
|
if (!new_name.empty())
|
|
pet->SetName(new_name);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// petentry == 0 for hunter "call pet" (current pet summoned if any)
|
|
if (!entry)
|
|
{
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
pet->Relocate(x, y, z, ang);
|
|
if (!pet->IsPositionValid())
|
|
{
|
|
LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
|
|
{
|
|
LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
if (petType == SUMMON_PET && petStable.CurrentPet)
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetFaction(GetFaction());
|
|
pet->setPowerType(POWER_MANA);
|
|
pet->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
|
pet->InitStatsForLevel(GetLevel());
|
|
|
|
SetMinion(pet, true);
|
|
|
|
if (petType == SUMMON_PET)
|
|
{
|
|
if (pet->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || pet->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
|
|
{
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
|
|
}
|
|
else
|
|
{
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, false);
|
|
}
|
|
|
|
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
|
|
pet->SetFullHealth();
|
|
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
|
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
|
|
}
|
|
|
|
map->AddToMap(pet->ToCreature(), true);
|
|
|
|
ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
|
|
pet->FillPetInfo(&petStable.CurrentPet.emplace());
|
|
|
|
if (petType == SUMMON_PET)
|
|
{
|
|
pet->InitPetCreateSpells();
|
|
pet->InitTalentForLevel();
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
|
|
// Remove Demonic Sacrifice auras (known pet)
|
|
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
|
|
{
|
|
if ((*itr)->GetMiscValue() == 2228)
|
|
{
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
itr = auraClassScripts.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
if (duration > 0s)
|
|
pet->SetDuration(duration);
|
|
|
|
if (NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
|
|
{
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PHP", (uint32)pet->GetHealthPct());
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PET", pet->GetCreatureTemplate()->family);
|
|
}
|
|
|
|
return pet;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if (!pet)
|
|
pet = GetPet();
|
|
|
|
if (pet)
|
|
{
|
|
// xinef: dont save dead pet as current, save him not in slot
|
|
if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
|
|
{
|
|
mode = PET_SAVE_NOT_IN_SLOT;
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
LOG_DEBUG("entities.pet", "RemovePet {}, {}, {}", pet->GetEntry(), mode, returnreagent);
|
|
if (pet->m_removed)
|
|
return;
|
|
}
|
|
|
|
if (returnreagent && (pet || (m_temporaryUnsummonedPetNumber && (!m_session || !m_session->PlayerLogout()))) && !InBattleground())
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? pet->GetUInt32Value(UNIT_CREATED_BY_SPELL) : m_oldpetspell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
|
|
if (spellInfo)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
|
|
if (IsInWorld())
|
|
SendNewItem(item, spellInfo->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if (!pet)
|
|
{
|
|
if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
|
|
{
|
|
// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
|
|
stmt->SetData(1, GetGUID().GetCounter());
|
|
stmt->SetData(2, m_petStable->CurrentPet->PetNumber);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
|
|
m_petStable->CurrentPet.reset();
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pet->CombatStop();
|
|
|
|
// only if current pet in slot
|
|
pet->SavePetToDB(mode);
|
|
|
|
if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
|
|
{
|
|
if (mode == PET_SAVE_NOT_IN_SLOT)
|
|
{
|
|
m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
|
|
m_petStable->CurrentPet.reset();
|
|
}
|
|
else if (mode == PET_SAVE_AS_DELETED)
|
|
m_petStable->CurrentPet.reset();
|
|
// else if (stable slots) handled in opcode handlers due to required swaps
|
|
// else (current pet) doesnt need to do anything
|
|
}
|
|
|
|
SetMinion(pet, false);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if (pet->isControlled())
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_PET);
|
|
}
|
|
|
|
if (NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
|
|
{
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PHP", 0);
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PET", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::CanPetResurrect()
|
|
{
|
|
PetStable* const petStable = GetPetStable();
|
|
if (!petStable)
|
|
{
|
|
// No pets
|
|
return false;
|
|
}
|
|
|
|
auto const& currectPet = petStable->CurrentPet;
|
|
auto const& unslottedHunterPet = petStable->GetUnslottedHunterPet();
|
|
|
|
if (!currectPet && !unslottedHunterPet)
|
|
{
|
|
// No pets
|
|
return false;
|
|
}
|
|
|
|
// Check current pet
|
|
if (currectPet && !currectPet->Health)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check dismiss/unslotted hunter pet
|
|
if (unslottedHunterPet && !unslottedHunterPet->Health)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsExistPet()
|
|
{
|
|
PetStable* const petStable = GetPetStable();
|
|
return petStable && (petStable->CurrentPet || petStable->GetUnslottedHunterPet());
|
|
}
|
|
|
|
Pet* Player::CreatePet(Creature* creatureTarget, uint32 spellID /*= 0*/)
|
|
{
|
|
if (IsExistPet())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
|
|
if (!creatrueTemplate->family)
|
|
{
|
|
// Creatures with family 0 crashes the server
|
|
return nullptr;
|
|
}
|
|
|
|
// Everything looks OK, create new pet
|
|
Pet* pet = CreateTamedPetFrom(creatureTarget, spellID);
|
|
if (!pet)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// "kill" original creature
|
|
creatureTarget->DespawnOrUnsummon();
|
|
|
|
// calculate proper level
|
|
uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature());
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
|
|
|
|
// caster have pet now
|
|
SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
|
|
return pet;
|
|
}
|
|
|
|
Pet* Player::CreatePet(uint32 creatureEntry, uint32 spellID /*= 0*/)
|
|
{
|
|
if (IsExistPet())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureEntry);
|
|
if (!creatrueTemplate->family)
|
|
{
|
|
// Creatures with family 0 crashes the server
|
|
return nullptr;
|
|
}
|
|
|
|
// Everything looks OK, create new pet
|
|
Pet* pet = CreateTamedPetFrom(creatureEntry, spellID);
|
|
if (!pet)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
// prepare visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel() - 1);
|
|
|
|
// add to world
|
|
pet->GetMap()->AddToMap(pet->ToCreature());
|
|
|
|
// visual effect for levelup
|
|
pet->SetUInt32Value(UNIT_FIELD_LEVEL, GetLevel());
|
|
|
|
// caster have pet now
|
|
SetMinion(pet, true);
|
|
|
|
pet->InitTalentForLevel();
|
|
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
|
|
return pet;
|
|
}
|
|
|
|
void Player::StopCastingCharm(Aura* except /*= nullptr*/)
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
|
|
{
|
|
((Puppet*)charm)->UnSummon();
|
|
}
|
|
else if (charm->IsVehicle())
|
|
{
|
|
ExitVehicle();
|
|
}
|
|
}
|
|
|
|
if (GetCharmGUID())
|
|
{
|
|
charm->RemoveAurasByType(SPELL_AURA_MOD_CHARM, ObjectGuid::Empty, except);
|
|
charm->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, ObjectGuid::Empty, except);
|
|
charm->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, ObjectGuid::Empty, except);
|
|
charm->RemoveAurasByType(SPELL_AURA_AOE_CHARM, ObjectGuid::Empty, except);
|
|
}
|
|
|
|
if (GetCharmGUID())
|
|
{
|
|
LOG_FATAL("entities.player", "Player {} ({} is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmGUID().ToString());
|
|
|
|
if (charm->GetCharmerGUID())
|
|
{
|
|
LOG_FATAL("entities.player", "Charmed unit has charmer {}", charm->GetCharmerGUID().ToString());
|
|
ABORT();
|
|
}
|
|
else
|
|
{
|
|
SetCharm(charm, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::Say(std::string_view text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_SAY, language, _text))
|
|
{
|
|
return;
|
|
}
|
|
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true, false, false, true);
|
|
}
|
|
|
|
void Player::Say(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
|
|
}
|
|
|
|
void Player::Yell(std::string_view text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
|
|
if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_YELL, language, _text))
|
|
{
|
|
return;
|
|
}
|
|
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true, false, false, true);
|
|
}
|
|
|
|
void Player::Yell(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
|
|
}
|
|
|
|
void Player::TextEmote(std::string_view text, WorldObject const* /*= nullptr*/, bool /*= false*/)
|
|
{
|
|
std::string _text(text);
|
|
|
|
if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
|
|
{
|
|
return;
|
|
}
|
|
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
|
|
|
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, false, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE), true);
|
|
}
|
|
|
|
void Player::TextEmote(uint32 textId, WorldObject const* target /*= nullptr*/, bool /*isBossEmote = false*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
|
|
}
|
|
|
|
void Player::Whisper(std::string_view text, Language language, Player* target, bool /*= false*/)
|
|
{
|
|
ASSERT(target);
|
|
|
|
bool isAddonMessage = language == LANG_ADDON;
|
|
|
|
if (!isAddonMessage) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
std::string _text(text);
|
|
|
|
if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_WHISPER, language, _text, target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, language, this, this, _text);
|
|
target->GetSession()->SendPacket(&data);
|
|
|
|
// rest stuff shouldn't happen in case of addon message
|
|
if (isAddonMessage)
|
|
return;
|
|
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce afk or dnd message
|
|
if (target->isAFK())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName(), target->autoReplyMsg);
|
|
}
|
|
else if (target->isDND())
|
|
{
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName(), target->autoReplyMsg);
|
|
}
|
|
}
|
|
|
|
void Player::Whisper(uint32 textId, Player* target, bool isBossWhisper)
|
|
{
|
|
if (!target)
|
|
return;
|
|
|
|
BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
|
|
if (!bct)
|
|
{
|
|
LOG_ERROR("entities.unit", "Player::Whisper: `broadcast_text` was not {} found", textId);
|
|
return;
|
|
}
|
|
|
|
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
|
|
WorldPacket data;
|
|
if (isBossWhisper)
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_BOSS_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
|
|
else
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
|
|
target->SendDirectMessage(&data);
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
LOG_DEBUG("entities.pet", "Pet Spells Groups");
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
|
|
data << pet->GetGUID();
|
|
data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
|
|
data << uint32(pet->GetDuration().count());
|
|
data << uint8(pet->GetReactState());
|
|
data << uint8(charmInfo->GetCommandState());
|
|
data << uint16(0); // Flags, mostly unknown
|
|
|
|
// action bar loop
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
std::size_t spellsCountPos = data.wpos();
|
|
|
|
// spells count
|
|
uint8 addlist = 0;
|
|
data << uint8(addlist); // placeholder
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(spellsCountPos, addlist);
|
|
|
|
uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
|
|
data << uint8(cooldownsCount);
|
|
|
|
uint32 curTime = GameTime::GetGameTimeMS().count();
|
|
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
|
|
|
|
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
|
|
{
|
|
uint16 category = itr->second.category;
|
|
uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
|
|
|
|
data << uint32(itr->first); // spellid
|
|
data << uint16(itr->second.category); // spell category
|
|
|
|
// send infinity cooldown in special format
|
|
if (itr->second.end >= infTime)
|
|
{
|
|
data << uint32(1); // cooldown
|
|
data << uint32(0x80000000); // category cooldown
|
|
continue;
|
|
}
|
|
|
|
data << uint32(category ? 0 : cooldown); // cooldown
|
|
data << uint32(category ? cooldown : 0); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharm();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm ({}) has no charminfo!", charm->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
|
|
data << charm->GetGUID();
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(0); // spells count
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::VehicleSpellInitialize()
|
|
{
|
|
Creature* vehicle = GetVehicleCreatureBase();
|
|
if (!vehicle)
|
|
return;
|
|
|
|
uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
|
|
data << vehicle->GetGUID(); // Guid
|
|
data << uint16(0); // Pet Family (0 for all vehicles)
|
|
data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
|
|
// The following three segments are read by the client as one uint32
|
|
data << uint8(vehicle->GetReactState()); // React State
|
|
data << uint8(0); // Command State
|
|
data << uint16(0x800); // DisableActions (set for all vehicles)
|
|
|
|
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = vehicle->m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
data << uint16(0) << uint8(0) << uint8(i + 8);
|
|
continue;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
|
|
{
|
|
LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry {} spell {}", vehicle->ToCreature()->GetEntry(), spellId);
|
|
data << uint16(0) << uint8(0) << uint8(i + 8);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->IsPassive())
|
|
vehicle->CastSpell(vehicle, spellId, true);
|
|
|
|
data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
|
|
}
|
|
|
|
for (uint32 i = MAX_CREATURE_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i)
|
|
data << uint32(0);
|
|
|
|
data << uint8(0); // Auras?
|
|
|
|
// Cooldowns
|
|
data << uint8(cooldownCount);
|
|
|
|
uint32 curTime = GameTime::GetGameTimeMS().count();
|
|
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
|
|
|
|
for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
|
|
{
|
|
uint16 category = itr->second.category;
|
|
uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
|
|
|
|
data << uint32(itr->first); // spellid
|
|
data << uint16(itr->second.category); // spell category
|
|
|
|
// send infinity cooldown in special format
|
|
if (itr->second.end >= infTime)
|
|
{
|
|
data << uint32(1); // cooldown
|
|
data << uint32(0x80000000); // category cooldown
|
|
continue;
|
|
}
|
|
|
|
data << uint32(category ? 0 : cooldown); // cooldown
|
|
data << uint32(category ? cooldown : 0); // category cooldown
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetFirstControlled();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm ({}) has no charminfo!", charm->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
uint8 addlist = 0;
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
//CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
|
|
//if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
if (charmInfo->GetCharmSpell(i)->GetAction())
|
|
++addlist;
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
|
|
data << charm->GetGUID();
|
|
data << uint16(0);
|
|
data << uint32(0);
|
|
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
|
|
else
|
|
data << uint32(0);
|
|
|
|
charmInfo->BuildActionBar(&data);
|
|
|
|
data << uint8(addlist);
|
|
|
|
if (addlist)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
{
|
|
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
|
|
if (cspell->GetAction())
|
|
data << uint32(cspell->packedData);
|
|
}
|
|
}
|
|
|
|
data << uint8(0); // cooldowns count
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendRemoveControlBar()
|
|
{
|
|
WorldPacket data(SMSG_PET_SPELLS, 8);
|
|
data << uint64(0);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::HasSpellMod(SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spell)
|
|
return false;
|
|
|
|
return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
|
|
}
|
|
|
|
bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return false;
|
|
|
|
// Mod out of charges
|
|
if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
|
|
return false;
|
|
|
|
// +duration to infinite duration spells making them limited
|
|
if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
|
|
return false;
|
|
|
|
return spellInfo->IsAffectedBySpellMod(mod);
|
|
}
|
|
|
|
template <class T>
|
|
void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell, bool temporaryPet)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float totalmul = 1.0f;
|
|
int32 totalflat = 0;
|
|
|
|
auto calculateSpellMod = [&](SpellModifier* mod)
|
|
{
|
|
// xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
|
|
if (temporaryPet && mod->charges != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (mod->type == SPELLMOD_FLAT)
|
|
{
|
|
// xinef: do not allow to consume more than one 100% crit increasing spell
|
|
if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int32 flatValue = mod->value;
|
|
|
|
// SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
|
|
if (mod->op == SPELLMOD_THREAT)
|
|
{
|
|
flatValue /= 100;
|
|
}
|
|
|
|
totalflat += flatValue;
|
|
}
|
|
else if (mod->type == SPELLMOD_PCT)
|
|
{
|
|
// skip percent mods for null basevalue (most important for spell mods with charges)
|
|
if (basevalue == T(0) || totalmul == 0.0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// special case (skip > 10sec spell casts for instant cast setting)
|
|
if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
|
|
{
|
|
return;
|
|
}
|
|
// xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
|
|
else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
|
|
{
|
|
return;
|
|
}
|
|
// xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
|
|
else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// xinef: those two mods should be multiplicative (Glyph of Renew)
|
|
if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
|
|
{
|
|
totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
|
|
}
|
|
else
|
|
{
|
|
totalmul += CalculatePct(1.0f, mod->value);
|
|
}
|
|
}
|
|
|
|
DropModCharge(mod, spell);
|
|
};
|
|
|
|
// Drop charges for triggering spells instead of triggered ones
|
|
if (m_spellModTakingSpell)
|
|
{
|
|
spell = m_spellModTakingSpell;
|
|
}
|
|
|
|
SpellModifier* chargedMod = nullptr;
|
|
for (auto mod : m_spellMods[op])
|
|
{
|
|
// Charges can be set only for mods with auras
|
|
if (!mod->ownerAura)
|
|
{
|
|
ASSERT(!mod->charges);
|
|
}
|
|
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (mod->ownerAura->IsUsingCharges())
|
|
{
|
|
if (!chargedMod || (chargedMod->ownerAura->GetSpellInfo()->SpellPriority < mod->ownerAura->GetSpellInfo()->SpellPriority))
|
|
{
|
|
chargedMod = mod;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
calculateSpellMod(mod);
|
|
}
|
|
|
|
if (chargedMod)
|
|
{
|
|
calculateSpellMod(chargedMod);
|
|
}
|
|
|
|
float diff = 0.0f;
|
|
if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
|
|
{
|
|
diff = ((float)basevalue + totalflat) * (totalmul - 1.0f) + (float)totalflat;
|
|
}
|
|
else
|
|
{
|
|
diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat;
|
|
}
|
|
|
|
basevalue = T((float)basevalue + diff);
|
|
}
|
|
|
|
template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, int32& basevalue, Spell* spell, bool temporaryPet);
|
|
template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, uint32& basevalue, Spell* spell, bool temporaryPet);
|
|
template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, float& basevalue, Spell* spell, bool temporaryPet);
|
|
|
|
// Binary predicate for sorting SpellModifiers
|
|
class SpellModPred
|
|
{
|
|
public:
|
|
SpellModPred() {}
|
|
bool operator() (SpellModifier const* a, SpellModifier const* b) const
|
|
{
|
|
if (a->type != b->type)
|
|
return a->type == SPELLMOD_FLAT;
|
|
return a->value < b->value;
|
|
}
|
|
};
|
|
class MageSpellModPred
|
|
{
|
|
public:
|
|
MageSpellModPred() {}
|
|
bool operator() (SpellModifier const* a, SpellModifier const* b) const
|
|
{
|
|
if (a->type != b->type)
|
|
return a->type == SPELLMOD_FLAT;
|
|
if (a->spellId == 44401)
|
|
return true;
|
|
if (b->spellId == 44401)
|
|
return false;
|
|
return a->value < b->value;
|
|
}
|
|
};
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
|
|
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
int i = 0;
|
|
flag96 _mask = 0;
|
|
for (int eff = 0; eff < 96; ++eff)
|
|
{
|
|
if (eff != 0 && eff % 32 == 0)
|
|
_mask[i++] = 0;
|
|
|
|
_mask[i] = uint32(1) << (eff - (32 * i));
|
|
if (mod->mask & _mask)
|
|
{
|
|
int32 val = 0;
|
|
for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
|
|
{
|
|
if ((*itr)->type == mod->type && (*itr)->mask & _mask)
|
|
val += (*itr)->value;
|
|
}
|
|
val += apply ? mod->value : -(mod->value);
|
|
WorldPacket data(Opcode, (1 + 1 + 4));
|
|
data << uint8(eff);
|
|
data << uint8(mod->op);
|
|
data << int32(val);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
if (apply)
|
|
{
|
|
m_spellMods[mod->op].push_back(mod);
|
|
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_ABILITY))
|
|
m_spellMods[mod->op].sort(MageSpellModPred());
|
|
else
|
|
m_spellMods[mod->op].sort(SpellModPred());
|
|
}
|
|
else
|
|
{
|
|
m_spellMods[mod->op].remove(mod);
|
|
// mods bound to aura will be removed in AuraEffect::~AuraEffect
|
|
if (!mod->ownerAura)
|
|
delete mod;
|
|
}
|
|
}
|
|
|
|
// Restore spellmods in case of failed cast
|
|
void Player::RestoreSpellMods(Spell* spell, uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
if (!spell || spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
std::list<Aura*> aurasQueue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
|
|
// Spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// Restore only specific owner aura mods
|
|
if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
|
|
continue;
|
|
|
|
if (aura && mod->ownerAura != aura)
|
|
continue;
|
|
|
|
// Check if mod affected this spell
|
|
// First, check if the mod aura applied at least one spellmod to this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
// Second, check if the current mod is one of those applied by the mod aura
|
|
if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
|
|
continue;
|
|
|
|
// remove from list - This will be done after all mods have been gone through
|
|
// to ensure we iterate over all mods of an aura before removing said aura
|
|
// from applied mods (Else, an aura with two mods on the current spell would
|
|
// only see the first of its modifier restored)
|
|
aurasQueue.push_back(mod->ownerAura);
|
|
|
|
// add mod charges back to mod
|
|
if (mod->charges == -1)
|
|
mod->charges = 1;
|
|
else
|
|
mod->charges++;
|
|
|
|
// Do not set more spellmods than available
|
|
if (mod->ownerAura->GetCharges() < mod->charges)
|
|
mod->charges = mod->ownerAura->GetCharges();
|
|
|
|
// Skip this check for now - aura charges may change due to various reason
|
|
/// @todo track these changes correctly
|
|
//ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
|
|
}
|
|
}
|
|
|
|
for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
|
|
{
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
|
|
if (iterMod != spell->m_appliedMods.end())
|
|
spell->m_appliedMods.erase(iterMod);
|
|
}
|
|
|
|
// Xinef: clear the list just do be sure
|
|
if (!ownerAuraId && !aura)
|
|
spell->m_appliedMods.clear();
|
|
}
|
|
|
|
void Player::RestoreAllSpellMods(uint32 ownerAuraId, Aura* aura)
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i])
|
|
RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
|
|
}
|
|
|
|
void Player::RemoveSpellMods(Spell* spell)
|
|
{
|
|
if (!spell)
|
|
return;
|
|
|
|
if (spell->m_appliedMods.empty())
|
|
return;
|
|
|
|
SpellInfo const* const spellInfo = spell->m_spellInfo;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
|
|
{
|
|
for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
|
|
{
|
|
SpellModifier* mod = *itr;
|
|
++itr;
|
|
|
|
// don't handle spells with proc_event entry defined
|
|
// this is a temporary workaround, because all spellmods should be handled like that
|
|
if (sSpellMgr->GetSpellProcEvent(mod->spellId))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// spellmods without aura set cannot be charged
|
|
if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
|
|
continue;
|
|
|
|
// check if mod affected this spell
|
|
Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
|
|
if (iterMod == spell->m_appliedMods.end())
|
|
continue;
|
|
|
|
// remove from list
|
|
// leave this here, if spell have two mods it will remove 2 charges - wrong
|
|
spell->m_appliedMods.erase(iterMod);
|
|
|
|
// MAGE T8P4 BONUS
|
|
if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE )
|
|
{
|
|
SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
|
|
// Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
|
|
if( sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938 )
|
|
if( AuraEffect* aurEff = GetAuraEffectDummy(64869) )
|
|
if( roll_chance_i(aurEff->GetAmount()) )
|
|
{
|
|
mod->charges = 1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (mod->ownerAura->DropCharge(AURA_REMOVE_BY_EXPIRE))
|
|
itr = m_spellMods[i].begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::DropModCharge(SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (spell && mod->ownerAura && mod->charges > 0)
|
|
{
|
|
if (--mod->charges == 0)
|
|
mod->charges = -1;
|
|
|
|
spell->m_appliedMods.insert(mod->ownerAura);
|
|
}
|
|
}
|
|
|
|
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
|
{
|
|
if (apply && m_spellModTakingSpell)
|
|
{
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
|
|
return;
|
|
//ASSERT(m_spellModTakingSpell == nullptr);
|
|
}
|
|
else if (!apply)
|
|
{
|
|
if (!m_spellModTakingSpell)
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - {}", spell->m_spellInfo->Id);
|
|
else if (m_spellModTakingSpell != spell)
|
|
{
|
|
LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
|
|
return;
|
|
}
|
|
//ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
|
|
}
|
|
|
|
m_spellModTakingSpell = apply ? spell : nullptr;
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
|
|
{
|
|
WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
|
|
data << uint8(itemClass) << uint32(itemSubclassMask);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
|
|
{
|
|
SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
|
|
for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
|
|
{
|
|
SignatureMap::iterator signItr = itr->second.signatureMap.find(guid);
|
|
if (signItr != itr->second.signatureMap.end())
|
|
{
|
|
Petition const* petition = sPetitionMgr->GetPetition(itr->first);
|
|
if (!petition || (type != 10 && type != petition->petitionType))
|
|
continue;
|
|
|
|
// erase this
|
|
itr->second.signatureMap.erase(signItr);
|
|
|
|
// send update if charter owner in game
|
|
Player* owner = ObjectAccessor::FindConnectedPlayer(petition->ownerGuid);
|
|
if (owner)
|
|
owner->GetSession()->SendPetitionQueryOpcode(petition->petitionGuid);
|
|
}
|
|
}
|
|
|
|
if (type == 10)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PETITION_SIGNATURES);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
stmt->SetData(1, uint8(type));
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (type == 10)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
// xinef: clear petition store
|
|
sPetitionMgr->RemovePetitionByOwnerAndType(guid, 0);
|
|
}
|
|
else
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_OWNER_AND_TYPE);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
stmt->SetData(1, uint8(type));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
stmt->SetData(1, uint8(type));
|
|
trans->Append(stmt);
|
|
|
|
// xinef: clear petition store
|
|
sPetitionMgr->RemovePetitionByOwnerAndType(guid, uint8(type));
|
|
}
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(ObjectGuid guid)
|
|
{
|
|
// xinef: sync query
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ARENA_TEAMS);
|
|
stmt->SetData(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 arenaTeamId = fields[0].Get<uint32>();
|
|
if (arenaTeamId != 0)
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (arenaTeam)
|
|
arenaTeam->DelMember(guid, true);
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::SetRestBonus(float rest_bonus_new)
|
|
{
|
|
// Prevent resting on max level
|
|
if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
rest_bonus_new = 0;
|
|
|
|
if (rest_bonus_new < 0)
|
|
rest_bonus_new = 0;
|
|
|
|
float rest_bonus_max = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * 1.5f / 2;
|
|
|
|
if (rest_bonus_new > rest_bonus_max)
|
|
_restBonus = rest_bonus_max;
|
|
else
|
|
_restBonus = rest_bonus_new;
|
|
|
|
// update data for client
|
|
if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_RAF_LINKED);
|
|
else
|
|
{
|
|
if (_restBonus > 10)
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_RESTED);
|
|
else if (_restBonus <= 1)
|
|
SetByteValue(PLAYER_BYTES_2, 3, REST_STATE_NOT_RAF_LINKED);
|
|
}
|
|
|
|
//RestTickUpdate
|
|
SetUInt32Value(PLAYER_REST_STATE_EXPERIENCE, uint32(_restBonus));
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= nullptr*/, uint32 spellid /*= 1*/)
|
|
{
|
|
if (nodes.size() < 2)
|
|
return false;
|
|
|
|
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
|
|
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
|
|
if (HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if (npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
if (IsMounted())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERALREADYMOUNTED);
|
|
return false;
|
|
}
|
|
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if (IsNonMeleeSpellCast(false))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (IsInDisallowedMountForm())
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
ExitVehicle();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
uint32 firstcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode = 0;
|
|
|
|
for (uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if (!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
if (i == 1)
|
|
firstcost = cost;
|
|
|
|
if (prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
|
|
//
|
|
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
|
|
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
|
|
// change but I couldn't find a suitable alternative. OK to use class because only DK
|
|
// can use this taxi.
|
|
uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
|
|
|
|
// in spell case allow 0 model
|
|
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint32 money = GetMoney();
|
|
|
|
if (npc)
|
|
{
|
|
float discount = GetReputationPriceDiscount(npc);
|
|
totalcost = uint32(ceil(totalcost * discount));
|
|
firstcost = uint32(ceil(firstcost * discount));
|
|
m_taxi.SetFlightMasterFactionTemplateId(npc->GetFaction());
|
|
}
|
|
else
|
|
{
|
|
m_taxi.SetFlightMasterFactionTemplateId(0);
|
|
}
|
|
|
|
if (money < totalcost)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
|
|
|
|
// prevent stealth flight
|
|
//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
|
|
|
|
// Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
|
|
if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
|
|
{
|
|
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
|
|
m_taxi.ClearTaxiDestinations();
|
|
ModifyMoney(-(int32)totalcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
|
|
TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
m_flightSpellActivated = spellid;
|
|
ModifyMoney(-(int32)firstcost);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, firstcost);
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
|
|
GetSession()->SendDoFlight(mount_display_id, sourcepath);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 1*/)
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if (!entry)
|
|
return false;
|
|
|
|
std::vector<uint32> nodes;
|
|
|
|
nodes.resize(2);
|
|
nodes[0] = entry->from;
|
|
nodes[1] = entry->to;
|
|
|
|
return ActivateTaxiPathTo(nodes, nullptr, spellid);
|
|
}
|
|
|
|
void Player::CleanupAfterTaxiFlight()
|
|
{
|
|
// For spells that trigger flying paths remove them at arrival
|
|
if (m_flightSpellActivated)
|
|
{
|
|
this->RemoveAurasDueToSpell(m_flightSpellActivated);
|
|
m_flightSpellActivated = 0;
|
|
}
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
Dismount();
|
|
RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
|
|
getHostileRefMgr().setOnlineOfflineState(true);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight()
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
LOG_DEBUG("entities.unit", "WORLD: Restart character {} taxi flight", GetGUID().ToString());
|
|
|
|
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
|
|
if (!mountDisplayId)
|
|
return;
|
|
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
|
|
float currDist = 0.0f;
|
|
|
|
// xinef: changed to -1, we dont want to catch last node
|
|
for (uint32 i = 0; i < nodeList.size() - 1; ++i)
|
|
{
|
|
TaxiPathNodeEntry const* node = nodeList[i];
|
|
TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
|
|
|
|
// xinef: skip nodes at another map, get last valid node on current map
|
|
if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
|
|
continue;
|
|
|
|
currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
|
|
if (currDist < bestDist)
|
|
{
|
|
startNode = i;
|
|
bestDist = currDist;
|
|
}
|
|
}
|
|
|
|
// xinef: no proper node was found
|
|
if (startNode == 0)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return;
|
|
}
|
|
|
|
if (IsInDisallowedMountForm())
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
}
|
|
|
|
if (IsMounted())
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
}
|
|
|
|
SetCanTeleport(true);
|
|
|
|
GetSession()->SendDoFlight(mountDisplayId, path, startNode);
|
|
}
|
|
|
|
void Player::SendTaxiNodeStatusMultiple()
|
|
{
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (!itr->IsCreature())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Creature* creature = ObjectAccessor::GetCreature(*this, *itr);
|
|
if (!creature || creature->IsHostileTo(this))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
|
|
if (!nearestNode)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
|
|
data << *itr;
|
|
data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
void Player::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
|
|
{
|
|
PacketCooldowns cooldowns;
|
|
WorldPacket data;
|
|
|
|
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
uint32 unSpellId = itr->first;
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(unSpellId);
|
|
|
|
// Not send cooldown for this spells
|
|
if (spellInfo->IsCooldownStartedOnEvent())
|
|
continue;
|
|
|
|
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
|
|
continue;
|
|
|
|
if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
|
|
{
|
|
cooldowns[unSpellId] = unTimeMs;
|
|
AddSpellCooldown(unSpellId, 0, unTimeMs, true);
|
|
}
|
|
}
|
|
|
|
if (!cooldowns.empty())
|
|
{
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
|
|
SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
|
|
if (ssEntry && ssEntry->attackSpeed)
|
|
{
|
|
SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(OFF_ATTACK, ssEntry->attackSpeed);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
switch (form)
|
|
{
|
|
case FORM_GHOUL:
|
|
case FORM_CAT:
|
|
{
|
|
if (getPowerType() != POWER_ENERGY)
|
|
setPowerType(POWER_ENERGY);
|
|
break;
|
|
}
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR:
|
|
{
|
|
if (getPowerType() != POWER_RAGE)
|
|
setPowerType(POWER_RAGE);
|
|
break;
|
|
}
|
|
default: // 0, for example
|
|
{
|
|
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
|
|
if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
|
|
setPowerType(Powers(cEntry->powerType));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
if (!info)
|
|
{
|
|
LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Can't init display ids.", GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
uint8 gender = getGender();
|
|
switch (gender)
|
|
{
|
|
case GENDER_FEMALE:
|
|
SetDisplayId(info->displayId_f);
|
|
SetNativeDisplayId(info->displayId_f);
|
|
break;
|
|
case GENDER_MALE:
|
|
SetDisplayId(info->displayId_m);
|
|
SetNativeDisplayId(info->displayId_m);
|
|
break;
|
|
default:
|
|
LOG_ERROR("entities.player", "Invalid gender {} for player", gender);
|
|
return;
|
|
}
|
|
}
|
|
|
|
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
|
|
{
|
|
ItemPosCountVec vDest;
|
|
uint16 uiDest = 0;
|
|
InventoryResult msg = bStore ?
|
|
CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
|
|
CanEquipNewItem(slot, uiDest, item, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney(-price);
|
|
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (iece->reqhonorpoints)
|
|
ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
|
|
|
|
if (iece->reqarenapoints)
|
|
ModifyArenaPoints(- int32(iece->reqarenapoints * count));
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i])
|
|
DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
|
|
|
|
Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
|
|
if (it)
|
|
{
|
|
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
|
|
|
|
WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
|
|
data << pVendor->GetGUID();
|
|
data << uint32(vendorslot + 1); // numbered from 1 at client
|
|
data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
|
|
data << uint32(count);
|
|
GetSession()->SendPacket(&data);
|
|
SendNewItem(it, pProto->BuyCount * count, true, false, false);
|
|
|
|
if (!bStore)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
if (pProto->Flags & ITEM_FLAG_ITEM_PURCHASE_RECORD && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
|
|
{
|
|
it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
|
|
it->SetRefundRecipient(GetGUID().GetCounter());
|
|
it->SetPaidMoney(price);
|
|
it->SetPaidExtendedCost(crItem->ExtendedCost);
|
|
it->SaveRefundDataToDB();
|
|
AddRefundReference(it->GetGUID());
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
|
{
|
|
sScriptMgr->OnBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
|
|
|
|
// this check can be used from the hook to implement a custom vendor process
|
|
if (item == 0)
|
|
return true;
|
|
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
// cheating attempt
|
|
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
|
|
return false;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (!pProto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
|
|
if (!creature)
|
|
{
|
|
LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit ({}) not found or you can't interact with him.", vendorguid.ToString());
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
|
|
{
|
|
//LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry {} item {}", creature->GetEntry(), item);
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorslot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorslot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != item)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
|
|
{
|
|
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pProto->RequiredReputationFaction && (uint32(GetReputationRank(pProto->RequiredReputationFaction)) < pProto->RequiredReputationRank))
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
LOG_ERROR("entities.player", "Item {} have wrong ExtendedCost field value {}", pProto->ItemId, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
// honor points price
|
|
if (GetHonorPoints() < (iece->reqhonorpoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// arena points price
|
|
if (GetArenaPoints() < (iece->reqarenapoints * count))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// item base price
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 price = 0;
|
|
if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
|
|
{
|
|
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
|
|
if ((uint32)count > maxCount)
|
|
{
|
|
LOG_ERROR("entities.player", "Player {} tried to buy {} item id {}, causing overflow", GetName(), (uint32)count, pProto->ItemId);
|
|
count = (uint8)maxCount;
|
|
}
|
|
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
|
|
|
|
// reputation discount
|
|
price = uint32(floor(price * GetReputationPriceDiscount(creature)));
|
|
|
|
if (!HasEnoughMoney(price))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
|
return false;
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (pProto->BuyCount * count != 1)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
return crItem->maxcount != 0;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// the personal rating of the arena team must match the required limit as well
|
|
// so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
|
|
uint32 max_personal_rating = 0;
|
|
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
|
|
{
|
|
uint32 p_rating = GetArenaPersonalRating(i);
|
|
uint32 t_rating = at->GetRating();
|
|
p_rating = p_rating < t_rating ? p_rating : t_rating;
|
|
if (max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
}
|
|
|
|
sScriptMgr->OnGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
|
|
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown)
|
|
{
|
|
// init cooldown values
|
|
uint32 cat = 0;
|
|
int32 rec = -1;
|
|
int32 catrec = -1;
|
|
|
|
// some special item spells without correct cooldown in SpellInfo
|
|
// cooldown information stored in item prototype
|
|
// This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
|
|
|
|
if (itemId)
|
|
{
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
|
|
{
|
|
for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
|
|
{
|
|
if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
|
|
{
|
|
cat = proto->Spells[idx].SpellCategory;
|
|
rec = proto->Spells[idx].SpellCooldown;
|
|
catrec = proto->Spells[idx].SpellCategoryCooldown;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no cooldown found above then base at DBC data
|
|
if (rec < 0 && catrec < 0)
|
|
{
|
|
cat = spellInfo->GetCategory();
|
|
rec = spellInfo->RecoveryTime;
|
|
catrec = spellInfo->CategoryRecoveryTime;
|
|
}
|
|
|
|
time_t catrecTime;
|
|
time_t recTime;
|
|
|
|
bool needsCooldownPacket = false;
|
|
|
|
// overwrite time for selected category
|
|
if (infinityCooldown)
|
|
{
|
|
// use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
|
|
// but not allow ignore until reset or re-login
|
|
catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
|
|
recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
|
|
}
|
|
else
|
|
{
|
|
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
|
|
// prevent 0 cooldowns set by another way
|
|
if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
|
|
rec = GetAttackTime(RANGED_ATTACK);
|
|
|
|
// Now we have cooldown data (if found any), time to apply mods
|
|
if (rec > 0)
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
|
|
|
|
if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
|
|
{
|
|
ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
|
|
}
|
|
|
|
if (int32 cooldownMod = GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
|
|
{
|
|
// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
|
|
if (HasSpell(spellInfo->Id))
|
|
{
|
|
needsCooldownPacket = true;
|
|
rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
|
|
}
|
|
}
|
|
|
|
// replace negative cooldowns by 0
|
|
if (rec < 0) rec = 0;
|
|
if (catrec < 0) catrec = 0;
|
|
|
|
// no cooldown after applying spell mods
|
|
if (rec == 0 && catrec == 0)
|
|
return;
|
|
|
|
catrecTime = catrec ? catrec : 0;
|
|
recTime = rec ? rec : catrecTime;
|
|
}
|
|
|
|
// category spells
|
|
if (cat && catrec > 0)
|
|
{
|
|
_AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
|
|
if (needsCooldownPacket)
|
|
{
|
|
WorldPacket data;
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, recTime);
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
PacketCooldowns forcedCategoryCooldowns;
|
|
|
|
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
|
|
if (i_scstore != sSpellsByCategoryStore.end())
|
|
{
|
|
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
|
|
{
|
|
if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If spell category is applied by item, then other spells should be exists in item templates
|
|
if ((itemId > 0) != i_scset->first)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Only within the same spellfamily
|
|
SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(i_scset->second);
|
|
if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS))
|
|
{
|
|
forcedCategoryCooldowns[i_scset->second] = catrecTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!forcedCategoryCooldowns.empty())
|
|
{
|
|
WorldPacket data;
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, forcedCategoryCooldowns);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// self spell cooldown
|
|
if (recTime > 0)
|
|
{
|
|
_AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
|
|
|
|
if (needsCooldownPacket)
|
|
{
|
|
WorldPacket data;
|
|
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
|
|
SendDirectMessage(&data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_AddSpellCooldown(uint32 spellid, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
|
|
{
|
|
SpellCooldown sc;
|
|
sc.end = GameTime::GetGameTimeMS().count() + end_time;
|
|
sc.category = categoryId;
|
|
sc.itemid = itemid;
|
|
sc.maxduration = end_time;
|
|
sc.sendToSpectator = false;
|
|
sc.needSendToClient = needSendToClient;
|
|
|
|
if (end_time >= SPECTATOR_COOLDOWN_MIN * IN_MILLISECONDS && end_time <= SPECTATOR_COOLDOWN_MAX * IN_MILLISECONDS)
|
|
{
|
|
if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
|
|
{
|
|
sc.sendToSpectator = true;
|
|
ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
|
|
}
|
|
}
|
|
|
|
m_spellCooldowns[spellid] = std::move(sc);
|
|
}
|
|
|
|
void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
|
|
{
|
|
_AddSpellCooldown(spellid, 0, itemid, end_time, needSendToClient, forceSendToSpectator);
|
|
}
|
|
|
|
void Player::ModifySpellCooldown(uint32 spellId, int32 cooldown)
|
|
{
|
|
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
|
|
if (itr == m_spellCooldowns.end())
|
|
return;
|
|
|
|
itr->second.end += cooldown;
|
|
|
|
WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
|
|
data << uint32(spellId); // Spell ID
|
|
data << GetGUID(); // Player GUID
|
|
data << int32(cooldown); // Cooldown mod in milliseconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool setCooldown /*= true*/)
|
|
{
|
|
// start cooldowns at server side, if any
|
|
if (setCooldown)
|
|
AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
|
|
|
|
// Send activate cooldown timer (possible 0) at client side
|
|
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
|
|
data << uint32(spellInfo->Id);
|
|
data << GetGUID();
|
|
SendDirectMessage(&data);
|
|
}
|
|
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
|
|
{
|
|
if (!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if (!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
|
|
{
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
|
|
{
|
|
if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
|
|
continue;
|
|
|
|
uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 gemid = enchantEntry->GemID;
|
|
if (!gemid)
|
|
continue;
|
|
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint8 GemColor = gemProperty->color;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
{
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
if (!Condition->Color[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->Color[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
|
|
|
|
switch (Condition->Comparator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem);
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem);
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem);
|
|
break;
|
|
}
|
|
}
|
|
|
|
LOG_DEBUG("entities.player.items", "Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->HasSocket())
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->EnchantmentCondition;
|
|
if (condition)
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetEntryPoint()
|
|
{
|
|
m_entryPointData.joinPos.m_mapId = MAPID_INVALID;
|
|
m_entryPointData.ClearTaxiPath();
|
|
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_entryPointData.mountSpell = 0;
|
|
m_entryPointData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
|
|
m_entryPointData.taxiPath[0] = m_taxi.GetTaxiSource();
|
|
m_entryPointData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
|
}
|
|
else
|
|
{
|
|
if (IsMounted())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_entryPointData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_entryPointData.mountSpell = 0;
|
|
|
|
if (GetMap()->IsDungeon())
|
|
{
|
|
if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(this, GetTeamId()))
|
|
m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
|
|
}
|
|
else if (!GetMap()->IsBattlegroundOrArena())
|
|
m_entryPointData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
|
|
if (m_entryPointData.joinPos.m_mapId == MAPID_INVALID)
|
|
m_entryPointData.joinPos = WorldLocation(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, 0.0f);
|
|
}
|
|
|
|
void Player::LeaveBattleground(Battleground* bg)
|
|
{
|
|
if (!bg)
|
|
bg = GetBattleground();
|
|
|
|
if (!bg)
|
|
return;
|
|
|
|
// Deserter tracker - leave BG
|
|
if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, BG_DESERTION_TYPE_LEAVE_BG);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
sScriptMgr->OnBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
|
|
}
|
|
|
|
bg->RemovePlayerAtLeave(this);
|
|
|
|
// xinef: reset corpse reclaim time
|
|
m_deathExpireTime = GameTime::GetGameTime().count();
|
|
|
|
// Remove all dots
|
|
RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
|
RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
|
|
|
|
// pussywizard: clear movement, because after porting player will move to arena cords
|
|
GetMotionMaster()->MovementExpired();
|
|
StopMoving();
|
|
TeleportToEntryPoint();
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground() const
|
|
{
|
|
// check Deserter debuff
|
|
if (HasAura(26013))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if (m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
// Battleground also must be in progress!
|
|
if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return;
|
|
|
|
// Xinef: 2 minutes startup + 2 minute of match
|
|
if (bg->GetStartTime() < sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK_TIMER) * MINUTE * IN_MILLISECONDS)
|
|
return;
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUID());
|
|
// by default 3 players have to complain to apply debuff
|
|
if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldLocation Player::GetStartPosition() const
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
|
|
uint32 mapId = info->mapId;
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_INIT) && HasSpell(50977))
|
|
return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
|
|
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
|
|
}
|
|
|
|
bool Player::HaveAtClient(WorldObject const* u) const
|
|
{
|
|
if (u == this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Motion Transports are always present in player's client
|
|
if (GameObject const* gameobject = u->ToGameObject())
|
|
{
|
|
if (gameobject->IsMotionTransport())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
|
|
}
|
|
|
|
bool Player::HaveAtClient(ObjectGuid guid) const
|
|
{
|
|
if (guid == GetGUID())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return m_clientGUIDs.find(guid) != m_clientGUIDs.end();
|
|
}
|
|
|
|
bool Player::IsNeverVisible() const
|
|
{
|
|
if (Unit::IsNeverVisible())
|
|
return true;
|
|
|
|
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
// Always can see self
|
|
if (m_mover == obj)
|
|
return true;
|
|
|
|
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
|
|
if (obj->GetGUID() == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (Player const* seerPlayer = seer->ToPlayer())
|
|
{
|
|
if (IsGroupVisibleFor(seerPlayer))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor(Player const* u) const
|
|
{
|
|
if (!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (IsVisible())
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
if (!sScriptMgr->NotVisibleGloballyFor(const_cast<Player*>(this), u))
|
|
return true;
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
return false;
|
|
}
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/)
|
|
{
|
|
if (!amount)
|
|
return true;
|
|
|
|
sScriptMgr->OnPlayerMoneyChanged(this, amount);
|
|
|
|
if (amount < 0)
|
|
SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
|
|
else
|
|
{
|
|
if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
|
|
SetMoney(GetMoney() + amount);
|
|
else
|
|
{
|
|
if (sendError)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Unit* Player::GetSelectedUnit() const
|
|
{
|
|
if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
|
|
return ObjectAccessor::GetUnit(*this, selectionGUID);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Player* Player::GetSelectedPlayer() const
|
|
{
|
|
if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
|
|
return ObjectAccessor::GetPlayer(*this, selectionGUID);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::SetSelection(ObjectGuid guid)
|
|
{
|
|
SetGuidValue(UNIT_FIELD_TARGET, guid);
|
|
|
|
if (NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_GUID(FindMap(), GetGUID(), "TRG", guid);
|
|
}
|
|
|
|
void Player::SetGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (!group)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify nullptr for group
|
|
ASSERT(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
|
|
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
|
|
|
|
// guild bank list?
|
|
|
|
// Homebind
|
|
WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
|
|
data << m_homebindX << m_homebindY << m_homebindZ;
|
|
data << (uint32) m_homebindMapId;
|
|
data << (uint32) m_homebindAreaId;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_SET_PCT_SPELL_MODIFIER
|
|
// SMSG_SET_FLAT_SPELL_MODIFIER
|
|
// SMSG_UPDATE_AURA_DURATION
|
|
|
|
SendTalentsInfoData(false);
|
|
|
|
// SMSG_INSTANCE_DIFFICULTY
|
|
data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
|
|
data << uint32(GetMap()->GetDifficulty());
|
|
data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendInitialSpells();
|
|
|
|
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
|
|
data << uint32(0); // count, for (count) uint32;
|
|
GetSession()->SendPacket(&data);
|
|
|
|
SendInitialActionButtons();
|
|
m_reputationMgr->SendInitialReputations();
|
|
m_achievementMgr->SendAllAchievementData();
|
|
|
|
SendEquipmentSetList();
|
|
|
|
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
|
|
data.AppendPackedTime(GameTime::GetGameTime().count());
|
|
data << float(0.01666667f); // game speed
|
|
data << uint32(0); // added in 3.1.2
|
|
GetSession()->SendPacket(&data);
|
|
|
|
GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
|
|
|
|
// SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
|
|
// SMSG_PET_GUIDS
|
|
// SMSG_UPDATE_WORLD_STATE
|
|
// SMSG_POWER_UPDATE
|
|
|
|
SetMover(this);
|
|
|
|
sScriptMgr->OnSendInitialPacketsBeforeAddToMap(this, data);
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
UpdateVisibilityForPlayer(true);
|
|
|
|
GetSession()->ResetTimeSync();
|
|
GetSession()->SendTimeSync();
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static const AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE
|
|
};
|
|
for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
|
|
if (!auraList.empty())
|
|
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
|
|
}
|
|
|
|
// Fix mount, update block gets messed somewhere
|
|
{
|
|
if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED))
|
|
{
|
|
AddAura(GetMountBlockId(), this);
|
|
SetMountBlockId(0);
|
|
}
|
|
}
|
|
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_STUN))
|
|
SetMovement(MOVE_ROOT);
|
|
|
|
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT))
|
|
{
|
|
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
|
|
data2 << GetPackGUID();
|
|
data2 << (uint32)2;
|
|
SendMessageToSet(&data2, true);
|
|
}
|
|
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
SendQuestGiverStatusMultiple();
|
|
SendTaxiNodeStatusMultiple();
|
|
|
|
// raid downscaling - send difficulty to player
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
if (GetMap()->GetDifficulty() != GetRaidDifficulty())
|
|
{
|
|
StoreRaidMapDifficulty();
|
|
SendRaidDifficulty(GetGroup() != nullptr, GetStoredRaidDifficulty());
|
|
}
|
|
}
|
|
else if (GetRaidDifficulty() != GetStoredRaidDifficulty())
|
|
SendRaidDifficulty(GetGroup() != nullptr);
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if (Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
m_auraRaidUpdateMask = 0;
|
|
if (Pet* pet = GetPet())
|
|
pet->ResetAuraUpdateMaskForRaid();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg)
|
|
{
|
|
WorldPacket data(SMSG_TRANSFER_ABORTED, 4 + 2);
|
|
data << uint32(mapid);
|
|
data << uint8(reason); // transfer abort reason
|
|
switch (reason)
|
|
{
|
|
case TRANSFER_ABORT_INSUF_EXPAN_LVL:
|
|
case TRANSFER_ABORT_DIFFICULTY:
|
|
case TRANSFER_ABORT_UNIQUE_MESSAGE:
|
|
// these are the ONLY cases that have an extra argument in the packet!!!
|
|
data << uint8(arg);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
|
|
{
|
|
// pussywizard:
|
|
InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUID(), mapid, difficulty);
|
|
if (bind && bind->extended)
|
|
{
|
|
if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
|
|
return;
|
|
time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
|
|
}
|
|
|
|
// type of warning, based on the time remaining until reset
|
|
uint32 type;
|
|
if (time > 3600)
|
|
type = RAID_INSTANCE_WELCOME;
|
|
else if (time > 900)
|
|
type = RAID_INSTANCE_WARNING_HOURS;
|
|
else if (time > 300)
|
|
type = RAID_INSTANCE_WARNING_MIN;
|
|
else
|
|
type = RAID_INSTANCE_WARNING_MIN_SOON;
|
|
|
|
WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
|
|
data << uint32(type);
|
|
data << uint32(mapid);
|
|
data << uint32(difficulty); // difficulty
|
|
data << uint32(time);
|
|
if (type == RAID_INSTANCE_WELCOME)
|
|
{
|
|
data << uint8(bind && bind->perm); // is locked
|
|
data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown(Item* pItem)
|
|
{
|
|
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_NO_EQUIP_COOLDOWN))
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
{
|
|
_Spell const& spellData = pItem->GetTemplate()->Spells[i];
|
|
|
|
// no spell
|
|
if (!spellData.SpellId)
|
|
continue;
|
|
|
|
// xinef: apply hidden cooldown for procs
|
|
if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
{
|
|
// xinef: uint32(-1) special marker for proc cooldowns
|
|
AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
|
|
continue;
|
|
}
|
|
|
|
// wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
|
|
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
// xinef: dont apply equip cooldown if spell on item has insignificant cooldown
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
|
|
if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
|
|
continue;
|
|
|
|
// Don't replace longer cooldowns by equip cooldown if we have any.
|
|
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
|
|
if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
|
|
continue;
|
|
|
|
// xinef: dont apply eqiup cooldown for spells with this attribute
|
|
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL))
|
|
continue;
|
|
|
|
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
|
|
|
|
WorldPacket data(SMSG_ITEM_COOLDOWN, 12);
|
|
data << pItem->GetGUID();
|
|
data << uint32(spellData.SpellId);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Player::resetSpells()
|
|
{
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap spellMap = GetSpellMap();
|
|
|
|
for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
|
|
removeSpell(iter->first, SPEC_MASK_ALL, false);
|
|
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
learnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::LearnCustomSpells()
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_START_CUSTOM_SPELLS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// learn default race/class spells
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
ASSERT(info);
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
|
|
{
|
|
uint32 tspell = *itr;
|
|
LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
|
|
GetName(), GetGUID().ToString(), uint32(getClass()), uint32(getRace()), tspell);
|
|
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
|
{
|
|
addSpell(tspell, SPEC_MASK_ALL, true);
|
|
}
|
|
else // but send in normal spell in game learn case
|
|
{
|
|
learnSpell(tspell);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkills()
|
|
{
|
|
// learn default race/class skills
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
uint32 skillId = itr->SkillId;
|
|
if (HasSkill(skillId))
|
|
continue;
|
|
|
|
LearnDefaultSkill(skillId, itr->Rank);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
|
|
{
|
|
SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
|
|
if (!rcInfo)
|
|
return;
|
|
|
|
LOG_DEBUG("entities.player.loading", "PLAYER (Class: {} Race: {}): Adding initial skill, id = {}", uint32(getClass()), uint32(getRace()), skillId);
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(skillId, 0, 300, 300);
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
{
|
|
uint16 skillValue = 1;
|
|
uint16 maxValue = GetMaxSkillValueForLevel();
|
|
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
|
|
{
|
|
skillValue = maxValue;
|
|
}
|
|
else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
{
|
|
skillValue = maxValue;
|
|
}
|
|
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
|
|
{
|
|
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
|
|
}
|
|
else if (skillId == SKILL_FIST_WEAPONS)
|
|
{
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
|
|
}
|
|
else if (skillId == SKILL_LOCKPICKING)
|
|
{
|
|
skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
|
|
}
|
|
|
|
SetSkill(skillId, 0, skillValue, maxValue);
|
|
break;
|
|
}
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(skillId, 0, 1, 1);
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
if (!rank)
|
|
{
|
|
break;
|
|
}
|
|
|
|
SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
|
|
uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
|
|
uint16 skillValue = 1;
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
{
|
|
skillValue = maxValue;
|
|
}
|
|
else if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_SKILL))
|
|
{
|
|
skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
|
|
}
|
|
|
|
SetSkill(skillId, rank, skillValue, maxValue);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
// xinef: quest does not learn anything
|
|
int32 spellId = quest->GetRewSpellCast();
|
|
if (!spellId)
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// xinef: find effect with learn spell and check if we have this spell
|
|
bool found = false;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
|
|
{
|
|
// pusywizard: don't re-add profession specialties!
|
|
if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
|
|
if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
|
|
break; // pussywizard: break and not cast the spell (found is false)
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// xinef: we know the spell, return
|
|
if (!found)
|
|
return;
|
|
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
|
|
void Player::learnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (!quest)
|
|
continue;
|
|
|
|
learnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
|
|
{
|
|
uint32 raceMask = getRaceMask();
|
|
uint32 classMask = getClassMask();
|
|
for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(skill_id))
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->Spell);
|
|
if (!spellInfo)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Check race if set
|
|
if (pAbility->RaceMask && !(pAbility->RaceMask & raceMask))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Check class if set
|
|
if (pAbility->ClassMask && !(pAbility->ClassMask & classMask))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// need unlearn spell
|
|
if (skill_value < pAbility->MinSkillLineRank && pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
|
|
{
|
|
removeSpell(pAbility->Spell, GetActiveSpec(), true);
|
|
}
|
|
// need learn
|
|
else
|
|
{
|
|
//used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
|
|
if (pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && pAbility->SupercededBySpell)
|
|
{
|
|
bool skipCurrent = false;
|
|
auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->SupercededBySpell);
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (itr->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skill_value >= itr->second->MinSkillLineRank)
|
|
{
|
|
skipCurrent = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skipCurrent)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!IsInWorld())
|
|
{
|
|
addSpell(pAbility->Spell, SPEC_MASK_ALL, true, true);
|
|
}
|
|
else
|
|
{
|
|
learnSpell(pAbility->Spell, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::GetAurasForTarget(Unit* target, bool force /*= false*/)
|
|
{
|
|
if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
|
|
return;
|
|
|
|
/*! Blizz sends certain movement packets sometimes even before CreateObject
|
|
These movement packets are usually found in SMSG_COMPRESSED_MOVES
|
|
*/
|
|
if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
|
|
target->SendMovementFeatherFall(this);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_WATER_WALK))
|
|
target->SendMovementWaterWalking(this);
|
|
|
|
if (target->HasAuraType(SPELL_AURA_HOVER))
|
|
target->SendMovementHover(this);
|
|
|
|
WorldPacket data(SMSG_AURA_UPDATE_ALL);
|
|
data<< target->GetPackGUID();
|
|
|
|
Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
|
|
for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
|
|
{
|
|
AuraApplication* auraApp = itr->second;
|
|
auraApp->BuildUpdatePacket(data, false);
|
|
}
|
|
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus(uint32 quest_id)
|
|
{
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (!qQuest->IsDFQuest())
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
|
|
{
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
|
|
m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_DFQuests.insert(quest_id);
|
|
m_lastDailyQuestTime = GameTime::GetGameTime().count();
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::IsDailyQuestDone(uint32 quest_id)
|
|
{
|
|
if (sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
{
|
|
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_weeklyquests.insert(quest_id);
|
|
m_WeeklyQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetSeasonalQuestStatus(uint32 quest_id)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
return;
|
|
|
|
m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_monthlyquests.insert(quest_id);
|
|
m_MonthlyQuestChanged = true;
|
|
}
|
|
|
|
void Player::ResetDailyQuestStatus()
|
|
{
|
|
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
|
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
|
|
|
|
m_DFQuests.clear(); // Dungeon Finder Quests.
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
}
|
|
|
|
void Player::ResetWeeklyQuestStatus()
|
|
{
|
|
if (m_weeklyquests.empty())
|
|
return;
|
|
|
|
m_weeklyquests.clear();
|
|
// DB data deleted in caller
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetSeasonalQuestStatus(uint16 event_id)
|
|
{
|
|
if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
|
|
return;
|
|
|
|
m_seasonalquests.erase(event_id);
|
|
// DB data deleted in caller
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetMonthlyQuestStatus()
|
|
{
|
|
if (m_monthlyquests.empty())
|
|
return;
|
|
|
|
m_monthlyquests.clear();
|
|
// DB data deleted in caller
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
Battleground* Player::GetBattleground(bool create) const
|
|
{
|
|
if (GetBattlegroundId() == 0)
|
|
return nullptr;
|
|
|
|
Battleground* bg = sBattlegroundMgr->GetBattleground(GetBattlegroundId(), GetBattlegroundTypeId());
|
|
return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
|
|
}
|
|
|
|
bool Player::InBattlegroundQueue(bool ignoreArena) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE &&
|
|
(!ignoreArena || (_BgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_2v2 &&
|
|
_BgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_3v3 &&
|
|
_BgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_5v5)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const
|
|
{
|
|
return _BgBattlegroundQueueID[index].bgQueueTypeId;
|
|
}
|
|
|
|
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return i;
|
|
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return _BgBattlegroundQueueID[i].invitedToInstance != 0;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || _BgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
_BgBattlegroundQueueID[i].bgQueueTypeId = val;
|
|
_BgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::HasFreeBattlegroundQueueId() const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
_BgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
_BgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
_BgBattlegroundQueueID[i].invitedToInstance = instanceId;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (_BgBattlegroundQueueID[i].invitedToInstance == instanceId)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
if (!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
|
|
{
|
|
m_bgData.bgInstanceID = id;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
m_bgData.bgQueueSlot = queueSlot;
|
|
m_bgData.isInvited = invited;
|
|
m_bgData.bgIsRandom = isRandom;
|
|
|
|
m_bgData.bgTeamId = teamId;
|
|
SetByteValue(PLAYER_BYTES_3, 3, uint8(teamId == TEAM_ALLIANCE ? 1 : 0));
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
|
if (!bgt)
|
|
return false;
|
|
|
|
// limit check leel to dbc compatible level range
|
|
uint32 level = GetLevel();
|
|
if (level > DEFAULT_MAX_LEVEL)
|
|
level = DEFAULT_MAX_LEVEL;
|
|
|
|
if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
|
{
|
|
return GetReputationPriceDiscount(creature->GetFactionTemplateEntry());
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const
|
|
{
|
|
if (!factionTemplate || !factionTemplate->faction)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
ReputationRank rank = GetReputationRank(factionTemplate->faction);
|
|
if (rank <= REP_NEUTRAL)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
return 1.0f - 0.05f * (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
|
|
{
|
|
uint32 racemask = getRaceMask();
|
|
uint32 classmask = getClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first == bounds.second)
|
|
return true;
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questid = GetQuestSlotQuestId(i);
|
|
if (questid == 0)
|
|
continue;
|
|
|
|
QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
|
|
if (qs_itr == m_QuestStatus.end())
|
|
continue;
|
|
|
|
QuestStatusData const& qs = qs_itr->second;
|
|
|
|
if (qs.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
|
|
if (!qinfo)
|
|
continue;
|
|
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
|
|
continue;
|
|
|
|
if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree, ObjectGuid summoner_guid)
|
|
{
|
|
if (!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if (m_summon_expire < GameTime::GetGameTime().count())
|
|
return;
|
|
|
|
// drop flag at summon
|
|
// this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
|
|
if (Battleground* bg = GetBattleground())
|
|
bg->EventPlayerDroppedFlag(this);
|
|
|
|
m_summon_expire = 0;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
|
|
|
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation(), 0, ObjectAccessor::FindPlayer(summoner_guid));
|
|
}
|
|
|
|
void Player::RemoveItemDurations(Item* item)
|
|
{
|
|
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if (*itr == item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations(Item* item)
|
|
{
|
|
if (item->GetUInt32Value(ITEM_FIELD_DURATION))
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!offItem)
|
|
{
|
|
UpdateTitansGrip();
|
|
return;
|
|
}
|
|
|
|
// unequip offhand weapon if player doesn't have dual wield anymore
|
|
if (!CanDualWield() && (offItem->GetTemplate()->InventoryType == INVTYPE_WEAPONOFFHAND || offItem->GetTemplate()->InventoryType == INVTYPE_WEAPON))
|
|
force = true;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
|
|
{
|
|
UpdateTitansGrip();
|
|
return;
|
|
}
|
|
|
|
ItemPosCountVec off_dest;
|
|
uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
|
|
if (off_msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem(off_dest, offItem, true);
|
|
}
|
|
else
|
|
{
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
|
offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
|
|
std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
|
|
MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
UpdateTitansGrip();
|
|
}
|
|
|
|
OutdoorPvP* Player::GetOutdoorPvP() const
|
|
{
|
|
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
|
|
{
|
|
if (spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch (spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
// tabard not have dependent spells
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// shields can be equipped to offhand slot
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// ranged slot can have some armor subclasses
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA) && HasUnitFlag(UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
flag96 noReagentMask;
|
|
noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
|
|
noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
|
|
noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
|
|
{
|
|
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip passive (passive item dependent spells work in another way) and not self applied auras
|
|
SpellInfo const* spellInfo = aura->GetSpellInfo();
|
|
if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if (HasItemFitToSpellRequirements(spellInfo, pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveOwnedAura(itr);
|
|
}
|
|
|
|
// currently casted spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
|
|
InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
|
|
uint32 Player::GetResurrectionSpellId()
|
|
{
|
|
// search priceless resurrection possibilities
|
|
uint32 prio = 0;
|
|
uint32 spell_id = 0;
|
|
AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
|
|
{
|
|
switch ((*itr)->GetId())
|
|
{
|
|
case 20707:
|
|
spell_id = 3026;
|
|
break; // rank 1
|
|
case 20762:
|
|
spell_id = 20758;
|
|
break; // rank 2
|
|
case 20763:
|
|
spell_id = 20759;
|
|
break; // rank 3
|
|
case 20764:
|
|
spell_id = 20760;
|
|
break; // rank 4
|
|
case 20765:
|
|
spell_id = 20761;
|
|
break; // rank 5
|
|
case 27239:
|
|
spell_id = 27240;
|
|
break; // rank 6
|
|
case 47883:
|
|
spell_id = 47882;
|
|
break; // rank 7
|
|
default:
|
|
LOG_ERROR("entities.player", "Unhandled spell {}: S.Resurrection", (*itr)->GetId());
|
|
continue;
|
|
}
|
|
|
|
prio = 3;
|
|
}
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
|
|
{
|
|
prio = 2;
|
|
spell_id = 23700;
|
|
}
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
|
|
if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
|
|
spell_id = 21169;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit* victim) const
|
|
{
|
|
uint8 v_level = victim->GetLevel();
|
|
uint8 k_grey = Acore::XP::GetGrayLevel(GetLevel());
|
|
|
|
// Victim level less gray level
|
|
if (v_level <= k_grey)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (victim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetsRecruitAFriendBonus(bool forXP)
|
|
{
|
|
bool recruitAFriend = false;
|
|
if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
|
|
{
|
|
if (Group* group = this->GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player || !player->IsInMap(this))
|
|
continue;
|
|
|
|
if (!player->IsAtRecruitAFriendDistance(this))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
if (forXP)
|
|
{
|
|
// level must be allowed to get RaF bonus
|
|
if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
continue;
|
|
|
|
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
|
if (player->GetLevel() < GetLevel())
|
|
if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
|
continue;
|
|
}
|
|
|
|
bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
|
|
bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
|
|
if (ARecruitedB || BRecruitedA)
|
|
{
|
|
recruitAFriend = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return recruitAFriend;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround)
|
|
{
|
|
KillRewarder(this, victim, isBattleGround).Reward();
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
if (!pRewardSource)
|
|
return;
|
|
|
|
ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
|
|
|
|
// prepare data for near group iteration
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
if (!player)
|
|
continue;
|
|
|
|
if (!player->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if (player->IsAlive() || !player->GetCorpse())
|
|
player->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!group)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
{
|
|
player = this;
|
|
}
|
|
|
|
if (!pRewardSource || !player->IsInMap(pRewardSource))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (pRewardSource->GetMap()->IsDungeon())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
|
|
}
|
|
|
|
bool Player::IsAtLootRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (!IsAtGroupRewardDistance(pRewardSource))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (HasPendingBind())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return pRewardSource->HasAllowedLooter(GetGUID());
|
|
}
|
|
|
|
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
|
{
|
|
if (!pOther)
|
|
return false;
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
|
|
return false;
|
|
|
|
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
|
|
}
|
|
|
|
uint32 Player::GetBaseWeaponSkillValue(WeaponAttackType attType) const
|
|
{
|
|
Item* item = GetWeaponForAttack(attType, true);
|
|
|
|
// unarmed only with base attack
|
|
if (attType != BASE_ATTACK && !item)
|
|
return 0;
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
|
|
return GetBaseSkillValue(skill);
|
|
}
|
|
|
|
void Player::ResurectUsingRequestData()
|
|
{
|
|
/// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation());
|
|
|
|
if (IsBeingTeleported())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
if (GetMaxHealth() > m_resurrectHealth)
|
|
SetHealth(m_resurrectHealth);
|
|
else
|
|
SetFullHealth();
|
|
|
|
if (GetMaxPower(POWER_MANA) > m_resurrectMana)
|
|
SetPower(POWER_MANA, m_resurrectMana);
|
|
else
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, bool allowMove, bool packetOnly /*= false*/)
|
|
{
|
|
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size() + 1);
|
|
data << target->GetPackGUID();
|
|
data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
|
|
GetSession()->SendPacket(&data);
|
|
|
|
// We want to set the packet only
|
|
if (packetOnly)
|
|
return;
|
|
|
|
if (this != target)
|
|
SetViewpoint(target, allowMove);
|
|
|
|
if (allowMove)
|
|
SetMover(target);
|
|
|
|
// Xinef: disable moving if target has disable move flag
|
|
if (target->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
|
{
|
|
target->ClearUnitState(UNIT_STATE_ROOT);
|
|
target->SetControlled(true, UNIT_STATE_ROOT);
|
|
}
|
|
else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
|
{
|
|
if (target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
|
|
{
|
|
// Xinef: restore original orientation, important for shooting vehicles!
|
|
Position pos = target->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && target->GetTransGUID() && target->GetTransGUID().IsMOTransport() ? target->ToCreature()->GetTransportHomePosition() : target->ToCreature()->GetHomePosition();
|
|
target->SetOrientation(pos.GetOrientation());
|
|
target->SetFacingTo(pos.GetOrientation());
|
|
target->DisableSpline();
|
|
}
|
|
else
|
|
target->SetControlled(false, UNIT_STATE_ROOT);
|
|
}
|
|
}
|
|
|
|
void Player::SetMover(Unit* target)
|
|
{
|
|
if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
|
|
{
|
|
LOG_INFO("misc", "Player::SetMover (A1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (A2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (A3) - {}, {}, {}, {}, {}, {}, {}, {}", target->m_movedByPlayer->GetGUID().ToString(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
|
|
}
|
|
if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
|
|
{
|
|
LOG_INFO("misc", "Player::SetMover (B1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
|
|
LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
|
|
}
|
|
m_mover->m_movedByPlayer = nullptr;
|
|
if (m_mover->GetTypeId() == TYPEID_UNIT)
|
|
m_mover->GetMotionMaster()->Initialize();
|
|
|
|
m_mover = target;
|
|
m_mover->m_movedByPlayer = this;
|
|
if (m_mover->GetTypeId() == TYPEID_UNIT)
|
|
m_mover->GetMotionMaster()->Initialize();
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if (pvp)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
|
|
return copseReclaimDelay[0];
|
|
}
|
|
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
|
|
return 0;
|
|
|
|
time_t now = GameTime::GetGameTime().count();
|
|
// 0..2 full period
|
|
// should be std::ceil(x)-1 but not floor(x)
|
|
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
int32 Player::CalculateCorpseReclaimDelay(bool load)
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
|
|
if (load && !corpse)
|
|
return -1;
|
|
|
|
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
|
|
|
|
uint32 delay;
|
|
|
|
if (load)
|
|
{
|
|
if (corpse->GetGhostTime() > m_deathExpireTime)
|
|
return -1;
|
|
|
|
uint64 count = 0;
|
|
|
|
if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
{
|
|
count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
|
|
|
|
if (count >= MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT - 1;
|
|
}
|
|
|
|
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
|
|
time_t now = GameTime::GetGameTime().count();
|
|
|
|
if (now >= expected_time)
|
|
return -1;
|
|
|
|
delay = expected_time - now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(pvp);
|
|
|
|
return delay * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(uint32 delay)
|
|
{
|
|
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
|
|
data << uint32(delay);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group* group = GetGroup();
|
|
if (!group)
|
|
return nullptr;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(group->GetMembersCount());
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* Target = itr->GetSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return nullptr;
|
|
|
|
uint32 randTarget = urand(0, nearMembers.size() - 1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup(ObjectGuid targetPlayerGUID) const
|
|
{
|
|
Group const* grp = GetGroup();
|
|
if (!grp)
|
|
return ERR_NOT_IN_GROUP;
|
|
|
|
if (grp->isLFGGroup(true))
|
|
{
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
if (!sLFGMgr->GetKicksLeft(gguid))
|
|
return ERR_PARTY_LFG_BOOT_LIMIT;
|
|
|
|
lfg::LfgState state = sLFGMgr->GetState(gguid);
|
|
if (state == lfg::LFG_STATE_BOOT)
|
|
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
|
|
|
|
if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
|
|
|
|
if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
|
|
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
|
|
|
|
if (grp->isRollLootActive())
|
|
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
|
|
|
|
/// @todo: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
|
|
for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
|
|
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
|
|
|
|
if (Player* target = ObjectAccessor::FindConnectedPlayer(targetPlayerGUID))
|
|
{
|
|
if (Aura* dungeonCooldownAura = target->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
|
|
{
|
|
int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
|
|
if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
|
|
{
|
|
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Missing support for these types
|
|
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return ERR_NOT_LEADER;
|
|
|
|
if (InBattleground())
|
|
return ERR_INVITE_RESTRICTED;
|
|
}
|
|
|
|
return ERR_PARTY_RESULT_OK;
|
|
}
|
|
|
|
bool Player::isUsingLfg()
|
|
{
|
|
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
|
|
}
|
|
|
|
bool Player::inRandomLfgDungeon()
|
|
{
|
|
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
|
|
{
|
|
Map const* map = GetMap();
|
|
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
|
|
{
|
|
LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is {} group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
|
|
//ABORT(); // pussywizard: origanal group can never be bf/bg group
|
|
}
|
|
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattlegroundOrBattlefieldRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if (Group* group = GetOriginalGroup())
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(nullptr);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (!group)
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify nullptr for group
|
|
ASSERT(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::SetCanParry(bool value)
|
|
{
|
|
if (m_canParry == value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock(bool value)
|
|
{
|
|
if (m_canBlock == value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
void Player::SetCanTitanGrip(bool value)
|
|
{
|
|
m_canTitanGrip = value;
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->pos == pos)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::StopCastingBindSight(Aura* except /*= nullptr*/)
|
|
{
|
|
if (WorldObject* target = GetViewpoint())
|
|
{
|
|
if (target->isType(TYPEMASK_UNIT))
|
|
{
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
|
|
((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID(), except);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetViewpoint(WorldObject* target, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} create seer {} (TypeId: {}).", GetName(), target->GetEntry(), target->GetTypeId());
|
|
|
|
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot add new viewpoint!", GetName());
|
|
return;
|
|
}
|
|
|
|
// farsight dynobj or puppet may be very far away
|
|
UpdateVisibilityOf(target);
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
((Unit*)target)->AddPlayerToVision(this);
|
|
SetSeer(target);
|
|
}
|
|
else
|
|
{
|
|
//must immediately set seer back otherwise may crash
|
|
m_seer = this;
|
|
|
|
LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
|
|
|
|
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
|
{
|
|
LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot remove current viewpoint!", GetName());
|
|
return;
|
|
}
|
|
|
|
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
|
static_cast<Unit*>(target)->RemovePlayerFromVision(this);
|
|
|
|
// must immediately set seer back otherwise may crash
|
|
SetSeer(this);
|
|
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
//GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
WorldObject* Player::GetViewpoint() const
|
|
{
|
|
if (ObjectGuid guid = GetGuidValue(PLAYER_FARSIGHT))
|
|
return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
|
|
{
|
|
// It is possible to call this method will a nullptr pointer, only skipping faction check.
|
|
if (gameobject)
|
|
{
|
|
FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
|
|
|
|
if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* @bug
|
|
* sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
* Note: Mount, stealth and invisibility will be removed when used
|
|
*/
|
|
return (!isTotalImmune() && // Damage immune
|
|
!HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
|
|
IsAlive()); // Alive
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint() const
|
|
{
|
|
return (!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
IsAlive() // live player
|
|
);
|
|
}
|
|
|
|
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
|
|
{
|
|
uint8 level = GetLevel();
|
|
|
|
if (level > GT_MAX_LEVEL)
|
|
level = GT_MAX_LEVEL; // max level in this dbc
|
|
|
|
uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
|
|
uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
|
|
uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
|
|
uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
|
|
|
|
if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
|
|
|
|
if (!bsc) // shouldn't happen
|
|
return 0xFFFFFFFF;
|
|
|
|
float cost = 0;
|
|
|
|
if (hairstyle != newhairstyle)
|
|
cost += bsc->cost; // full price
|
|
|
|
if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
|
|
cost += bsc->cost * 0.5f; // +1/2 of price
|
|
|
|
if (facialhair != newfacialhair)
|
|
cost += bsc->cost * 0.75f; // +3/4 of price
|
|
|
|
if (newSkin && skincolor != newSkin->hair_id)
|
|
cost += bsc->cost * 0.75f; // +5/6 of price
|
|
|
|
return uint32(cost);
|
|
}
|
|
|
|
void Player::InitGlyphsForLevel()
|
|
{
|
|
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
|
|
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
|
|
if (gs->Order)
|
|
SetGlyphSlot(gs->Order - 1, gs->Id);
|
|
|
|
uint8 level = GetLevel();
|
|
uint32 value = 0;
|
|
|
|
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
|
|
if (level >= 15)
|
|
value |= (0x01 | 0x02);
|
|
if (level >= 30)
|
|
value |= 0x08;
|
|
if (level >= 50)
|
|
value |= 0x04;
|
|
if (level >= 70)
|
|
value |= 0x10;
|
|
if (level >= 80)
|
|
value |= 0x20;
|
|
|
|
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
|
|
}
|
|
|
|
bool Player::isTotalImmune() const
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetMiscValue();
|
|
if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex) const
|
|
{
|
|
if (bitIndex > MAX_TITLE_INDEX)
|
|
return false;
|
|
|
|
uint32 fieldIndexOffset = bitIndex / 32;
|
|
uint32 flag = 1 << (bitIndex % 32);
|
|
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->bit_index / 32;
|
|
uint32 flag = 1 << (title->bit_index % 32);
|
|
|
|
if (lost)
|
|
{
|
|
if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
// Clear the current title if it is the one being removed.
|
|
if (title->bit_index == GetUInt32Value(PLAYER_CHOSEN_TITLE))
|
|
{
|
|
SetCurrentTitle(nullptr, true);
|
|
}
|
|
|
|
RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
|
|
return;
|
|
|
|
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
|
|
}
|
|
|
|
WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
|
|
data << uint32(title->bit_index);
|
|
data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
|
|
GetSession()->SendPacket(&data);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK);
|
|
}
|
|
|
|
uint32 Player::GetRuneBaseCooldown(uint8 index, bool skipGrace)
|
|
{
|
|
uint8 rune = GetBaseRune(index);
|
|
uint32 cooldown = RUNE_BASE_COOLDOWN;
|
|
if (!skipGrace)
|
|
cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
|
|
|
|
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
|
|
cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
|
|
}
|
|
|
|
return cooldown;
|
|
}
|
|
|
|
void Player::RemoveRunesByAuraEffect(AuraEffect const* aura)
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (m_runes->runes[i].ConvertAura == aura)
|
|
{
|
|
ConvertRune(i, GetBaseRune(i));
|
|
SetRuneConvertAura(i, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RestoreBaseRune(uint8 index)
|
|
{
|
|
AuraEffect const* aura = m_runes->runes[index].ConvertAura;
|
|
// If rune was converted by a non-pasive aura that still active we should keep it converted
|
|
if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
|
|
return;
|
|
ConvertRune(index, GetBaseRune(index));
|
|
SetRuneConvertAura(index, nullptr);
|
|
// Don't drop passive talents providing rune convertion
|
|
if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
|
|
return;
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
if (aura == m_runes->runes[i].ConvertAura)
|
|
return;
|
|
}
|
|
aura->GetBase()->Remove();
|
|
}
|
|
|
|
void Player::ConvertRune(uint8 index, RuneType newType)
|
|
{
|
|
SetCurrentRune(index, newType);
|
|
|
|
WorldPacket data(SMSG_CONVERT_RUNE, 2);
|
|
data << uint8(index);
|
|
data << uint8(newType);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::ResyncRunes(uint8 count)
|
|
{
|
|
WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
|
|
data << uint32(count);
|
|
for (uint32 i = 0; i < count; ++i)
|
|
{
|
|
data << uint8(GetCurrentRune(i)); // rune type
|
|
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::AddRunePower(uint8 index)
|
|
{
|
|
WorldPacket data(SMSG_ADD_RUNE_POWER, 4);
|
|
data << uint32(1 << index); // mask (0x00-0x3F probably)
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
static RuneType runeSlotTypes[MAX_RUNES] =
|
|
{
|
|
/*0*/ RUNE_BLOOD,
|
|
/*1*/ RUNE_BLOOD,
|
|
/*2*/ RUNE_UNHOLY,
|
|
/*3*/ RUNE_UNHOLY,
|
|
/*4*/ RUNE_FROST,
|
|
/*5*/ RUNE_FROST
|
|
};
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
|
|
return;
|
|
|
|
m_runes = new Runes;
|
|
|
|
m_runes->runeState = 0;
|
|
m_runes->lastUsedRune = RUNE_BLOOD;
|
|
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
{
|
|
SetBaseRune(i, runeSlotTypes[i]); // init base types
|
|
SetCurrentRune(i, runeSlotTypes[i]); // init current types
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
SetGracePeriod(i, 0); // xinef: reset grace period
|
|
SetRuneConvertAura(i, nullptr);
|
|
m_runes->SetRuneState(i);
|
|
}
|
|
|
|
for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
|
|
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
|
|
}
|
|
|
|
bool Player::IsBaseRuneSlotsOnCooldown(RuneType runeType) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
|
|
{
|
|
Loot loot;
|
|
loot.FillLoot (loot_id, store, this, true);
|
|
|
|
uint32 max_slot = loot.GetMaxSlotInLootFor(this);
|
|
for (uint32 i = 0; i < max_slot; ++i)
|
|
{
|
|
LootItem* lootItem = loot.LootItemInSlot(i, this);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
|
|
msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
|
|
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
|
|
continue;
|
|
}
|
|
|
|
Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
|
|
SendNewItem(pItem, lootItem->count, false, false, broadcast);
|
|
}
|
|
}
|
|
|
|
LootItem* Player::StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg)
|
|
{
|
|
QuestItem* qitem = nullptr;
|
|
QuestItem* ffaitem = nullptr;
|
|
QuestItem* conditem = nullptr;
|
|
|
|
msg = EQUIP_ERR_OK;
|
|
|
|
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
|
|
if (!item || item->is_looted)
|
|
{
|
|
if (!sScriptMgr->CanSendErrorAlreadyLooted(this))
|
|
{
|
|
SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
|
|
// Xinef: only quest, ffa and conditioned items
|
|
if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
|
|
if (!qitem && !ffaitem && !conditem)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return nullptr;
|
|
}
|
|
|
|
if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return nullptr;
|
|
}
|
|
|
|
// questitems use the blocked field for other purposes
|
|
if (!qitem && item->is_blocked)
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return nullptr;
|
|
}
|
|
|
|
// xinef: dont allow protected item to be looted by someone else
|
|
if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
|
|
{
|
|
SendLootRelease(GetLootGUID());
|
|
return nullptr;
|
|
}
|
|
|
|
ItemPosCountVec dest;
|
|
msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
AllowedLooterSet looters = item->GetAllowedLooters();
|
|
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
|
|
|
|
if (qitem)
|
|
{
|
|
qitem->is_looted = true;
|
|
//freeforall is 1 if everyone's supposed to get the quest item.
|
|
if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
else
|
|
loot->NotifyQuestItemRemoved(qitem->index);
|
|
}
|
|
else
|
|
{
|
|
if (ffaitem)
|
|
{
|
|
//freeforall case, notify only one player of the removal
|
|
ffaitem->is_looted = true;
|
|
SendNotifyLootItemRemoved(lootSlot);
|
|
}
|
|
else
|
|
{
|
|
//not freeforall, notify everyone
|
|
if (conditem)
|
|
conditem->is_looted = true;
|
|
loot->NotifyItemRemoved(lootSlot);
|
|
}
|
|
}
|
|
|
|
//if only one person is supposed to loot the item, then set it to looted
|
|
if (!item->freeforall)
|
|
item->is_looted = true;
|
|
|
|
--loot->unlootedCount;
|
|
|
|
SendNewItem(newitem, uint32(item->count), false, false, true);
|
|
UpdateLootAchievements(item, loot);
|
|
|
|
// LootItem is being removed (looted) from the container, delete it from the DB.
|
|
if (loot->containerGUID)
|
|
sLootItemStorage->RemoveStoredLootItem(loot->containerGUID, item->itemid, item->count, loot, item->itemIndex);
|
|
|
|
sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item->itemid);
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
uint32 Player::CalculateTalentsPoints() const
|
|
{
|
|
uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
|
|
|
|
uint32 talentPointsForLevel = 0;
|
|
if (!IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TALENT_POINT_CALC) || GetMapId() != 609)
|
|
{
|
|
talentPointsForLevel = base_talent;
|
|
}
|
|
else
|
|
{
|
|
talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
|
|
talentPointsForLevel += m_questRewardTalentCount;
|
|
|
|
if (talentPointsForLevel > base_talent)
|
|
{
|
|
talentPointsForLevel = base_talent;
|
|
}
|
|
}
|
|
|
|
talentPointsForLevel += m_extraBonusTalentCount;
|
|
sScriptMgr->OnCalculateTalentsPoints(this, talentPointsForLevel);
|
|
return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
|
|
}
|
|
|
|
bool Player::canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell)
|
|
{
|
|
if (!sScriptMgr->OnCanPlayerFlyInZone(this, mapid,zone,bySpell))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// continent checked in SpellInfo::CheckLocation at cast and area update
|
|
uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
|
|
if (v_map == 571 && !bySpell->HasAttribute(SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT))
|
|
{
|
|
if (!HasSpell(54197)) // 54197 = Cold Weather Flying
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
learnSpellHighRank(next);
|
|
}
|
|
|
|
void Player::_LoadSkills(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2
|
|
// SetQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '{}'", m_guid.GetCounter());
|
|
|
|
uint32 count = 0;
|
|
std::unordered_map<uint32, uint32> loadedSkillValues;
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint16 skill = fields[0].Get<uint16>();
|
|
uint16 value = fields[1].Get<uint16>();
|
|
uint16 max = fields[2].Get<uint16>();
|
|
|
|
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
|
|
if (!rcEntry)
|
|
{
|
|
LOG_ERROR("entities.player", "Character {} has skill {} that does not exist.", GetGUID().ToString(), skill);
|
|
continue;
|
|
}
|
|
|
|
// set fixed skill ranges
|
|
switch (GetSkillRangeType(rcEntry))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
value = max = 300;
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
value = max = 1;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
max = GetMaxSkillValueForLevel();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (value == 0)
|
|
{
|
|
LOG_ERROR("entities.player", "Character {} has skill {} with value 0. Will be deleted.", GetGUID().ToString(), skill);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
|
|
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, skill);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
uint16 skillStep = 0;
|
|
if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
|
|
{
|
|
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
|
|
{
|
|
if (skillTier->Value[skillStep] == max)
|
|
{
|
|
skillStep = i + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
|
|
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
|
|
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
|
|
|
|
loadedSkillValues[skill] = value;
|
|
|
|
++count;
|
|
|
|
if (count >= PLAYER_MAX_SKILLS) // client limit
|
|
{
|
|
LOG_ERROR("entities.player", "Character {} has more than {} skills.", GetGUID().ToString(), PLAYER_MAX_SKILLS);
|
|
break;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
// Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
|
|
for (auto& skill : loadedSkillValues)
|
|
{
|
|
learnSkillRewardedSpells(skill.first, skill.second);
|
|
}
|
|
|
|
for (; count < PLAYER_MAX_SKILLS; ++count)
|
|
{
|
|
SetUInt32Value(PLAYER_SKILL_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
|
|
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetPhaseMaskForSpawn() const
|
|
{
|
|
uint32 phase = IsGameMaster() ? GetPhaseByAuras() : GetPhaseMask();
|
|
|
|
if (!phase)
|
|
phase = PHASEMASK_NORMAL;
|
|
|
|
// some aura phases include 1 normal map in addition to phase itself
|
|
uint32 n_phase = phase & ~PHASEMASK_NORMAL;
|
|
if (n_phase > 0)
|
|
return n_phase;
|
|
|
|
return phase;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// proto based limitations
|
|
if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
|
|
if (!pGem)
|
|
continue;
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
|
|
? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1;
|
|
|
|
if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->Flags & ITEM_FLAG_UNIQUE_EQUIPPABLE)
|
|
{
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemProto->ItemLimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
|
|
if (!limitEntry)
|
|
return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED;
|
|
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
|
|
if (limit_count > limitEntry->maxCount)
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED;
|
|
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY))
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
|
|
uint32 original_health = GetHealth(), final_damage = 0;
|
|
|
|
if (damageperc > 0 && !IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
|
|
|
|
//float height = movementInfo.pos.m_positionZ;
|
|
//UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (HasAura(43621))
|
|
damage = GetMaxHealth() / 2;
|
|
|
|
// Divine Protection
|
|
if (HasAura(498))
|
|
{
|
|
damage /= 2;
|
|
}
|
|
|
|
final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
LOG_DEBUG("entities.player", "FALLDAMAGE mZ={} z={} fallTime={} damage={} SF={}", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
|
|
}
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
|
|
if (IsAlive() && final_damage < original_health)
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff * 100));
|
|
}
|
|
}
|
|
|
|
void Player::CheckAllAchievementCriteria()
|
|
{
|
|
m_achievementMgr->CheckAllAchievementCriteria();
|
|
}
|
|
|
|
void Player::ResetAchievements()
|
|
{
|
|
m_achievementMgr->Reset();
|
|
}
|
|
|
|
void Player::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
m_achievementMgr->SendRespondInspectAchievements(player);
|
|
}
|
|
|
|
bool Player::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_achievementMgr->HasAchieved(achievementId);
|
|
}
|
|
|
|
void Player::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost/* = 0*/)
|
|
{
|
|
m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
|
|
}
|
|
|
|
void Player::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
m_achievementMgr->RemoveTimedAchievement(type, entry);
|
|
}
|
|
|
|
void Player::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete /* = false*/)
|
|
{
|
|
m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
|
|
}
|
|
|
|
void Player::CompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
m_achievementMgr->CompletedAchievement(entry);
|
|
}
|
|
|
|
void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool command /*= false*/)
|
|
{
|
|
uint32 CurTalentPoints = GetFreeTalentPoints();
|
|
|
|
if (!command)
|
|
{
|
|
// xinef: check basic data
|
|
if (!CurTalentPoints)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (talentRank >= MAX_TALENT_RANK)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
// xinef: prevent learn talent for different class (cheating)
|
|
if ((getClassMask() & talentTabInfo->ClassMask) == 0)
|
|
return;
|
|
|
|
// xinef: find current talent rank
|
|
uint32 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// xinef: we already have same or higher rank talent learned
|
|
if (currentTalentRank >= talentRank + 1)
|
|
return;
|
|
|
|
uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
|
|
if (!command)
|
|
{
|
|
// xinef: check if we have enough free talent points
|
|
if (CurTalentPoints < talentPointsChange)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// xinef: check if talent deponds on another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
|
|
{
|
|
hasEnoughRank = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// xinef: does not have enough talent points spend in required talent
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
|
|
if (!command)
|
|
{
|
|
// xinef: check amount of points spent in current talent tree
|
|
// xinef: be smart and quick
|
|
uint32 spentPoints = 0;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
|
|
if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
|
|
spentPoints += talentPos->rank + 1;
|
|
}
|
|
|
|
// xinef: we do not have enough talent points to add talent of this tier
|
|
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
|
|
return;
|
|
}
|
|
|
|
// xinef: hacking attempt, tries to learn unknown rank
|
|
uint32 spellId = talentInfo->RankID[talentRank];
|
|
if (spellId == 0)
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
bool learned = false;
|
|
|
|
// xinef: if talent info has special marker in dbc - add to spell book
|
|
if (talentInfo->addToSpellBook)
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
{
|
|
learnSpell(spellId);
|
|
learned = true;
|
|
}
|
|
|
|
if (!learned)
|
|
SendLearnPacket(spellId, true);
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
|
|
if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
|
|
learnSpell(spellInfo->Effects[i].TriggerSpell);
|
|
|
|
addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
|
|
|
|
// xinef: update free talent points count
|
|
m_usedTalentCount += talentPointsChange;
|
|
|
|
if (!command)
|
|
{
|
|
SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
|
|
}
|
|
|
|
sScriptMgr->OnPlayerLearnTalents(this, talentId, talentRank, spellId);
|
|
}
|
|
|
|
void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
if (petGuid != pet->GetGUID())
|
|
return;
|
|
|
|
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
if (CurTalentPoints == 0)
|
|
return;
|
|
|
|
if (talentRank >= MAX_PET_TALENT_RANK)
|
|
return;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
|
|
if (!talentInfo)
|
|
return;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
|
|
|
if (!talentTabInfo)
|
|
return;
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
|
|
if (!pet_family)
|
|
return;
|
|
|
|
if (pet_family->petTalentType < 0) // not hunter pet
|
|
return;
|
|
|
|
// prevent learn talent for different family (cheating)
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
return;
|
|
|
|
// find current max talent rank (0~5)
|
|
uint8 curtalent_maxrank = 0; // 0 = not learned any rank
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = (rank + 1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// we already have same or higher talent rank learned
|
|
if (curtalent_maxrank >= (talentRank + 1))
|
|
return;
|
|
|
|
// check if we have enough talent points
|
|
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
|
|
return;
|
|
|
|
// Check if it requires another talent
|
|
if (talentInfo->DependsOn > 0)
|
|
{
|
|
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
|
|
{
|
|
bool hasEnoughRank = false;
|
|
for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (depTalentInfo->RankID[rank] != 0)
|
|
if (pet->HasSpell(depTalentInfo->RankID[rank]))
|
|
hasEnoughRank = true;
|
|
}
|
|
if (!hasEnoughRank)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Find out how many points we have in this field
|
|
uint32 spentPoints = 0;
|
|
|
|
uint32 tTab = talentInfo->TalentTab;
|
|
if (talentInfo->Row > 0)
|
|
{
|
|
uint32 numRows = sTalentStore.GetNumRows();
|
|
for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
|
|
{
|
|
// Someday, someone needs to revamp
|
|
const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
|
|
if (tmpTalent) // the way talents are tracked
|
|
{
|
|
if (tmpTalent->TalentTab == tTab)
|
|
{
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
|
|
{
|
|
if (tmpTalent->RankID[rank] != 0)
|
|
{
|
|
if (pet->HasSpell(tmpTalent->RankID[rank]))
|
|
{
|
|
spentPoints += (rank + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// not have required min points spent in talent tree
|
|
if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
|
|
return;
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->RankID[talentRank];
|
|
if (spellid == 0)
|
|
{
|
|
LOG_ERROR("entities.player", "Talent.dbc have for talent: {} Rank: {} spell id = 0", talentId, talentRank);
|
|
return;
|
|
}
|
|
|
|
// already known
|
|
if (pet->HasSpell(spellid))
|
|
return;
|
|
|
|
// learn! (other talent ranks will unlearned at learning)
|
|
pet->learnSpell(spellid);
|
|
LOG_DEBUG("entities.player", "PetTalentID: {} Rank: {} Spell: {}\n", talentId, talentRank, spellid);
|
|
|
|
// update free talent points
|
|
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
|
}
|
|
|
|
void Player::AddKnownCurrency(uint32 itemId)
|
|
{
|
|
if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
|
|
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
SetLastPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (!m_temporaryUnsummonedPetNumber || IsSpectator())
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if (GetPetGUID())
|
|
return;
|
|
|
|
if (!CanResummonPet(GetLastPetSpell()))
|
|
return;
|
|
|
|
Pet* newPet = new Pet(this);
|
|
if (!newPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
|
|
delete newPet;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
bool Player::CanResummonPet(uint32 spellid)
|
|
{
|
|
if (IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_PET))
|
|
{
|
|
if (CanSeeDKPet())
|
|
return true;
|
|
else if (spellid == 52150) // Raise Dead
|
|
return false;
|
|
}
|
|
|
|
if (IsClass(CLASS_MAGE, CLASS_CONTEXT_PET))
|
|
{
|
|
if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
|
|
return true;
|
|
}
|
|
|
|
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return HasSpell(spellid);
|
|
}
|
|
|
|
bool Player::CanSeeSpellClickOn(Creature const* c) const
|
|
{
|
|
if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
|
|
if (clickPair.first == clickPair.second)
|
|
return true;
|
|
|
|
for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
|
|
{
|
|
if (!itr->second.IsFitToRequirements(this, c))
|
|
return false;
|
|
|
|
ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
|
|
ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
|
|
if (sConditionMgr->IsObjectMeetToConditions(info, conds))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanSeeVendor(Creature const* creature) const
|
|
{
|
|
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_VENDOR))
|
|
return true;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), 0);
|
|
if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
|
|
{
|
|
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
|
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
|
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
|
|
|
if (m_specsCount > MAX_TALENT_SPECS)
|
|
m_specsCount = MAX_TALENT_SPECS;
|
|
|
|
for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
|
{
|
|
uint8 talentIdCount = 0;
|
|
std::size_t pos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
|
|
{
|
|
*data << uint32(talentPos->talent_id); // Talent.dbc
|
|
*data << uint8(talentPos->rank); // talentMaxRank (0-4)
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(pos, talentIdCount); // put real count
|
|
|
|
*data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
*data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
|
|
}
|
|
}
|
|
|
|
void Player::BuildPetTalentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 unspentTalentPoints = 0;
|
|
std::size_t pointsPos = data->wpos();
|
|
*data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
|
|
|
|
uint8 talentIdCount = 0;
|
|
std::size_t countPos = data->wpos();
|
|
*data << uint8(talentIdCount); // [PH], talentIdCount
|
|
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
unspentTalentPoints = pet->GetFreeTalentPoints();
|
|
|
|
data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
|
|
|
|
CreatureTemplate const* ci = pet->GetCreatureTemplate();
|
|
if (!ci)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->petTalentType < 0)
|
|
return;
|
|
|
|
for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
|
|
{
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
|
|
continue;
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
*data << uint32(talentInfo->TalentID); // Talent.dbc
|
|
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
|
|
|
|
++talentIdCount;
|
|
}
|
|
|
|
data->put<uint8>(countPos, talentIdCount); // put real count
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::SendTalentsInfoData(bool pet)
|
|
{
|
|
WorldPacket data(SMSG_TALENTS_INFO, 50);
|
|
data << uint8(pet ? 1 : 0);
|
|
if (pet)
|
|
BuildPetTalentsInfoData(&data);
|
|
else
|
|
BuildPlayerTalentsInfoData(&data);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::BuildEnchantmentsInfoData(WorldPacket* data)
|
|
{
|
|
uint32 slotUsedMask = 0;
|
|
std::size_t slotUsedMaskPos = data->wpos();
|
|
*data << uint32(slotUsedMask); // slotUsedMask < 0x80000
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
if (!item)
|
|
continue;
|
|
|
|
slotUsedMask |= (1 << i);
|
|
|
|
*data << uint32(item->GetEntry()); // item entry
|
|
|
|
uint16 enchantmentMask = 0;
|
|
std::size_t enchantmentMaskPos = data->wpos();
|
|
*data << uint16(enchantmentMask); // enchantmentMask < 0x1000
|
|
|
|
for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
|
|
{
|
|
uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
|
|
|
|
if (!enchId)
|
|
continue;
|
|
|
|
enchantmentMask |= (1 << j);
|
|
|
|
*data << uint16(enchId); // enchantmentId?
|
|
}
|
|
|
|
data->put<uint16>(enchantmentMaskPos, enchantmentMask);
|
|
|
|
*data << int16(item->GetItemRandomPropertyId()); // item random property id
|
|
*data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
|
|
*data << uint32(item->GetItemSuffixFactor()); // item suffix factor
|
|
}
|
|
|
|
data->put<uint32>(slotUsedMaskPos, slotUsedMask);
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
uint32 count = 0;
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_LIST, 4);
|
|
std::size_t count_pos = data.wpos();
|
|
data << uint32(count); // count placeholder
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if (itr->second.state == EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
|
|
data.appendPackGUID(itr->second.Guid);
|
|
data << uint32(itr->first);
|
|
data << itr->second.Name;
|
|
data << itr->second.IconName;
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
|
|
if (itr->second.IgnoreMask & (1 << i))
|
|
data.appendPackGUID(uint64(1));
|
|
else // xinef: send proper data (do not append 0 with high guid)
|
|
data.appendPackGUID(itr->second.Items[i] ? itr->second.Items[i].GetRawValue() : uint64(0));
|
|
}
|
|
|
|
++count; // client have limit but it checked at loading and set
|
|
}
|
|
data.put<uint32>(count_pos, count);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
|
|
{
|
|
if (eqset.Guid != 0)
|
|
{
|
|
bool found = false;
|
|
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) // something wrong...
|
|
{
|
|
LOG_ERROR("entities.player", "Player {} tried to save equipment set {} (index {}), but that equipment set not found!", GetName(), eqset.Guid, index);
|
|
return;
|
|
}
|
|
}
|
|
|
|
EquipmentSet& eqslot = m_EquipmentSets[index];
|
|
|
|
EquipmentSetUpdateState old_state = eqslot.state;
|
|
|
|
eqslot = eqset;
|
|
|
|
if (eqset.Guid == 0)
|
|
{
|
|
eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_SAVED, 4 + 1);
|
|
data << uint32(index);
|
|
data.appendPackGUID(eqslot.Guid);
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
eqslot.state = old_state == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets(CharacterDatabaseTransaction trans)
|
|
{
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
|
|
{
|
|
uint32 index = itr->first;
|
|
EquipmentSet& eqset = itr->second;
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
uint8 j = 0;
|
|
switch (eqset.state)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
|
|
stmt->SetData(j++, eqset.Name.c_str());
|
|
stmt->SetData(j++, eqset.IconName.c_str());
|
|
stmt->SetData(j++, eqset.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->SetData(j++, eqset.Items[i].GetCounter());
|
|
stmt->SetData(j++, GetGUID().GetCounter());
|
|
stmt->SetData(j++, eqset.Guid);
|
|
stmt->SetData(j, index);
|
|
trans->Append(stmt);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
|
|
stmt->SetData(j++, GetGUID().GetCounter());
|
|
stmt->SetData(j++, eqset.Guid);
|
|
stmt->SetData(j++, index);
|
|
stmt->SetData(j++, eqset.Name.c_str());
|
|
stmt->SetData(j++, eqset.IconName.c_str());
|
|
stmt->SetData(j++, eqset.IgnoreMask);
|
|
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->SetData(j++, eqset.Items[i].GetCounter());
|
|
trans->Append(stmt);
|
|
eqset.state = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case EQUIPMENT_SET_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
|
|
stmt->SetData(0, eqset.Guid);
|
|
trans->Append(stmt);
|
|
m_EquipmentSets.erase(itr++);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveEntryPoint(CharacterDatabaseTransaction trans)
|
|
{
|
|
// xinef: dont save joinpos with invalid mapid
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
|
|
if (!mEntry)
|
|
return;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData (1, m_entryPointData.joinPos.GetPositionX());
|
|
stmt->SetData (2, m_entryPointData.joinPos.GetPositionY());
|
|
stmt->SetData (3, m_entryPointData.joinPos.GetPositionZ());
|
|
stmt->SetData (4, m_entryPointData.joinPos.GetOrientation());
|
|
stmt->SetData(5, m_entryPointData.joinPos.GetMapId());
|
|
stmt->SetData(6, m_entryPointData.taxiPath[0]);
|
|
stmt->SetData(7, m_entryPointData.taxiPath[1]);
|
|
stmt->SetData(8, m_entryPointData.mountSpell);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 setGuid)
|
|
{
|
|
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
|
|
{
|
|
if (itr->second.Guid == setGuid)
|
|
{
|
|
if (itr->second.state == EQUIPMENT_SET_NEW)
|
|
m_EquipmentSets.erase(itr);
|
|
else
|
|
itr->second.state = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
|
|
{
|
|
m_atLoginFlags &= ~flags;
|
|
|
|
if (persist)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
|
|
|
|
stmt->SetData(0, uint16(flags));
|
|
stmt->SetData(1, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::SendClearCooldown(uint32 spell_id, Unit* target)
|
|
{
|
|
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
|
|
data << uint32(spell_id);
|
|
data << target->GetGUID();
|
|
SendDirectMessage(&data);
|
|
|
|
if (target == this && NeedSendSpectatorData())
|
|
ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "RCD", spell_id);
|
|
}
|
|
|
|
void Player::ResetMap()
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefMgr
|
|
// instead of nullptr in the case of prev
|
|
GetMap()->UpdateIteratorBack(this);
|
|
Unit::ResetMap();
|
|
GetMapRef().unlink();
|
|
}
|
|
|
|
void Player::SetMap(Map* map)
|
|
{
|
|
Unit::SetMap(map);
|
|
m_mapRef.link(map, this);
|
|
}
|
|
|
|
void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
uint8 index = 0;
|
|
|
|
auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
|
|
|
|
if (create)
|
|
{
|
|
//! Insert query
|
|
//! TO DO: Filter out more redundant fields that can take their default value at player create
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
|
|
stmt->SetData(index++, GetGUID().GetCounter());
|
|
stmt->SetData(index++, GetSession()->GetAccountId());
|
|
stmt->SetData(index++, GetName());
|
|
stmt->SetData(index++, getRace(true));
|
|
stmt->SetData(index++, getClass());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->SetData(index++, GetLevel());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->SetData(index++, GetMoney());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
|
|
stmt->SetData(index++, (uint32)GetPlayerFlags());
|
|
stmt->SetData(index++, (uint16)GetMapId());
|
|
stmt->SetData(index++, (uint32)GetInstanceId());
|
|
stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->SetData(index++, finiteAlways(GetPositionX()));
|
|
stmt->SetData(index++, finiteAlways(GetPositionY()));
|
|
stmt->SetData(index++, finiteAlways(GetPositionZ()));
|
|
stmt->SetData(index++, finiteAlways(GetOrientation()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
|
|
|
|
int32 lowGuidOrSpawnId = 0;
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
if (transport->IsMotionTransport())
|
|
lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
|
|
else if (transport->IsStaticTransport())
|
|
lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
|
|
}
|
|
stmt->SetData(index++, lowGuidOrSpawnId);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, m_cinematic);
|
|
stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->SetData(index++, finiteAlways(_restBonus));
|
|
stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
|
|
stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->SetData(index++, m_resetTalentsCost);
|
|
stmt->SetData(index++, uint32(m_resetTalentsTime));
|
|
stmt->SetData(index++, (uint16)m_ExtraFlags);
|
|
stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
|
|
stmt->SetData(index++, (uint16)m_atLoginFlags);
|
|
stmt->SetData(index++, GetZoneId());
|
|
stmt->SetData(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetArenaPoints());
|
|
stmt->SetData(index++, GetHonorPoints());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->SetData(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->SetData(index++, GetDrunkValue());
|
|
stmt->SetData(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->SetData(index++, GetPower(Powers(i)));
|
|
|
|
stmt->SetData(index++, GetSession()->GetLatency());
|
|
|
|
stmt->SetData(index++, m_specsCount);
|
|
stmt->SetData(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->SetData(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
|
stmt->SetData(index++, m_grantableLevels);
|
|
stmt->SetData(index++, _innTriggerId);
|
|
stmt->SetData(index++, m_extraBonusTalentCount);
|
|
}
|
|
else
|
|
{
|
|
// Update query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
|
stmt->SetData(index++, GetName());
|
|
stmt->SetData(index++, getRace(true));
|
|
stmt->SetData(index++, getClass());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->SetData(index++, GetLevel());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
|
|
stmt->SetData(index++, GetMoney());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
|
|
stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
|
|
stmt->SetData(index++, GetPlayerFlags());
|
|
|
|
if (!IsBeingTeleported())
|
|
{
|
|
Difficulty dd = GetDungeonDifficulty(), rd = GetRaidDifficulty();
|
|
if (Map* m = FindMap())
|
|
if (m->IsDungeon())
|
|
{
|
|
if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
|
|
else rd = m->GetDifficulty();
|
|
}
|
|
stmt->SetData(index++, (uint16)GetMapId());
|
|
stmt->SetData(index++, (uint32)GetInstanceId());
|
|
stmt->SetData(index++, (uint8(dd) | uint8(rd) << 4));
|
|
stmt->SetData(index++, finiteAlways(GetPositionX()));
|
|
stmt->SetData(index++, finiteAlways(GetPositionY()));
|
|
stmt->SetData(index++, finiteAlways(GetPositionZ()));
|
|
stmt->SetData(index++, finiteAlways(GetOrientation()));
|
|
}
|
|
else
|
|
{
|
|
stmt->SetData(index++, (uint16)GetTeleportDest().GetMapId());
|
|
stmt->SetData(index++, (uint32)0);
|
|
stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
|
|
stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionX()));
|
|
stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionY()));
|
|
stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
|
|
stmt->SetData(index++, finiteAlways(GetTeleportDest().GetOrientation()));
|
|
}
|
|
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
|
|
|
|
int32 lowGuidOrSpawnId = 0;
|
|
if (Transport* transport = GetTransport())
|
|
{
|
|
if (transport->IsMotionTransport())
|
|
lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
|
|
else if (transport->IsStaticTransport())
|
|
lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
|
|
}
|
|
stmt->SetData(index++, lowGuidOrSpawnId);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, m_cinematic);
|
|
stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->SetData(index++, finiteAlways(_restBonus));
|
|
stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
|
|
stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->SetData(index++, m_resetTalentsCost);
|
|
stmt->SetData(index++, uint32(m_resetTalentsTime));
|
|
stmt->SetData(index++, (uint16)m_ExtraFlags);
|
|
stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
|
|
stmt->SetData(index++, (uint16)m_atLoginFlags);
|
|
stmt->SetData(index++, GetZoneId());
|
|
stmt->SetData(index++, uint32(m_deathExpireTime));
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetArenaPoints());
|
|
stmt->SetData(index++, GetHonorPoints());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
|
|
stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
|
|
stmt->SetData(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
|
|
stmt->SetData(index++, GetDrunkValue());
|
|
stmt->SetData(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
stmt->SetData(index++, GetPower(Powers(i)));
|
|
|
|
stmt->SetData(index++, GetSession()->GetLatency());
|
|
|
|
stmt->SetData(index++, m_specsCount);
|
|
stmt->SetData(index++, m_activeSpec);
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
|
|
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
|
|
stmt->SetData(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' ';
|
|
|
|
// ...and bags for enum opcode
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
ss << item->GetEntry();
|
|
else
|
|
ss << '0';
|
|
ss << " 0 ";
|
|
}
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
|
|
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' ';
|
|
|
|
stmt->SetData(index++, ss.str());
|
|
stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
|
|
stmt->SetData(index++, m_grantableLevels);
|
|
stmt->SetData(index++, _innTriggerId);
|
|
stmt->SetData(index++, m_extraBonusTalentCount);
|
|
|
|
stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
|
|
// Index
|
|
stmt->SetData(index++, GetGUID().GetCounter());
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_LoadGlyphs(PreparedQueryResult result)
|
|
{
|
|
// SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 spec = fields[0].Get<uint8>();
|
|
if (spec >= m_specsCount)
|
|
continue;
|
|
|
|
m_Glyphs[spec][0] = fields[1].Get<uint16>();
|
|
m_Glyphs[spec][1] = fields[2].Get<uint16>();
|
|
m_Glyphs[spec][2] = fields[3].Get<uint16>();
|
|
m_Glyphs[spec][3] = fields[4].Get<uint16>();
|
|
m_Glyphs[spec][4] = fields[5].Get<uint16>();
|
|
m_Glyphs[spec][5] = fields[6].Get<uint16>();
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveGlyphs(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!NeedToSaveGlyphs())
|
|
return;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (uint8 spec = 0; spec < m_specsCount; ++spec)
|
|
{
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
|
|
stmt->SetData(index++, GetGUID().GetCounter());
|
|
stmt->SetData(index++, spec);
|
|
|
|
for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
|
|
stmt->SetData(index++, uint16(m_Glyphs[spec][i]));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
SetNeedToSaveGlyphs(false);
|
|
}
|
|
|
|
void Player::_LoadTalents(PreparedQueryResult result)
|
|
{
|
|
// SetQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '{}'", m_guid.GetCounter());
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
// xinef: checked
|
|
uint32 spellId = (*result)[0].Get<uint32>();
|
|
uint8 specMask = (*result)[1].Get<uint8>();
|
|
addTalent(spellId, specMask, 0);
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
|
|
ASSERT(talentPos);
|
|
|
|
// xinef: increase used talent points count
|
|
if (GetActiveSpecMask() & specMask)
|
|
m_usedTalentCount += talentPos->rank + 1;
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTalents(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
|
|
{
|
|
// xinef: skip temporary spells
|
|
if (itr->second->State == PLAYERSPELL_TEMPORARY)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// xinef: delete statement for removed / updated talent
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, itr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// xinef: insert statement for new / updated spell
|
|
if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, itr->first);
|
|
stmt->SetData(2, itr->second->specMask);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
{
|
|
delete itr->second;
|
|
m_talents.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second->State = PLAYERSPELL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ActivateSpec(uint8 spec)
|
|
{
|
|
// xinef: some basic checks
|
|
if (GetActiveSpec() == spec)
|
|
return;
|
|
|
|
if (spec > GetSpecsCount())
|
|
return;
|
|
|
|
// xinef: interrupt currently casted spell just in case
|
|
if (IsNonMeleeSpellCast(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
// xinef: save current actions order
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// xinef: remove pet, it will be resummoned later
|
|
if (Pet* pet = GetPet())
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
// xinef: remove other summoned units and clear reactives
|
|
ClearAllReactives();
|
|
UnsummonAllTotems();
|
|
RemoveAllControlled();
|
|
|
|
// xinef: let client clear his current Actions
|
|
SendActionButtons(2);
|
|
uint8 oldSpec = GetActiveSpec();
|
|
|
|
std::unordered_set<uint32> removedSpecAuras;
|
|
|
|
// xinef: reset talent auras
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: remove all active talent auras
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
_removeTalentAurasAndSpells(itr->first);
|
|
|
|
// pussywizard: was => isn't
|
|
if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
|
|
SendLearnPacket(itr->first, false);
|
|
|
|
removedSpecAuras.insert(itr->first);
|
|
}
|
|
|
|
// xinef: remove glyph auras
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
{
|
|
RemoveAurasDueToSpell(glyphEntry->SpellId);
|
|
removedSpecAuras.insert(glyphEntry->SpellId);
|
|
}
|
|
|
|
// xinef: set active spec as new one
|
|
SetActiveSpec(spec);
|
|
uint32 spentTalents = 0;
|
|
|
|
// xinef: add talent auras
|
|
for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// xinef: talent not in new spec
|
|
if (!(itr->second->specMask & GetActiveSpecMask()))
|
|
continue;
|
|
|
|
// pussywizard: wasn't => is
|
|
if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
|
|
SendLearnPacket(itr->first, true);
|
|
|
|
_addTalentAurasAndSpells(itr->first);
|
|
TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
|
|
spentTalents += talentPos->rank + 1;
|
|
|
|
removedSpecAuras.erase(itr->first);
|
|
}
|
|
|
|
// pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
// pussywizard: was => isn't
|
|
if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
|
|
{
|
|
SendLearnPacket(itr->first, false);
|
|
// We want to remove all auras of the unlearned spell
|
|
_removeTalentAurasAndSpells(itr->first);
|
|
|
|
removedSpecAuras.insert(itr->first);
|
|
}
|
|
// pussywizard: wasn't => is
|
|
else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
|
|
{
|
|
SendLearnPacket(itr->first, true);
|
|
|
|
removedSpecAuras.erase(itr->first);
|
|
}
|
|
}
|
|
|
|
// xinef: apply glyphs from second spec
|
|
if (GetActiveSpec() != oldSpec)
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
|
|
{
|
|
uint32 glyphId = m_Glyphs[GetActiveSpec()][slot];
|
|
if (glyphId)
|
|
{
|
|
if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
{
|
|
CastSpell(this, glyphEntry->SpellId, TriggerCastFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_SHAPESHIFT | TRIGGERED_IGNORE_CASTER_AURASTATE)));
|
|
removedSpecAuras.erase(glyphEntry->SpellId);
|
|
}
|
|
}
|
|
|
|
SetGlyph(slot, glyphId, true);
|
|
}
|
|
}
|
|
|
|
// Remove auras triggered/activated by talents/glyphs
|
|
// Mostly explicit casts in dummy aura scripts
|
|
if (!removedSpecAuras.empty())
|
|
{
|
|
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = iter->second;
|
|
if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
|
|
{
|
|
if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
|
|
{
|
|
RemoveOwnedAura(iter);
|
|
continue;
|
|
}
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
m_usedTalentCount = spentTalents;
|
|
InitTalentForLevel();
|
|
|
|
// load them asynchronously
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, m_activeSpec);
|
|
|
|
WorldSession* mySess = GetSession();
|
|
mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([mySess](PreparedQueryResult result)
|
|
{
|
|
// safe callback, we can't pass this pointer directly
|
|
// in case player logs out before db response (player would be deleted in that case)
|
|
if (Player* thisPlayer = mySess->GetPlayer())
|
|
thisPlayer->LoadActions(result);
|
|
}));
|
|
}
|
|
|
|
// xinef: reset power
|
|
Powers pw = getPowerType();
|
|
if (pw != POWER_MANA)
|
|
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
|
|
SetPower(pw, 0);
|
|
|
|
// xinef: remove titan grip if player had it set and does not have appropriate talent
|
|
if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
|
|
SetCanTitanGrip(false);
|
|
// xinef: remove dual wield if player does not have dual wield spell (shamans)
|
|
if (!HasSpell(674) && m_canDualWield)
|
|
SetCanDualWield(false);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
|
|
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_ABILITY))
|
|
RemoveAurasDueToSpell(25780);
|
|
|
|
// Xinef: Remove talented single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
|
|
{
|
|
Aura* aura = *iter;
|
|
if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()) && !aura->GetCastItemGUID())
|
|
{
|
|
aura->Remove();
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
sScriptMgr->OnAfterSpecSlotChanged(this, GetActiveSpec());
|
|
}
|
|
|
|
void Player::LoadActions(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
_LoadActions(result);
|
|
|
|
SendActionButtons(1);
|
|
}
|
|
|
|
void Player::GetTalentTreePoints(uint8 (&specPoints)[3]) const
|
|
{
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
|
|
if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
|
|
if (tab->tabpage < 3)
|
|
{
|
|
// find current talent rank
|
|
uint8 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
specPoints[tab->tabpage] += currentTalentRank;
|
|
}
|
|
}
|
|
|
|
uint8 Player::GetMostPointsTalentTree() const
|
|
{
|
|
uint32 specPoints[3] = {0, 0, 0};
|
|
const PlayerTalentMap& talentMap = GetTalentMap();
|
|
for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
|
|
if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
|
|
if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
|
|
if (tab->tabpage < 3)
|
|
{
|
|
// find current talent rank
|
|
uint8 currentTalentRank = 0;
|
|
for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
|
|
if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
|
|
{
|
|
currentTalentRank = rank + 1;
|
|
break;
|
|
}
|
|
specPoints[tab->tabpage] += currentTalentRank;
|
|
}
|
|
uint8 maxIndex = 0;
|
|
uint8 maxCount = specPoints[0];
|
|
for (uint8 i = 1; i < 3; ++i)
|
|
if (specPoints[i] > maxCount)
|
|
{
|
|
maxIndex = i;
|
|
maxCount = specPoints[i];
|
|
}
|
|
return maxIndex;
|
|
}
|
|
|
|
void Player::SetReputation(uint32 factionentry, float value)
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
|
|
}
|
|
|
|
uint32 Player::GetReputation(uint32 factionentry) const
|
|
{
|
|
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
|
|
}
|
|
|
|
std::string const& Player::GetGuildName()
|
|
{
|
|
return sGuildMgr->GetGuildById(GetGuildId())->GetName();
|
|
}
|
|
|
|
void Player::SendDuelCountdown(uint32 counter)
|
|
{
|
|
WorldPacket data(SMSG_DUEL_COUNTDOWN, 4);
|
|
data << uint32(counter); // seconds
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Player::SetIsSpectator(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
AddAura(SPECTATOR_SPELL_SPEED, this);
|
|
m_ExtraFlags |= PLAYER_EXTRA_SPECTATOR_ON;
|
|
AddUnitState(UNIT_STATE_ISOLATED);
|
|
//SetFaction(1100);
|
|
SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
|
if (HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
sScriptMgr->OnFfaPvpStateUpdate(this, false);
|
|
}
|
|
ResetContestedPvP();
|
|
SetDisplayId(23691);
|
|
}
|
|
else
|
|
{
|
|
RemoveAurasDueToSpell(SPECTATOR_SPELL_SPEED);
|
|
if (IsSpectator())
|
|
ClearUnitState(UNIT_STATE_ISOLATED);
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
|
|
RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
|
RestoreDisplayId();
|
|
|
|
if (!IsGameMaster())
|
|
{
|
|
//SetFactionForRace(getRace());
|
|
|
|
// restore FFA PvP Server state
|
|
// Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
|
|
if (sWorld->IsFFAPvPRealm())
|
|
{
|
|
if (!HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
sScriptMgr->OnFfaPvpStateUpdate(this, true);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::NeedSendSpectatorData() const
|
|
{
|
|
if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
|
|
{
|
|
Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
|
|
if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
|
|
if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::PrepareCharmAISpells()
|
|
{
|
|
for (int i = 0; i < NUM_CAI_SPELLS; ++i)
|
|
m_charmAISpells[i] = 0;
|
|
|
|
uint32 damage_type[4] = {0, 0, 0, 0};
|
|
uint32 periodic_damage = 0;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)))
|
|
continue;
|
|
|
|
float cast = spellInfo->CalcCastTime() / 1000.0f;
|
|
if (cast > 3.0f)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
|
|
{
|
|
int32 dmg = CalculateSpellDamage(this, spellInfo, i);
|
|
uint8 offset = 0;
|
|
if (cast)
|
|
{
|
|
dmg = dmg / cast;
|
|
offset = 2;
|
|
}
|
|
|
|
if ((int32)damage_type[offset] < dmg)
|
|
{
|
|
if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
|
|
if (damage_type[1 + offset] < damage_type[offset])
|
|
{
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = m_charmAISpells[SPELL_INSTANT_DAMAGE + offset];
|
|
damage_type[1 + offset] = damage_type[offset];
|
|
}
|
|
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
|
|
damage_type[offset] = dmg;
|
|
}
|
|
else if ((int32)damage_type[1 + offset] < dmg)
|
|
{
|
|
if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
|
|
continue;
|
|
|
|
m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
|
|
damage_type[1 + offset] = dmg;
|
|
}
|
|
break;
|
|
}
|
|
else if (spellInfo->HasAttribute(SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT))
|
|
{
|
|
m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
|
|
{
|
|
m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
|
|
{
|
|
m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
|
|
{
|
|
if( (int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i) )
|
|
{
|
|
m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
|
|
break;
|
|
}
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
|
|
{
|
|
m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
|
|
break;
|
|
}
|
|
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
|
|
{
|
|
m_charmAISpells[SPELL_ROOT_OR_FEAR] = spellInfo->Id;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddRefundReference(ObjectGuid itemGUID)
|
|
{
|
|
m_refundableItems.insert(itemGUID);
|
|
}
|
|
|
|
void Player::DeleteRefundReference(ObjectGuid itemGUID)
|
|
{
|
|
RefundableItemsSet::iterator itr = m_refundableItems.find(itemGUID);
|
|
if (itr != m_refundableItems.end())
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
|
|
void Player::SendRefundInfo(Item* item)
|
|
{
|
|
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
|
|
item->UpdatePlayedTime(this);
|
|
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
|
|
data << item->GetGUID(); // item guid
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
data << uint32(0);
|
|
data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
|
|
GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
bool Player::AddItem(uint32 itemId, uint32 count)
|
|
{
|
|
uint32 noSpaceForCount = 0;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
count -= noSpaceForCount;
|
|
|
|
if (count == 0 || dest.empty())
|
|
{
|
|
// -- TODO: Send to mailbox if no space
|
|
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
|
|
return false;
|
|
}
|
|
|
|
Item* item = StoreNewItem(dest, itemId, true);
|
|
if (item)
|
|
SendNewItem(item, count, true, false);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
PetStable& Player::GetOrInitPetStable()
|
|
{
|
|
if (!m_petStable)
|
|
m_petStable = std::make_unique<PetStable>();
|
|
|
|
return *m_petStable;
|
|
}
|
|
|
|
void Player::RefundItem(Item* item)
|
|
{
|
|
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE))
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (item->IsRefundExpired()) // item refund has expired
|
|
{
|
|
item->SetNotRefundable(this);
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4);
|
|
data << item->GetGUID(); // Guid
|
|
data << uint32(10); // Error!
|
|
GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
bool store_error = false;
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
store_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (store_error)
|
|
{
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4);
|
|
data << item->GetGUID(); // Guid
|
|
data << uint32(10); // Error!
|
|
GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
|
|
data << item->GetGUID(); // item guid
|
|
data << uint32(0); // 0, or error code
|
|
data << uint32(item->GetPaidMoney()); // money cost
|
|
data << uint32(iece->reqhonorpoints); // honor point cost
|
|
data << uint32(iece->reqarenapoints); // arena point cost
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
|
|
{
|
|
data << uint32(iece->reqitem[i]);
|
|
data << uint32(iece->reqitemcount[i]);
|
|
}
|
|
GetSession()->SendPacket(&data);
|
|
|
|
uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
|
|
|
|
// Save all relevant data to DB to prevent desynchronisation exploits
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Delete any references to the refund data
|
|
item->SetNotRefundable(this, true, &trans);
|
|
|
|
// Destroy item
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Grant back extendedcost items
|
|
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
|
|
{
|
|
uint32 count = iece->reqitemcount[i];
|
|
uint32 itemid = iece->reqitem[i];
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
|
|
Item* it = StoreNewItem(dest, itemid, true);
|
|
SendNewItem(it, count, true, false, true);
|
|
}
|
|
}
|
|
|
|
// Grant back money
|
|
if (moneyRefund)
|
|
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
|
|
|
|
// Grant back Honor points
|
|
if (uint32 honorRefund = iece->reqhonorpoints)
|
|
ModifyHonorPoints(honorRefund, trans);
|
|
|
|
// Grant back Arena points
|
|
if (uint32 arenaRefund = iece->reqarenapoints)
|
|
ModifyArenaPoints(arenaRefund, trans);
|
|
|
|
SaveInventoryAndGoldToDB(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SetRandomWinner(bool isWinner)
|
|
{
|
|
m_IsBGRandomWinner = isWinner;
|
|
if (m_IsBGRandomWinner)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadRandomBGStatus(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
m_IsBGRandomWinner = true;
|
|
}
|
|
|
|
float Player::GetAverageItemLevel()
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
uint8 level = GetLevel();
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality(level);
|
|
|
|
++count;
|
|
}
|
|
|
|
return std::max<float>(0.0f, sum / (float)count);
|
|
}
|
|
|
|
float Player::GetAverageItemLevelForDF()
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
uint8 level = GetLevel();
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i] && m_items[i]->GetTemplate())
|
|
{
|
|
if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
|
|
sum += level * 2.33f;
|
|
else
|
|
sum += m_items[i]->GetTemplate()->ItemLevel;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
return std::max(0.0f, sum / (float)count);
|
|
}
|
|
|
|
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].Get<uint32>(), fields[1].Get<uint64>()));
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadBrewOfTheMonth(PreparedQueryResult result)
|
|
{
|
|
uint32 lastEventId = 0;
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
lastEventId = fields[0].Get<uint32>();
|
|
}
|
|
|
|
uint16 month = static_cast<uint16>(Acore::Time::GetMonth());
|
|
uint16 eventId = month;
|
|
if (eventId < 9)
|
|
eventId += 3;
|
|
else
|
|
eventId -= 9;
|
|
|
|
// Brew of the Month October (first in list)
|
|
eventId += 34;
|
|
|
|
if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
|
|
{
|
|
// Send Mail
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
|
|
MailDraft draft(uint16(212 + month)); // 212 is starting template id
|
|
draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
|
|
|
|
// Update Event Id
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_BREW_OF_THE_MONTH);
|
|
stmt->SetData(0, GetGUID().GetCounter());
|
|
stmt->SetData(1, uint32(eventId));
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadPetStable(uint8 petStableSlots, PreparedQueryResult result)
|
|
{
|
|
if (!petStableSlots && !result)
|
|
return;
|
|
|
|
m_petStable = std::make_unique<PetStable>();
|
|
m_petStable->MaxStabledPets = petStableSlots;
|
|
|
|
if (m_petStable->MaxStabledPets > MAX_PET_STABLES)
|
|
{
|
|
LOG_ERROR("entities.player", "Player::LoadFromDB: Player ({}) can't have more stable slots than {}, but has {} in DB",
|
|
GetGUID().ToString(), MAX_PET_STABLES, m_petStable->MaxStabledPets);
|
|
|
|
m_petStable->MaxStabledPets = MAX_PET_STABLES;
|
|
}
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
// SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ?
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
PetStable::PetInfo petInfo;
|
|
petInfo.PetNumber = fields[0].Get<uint32>();
|
|
petInfo.CreatureId = fields[1].Get<uint32>();
|
|
petInfo.DisplayId = fields[2].Get<uint32>();
|
|
petInfo.Level = fields[3].Get<uint16>();
|
|
petInfo.Experience = fields[4].Get<uint32>();
|
|
petInfo.ReactState = ReactStates(fields[5].Get<uint8>());
|
|
PetSaveMode slot = PetSaveMode(fields[6].Get<uint8>());
|
|
petInfo.Name = fields[7].Get<std::string>();
|
|
petInfo.WasRenamed = fields[8].Get<bool>();
|
|
petInfo.Health = fields[9].Get<uint32>();
|
|
petInfo.Mana = fields[10].Get<uint32>();
|
|
petInfo.Happiness = fields[11].Get<uint32>();
|
|
petInfo.ActionBar = fields[12].Get<std::string>();
|
|
petInfo.LastSaveTime = fields[13].Get<uint32>();
|
|
petInfo.CreatedBySpellId = fields[14].Get<uint32>();
|
|
petInfo.Type = PetType(fields[15].Get<uint8>());
|
|
|
|
if (slot == PET_SAVE_AS_CURRENT)
|
|
m_petStable->CurrentPet = std::move(petInfo);
|
|
else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
|
|
m_petStable->StabledPets[slot - 1] = std::move(petInfo);
|
|
else if (slot == PET_SAVE_NOT_IN_SLOT)
|
|
m_petStable->UnslottedPets.push_back(std::move(petInfo));
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (_instanceResetTimes.empty())
|
|
return;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->SetData(0, GetSession()->GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->SetData(0, GetSession()->GetAccountId());
|
|
stmt->SetData(1, itr->first);
|
|
stmt->SetData(2, (int64)itr->second);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::IsInWhisperWhiteList(ObjectGuid guid)
|
|
{
|
|
for (auto const& itr : WhisperList)
|
|
{
|
|
if (itr == guid)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SetDisableGravity(bool disable, bool packetOnly /*= false*/, bool /*updateAnimationTier = true*/)
|
|
{
|
|
if (!packetOnly && !Unit::SetDisableGravity(disable))
|
|
return false;
|
|
|
|
WorldPacket data(disable ? SMSG_MOVE_GRAVITY_DISABLE : SMSG_MOVE_GRAVITY_ENABLE, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_GRAVITY_CHNG, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetCanFly(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
sScriptMgr->AnticheatSetCanFlybyServer(this, apply);
|
|
|
|
if (!packetOnly && !Unit::SetCanFly(apply))
|
|
return false;
|
|
|
|
if (!apply)
|
|
SetFallInformation(GameTime::GetGameTime().count(), GetPositionZ());
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_UPDATE_CAN_FLY, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetHover(bool apply, bool packetOnly /*= false*/, bool /*updateAnimationTier = true*/)
|
|
{
|
|
// moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
|
|
if (!packetOnly /* && !Unit::SetHover(apply)*/)
|
|
{
|
|
Unit::SetHover(apply);
|
|
// return false;
|
|
}
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_SET_HOVER : SMSG_MOVE_UNSET_HOVER, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_HOVER, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetWaterWalking(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
// moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
|
|
if (!packetOnly /* && !Unit::SetWaterWalking(apply)*/)
|
|
{
|
|
Unit::SetWaterWalking(apply);
|
|
// return false;
|
|
}
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_WATER_WALK : SMSG_MOVE_LAND_WALK, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_WATER_WALK, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
bool Player::SetFeatherFall(bool apply, bool packetOnly /*= false*/)
|
|
{
|
|
// Xinef: moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
|
|
if (!packetOnly/* && !Unit::SetFeatherFall(apply)*/)
|
|
{
|
|
Unit::SetFeatherFall(apply);
|
|
//return false;
|
|
}
|
|
|
|
WorldPacket data(apply ? SMSG_MOVE_FEATHER_FALL : SMSG_MOVE_NORMAL_FALL, 12);
|
|
data << GetPackGUID();
|
|
data << uint32(0); //! movement counter
|
|
SendDirectMessage(&data);
|
|
|
|
data.Initialize(MSG_MOVE_FEATHER_FALL, 64);
|
|
data << GetPackGUID();
|
|
BuildMovementPacket(&data);
|
|
SendMessageToSet(&data, false);
|
|
return true;
|
|
}
|
|
|
|
Guild* Player::GetGuild() const
|
|
{
|
|
uint32 guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
uint32 Player::GetSpec(int8 spec)
|
|
{
|
|
uint32 mostTalentTabId = 0;
|
|
uint32 mostTalentCount = 0;
|
|
uint32 specIdx = 0;
|
|
|
|
if (m_specsCount) // not all instances of Player have a spec for some reason
|
|
{
|
|
if (spec < 0)
|
|
specIdx = m_activeSpec;
|
|
else
|
|
specIdx = spec;
|
|
// find class talent tabs (all players have 3 talent tabs)
|
|
uint32 const* talentTabIds = GetTalentTabPages(getClass());
|
|
|
|
for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
|
|
{
|
|
uint32 talentCount = 0;
|
|
uint32 talentTabId = talentTabIds[i];
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// skip another tab talents
|
|
if (talentInfo->TalentTab != talentTabId)
|
|
continue;
|
|
|
|
// find max talent rank (0~4)
|
|
int8 curtalent_maxrank = -1;
|
|
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
|
{
|
|
if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
|
|
{
|
|
curtalent_maxrank = rank;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not learned talent
|
|
if (curtalent_maxrank < 0)
|
|
continue;
|
|
|
|
talentCount += curtalent_maxrank + 1;
|
|
}
|
|
|
|
if (mostTalentCount < talentCount)
|
|
{
|
|
mostTalentCount = talentCount;
|
|
mostTalentTabId = talentTabId;
|
|
}
|
|
}
|
|
}
|
|
return mostTalentTabId;
|
|
}
|
|
|
|
bool Player::HasTankSpec()
|
|
{
|
|
switch (GetSpec())
|
|
{
|
|
case TALENT_TREE_WARRIOR_PROTECTION:
|
|
case TALENT_TREE_PALADIN_PROTECTION:
|
|
case TALENT_TREE_DEATH_KNIGHT_BLOOD:
|
|
return true;
|
|
case TALENT_TREE_DRUID_FERAL_COMBAT:
|
|
if (GetShapeshiftForm() == FORM_BEAR || GetShapeshiftForm() == FORM_DIREBEAR)
|
|
return true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasMeleeSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_WARRIOR_ARMS:
|
|
case TALENT_TREE_WARRIOR_FURY:
|
|
case TALENT_TREE_PALADIN_RETRIBUTION:
|
|
case TALENT_TREE_ROGUE_ASSASSINATION:
|
|
case TALENT_TREE_ROGUE_COMBAT:
|
|
case TALENT_TREE_ROGUE_SUBTLETY:
|
|
case TALENT_TREE_DEATH_KNIGHT_FROST:
|
|
case TALENT_TREE_DEATH_KNIGHT_UNHOLY:
|
|
case TALENT_TREE_SHAMAN_ENHANCEMENT:
|
|
return true;
|
|
case TALENT_TREE_DRUID_FERAL_COMBAT:
|
|
if (GetShapeshiftForm() == FORM_CAT)
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasCasterSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_PRIEST_SHADOW:
|
|
case TALENT_TREE_SHAMAN_ELEMENTAL:
|
|
case TALENT_TREE_MAGE_ARCANE:
|
|
case TALENT_TREE_MAGE_FIRE:
|
|
case TALENT_TREE_MAGE_FROST:
|
|
case TALENT_TREE_WARLOCK_AFFLICTION:
|
|
case TALENT_TREE_WARLOCK_DEMONOLOGY:
|
|
case TALENT_TREE_WARLOCK_DESTRUCTION:
|
|
case TALENT_TREE_DRUID_BALANCE:
|
|
case TALENT_TREE_HUNTER_BEAST_MASTERY:
|
|
case TALENT_TREE_HUNTER_MARKSMANSHIP:
|
|
case TALENT_TREE_HUNTER_SURVIVAL:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasHealSpec()
|
|
{
|
|
switch (GetSpec(GetActiveSpec()))
|
|
{
|
|
case TALENT_TREE_PALADIN_HOLY:
|
|
case TALENT_TREE_PRIEST_DISCIPLINE:
|
|
case TALENT_TREE_PRIEST_HOLY:
|
|
case TALENT_TREE_SHAMAN_RESTORATION:
|
|
case TALENT_TREE_DRUID_RESTORATION:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::unordered_map<int, bgZoneRef> Player::bgZoneIdToFillWorldStates = {};
|
|
|
|
void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask |= restFlag;
|
|
|
|
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
|
|
{
|
|
_restTime = GameTime::GetGameTime().count();
|
|
SetPlayerFlag(PLAYER_FLAGS_RESTING);
|
|
}
|
|
|
|
if (triggerId)
|
|
_innTriggerId = triggerId;
|
|
}
|
|
|
|
void Player::RemoveRestFlag(RestFlag restFlag)
|
|
{
|
|
uint32 oldRestMask = _restFlagMask;
|
|
_restFlagMask &= ~restFlag;
|
|
|
|
if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
|
|
{
|
|
_restTime = 0;
|
|
RemovePlayerFlag(PLAYER_FLAGS_RESTING);
|
|
}
|
|
}
|
|
|
|
uint32 Player::DoRandomRoll(uint32 minimum, uint32 maximum)
|
|
{
|
|
ASSERT(minimum <= maximum);
|
|
|
|
uint32 roll = urand(minimum, maximum);
|
|
|
|
WorldPackets::Misc::RandomRoll randomRoll;
|
|
randomRoll.Min = minimum;
|
|
randomRoll.Max = maximum;
|
|
randomRoll.Result = roll;
|
|
randomRoll.Roller = GetGUID();
|
|
if (Group* group = GetGroup())
|
|
group->BroadcastPacket(randomRoll.Write(), false);
|
|
else
|
|
SendDirectMessage(randomRoll.Write());
|
|
|
|
return roll;
|
|
}
|
|
|
|
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
|
|
{
|
|
if (sScriptMgr->NotSetArenaTeamInfoField(this, slot, type, value))
|
|
SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + type, value);
|
|
}
|
|
|
|
uint32 Player::GetArenaPersonalRating(uint8 slot) const
|
|
{
|
|
uint32 result = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING);
|
|
|
|
sScriptMgr->OnGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
uint32 Player::GetArenaTeamId(uint8 slot) const
|
|
{
|
|
uint32 result = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID);
|
|
|
|
sScriptMgr->OnGetArenaTeamId(const_cast<Player*>(this), slot, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsFFAPvP()
|
|
{
|
|
bool result = Unit::IsFFAPvP();
|
|
|
|
sScriptMgr->OnIsFFAPvP(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool Player::IsPvP()
|
|
{
|
|
bool result = Unit::IsPvP();
|
|
|
|
sScriptMgr->OnIsPvP(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValueForLevel() const
|
|
{
|
|
uint16 result = Unit::GetMaxSkillValueForLevel();
|
|
|
|
sScriptMgr->OnGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
|
|
|
|
return result;
|
|
}
|
|
|
|
float Player::GetQuestRate(bool isDFQuest)
|
|
{
|
|
float result = isDFQuest ? sWorld->getRate(RATE_XP_QUEST_DF) : sWorld->getRate(RATE_XP_QUEST);
|
|
|
|
sScriptMgr->OnGetQuestRate(this, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
void Player::SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec)
|
|
{
|
|
sScriptMgr->OnSetServerSideVisibility(this, type, sec);
|
|
|
|
m_serverSideVisibility.SetValue(type, sec);
|
|
}
|
|
|
|
void Player::SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
|
|
{
|
|
sScriptMgr->OnSetServerSideVisibilityDetect(this, type, sec);
|
|
|
|
m_serverSideVisibilityDetect.SetValue(type, sec);
|
|
}
|
|
|
|
void Player::SetFarSightDistance(float radius)
|
|
{
|
|
_farSightDistance = radius;
|
|
}
|
|
|
|
void Player::ResetFarSightDistance()
|
|
{
|
|
_farSightDistance.reset();
|
|
}
|
|
|
|
Optional<float> Player::GetFarSightDistance() const
|
|
{
|
|
return _farSightDistance;
|
|
}
|
|
|
|
float Player::GetSightRange(WorldObject const* target) const
|
|
{
|
|
float sightRange = WorldObject::GetSightRange(target);
|
|
if (_farSightDistance)
|
|
{
|
|
sightRange += *_farSightDistance;
|
|
}
|
|
|
|
return sightRange;
|
|
}
|
|
|
|
std::string Player::GetPlayerName()
|
|
{
|
|
std::string name = GetName();
|
|
std::string color = "";
|
|
|
|
switch (getClass())
|
|
{
|
|
case CLASS_DEATH_KNIGHT: color = "|cffC41F3B"; break;
|
|
case CLASS_DRUID: color = "|cffFF7D0A"; break;
|
|
case CLASS_HUNTER: color = "|cffABD473"; break;
|
|
case CLASS_MAGE: color = "|cff69CCF0"; break;
|
|
case CLASS_PALADIN: color = "|cffF58CBA"; break;
|
|
case CLASS_PRIEST: color = "|cffFFFFFF"; break;
|
|
case CLASS_ROGUE: color = "|cffFFF569"; break;
|
|
case CLASS_SHAMAN: color = "|cff0070DE"; break;
|
|
case CLASS_WARLOCK: color = "|cff9482C9"; break;
|
|
case CLASS_WARRIOR: color = "|cffC79C6E"; break;
|
|
}
|
|
|
|
return "|Hplayer:" + name + "|h" + color + name + "|h|r";
|
|
}
|
|
|
|
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay /*= 0*/, bool asSpectator /*= false*/)
|
|
{
|
|
m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
|
|
m_summon_mapid = mapid;
|
|
m_summon_x = x;
|
|
m_summon_y = y;
|
|
m_summon_z = z;
|
|
m_summon_asSpectator = asSpectator;
|
|
}
|
|
|
|
bool Player::IsSummonAsSpectator() const
|
|
{
|
|
return m_summon_asSpectator && m_summon_expire >= GameTime::GetGameTime().count();
|
|
}
|
|
|
|
bool Player::HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > getMSTime();
|
|
}
|
|
|
|
bool Player::HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
|
|
}
|
|
|
|
uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
|
|
{
|
|
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
|
|
return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
|
|
}
|
|
|
|
std::string Player::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << Unit::GetDebugInfo();
|
|
return sstr.str();
|
|
}
|
|
|
|
void Player::SendSystemMessage(std::string_view msg, bool escapeCharacters)
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(msg, escapeCharacters);
|
|
}
|