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azerothcore-wotlk-pbot/deps/g3dlite/source/Image3.cpp
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/**
@file Image3.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-31
@edited 2007-01-31
*/
#include "G3D/Image3.h"
#include "G3D/Image3uint8.h"
#include "G3D/GImage.h"
#include "G3D/Color4.h"
#include "G3D/Color4uint8.h"
#include "G3D/Color1.h"
#include "G3D/Color1uint8.h"
#include "G3D/ImageFormat.h"
namespace G3D {
Image3::Image3(int w, int h, WrapMode wrap) : Map2D<Color3, Color3>(w, h, wrap) {
setAll(Color3::black());
}
Image3::Ref Image3::fromGImage(const GImage& im, WrapMode wrap) {
switch (im.channels()) {
case 1:
return fromArray(im.pixel1(), im.width(), im.height(), wrap);
case 3:
return fromArray(im.pixel3(), im.width(), im.height(), wrap);
case 4:
return fromArray(im.pixel4(), im.width(), im.height(), wrap);
default:
debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
return NULL;
}
}
Image3::Ref Image3::fromImage3uint8(const ReferenceCountedPointer<Image3uint8>& im) {
Ref out = createEmpty(im->wrapMode());
out->resize(im->width(), im->height());
int N = im->width() * im->height();
const Color3uint8* src = reinterpret_cast<Color3uint8*>(im->getCArray());
for (int i = 0; i < N; ++i) {
out->data[i] = Color3(src[i]);
}
return out;
}
Image3::Ref Image3::createEmpty(int width, int height, WrapMode wrap) {
return new Image3(width, height, wrap);
}
Image3::Ref Image3::createEmpty(WrapMode wrap) {
return createEmpty(0, 0, wrap);
}
Image3::Ref Image3::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
Ref out = createEmpty(wrap);
out->load(filename, fmt);
return out;
}
void Image3::load(const std::string& filename, GImage::Format fmt) {
copyGImage(GImage(filename, fmt));
setChanged(true);
}
Image3::Ref Image3::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image3::Ref Image3::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image3::Ref Image3::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image3::Ref Image3::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image3::Ref Image3::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image3::Ref Image3::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
void Image3::copyGImage(const GImage& im) {
switch (im.channels()) {
case 1:
copyArray(im.pixel1(), im.width(), im.height());
break;
case 3:
copyArray(im.pixel3(), im.width(), im.height());
break;
case 4:
copyArray(im.pixel4(), im.width(), im.height());
break;
}
}
void Image3::copyArray(const Color3uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color3* dst = data.getCArray();
// Convert int8 -> float
for (int i = 0; i < N; ++i) {
dst[i] = Color3(src[i]);
}
}
void Image3::copyArray(const Color4uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color3* dst = data.getCArray();
// Strip alpha and convert
for (int i = 0; i < N; ++i) {
dst[i] = Color3(src[i].rgb());
}
}
void Image3::copyArray(const Color3* src, int w, int h) {
resize(w, h);
System::memcpy(getCArray(), src, w * h * sizeof(Color3));
}
void Image3::copyArray(const Color4* src, int w, int h) {
resize(w, h);
int N = w * h;
Color3* dst = data.getCArray();
// Strip alpha
for (int i = 0; i < N; ++i) {
dst[i] = src[i].rgb();
}
}
void Image3::copyArray(const Color1uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color3* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value;
}
}
void Image3::copyArray(const Color1* src, int w, int h) {
resize(w, h);
int N = w * h;
Color3* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = src[i].value;
}
}
/** Saves in any of the formats supported by G3D::GImage. */
void Image3::save(const std::string& filename, GImage::Format fmt) {
GImage im(width(), height(), 3);
int N = im.width() * im.height();
Color3uint8* dst = im.pixel3();
for (int i = 0; i < N; ++i) {
dst[i] = Color3uint8(data[i]);
}
im.save(filename, fmt);
}
const ImageFormat* Image3::format() const {
return ImageFormat::RGB32F();
}
} // G3D