mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
48 lines
899 B
C++
48 lines
899 B
C++
/**
|
|
@file Vector2int16.cpp
|
|
|
|
@author Morgan McGuire, http://graphics.cs.williams.edu
|
|
|
|
@created 2003-08-09
|
|
@edited 2006-01-29
|
|
*/
|
|
|
|
#include "G3D/platform.h"
|
|
#include "G3D/g3dmath.h"
|
|
#include "G3D/Vector2int16.h"
|
|
#include "G3D/Vector2.h"
|
|
#include "G3D/BinaryInput.h"
|
|
#include "G3D/BinaryOutput.h"
|
|
|
|
namespace G3D {
|
|
|
|
Vector2int16::Vector2int16(const class Vector2& v) {
|
|
x = (int16)iFloor(v.x + 0.5);
|
|
y = (int16)iFloor(v.y + 0.5);
|
|
}
|
|
|
|
|
|
Vector2int16::Vector2int16(class BinaryInput& bi) {
|
|
deserialize(bi);
|
|
}
|
|
|
|
|
|
void Vector2int16::serialize(class BinaryOutput& bo) const {
|
|
bo.writeInt16(x);
|
|
bo.writeInt16(y);
|
|
}
|
|
|
|
|
|
void Vector2int16::deserialize(class BinaryInput& bi) {
|
|
x = bi.readInt16();
|
|
y = bi.readInt16();
|
|
}
|
|
|
|
|
|
Vector2int16 Vector2int16::clamp(const Vector2int16& lo, const Vector2int16& hi) {
|
|
return Vector2int16(iClamp(x, lo.x, hi.x), iClamp(y, lo.y, hi.y));
|
|
}
|
|
|
|
|
|
}
|