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azerothcore-wotlk-pbot/src/server/game/AI/SmartScripts/SmartScript.cpp

5095 lines
211 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SmartScript.h"
#include "Cell.h"
#include "CellImpl.h"
#include "ChatTextBuilder.h"
#include "CreatureTextMgr.h"
#include "GameEventMgr.h"
#include "GossipDef.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Language.h"
#include "MoveSplineInit.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "Vehicle.h"
SmartScript::SmartScript()
{
go = nullptr;
me = nullptr;
trigger = nullptr;
mEventPhase = 0;
mPathId = 0;
mTargetStorage = new ObjectListMap();
mTextTimer = 0;
mLastTextID = 0;
mUseTextTimer = false;
mTalkerEntry = 0;
mTemplate = SMARTAI_TEMPLATE_BASIC;
mScriptType = SMART_SCRIPT_TYPE_CREATURE;
isProcessingTimedActionList = false;
// Xinef: Fix Combat Movement
mActualCombatDist = 0;
mMaxCombatDist = 0;
smartCasterActualDist = 0.0f;
smartCasterMaxDist = 0.0f;
smartCasterPowerType = POWER_MANA;
_allowPhaseReset = true;
}
SmartScript::~SmartScript()
{
for (ObjectListMap::iterator itr = mTargetStorage->begin(); itr != mTargetStorage->end(); ++itr)
delete itr->second;
delete mTargetStorage;
mCounterList.clear();
}
void SmartScript::OnReset()
{
// xinef: check if we allow phase reset
if (AllowPhaseReset())
SetPhase(0);
ResetBaseObject();
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
if (!((*i).event.event_flags & SMART_EVENT_FLAG_DONT_RESET))
{
InitTimer((*i));
(*i).runOnce = false;
}
}
ProcessEventsFor(SMART_EVENT_RESET);
mLastInvoker.Clear();
mCounterList.clear();
// Xinef: Fix Combat Movement
RestoreMaxCombatDist();
RestoreCasterMaxDist();
}
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
{
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
if (eventType == SMART_EVENT_LINK)//special handling
continue;
if (eventType == e/* && (!(*i).event.event_phase_mask || IsInPhase((*i).event.event_phase_mask)) && !((*i).event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE && (*i).runOnce)*/)
{
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : nullptr);
if (sConditionMgr->IsObjectMeetToConditions(info, conds))
ProcessEvent(*i, unit, var0, var1, bvar, spell, gob);
}
}
}
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
{
//calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
{
uint32 rnd = urand(0, 100);
if (e.event.event_chance <= rnd)
return;
}
e.runOnce = true;//used for repeat check
if (unit)
mLastInvoker = unit->GetGUID();
if (Unit* tempInvoker = GetLastInvoker())
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: Invoker: {} ({})", tempInvoker->GetName(), tempInvoker->GetGUID().ToString());
bool isControlled = e.action.moveToPos.controlled > 0;
switch (e.GetActionType())
{
case SMART_ACTION_TALK:
{
ObjectList* targets = GetTargets(e, unit);
Creature* talker = e.target.type == 0 ? me : nullptr;
Unit* talkTarget = nullptr;
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets.
{
if (e.action.talk.useTalkTarget)
{
talker = me;
talkTarget = (*itr)->ToCreature();
}
else
talker = (*itr)->ToCreature();
break;
}
else if (IsPlayer((*itr)))
{
talker = me; // xinef: added
talkTarget = (*itr)->ToPlayer();
break;
}
}
delete targets;
}
if (!talkTarget)
talkTarget = GetLastInvoker();
if (!talker)
break;
if (!sCreatureTextMgr->TextExist(talker->GetEntry(), uint8(e.action.talk.textGroupID)))
{
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_TALK: EntryOrGuid {} SourceType {} EventType {} TargetType {} using non-existent Text id {} for talker {}, ignored.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetTargetType(), e.action.talk.textGroupID, talker->GetEntry());
break;
}
mTalkerEntry = talker->GetEntry();
mLastTextID = e.action.talk.textGroupID;
mTextTimer = e.action.talk.duration;
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: {} ({}), textId: {}", talker->GetName(), talker->GetGUID().ToString(), mLastTextID);
break;
}
case SMART_ACTION_SIMPLE_TALK:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
sCreatureTextMgr->SendChat((*itr)->ToCreature(), uint8(e.action.simpleTalk.textGroupID), IsPlayer(GetLastInvoker()) ? GetLastInvoker() : 0);
else if (IsPlayer(*itr) && me)
{
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.simpleTalk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, (*itr)->ToPlayer());
}
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: {} ({}), textGroupId: {}",
(*itr)->GetName(), (*itr)->GetGUID().ToString(), uint8(e.action.simpleTalk.textGroupID));
}
delete targets;
}
break;
}
case SMART_ACTION_PLAY_EMOTE:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: {} ({}), emote: {}",
(*itr)->GetName(), (*itr)->GetGUID().ToString(), e.action.emote.emote);
}
}
delete targets;
}
break;
}
case SMART_ACTION_SOUND:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (auto& target : *targets)
{
if (IsUnit(target))
{
if (e.action.sound.distance == 1)
target->PlayDistanceSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
else
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: {} ({}), sound: {}, onlyself: {}",
target->GetName(), target->GetGUID().ToString(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
delete targets;
}
break;
}
case SMART_ACTION_RANDOM_SOUND:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
uint32 sounds[4];
sounds[0] = e.action.randomSound.sound1;
sounds[1] = e.action.randomSound.sound2;
sounds[2] = e.action.randomSound.sound3;
sounds[3] = e.action.randomSound.sound4;
uint32 temp[4];
uint32 count = 0;
for (uint8 i = 0; i < 4; i++)
{
if (sounds[i])
{
temp[count] = sounds[i];
++count;
}
}
if (count == 0)
{
delete targets;
break;
}
for (auto& target : *targets)
{
if (IsUnit(target))
{
uint32 sound = temp[urand(0, count - 1)];
if (e.action.randomSound.distance == 1)
target->PlayDistanceSound(sound, e.action.randomSound.onlySelf ? target->ToPlayer() : nullptr);
else
target->PlayDirectSound(sound, e.action.randomSound.onlySelf ? target->ToPlayer() : nullptr);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {} ({}), sound: {}, onlyself: {}",
target->GetName(), target->GetGUID().ToString(), sound, e.action.randomSound.onlySelf);
}
}
delete targets;
break;
}
case SMART_ACTION_MUSIC:
{
ObjectList* targets = nullptr;
if (e.action.music.type > 0)
{
if (me && me->FindMap())
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
targets = new ObjectList();
if (!players.IsEmpty())
{
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
if (Player* player = i->GetSource())
{
if (player->GetZoneId() == me->GetZoneId())
{
if (e.action.music.type > 1)
{
if (player->GetAreaId() == me->GetAreaId())
targets->push_back(player);
}
else
targets->push_back(player);
}
}
}
}
}
else
targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
(*itr)->SendPlayMusic(e.action.music.sound, e.action.music.onlySelf > 0);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_MUSIC: target: {} ({}), sound: {}, onlySelf: {}, type: {}",
(*itr)->GetName(), (*itr)->GetGUID().ToString(), e.action.music.sound, e.action.music.onlySelf, e.action.music.type);
}
}
delete targets;
}
break;
}
case SMART_ACTION_RANDOM_MUSIC:
{
ObjectList* targets = nullptr;
if (e.action.randomMusic.type > 0)
{
if (me && me->FindMap())
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
targets = new ObjectList();
if (!players.IsEmpty())
{
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
if (Player* player = i->GetSource())
{
if (player->GetZoneId() == me->GetZoneId())
{
if (e.action.randomMusic.type > 1)
{
if (player->GetAreaId() == me->GetAreaId())
targets->push_back(player);
}
else
targets->push_back(player);
}
}
}
}
}
else
targets = GetTargets(e, unit);
if (!targets)
break;
uint32 sounds[4];
sounds[0] = e.action.randomMusic.sound1;
sounds[1] = e.action.randomMusic.sound2;
sounds[2] = e.action.randomMusic.sound3;
sounds[3] = e.action.randomMusic.sound4;
uint32 temp[4];
uint32 count = 0;
for (uint8 i = 0; i < 4; i++)
{
if (sounds[i])
{
temp[count] = sounds[i];
++count;
}
}
if (count == 0)
{
delete targets;
break;
}
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
uint32 sound = temp[urand(0, count - 1)];
(*itr)->SendPlayMusic(sound, e.action.randomMusic.onlySelf > 0);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_MUSIC: target: {} ({}), sound: {}, onlyself: {}, type: {}",
(*itr)->GetName(), (*itr)->GetGUID().ToString(), sound, e.action.randomMusic.onlySelf, e.action.randomMusic.type);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_FACTION:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
if (e.action.faction.factionID)
{
(*itr)->ToCreature()->SetFaction(e.action.faction.factionID);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry {} ({}) set faction to {}",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString(), e.action.faction.factionID);
}
else
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry()))
{
if ((*itr)->ToCreature()->GetFaction() != ci->faction)
{
(*itr)->ToCreature()->SetFaction(ci->faction);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry {} ({}) set faction to {}",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString(), ci->faction);
}
}
}
}
}
delete targets;
}
break;
}
case SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsCreature(*itr))
continue;
if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
{
//set model based on entry from creature_template
if (e.action.morphOrMount.creature)
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
{
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
(*itr)->ToCreature()->SetDisplayId(displayId);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {} ({}) set displayid to {}",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
else
{
(*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {} ({}) set displayid to {}",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString(), e.action.morphOrMount.model);
}
}
else
{
(*itr)->ToCreature()->DeMorph();
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {} ({}) demorphs.",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString());
}
}
delete targets;
break;
}
case SMART_ACTION_FAIL_QUEST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player {} fails quest {}",
(*itr)->GetGUID().ToString(), e.action.quest.quest);
}
}
delete targets;
break;
}
case SMART_ACTION_OFFER_QUEST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Player* pTarget = (*itr)->ToPlayer())
{
if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.questOffer.questID))
{
if (me && e.action.questOffer.directAdd == 0)
{
if (pTarget->CanTakeQuest(q, true))
if (WorldSession* session = pTarget->GetSession())
{
PlayerMenu menu(session);
menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {}- offering quest {}",
(*itr)->GetGUID().ToString(), e.action.questOffer.questID);
}
}
else
{
(*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, nullptr);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {} - quest {} added",
(*itr)->GetGUID().ToString(), e.action.questOffer.questID);
}
}
}
}
delete targets;
break;
}
case SMART_ACTION_SET_REACT_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsCreature(*itr))
continue;
(*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state));
}
delete targets;
break;
}
case SMART_ACTION_RANDOM_EMOTE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
uint32 emotes[SMART_ACTION_PARAM_COUNT];
emotes[0] = e.action.randomEmote.emote1;
emotes[1] = e.action.randomEmote.emote2;
emotes[2] = e.action.randomEmote.emote3;
emotes[3] = e.action.randomEmote.emote4;
emotes[4] = e.action.randomEmote.emote5;
emotes[5] = e.action.randomEmote.emote6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (emotes[i])
{
temp[count] = emotes[i];
++count;
}
}
if (count == 0)
{
delete targets;
break;
}
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
uint32 emote = temp[urand(0, count - 1)];
(*itr)->ToUnit()->HandleEmoteCommand(emote);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature {} handle random emote {}",
(*itr)->GetGUID().ToString(), emote);
}
}
delete targets;
break;
}
case SMART_ACTION_THREAT_ALL_PCT:
{
if (!me)
break;
ThreatContainer::StorageType threatList = me->getThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
{
me->getThreatMgr().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}",
me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
break;
}
case SMART_ACTION_THREAT_SINGLE_PCT:
{
if (!me)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
me->getThreatMgr().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature {} modify threat for unit {}, value {}",
me->GetGUID().ToString(), (*itr)->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
delete targets;
break;
}
case SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
// Special handling for vehicles
if (IsUnit(*itr))
{
if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it)
if (Player* player = ObjectAccessor::GetPlayer(*(*itr), it->second.Passenger.Guid))
player->AreaExploredOrEventHappens(e.action.quest.quest);
if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
{
player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player {} credited quest {}",
(*itr)->GetGUID().ToString(), e.action.quest.quest);
}
}
}
delete targets;
break;
}
case SMART_ACTION_CAST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
Unit* caster = me;
// Areatrigger Cast!
if (e.GetScriptType() == SMART_SCRIPT_TYPE_AREATRIGGER)
caster = unit->SummonTrigger(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation(), 5000);
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (go)
{
// Xinef: may be nullptr!
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell);
}
if (!IsUnit(*itr))
continue;
if (caster && caster != me) // Areatrigger cast
{
caster->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
}
else if (me && (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)))
{
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
me->InterruptNonMeleeSpells(false);
// Xinef: flag usable only if caster has max dist set
if ((e.action.cast.flags & SMARTCAST_COMBAT_MOVE) && GetCasterMaxDist() > 0.0f && me->GetMaxPower(GetCasterPowerType()) > 0)
{
// Xinef: check mana case only and operate movement accordingly, LoS and range is checked in targetet movement generator
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
int32 currentPower = me->GetPower(GetCasterPowerType());
if ((spellInfo && (currentPower < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()) || me->IsSpellProhibited(spellInfo->GetSchoolMask()))) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
{
SetCasterActualDist(0);
CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
}
else if (GetCasterActualDist() == 0.0f && me->GetPowerPct(GetCasterPowerType()) > 30.0f)
{
RestoreCasterMaxDist();
CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(GetCasterActualDist());
}
}
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
}
}
delete targets;
break;
}
case SMART_ACTION_INVOKER_CAST:
{
Unit* tempLastInvoker = GetLastInvoker(unit); // xinef: can be used for area triggers cast
if (!tempLastInvoker)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
if (e.action.cast.targetsLimit > 0 && targets->size() > e.action.cast.targetsLimit)
Acore::Containers::RandomResize(*targets, e.action.cast.targetsLimit);
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
{
if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
tempLastInvoker->InterruptNonMeleeSpells(false);
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
}
}
delete targets;
break;
}
case SMART_ACTION_ADD_AURA:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
(*itr)->ToUnit()->AddAura(e.action.addAura.spell, (*itr)->ToUnit());
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura {} to unit {}",
e.action.addAura.spell, (*itr)->GetGUID().ToString());
}
}
delete targets;
break;
}
case SMART_ACTION_ACTIVATE_GOBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsGameObject(*itr))
{
GameObject* go = (*itr)->ToGameObject();
// Activate
if (go->GetGoType() != GAMEOBJECT_TYPE_DOOR)
{
go->SetLootState(GO_READY);
}
go->UseDoorOrButton(0, !!e.action.activateObject.alternative, unit);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {} activated", go->GetGUID().ToString());
}
}
delete targets;
break;
}
case SMART_ACTION_RESET_GOBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsGameObject(*itr))
{
(*itr)->ToGameObject()->ResetDoorOrButton();
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject {} reset",
(*itr)->GetGUID().ToString());
}
}
delete targets;
break;
}
case SMART_ACTION_SET_EMOTE_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit {} set emotestate to {}",
(*itr)->GetGUID().ToString(), e.action.emote.emote);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_UNIT_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit {} added flag {} to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
}
}
delete targets;
break;
}
case SMART_ACTION_REMOVE_UNIT_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
if (!e.action.unitFlag.type)
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit {} removed flag {} to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUID().ToString(), e.action.unitFlag.flag);
}
}
}
delete targets;
break;
}
case SMART_ACTION_AUTO_ATTACK:
{
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: {} bool on = {}",
me->GetGUID().ToString(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
{
if (!IsSmart())
break;
// Xinef: Fix Combat Movement
bool move = e.action.combatMove.move;
if (move && GetMaxCombatDist() && e.GetEventType() == SMART_EVENT_MANA_PCT)
{
SetActualCombatDist(0);
CAST_AI(SmartAI, me->AI())->SetForcedCombatMove(0);
}
else
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature {} bool on = {}",
me->GetGUID().ToString(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
{
if (!GetBaseObject())
break;
SetPhase(e.action.setEventPhase.phase);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature {} set event phase {}",
GetBaseObject()->GetGUID().ToString(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
{
if (!GetBaseObject())
break;
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature {} inc event phase by {}, "
"decrease by {}", GetBaseObject()->GetGUID().ToString(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
{
if (!GetBaseObject())
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature((*itr)))
if ((*itr)->ToCreature()->IsAIEnabled)
(*itr)->ToCreature()->AI()->EnterEvadeMode();
delete targets;
break;
}
case SMART_ACTION_FLEE_FOR_ASSIST:
{
// Xinef: do not allow to flee without control (stun, fear etc)
if (!me || me->HasUnitState(UNIT_STATE_LOST_CONTROL) || me->GetSpeed(MOVE_RUN) < 0.1f)
break;
me->DoFleeToGetAssistance();
if (e.action.flee.withEmote)
{
Acore::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->getGender());
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature {} DoFleeToGetAssistance", me->GetGUID().ToString());
break;
}
case SMART_ACTION_COMBAT_STOP:
{
if (!me)
break;
me->CombatStop(true);
break;
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
{
if (!GetBaseObject())
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit((*itr)))
{
if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player {}, group credit for quest {}",
(*itr)->GetGUID().ToString(), e.action.quest.quest);
}
}
delete targets;
break;
}
case SMART_ACTION_REMOVEAURASFROMSPELL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit((*itr)))
continue;
if (e.action.removeAura.spell)
{
if (e.action.removeAura.charges)
{
if (Aura* aur = (*itr)->ToUnit()->GetAura(e.action.removeAura.spell))
aur->ModCharges(-static_cast<int32>(e.action.removeAura.charges), AURA_REMOVE_BY_EXPIRE);
}
else
(*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
}
else
(*itr)->ToUnit()->RemoveAllAuras();
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit {}, spell {}",
(*itr)->GetGUID().ToString(), e.action.removeAura.spell);
}
delete targets;
break;
}
case SMART_ACTION_FOLLOW:
{
if (!IsSmart())
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
CAST_AI(SmartAI, me->AI())->StopFollow(false);
break;
}
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit((*itr)))
{
float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), float(int32(e.action.follow.dist)) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType, e.action.follow.aliveState);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature {} following target {}",
me->GetGUID().ToString(), (*itr)->GetGUID().ToString());
break;
}
}
delete targets;
break;
}
case SMART_ACTION_RANDOM_PHASE:
{
if (!GetBaseObject())
break;
uint32 phases[SMART_ACTION_PARAM_COUNT];
phases[0] = e.action.randomPhase.phase1;
phases[1] = e.action.randomPhase.phase2;
phases[2] = e.action.randomPhase.phase3;
phases[3] = e.action.randomPhase.phase4;
phases[4] = e.action.randomPhase.phase5;
phases[5] = e.action.randomPhase.phase6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (phases[i] > 0)
{
temp[count] = phases[i];
++count;
}
}
if (count == 0)
break;
uint32 phase = temp[urand(0, count - 1)];
SetPhase(phase);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature {} sets event phase to {}",
GetBaseObject()->GetGUID().ToString(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
{
if (!GetBaseObject())
break;
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature {} sets event phase to {}",
GetBaseObject()->GetGUID().ToString(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
{
if (trigger && IsPlayer(unit))
{
unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player {}, Killcredit: {}",
unit->GetGUID().ToString(), e.action.killedMonster.creature);
}
else if (e.target.type == SMART_TARGET_NONE || e.target.type == SMART_TARGET_SELF) // Loot recipient and his group members
{
if (!me)
break;
if (Player* player = me->GetLootRecipient())
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}",
player->GetGUID().ToString(), e.action.killedMonster.creature);
}
}
else // Specific target type
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!player)
continue;
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}",
(*itr)->GetGUID().ToString(), e.action.killedMonster.creature);
}
delete targets;
}
break;
}
case SMART_ACTION_SET_INST_DATA:
{
WorldObject* obj = GetBaseObject();
if (!obj)
obj = unit;
if (!obj)
break;
InstanceScript* instance = obj->GetInstanceScript();
if (!instance)
{
LOG_ERROR("scripts.ai.sai", "SmartScript: Event {} attempt to set instance data without instance script. EntryOrGuid {}", e.GetEventType(), e.entryOrGuid);
break;
}
switch (e.action.setInstanceData.type)
{
case 0:
{
instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data);
LOG_DEBUG("scripts.ai.sai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: {}, data: {}", e.action.setInstanceData.field, e.action.setInstanceData.data);
} break;
case 1:
{
instance->SetBossState(e.action.setInstanceData.field, static_cast<EncounterState>(e.action.setInstanceData.data));
LOG_DEBUG("scripts.ai.sai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: {}, State: {} ({})", e.action.setInstanceData.field, e.action.setInstanceData.data, InstanceScript::GetBossStateName(e.action.setInstanceData.data));
} break;
default:
{
break;
}
}
break;
}
case SMART_ACTION_SET_INST_DATA64:
{
WorldObject* obj = GetBaseObject();
if (!obj)
obj = unit;
if (!obj)
break;
InstanceScript* instance = obj->GetInstanceScript();
if (!instance)
{
LOG_ERROR("sql.sql", "SmartScript: Event {} attempt to set instance data without instance script. EntryOrGuid {}", e.GetEventType(), e.entryOrGuid);
break;
}
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
instance->SetGuidData(e.action.setInstanceData64.field, targets->front()->GetGUID());
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: {}, data: {}", e.action.setInstanceData64.field, targets->front()->GetGUID().GetRawValue());
delete targets;
break;
}
case SMART_ACTION_UPDATE_TEMPLATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0);
delete targets;
break;
}
case SMART_ACTION_DIE:
{
if (me && !me->isDead())
{
Unit::Kill(me, me);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature {}", me->GetGUID().ToString());
}
break;
}
case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
if (!me->GetMap()->IsDungeon())
{
ObjectList* units = GetWorldObjectsInDist((float)e.action.combatZone.range);
if (!units->empty() && GetBaseObject())
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr) && !(*itr)->ToPlayer()->isDead())
{
me->SetInCombatWith((*itr)->ToPlayer());
(*itr)->ToPlayer()->SetInCombatWith(me);
me->AddThreat((*itr)->ToPlayer(), 0.0f);
}
}
else
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetInCombatWithZone();
}
delete targets;
break;
}
case SMART_ACTION_CALL_FOR_HELP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
(*itr)->ToCreature()->CallForHelp((float)e.action.callHelp.range, e.GetEventType() == SMART_EVENT_AGGRO ? unit : nullptr);
if (e.action.callHelp.withEmote)
{
Acore::BroadcastTextBuilder builder(*itr, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, LANG_UNIVERSAL, nullptr);
sCreatureTextMgr->SendChatPacket(*itr, builder, CHAT_MSG_MONSTER_EMOTE);
}
}
}
delete targets;
break;
}
case SMART_ACTION_SET_SHEATH:
{
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature {}, State: {}",
me->GetGUID().ToString(), e.action.setSheath.sheath);
}
break;
}
case SMART_ACTION_FORCE_DESPAWN:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
Milliseconds despawnDelay(e.action.forceDespawn.delay);
// Wait at least one world update tick before despawn, so it doesn't break linked actions.
if (despawnDelay <= 0ms)
{
despawnDelay = 1ms;
}
Seconds forceRespawnTimer(e.action.forceDespawn.forceRespawnTimer);
if (Creature* creature = (*itr)->ToCreature())
{
creature->DespawnOrUnsummon(despawnDelay, forceRespawnTimer);
}
else if (GameObject* go = (*itr)->ToGameObject())
{
go->DespawnOrUnsummon(despawnDelay, forceRespawnTimer);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_INGAME_PHASE_MASK:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
(*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
else if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true);
}
delete targets;
break;
}
case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
if (e.action.morphOrMount.creature || e.action.morphOrMount.model)
{
if (e.action.morphOrMount.creature > 0)
{
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
(*itr)->ToUnit()->Mount(ObjectMgr::ChooseDisplayId(cInfo));
}
else
(*itr)->ToUnit()->Mount(e.action.morphOrMount.model);
}
else
(*itr)->ToUnit()->Dismount();
}
delete targets;
break;
}
case SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI());
if (!ai)
continue;
if (e.action.invincHP.percent)
ai->SetInvincibilityHpLevel((*itr)->ToCreature()->CountPctFromMaxHealth(e.action.invincHP.percent));
else
ai->SetInvincibilityHpLevel(e.action.invincHP.minHP);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_DATA:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
(*itr)->ToCreature()->AI()->SetData(e.action.setData.field, e.action.setData.data);
else if (IsGameObject(*itr))
(*itr)->ToGameObject()->AI()->SetData(e.action.setData.field, e.action.setData.data);
}
delete targets;
break;
}
case SMART_ACTION_MOVE_FORWARD:
{
if (!me)
break;
float x, y, z;
me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)e.action.moveRandom.distance);
me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, x, y, z);
break;
}
case SMART_ACTION_RISE_UP:
{
if (!me)
break;
me->GetMotionMaster()->MovePoint(SMART_RANDOM_POINT, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + (float)e.action.moveRandom.distance);
break;
}
case SMART_ACTION_SET_VISIBILITY:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetVisible(!!e.action.visibility.state);
delete targets;
break;
}
case SMART_ACTION_SET_ACTIVE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
(*itr)->setActive(!!e.action.setActive.state);
delete targets;
break;
}
case SMART_ACTION_ATTACK_START:
{
if (!me)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
// xinef: attack random target
if (Unit* target = Acore::Containers::SelectRandomContainerElement(*targets)->ToUnit())
me->AI()->AttackStart(target);
delete targets;
break;
}
case SMART_ACTION_ATTACK_STOP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (Unit* unitTarget = target->ToUnit())
{
unitTarget->AttackStop();
}
}
break;
}
case SMART_ACTION_SUMMON_CREATURE:
{
ObjectList* targets = GetTargets(e, unit);
WorldObject* summoner = GetBaseObject() ? GetBaseObject() : unit;
if (!summoner)
break;
if (e.GetTargetType() == SMART_TARGET_RANDOM_POINT)
{
float range = (float)e.target.randomPoint.range;
Position randomPoint;
Position srcPos = { e.target.x, e.target.y, e.target.z, e.target.o };
for (uint32 i = 0; i < e.target.randomPoint.amount; i++)
{
if (e.target.randomPoint.self > 0)
randomPoint = me->GetRandomPoint(me->GetPosition(), range);
else
randomPoint = me->GetRandomPoint(srcPos, range);
if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, randomPoint, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
{
if (unit && e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart(unit);
else if (me && e.action.summonCreature.attackScriptOwner)
summon->AI()->AttackStart(me);
}
}
break;
}
if (targets)
{
float x, y, z, o;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
(*itr)->GetPosition(x, y, z, o);
x += e.target.x;
y += e.target.y;
z += e.target.z;
o += e.target.o;
if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
{
if (e.action.summonCreature.attackInvoker == 2) // pussywizard: proper attackInvoker implementation
summon->AI()->AttackStart(unit);
else if (e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart((*itr)->ToUnit());
else if (me && e.action.summonCreature.attackScriptOwner)
summon->AI()->AttackStart(me);
}
}
delete targets;
}
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
{
if (unit && e.action.summonCreature.attackInvoker)
summon->AI()->AttackStart(unit);
else if (me && e.action.summonCreature.attackScriptOwner)
summon->AI()->AttackStart(me);
}
break;
}
case SMART_ACTION_SUMMON_GO:
{
if (!GetBaseObject())
break;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
float x, y, z, o;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
// xinef: allow gameobjects to summon gameobjects!
//if(!IsUnit((*itr)))
// continue;
(*itr)->GetPosition(x, y, z, o);
x += e.target.x;
y += e.target.y;
z += e.target.z;
o += e.target.o;
if (!e.action.summonGO.targetsummon)
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, x, y, z, o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
else
(*itr)->SummonGameObject(e.action.summonGO.entry, GetBaseObject()->GetPositionX(), GetBaseObject()->GetPositionY(), GetBaseObject()->GetPositionZ(), GetBaseObject()->GetOrientation(), 0, 0, 0, 0, e.action.summonGO.despawnTime);
}
delete targets;
}
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, e.target.x, e.target.y, e.target.z, e.target.o, 0, 0, 0, 0, e.action.summonGO.despawnTime);
break;
}
case SMART_ACTION_KILL_UNIT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
Unit::Kill((*itr)->ToUnit(), (*itr)->ToUnit());
}
delete targets;
break;
}
case SMART_ACTION_INSTALL_AI_TEMPLATE:
{
InstallTemplate(e);
break;
}
case SMART_ACTION_ADD_ITEM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsPlayer(*itr))
continue;
(*itr)->ToPlayer()->AddItem(e.action.item.entry, e.action.item.count);
}
delete targets;
break;
}
case SMART_ACTION_REMOVE_ITEM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsPlayer(*itr))
continue;
(*itr)->ToPlayer()->DestroyItemCount(e.action.item.entry, e.action.item.count, true);
}
delete targets;
break;
}
case SMART_ACTION_STORE_TARGET_LIST:
{
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, e.action.storeTargets.id);
break;
}
case SMART_ACTION_TELEPORT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsPlayer(*itr))
(*itr)->ToPlayer()->TeleportTo(e.action.teleport.mapID, e.target.x, e.target.y, e.target.z, e.target.o);
else if (IsUnit(*itr))
(*itr)->ToUnit()->NearTeleportTo(e.target.x, e.target.y, e.target.z, e.target.o);
}
delete targets;
break;
}
case SMART_ACTION_SET_FLY:
{
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly);
// Xinef: Set speed if any
if (e.action.setFly.speed)
me->SetSpeed(MOVE_RUN, float(e.action.setFly.speed / 100.0f), true);
// Xinef: this wil be executed only if state is different
me->SetDisableGravity(e.action.setFly.disableGravity);
break;
}
case SMART_ACTION_SET_RUN:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
if (IsSmart((*itr)->ToCreature()))
CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetRun(e.action.setRun.run);
else
(*itr)->ToCreature()->SetWalk(e.action.setRun.run ? false : true); // Xinef: reversed
}
}
delete targets;
break;
}
case SMART_ACTION_SET_SWIM:
{
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim);
break;
}
case SMART_ACTION_SET_COUNTER:
{
if (ObjectList* targets = GetTargets(e, unit))
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset, e.action.setCounter.subtract);
else
LOG_ERROR("scripts.ai.sai", "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping");
}
else if (IsGameObject(*itr))
{
if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
ai->GetScript()->StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset, e.action.setCounter.subtract);
else
LOG_ERROR("scripts.ai.sai", "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping");
}
}
delete targets;
}
else
{
StoreCounter(e.action.setCounter.counterId, e.action.setCounter.value, e.action.setCounter.reset, e.action.setCounter.subtract);
}
break;
}
case SMART_ACTION_WP_START:
{
if (!IsSmart())
break;
bool run = e.action.wpStart.run;
uint32 entry = e.action.wpStart.pathID;
bool repeat = e.action.wpStart.repeat;
// Xinef: ensure that SMART_ESCORT_TARGETS contains at least one player reference
bool stored = false;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsPlayer(*itr))
{
stored = true;
StoreTargetList(targets, SMART_ESCORT_TARGETS);
break;
}
}
if (!stored)
delete targets;
}
if (e.action.wpStart.reactState <= REACT_AGGRESSIVE)
{
me->SetReactState((ReactStates) e.action.wpStart.reactState);
}
CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
uint32 quest = e.action.wpStart.quest;
uint32 DespawnTime = e.action.wpStart.despawnTime;
CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest;
CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
break;
}
case SMART_ACTION_WP_PAUSE:
{
if (!IsSmart())
break;
uint32 delay = e.action.wpPause.delay;
CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
break;
}
case SMART_ACTION_WP_STOP:
{
if (!IsSmart())
break;
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
bool fail = e.action.wpStop.fail;
CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
case SMART_ACTION_WP_RESUME:
{
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetWPPauseTimer(0);
break;
}
case SMART_ACTION_SET_ORIENTATION:
{
if (!me)
break;
if (e.action.orientation.random > 0)
{
float randomOri = frand(0.0f, 2 * M_PI);
me->SetFacingTo(randomOri);
if (e.action.orientation.quickChange)
me->SetOrientation(randomOri);
break;
}
if (e.GetTargetType() == SMART_TARGET_SELF)
{
me->SetFacingTo((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation());
if (e.action.orientation.quickChange)
me->SetOrientation((me->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && me->GetTransGUID() ? me->GetTransportHomePosition() : me->GetHomePosition()).GetOrientation());
}
else if (e.GetTargetType() == SMART_TARGET_POSITION)
{
me->SetFacingTo(e.target.o);
if (e.action.orientation.quickChange)
me->SetOrientation(e.target.o);
}
else if (ObjectList* targets = GetTargets(e, unit))
{
if (!targets->empty())
{
me->SetFacingToObject(*targets->begin());
if (e.action.orientation.quickChange)
me->SetInFront(*targets->begin());
}
delete targets;
}
break;
}
case SMART_ACTION_PLAYMOVIE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (!IsPlayer(*itr))
continue;
(*itr)->ToPlayer()->SendMovieStart(e.action.movie.entry);
}
delete targets;
break;
}
case SMART_ACTION_MOVE_TO_POS:
{
if (!IsSmart())
break;
WorldObject* target = nullptr;
if (e.GetTargetType() == SMART_TARGET_RANDOM_POINT)
{
if (me)
{
float range = (float)e.target.randomPoint.range;
Position srcPos = { e.target.x, e.target.y, e.target.z, e.target.o };
Position randomPoint = me->GetRandomPoint(srcPos, range);
me->GetMotionMaster()->MovePoint(
e.action.moveToPos.pointId,
randomPoint.m_positionX,
randomPoint.m_positionY,
randomPoint.m_positionZ,
true,
true,
isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE
);
}
break;
}
/*if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE ||
e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT ||
e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER || e.GetTargetType() == SMART_TARGET_ACTION_INVOKER ||
e.GetTargetType() == SMART_TARGET_CLOSEST_ENEMY || e.GetTargetType() == SMART_TARGET_CLOSEST_FRIENDLY ||
e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_STORED) // Xinef: bieda i rozpierdol TC)*/
{
if (ObjectList* targets = GetTargets(e, unit))
{
// xinef: we want to move to random element
target = Acore::Containers::SelectRandomContainerElement(*targets);
delete targets;
}
}
if (!target)
{
G3D::Vector3 dest(e.target.x, e.target.y, e.target.z);
if (e.action.moveToPos.transport)
if (TransportBase* trans = me->GetDirectTransport())
trans->CalculatePassengerPosition(dest.x, dest.y, dest.z);
me->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, dest.x, dest.y, dest.z, true, true,
isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE, e.target.o);
}
else // Xinef: we can use dest.x, dest.y, dest.z to make offset
{
float x, y, z;
target->GetPosition(x, y, z);
if (e.action.moveToPos.ContactDistance > 0)
target->GetContactPoint(me, x, y, z, e.action.moveToPos.ContactDistance);
me->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, x + e.target.x, y + e.target.y, z + e.target.z, true, true, isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
}
break;
}
case SMART_ACTION_MOVE_TO_POS_TARGET:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
return;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
Creature* target = (*itr)->ToCreature();
target->GetMotionMaster()->MovePoint(e.action.moveToPos.pointId, e.target.x, e.target.y, e.target.z, true, true, isControlled ? MOTION_SLOT_CONTROLLED : MOTION_SLOT_ACTIVE);
}
}
delete targets;
break;
}
case SMART_ACTION_RESPAWN_TARGET:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
(*itr)->ToCreature()->Respawn(e.action.RespawnTarget.goRespawnTime);
else if (IsGameObject(*itr))
{
// Xinef: do not modify respawndelay of already spawned gameobjects QQ
if ((*itr)->ToGameObject()->isSpawnedByDefault())
(*itr)->ToGameObject()->Respawn();
else
(*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.goRespawnTime);
}
}
delete targets;
break;
}
case SMART_ACTION_CLOSE_GOSSIP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsPlayer(*itr))
(*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip();
delete targets;
break;
}
case SMART_ACTION_EQUIP:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Creature* npc = (*itr)->ToCreature())
{
uint32 slot[3];
int8 equipId = (int8)e.action.equip.entry;
if (equipId)
{
EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId);
if (!einfo)
{
LOG_ERROR("scripts.ai.sai", "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id {} for creature {}", equipId, npc->GetEntry());
break;
}
npc->SetCurrentEquipmentId(equipId);
slot[0] = einfo->ItemEntry[0];
slot[1] = einfo->ItemEntry[1];
slot[2] = einfo->ItemEntry[2];
}
else
{
slot[0] = e.action.equip.slot1;
slot[1] = e.action.equip.slot2;
slot[2] = e.action.equip.slot3;
}
if (!e.action.equip.mask || (e.action.equip.mask & 1))
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]);
if (!e.action.equip.mask || (e.action.equip.mask & 2))
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]);
if (!e.action.equip.mask || (e.action.equip.mask & 4))
npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]);
}
}
delete targets;
break;
}
case SMART_ACTION_CREATE_TIMED_EVENT:
{
SmartEvent ne = SmartEvent();
ne.type = (SMART_EVENT)SMART_EVENT_UPDATE;
ne.event_chance = e.action.timeEvent.chance;
if (!ne.event_chance) ne.event_chance = 100;
ne.minMaxRepeat.min = e.action.timeEvent.min;
ne.minMaxRepeat.max = e.action.timeEvent.max;
ne.minMaxRepeat.repeatMin = e.action.timeEvent.repeatMin;
ne.minMaxRepeat.repeatMax = e.action.timeEvent.repeatMax;
ne.event_flags = 0;
if (!ne.minMaxRepeat.repeatMin && !ne.minMaxRepeat.repeatMax)
ne.event_flags |= SMART_EVENT_FLAG_NOT_REPEATABLE;
SmartAction ac = SmartAction();
ac.type = (SMART_ACTION)SMART_ACTION_TRIGGER_TIMED_EVENT;
ac.timeEvent.id = e.action.timeEvent.id;
SmartScriptHolder ev = SmartScriptHolder();
ev.event = ne;
ev.event_id = e.action.timeEvent.id;
ev.target = e.target;
ev.action = ac;
InitTimer(ev);
mStoredEvents.push_back(ev);
break;
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id);
// xinef: remove this event if not repeatable
if (e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE)
mRemIDs.push_back(e.action.timeEvent.id);
break;
case SMART_ACTION_REMOVE_TIMED_EVENT:
mRemIDs.push_back(e.action.timeEvent.id);
break;
case SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
if (!meOrigGUID)
meOrigGUID = me ? me->GetGUID() : ObjectGuid::Empty;
if (!goOrigGUID)
goOrigGUID = go ? go->GetGUID() : ObjectGuid::Empty;
go = nullptr;
me = (*itr)->ToCreature();
break;
}
else if (IsGameObject(*itr))
{
if (!meOrigGUID)
meOrigGUID = me ? me->GetGUID() : ObjectGuid::Empty;
if (!goOrigGUID)
goOrigGUID = go ? go->GetGUID() : ObjectGuid::Empty;
go = (*itr)->ToGameObject();
me = nullptr;
break;
}
}
delete targets;
break;
}
case SMART_ACTION_RESET_SCRIPT_BASE_OBJECT:
ResetBaseObject();
break;
case SMART_ACTION_CALL_SCRIPT_RESET:
OnReset();
break;
case SMART_ACTION_SET_RANGED_MOVEMENT:
{
if (!IsSmart())
break;
float attackDistance = float(e.action.setRangedMovement.distance);
float attackAngle = float(e.action.setRangedMovement.angle) / 180.0f * M_PI;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Creature* target = (*itr)->ToCreature())
if (IsSmart(target) && target->GetVictim())
if (CAST_AI(SmartAI, target->AI())->CanCombatMove())
target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle);
delete targets;
}
break;
}
case SMART_ACTION_CALL_TIMED_ACTIONLIST:
{
if (e.GetTargetType() == SMART_TARGET_NONE)
{
LOG_ERROR("sql.sql", "SmartScript: Entry {} SourceType {} Event {} Action {} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
if (ObjectList* targets = GetTargets(e, unit))
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
delete targets;
}
break;
}
case SMART_ACTION_SET_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_ADD_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_CROSS_CAST:
{
ObjectList* casters = GetTargets(CreateSmartEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.crossCast.targetType, e.action.crossCast.targetParam1, e.action.crossCast.targetParam2, e.action.crossCast.targetParam3, 0, 0), unit);
if (!casters)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
delete casters; // casters already validated, delete now
break;
}
for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr)
{
if (!IsUnit(*itr))
continue;
bool interruptedSpell = false;
for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it)
{
if (!IsUnit(*it))
continue;
if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell))
{
if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS)
{
(*itr)->ToUnit()->InterruptNonMeleeSpells(false);
interruptedSpell = true;
}
(*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED));
}
else
LOG_DEBUG("sql.sql", "Spell {} not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target {} already has the aura",
e.action.cast.spell, (*it)->GetGUID().ToString());
}
}
delete targets;
delete casters;
break;
}
case SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST:
{
uint32 actions[SMART_ACTION_PARAM_COUNT];
actions[0] = e.action.randTimedActionList.entry1;
actions[1] = e.action.randTimedActionList.entry2;
actions[2] = e.action.randTimedActionList.entry3;
actions[3] = e.action.randTimedActionList.entry4;
actions[4] = e.action.randTimedActionList.entry5;
actions[5] = e.action.randTimedActionList.entry6;
uint32 temp[SMART_ACTION_PARAM_COUNT];
uint32 count = 0;
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (actions[i] > 0)
{
temp[count] = actions[i];
++count;
}
}
if (count == 0)
break;
uint32 id = temp[urand(0, count - 1)];
if (e.GetTargetType() == SMART_TARGET_NONE)
{
LOG_ERROR("sql.sql", "SmartScript: Entry {} SourceType {} Event {} Action {} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
delete targets;
}
break;
}
case SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST:
{
uint32 id = urand(e.action.randRangeTimedActionList.idMin, e.action.randRangeTimedActionList.idMax);
if (e.GetTargetType() == SMART_TARGET_NONE)
{
LOG_ERROR("sql.sql", "SmartScript: Entry {} SourceType {} Event {} Action {} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
delete targets;
}
break;
}
case SMART_ACTION_ACTIVATE_TAXI:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsPlayer(*itr))
(*itr)->ToPlayer()->ActivateTaxiPathTo(e.action.taxi.id);
delete targets;
break;
}
case SMART_ACTION_RANDOM_MOVE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
bool foundTarget = false;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature((*itr)))
{
foundTarget = true;
if (e.action.moveRandom.distance)
(*itr)->ToCreature()->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
else
(*itr)->ToCreature()->GetMotionMaster()->MoveIdle();
}
}
if (!foundTarget && me && IsCreature(me))
{
if (e.action.moveRandom.distance)
me->GetMotionMaster()->MoveRandom((float)e.action.moveRandom.distance);
else
me->GetMotionMaster()->MoveIdle();
}
delete targets;
break;
}
case SMART_ACTION_SET_UNIT_FIELD_BYTES_1:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1);
delete targets;
break;
}
case SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1);
delete targets;
break;
}
case SMART_ACTION_INTERRUPT_SPELL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->InterruptNonMeleeSpells(e.action.interruptSpellCasting.withDelayed, e.action.interruptSpellCasting.spell_id, e.action.interruptSpellCasting.withInstant);
delete targets;
break;
}
case SMART_ACTION_SEND_GO_CUSTOM_ANIM:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SendCustomAnim(e.action.sendGoCustomAnim.anim);
delete targets;
break;
}
case SMART_ACTION_SET_DYNAMIC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetUInt32Value(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_ADD_DYNAMIC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_REMOVE_DYNAMIC_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveFlag(UNIT_DYNAMIC_FLAGS, e.action.flag.flag);
delete targets;
break;
}
case SMART_ACTION_JUMP_TO_POS:
{
if (e.GetTargetType() == SMART_TARGET_RANDOM_POINT)
{
if (me)
{
float range = (float)e.target.randomPoint.range;
Position srcPos = { e.target.x, e.target.y, e.target.z, e.target.o };
Position randomPoint = me->GetRandomPoint(srcPos, range);
me->GetMotionMaster()->MoveJump(randomPoint, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
break;
}
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
// xinef: my implementation
if (e.action.jump.selfJump)
{
if (WorldObject* target = Acore::Containers::SelectRandomContainerElement(*targets))
if (me)
me->GetMotionMaster()->MoveJump(target->GetPositionX() + e.target.x, target->GetPositionY() + e.target.y, target->GetPositionZ() + e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
else
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (WorldObject* obj = (*itr))
{
if (Creature* creature = obj->ToCreature())
creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
}
delete targets;
break;
}
case SMART_ACTION_GO_SET_LOOT_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state);
delete targets;
break;
}
case SMART_ACTION_GO_SET_GO_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (IsGameObject(target))
{
target->ToGameObject()->SetGoState((GOState)e.action.goState.state);
}
}
delete targets;
break;
}
case SMART_ACTION_SEND_TARGET_TO_TARGET:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
ObjectList* storedTargets = GetTargetList(e.action.sendTargetToTarget.id);
if (!storedTargets)
{
delete targets;
break;
}
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr))
{
if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
else
LOG_ERROR("sql.sql", "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
}
else if (IsGameObject(*itr))
{
if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
else
LOG_ERROR("sql.sql", "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
}
}
delete targets;
break;
}
case SMART_ACTION_SEND_GOSSIP_MENU:
{
if (!GetBaseObject())
break;
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId {}, gossipNpcTextId {}",
e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId);
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Player* player = (*itr)->ToPlayer())
{
if (e.action.sendGossipMenu.gossipMenuId)
player->PrepareGossipMenu(GetBaseObject(), e.action.sendGossipMenu.gossipMenuId, true);
else
ClearGossipMenuFor(player);
SendGossipMenuFor(player, e.action.sendGossipMenu.gossipNpcTextId, GetBaseObject()->GetGUID());
}
delete targets;
break;
}
case SMART_ACTION_SET_HOME_POS:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
float x, y, z, o;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
{
if (e.action.setHomePos.spawnPos)
{
(*itr)->ToCreature()->GetRespawnPosition(x, y, z, &o);
(*itr)->ToCreature()->SetHomePosition(x, y, z, o);
}
else
(*itr)->ToCreature()->SetHomePosition((*itr)->GetPositionX(), (*itr)->GetPositionY(), (*itr)->GetPositionZ(), (*itr)->GetOrientation());
}
delete targets;
}
else if (me && e.GetTargetType() == SMART_TARGET_POSITION)
{
if (e.action.setHomePos.spawnPos)
{
float x, y, z, o;
me->GetRespawnPosition(x, y, z, &o);
me->SetHomePosition(x, y, z, o);
}
else
me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
}
break;
}
/*{
ObjectList* movers = GetTargets(CreateSmartEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, 0, 0, SMART_ACTION_NONE, 0, 0, 0, 0, 0, 0, (SMARTAI_TARGETS)e.action.sethome.targetType, e.action.sethome.targetParam1, e.action.sethome.targetParam2, e.action.sethome.targetParam3, 0), unit);
if (!movers)
break;
if (e.GetTargetType() == SMART_TARGET_POSITION)
{
for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
}
else if (ObjectList* targets = GetTargets(e, unit))
{
if (WorldObject* target = targets->front())
for (ObjectList::const_iterator itr = movers->begin(); itr != movers->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetHomePosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation());
delete targets;
}
delete movers;
break;
}*/
case SMART_ACTION_SET_HEALTH_REGEN:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetRegeneratingHealth(e.action.setHealthRegen.regenHealth);
delete targets;
break;
}
case SMART_ACTION_SET_ROOT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->SetControlled(e.action.setRoot.root, UNIT_STATE_ROOT);
delete targets;
break;
}
case SMART_ACTION_SET_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
case SMART_ACTION_ADD_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
case SMART_ACTION_REMOVE_GO_FLAG:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag);
delete targets;
break;
}
case SMART_ACTION_SUMMON_CREATURE_GROUP:
{
std::list<TempSummon*> summonList;
GetBaseObject()->SummonCreatureGroup(e.action.creatureGroup.group, &summonList);
for (std::list<TempSummon*>::const_iterator itr = summonList.begin(); itr != summonList.end(); ++itr)
{
if (unit && e.action.creatureGroup.attackInvoker)
(*itr)->AI()->AttackStart(unit);
else if (me && e.action.creatureGroup.attackScriptOwner)
(*itr)->AI()->AttackStart(me);
}
break;
}
case SMART_ACTION_SET_POWER:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), e.action.power.newPower);
delete targets;
break;
}
case SMART_ACTION_ADD_POWER:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) + e.action.power.newPower);
delete targets;
break;
}
case SMART_ACTION_REMOVE_POWER:
{
ObjectList* targets = GetTargets(e, unit);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetPower(Powers(e.action.power.powerType), (*itr)->ToUnit()->GetPower(Powers(e.action.power.powerType)) - e.action.power.newPower);
delete targets;
break;
}
case SMART_ACTION_GAME_EVENT_STOP:
{
uint32 eventId = e.action.gameEventStop.id;
if (!sGameEventMgr->IsActiveEvent(eventId))
{
LOG_ERROR("scripts.ai.sai", "SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: {})", eventId);
break;
}
sGameEventMgr->StopEvent(eventId, true);
break;
}
case SMART_ACTION_GAME_EVENT_START:
{
uint32 eventId = e.action.gameEventStart.id;
if (sGameEventMgr->IsActiveEvent(eventId))
{
LOG_ERROR("scripts.ai.sai", "SmartScript::ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: {})", eventId);
break;
}
sGameEventMgr->StartEvent(eventId, true);
break;
}
case SMART_ACTION_START_CLOSEST_WAYPOINT:
{
uint32 waypoints[SMART_ACTION_PARAM_COUNT];
waypoints[0] = e.action.closestWaypointFromList.wp1;
waypoints[1] = e.action.closestWaypointFromList.wp2;
waypoints[2] = e.action.closestWaypointFromList.wp3;
waypoints[3] = e.action.closestWaypointFromList.wp4;
waypoints[4] = e.action.closestWaypointFromList.wp5;
waypoints[5] = e.action.closestWaypointFromList.wp6;
float distanceToClosest = std::numeric_limits<float>::max();
WayPoint* closestWp = nullptr;
ObjectList* targets = GetTargets(e, unit);
if (targets)
{
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
{
for (uint8 i = 0; i < SMART_ACTION_PARAM_COUNT; i++)
{
if (!waypoints[i])
continue;
WPPath* path = sSmartWaypointMgr->GetPath(waypoints[i]);
if (!path || path->empty())
continue;
WPPath::const_iterator itrWp = path->find(0);
if (itrWp != path->end())
{
if (WayPoint* wp = itrWp->second)
{
float distToThisPath = target->GetDistance(wp->x, wp->y, wp->z);
if (distToThisPath < distanceToClosest)
{
distanceToClosest = distToThisPath;
closestWp = wp;
}
}
}
}
if (closestWp)
CAST_AI(SmartAI, target->AI())->StartPath(false, closestWp->id, true);
}
}
}
delete targets;
}
break;
}
case SMART_ACTION_SET_GO_STATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsGameObject(*itr))
(*itr)->ToGameObject()->SetGoState((GOState)e.action.goState.state);
delete targets;
break;
}
case SMART_ACTION_EXIT_VEHICLE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->ExitVehicle();
delete targets;
break;
}
case SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
{
(*itr)->ToUnit()->SetUnitMovementFlags(e.action.movementFlag.flag);
(*itr)->ToUnit()->SendMovementFlagUpdate();
}
delete targets;
break;
}
case SMART_ACTION_SET_COMBAT_DISTANCE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->m_CombatDistance = e.action.combatDistance.dist;
delete targets;
break;
}
case SMART_ACTION_SET_CASTER_COMBAT_DIST:
{
if (e.action.casterDistance.reset)
RestoreCasterMaxDist();
else
SetCasterActualDist(e.action.casterDistance.dist);
if (me->GetVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
me->GetMotionMaster()->MoveChase(me->GetVictim(), GetCasterActualDist());
break;
}
case SMART_ACTION_SET_SIGHT_DIST:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->m_SightDistance = e.action.sightDistance.dist;
delete targets;
break;
}
case SMART_ACTION_FLEE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->GetMotionMaster()->MoveFleeing(me, e.action.flee.withEmote);
delete targets;
break;
}
case SMART_ACTION_ADD_THREAT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
me->AddThreat((*itr)->ToUnit(), (float)e.action.threat.threatINC - (float)e.action.threat.threatDEC);
delete targets;
break;
}
case SMART_ACTION_LOAD_EQUIPMENT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsCreature(*itr))
(*itr)->ToCreature()->LoadEquipment(e.action.loadEquipment.id, e.action.loadEquipment.force);
delete targets;
break;
}
case SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT:
{
uint32 eventId = urand(e.action.randomTimedEvent.minId, e.action.randomTimedEvent.maxId);
ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, eventId);
break;
}
case SMART_ACTION_SET_HOVER:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->SetHover(e.action.setHover.state);
delete targets;
break;
}
case SMART_ACTION_ADD_IMMUNITY:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, true);
delete targets;
break;
}
case SMART_ACTION_REMOVE_IMMUNITY:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->ApplySpellImmune(e.action.immunity.id, e.action.immunity.type, e.action.immunity.value, false);
delete targets;
break;
}
case SMART_ACTION_FALL:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->GetMotionMaster()->MoveFall();
delete targets;
break;
}
case SMART_ACTION_SET_EVENT_FLAG_RESET:
{
SetPhaseReset(e.action.setActive.state);
break;
}
case SMART_ACTION_REMOVE_ALL_GAMEOBJECTS:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->RemoveAllGameObjects();
delete targets;
break;
}
case SMART_ACTION_STOP_MOTION:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
{
if (e.action.stopMotion.stopMovement)
(*itr)->ToUnit()->StopMoving();
if (e.action.stopMotion.movementExpired)
(*itr)->ToUnit()->GetMotionMaster()->MovementExpired();
}
delete targets;
break;
}
case SMART_ACTION_NO_ENVIRONMENT_UPDATE:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
(*itr)->ToUnit()->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
delete targets;
break;
}
case SMART_ACTION_ZONE_UNDER_ATTACK:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsUnit(*itr))
if (Player* player = (*itr)->ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->SendZoneUnderAttackMessage(player);
break;
}
delete targets;
break;
}
case SMART_ACTION_LOAD_GRID:
{
if (me && me->FindMap())
me->FindMap()->LoadGrid(e.target.x, e.target.y);
break;
}
case SMART_ACTION_PLAYER_TALK:
{
ObjectList* targets = GetTargets(e, unit);
char const* text = sObjectMgr->GetAcoreString(e.action.playerTalk.textId, DEFAULT_LOCALE);
if (targets)
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (IsPlayer(*itr))
!e.action.playerTalk.flag ? (*itr)->ToPlayer()->Say(text, LANG_UNIVERSAL) : (*itr)->ToPlayer()->Yell(text, LANG_UNIVERSAL);
delete targets;
break;
}
case SMART_ACTION_CUSTOM_CAST:
{
if (!me)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsUnit(*itr))
{
if (e.action.castCustom.flags & SMARTCAST_INTERRUPT_PREVIOUS)
me->InterruptNonMeleeSpells(false);
if (e.action.castCustom.flags & SMARTCAST_COMBAT_MOVE)
{
// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed
// unless target is outside spell range, out of mana, or LOS.
bool _allowMove = false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.castCustom.spell); // AssertSpellInfo?
int32 mana = me->GetPower(POWER_MANA);
if (me->GetDistance((*itr)->ToUnit()) > spellInfo->GetMaxRange(true) ||
me->GetDistance((*itr)->ToUnit()) < spellInfo->GetMinRange(true) ||
!me->IsWithinLOSInMap((*itr)->ToUnit()) ||
mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()))
_allowMove = true;
CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
}
if (!(e.action.castCustom.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.castCustom.spell))
{
CustomSpellValues values;
if (e.action.castCustom.bp1)
values.AddSpellMod(SPELLVALUE_BASE_POINT0, e.action.castCustom.bp1);
if (e.action.castCustom.bp2)
values.AddSpellMod(SPELLVALUE_BASE_POINT1, e.action.castCustom.bp2);
if (e.action.castCustom.bp3)
values.AddSpellMod(SPELLVALUE_BASE_POINT2, e.action.castCustom.bp3);
me->CastCustomSpell(e.action.castCustom.spell, values, (*itr)->ToUnit(), (e.action.castCustom.flags & SMARTCAST_TRIGGERED) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
}
}
}
delete targets;
break;
}
case SMART_ACTION_VORTEX_SUMMON:
{
if (!me)
break;
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
TempSummonType summon_type = (e.action.summonVortex.summonDuration > 0) ? TEMPSUMMON_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN;
float a = static_cast<float>(e.action.summonVortex.a);
float k = static_cast<float>(e.action.summonVortex.k) / 1000.0f;
float r_max = static_cast<float>(e.action.summonVortex.r_max);
float delta_phi = M_PI * static_cast<float>(e.action.summonVortex.phi_delta) / 180.0f;
// r(phi) = a * e ^ (k * phi)
// r(phi + delta_phi) = a * e ^ (k * (phi + delta_phi))
// r(phi + delta_phi) = a * e ^ (k * phi) * e ^ (k * delta_phi)
// r(phi + delta_phi) = r(phi) * e ^ (k * delta_phi)
float factor = std::exp(k * delta_phi);
// r(0) = a * e ^ (k * 0) = a * e ^ 0 = a * 1 = a
float summonRadius = a;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
// Offset by orientation, should not count into radius calculation,
// but is needed for vortex direction (polar coordinates)
float phi = (*itr)->GetOrientation();
do
{
Position summonPosition(**itr);
summonPosition.RelocatePolarOffset(phi, summonRadius);
me->SummonCreature(e.action.summonVortex.summonEntry, summonPosition, summon_type, e.action.summonVortex.summonDuration);
phi += delta_phi;
summonRadius *= factor;
} while (summonRadius <= r_max);
}
delete targets;
break;
}
case SMART_ACTION_CONE_SUMMON:
{
if (!me)
break;
TempSummonType spawnType = (e.action.coneSummon.summonDuration > 0) ? TEMPSUMMON_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN;
float distInARow = static_cast<float>(e.action.coneSummon.distanceBetweenSummons);
float coneAngle = static_cast<float>(e.action.coneSummon.coneAngle) * M_PI / 180.0f;
for (uint32 radius = 0; radius <= e.action.coneSummon.coneLength; radius += e.action.coneSummon.distanceBetweenRings)
{
float deltaAngle = 0.0f;
if (radius > 0)
deltaAngle = distInARow / radius;
uint32 count = 1;
if (deltaAngle > 0)
count += coneAngle / deltaAngle;
float currentAngle = -static_cast<float>(count) * deltaAngle / 2.0f;
if (e.GetTargetType() == SMART_TARGET_SELF || e.GetTargetType() == SMART_TARGET_NONE)
currentAngle += G3D::fuzzyGt(e.target.o, 0.0f) ? (e.target.o - me->GetOrientation()) : 0.0f;
else if (ObjectList* targets = GetTargets(e, unit))
{
currentAngle += (me->GetAngle(targets->front()) - me->GetOrientation());
delete targets;
}
for (uint32 index = 0; index < count; ++index)
{
Position spawnPosition(*me);
spawnPosition.RelocatePolarOffset(currentAngle, radius);
currentAngle += deltaAngle;
me->SummonCreature(e.action.coneSummon.summonEntry, spawnPosition, spawnType, e.action.coneSummon.summonDuration);
}
}
break;
}
case SMART_ACTION_CU_ENCOUNTER_START:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
break;
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (Player* playerTarget = (*itr)->ToPlayer())
{
playerTarget->RemoveArenaSpellCooldowns();
playerTarget->RemoveAurasDueToSpell(57724); // Spell Shaman Debuff - Sated (Heroism)
playerTarget->RemoveAurasDueToSpell(57723); // Spell Shaman Debuff - Exhaustion (Bloodlust)
playerTarget->RemoveAurasDueToSpell(2825); // Bloodlust
playerTarget->RemoveAurasDueToSpell(32182); // Heroism
}
}
delete targets;
break;
}
case SMART_ACTION_DO_ACTION:
{
int32 const actionId = e.action.doAction.isNegative ? -e.action.doAction.actionId : e.action.doAction.actionId;
if (!e.action.doAction.instanceTarget)
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (WorldObject* objTarget : *targets)
{
if (Creature const* unitTarget = objTarget->ToCreature())
{
if (unitTarget->IsAIEnabled)
{
unitTarget->AI()->DoAction(actionId);
}
}
else if (GameObject const* gobjTarget = objTarget->ToGameObject())
{
gobjTarget->AI()->DoAction(actionId);
}
}
delete targets;
}
else
{
InstanceScript* instanceScript = nullptr;
if (WorldObject* baseObj = GetBaseObject())
{
instanceScript = baseObj->GetInstanceScript();
}
// Action is triggered by AreaTrigger
else if (trigger && IsPlayer(unit))
{
instanceScript = unit->GetInstanceScript();
}
if (instanceScript)
{
instanceScript->DoAction(actionId);
}
}
break;
}
case SMART_ACTION_DISABLE_EVADE:
{
if (!IsSmart())
break;
CAST_AI(SmartAI, me->AI())->SetEvadeDisabled(e.action.disableEvade.disable != 0);
break;
}
case SMART_ACTION_SET_CORPSE_DELAY:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (IsCreature(target))
{
target->ToCreature()->SetCorpseDelay(e.action.corpseDelay.timer);
}
}
delete targets;
break;
}
case SMART_ACTION_SET_HEALTH_PCT:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (Unit* targetUnit = target->ToUnit())
{
targetUnit->SetHealth(targetUnit->CountPctFromMaxHealth(e.action.setHealthPct.percent));
}
}
delete targets;
break;
}
case SMART_ACTION_SET_MOVEMENT_SPEED:
{
uint32 speedInteger = e.action.movementSpeed.speedInteger;
uint32 speedFraction = e.action.movementSpeed.speedFraction;
float speed = float(speedInteger) + float(speedFraction) / std::pow(10, std::floor(std::log10(float(speedFraction ? speedFraction : 1)) + 1));
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (IsCreature(target))
{
me->SetSpeed(UnitMoveType(e.action.movementSpeed.movementType), speed);
}
}
delete targets;
break;
}
case SMART_ACTION_PLAY_CINEMATIC:
{
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
break;
}
for (auto const& target : *targets)
{
if (!IsPlayer(target))
continue;
target->ToPlayer()->SendCinematicStart(e.action.cinematic.entry);
}
break;
}
default:
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Unhandled Action type {}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
}
if (e.link && e.link != e.event_id)
{
SmartScriptHolder linked = FindLinkedEvent(e.link);
if (linked.GetActionType() && linked.GetEventType() == SMART_EVENT_LINK)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob);
else
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Link Event {} not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
}
}
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
{
// xinef: extended by selfs victim
ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
ConditionSourceInfo info = ConditionSourceInfo(unit, GetBaseObject(), me ? me->GetVictim() : nullptr);
if (sConditionMgr->IsObjectMeetToConditions(info, conds))
{
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
RecalcTimer(e, min, max);
}
else
RecalcTimer(e, 5000, 5000);
}
void SmartScript::InstallTemplate(SmartScriptHolder const& e)
{
if (!GetBaseObject())
return;
if (mTemplate)
{
LOG_ERROR("sql.sql", "SmartScript::InstallTemplate: Entry {} SourceType {} AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
return;
}
mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id;
switch ((SMARTAI_TEMPLATE)e.action.installTtemplate.id)
{
case SMARTAI_TEMPLATE_CASTER:
{
AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, 0, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0, 1);
AddEvent(SMART_EVENT_RANGE, 0, e.action.installTtemplate.param4, 300, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 1);
AddEvent(SMART_EVENT_RANGE, 0, 0, e.action.installTtemplate.param4 > 10 ? e.action.installTtemplate.param4 - 10 : 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 1);
AddEvent(SMART_EVENT_MANA_PCT, 0, e.action.installTtemplate.param5 - 15 > 100 ? 100 : e.action.installTtemplate.param5 + 15, 100, 1000, 1000, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, 0, SMART_ACTION_SET_EVENT_PHASE, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
AddEvent(SMART_EVENT_MANA_PCT, 0, 0, e.action.installTtemplate.param5, 1000, 1000, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
break;
}
case SMARTAI_TEMPLATE_TURRET:
{
AddEvent(SMART_EVENT_UPDATE_IC, 0, 0, 0, e.action.installTtemplate.param2, e.action.installTtemplate.param3, 0, SMART_ACTION_CAST, e.action.installTtemplate.param1, e.target.raw.param1, 0, 0, 0, 0, SMART_TARGET_VICTIM, 0, 0, 0, 0, 0);
AddEvent(SMART_EVENT_JUST_CREATED, 0, 0, 0, 0, 0, 0, SMART_ACTION_ALLOW_COMBAT_MOVEMENT, 0, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
break;
}
case SMARTAI_TEMPLATE_CAGED_NPC_PART:
{
if (!me)
return;
//store cage as id1
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_GAMEOBJECT, e.action.installTtemplate.param1, 10, 0, 0, 0);
//reset(close) cage on hostage(me) respawn
AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 0, 0, 0, 0, 0, SMART_ACTION_RESET_GOBJECT, 0, 0, 0, 0, 0, 0, SMART_TARGET_GAMEOBJECT_DISTANCE, e.action.installTtemplate.param1, 5, 0, 0, 0);
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, 0, SMART_ACTION_SET_RUN, e.action.installTtemplate.param3, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, 0, SMART_ACTION_SET_EVENT_PHASE, 1, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
AddEvent(SMART_EVENT_UPDATE, SMART_EVENT_FLAG_NOT_REPEATABLE, 1000, 1000, 0, 0, 0, SMART_ACTION_MOVE_FORWARD, e.action.installTtemplate.param4, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 1);
//phase 1: give quest credit on movepoint reached
AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0, 1);
//phase 1: despawn after time on movepoint reached
AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, 0, SMART_ACTION_FORCE_DESPAWN, e.action.installTtemplate.param2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 1);
if (sCreatureTextMgr->TextExist(me->GetEntry(), (uint8)e.action.installTtemplate.param5))
AddEvent(SMART_EVENT_MOVEMENTINFORM, 0, POINT_MOTION_TYPE, SMART_RANDOM_POINT, 0, 0, 0, SMART_ACTION_TALK, e.action.installTtemplate.param5, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 1);
break;
}
case SMARTAI_TEMPLATE_CAGED_GO_PART:
{
if (!go)
return;
//store hostage as id1
AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 1, 0, 0, 0, 0, 0, SMART_TARGET_CLOSEST_CREATURE, e.action.installTtemplate.param1, 10, 0, 0, 0);
//store invoker as id2
AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, 0, SMART_ACTION_STORE_TARGET_LIST, 2, 0, 0, 0, 0, 0, SMART_TARGET_NONE, 0, 0, 0, 0, 0);
//signal hostage
AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, 0, SMART_ACTION_SET_DATA, 0, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 1, 0, 0, 0, 0);
//when hostage raeched end point, give credit to invoker
if (e.action.installTtemplate.param2)
AddEvent(SMART_EVENT_DATA_SET, 0, 0, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0, 0);
else
AddEvent(SMART_EVENT_GO_STATE_CHANGED, 0, 2, 0, 0, 0, 0, SMART_ACTION_CALL_KILLEDMONSTER, e.action.installTtemplate.param1, 0, 0, 0, 0, 0, SMART_TARGET_STORED, 2, 0, 0, 0, 0);
break;
}
case SMARTAI_TEMPLATE_BASIC:
default:
return;
}
}
void SmartScript::AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask)
{
mInstallEvents.push_back(CreateSmartEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, target_param4, phaseMask));
}
SmartScriptHolder SmartScript::CreateSmartEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, uint32 event_param5, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 target_param4, uint32 phaseMask)
{
SmartScriptHolder script;
script.event.type = e;
script.event.raw.param1 = event_param1;
script.event.raw.param2 = event_param2;
script.event.raw.param3 = event_param3;
script.event.raw.param4 = event_param4;
script.event.raw.param5 = event_param5;
script.event.event_phase_mask = phaseMask;
script.event.event_flags = event_flags;
script.event.event_chance = 100;
script.action.type = action;
script.action.raw.param1 = action_param1;
script.action.raw.param2 = action_param2;
script.action.raw.param3 = action_param3;
script.action.raw.param4 = action_param4;
script.action.raw.param5 = action_param5;
script.action.raw.param6 = action_param6;
script.target.type = t;
script.target.raw.param1 = target_param1;
script.target.raw.param2 = target_param2;
script.target.raw.param3 = target_param3;
script.target.raw.param4 = target_param4;
script.source_type = SMART_SCRIPT_TYPE_CREATURE;
InitTimer(script);
return script;
}
ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= nullptr*/)
{
Unit* scriptTrigger = nullptr;
if (invoker)
scriptTrigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
scriptTrigger = tempLastInvoker;
WorldObject* baseObject = GetBaseObject();
ObjectList* l = new ObjectList();
switch (e.GetTargetType())
{
case SMART_TARGET_SELF:
if (baseObject)
l->push_back(baseObject);
break;
case SMART_TARGET_VICTIM:
if (me && me->GetVictim())
l->push_back(me->GetVictim());
break;
case SMART_TARGET_HOSTILE_SECOND_AGGRO:
if (me)
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MaxThreat, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MaxThreat, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_LAST_AGGRO:
if (me)
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinThreat, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinThreat, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_RANDOM:
if (me)
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::Random, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::Random, 0, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
l->push_back(u);
}
break;
case SMART_TARGET_HOSTILE_RANDOM_NOT_TOP:
if (me)
{
if (e.target.hostilRandom.powerType)
{
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::Random, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly)))
l->push_back(u);
}
else if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::Random, 1, (float)e.target.hostilRandom.maxDist, e.target.hostilRandom.playerOnly))
l->push_back(u);
}
break;
case SMART_TARGET_FARTHEST:
if (me)
{
if (Unit* u = me->AI()->SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, e.target.farthest.maxDist, e.target.farthest.playerOnly, e.target.farthest.isInLos)))
l->push_back(u);
}
break;
case SMART_TARGET_ACTION_INVOKER:
if (scriptTrigger)
l->push_back(scriptTrigger);
break;
case SMART_TARGET_ACTION_INVOKER_VEHICLE:
if (scriptTrigger && scriptTrigger->GetVehicle() && scriptTrigger->GetVehicle()->GetBase())
l->push_back(scriptTrigger->GetVehicle()->GetBase());
break;
case SMART_TARGET_INVOKER_PARTY:
if (scriptTrigger)
{
if (Player* player = scriptTrigger->ToPlayer())
{
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
if (Player* member = groupRef->GetSource())
if (member->IsInMap(player))
l->push_back(member);
}
// We still add the player to the list if there is no group. If we do
// this even if there is a group (thus the else-check), it will add the
// same player to the list twice. We don't want that to happen.
else
l->push_back(scriptTrigger);
}
}
break;
case SMART_TARGET_CREATURE_RANGE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.unitRange.maxDist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
{
if (!IsCreature(*itr))
continue;
if (me && me->GetGUID() == (*itr)->GetGUID())
continue;
// check alive state - 1 alive, 2 dead, 0 both
if (uint32 state = e.target.unitRange.livingState)
{
if ((*itr)->ToCreature()->IsAlive() && state == 2)
continue;
if (!(*itr)->ToCreature()->IsAlive() && state == 1)
continue;
}
if (((e.target.unitRange.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitRange.creature) || !e.target.unitRange.creature) && baseObject->IsInRange(*itr, (float)e.target.unitRange.minDist, (float)e.target.unitRange.maxDist))
l->push_back(*itr);
}
delete units;
break;
}
case SMART_TARGET_CREATURE_DISTANCE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.unitDistance.dist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
{
if (!IsCreature(*itr))
continue;
if (me && me->GetGUID() == (*itr)->GetGUID())
continue;
// check alive state - 1 alive, 2 dead, 0 both
if (uint32 state = e.target.unitDistance.livingState)
{
if ((*itr)->ToCreature()->IsAlive() && state == 2)
continue;
if (!(*itr)->ToCreature()->IsAlive() && state == 1)
continue;
}
if ((e.target.unitDistance.creature && (*itr)->ToCreature()->GetEntry() == e.target.unitDistance.creature) || !e.target.unitDistance.creature)
l->push_back(*itr);
}
delete units;
break;
}
case SMART_TARGET_GAMEOBJECT_DISTANCE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.goDistance.dist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
{
if (!IsGameObject(*itr))
continue;
if (go && go->GetGUID() == (*itr)->GetGUID())
continue;
if ((e.target.goDistance.entry && (*itr)->ToGameObject()->GetEntry() == e.target.goDistance.entry) || !e.target.goDistance.entry)
l->push_back(*itr);
}
delete units;
break;
}
case SMART_TARGET_GAMEOBJECT_RANGE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.goRange.maxDist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
{
if (!IsGameObject(*itr))
continue;
if (go && go->GetGUID() == (*itr)->GetGUID())
continue;
if (((e.target.goRange.entry && IsGameObject(*itr) && (*itr)->ToGameObject()->GetEntry() == e.target.goRange.entry) || !e.target.goRange.entry) && baseObject->IsInRange((*itr), (float)e.target.goRange.minDist, (float)e.target.goRange.maxDist))
l->push_back(*itr);
}
delete units;
break;
}
case SMART_TARGET_CREATURE_GUID:
{
if (!scriptTrigger && !baseObject)
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_CREATURE_GUID can not be used without invoker");
break;
}
Creature* target = FindCreatureNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.unitGUID.dbGuid);
if (target && (!e.target.unitGUID.entry || target->GetEntry() == e.target.unitGUID.entry))
l->push_back(target);
break;
}
case SMART_TARGET_GAMEOBJECT_GUID:
{
if (!scriptTrigger && !GetBaseObject())
{
LOG_ERROR("scripts.ai.sai", "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
break;
}
GameObject* target = FindGameObjectNear(scriptTrigger ? scriptTrigger : GetBaseObject(), e.target.goGUID.dbGuid);
if (target && (!e.target.goGUID.entry || target->GetEntry() == e.target.goGUID.entry))
l->push_back(target);
break;
}
case SMART_TARGET_PLAYER_RANGE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.playerRange.maxDist);
if (!units->empty() && GetBaseObject())
{
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr) && GetBaseObject()->IsInRange(*itr, (float)e.target.playerRange.minDist, (float)e.target.playerRange.maxDist) && (*itr)->ToPlayer()->IsAlive() && !(*itr)->ToPlayer()->IsGameMaster())
l->push_back(*itr);
// If Orientation is also set and we didnt find targets, try it with all the range
if (l->empty() && e.target.o > 0)
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr) && baseObject->IsInRange(*itr, 0.0f, float(e.target.playerRange.maxDist)) && (*itr)->ToPlayer()->IsAlive() && !(*itr)->ToPlayer()->IsGameMaster())
l->push_back(*itr);
if (e.target.playerRange.maxCount > 0)
Acore::Containers::RandomResize(*l, e.target.playerRange.maxCount);
}
delete units;
break;
}
case SMART_TARGET_PLAYER_DISTANCE:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist((float)e.target.playerDistance.dist);
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr))
l->push_back(*itr);
delete units;
break;
}
case SMART_TARGET_STORED:
{
ObjectListMap::iterator itr = mTargetStorage->find(e.target.stored.id);
if (itr != mTargetStorage->end())
{
ObjectList* objectList = itr->second->GetObjectList();
l->assign(objectList->begin(), objectList->end());
}
// xinef: return l, what if list is empty? will return empty list instead of null pointer
break;
}
case SMART_TARGET_CLOSEST_CREATURE:
{
Creature* target = GetClosestCreatureWithEntry(GetBaseObject(), e.target.unitClosest.entry, (float)(e.target.unitClosest.dist ? e.target.unitClosest.dist : 100), !e.target.unitClosest.dead);
if (target)
l->push_back(target);
break;
}
case SMART_TARGET_CLOSEST_GAMEOBJECT:
{
GameObject* target = GetClosestGameObjectWithEntry(GetBaseObject(), e.target.goClosest.entry, (float)(e.target.goClosest.dist ? e.target.goClosest.dist : 100), e.target.goClosest.onlySpawned);
if (target)
l->push_back(target);
break;
}
case SMART_TARGET_CLOSEST_PLAYER:
{
if (WorldObject* obj = GetBaseObject())
{
Player* target = obj->SelectNearestPlayer((float)e.target.playerDistance.dist);
if (target)
l->push_back(target);
}
break;
}
case SMART_TARGET_OWNER_OR_SUMMONER:
/*
* Owners/Summoners should be WorldObjects. This allows to have other objects
* such as gameobjects to execute SmartScripts using this type of target.
* Otherwise, only Units like creatures can summon other creatures.
*/
{
if (me)
{
if (WorldObject* owner = ObjectAccessor::GetWorldObject(*me, me->GetCharmerOrOwnerGUID()))
{
l->push_back(owner);
}
else if (me->IsSummon() && me->ToTempSummon()->GetSummonerUnit())
{
l->push_back(me->ToTempSummon()->GetSummonerUnit());
}
}
else if (go)
{
if (WorldObject* owner = ObjectAccessor::GetWorldObject(*go, go->GetOwnerGUID()))
{
l->push_back(owner);
}
}
// xinef: Get owner of owner
if (e.target.owner.useCharmerOrOwner && !l->empty())
{
if (Unit* owner = l->front()->ToUnit())
{
l->clear();
if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID()))
{
l->push_back(base);
}
}
}
break;
}
case SMART_TARGET_THREAT_LIST:
{
if (me)
{
ThreatContainer::StorageType threatList = me->getThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
// Xinef: added distance check
if (e.target.threatList.maxDist == 0 || me->IsWithinCombatRange(temp, (float)e.target.threatList.maxDist))
l->push_back(temp);
}
break;
}
case SMART_TARGET_CLOSEST_ENEMY:
{
if (me)
if (Unit* target = me->SelectNearestTarget(e.target.closestAttackable.maxDist, e.target.closestAttackable.playerOnly))
l->push_back(target);
break;
}
case SMART_TARGET_CLOSEST_FRIENDLY:
{
if (me)
if (Unit* target = DoFindClosestFriendlyInRange(e.target.closestFriendly.maxDist, e.target.closestFriendly.playerOnly))
l->push_back(target);
break;
}
case SMART_TARGET_PLAYER_WITH_AURA:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist(e.target.z ? e.target.z : float(e.target.playerWithAura.distMax));
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (IsPlayer(*itr) && (*itr)->ToPlayer()->IsAlive() && !(*itr)->ToPlayer()->IsGameMaster())
if (GetBaseObject()->IsInRange(*itr, (float)e.target.playerWithAura.distMin, (float)e.target.playerWithAura.distMax))
if (bool(e.target.playerWithAura.negation) != (*itr)->ToPlayer()->HasAura(e.target.playerWithAura.spellId))
l->push_back(*itr);
if (e.target.o > 0)
Acore::Containers::RandomResize(*l, e.target.o);
delete units;
break;
}
case SMART_TARGET_ROLE_SELECTION:
{
// will always return a valid pointer, even if empty list
ObjectList* units = GetWorldObjectsInDist(float(e.target.roleSelection.maxDist));
// 1 = Tanks, 2 = Healer, 4 = Damage
uint32 roleMask = e.target.roleSelection.roleMask;
for (ObjectList::const_iterator itr = units->begin(); itr != units->end(); ++itr)
if (Player* targetPlayer = (*itr)->ToPlayer())
if (targetPlayer->IsAlive() && !targetPlayer->IsGameMaster())
{
if (roleMask & SMART_TARGET_ROLE_FLAG_TANKS)
{
if (targetPlayer->HasTankSpec())
{
l->push_back(*itr);
continue;
}
}
if (roleMask & SMART_TARGET_ROLE_FLAG_HEALERS)
{
if (targetPlayer->HasHealSpec())
{
l->push_back(*itr);
continue;
}
}
if (roleMask & SMART_TARGET_ROLE_FLAG_DAMAGERS)
{
if (targetPlayer->HasCasterSpec() || targetPlayer->HasMeleeSpec())
{
l->push_back(*itr);
continue;
}
}
}
if (e.target.roleSelection.resize > 0)
Acore::Containers::RandomResize(*l, e.target.roleSelection.resize);
delete units;
break;
}
case SMART_TARGET_VEHICLE_PASSENGER:
{
if (me && me->IsVehicle())
{
if (Unit* target = me->GetVehicleKit()->GetPassenger(e.target.vehicle.seatMask))
{
l->push_back(target);
}
}
break;
}
case SMART_TARGET_LOOT_RECIPIENTS:
{
if (me)
{
if (Group* lootGroup = me->GetLootRecipientGroup())
{
for (GroupReference* it = lootGroup->GetFirstMember(); it != nullptr; it = it->next())
{
if (Player* recipient = it->GetSource())
{
l->push_back(recipient);
}
}
}
else
{
if (Player* recipient = me->GetLootRecipient())
{
l->push_back(recipient);
}
}
}
}
case SMART_TARGET_NONE:
case SMART_TARGET_POSITION:
default:
break;
}
if (l->empty())
{
delete l;
l = nullptr;
}
return l;
}
ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
{
ObjectList* targets = new ObjectList();
WorldObject* obj = GetBaseObject();
if (obj)
{
Acore::AllWorldObjectsInRange u_check(obj, dist);
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
Cell::VisitAllObjects(obj, searcher, dist);
}
return targets;
}
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
{
if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
return;
if ((e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask)) || ((e.event.event_flags & SMART_EVENT_FLAG_NOT_REPEATABLE) && e.runOnce))
return;
switch (e.GetEventType())
{
case SMART_EVENT_LINK://special handling
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
//called from Update tick
case SMART_EVENT_UPDATE:
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_OOC:
if (me && me->IsInCombat())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_IC:
if (!me || !me->IsInCombat())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_HEALTH_PCT:
{
if (!me || !me->IsInCombat() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_MANA_PCT:
{
if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
}
case SMART_EVENT_TARGET_MANA_PCT:
{
if (!me || !me->IsInCombat() || !me->GetVictim() || !me->GetVictim()->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->GetVictim()->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_RANGE:
{
if (!me || !me->IsInCombat() || !me->GetVictim())
return;
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->GetVictim());
else // xinef: make it predictable
RecalcTimer(e, 500, 500);
break;
}
case SMART_EVENT_VICTIM_CASTING:
{
if (!me || !me->IsInCombat())
return;
Unit* victim = me->GetVictim();
if (!victim || !victim->IsNonMeleeSpellCast(false, false, true))
return;
if (e.event.targetCasting.spellId > 0)
if (Spell* currSpell = victim->GetCurrentSpell(CURRENT_GENERIC_SPELL))
if (currSpell->m_spellInfo->Id != e.event.targetCasting.spellId)
return;
ProcessTimedAction(e, e.event.targetCasting.repeatMin, e.event.targetCasting.repeatMax, me->GetVictim());
break;
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
if (!me || !me->IsInCombat())
return;
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
if (!target || !target->IsInCombat())
{
// Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyHealth.repeatMin, e.event.friendlyHealth.repeatMax, target);
break;
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
if (!me || !me->IsInCombat())
return;
std::list<Creature*> pList;
DoFindFriendlyCC(pList, (float)e.event.friendlyCC.radius);
if (pList.empty())
{
// Xinef: if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyCC.repeatMin, e.event.friendlyCC.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
{
std::list<Creature*> pList;
DoFindFriendlyMissingBuff(pList, (float)e.event.missingBuff.radius, e.event.missingBuff.spell);
if (pList.empty())
return;
ProcessTimedAction(e, e.event.missingBuff.repeatMin, e.event.missingBuff.repeatMax, Acore::Containers::SelectRandomContainerElement(pList));
break;
}
case SMART_EVENT_HAS_AURA:
{
if (!me)
return;
uint32 count = me->GetAuraCount(e.event.aura.spell);
if ((!e.event.aura.count && !count) || (e.event.aura.count && count >= e.event.aura.count))
ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax);
break;
}
case SMART_EVENT_TARGET_BUFFED:
{
if (!me || !me->GetVictim())
return;
uint32 count = me->GetVictim()->GetAuraCount(e.event.aura.spell);
if (count < e.event.aura.count)
return;
ProcessTimedAction(e, e.event.aura.repeatMin, e.event.aura.repeatMax, me->GetVictim());
break;
}
//no params
case SMART_EVENT_AGGRO:
case SMART_EVENT_DEATH:
case SMART_EVENT_EVADE:
case SMART_EVENT_REACHED_HOME:
case SMART_EVENT_CHARMED:
case SMART_EVENT_CHARMED_TARGET:
case SMART_EVENT_CORPSE_REMOVED:
case SMART_EVENT_AI_INIT:
case SMART_EVENT_TRANSPORT_ADDPLAYER:
case SMART_EVENT_TRANSPORT_REMOVE_PLAYER:
case SMART_EVENT_QUEST_ACCEPTED:
case SMART_EVENT_QUEST_OBJ_COMPLETION:
case SMART_EVENT_QUEST_COMPLETION:
case SMART_EVENT_QUEST_REWARDED:
case SMART_EVENT_QUEST_FAIL:
case SMART_EVENT_JUST_SUMMONED:
case SMART_EVENT_RESET:
case SMART_EVENT_JUST_CREATED:
case SMART_EVENT_FOLLOW_COMPLETED:
case SMART_EVENT_ON_SPELLCLICK:
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SMART_EVENT_GOSSIP_HELLO:
switch (e.event.gossipHello.filter)
{
case 0:
// no filter set, always execute action
break;
case 1:
// GossipHello only filter set, skip action if reportUse
if (var0)
{
return;
}
break;
case 2:
// reportUse only filter set, skip action if GossipHello
if (!var0)
{
return;
}
break;
default:
// Ignore any other value
break;
}
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SMART_EVENT_IS_BEHIND_TARGET:
{
if (!me)
return;
if (Unit* victim = me->GetVictim())
{
if (!victim->HasInArc(static_cast<float>(M_PI), me))
ProcessTimedAction(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax, victim);
}
break;
}
case SMART_EVENT_RECEIVE_EMOTE:
if (e.event.emote.emote == var0)
{
ProcessAction(e, unit);
RecalcTimer(e, e.event.emote.cooldownMin, e.event.emote.cooldownMax);
}
break;
case SMART_EVENT_KILL:
{
if (!me || !unit)
return;
if (e.event.kill.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
return;
if (e.event.kill.creature && unit->GetEntry() != e.event.kill.creature)
return;
RecalcTimer(e, e.event.kill.cooldownMin, e.event.kill.cooldownMax);
ProcessAction(e, unit);
break;
}
case SMART_EVENT_SPELLHIT_TARGET:
case SMART_EVENT_SPELLHIT:
{
if (!spell)
return;
if ((!e.event.spellHit.spell || spell->Id == e.event.spellHit.spell) &&
(!e.event.spellHit.school || (spell->SchoolMask & e.event.spellHit.school)))
{
RecalcTimer(e, e.event.spellHit.cooldownMin, e.event.spellHit.cooldownMax);
ProcessAction(e, unit, 0, 0, bvar, spell);
}
break;
}
case SMART_EVENT_OOC_LOS:
{
if (!me || me->IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
//if range is ok and we are actually in LOS
if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
{
SmartEvent::LOSHostilityMode hostilityMode = static_cast<SmartEvent::LOSHostilityMode>(e.event.los.hostilityMode);
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((hostilityMode == SmartEvent::LOSHostilityMode::Any) ||
(hostilityMode == SmartEvent::LOSHostilityMode::NotHostile && !me->IsHostileTo(unit)) ||
(hostilityMode == SmartEvent::LOSHostilityMode::Hostile && me->IsHostileTo(unit)))
{
if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
return;
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
ProcessAction(e, unit);
}
}
break;
}
case SMART_EVENT_IC_LOS:
{
if (!me || !me->IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
//if range is ok and we are actually in LOS
if (me->IsWithinDistInMap(unit, range) && me->IsWithinLOSInMap(unit))
{
SmartEvent::LOSHostilityMode hostilityMode = static_cast<SmartEvent::LOSHostilityMode>(e.event.los.hostilityMode);
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((hostilityMode == SmartEvent::LOSHostilityMode::Any) ||
(hostilityMode == SmartEvent::LOSHostilityMode::NotHostile && !me->IsHostileTo(unit)) ||
(hostilityMode == SmartEvent::LOSHostilityMode::Hostile && me->IsHostileTo(unit)))
{
if (e.event.los.playerOnly && unit->GetTypeId() != TYPEID_PLAYER)
return;
RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
ProcessAction(e, unit);
}
}
break;
}
case SMART_EVENT_RESPAWN:
{
if (!GetBaseObject())
return;
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && GetBaseObject()->GetMapId() != e.event.respawn.map)
return;
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && GetBaseObject()->GetZoneId() != e.event.respawn.area)
return;
ProcessAction(e);
break;
}
case SMART_EVENT_SUMMONED_UNIT:
case SMART_EVENT_SUMMONED_UNIT_DIES:
{
if (!IsCreature(unit))
return;
if (e.event.summoned.creature && unit->GetEntry() != e.event.summoned.creature)
return;
RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
ProcessAction(e, unit);
break;
}
case SMART_EVENT_RECEIVE_HEAL:
case SMART_EVENT_DAMAGED:
case SMART_EVENT_DAMAGED_TARGET:
{
if (var0 > e.event.minMaxRepeat.max || var0 < e.event.minMaxRepeat.min)
return;
RecalcTimer(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
ProcessAction(e, unit);
break;
}
case SMART_EVENT_MOVEMENTINFORM:
{
if ((e.event.movementInform.type && var0 != e.event.movementInform.type) || (e.event.movementInform.id && var1 != e.event.movementInform.id))
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_TRANSPORT_RELOCATE:
case SMART_EVENT_WAYPOINT_START:
{
if (e.event.waypoint.pathID && var0 != e.event.waypoint.pathID)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_WAYPOINT_REACHED:
case SMART_EVENT_WAYPOINT_RESUMED:
case SMART_EVENT_WAYPOINT_PAUSED:
case SMART_EVENT_WAYPOINT_STOPPED:
case SMART_EVENT_WAYPOINT_ENDED:
{
if (!me || (e.event.waypoint.pointID && var0 != e.event.waypoint.pointID) || (e.event.waypoint.pathID && GetPathId() != e.event.waypoint.pathID))
return;
ProcessAction(e, unit);
break;
}
case SMART_EVENT_SUMMON_DESPAWNED:
{
if (e.event.summoned.creature && e.event.summoned.creature != var0)
return;
RecalcTimer(e, e.event.summoned.cooldownMin, e.event.summoned.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
{
if (e.event.instancePlayerEnter.team && var0 != e.event.instancePlayerEnter.team)
return;
RecalcTimer(e, e.event.instancePlayerEnter.cooldownMin, e.event.instancePlayerEnter.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_ACCEPTED_QUEST:
case SMART_EVENT_REWARD_QUEST:
{
if (e.event.quest.quest && var0 != e.event.quest.quest)
return;
RecalcTimer(e, e.event.quest.cooldownMin, e.event.quest.cooldownMax);
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_TRANSPORT_ADDCREATURE:
{
if (e.event.transportAddCreature.creature && var0 != e.event.transportAddCreature.creature)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_AREATRIGGER_ONTRIGGER:
{
if (e.event.areatrigger.id && var0 != e.event.areatrigger.id)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_TEXT_OVER:
{
if (var0 != e.event.textOver.textGroupID || (e.event.textOver.creatureEntry && e.event.textOver.creatureEntry != var1))
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_DATA_SET:
{
if (e.event.dataSet.id != var0 || e.event.dataSet.value != var1)
return;
RecalcTimer(e, e.event.dataSet.cooldownMin, e.event.dataSet.cooldownMax);
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_PASSENGER_REMOVED:
case SMART_EVENT_PASSENGER_BOARDED:
{
if (!unit)
return;
RecalcTimer(e, e.event.minMax.repeatMin, e.event.minMax.repeatMax);
ProcessAction(e, unit);
break;
}
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
{
if (e.event.timedEvent.id == var0)
ProcessAction(e, unit);
break;
}
case SMART_EVENT_GOSSIP_SELECT:
{
LOG_DEBUG("sql.sql", "SmartScript: Gossip Select: menu {} action {}", var0, var1); //little help for scripters
if (e.event.gossip.sender != var0 || e.event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_GAME_EVENT_START:
case SMART_EVENT_GAME_EVENT_END:
{
if (e.event.gameEvent.gameEventId != var0)
return;
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_GO_STATE_CHANGED:
{
if (e.event.goStateChanged.state != var0)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SMART_EVENT_GO_EVENT_INFORM:
{
if (e.event.eventInform.eventId != var0)
return;
ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_ACTION_DONE:
{
if (e.event.doAction.eventId != var0)
return;
ProcessAction(e, unit, var0);
break;
}
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
{
if (!me || !me->IsInCombat())
return;
ObjectList* _targets = nullptr;
switch (e.GetTargetType())
{
case SMART_TARGET_CREATURE_RANGE:
case SMART_TARGET_CREATURE_GUID:
case SMART_TARGET_CREATURE_DISTANCE:
case SMART_TARGET_CLOSEST_CREATURE:
case SMART_TARGET_CLOSEST_PLAYER:
case SMART_TARGET_PLAYER_RANGE:
case SMART_TARGET_PLAYER_DISTANCE:
_targets = GetTargets(e);
break;
default:
return;
}
if (!_targets)
return;
Unit* target = nullptr;
for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr)
{
if (IsUnit(*itr) && me->IsFriendlyTo((*itr)->ToUnit()) && (*itr)->ToUnit()->IsAlive() && (*itr)->ToUnit()->IsInCombat())
{
uint32 healthPct = uint32((*itr)->ToUnit()->GetHealthPct());
if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct)
continue;
target = (*itr)->ToUnit();
break;
}
}
delete _targets;
if (!target)
return;
ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target);
break;
}
case SMART_EVENT_DISTANCE_CREATURE:
{
if (!me)
return;
WorldObject* creature = nullptr;
if (e.event.distance.guid != 0)
{
creature = FindCreatureNear(me, e.event.distance.guid);
if (!creature)
return;
if (!me->IsInRange(creature, 0, (float)e.event.distance.dist))
return;
}
else if (e.event.distance.entry != 0)
{
std::list<Creature*> list;
me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
if (!list.empty())
creature = list.front();
}
if (creature)
ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat);
break;
}
case SMART_EVENT_DISTANCE_GAMEOBJECT:
{
if (!me)
return;
WorldObject* gameobject = nullptr;
if (e.event.distance.guid != 0)
{
gameobject = FindGameObjectNear(me, e.event.distance.guid);
if (!gameobject)
return;
if (!me->IsInRange(gameobject, 0, (float)e.event.distance.dist))
return;
}
else if (e.event.distance.entry != 0)
{
std::list<GameObject*> list;
me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
if (!list.empty())
gameobject = list.front();
}
if (gameobject)
ProcessTimedAction(e, e.event.distance.repeat, e.event.distance.repeat);
break;
}
case SMART_EVENT_COUNTER_SET:
if (e.event.counter.id != var0 || GetCounterValue(e.event.counter.id) != e.event.counter.value)
return;
ProcessTimedAction(e, e.event.counter.cooldownMin, e.event.counter.cooldownMax);
break;
case SMART_EVENT_NEAR_PLAYERS:
{
float range = (float)e.event.nearPlayer.radius;
ObjectList* units = GetWorldObjectsInDist(range);
if (!units->empty())
{
units->remove_if([](WorldObject * unit) { return unit->GetTypeId() != TYPEID_PLAYER; });
if (units->size() >= e.event.nearPlayer.minCount)
ProcessAction(e, unit);
}
RecalcTimer(e, e.event.nearPlayer.checkTimer, e.event.nearPlayer.checkTimer);
break;
}
case SMART_EVENT_NEAR_PLAYERS_NEGATION:
{
float range = (float)e.event.nearPlayerNegation.radius;
ObjectList* units = GetWorldObjectsInDist(range);
if (!units->empty())
{
units->remove_if([](WorldObject * unit) { return unit->GetTypeId() != TYPEID_PLAYER; });
if (units->size() < e.event.nearPlayerNegation.minCount)
ProcessAction(e, unit);
}
RecalcTimer(e, e.event.nearPlayerNegation.checkTimer, e.event.nearPlayerNegation.checkTimer);
break;
}
default:
LOG_ERROR("sql.sql", "SmartScript::ProcessEvent: Unhandled Event type {}", e.GetEventType());
break;
}
}
void SmartScript::InitTimer(SmartScriptHolder& e)
{
switch (e.GetEventType())
{
//set only events which have initial timers
case SMART_EVENT_NEAR_PLAYERS:
case SMART_EVENT_NEAR_PLAYERS_NEGATION:
RecalcTimer(e, e.event.nearPlayer.firstTimer, e.event.nearPlayer.firstTimer);
break;
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_UPDATE_OOC:
RecalcTimer(e, e.event.minMaxRepeat.min, e.event.minMaxRepeat.max);
break;
case SMART_EVENT_OOC_LOS:
case SMART_EVENT_IC_LOS:
// Xinef: cooldown should be processed AFTER action is done, not before...
//RecalcTimer(e, e.event.los.cooldownMin, e.event.los.cooldownMax);
//break;
case SMART_EVENT_DISTANCE_CREATURE:
case SMART_EVENT_DISTANCE_GAMEOBJECT:
RecalcTimer(e, e.event.distance.repeat, e.event.distance.repeat);
break;
default:
e.active = true;
break;
}
}
void SmartScript::RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max)
{
// min/max was checked at loading!
e.timer = urand(uint32(min), uint32(max));
e.active = e.timer ? false : true;
}
void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
{
if (e.GetEventType() == SMART_EVENT_LINK)
return;
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
return;
if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat()))//can be used with me=nullptr (go script)
return;
if (e.timer < diff)
{
// delay spell cast event if another spell is being casted
if (e.GetActionType() == SMART_ACTION_CAST)
{
if (!(e.action.cast.flags & (SMARTCAST_INTERRUPT_PREVIOUS | SMARTCAST_TRIGGERED)))
{
if (me && me->HasUnitState(UNIT_STATE_CASTING))
{
e.timer = 1;
return;
}
}
}
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
case SMART_EVENT_NEAR_PLAYERS:
case SMART_EVENT_NEAR_PLAYERS_NEGATION:
case SMART_EVENT_UPDATE:
case SMART_EVENT_UPDATE_OOC:
case SMART_EVENT_UPDATE_IC:
case SMART_EVENT_HEALTH_PCT:
case SMART_EVENT_TARGET_HEALTH_PCT:
case SMART_EVENT_MANA_PCT:
case SMART_EVENT_TARGET_MANA_PCT:
case SMART_EVENT_RANGE:
case SMART_EVENT_VICTIM_CASTING:
case SMART_EVENT_FRIENDLY_HEALTH:
case SMART_EVENT_FRIENDLY_IS_CC:
case SMART_EVENT_FRIENDLY_MISSING_BUFF:
case SMART_EVENT_HAS_AURA:
case SMART_EVENT_TARGET_BUFFED:
case SMART_EVENT_IS_BEHIND_TARGET:
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
case SMART_EVENT_DISTANCE_CREATURE:
case SMART_EVENT_DISTANCE_GAMEOBJECT:
{
ProcessEvent(e);
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
{
e.enableTimed = false;//disable event if it is in an ActionList and was processed once
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
//find the first event which is not the current one and enable it
if (i->event_id > e.event_id)
{
i->enableTimed = true;
break;
}
}
}
break;
}
}
}
else
e.timer -= diff;
}
bool SmartScript::CheckTimer(SmartScriptHolder const& e) const
{
return e.active;
}
void SmartScript::InstallEvents()
{
if (!mInstallEvents.empty())
{
for (SmartAIEventList::iterator i = mInstallEvents.begin(); i != mInstallEvents.end(); ++i)
mEvents.push_back(*i);//must be before UpdateTimers
mInstallEvents.clear();
}
}
void SmartScript::OnUpdate(uint32 const diff)
{
if ((mScriptType == SMART_SCRIPT_TYPE_CREATURE || mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT) && !GetBaseObject())
return;
InstallEvents();//before UpdateTimers
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
UpdateTimer(*i, diff);
if (!mStoredEvents.empty())
{
SmartAIEventStoredList::iterator i, icurr;
for (i = mStoredEvents.begin(); i != mStoredEvents.end();)
{
icurr = i++;
UpdateTimer(*icurr, diff);
}
}
bool needCleanup = true;
if (!mTimedActionList.empty())
{
isProcessingTimedActionList = true;
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
if ((*i).enableTimed)
{
UpdateTimer(*i, diff);
needCleanup = false;
}
}
isProcessingTimedActionList = false;
}
if (needCleanup)
mTimedActionList.clear();
if (!mRemIDs.empty())
{
for (std::list<uint32>::const_iterator i = mRemIDs.begin(); i != mRemIDs.end(); ++i)
RemoveStoredEvent(*i);
// xinef: clear list after cleaning...
mRemIDs.clear();
}
if (mUseTextTimer && me)
{
if (mTextTimer < diff)
{
uint32 textID = mLastTextID;
mLastTextID = 0;
uint32 entry = mTalkerEntry;
mTalkerEntry = 0;
mTextTimer = 0;
mUseTextTimer = false;
ProcessEventsFor(SMART_EVENT_TEXT_OVER, nullptr, textID, entry);
}
else mTextTimer -= diff;
}
}
void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at)
{
(void)at; // ensure that the variable is referenced even if extra logs are disabled in order to pass compiler checks
if (e.empty())
{
if (obj)
LOG_DEBUG("sql.sql", "SmartScript: EventMap for Entry {} is empty but is using SmartScript.", obj->GetEntry());
if (at)
LOG_DEBUG("sql.sql", "SmartScript: EventMap for AreaTrigger {} is empty but is using SmartScript.", at->entry);
return;
}
for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
{
#ifndef ACORE_DEBUG
if ((*i).event.event_flags & SMART_EVENT_FLAG_DEBUG_ONLY)
continue;
#endif
if ((*i).event.event_flags & SMART_EVENT_FLAG_DIFFICULTY_ALL)//if has instance flag add only if in it
{
if (obj && obj->GetMap()->IsDungeon())
{
if ((1 << (obj->GetMap()->GetSpawnMode() + 1)) & (*i).event.event_flags)
{
mEvents.push_back((*i));
}
}
continue;
}
mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode
}
}
void SmartScript::GetScript()
{
SmartAIEventList e;
if (me)
{
e = sSmartScriptMgr->GetScript(-((int32)me->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
FillScript(e, me, nullptr);
}
else if (go)
{
e = sSmartScriptMgr->GetScript(-((int32)go->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
FillScript(e, go, nullptr);
}
else if (trigger)
{
e = sSmartScriptMgr->GetScript((int32)trigger->entry, mScriptType);
FillScript(e, nullptr, trigger);
}
}
void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
{
if (obj)//handle object based scripts
{
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
mScriptType = SMART_SCRIPT_TYPE_CREATURE;
me = obj->ToCreature();
LOG_DEBUG("sql.sql", "SmartScript::OnInitialize: source is Creature {}", me->GetEntry());
break;
case TYPEID_GAMEOBJECT:
mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT;
go = obj->ToGameObject();
LOG_DEBUG("sql.sql", "SmartScript::OnInitialize: source is GameObject {}", go->GetEntry());
break;
default:
LOG_ERROR("scripts.ai.sai", "SmartScript::OnInitialize: Unhandled TypeID !WARNING!");
return;
}
}
else if (at)
{
mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER;
trigger = at;
LOG_DEBUG("sql.sql", "SmartScript::OnInitialize: source is AreaTrigger {}", trigger->entry);
}
else
{
LOG_ERROR("scripts.ai.sai", "SmartScript::OnInitialize: !WARNING! Initialized objects are nullptr.");
return;
}
GetScript();//load copy of script
uint32 maxDisableDist = 0;
uint32 minEnableDist = 0;
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
InitTimer((*i));//calculate timers for first time use
if (i->GetEventType() == SMART_EVENT_RANGE && i->GetActionType() == SMART_ACTION_ALLOW_COMBAT_MOVEMENT)
{
if (i->action.combatMove.move == 1 && i->event.minMaxRepeat.min > minEnableDist)
minEnableDist = i->event.minMaxRepeat.min;
else if (i->action.combatMove.move == 0 && (i->event.minMaxRepeat.max < maxDisableDist || maxDisableDist == 0))
maxDisableDist = i->event.minMaxRepeat.max;
}
// Xinef: if smartcast combat move flag is present
if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.flags & SMARTCAST_COMBAT_MOVE))
{
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell))
{
float maxRange = spellInfo->GetMaxRange(spellInfo->IsPositive());
float minRange = spellInfo->GetMinRange(spellInfo->IsPositive());
if (maxRange > 0 && minRange <= maxRange)
{
smartCasterMaxDist = minRange + ((maxRange - minRange) * 0.65f);
smartCasterPowerType = (Powers)spellInfo->PowerType;
}
}
}
}
if (maxDisableDist > 0 && minEnableDist >= maxDisableDist)
mMaxCombatDist = uint32(maxDisableDist + ((minEnableDist - maxDisableDist) / 2));
ProcessEventsFor(SMART_EVENT_AI_INIT);
InstallEvents();
ProcessEventsFor(SMART_EVENT_JUST_CREATED);
}
void SmartScript::OnMoveInLineOfSight(Unit* who)
{
if (!me)
return;
ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
}
/*
void SmartScript::UpdateAIWhileCharmed(const uint32 diff)
{
}
void SmartScript::DoAction(int32 param)
{
}
uint32 SmartScript::GetData(uint32 id)
{
return 0;
}
void SmartScript::SetData(uint32 id, uint32 value)
{
}
void SmartScript::SetGUID(ObjectGuid guid, int32 id)
{
}
ObjectGuid SmartScript::GetGUID(int32 id)
{
return ObjectGuid::Empty;
}
void SmartScript::MovepointStart(uint32 id)
{
}
void SmartScript::SetRun(bool run)
{
}
void SmartScript::SetMovePathEndAction(SMART_ACTION action)
{
}
uint32 SmartScript::DoChat(int8 id, ObjectGuid whisperGuid)
{
return 0;
}*/
// SmartScript end
Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
if (!me)
return nullptr;
Unit* unit = nullptr;
Acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
return unit;
}
void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
if (!me)
return;
Acore::FriendlyCCedInRange u_check(me, range);
Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, _list, u_check);
Cell::VisitGridObjects(me, searcher, range);
}
void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid)
{
if (!me)
return;
Acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
Cell::VisitGridObjects(me, searcher, range);
}
Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
{
if (!me)
return nullptr;
Unit* unit = nullptr;
Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
Acore::UnitLastSearcher<Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
Cell::VisitAllObjects(me, searcher, range);
return unit;
}
void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
{
//do NOT clear mTimedActionList if it's being iterated because it will invalidate the iterator and delete
// any SmartScriptHolder contained like the "e" parameter passed to this function
if (isProcessingTimedActionList)
{
LOG_ERROR("scripts.ai.sai", "Entry {} SourceType {} Event {} Action {} is trying to overwrite timed action list from a timed action, this is not allowed!.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
return;
}
mTimedActionList.clear();
mTimedActionList = sSmartScriptMgr->GetScript(entry, SMART_SCRIPT_TYPE_TIMED_ACTIONLIST);
if (mTimedActionList.empty())
return;
for (SmartAIEventList::iterator i = mTimedActionList.begin(); i != mTimedActionList.end(); ++i)
{
i->enableTimed = i == mTimedActionList.begin();//enable processing only for the first action
if (e.action.timedActionList.timerType == 0)
i->event.type = SMART_EVENT_UPDATE_OOC;
else if (e.action.timedActionList.timerType == 1)
i->event.type = SMART_EVENT_UPDATE_IC;
else if (e.action.timedActionList.timerType > 1)
i->event.type = SMART_EVENT_UPDATE;
InitTimer((*i));
}
}
Unit* SmartScript::GetLastInvoker(Unit* invoker)
{
// Xinef: Look for invoker only on map of base object... Prevents multithreaded crashes
if (GetBaseObject())
return ObjectAccessor::GetUnit(*GetBaseObject(), mLastInvoker);
// xinef: used for area triggers invoker cast
else if (invoker)
return ObjectAccessor::GetUnit(*invoker, mLastInvoker);
return nullptr;
}