mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
710 lines
26 KiB
C++
710 lines
26 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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/* ScriptData
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Name: gobject_commandscript
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%Complete: 100
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Comment: All gobject related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "GameEventMgr.h"
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#include "ObjectMgr.h"
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#include "PoolMgr.h"
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#include "MapManager.h"
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#include "Chat.h"
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#include "Language.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "Transport.h"
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#include "GameObject.h"
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class gobject_commandscript : public CommandScript
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{
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public:
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gobject_commandscript() : CommandScript("gobject_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> gobjectAddCommandTable =
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{
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{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
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{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" },
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{ NULL, 0, false, NULL, "" }
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};
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static std::vector<ChatCommand> gobjectSetCommandTable =
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{
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{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
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{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" },
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{ NULL, 0, false, NULL, "" }
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};
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static std::vector<ChatCommand> gobjectCommandTable =
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{
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{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "" },
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{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "" },
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{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "" },
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{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "" },
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{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
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{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
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{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
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{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
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{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
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{ NULL, 0, false, NULL, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
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{ NULL, 0, false, NULL, "" }
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};
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return commandTable;
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}
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static bool HandleGameObjectActivateCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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// by DB guid
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if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, goData->id);
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if (!object)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Activate
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object->SetLootState(GO_READY);
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object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer());
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handler->PSendSysMessage("Object activated!");
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return true;
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}
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//spawn go
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static bool HandleGameObjectAddCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
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if (!id)
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return false;
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uint32 objectId = atol(id);
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if (!objectId)
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return false;
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char* spawntimeSecs = strtok(NULL, " ");
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const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId);
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if (!objectInfo)
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{
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handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
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{
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// report to DB errors log as in loading case
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sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
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handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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float x = float(player->GetPositionX());
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float y = float(player->GetPositionY());
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float z = float(player->GetPositionZ());
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float o = float(player->GetOrientation());
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Map* map = player->GetMap();
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GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
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uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
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if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
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{
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delete object;
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return false;
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}
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if (spawntimeSecs)
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{
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uint32 value = atoi((char*)spawntimeSecs);
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object->SetRespawnTime(value);
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}
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// fill the gameobject data and save to the db
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object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
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// delete the old object and do a clean load from DB with a fresh new GameObject instance.
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// this is required to avoid weird behavior and memory leaks
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delete object;
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object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
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// this will generate a new guid if the object is in an instance
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if (!object->LoadGameObjectFromDB(guidLow, map))
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{
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delete object;
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return false;
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}
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// TODO: is it really necessary to add both the real and DB table guid here ?
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
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handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
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return true;
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}
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// add go, temp only
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static bool HandleGameObjectAddTempCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* id = strtok((char*)args, " ");
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if (!id)
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return false;
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Player* player = handler->GetSession()->GetPlayer();
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char* spawntime = strtok(NULL, " ");
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uint32 spawntm = 300;
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if (spawntime)
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spawntm = atoi((char*)spawntime);
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float x = player->GetPositionX();
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float y = player->GetPositionY();
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float z = player->GetPositionZ();
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float ang = player->GetOrientation();
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float rot2 = sin(ang/2);
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float rot3 = cos(ang/2);
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uint32 objectId = atoi(id);
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player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
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return true;
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}
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static bool HandleGameObjectTargetCommand(ChatHandler* handler, char const* args)
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{
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Player* player = handler->GetSession()->GetPlayer();
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QueryResult result;
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GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
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if (*args)
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{
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// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
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if (!id)
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return false;
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uint32 objectId = atol(id);
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if (objectId)
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result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
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player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
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else
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{
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std::string name = id;
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WorldDatabase.EscapeString(name);
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result = WorldDatabase.PQuery(
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"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
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"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
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player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
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}
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}
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else
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{
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std::ostringstream eventFilter;
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eventFilter << " AND (eventEntry IS NULL ";
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bool initString = true;
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for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
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{
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if (initString)
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{
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eventFilter << "OR eventEntry IN (" << *itr;
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initString = false;
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}
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else
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eventFilter << ',' << *itr;
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}
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if (!initString)
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eventFilter << "))";
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else
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eventFilter << ')';
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result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
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"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
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"LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
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handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
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handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
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}
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if (!result)
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{
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handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
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return true;
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}
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bool found = false;
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float x, y, z, o;
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uint32 guidLow, id, phase;
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uint16 mapId;
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uint32 poolId;
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do
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{
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Field* fields = result->Fetch();
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guidLow = fields[0].GetUInt32();
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id = fields[1].GetUInt32();
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x = fields[2].GetFloat();
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y = fields[3].GetFloat();
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z = fields[4].GetFloat();
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o = fields[5].GetFloat();
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mapId = fields[6].GetUInt16();
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phase = fields[7].GetUInt32();
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poolId = sPoolMgr->IsPartOfAPool<GameObject>(guidLow);
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if (!poolId || sPoolMgr->IsSpawnedObject<GameObject>(guidLow))
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found = true;
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} while (result->NextRow() && !found);
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if (!found)
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{
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handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
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return false;
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}
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GameObjectTemplate const* objectInfo = sObjectMgr->GetGameObjectTemplate(id);
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if (!objectInfo)
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{
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handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
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return false;
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}
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GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
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handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
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if (target)
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{
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int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(NULL));
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if (curRespawnDelay < 0)
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curRespawnDelay = 0;
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std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true);
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std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
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handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
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}
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return true;
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}
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//delete object by selection or guid
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static bool HandleGameObjectDeleteCommand(ChatHandler* handler, char const* args)
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{
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// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
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if (!object)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint64 ownerGuid = object->GetOwnerGUID();
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if (ownerGuid)
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{
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Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
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if (!owner || !IS_PLAYER_GUID(ownerGuid))
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{
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handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
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handler->SetSentErrorMessage(true);
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return false;
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}
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owner->RemoveGameObject(object, false);
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}
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object->SetRespawnTime(0); // not save respawn time
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object->Delete();
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object->DeleteFromDB();
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handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
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return true;
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}
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//turn selected object
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static bool HandleGameObjectTurnCommand(ChatHandler* handler, char const* args)
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{
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// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
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if (!object)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* orientation = strtok(NULL, " ");
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float oz = 0.f, oy = 0.f, ox = 0.f;
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if (orientation)
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{
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oz = float(atof(orientation));
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orientation = strtok(NULL, " ");
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if (orientation)
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{
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oy = float(atof(orientation));
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orientation = strtok(NULL, " ");
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if (orientation)
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ox = float(atof(orientation));
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}
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}
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else
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{
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Player* player = handler->GetSession()->GetPlayer();
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oz = player->GetOrientation();
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}
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object->SetWorldRotationAngles(oz, oy, ox);
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object->DestroyForNearbyPlayers();
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object->UpdateObjectVisibility();
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object->SaveToDB();
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object->Refresh();
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handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), oz, oy, ox);
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return true;
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}
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//move selected object
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static bool HandleGameObjectMoveCommand(ChatHandler* handler, char const* args)
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{
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// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
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if (!id)
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return false;
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uint32 guidLow = atoi(id);
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if (!guidLow)
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return false;
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GameObject* object = NULL;
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// by DB guid
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if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
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object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
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if (!object)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* toX = strtok(NULL, " ");
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char* toY = strtok(NULL, " ");
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char* toZ = strtok(NULL, " ");
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if (!toX)
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{
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Player* player = handler->GetSession()->GetPlayer();
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object->GetMap()->GameObjectRelocation(object, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
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object->DestroyForNearbyPlayers();
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object->UpdateObjectVisibility();
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}
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else
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{
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if (!toY || !toZ)
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return false;
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float x = (float)atof(toX);
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float y = (float)atof(toY);
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float z = (float)atof(toZ);
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if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, object->GetMapId());
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handler->SetSentErrorMessage(true);
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return false;
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}
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object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
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object->DestroyForNearbyPlayers();
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object->UpdateObjectVisibility();
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}
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object->SaveToDB();
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object->Refresh();
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|
|
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
|
|
|
|
return true;
|
|
}
|
|
|
|
//set phasemask for selected object
|
|
static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
|
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
|
if (!id)
|
|
return false;
|
|
|
|
uint32 guidLow = atoi(id);
|
|
if (!guidLow)
|
|
return false;
|
|
|
|
GameObject* object = NULL;
|
|
|
|
// by DB guid
|
|
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
|
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
|
|
|
if (!object)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* phase = strtok (NULL, " ");
|
|
uint32 phaseMask = phase ? atoi(phase) : 0;
|
|
if (phaseMask == 0)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
object->SetPhaseMask(phaseMask, true);
|
|
object->SaveToDB();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGameObjectNearCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
float distance = (!*args) ? 10.0f : (float)(atof(args));
|
|
uint32 count = 0;
|
|
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
|
|
stmt->setFloat(0, player->GetPositionX());
|
|
stmt->setFloat(1, player->GetPositionY());
|
|
stmt->setFloat(2, player->GetPositionZ());
|
|
stmt->setUInt32(3, player->GetMapId());
|
|
stmt->setFloat(4, player->GetPositionX());
|
|
stmt->setFloat(5, player->GetPositionY());
|
|
stmt->setFloat(6, player->GetPositionZ());
|
|
stmt->setFloat(7, distance * distance);
|
|
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 guid = fields[0].GetUInt32();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
float x = fields[2].GetFloat();
|
|
float y = fields[3].GetFloat();
|
|
float z = fields[4].GetFloat();
|
|
uint16 mapId = fields[5].GetUInt16();
|
|
|
|
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
|
|
|
|
if (!gameObjectInfo)
|
|
continue;
|
|
|
|
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE, distance, count);
|
|
return true;
|
|
}
|
|
|
|
//show info of gameobject
|
|
static bool HandleGameObjectInfoCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
uint32 entry = 0;
|
|
uint32 type = 0;
|
|
uint32 displayId = 0;
|
|
std::string name;
|
|
uint32 lootId = 0;
|
|
GameObject* gameObject = NULL;
|
|
|
|
if (!*args)
|
|
{
|
|
if (WorldObject* object = handler->getSelectedObject())
|
|
{
|
|
entry = object->GetEntry();
|
|
if (object->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
gameObject = object->ToGameObject();
|
|
}
|
|
}
|
|
else
|
|
entry = atoi((char*)args);
|
|
|
|
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
|
|
|
|
if (!gameObjectInfo)
|
|
return false;
|
|
|
|
type = gameObjectInfo->type;
|
|
displayId = gameObjectInfo->displayId;
|
|
name = gameObjectInfo->name;
|
|
if (type == GAMEOBJECT_TYPE_CHEST)
|
|
lootId = gameObjectInfo->chest.lootId;
|
|
else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
|
|
lootId = gameObjectInfo->fishinghole.lootId;
|
|
|
|
handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
|
|
handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
|
|
handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
|
|
handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
|
|
if (gameObject)
|
|
{
|
|
handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
|
|
handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
|
|
handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
|
|
handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
|
|
handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
|
|
handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGameObjectSetStateCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
|
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
|
if (!id)
|
|
return false;
|
|
|
|
int32 guidLow = atoi(id);
|
|
if (!guidLow)
|
|
return false;
|
|
|
|
GameObject* object = NULL;
|
|
|
|
if (guidLow > 0)
|
|
{
|
|
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
|
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
|
}
|
|
else
|
|
object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
|
|
|
|
if (!object)
|
|
{
|
|
|
|
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* type = strtok(NULL, " ");
|
|
if (!type)
|
|
return false;
|
|
|
|
int32 objectType = atoi(type);
|
|
if (objectType < 0)
|
|
{
|
|
if (objectType == -1)
|
|
object->SendObjectDeSpawnAnim(object->GetGUID());
|
|
else if (objectType == -2)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
char* state = strtok(NULL, " ");
|
|
if (!state)
|
|
return false;
|
|
|
|
int32 objectState = atoi(state);
|
|
|
|
if (objectType < 4)
|
|
object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
|
|
else if (objectType == 4)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
|
|
data << object->GetGUID();
|
|
data << (uint32)(objectState);
|
|
object->SendMessageToSet(&data, true);
|
|
}
|
|
else if (objectType == 5)
|
|
object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
|
|
else if (objectType == 6)
|
|
object->SetGoArtKit((uint32)(objectState));
|
|
|
|
handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_gobject_commandscript()
|
|
{
|
|
new gobject_commandscript();
|
|
}
|