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231 lines
8.8 KiB
C++
231 lines
8.8 KiB
C++
//$Id: Abstract_Timer_Queue.h 95368 2011-12-19 13:38:49Z mcorino $
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#ifndef ACE_ABSTRACT_TIMER_QUEUE_H
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#define ACE_ABSTRACT_TIMER_QUEUE_H
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#include /**/ "ace/pre.h"
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/**
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* @file Abstract_Timer_Queue.h
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*
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* @author Carlos O'Ryan <coryan@atdesk.com>
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*
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* Based on classes and files developed by Doug Schmidt, Darrell
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* Brunsch, Irfan Pyarali and a cast of thousands.
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*/
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// Forward declares
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class ACE_Time_Value;
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class ACE_Command_Base;
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template<typename TYPE> class ACE_Timer_Queue_Iterator_T;
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template<typename TYPE> class ACE_Timer_Node_T;
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/**
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* @class ACE_Abstract_Timer_Queue
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*
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* @brief Base class for all timer queues of a single type.
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*
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* This is a base class for all the timer queues, regardless of
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* locking strategy, upcall mechanism, internal implementation, etc.
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* The class was motivated by bug 3706:
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* http://bugzilla.dre.vanderbilt.edu/show_bug.cgi?id=3706
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* In short, the Reactor (and potentially other classes) want to refer
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* to timer queues regardless of the implementation internals.
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*/
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template<typename TYPE>
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class ACE_Abstract_Timer_Queue
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{
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public:
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/// Destructor
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virtual ~ACE_Abstract_Timer_Queue (void) = 0;
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/// True if queue is empty, else false.
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virtual bool is_empty (void) const = 0;
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/// Returns the time of the earlier node in the Timer_Queue. Must
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/// be called on a non-empty queue.
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virtual const ACE_Time_Value &earliest_time (void) const = 0;
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/**
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* Schedule @a type that will expire at @a future_time, which is
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* specified in absolute time. If it expires then @a act is passed
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* in as the value to the <functor>. If @a interval is != to
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* ACE_Time_Value::zero then it is used to reschedule the @a type
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* automatically, using relative time to the current <gettimeofday>.
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* This method returns a <timer_id> that uniquely identifies the the
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* @a type entry in an internal list. This <timer_id> can be used to
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* cancel the timer before it expires. The cancellation ensures
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* that <timer_ids> are unique up to values of greater than 2
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* billion timers. As long as timers don't stay around longer than
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* this there should be no problems with accidentally deleting the
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* wrong timer. Returns -1 on failure (which is guaranteed never to
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* be a valid <timer_id>).
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*/
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virtual long schedule (const TYPE &type,
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const void *act,
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const ACE_Time_Value &future_time,
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const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
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/**
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* Run the <functor> for all timers whose values are <= @a current_time.
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* This does not account for <timer_skew>. Returns the number of
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* timers canceled.
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*/
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virtual int expire (const ACE_Time_Value ¤t_time) = 0;
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/**
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* Run the <functor> for all timers whose values are <=
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* <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
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*
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* Depending on the resolution of the underlying OS the system calls
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* like select()/poll() might return at time different than that is
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* specified in the timeout. Suppose the OS guarantees a resolution of t ms.
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* The timeline will look like
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*
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* A B
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* | |
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* V V
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* |-------------|-------------|-------------|-------------|
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* t t t t t
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*
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*
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* If you specify a timeout value of A, then the timeout will not occur
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* at A but at the next interval of the timer, which is later than
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* that is expected. Similarly, if your timeout value is equal to B,
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* then the timeout will occur at interval after B. Now depending upon the
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* resolution of your timeouts and the accuracy of the timeouts
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* needed for your application, you should set the value of
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* <timer_skew>. In the above case, if you want the timeout A to fire
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* no later than A, then you should specify your <timer_skew> to be
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* A % t.
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*
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* The timeout value should be specified via the macro ACE_TIMER_SKEW
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* in your config.h file. The default value is zero.
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*
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* Things get interesting if the t before the timeout value B is zero
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* i.e your timeout is less than the interval. In that case, you are
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* almost sure of not getting the desired timeout behaviour. Maybe you
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* should look for a better OS :-)
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*
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* Returns the number of timers canceled.
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*/
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virtual int expire (void) = 0;
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/**
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* A couple of classes using Timer_Queues need to dispatch a single
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* event at a time. But before they dispatch the event they need to
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* release a lock, signal other threads, etc.
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*
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* This member function should be used in that case. The additional
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* operations to be called just before dispatching the event, and
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* only if an event will be dispatched, are encapsulated in the
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* ACE_Command_Base object.
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*/
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virtual int expire_single(ACE_Command_Base & pre_dispatch_command) = 0;
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/**
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* Resets the interval of the timer represented by @a timer_id to
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* @a interval, which is specified in relative time to the current
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* <gettimeofday>. If @a interval is equal to
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* ACE_Time_Value::zero, the timer will become a non-rescheduling
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* timer. Returns 0 if successful, -1 if not.
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*/
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virtual int reset_interval (long timer_id,
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const ACE_Time_Value &interval) = 0;
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/**
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* Cancel all timer associated with @a type. If
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* @a dont_call_handle_close is 0 then the <functor> will be invoked,
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* which typically invokes the <handle_close> hook. Returns number
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* of timers cancelled.
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*/
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virtual int cancel (const TYPE &type,
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int dont_call_handle_close = 1) = 0;
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/**
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* Cancel the single timer that matches the @a timer_id value (which
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* was returned from the <schedule> method). If act is non-NULL
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* then it will be set to point to the ``magic cookie'' argument
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* passed in when the timer was registered. This makes it possible
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* to free up the memory and avoid memory leaks. If
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* @a dont_call_handle_close is 0 then the <functor> will be invoked,
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* which typically calls the <handle_close> hook. Returns 1 if
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* cancellation succeeded and 0 if the @a timer_id wasn't found.
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*/
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virtual int cancel (long timer_id,
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const void **act = 0,
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int dont_call_handle_close = 1) = 0;
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/**
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* Close timer queue. Cancels all timers.
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*/
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virtual int close (void) = 0;
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/**
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* Returns the current time of day. This method allows different
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* implementations of the timer queue to use special high resolution
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* timers.
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*/
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virtual ACE_Time_Value gettimeofday (void) = 0;
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/**
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* Allows applications to control how the timer queue gets the time
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* of day.
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* @deprecated Use TIME_POLICY support instead. See Timer_Queue_T.h
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*/
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virtual void gettimeofday (ACE_Time_Value (*gettimeofday)(void)) = 0;
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/// Determine the next event to timeout. Returns @a max if there are
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/// no pending timers or if all pending timers are longer than max.
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/// This method acquires a lock internally since it modifies internal state.
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virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max) = 0;
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/**
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* Determine the next event to timeout. Returns @a max if there are
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* no pending timers or if all pending timers are longer than max.
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* <the_timeout> should be a pointer to storage for the timeout value,
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* and this value is also returned. This method does not acquire a
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* lock internally since it doesn't modify internal state. If you
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* need to call this method when the queue is being modified
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* concurrently, however, you should make sure to acquire the <mutex()>
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* externally before making the call.
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*/
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virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
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ACE_Time_Value *the_timeout) = 0;
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/**
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* Return the current time, using the right time policy and any
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* timer skew defined in derived classes.
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*/
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virtual ACE_Time_Value current_time() = 0;
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/// Type of Iterator.
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typedef ACE_Timer_Queue_Iterator_T<TYPE> ITERATOR;
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/// Returns a pointer to this ACE_Timer_Queue's iterator.
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virtual ITERATOR & iter (void) = 0;
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/// Removes the earliest node from the queue and returns it
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virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
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/// Reads the earliest node from the queue and returns it.
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virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
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/// Dump the state of a object.
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virtual void dump (void) const = 0;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
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#include "ace/Abstract_Timer_Queue.cpp"
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#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
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#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
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#pragma implementation ("Abstract_Timer_Queue.cpp")
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#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
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#include /**/ "ace/post.h"
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#endif /* ACE_ABSTRACT_TIMER_QUEUE_H */
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