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azerothcore-wotlk-pbot/deps/acelite/ace/Abstract_Timer_Queue.h
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//$Id: Abstract_Timer_Queue.h 95368 2011-12-19 13:38:49Z mcorino $
#ifndef ACE_ABSTRACT_TIMER_QUEUE_H
#define ACE_ABSTRACT_TIMER_QUEUE_H
#include /**/ "ace/pre.h"
/**
* @file Abstract_Timer_Queue.h
*
* @author Carlos O'Ryan <coryan@atdesk.com>
*
* Based on classes and files developed by Doug Schmidt, Darrell
* Brunsch, Irfan Pyarali and a cast of thousands.
*/
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declares
class ACE_Time_Value;
class ACE_Command_Base;
template<typename TYPE> class ACE_Timer_Queue_Iterator_T;
template<typename TYPE> class ACE_Timer_Node_T;
/**
* @class ACE_Abstract_Timer_Queue
*
* @brief Base class for all timer queues of a single type.
*
* This is a base class for all the timer queues, regardless of
* locking strategy, upcall mechanism, internal implementation, etc.
* The class was motivated by bug 3706:
* http://bugzilla.dre.vanderbilt.edu/show_bug.cgi?id=3706
* In short, the Reactor (and potentially other classes) want to refer
* to timer queues regardless of the implementation internals.
*/
template<typename TYPE>
class ACE_Abstract_Timer_Queue
{
public:
/// Destructor
virtual ~ACE_Abstract_Timer_Queue (void) = 0;
/// True if queue is empty, else false.
virtual bool is_empty (void) const = 0;
/// Returns the time of the earlier node in the Timer_Queue. Must
/// be called on a non-empty queue.
virtual const ACE_Time_Value &earliest_time (void) const = 0;
/**
* Schedule @a type that will expire at @a future_time, which is
* specified in absolute time. If it expires then @a act is passed
* in as the value to the <functor>. If @a interval is != to
* ACE_Time_Value::zero then it is used to reschedule the @a type
* automatically, using relative time to the current <gettimeofday>.
* This method returns a <timer_id> that uniquely identifies the the
* @a type entry in an internal list. This <timer_id> can be used to
* cancel the timer before it expires. The cancellation ensures
* that <timer_ids> are unique up to values of greater than 2
* billion timers. As long as timers don't stay around longer than
* this there should be no problems with accidentally deleting the
* wrong timer. Returns -1 on failure (which is guaranteed never to
* be a valid <timer_id>).
*/
virtual long schedule (const TYPE &type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
/**
* Run the <functor> for all timers whose values are <= @a current_time.
* This does not account for <timer_skew>. Returns the number of
* timers canceled.
*/
virtual int expire (const ACE_Time_Value &current_time) = 0;
/**
* Run the <functor> for all timers whose values are <=
* <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
*
* Depending on the resolution of the underlying OS the system calls
* like select()/poll() might return at time different than that is
* specified in the timeout. Suppose the OS guarantees a resolution of t ms.
* The timeline will look like
*
* A B
* | |
* V V
* |-------------|-------------|-------------|-------------|
* t t t t t
*
*
* If you specify a timeout value of A, then the timeout will not occur
* at A but at the next interval of the timer, which is later than
* that is expected. Similarly, if your timeout value is equal to B,
* then the timeout will occur at interval after B. Now depending upon the
* resolution of your timeouts and the accuracy of the timeouts
* needed for your application, you should set the value of
* <timer_skew>. In the above case, if you want the timeout A to fire
* no later than A, then you should specify your <timer_skew> to be
* A % t.
*
* The timeout value should be specified via the macro ACE_TIMER_SKEW
* in your config.h file. The default value is zero.
*
* Things get interesting if the t before the timeout value B is zero
* i.e your timeout is less than the interval. In that case, you are
* almost sure of not getting the desired timeout behaviour. Maybe you
* should look for a better OS :-)
*
* Returns the number of timers canceled.
*/
virtual int expire (void) = 0;
/**
* A couple of classes using Timer_Queues need to dispatch a single
* event at a time. But before they dispatch the event they need to
* release a lock, signal other threads, etc.
*
* This member function should be used in that case. The additional
* operations to be called just before dispatching the event, and
* only if an event will be dispatched, are encapsulated in the
* ACE_Command_Base object.
*/
virtual int expire_single(ACE_Command_Base & pre_dispatch_command) = 0;
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_interval (long timer_id,
const ACE_Time_Value &interval) = 0;
/**
* Cancel all timer associated with @a type. If
* @a dont_call_handle_close is 0 then the <functor> will be invoked,
* which typically invokes the <handle_close> hook. Returns number
* of timers cancelled.
*/
virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1) = 0;
/**
* Cancel the single timer that matches the @a timer_id value (which
* was returned from the <schedule> method). If act is non-NULL
* then it will be set to point to the ``magic cookie'' argument
* passed in when the timer was registered. This makes it possible
* to free up the memory and avoid memory leaks. If
* @a dont_call_handle_close is 0 then the <functor> will be invoked,
* which typically calls the <handle_close> hook. Returns 1 if
* cancellation succeeded and 0 if the @a timer_id wasn't found.
*/
virtual int cancel (long timer_id,
const void **act = 0,
int dont_call_handle_close = 1) = 0;
/**
* Close timer queue. Cancels all timers.
*/
virtual int close (void) = 0;
/**
* Returns the current time of day. This method allows different
* implementations of the timer queue to use special high resolution
* timers.
*/
virtual ACE_Time_Value gettimeofday (void) = 0;
/**
* Allows applications to control how the timer queue gets the time
* of day.
* @deprecated Use TIME_POLICY support instead. See Timer_Queue_T.h
*/
virtual void gettimeofday (ACE_Time_Value (*gettimeofday)(void)) = 0;
/// Determine the next event to timeout. Returns @a max if there are
/// no pending timers or if all pending timers are longer than max.
/// This method acquires a lock internally since it modifies internal state.
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max) = 0;
/**
* Determine the next event to timeout. Returns @a max if there are
* no pending timers or if all pending timers are longer than max.
* <the_timeout> should be a pointer to storage for the timeout value,
* and this value is also returned. This method does not acquire a
* lock internally since it doesn't modify internal state. If you
* need to call this method when the queue is being modified
* concurrently, however, you should make sure to acquire the <mutex()>
* externally before making the call.
*/
virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
ACE_Time_Value *the_timeout) = 0;
/**
* Return the current time, using the right time policy and any
* timer skew defined in derived classes.
*/
virtual ACE_Time_Value current_time() = 0;
/// Type of Iterator.
typedef ACE_Timer_Queue_Iterator_T<TYPE> ITERATOR;
/// Returns a pointer to this ACE_Timer_Queue's iterator.
virtual ITERATOR & iter (void) = 0;
/// Removes the earliest node from the queue and returns it
virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
/// Reads the earliest node from the queue and returns it.
virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
/// Dump the state of a object.
virtual void dump (void) const = 0;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Abstract_Timer_Queue.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Abstract_Timer_Queue.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_ABSTRACT_TIMER_QUEUE_H */