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azerothcore-wotlk-pbot/deps/g3dlite/source/Image4.cpp
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/**
@file Image4.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-31
@edited 2008-07-27
*/
#include "G3D/Image4.h"
#include "G3D/Image4uint8.h"
#include "G3D/GImage.h"
#include "G3D/Color3.h"
#include "G3D/Color3uint8.h"
#include "G3D/Color1.h"
#include "G3D/Color1uint8.h"
#include "G3D/ImageFormat.h"
namespace G3D {
Image4::Image4(int w, int h, WrapMode wrap) : Map2D<Color4, Color4>(w, h, wrap) {
setAll(Color4::zero());
}
Image4::Ref Image4::fromGImage(const GImage& im, WrapMode wrap) {
switch (im.channels()) {
case 1:
return fromArray(im.pixel1(), im.width(), im.height(), wrap);
case 3:
return fromArray(im.pixel3(), im.width(), im.height(), wrap);
case 4:
return fromArray(im.pixel4(), im.width(), im.height(), wrap);
default:
debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
return NULL;
}
}
Image4::Ref Image4::fromImage4uint8(const ReferenceCountedPointer<Image4uint8>& im) {
Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
out->resize(im->width(), im->height());
int N = im->width() * im->height();
const Color4uint8* src = reinterpret_cast<Color4uint8*>(im->getCArray());
for (int i = 0; i < N; ++i) {
out->data[i] = Color4(src[i]);
}
return out;
}
Image4::Ref Image4::createEmpty(int width, int height, WrapMode wrap) {
return new Type(width, height, wrap);
}
Image4::Ref Image4::createEmpty(WrapMode wrap) {
return createEmpty(0, 0, wrap);
}
Image4::Ref Image4::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
Ref out = createEmpty(wrap);
out->load(filename);
return out;
}
void Image4::load(const std::string& filename, GImage::Format fmt) {
copyGImage(GImage(filename, fmt));
setChanged(true);
}
Image4::Ref Image4::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
void Image4::copyGImage(const GImage& im) {
switch (im.channels()) {
case 1:
copyArray(im.pixel1(), im.width(), im.height());
break;
case 3:
copyArray(im.pixel3(), im.width(), im.height());
break;
case 4:
copyArray(im.pixel4(), im.width(), im.height());
break;
}
}
void Image4::copyArray(const Color4uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Convert int8 -> float
for (int i = 0; i < N; ++i) {
dst[i] = Color4(src[i]);
}
}
void Image4::copyArray(const Color3uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Add alpha and convert
for (int i = 0; i < N; ++i) {
dst[i] = Color4(Color3(src[i]), 1.0f);
}
}
void Image4::copyArray(const Color4* src, int w, int h) {
resize(w, h);
System::memcpy(getCArray(), src, w * h * sizeof(Color4));
}
void Image4::copyArray(const Color3* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Add alpha
for (int i = 0; i < N; ++i) {
dst[i] = Color4(src[i], 1.0f);
}
}
void Image4::copyArray(const Color1uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value;
dst[i].a = 1.0f;
}
}
void Image4::copyArray(const Color1* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = src[i].value;
dst[i].a = 1.0f;
}
}
/** Saves in any of the formats supported by G3D::GImage. */
void Image4::save(const std::string& filename, GImage::Format fmt) {
GImage im(width(), height(), 4);
int N = im.width() * im.height();
Color4uint8* dst = im.pixel4();
for (int i = 0; i < N; ++i) {
dst[i] = Color4uint8(data[i]);
}
im.save(filename, fmt);
}
const ImageFormat* Image4::format() const {
return ImageFormat::RGBA32F();
}
} // G3D