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227 lines
5.0 KiB
C++
227 lines
5.0 KiB
C++
/**
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@file Image4.cpp
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2007-01-31
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@edited 2008-07-27
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*/
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#include "G3D/Image4.h"
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#include "G3D/Image4uint8.h"
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#include "G3D/GImage.h"
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#include "G3D/Color3.h"
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#include "G3D/Color3uint8.h"
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#include "G3D/Color1.h"
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#include "G3D/Color1uint8.h"
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#include "G3D/ImageFormat.h"
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namespace G3D {
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Image4::Image4(int w, int h, WrapMode wrap) : Map2D<Color4, Color4>(w, h, wrap) {
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setAll(Color4::zero());
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}
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Image4::Ref Image4::fromGImage(const GImage& im, WrapMode wrap) {
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switch (im.channels()) {
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case 1:
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return fromArray(im.pixel1(), im.width(), im.height(), wrap);
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case 3:
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return fromArray(im.pixel3(), im.width(), im.height(), wrap);
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case 4:
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return fromArray(im.pixel4(), im.width(), im.height(), wrap);
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default:
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debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
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return NULL;
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}
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}
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Image4::Ref Image4::fromImage4uint8(const ReferenceCountedPointer<Image4uint8>& im) {
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Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
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out->resize(im->width(), im->height());
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int N = im->width() * im->height();
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const Color4uint8* src = reinterpret_cast<Color4uint8*>(im->getCArray());
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for (int i = 0; i < N; ++i) {
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out->data[i] = Color4(src[i]);
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}
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return out;
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}
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Image4::Ref Image4::createEmpty(int width, int height, WrapMode wrap) {
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return new Type(width, height, wrap);
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}
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Image4::Ref Image4::createEmpty(WrapMode wrap) {
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return createEmpty(0, 0, wrap);
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}
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Image4::Ref Image4::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
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Ref out = createEmpty(wrap);
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out->load(filename);
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return out;
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}
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void Image4::load(const std::string& filename, GImage::Format fmt) {
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copyGImage(GImage(filename, fmt));
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setChanged(true);
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}
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Image4::Ref Image4::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4::Ref Image4::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4::Ref Image4::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4::Ref Image4::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4::Ref Image4::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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Image4::Ref Image4::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
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Ref out = createEmpty(wrap);
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out->copyArray(ptr, w, h);
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return out;
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}
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void Image4::copyGImage(const GImage& im) {
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switch (im.channels()) {
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case 1:
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copyArray(im.pixel1(), im.width(), im.height());
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break;
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case 3:
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copyArray(im.pixel3(), im.width(), im.height());
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break;
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case 4:
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copyArray(im.pixel4(), im.width(), im.height());
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break;
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}
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}
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void Image4::copyArray(const Color4uint8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4* dst = data.getCArray();
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// Convert int8 -> float
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4(src[i]);
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}
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}
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void Image4::copyArray(const Color3uint8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4* dst = data.getCArray();
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// Add alpha and convert
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4(Color3(src[i]), 1.0f);
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}
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}
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void Image4::copyArray(const Color4* src, int w, int h) {
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resize(w, h);
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System::memcpy(getCArray(), src, w * h * sizeof(Color4));
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}
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void Image4::copyArray(const Color3* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4* dst = data.getCArray();
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// Add alpha
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4(src[i], 1.0f);
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}
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}
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void Image4::copyArray(const Color1uint8* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value;
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dst[i].a = 1.0f;
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}
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}
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void Image4::copyArray(const Color1* src, int w, int h) {
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resize(w, h);
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int N = w * h;
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Color4* dst = getCArray();
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for (int i = 0; i < N; ++i) {
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dst[i].r = dst[i].g = dst[i].b = src[i].value;
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dst[i].a = 1.0f;
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}
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}
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/** Saves in any of the formats supported by G3D::GImage. */
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void Image4::save(const std::string& filename, GImage::Format fmt) {
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GImage im(width(), height(), 4);
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int N = im.width() * im.height();
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Color4uint8* dst = im.pixel4();
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for (int i = 0; i < N; ++i) {
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dst[i] = Color4uint8(data[i]);
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}
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im.save(filename, fmt);
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}
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const ImageFormat* Image4::format() const {
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return ImageFormat::RGBA32F();
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}
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} // G3D
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