mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2025-11-29 17:38:24 +08:00
133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/**
|
|
@file UprightFrame.cpp
|
|
Box class
|
|
|
|
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
|
|
|
@created 2007-05-02
|
|
@edited 2007-05-05
|
|
*/
|
|
|
|
#include "G3D/UprightFrame.h"
|
|
#include "G3D/BinaryInput.h"
|
|
#include "G3D/BinaryOutput.h"
|
|
|
|
namespace G3D {
|
|
|
|
UprightFrame::UprightFrame(const CoordinateFrame& cframe) {
|
|
Vector3 look = cframe.lookVector();
|
|
|
|
yaw = G3D::pi() + atan2(look.x, look.z);
|
|
pitch = asin(look.y);
|
|
|
|
translation = cframe.translation;
|
|
}
|
|
|
|
|
|
CoordinateFrame UprightFrame::toCoordinateFrame() const {
|
|
CoordinateFrame cframe;
|
|
|
|
Matrix3 P(Matrix3::fromAxisAngle(Vector3::unitX(), pitch));
|
|
Matrix3 Y(Matrix3::fromAxisAngle(Vector3::unitY(), yaw));
|
|
|
|
cframe.rotation = Y * P;
|
|
cframe.translation = translation;
|
|
|
|
return cframe;
|
|
}
|
|
|
|
|
|
UprightFrame UprightFrame::operator+(const UprightFrame& other) const {
|
|
return UprightFrame(translation + other.translation, pitch + other.pitch, yaw + other.yaw);
|
|
}
|
|
|
|
|
|
UprightFrame UprightFrame::operator*(const float k) const {
|
|
return UprightFrame(translation * k, pitch * k, yaw * k);
|
|
}
|
|
|
|
|
|
void UprightFrame::unwrapYaw(UprightFrame* a, int N) {
|
|
// Use the first point to establish the wrapping convention
|
|
for (int i = 1; i < N; ++i) {
|
|
const float prev = a[i - 1].yaw;
|
|
float& cur = a[i].yaw;
|
|
|
|
// No two angles should be more than pi (i.e., 180-degrees) apart.
|
|
if (abs(cur - prev) > G3D::pi()) {
|
|
// These angles must have wrapped at zero, causing them
|
|
// to be interpolated the long way.
|
|
|
|
// Find canonical [0, 2pi] versions of these numbers
|
|
float p = wrap(prev, twoPi());
|
|
float c = wrap(cur, twoPi());
|
|
|
|
// Find the difference -pi < diff < pi between the current and previous values
|
|
float diff = c - p;
|
|
if (diff < -G3D::pi()) {
|
|
diff += twoPi();
|
|
} else if (diff > G3D::pi()) {
|
|
diff -= twoPi();
|
|
}
|
|
|
|
// Offset the current from the previous by the difference
|
|
// between them.
|
|
cur = prev + diff;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void UprightFrame::serialize(class BinaryOutput& b) const {
|
|
translation.serialize(b);
|
|
b.writeFloat32(pitch);
|
|
b.writeFloat32(yaw);
|
|
}
|
|
|
|
|
|
void UprightFrame::deserialize(class BinaryInput& b) {
|
|
translation.deserialize(b);
|
|
pitch = b.readFloat32();
|
|
yaw = b.readFloat32();
|
|
}
|
|
|
|
|
|
void UprightSpline::serialize(class BinaryOutput& b) const {
|
|
b.writeBool8(cyclic);
|
|
|
|
b.writeInt32(control.size());
|
|
for (int i = 0; i < control.size(); ++i) {
|
|
control[i].serialize(b);
|
|
}
|
|
b.writeInt32(time.size());
|
|
for (int i = 0; i < time.size(); ++i) {
|
|
b.writeFloat32(time[i]);
|
|
}
|
|
}
|
|
|
|
|
|
void UprightSpline::deserialize(class BinaryInput& b) {
|
|
cyclic = b.readBool8();
|
|
|
|
control.resize(b.readInt32());
|
|
for (int i = 0; i < control.size(); ++i) {
|
|
control[i].deserialize(b);
|
|
}
|
|
|
|
if (b.hasMore()) {
|
|
time.resize(b.readInt32());
|
|
for (int i = 0; i < time.size(); ++i) {
|
|
time[i] = b.readFloat32();
|
|
}
|
|
debugAssert(time.size() == control.size());
|
|
} else {
|
|
// Import legacy path
|
|
time.resize(control.size());
|
|
for (int i = 0; i < time.size(); ++i) {
|
|
time[i] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|