Back to first attempt to fix PQuery issue.

This commit is contained in:
whipowill
2022-05-18 11:11:11 -05:00
parent ca1d726256
commit 516e8d48cb

View File

@@ -13,7 +13,6 @@
#include "ScriptMgr.h"
#include "Chat.h"
#include "Player.h"
#include "DatabaseEnv.h"
class AccountAchievements : public PlayerScript
{
@@ -35,7 +34,7 @@ public:
}
std::vector<uint32> Guids;
QueryResult result1 = CharacterDatabase.PQuery("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId());
QueryResult result1 = CharacterDatabase.Query("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId());
if (!result1)
return;
@@ -54,7 +53,7 @@ public:
for (auto& i : Guids)
{
QueryResult result2 = CharacterDatabase.PQuery("SELECT achievement FROM character_achievement WHERE guid = %u", i);
QueryResult result2 = CharacterDatabase.Query("SELECT achievement FROM character_achievement WHERE guid = %u", i);
if (!result2)
continue;