fix(build): remove useless variables

This commit is contained in:
Helias
2020-04-18 13:52:49 +02:00
parent c101d37234
commit 9ade612365

View File

@@ -30,7 +30,7 @@ public:
{ {
ChatHandler(pPlayer->GetSession()).SendSysMessage("This server is running the |cff4CFF00AccountAchievements |rmodule."); ChatHandler(pPlayer->GetSession()).SendSysMessage("This server is running the |cff4CFF00AccountAchievements |rmodule.");
} }
std::vector<uint32> Guids; std::vector<uint32> Guids;
QueryResult result1 = CharacterDatabase.PQuery("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId()); QueryResult result1 = CharacterDatabase.PQuery("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId());
if (!result1) if (!result1)
@@ -40,7 +40,6 @@ public:
{ {
Field* fields = result1->Fetch(); Field* fields = result1->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 race = fields[1].GetUInt8(); uint32 race = fields[1].GetUInt8();
if ((Player::TeamIdForRace(race) == Player::TeamIdForRace(pPlayer->getRace())) || !limitrace) if ((Player::TeamIdForRace(race) == Player::TeamIdForRace(pPlayer->getRace())) || !limitrace)
@@ -69,7 +68,7 @@ public:
} }
} }
} }
void AddAchievements(Player* player, uint32 AchievementID) void AddAchievements(Player* player, uint32 AchievementID)
{ {
if (sConfigMgr->GetBoolDefault("Account.Achievements.Enable", true)) if (sConfigMgr->GetBoolDefault("Account.Achievements.Enable", true))
@@ -108,4 +107,4 @@ void AddAccountAchievementsScripts()
{ {
new AccountAchievementsWorld; new AccountAchievementsWorld;
new AccountAchievements; new AccountAchievements;
} }