mirror of
https://github.com/azerothcore/mod-account-achievements
synced 2025-11-29 23:39:58 +08:00
1
.gitignore
vendored
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1
.gitignore
vendored
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@@ -0,0 +1 @@
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reset.sh
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@@ -14,7 +14,6 @@
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#include "Chat.h"
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#include "Chat.h"
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#include "Player.h"
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#include "Player.h"
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class AccountAchievements : public PlayerScript
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class AccountAchievements : public PlayerScript
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{
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{
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static const bool limitrace = true; // This set to true will only achievements from chars on the same team, do what you want. NOT RECOMMANDED TO BE CHANGED!!!
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static const bool limitrace = true; // This set to true will only achievements from chars on the same team, do what you want. NOT RECOMMANDED TO BE CHANGED!!!
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@@ -27,15 +26,15 @@ public:
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void OnLogin(Player* pPlayer)
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void OnLogin(Player* pPlayer)
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{
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{
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if (sConfigMgr->GetBoolDefault("Account.Achievements.Enable", true))
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if (sConfigMgr->GetOption<bool>("Account.Achievements.Enable", true))
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{
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{
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if (sConfigMgr->GetBoolDefault("Account.Achievements.Announce", true))
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if (sConfigMgr->GetOption<bool>("Account.Achievements.Announce", true))
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{
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{
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ChatHandler(pPlayer->GetSession()).SendSysMessage("This server is running the |cff4CFF00AccountAchievements |rmodule.");
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ChatHandler(pPlayer->GetSession()).SendSysMessage("This server is running the |cff4CFF00AccountAchievements |rmodule.");
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}
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}
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std::vector<uint32> Guids;
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std::vector<uint32> Guids;
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QueryResult result1 = CharacterDatabase.PQuery("SELECT guid, race FROM characters WHERE account = %u", pPlayer->GetSession()->GetAccountId());
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QueryResult result1 = CharacterDatabase.Query("SELECT guid, race FROM characters WHERE account = {}", pPlayer->GetSession()->GetAccountId());
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if (!result1)
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if (!result1)
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return;
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return;
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@@ -43,10 +42,10 @@ public:
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{
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{
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Field* fields = result1->Fetch();
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Field* fields = result1->Fetch();
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uint32 race = fields[1].GetUInt8();
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uint32 race = fields[1].Get<uint8>();
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if ((Player::TeamIdForRace(race) == Player::TeamIdForRace(pPlayer->getRace())) || !limitrace)
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if ((Player::TeamIdForRace(race) == Player::TeamIdForRace(pPlayer->getRace())) || !limitrace)
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Guids.push_back(result1->Fetch()[0].GetUInt32());
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Guids.push_back(result1->Fetch()[0].Get<uint32>());
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} while (result1->NextRow());
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} while (result1->NextRow());
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@@ -54,13 +53,13 @@ public:
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for (auto& i : Guids)
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for (auto& i : Guids)
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{
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{
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QueryResult result2 = CharacterDatabase.PQuery("SELECT achievement FROM character_achievement WHERE guid = %u", i);
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QueryResult result2 = CharacterDatabase.Query("SELECT achievement FROM character_achievement WHERE guid = {}", i);
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if (!result2)
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if (!result2)
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continue;
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continue;
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do
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do
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{
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{
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Achievement.push_back(result2->Fetch()[0].GetUInt32());
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Achievement.push_back(result2->Fetch()[0].Get<uint32>());
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} while (result2->NextRow());
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} while (result2->NextRow());
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}
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}
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@@ -74,7 +73,7 @@ public:
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void AddAchievements(Player* player, uint32 AchievementID)
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void AddAchievements(Player* player, uint32 AchievementID)
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{
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{
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if (sConfigMgr->GetBoolDefault("Account.Achievements.Enable", true))
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if (sConfigMgr->GetOption<bool>("Account.Achievements.Enable", true))
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{
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{
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if (limitlevel)
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if (limitlevel)
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setlevel = minlevel;
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setlevel = minlevel;
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