From 02ed184f13c5aa3cf8365ccd31553d0d575f02e9 Mon Sep 17 00:00:00 2001 From: Easelm Date: Sat, 9 Aug 2014 17:34:56 -0400 Subject: [PATCH] Eluna; Removed Documented methods from LuaFunctions.cpp --- LuaFunctions.cpp | 84 ++++++++++++++++++++++++------------------------ 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/LuaFunctions.cpp b/LuaFunctions.cpp index 6674d44..fd36979 100644 --- a/LuaFunctions.cpp +++ b/LuaFunctions.cpp @@ -928,24 +928,24 @@ ElunaRegister AuraMethods[] = ElunaRegister SpellMethods[] = { // Getters - { "GetCaster", &LuaSpell::GetCaster }, // :GetCaster() - Returns the spell's caster (UNIT) - { "GetCastTime", &LuaSpell::GetCastTime }, // :GetCastTime() - Returns the spell cast time - { "GetEntry", &LuaSpell::GetEntry }, // :GetEntry() - Returns the spell's ID - { "GetDuration", &LuaSpell::GetDuration }, // :GetDuration() - Returns the spell's duration - { "GetPowerCost", &LuaSpell::GetPowerCost }, // :GetPowerCost() - Returns the spell's power cost (mana, energy, rage, etc) - { "GetTargetDest", &LuaSpell::GetTargetDest }, // :GetTargetDest() - Returns the target destination (x,y,z,o,map) or nil. Orientation and map may be 0. - { "GetTarget", &LuaSpell::GetTarget }, // :GetTarget() - Returns spell cast target (item, worldobject) + { "GetCaster", &LuaSpell::GetCaster }, + { "GetCastTime", &LuaSpell::GetCastTime }, + { "GetEntry", &LuaSpell::GetEntry }, + { "GetDuration", &LuaSpell::GetDuration }, + { "GetPowerCost", &LuaSpell::GetPowerCost }, + { "GetTargetDest", &LuaSpell::GetTargetDest }, + { "GetTarget", &LuaSpell::GetTarget }, // Setters - { "SetAutoRepeat", &LuaSpell::SetAutoRepeat }, // :SetAutoRepeat(boolean) + { "SetAutoRepeat", &LuaSpell::SetAutoRepeat }, // Boolean - { "IsAutoRepeat", &LuaSpell::IsAutoRepeat }, // :IsAutoRepeat() + { "IsAutoRepeat", &LuaSpell::IsAutoRepeat }, // Other - { "Cancel", &LuaSpell::Cancel }, // :Cancel() - Cancels the spell casting - { "Cast", &LuaSpell::Cast }, // :Cast(skipCheck) - Casts the spell (if true, removes the check for instant spells, etc) - { "Finish", &LuaSpell::Finish }, // :Finish() - Finishes the spell (SPELL_STATE_FINISH) + { "Cancel", &LuaSpell::Cancel }, + { "Cast", &LuaSpell::Cast }, + { "Finish", &LuaSpell::Finish }, { NULL, NULL }, }; @@ -953,22 +953,22 @@ ElunaRegister SpellMethods[] = ElunaRegister QuestMethods[] = { // Getters - { "GetId", &LuaQuest::GetId }, // :GetId() - Returns the quest's Id - { "GetLevel", &LuaQuest::GetLevel }, // :GetLevel() - Returns the quest's level - // {"GetMaxLevel", &LuaQuest::GetMaxLevel}, // :GetMaxLevel() - Returns the quest's max level - { "GetMinLevel", &LuaQuest::GetMinLevel }, // :GetMinLevel() - Returns the quest's min level - { "GetNextQuestId", &LuaQuest::GetNextQuestId }, // :GetNextQuestId() - Returns the quest's next quest ID - { "GetPrevQuestId", &LuaQuest::GetPrevQuestId }, // :GetPrevQuestId() - Returns the quest's previous quest ID - { "GetNextQuestInChain", &LuaQuest::GetNextQuestInChain }, // :GetNexQuestInChain() - Returns the next quest in its chain - { "GetFlags", &LuaQuest::GetFlags }, // :GetFlags() - Returns the quest's flags - { "GetType", &LuaQuest::GetType }, // :GetType() - Returns the quest's type + { "GetId", &LuaQuest::GetId }, + { "GetLevel", &LuaQuest::GetLevel }, + // {"GetMaxLevel", &LuaQuest::GetMaxLevel}, // :GetMaxLevel() - Returns the quest's max level + { "GetMinLevel", &LuaQuest::GetMinLevel }, + { "GetNextQuestId", &LuaQuest::GetNextQuestId }, + { "GetPrevQuestId", &LuaQuest::GetPrevQuestId }, + { "GetNextQuestInChain", &LuaQuest::GetNextQuestInChain }, + { "GetFlags", &LuaQuest::GetFlags }, + { "GetType", &LuaQuest::GetType }, // Boolean - { "HasFlag", &LuaQuest::HasFlag }, // :HasFlag(flag) - Returns true or false if the quest has the specified flag + { "HasFlag", &LuaQuest::HasFlag }, #ifndef CLASSIC - { "IsDaily", &LuaQuest::IsDaily }, // :IsDaily() - Returns true or false if the quest is a daily + { "IsDaily", &LuaQuest::IsDaily }, #endif - { "IsRepeatable", &LuaQuest::IsRepeatable }, // :IsRepeatable() - Returns true or false if the quest is repeatable + { "IsRepeatable", &LuaQuest::IsRepeatable }, { NULL, NULL }, }; @@ -1097,23 +1097,23 @@ ElunaRegister QueryMethods[] = ElunaRegister PacketMethods[] = { // Getters - { "GetOpcode", &LuaPacket::GetOpcode }, // :GetOpcode() - Returns an opcode - { "GetSize", &LuaPacket::GetSize }, // :GetSize() - Returns the packet size + { "GetOpcode", &LuaPacket::GetOpcode }, + { "GetSize", &LuaPacket::GetSize }, // Setters - { "SetOpcode", &LuaPacket::SetOpcode }, // :SetOpcode(opcode) - Sets the opcode by specifying an opcode + { "SetOpcode", &LuaPacket::SetOpcode }, // Readers - { "ReadByte", &LuaPacket::ReadByte }, // :ReadByte() - Reads an int8 value - { "ReadUByte", &LuaPacket::ReadUByte }, // :ReadUByte() - Reads an uint8 value - { "ReadShort", &LuaPacket::ReadShort }, // :ReadShort() - Reads an int16 value - { "ReadUShort", &LuaPacket::ReadUShort }, // :ReadUShort() - Reads an uint16 value - { "ReadLong", &LuaPacket::ReadLong }, // :ReadLong() - Reads an int32 value - { "ReadULong", &LuaPacket::ReadULong }, // :ReadULong() - Reads an uint32 value - { "ReadGUID", &LuaPacket::ReadGUID }, // :ReadGUID() - Reads an uint64 value - { "ReadString", &LuaPacket::ReadString }, // :ReadString() - Reads a string value - { "ReadFloat", &LuaPacket::ReadFloat }, // :ReadFloat() - Reads a float value - { "ReadDouble", &LuaPacket::ReadDouble }, // :ReadDouble() - Reads a double value + { "ReadByte", &LuaPacket::ReadByte }, + { "ReadUByte", &LuaPacket::ReadUByte }, + { "ReadShort", &LuaPacket::ReadShort }, + { "ReadUShort", &LuaPacket::ReadUShort }, + { "ReadLong", &LuaPacket::ReadLong }, + { "ReadULong", &LuaPacket::ReadULong }, + { "ReadGUID", &LuaPacket::ReadGUID }, + { "ReadString", &LuaPacket::ReadString }, + { "ReadFloat", &LuaPacket::ReadFloat }, + { "ReadDouble", &LuaPacket::ReadDouble }, // Writers { "WriteByte", &LuaPacket::WriteByte }, // :WriteByte(val) - Writes an int8 value @@ -1172,17 +1172,17 @@ ElunaRegister CorpseMethods[] = ElunaRegister WeatherMethods[] = { // Getters - { "GetZoneId", &LuaWeather::GetZoneId }, // :GetZoneId() - Returns the weather's zoneId + { "GetZoneId", &LuaWeather::GetZoneId }, // Setters - { "SetWeather", &LuaWeather::SetWeather }, // :SetWeather(weatherType, grade) - Sets the weather by weather type and grade + { "SetWeather", &LuaWeather::SetWeather }, // Boolean - { "Regenerate", &LuaWeather::Regenerate }, // :Regenerate() - Calculates weather, returns true if the weather changed - { "UpdateWeather", &LuaWeather::UpdateWeather }, // :UpdateWeather() - Updates the weather in a zone that has players in it, returns false if players aren't found + { "Regenerate", &LuaWeather::Regenerate }, + { "UpdateWeather", &LuaWeather::UpdateWeather }, // Other - { "SendWeatherUpdateToPlayer", &LuaWeather::SendWeatherUpdateToPlayer }, // :SendWeatherUpdateToPlayer(player) - Sends weather update to the player + { "SendWeatherUpdateToPlayer", &LuaWeather::SendWeatherUpdateToPlayer }, { NULL, NULL } };