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https://github.com/azerothcore/mod-ale
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add unit method SetImmuneTo (#167)
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@@ -353,6 +353,7 @@ ElunaRegister<Unit> UnitMethods[] =
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{ "SetStandState", &LuaUnit::SetStandState },
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{ "SetStandState", &LuaUnit::SetStandState },
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{ "SetInCombatWith", &LuaUnit::SetInCombatWith },
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{ "SetInCombatWith", &LuaUnit::SetInCombatWith },
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{ "ModifyPower", &LuaUnit::ModifyPower },
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{ "ModifyPower", &LuaUnit::ModifyPower },
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{ "SetImmuneTo", &LuaUnit::SetImmuneTo },
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// Boolean
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// Boolean
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{ "IsAlive", &LuaUnit::IsAlive },
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{ "IsAlive", &LuaUnit::IsAlive },
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@@ -401,7 +402,7 @@ ElunaRegister<Unit> UnitMethods[] =
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#endif
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#endif
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// Other
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// Other
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{"HandleStatModifier", &LuaUnit::HandleStatModifier},
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{ "HandleStatModifier", &LuaUnit::HandleStatModifier },
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{ "AddAura", &LuaUnit::AddAura },
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{ "AddAura", &LuaUnit::AddAura },
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{ "RemoveAura", &LuaUnit::RemoveAura },
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{ "RemoveAura", &LuaUnit::RemoveAura },
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{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras },
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{ "RemoveAllAuras", &LuaUnit::RemoveAllAuras },
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@@ -12,6 +12,56 @@
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*/
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*/
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namespace LuaUnit
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namespace LuaUnit
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{
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{
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/**
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* Sets a mechanic immunity for the [Unit].
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*
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* <pre>
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* MECHANIC_NONE = 0,
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* MECHANIC_CHARM = 1,
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* MECHANIC_DISORIENTED = 2,
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* MECHANIC_DISARM = 3,
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* MECHANIC_DISTRACT = 4,
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* MECHANIC_FEAR = 5,
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* MECHANIC_GRIP = 6,
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* MECHANIC_ROOT = 7,
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* MECHANIC_SLOW_ATTACK = 8,
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* MECHANIC_SILENCE = 9,
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* MECHANIC_SLEEP = 10,
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* MECHANIC_SNARE = 11,
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* MECHANIC_STUN = 12,
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* MECHANIC_FREEZE = 13,
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* MECHANIC_KNOCKOUT = 14,
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* MECHANIC_BLEED = 15,
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* MECHANIC_BANDAGE = 16,
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* MECHANIC_POLYMORPH = 17,
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* MECHANIC_BANISH = 18,
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* MECHANIC_SHIELD = 19,
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* MECHANIC_SHACKLE = 20,
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* MECHANIC_MOUNT = 21,
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* MECHANIC_INFECTED = 22,
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* MECHANIC_TURN = 23,
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* MECHANIC_HORROR = 24,
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* MECHANIC_INVULNERABILITY = 25,
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* MECHANIC_INTERRUPT = 26,
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* MECHANIC_DAZE = 27,
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* MECHANIC_DISCOVERY = 28,
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* MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
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* MECHANIC_SAPPED = 30,
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* MECHANIC_ENRAGED = 31
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* </pre>
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*
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* @param int32 immunity : new value for the immunity mask
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* @param bool apply = true : if true, the immunity is applied, otherwise it is removed
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*/
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int SetImmuneTo(lua_State* L, Unit* unit)
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{
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int32 immunity = Eluna::CHECKVAL<int32>(L, 2);
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bool apply = Eluna::CHECKVAL<bool>(L, 3, true);
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unit->ApplySpellImmune(0, 5, immunity, apply);
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return 0;
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}
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/**
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/**
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* The [Unit] modifies a specific stat
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* The [Unit] modifies a specific stat
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*
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*
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