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feat: add PLAYER_EVENT_ON_COMPLETE_QUEST (#90)
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@@ -786,6 +786,11 @@ public:
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{
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sEluna->OnStoreNewItem(player, item, count);
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}
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void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
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{
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sEluna->OnPlayerCompleteQuest(player, quest);
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}
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};
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class Eluna_ServerScript : public ServerScript
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