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feat: add PLAYER_EVENT_ON_COMPLETE_QUEST (#90)
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@@ -373,6 +373,7 @@ public:
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void OnQuestRewardItem(Player* player, Item* item, uint32 count);
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void OnCreateItem(Player* player, Item* item, uint32 count);
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void OnStoreNewItem(Player* player, Item* item, uint32 count);
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void OnPlayerCompleteQuest(Player* player, Quest const* quest);
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/* Item */
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void OnDummyEffect(WorldObject* pCaster, uint32 spellId, SpellEffIndex effIndex, Item* pTarget);
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