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feat: add PLAYER_EVENT_ON_COMPLETE_QUEST (#90)
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@@ -88,6 +88,7 @@ Eluna API for AC:
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- Added `RegisterPlayerEvent` `51` (`PLAYER_EVENT_ON_QUEST_REWARD_ITEM`): https://github.com/azerothcore/mod-eluna/pull/88
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- Added `RegisterPlayerEvent` `52` (`PLAYER_EVENT_ON_CREATE_ITEM`): https://github.com/azerothcore/mod-eluna/pull/88
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- Added `RegisterPlayerEvent` `53` (`PLAYER_EVENT_ON_STORE_NEW_ITEM`): https://github.com/azerothcore/mod-eluna/pull/88
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- Added `RegisterPlayerEvent` `54` (`PLAYER_EVENT_ON_COMPLETE_QUEST`): https://github.com/azerothcore/mod-eluna/pull/90
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- Added `Player:GetMailCount()`: https://github.com/azerothcore/mod-eluna/pull/76
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- Added `Player:GetXP()`: https://github.com/azerothcore/mod-eluna/pull/77
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- Added `Player:GetAchievementCriteriaProgress()`: https://github.com/azerothcore/mod-eluna/pull/78
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@@ -87,5 +87,6 @@ AC版的Eluna API:
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- 添加玩家注册事件51(当玩家获得任务奖励时) `PLAYER_EVENT_ON_QUEST_REWARD_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
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- 添加玩家注册事件52(当玩家创建物品时) `PLAYER_EVENT_ON_CREATE_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
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- 添加玩家注册事件53(当玩家创建物品实例时) `PLAYER_EVENT_ON_STORE_NEW_ITEM`。https://github.com/azerothcore/mod-eluna/pull/88
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- 添加玩家注册事件54(当玩家完成任务时) `PLAYER_EVENT_ON_COMPLETE_QUEST`。https://github.com/azerothcore/mod-eluna/pull/90
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- 新增参数*商人Id*到方法player:SendListInventory(object, vendorentry)中。 https://github.com/azerothcore/mod-eluna/pull/48
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- 添加方法`gameobject:AddLoot()`, 可以在线给**空**的容器中添加战利品。 https://github.com/azerothcore/mod-eluna/pull/52
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@@ -786,6 +786,11 @@ public:
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{
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sEluna->OnStoreNewItem(player, item, count);
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}
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void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
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{
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sEluna->OnPlayerCompleteQuest(player, quest);
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}
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};
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class Eluna_ServerScript : public ServerScript
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@@ -723,9 +723,10 @@ namespace LuaGlobalFunctions
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* PLAYER_EVENT_ON_CAN_INIT_TRADE = 48, // (event, player, target) - Can return false to prevent the trade
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* PLAYER_EVENT_ON_CAN_SEND_MAIL = 49, // (event, player, receiverGuid, mailbox, subject, body, money, cod, item) - Can return false to prevent sending the mail
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* PLAYER_EVENT_ON_CAN_JOIN_LFG = 50, // (event, player, roles, dungeons, comment) - Can return false to prevent queueing
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* PLAYER_EVENT_ON_QUEST_REWARD_ITEM = 51, // (event, player, item, count)
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* PLAYER_EVENT_ON_CREATE_ITEM = 52, // (event, player, item, count)
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* PLAYER_EVENT_ON_STORE_NEW_ITEM = 53, // (event, player, item, count)
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* PLAYER_EVENT_ON_QUEST_REWARD_ITEM = 51, // (event, player, item, count)
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* PLAYER_EVENT_ON_CREATE_ITEM = 52, // (event, player, item, count)
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* PLAYER_EVENT_ON_STORE_NEW_ITEM = 53, // (event, player, item, count)
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* PLAYER_EVENT_ON_COMPLETE_QUEST = 54, // (event, player, quest)
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* };
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* </pre>
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*
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@@ -215,6 +215,7 @@ namespace Hooks
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PLAYER_EVENT_ON_QUEST_REWARD_ITEM = 51, // (event, player, item, count)
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PLAYER_EVENT_ON_CREATE_ITEM = 52, // (event, player, item, count)
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PLAYER_EVENT_ON_STORE_NEW_ITEM = 53, // (event, player, item, count)
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PLAYER_EVENT_ON_COMPLETE_QUEST = 54, // (event, player, quest)
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PLAYER_EVENT_COUNT
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};
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@@ -373,6 +373,7 @@ public:
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void OnQuestRewardItem(Player* player, Item* item, uint32 count);
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void OnCreateItem(Player* player, Item* item, uint32 count);
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void OnStoreNewItem(Player* player, Item* item, uint32 count);
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void OnPlayerCompleteQuest(Player* player, Quest const* quest);
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/* Item */
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void OnDummyEffect(WorldObject* pCaster, uint32 spellId, SpellEffIndex effIndex, Item* pTarget);
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@@ -662,3 +662,11 @@ void Eluna::OnStoreNewItem(Player* player, Item* item, uint32 count)
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Push(count);
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CallAllFunctions(PlayerEventBindings, key);
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}
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void Eluna::OnPlayerCompleteQuest(Player* player, Quest const* quest)
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{
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START_HOOK(PLAYER_EVENT_ON_COMPLETE_QUEST);
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Push(player);
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Push(quest);
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CallAllFunctions(PlayerEventBindings, key);
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}
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