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Add slot enum documentation
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@@ -3073,11 +3073,42 @@ namespace LuaPlayer
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/**
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* Equips the given item or item entry to the given slot. Returns the equipped item or nil.
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*
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* enum EquipmentSlots // 19 slots
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* {
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* EQUIPMENT_SLOT_START = 0,
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* EQUIPMENT_SLOT_HEAD = 0,
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* EQUIPMENT_SLOT_NECK = 1,
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* EQUIPMENT_SLOT_SHOULDERS = 2,
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* EQUIPMENT_SLOT_BODY = 3,
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* EQUIPMENT_SLOT_CHEST = 4,
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* EQUIPMENT_SLOT_WAIST = 5,
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* EQUIPMENT_SLOT_LEGS = 6,
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* EQUIPMENT_SLOT_FEET = 7,
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* EQUIPMENT_SLOT_WRISTS = 8,
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* EQUIPMENT_SLOT_HANDS = 9,
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* EQUIPMENT_SLOT_FINGER1 = 10,
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* EQUIPMENT_SLOT_FINGER2 = 11,
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* EQUIPMENT_SLOT_TRINKET1 = 12,
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* EQUIPMENT_SLOT_TRINKET2 = 13,
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* EQUIPMENT_SLOT_BACK = 14,
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* EQUIPMENT_SLOT_MAINHAND = 15,
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* EQUIPMENT_SLOT_OFFHAND = 16,
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* EQUIPMENT_SLOT_RANGED = 17,
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* EQUIPMENT_SLOT_TABARD = 18,
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* EQUIPMENT_SLOT_END = 19
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* };
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*
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* enum InventorySlots // 4 slots
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* {
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* INVENTORY_SLOT_BAG_START = 19,
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* INVENTORY_SLOT_BAG_END = 23
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* };
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*
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* @proto equippedItem = (item, slot)
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* @proto equippedItem = (entry, slot)
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* @param [Item] item : item to equip
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* @param uint32 entry : entry of the item to equip
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* @param uint32 slot : equipment slot to equip the item to
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* @param uint32 slot : equipment slot to equip the item to The slot can be [EquipmentSlots] or [InventorySlots]
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* @return [Item] equippedItem : item or nil if equipping failed
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*/
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int EquipItem(Eluna* /*E*/, lua_State* L, Player* player)
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