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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
remove AddLoot()
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@@ -235,29 +235,6 @@ namespace LuaGameObject
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return 0;
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}
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/**
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* Adds an [Item] to the loot of a [GameObject]
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*
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* @param uint32 entry : The entry of the [Item]
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* @param uint32 amount = 1 : amount of the [Item] to add to the loot
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*/
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int AddLoot(lua_State* L, GameObject* go)
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{
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int i = 1;
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int argAmount = lua_gettop(L);
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while (i + 2 <= argAmount)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
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uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i);
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LootStoreItem storeItem(entry, 0, 100, 0, LOOT_MODE_DEFAULT, 0, amount, amount);
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go->loot.AddItem(storeItem);
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}
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return 0;
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}
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/**
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* Saves [GameObject] to the database
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*
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