From 0ea68b4750deff9638ab2a3cf21eb4c1792e09e2 Mon Sep 17 00:00:00 2001 From: Easelm Date: Wed, 13 Aug 2014 14:54:29 -0400 Subject: [PATCH] Global Documentation; Corrected capitalization --- GlobalMethods.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/GlobalMethods.h b/GlobalMethods.h index 1745766..dc688c6 100644 --- a/GlobalMethods.h +++ b/GlobalMethods.h @@ -678,12 +678,12 @@ namespace LuaGlobalFunctions * @param uint32 entry : entry ID of the [Creature] or [GameObject] * @param uint32 mapID : map ID to spawn the [Creature] or [GameObject] in * @param uint32 instance ID : instance to put the [Creature] or [GameObject] in, 1 is default - * @param float x : X coordinate of the [Creature] or [GameObject] - * @param float y : Y coordinate of the [Creature] or [GameObject] - * @param float z : Z coordinate of the [Creature] or [GameObject] - * @param float o : O facing/orientation of the [Creature] or [GameObject] + * @param float x : x coordinate of the [Creature] or [GameObject] + * @param float y : y coordinate of the [Creature] or [GameObject] + * @param float z : z coordinate of the [Creature] or [GameObject] + * @param float o : o facing/orientation of the [Creature] or [GameObject] * @param bool save : optional to save the [Creature] or [GameObject] to the database on spawn - * @param uint32 durorresptime : Despawn time of the [Creature] or [GameObject] if they aren't saved + * @param uint32 durorresptime : despawn time of the [Creature] or [GameObject] if they aren't saved * @param uint32 phase : phase to put the [Creature] or [GameObject] in * @return [WorldObject] worldObject : Returns [Creature] or [GameObject] */