Merge pull request #136 from ElunaLuaEngine/hookmgr_cleanup

Hookmgr cleanup

Includes:
 - Locking
 - Removed macros
 - Added more checking to calling hooks
 - Replacing of an argument on hook call
This commit is contained in:
Rochet2
2015-01-06 13:46:56 +02:00
6 changed files with 1670 additions and 1243 deletions

View File

@@ -17,7 +17,7 @@ extern "C"
#include "lauxlib.h"
};
class ElunaBind
class ElunaBind : public ElunaUtil::RWLockable
{
public:
struct Binding
@@ -71,6 +71,8 @@ public:
// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
void Clear() override
{
WriteGuard guard(GetLock());
for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
FunctionRefVector& funcrefvec = itr->second;
@@ -83,6 +85,8 @@ public:
void Clear(uint32 event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator itr = Bindings[event_id].begin(); itr != Bindings[event_id].end(); ++itr)
delete *itr;
Bindings[event_id].clear();
@@ -91,6 +95,8 @@ public:
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator it = Bindings[event_id].begin(); it != Bindings[event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
@@ -115,12 +121,15 @@ public:
void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
WriteGuard guard(GetLock());
Bindings[eventId].push_back(new Binding(E, funcRef, shots));
}
// Checks if there are events for ID
bool HasEvents(T eventId) const
bool HasEvents(T eventId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;
if (Bindings.find(eventId) == Bindings.end())
@@ -144,6 +153,8 @@ public:
// unregisters all registered functions and clears all registered events from the bindmap
void Clear() override
{
WriteGuard guard(GetLock());
for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
{
EventToFunctionsMap& funcmap = itr->second;
@@ -161,6 +172,8 @@ public:
void Clear(uint32 entry, uint32 event_id)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator itr = Bindings[entry][event_id].begin(); itr != Bindings[entry][event_id].end(); ++itr)
delete *itr;
Bindings[entry][event_id].clear();
@@ -169,6 +182,8 @@ public:
// Pushes the function references and updates the counters on the binds and erases them if the counter would reach 0
void PushFuncRefs(lua_State* L, int event_id, uint32 entry)
{
WriteGuard guard(GetLock());
for (FunctionRefVector::iterator it = Bindings[entry][event_id].begin(); it != Bindings[entry][event_id].end();)
{
FunctionRefVector::iterator it_old = it++;
@@ -196,12 +211,15 @@ public:
void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
{
WriteGuard guard(GetLock());
Bindings[entryId][eventId].push_back(new Binding(E, funcRef, shots));
}
// Returns true if the entry has registered binds
bool HasEvents(uint32 entryId, int eventId) const
bool HasEvents(T eventId, uint32 entryId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;
@@ -212,8 +230,10 @@ public:
return itr->second.find(eventId) != itr->second.end();
}
bool HasEvents(uint32 entryId) const
bool HasEvents(uint32 entryId)
{
ReadGuard guard(GetLock());
if (Bindings.empty())
return false;

View File

@@ -26,7 +26,7 @@ LuaEvent::~LuaEvent()
void LuaEvent::Execute()
{
ELUNA_LOCK(*events->E);
LOCK_ELUNA;
// In multithread get map from object and the map's lua state
lua_rawgeti((*events->E)->L, LUA_REGISTRYINDEX, funcRef);
Eluna::Push((*events->E)->L, funcRef);
@@ -45,7 +45,7 @@ ElunaEventProcessor::ElunaEventProcessor(Eluna** _E, WorldObject* _obj) : m_time
{
if (obj)
{
EventMgr::WriteGuard lock((*E)->eventMgr->GetLock());
EventMgr::WriteGuard guard((*E)->eventMgr->GetLock());
(*E)->eventMgr->processors.insert(this);
}
}
@@ -56,7 +56,7 @@ ElunaEventProcessor::~ElunaEventProcessor()
if (obj && Eluna::initialized)
{
EventMgr::WriteGuard lock((*E)->eventMgr->GetLock());
EventMgr::WriteGuard guard((*E)->eventMgr->GetLock());
(*E)->eventMgr->processors.erase(this);
}
}
@@ -133,7 +133,7 @@ EventMgr::EventMgr(Eluna** _E) : globalProcessor(new ElunaEventProcessor(_E, NUL
EventMgr::~EventMgr()
{
{
ReadGuard lock(GetLock());
ReadGuard guard(GetLock());
if (!processors.empty())
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
(*it)->RemoveEvents_internal();
@@ -145,7 +145,7 @@ EventMgr::~EventMgr()
void EventMgr::RemoveEvents()
{
ReadGuard lock(GetLock());
ReadGuard guard(GetLock());
if (!processors.empty())
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
(*it)->RemoveEvents();
@@ -154,7 +154,7 @@ void EventMgr::RemoveEvents()
void EventMgr::RemoveEvent(int eventId)
{
ReadGuard lock(GetLock());
ReadGuard guard(GetLock());
if (!processors.empty())
for (ProcessorSet::const_iterator it = processors.begin(); it != processors.end(); ++it) // loop processors
(*it)->RemoveEvent(eventId);

View File

@@ -119,9 +119,9 @@ namespace ElunaUtil
/*
* Usage:
* Inherit this class, then when needing lock, use
* ReadGuard lock(_lock);
* ReadGuard guard(GetLock());
* or
* WriteGuard lock(_lock);
* WriteGuard guard(GetLock());
*
* The lock is automatically released at end of scope
*/

File diff suppressed because it is too large Load Diff

View File

@@ -36,6 +36,7 @@ std::string Eluna::lua_requirepath;
Eluna* Eluna::GEluna = NULL;
bool Eluna::reload = false;
bool Eluna::initialized = false;
Eluna::LockType Eluna::lock;
extern void RegisterFunctions(Eluna* E);
@@ -88,13 +89,13 @@ void Eluna::ReloadEluna()
EventMgr::ProcessorSet oldProcessors;
{
EventMgr::ReadGuard lock(sEluna->eventMgr->GetLock());
EventMgr::ReadGuard guard(sEluna->eventMgr->GetLock());
oldProcessors = sEluna->eventMgr->processors;
}
Uninitialize();
Initialize();
{
EventMgr::WriteGuard lock(sEluna->eventMgr->GetLock());
EventMgr::WriteGuard guard(sEluna->eventMgr->GetLock());
sEluna->eventMgr->processors.insert(oldProcessors.begin(), oldProcessors.end());
}
@@ -118,6 +119,7 @@ Eluna::Eluna() :
L(luaL_newstate()),
event_level(0),
push_counter(0),
eventMgr(NULL),
@@ -431,19 +433,31 @@ void Eluna::report(lua_State* luastate)
void Eluna::ExecuteCall(int params, int res)
{
int top = lua_gettop(L);
int type = lua_type(L, top - params);
// Expected: function, [parameters]
ASSERT(top > params);
// Check function type
int type = lua_type(L, top - params);
if (type != LUA_TFUNCTION)
{
lua_pop(L, params + 1); // Cleanup the stack.
ELUNA_LOG_ERROR("[Eluna]: Cannot execute call: registered value is %s, not a function.", lua_typename(L, type));
return;
ASSERT(false);
}
// Objects are invalidated when event level hits 0
++event_level;
if (lua_pcall(L, params, res, 0))
report(L);
int result = lua_pcall(L, params, res, 0);
--event_level;
// lua_pcall returns 0 on success.
// On error we report errors and push nils for expected amount of returned values
if (result)
{
report(L);
for (int i = 0; i < res; ++i)
lua_pushnil(L);
}
}
void Eluna::Push(lua_State* luastate)

View File

@@ -109,6 +109,44 @@ private:
Eluna(Eluna const&);
Eluna& operator=(const Eluna&);
// Some helpers for hooks to call event handlers.
template<typename T> int SetupStack(EventBind<T>* event_bindings, EntryBind<T>* entry_bindings, T event_id, uint32 entry, int number_of_arguments);
void CleanUpStack(int number_of_arguments);
template<typename T> void ReplaceArgument(T value, uint8 index);
int CallOneFunction(int number_of_functions, int number_of_arguments, int number_of_results);
template<typename T> void CallAllFunctions(EventBind<T>* event_bindings, EntryBind<T>* entry_bindings, T event_id, uint32 entry);
template<typename T> bool CallAllFunctionsBool(EventBind<T>* event_bindings, EntryBind<T>* entry_bindings, T event_id, uint32 entry, bool default_value);
// Convenient overloads for Setup. Use these in hooks instead of original.
template<typename T> int SetupStack(EventBind<T>* event_bindings, T event_id, int number_of_arguments)
{
return SetupStack(event_bindings, (EntryBind<T>*)NULL, event_id, 0, number_of_arguments);
}
template<typename T> int SetupStack(EntryBind<T>* entry_bindings, T event_id, uint32 entry, int number_of_arguments)
{
return SetupStack((EventBind<T>*)NULL, entry_bindings, event_id, entry, number_of_arguments);
}
// Convenient overloads for CallAllFunctions. Use these in hooks instead of original.
template<typename T> void CallAllFunctions(EventBind<T>* event_bindings, T event_id)
{
CallAllFunctions(event_bindings, (EntryBind<T>*)NULL, event_id, 0);
}
template<typename T> void CallAllFunctions(EntryBind<T>* entry_bindings, T event_id, uint32 entry)
{
CallAllFunctions((EventBind<T>*)NULL, entry_bindings, event_id, entry);
}
// Convenient overloads for CallAllFunctionsBool. Use these in hooks instead of original.
template<typename T> bool CallAllFunctionsBool(EventBind<T>* event_bindings, T event_id, bool default_value = false)
{
return CallAllFunctionsBool(event_bindings, (EntryBind<T>*)NULL, event_id, 0, default_value);
}
template<typename T> bool CallAllFunctionsBool(EntryBind<T>* entry_bindings, T event_id, uint32 entry, bool default_value = false)
{
return CallAllFunctionsBool((EventBind<T>*)NULL, entry_bindings, event_id, entry, default_value);
}
public:
typedef std::list<LuaScript> ScriptList;
@@ -118,13 +156,13 @@ public:
#ifdef TRINITY
typedef std::recursive_mutex LockType;
typedef std::lock_guard<LockType> ElunaGuard;
typedef std::lock_guard<LockType> Guard;
#else
typedef ACE_Recursive_Thread_Mutex LockType;
typedef ACE_Guard<LockType> ElunaGuard;
typedef ACE_Guard<LockType> Guard;
#endif
LockType elunaLock;
static LockType lock;
lua_State* L;
uint32 event_level;
@@ -168,7 +206,7 @@ public:
void RunScripts();
void InvalidateObjects();
// Pushes
// Static pushes, can be used by anything, including methods.
static void Push(lua_State* luastate); // nil
static void Push(lua_State* luastate, const long long);
static void Push(lua_State* luastate, const unsigned long long);
@@ -191,6 +229,26 @@ public:
static void Push(lua_State* luastate, Pet const* pet);
static void Push(lua_State* luastate, TempSummon const* summon);
// When a hook pushes arguments to be passed to event handlers
// this is used to keep track of how many arguments were pushed.
uint8 push_counter;
// Non-static pushes, to be used in hooks.
// These just call the correct static version with the main thread's Lua state.
void Push() { Push(L); ++push_counter; }
void Push(const long long value) { Push(L, value); ++push_counter; }
void Push(const unsigned long long value) { Push(L, value); ++push_counter; }
void Push(const long value) { Push(L, value); ++push_counter; }
void Push(const unsigned long value) { Push(L, value); ++push_counter; }
void Push(const int value) { Push(L, value); ++push_counter; }
void Push(const unsigned int value) { Push(L, value); ++push_counter; }
void Push(const bool value) { Push(L, value); ++push_counter; }
void Push(const float value) { Push(L, value); ++push_counter; }
void Push(const double value) { Push(L, value); ++push_counter; }
void Push(const std::string& value) { Push(L, value); ++push_counter; }
void Push(const char* value) { Push(L, value); ++push_counter; }
template<typename T> void Push(T const* ptr){ Push(L, ptr); ++push_counter; }
// Checks
template<typename T> static T CHECKVAL(lua_State* luastate, int narg);
template<typename T> static T CHECKVAL(lua_State* luastate, int narg, T def)
@@ -401,5 +459,5 @@ template<> WorldObject* Eluna::CHECKOBJ<WorldObject>(lua_State* L, int narg, boo
template<> ElunaObject* Eluna::CHECKOBJ<ElunaObject>(lua_State* L, int narg, bool error);
#define sEluna Eluna::GEluna
#define ELUNA_LOCK(E) Eluna::ElunaGuard elunaGuard((E)->elunaLock);
#define LOCK_ELUNA Eluna::Guard __guard(Eluna::lock)
#endif