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https://github.com/azerothcore/mod-ale
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Revert 340fe17f4f partially
The UpdateUInt32Value method is not identical to Set and Set screws up gossip on TC based
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@@ -162,6 +162,7 @@ ElunaRegister<Object> ObjectMethods[] =
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// Setters
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{ "SetInt32Value", &LuaObject::SetInt32Value }, // :SetInt32Value(index, value) - Sets an int value for the object
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{ "SetUInt32Value", &LuaObject::SetUInt32Value }, // :SetUInt32Value(index, value) - Sets an uint value for the object
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{ "UpdateUInt32Value", &LuaObject::UpdateUInt32Value }, // :UpdateUInt32Value(index, value) - Sets an uint value for the object
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{ "SetFloatValue", &LuaObject::SetFloatValue }, // :SetFloatValue(index, value) - Sets a float value for the object
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{ "SetByteValue", &LuaObject::SetByteValue }, // :SetByteValue(index, offset, value) - Sets a byte value for the object
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{ "SetUInt16Value", &LuaObject::SetUInt16Value }, // :SetUInt16Value(index, offset, value) - Sets an uint16 value for the object
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@@ -259,6 +259,20 @@ namespace LuaObject
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return 0;
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}
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/**
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* Sets the data at the specified index to the given value, converted to an unsigned 32-bit integer.
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*
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* @param uint16 index
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* @param uint32 value
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*/
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int UpdateUInt32Value(Eluna* /*E*/, lua_State* L, Object* obj)
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{
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uint16 index = Eluna::CHECKVAL<uint16>(L, 2);
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uint32 value = Eluna::CHECKVAL<uint32>(L, 3);
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obj->UpdateUInt32Value(index, value);
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return 0;
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}
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/**
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* Sets the data at the specified index to the given value, converted to a single-precision floating point value.
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*
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