Eluna fix mangos build

This commit is contained in:
Rochet2
2014-06-02 01:45:28 +03:00
committed by Foereaper
parent b1f85bfc21
commit 19b03dcbcf
10 changed files with 112 additions and 91 deletions

View File

@@ -46,27 +46,27 @@ namespace LuaGlobalFunctions
{
uint32 questId = Eluna::CHECKVAL<uint32>(L, 1);
Eluna::Push(L, sObjectMgr->GetQuestTemplate(questId));
Eluna::Push(L, eObjectMgr->GetQuestTemplate(questId));
return 1;
}
int GetPlayerByGUID(lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, sObjectAccessor->FindPlayer(ObjectGuid(guid)));
Eluna::Push(L, eObjectAccessor->FindPlayer(ObjectGuid(guid)));
return 1;
}
int GetPlayerByName(lua_State* L)
{
const char* message = Eluna::CHECKVAL<const char*>(L, 1);
Eluna::Push(L, sObjectAccessor->FindPlayerByName(message));
Eluna::Push(L, eObjectAccessor->FindPlayerByName(message));
return 1;
}
int GetGameTime(lua_State* L)
{
time_t time = sWorld->GetGameTime();
time_t time = eWorld->GetGameTime();
if (time < 0)
Eluna::Push(L, int32(time));
else
@@ -83,7 +83,7 @@ namespace LuaGlobalFunctions
int tbl = lua_gettop(L);
uint32 i = 0;
SessionMap const& sessions = sWorld->GetAllSessions();
SessionMap const& sessions = eWorld->GetAllSessions();
for (SessionMap::const_iterator it = sessions.begin(); it != sessions.end(); ++it)
{
if (Player* player = it->second->GetPlayer())
@@ -112,7 +112,7 @@ namespace LuaGlobalFunctions
uint32 instanceID = Eluna::CHECKVAL<uint32>(L, 2, 0);
uint32 team = Eluna::CHECKVAL<uint32>(L, 3, TEAM_NEUTRAL);
Map* map = sMapMgr->FindMap(mapID, instanceID);
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
return 1;
@@ -146,7 +146,7 @@ namespace LuaGlobalFunctions
int GetGuildByName(lua_State* L)
{
const char* name = Eluna::CHECKVAL<const char*>(L, 1);
Eluna::Push(L, sGuildMgr->GetGuildByName(name));
Eluna::Push(L, eGuildMgr->GetGuildByName(name));
return 1;
}
@@ -155,7 +155,7 @@ namespace LuaGlobalFunctions
uint32 mapid = Eluna::CHECKVAL<uint32>(L, 1);
uint32 instance = Eluna::CHECKVAL<uint32>(L, 2);
Eluna::Push(L, sMapMgr->FindMap(mapid, instance));
Eluna::Push(L, eMapMgr->FindMap(mapid, instance));
return 1;
}
@@ -163,13 +163,13 @@ namespace LuaGlobalFunctions
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, sGuildMgr->GetGuildByLeader(ObjectGuid(guid)));
Eluna::Push(L, eGuildMgr->GetGuildByLeader(ObjectGuid(guid)));
return 1;
}
int GetPlayerCount(lua_State* L)
{
Eluna::Push(L, sWorld->GetActiveSessionCount());
Eluna::Push(L, eWorld->GetActiveSessionCount());
return 1;
}
@@ -229,12 +229,12 @@ namespace LuaGlobalFunctions
if (loc_idx < 0 || loc_idx >= MAX_LOCALES)
return luaL_argerror(L, 2, "valid LocaleConstant expected");
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
const ItemTemplate* temp = eObjectMgr->GetItemTemplate(entry);
if (!temp)
return luaL_argerror(L, 1, "valid ItemEntry expected");
std::string name = temp->Name1;
if (ItemLocale const* il = sObjectMgr->GetItemLocale(entry))
if (ItemLocale const* il = eObjectMgr->GetItemLocale(entry))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
std::ostringstream oss;
@@ -428,7 +428,7 @@ namespace LuaGlobalFunctions
int SendWorldMessage(lua_State* L)
{
const char* message = Eluna::CHECKVAL<const char*>(L, 1);
sWorld->SendServerMessage(SERVER_MSG_STRING, message);
eWorld->SendServerMessage(SERVER_MSG_STRING, message);
return 0;
}
@@ -573,7 +573,7 @@ namespace LuaGlobalFunctions
#endif
#ifdef MANGOS
Map* map = sMapMgr->FindMap(mapID, instanceID);
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
return 1;
@@ -592,7 +592,7 @@ namespace LuaGlobalFunctions
#endif
Creature* pCreature = new Creature;
// used guids from specially reserved range (can be 0 if no free values)
uint32 lowguid = sObjectMgr->GenerateStaticCreatureLowGuid();
uint32 lowguid = eObjectMgr->GenerateStaticCreatureLowGuid();
if (!lowguid)
return 1;
@@ -616,7 +616,7 @@ namespace LuaGlobalFunctions
pCreature->LoadFromDB(db_guid, map);
map->Add(pCreature);
sObjectMgr->AddCreatureToGrid(db_guid, sObjectMgr->GetCreatureData(db_guid));
eObjectMgr->AddCreatureToGrid(db_guid, eObjectMgr->GetCreatureData(db_guid));
if (durorresptime)
pCreature->ForcedDespawn(durorresptime);
@@ -668,7 +668,7 @@ namespace LuaGlobalFunctions
return 1;
// used guids from specially reserved range (can be 0 if no free values)
uint32 db_lowGUID = sObjectMgr->GenerateStaticGameObjectLowGuid();
uint32 db_lowGUID = eObjectMgr->GenerateStaticGameObjectLowGuid();
if (!db_lowGUID)
return 1;
@@ -706,7 +706,7 @@ namespace LuaGlobalFunctions
map->Add(pGameObj);
sObjectMgr->AddGameobjectToGrid(db_lowGUID, sObjectMgr->GetGOData(db_lowGUID));
eObjectMgr->AddGameobjectToGrid(db_lowGUID, eObjectMgr->GetGOData(db_lowGUID));
Eluna::Push(L, pGameObj);
}
@@ -733,7 +733,7 @@ namespace LuaGlobalFunctions
return 1;
}
#else
Map* map = sMapMgr->FindMap(mapID, instanceID);
Map* map = eMapMgr->FindMap(mapID, instanceID);
if (!map)
return 1;
@@ -744,7 +744,7 @@ namespace LuaGlobalFunctions
if (save)
{
Creature* creature = new Creature();
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, x, y, z, o))
if (!creature->Create(eObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, phase, entry, x, y, z, o))
{
delete creature;
return 1;
@@ -759,7 +759,7 @@ namespace LuaGlobalFunctions
return 1;
}
sObjectMgr->AddCreatureToGrid(db_lowguid, sObjectMgr->GetCreatureData(db_lowguid));
eObjectMgr->AddCreatureToGrid(db_lowguid, eObjectMgr->GetCreatureData(db_lowguid));
Eluna::Push(L, creature);
}
else
@@ -781,7 +781,7 @@ namespace LuaGlobalFunctions
if (spawntype == 2) // Spawn object
{
const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(entry);
const GameObjectTemplate* objectInfo = eObjectMgr->GetGameObjectTemplate(entry);
if (!objectInfo)
return 1;
@@ -789,7 +789,7 @@ namespace LuaGlobalFunctions
return 1;
GameObject* object = new GameObject;
uint32 lowguid = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
uint32 lowguid = eObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!object->Create(lowguid, objectInfo->entry, map, phase, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -812,7 +812,7 @@ namespace LuaGlobalFunctions
return 1;
}
sObjectMgr->AddGameobjectToGrid(lowguid, sObjectMgr->GetGOData(lowguid));
eObjectMgr->AddGameobjectToGrid(lowguid, eObjectMgr->GetGOData(lowguid));
}
else
map->AddToMap(object);
@@ -844,22 +844,22 @@ namespace LuaGlobalFunctions
uint32 extendedcost = Eluna::CHECKVAL<uint32>(L, 5);
#ifdef MANGOS
if (!sObjectMgr->IsVendorItemValid(false, "npc_vendor", entry, item, maxcount, incrtime, extendedcost, 0))
if (!eObjectMgr->IsVendorItemValid(false, "npc_vendor", entry, item, maxcount, incrtime, extendedcost, 0))
return 0;
#ifndef CLASSIC
sObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
#else
sObjectMgr->AddVendorItem(entry, item, maxcount, incrtime);
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime);
#endif
#else
#ifdef CATA
if (!sObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost, 1))
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost, 1))
return 0;
sObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost, 1);
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost, 1);
#else
if (!sObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost))
if (!eObjectMgr->IsVendorItemValid(entry, item, maxcount, incrtime, extendedcost))
return 0;
sObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
eObjectMgr->AddVendorItem(entry, item, maxcount, incrtime, extendedcost);
#endif
#endif
return 0;
@@ -869,13 +869,13 @@ namespace LuaGlobalFunctions
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
uint32 item = Eluna::CHECKVAL<uint32>(L, 2);
if (!sObjectMgr->GetCreatureTemplate(entry))
if (!eObjectMgr->GetCreatureTemplate(entry))
return luaL_argerror(L, 1, "valid CreatureEntry expected");
#ifdef CATA
sObjectMgr->RemoveVendorItem(entry, item, 1);
eObjectMgr->RemoveVendorItem(entry, item, 1);
#else
sObjectMgr->RemoveVendorItem(entry, item);
eObjectMgr->RemoveVendorItem(entry, item);
#endif
return 0;
}
@@ -884,16 +884,16 @@ namespace LuaGlobalFunctions
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
VendorItemData const* items = sObjectMgr->GetNpcVendorItemList(entry);
VendorItemData const* items = eObjectMgr->GetNpcVendorItemList(entry);
if (!items || items->Empty())
return 0;
VendorItemList const itemlist = items->m_items;
for (VendorItemList::const_iterator itr = itemlist.begin(); itr != itemlist.end(); ++itr)
#ifdef CATA
sObjectMgr->RemoveVendorItem(entry, (*itr)->item, 1);
eObjectMgr->RemoveVendorItem(entry, (*itr)->item, 1);
#else
sObjectMgr->RemoveVendorItem(entry, (*itr)->item);
eObjectMgr->RemoveVendorItem(entry, (*itr)->item);
#endif
return 0;
}
@@ -932,7 +932,7 @@ namespace LuaGlobalFunctions
return 0;
}
switch (sWorld->BanAccount((BanMode)banMode, nameOrIP, duration, reason, whoBanned->GetSession() ? whoBanned->GetName() : ""))
switch (eWorld->BanAccount((BanMode)banMode, nameOrIP, duration, reason, whoBanned->GetSession() ? whoBanned->GetName() : ""))
{
case BAN_SUCCESS:
if (duration > 0)
@@ -950,7 +950,7 @@ namespace LuaGlobalFunctions
int SaveAllPlayers(lua_State* L)
{
sObjectAccessor->SaveAllPlayers();
eObjectAccessor->SaveAllPlayers();
return 0;
}
@@ -980,7 +980,7 @@ namespace LuaGlobalFunctions
#ifdef MANGOS
ItemTemplate const* item_proto = ObjectMgr::GetItemPrototype(entry);
#else
ItemTemplate const* item_proto = sObjectMgr->GetItemTemplate(entry);
ItemTemplate const* item_proto = eObjectMgr->GetItemTemplate(entry);
#endif
if (!item_proto)
{
@@ -1163,14 +1163,14 @@ namespace LuaGlobalFunctions
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
sObjectAccessor->AddCorpse(corpse);
eObjectAccessor->AddCorpse(corpse);
return 0;
}
int RemoveCorpse(lua_State* L)
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
sObjectAccessor->RemoveCorpse(corpse);
eObjectAccessor->RemoveCorpse(corpse);
return 1;
}
@@ -1179,13 +1179,13 @@ namespace LuaGlobalFunctions
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
bool insignia = Eluna::CHECKVAL<bool>(L, 2, false);
Eluna::Push(L, sObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia));
Eluna::Push(L, eObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia));
return 0;
}
int RemoveOldCorpses(lua_State* L)
{
sObjectAccessor->RemoveOldCorpses();
eObjectAccessor->RemoveOldCorpses();
return 0;
}
@@ -1193,7 +1193,7 @@ namespace LuaGlobalFunctions
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifdef MANGOS
Weather* weather = sWorld->FindWeather(zoneId);
Weather* weather = eWorld->FindWeather(zoneId);
#else
Weather* weather = WeatherMgr::FindWeather(zoneId);
#endif
@@ -1205,7 +1205,7 @@ namespace LuaGlobalFunctions
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifdef MANGOS
Weather* weather = sWorld->AddWeather(zoneId);
Weather* weather = eWorld->AddWeather(zoneId);
#else
Weather* weather = WeatherMgr::AddWeather(zoneId);
#endif
@@ -1217,7 +1217,7 @@ namespace LuaGlobalFunctions
{
uint32 zoneId = Eluna::CHECKVAL<uint32>(L, 1);
#ifdef MANGOS
sWorld->RemoveWeather(zoneId);
eWorld->RemoveWeather(zoneId);
#else
WeatherMgr::RemoveWeather(zoneId);
#endif

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@@ -126,9 +126,9 @@ namespace LuaGroup
int GetLeader(lua_State* L, Group* group)
{
#ifdef MANGOS
Eluna::Push(L, sObjectAccessor->FindPlayer(group->GetLeaderGuid()));
Eluna::Push(L, eObjectAccessor->FindPlayer(group->GetLeaderGuid()));
#else
Eluna::Push(L, sObjectAccessor->FindPlayer(group->GetLeaderGUID()));
Eluna::Push(L, eObjectAccessor->FindPlayer(group->GetLeaderGUID()));
#endif
return 1;
}

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@@ -16,7 +16,7 @@ namespace LuaGuild
int tbl = lua_gettop(L);
uint32 i = 0;
SessionMap const& sessions = sWorld->GetAllSessions();
SessionMap const& sessions = eWorld->GetAllSessions();
for (SessionMap::const_iterator it = sessions.begin(); it != sessions.end(); ++it)
{
if (Player* player = it->second->GetPlayer())
@@ -44,9 +44,9 @@ namespace LuaGuild
int GetLeader(lua_State* L, Guild* guild)
{
#ifdef MANGOS
Eluna::Push(L, sObjectAccessor->FindPlayer(guild->GetLeaderGuid()));
Eluna::Push(L, eObjectAccessor->FindPlayer(guild->GetLeaderGuid()));
#else
Eluna::Push(L, sObjectAccessor->FindPlayer(guild->GetLeaderGUID()));
Eluna::Push(L, eObjectAccessor->FindPlayer(guild->GetLeaderGUID()));
#endif
return 1;
}

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@@ -467,7 +467,7 @@ bool Eluna::OnCommand(Player* player, const char* text)
std::transform(eluna.begin(), eluna.end(), eluna.begin(), ::tolower);
if (std::string("eluna").find(eluna) == 0)
{
sWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
eWorld->SendServerMessage(SERVER_MSG_STRING, "Reloading Eluna...");
ReloadEluna();
return false;
}

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@@ -5,13 +5,11 @@
*/
// Required
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Channel.h"
#include "Config.h"
#include "DBCStores.h"
#include "GossipDef.h"
#include "GridNotifiers.h"

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@@ -163,7 +163,7 @@ namespace LuaItem
const ItemTemplate* temp = item->GetTemplate();
std::string name = temp->Name1;
if (ItemLocale const* il = sObjectMgr->GetItemLocale(temp->ItemId))
if (ItemLocale const* il = eObjectMgr->GetItemLocale(temp->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
#ifndef CLASSIC

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@@ -17,11 +17,11 @@ extern void RegisterFunctions(lua_State* L);
void Eluna::Initialize()
{
uint32 oldMSTime = getMSTime();
uint32 oldMSTime = GetCurrTime();
scripts.clear();
std::string folderpath = sConfigMgr->GetStringDefault("Eluna.ScriptPath", "lua_scripts");
std::string folderpath = eConfigMgr->GetStringDefault("Eluna.ScriptPath", "lua_scripts");
#if PLATFORM == PLATFORM_UNIX || PLATFORM == PLATFORM_APPLE
if (folderpath[0] == '~')
if (const char* home = getenv("HOME"))
@@ -31,7 +31,7 @@ void Eluna::Initialize()
GetScripts(folderpath, scripts);
GetScripts(folderpath + "/extensions", scripts);
ELUNA_LOG_INFO("[Eluna]: Loaded %u scripts in %u ms", uint32(scripts.size()), GetMSTimeDiffToNow(oldMSTime));
ELUNA_LOG_INFO("[Eluna]: Loaded %u scripts in %u ms", uint32(scripts.size()), GetTimeDiff(oldMSTime));
// Create global eluna
new Eluna();
@@ -576,7 +576,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_CREATURE:
if (evt < CREATURE_EVENT_COUNT)
{
if (!sObjectMgr->GetCreatureTemplate(id))
if (!eObjectMgr->GetCreatureTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
@@ -591,7 +591,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_CREATURE_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
{
if (!sObjectMgr->GetCreatureTemplate(id))
if (!eObjectMgr->GetCreatureTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a creature with (ID: %d)!", id);
@@ -606,7 +606,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_GAMEOBJECT:
if (evt < GAMEOBJECT_EVENT_COUNT)
{
if (!sObjectMgr->GetGameObjectTemplate(id))
if (!eObjectMgr->GetGameObjectTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
@@ -621,7 +621,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_GAMEOBJECT_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
{
if (!sObjectMgr->GetGameObjectTemplate(id))
if (!eObjectMgr->GetGameObjectTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a gameobject with (ID: %d)!", id);
@@ -636,7 +636,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_ITEM:
if (evt < ITEM_EVENT_COUNT)
{
if (!sObjectMgr->GetItemTemplate(id))
if (!eObjectMgr->GetItemTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);
@@ -651,7 +651,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
case REGTYPE_ITEM_GOSSIP:
if (evt < GOSSIP_EVENT_COUNT)
{
if (!sObjectMgr->GetItemTemplate(id))
if (!eObjectMgr->GetItemTemplate(id))
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
luaL_error(L, "Couldn't find a item with (ID: %d)!", id);

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@@ -19,10 +19,13 @@ extern "C"
#include "SharedDefines.h"
#include <ace/Singleton.h>
#include <ace/Atomic_Op.h>
// enums
// enums & singletons
#ifdef MANGOS
#include "AccountMgr.h"
#include "Config/Config.h"
#include "Player.h"
#else
#include "Config.h"
#include "GameObjectAI.h"
#endif
#include "Group.h"
@@ -34,7 +37,7 @@ extern "C"
typedef SpellEffectIndex SpellEffIndex;
typedef SpellEntry SpellInfo;
typedef ItemPrototype ItemTemplate;
#define GetTemplate GetProto
#define GetTemplate GetProto
#ifdef CLASSIC
typedef int Difficulty;
#endif
@@ -61,6 +64,7 @@ class Player;
class Quest;
class Spell;
class SpellCastTargets;
class TemporarySummon;
class Transport;
class Unit;
class Weather;
@@ -77,20 +81,13 @@ typedef VehicleInfo Vehicle;
#endif
#ifdef MANGOS
#undef sWorld
#undef sMapMgr
#undef sConfigMgr
#undef sGuildMgr
#undef sObjectMgr
#undef sAccountMgr
#undef sObjectAccessor
#define sWorld (&MaNGOS::Singleton<World>::Instance())
#define sMapMgr (&MapManager::Instance())
#define sConfigMgr (&MaNGOS::Singleton<Config>::Instance())
#define sGuildMgr (&MaNGOS::Singleton<GuildMgr>::Instance())
#define sObjectMgr (&MaNGOS::Singleton<ObjectMgr>::Instance())
#define sAccountMgr (&MaNGOS::Singleton<AccountMgr>::Instance())
#define sObjectAccessor (&ObjectAccessor::Instance())
#define eWorld (&sWorld)
#define eMapMgr (&sMapMgr)
#define eConfigMgr (&sConfig)
#define eGuildMgr (&sGuildMgr)
#define eObjectMgr (&sObjectMgr)
#define eAccountMgr (&sAccountMgr)
#define eObjectAccessor (&sObjectAccessor)
#define MAKE_NEW_GUID(l, e, h) ObjectGuid(h, e, l)
#define GET_GUID GetObjectGuid
#define GetGameObjectTemplate GetGameObjectInfo
@@ -112,6 +109,7 @@ typedef TemporarySummon TempSummon;
#define GUID_ENPART(guid) ObjectGuid(guid).GetEntry()
#define GUID_LOPART(guid) ObjectGuid(guid).GetCounter()
#define GUID_HIPART(guid) ObjectGuid(guid).GetHigh()
#define ASSERT MANGOS_ASSERT
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, // Just selects a random target
@@ -128,6 +126,13 @@ enum SelectAggroTarget
#define Opcodes OpcodesList
#endif
#else
#define eWorld (sWorld)
#define eMapMgr (sMapMgr)
#define eConfigMgr (sConfigMgr)
#define eGuildMgr (sGuildMgr)
#define eObjectMgr (sObjectMgr)
#define eAccountMgr (sAccountMgr)
#define eObjectAccessor (sObjectAccessor)
#ifndef CATA
typedef uint64 ObjectGuid;
#endif
@@ -493,6 +498,24 @@ public:
return ElunaTemplate<T>::check(L, narg, error);
}
static inline uint32 GetCurrTime()
{
#ifdef MANGOS
return WorldTimer::getMSTime();
#else
return getMSTime();
#endif
}
static inline uint32 GetTimeDiff(uint32 oldMSTime)
{
#ifdef MANGOS
return WorldTimer::getMSTimeDiff(oldMSTime, GetCurrTime());
#else
return GetMSTimeDiffToNow(uint32 oldMSTime);
#endif
}
struct ObjectGUIDCheck
{
ObjectGUIDCheck(ObjectGuid guid): _guid(guid) {}

View File

@@ -115,7 +115,7 @@ namespace LuaPlayer
else
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
const ItemTemplate* temp = eObjectMgr->GetItemTemplate(entry);
if (temp)
Eluna::Push(L, player->CanUseItem(temp));
else
@@ -722,7 +722,7 @@ namespace LuaPlayer
{
if (!player->GetGuildId())
return 1;
Eluna::Push(L, sGuildMgr->GetGuildNameById(player->GetGuildId()));
Eluna::Push(L, eGuildMgr->GetGuildNameById(player->GetGuildId()));
return 1;
}
@@ -929,7 +929,7 @@ namespace LuaPlayer
int GetGuild(lua_State* L, Player* player)
{
Eluna::Push(L, sGuildMgr->GetGuildById(player->GetGuildId()));
Eluna::Push(L, eGuildMgr->GetGuildById(player->GetGuildId()));
return 1;
}
@@ -948,7 +948,7 @@ namespace LuaPlayer
int GetAccountName(lua_State* L, Player* player)
{
std::string accName;
if (sAccountMgr->GetName(player->GetSession()->GetAccountId(), accName))
if (eAccountMgr->GetName(player->GetSession()->GetAccountId(), accName))
Eluna::Push(L, accName);
return 1;
}
@@ -1410,7 +1410,7 @@ namespace LuaPlayer
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
Quest const* quest = eObjectMgr->GetQuestTemplate(entry);
if (quest)
player->RewardQuest(quest, 0, player);
return 0;
@@ -2240,7 +2240,7 @@ namespace LuaPlayer
uint32 questId = Eluna::CHECKVAL<uint32>(L, 2);
bool activeAccept = Eluna::CHECKVAL<bool>(L, 3, true);
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
Quest const* quest = eObjectMgr->GetQuestTemplate(questId);
if (!quest)
return 0;

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@@ -306,13 +306,13 @@ namespace LuaWorldObject
#else
switch (GUID_HIPART(guid))
{
case HIGHGUID_PLAYER: Eluna::Push(L, sObjectAccessor->GetPlayer(*obj, ObjectGuid(guid))); break;
case HIGHGUID_PLAYER: Eluna::Push(L, eObjectAccessor->GetPlayer(*obj, ObjectGuid(guid))); break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:
case HIGHGUID_GAMEOBJECT: Eluna::Push(L, sObjectAccessor->GetGameObject(*obj, ObjectGuid(guid))); break;
case HIGHGUID_GAMEOBJECT: Eluna::Push(L, eObjectAccessor->GetGameObject(*obj, ObjectGuid(guid))); break;
case HIGHGUID_VEHICLE:
case HIGHGUID_UNIT: Eluna::Push(L, sObjectAccessor->GetCreature(*obj, ObjectGuid(guid))); break;
case HIGHGUID_PET: Eluna::Push(L, sObjectAccessor->GetPet(*obj, ObjectGuid(guid))); break;
case HIGHGUID_UNIT: Eluna::Push(L, eObjectAccessor->GetCreature(*obj, ObjectGuid(guid))); break;
case HIGHGUID_PET: Eluna::Push(L, eObjectAccessor->GetPet(*obj, ObjectGuid(guid))); break;
}
#endif
return 1;