mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Correct and add documentation
This commit is contained in:
@@ -10,7 +10,7 @@
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namespace LuaGameObject
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{
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/**
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* Returns 'true' if the &GameObject has the specified quest
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* Returns 'true' if the &GameObject can give the specified &Quest
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*
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* @param uint32 questId : quest entry Id to check
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* @return bool hasQuest
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@@ -52,7 +52,7 @@ namespace LuaGameObject
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/**
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* Returns 'true' if the &GameObject is active
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*
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* @return bool isActiveObject
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* @return bool isActive
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*/
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int IsActive(lua_State* L, GameObject* go)
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{
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@@ -67,7 +67,7 @@ namespace LuaGameObject
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}*/
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/**
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* Returns display Id of the &GameObject
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* Returns display ID of the &GameObject
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*
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* @return uint32 displayId
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*/
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@@ -193,7 +193,7 @@ namespace LuaGameObject
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/**
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* Removes &GameObject from the world
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*
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* @param bool deleteFromDB : if true, it will delete the go from the database
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* @param bool deleteFromDB : if true, it will delete the &GameObject from the database
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*/
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int RemoveFromWorld(lua_State* L, GameObject* go)
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{
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@@ -205,12 +205,12 @@ namespace LuaGameObject
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}
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/**
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* Registers a event to the &GameObject
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* Registers a timed event to the &GameObject
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*
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* @param function function : function to register the event with
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* @param function function : function to trigger when the time has passed
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* @param uint32 delay : set time in milliseconds for the event to trigger
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* @param uint32 repeats : how many times for the event to repeat, 0 is infinite
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* @return int32 functionReference
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* @return int32 eventId : unique ID for the timed event used to cancel it
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*/
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int RegisterEvent(lua_State* L, GameObject* go)
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{
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@@ -227,7 +227,7 @@ namespace LuaGameObject
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}
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/**
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* Removes event from a &GameObject by the specified event Id
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* Removes the timed event from a &GameObject by the specified event ID
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*
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* @param int32 eventId : event Id to remove
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*/
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@@ -239,7 +239,7 @@ namespace LuaGameObject
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}
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/**
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* Removes all events from a &GameObject
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* Removes all timed events from a &GameObject
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*
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*/
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int RemoveEvents(lua_State* /*L*/, GameObject* go)
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@@ -249,9 +249,9 @@ namespace LuaGameObject
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}
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/**
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* Changes the state of a &GameObject to a door or button
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* Changes uses a door or a button type &GameObject
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*
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* @param uint32 delay : cooldown time to restore the go
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* @param uint32 delay : cooldown time in seconds to restore the &GameObject back to normal
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*/
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int UseDoorOrButton(lua_State* L, GameObject* go)
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{
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@@ -264,7 +264,7 @@ namespace LuaGameObject
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/**
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* Despawns a &GameObject
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*
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* @param uint32 delay : time of despawn
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* @param uint32 delay : time in seconds to despawn
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*/
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int Despawn(lua_State* L, GameObject* go)
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{
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@@ -280,7 +280,7 @@ namespace LuaGameObject
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/**
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* Respawns a &GameObject
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*
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* @param uint32 delay : time of respawn
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* @param uint32 delay : time of respawn in seconds
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*/
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int Respawn(lua_State* L, GameObject* go)
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{
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11
MapMethods.h
11
MapMethods.h
@@ -133,7 +133,7 @@ namespace LuaMap
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}
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/**
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* Returns the instance id of the &Map
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* Returns the instance ID of the &Map
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*
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* @return uint32 instanceId
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*/
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@@ -156,7 +156,7 @@ namespace LuaMap
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}
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/**
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* Returns the id of the &Map
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* Returns the ID of the &Map
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*
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* @return uint32 mapId
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*/
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@@ -167,7 +167,7 @@ namespace LuaMap
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}
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/**
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* Returns the area id of the &Map at the specified X, Y and Z coordinates
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* Returns the area ID of the &Map at the specified X, Y and Z coordinates
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*
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* @param float x
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* @param float y
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@@ -188,6 +188,11 @@ namespace LuaMap
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return 1;
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}
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/**
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* Returns a &WorldObject by it's guid from the map if it is spawned
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*
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* @param uint64 guid
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*/
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int GetWorldObject(lua_State* L, Map* map)
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{
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uint64 guid = Eluna::CHECKVAL<uint64>(L, 2);
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@@ -82,7 +82,7 @@ namespace LuaQuest
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}
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/**
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* Returns entry id of the &Quest.
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* Returns entry ID of the &Quest.
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*
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* @return uint32 entryId
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*/
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@@ -115,7 +115,7 @@ namespace LuaQuest
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}
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/**
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* Returns the next &Quest entry id.
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* Returns the next &Quest entry ID.
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*
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* @return int32 entryId
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*/
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@@ -138,7 +138,7 @@ namespace LuaSpell
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}
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/**
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* Sets the &Spell to automatically repeat:
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* Sets the &Spell to automatically repeat.
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*
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* @param bool repeat : set variable to 'true' for spell to automatically repeat
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*/
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@@ -45,7 +45,7 @@ namespace LuaWorldObject
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#endif
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/**
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* Returns the current instance id of the &WorldObject
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* Returns the current instance ID of the &WorldObject
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*
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* @return uint32 instanceId
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*/
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@@ -56,7 +56,7 @@ namespace LuaWorldObject
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}
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/**
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* Returns the current area id of the &WorldObject
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* Returns the current area ID of the &WorldObject
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*
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* @return uint32 areaId
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*/
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@@ -67,7 +67,7 @@ namespace LuaWorldObject
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}
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/**
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* Returns the current zone id of the &WorldObject
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* Returns the current zone ID of the &WorldObject
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*
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* @return uint32 zoneId
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*/
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@@ -78,7 +78,7 @@ namespace LuaWorldObject
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}
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/**
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* Returns the current map id of the &WorldObject
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* Returns the current map ID of the &WorldObject
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*
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* @return uint32 mapId
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*/
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@@ -124,7 +124,7 @@ namespace LuaWorldObject
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/**
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* Returns the current orientation of the &WorldObject
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*
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* @return float orientation
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* @return float orientation / facing
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*/
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int GetO(lua_State* L, WorldObject* obj)
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{
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@@ -133,7 +133,7 @@ namespace LuaWorldObject
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}
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/**
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* Returns the coordinates and orientation / facing of the &WorldObject
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* Returns the coordinates and orientation of the &WorldObject
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*
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* @return float x : x coordinate of the &WorldObject
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* @return float y : y coordinate of the &WorldObject
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@@ -152,7 +152,7 @@ namespace LuaWorldObject
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/**
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* Returns the nearest &Player object in sight of the &WorldObject or within the given range
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*
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* @param float range = 533.33333 : optionally set range
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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*
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* @return &Player nearestPlayer
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*/
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@@ -175,12 +175,12 @@ namespace LuaWorldObject
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}
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/**
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* Returns the nearest &GameObject object in sight of the &WorldObject or within the given range and/or with a specific entry id
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* Returns the nearest &GameObject object in sight of the &WorldObject or within the given range and/or with a specific entry ID
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of game object to find
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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* @param uint32 entryId = 0 : optionally set entry ID of game object to find
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*
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* @return &GameObject nearesGameObject
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* @return &GameObject nearestGameObject
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*/
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int GetNearestGameObject(lua_State* L, WorldObject* obj)
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{
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@@ -202,12 +202,12 @@ namespace LuaWorldObject
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}
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/**
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* Returns the nearest &Creature object in sight of the &WorldObject or within the given range and/or with a specific entry id
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* Returns the nearest &Creature object in sight of the &WorldObject or within the given range and/or with a specific entry ID
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of creature to find
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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* @param uint32 entryId = 0 : optionally set entry ID of creature to find
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*
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* @return &Creature nearesCreature
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* @return &Creature nearestCreature
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*/
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int GetNearestCreature(lua_State* L, WorldObject* obj)
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{
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@@ -229,11 +229,11 @@ namespace LuaWorldObject
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}
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/**
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* Returns a table of @Player objects in sight of the &WorldObject or within the given range
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* Returns a table of &Player objects in sight of the &WorldObject or within the given range
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*
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* @param float range = 533.33333 : optionally set range
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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*
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* @return table playersInRange
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* @return table playersInRange : table of &Players
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*/
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int GetPlayersInRange(lua_State* L, WorldObject* obj)
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{
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@@ -265,12 +265,12 @@ namespace LuaWorldObject
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}
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/**
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* Returns a table of @Creature objects in sight of the &WorldObject or within the given range and/or with a specific entry id
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* Returns a table of &Creature objects in sight of the &WorldObject or within the given range and/or with a specific entry ID
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*
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of creatures to find
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* @param float range = 533.33333 : optionally set range. Default range is grid size
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* @param uint32 entryId = 0 : optionally set entry ID of creatures to find
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*
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* @return table creaturesInRange
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* @return table creaturesInRange : table of &Creatures
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*/
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int GetCreaturesInRange(lua_State* L, WorldObject* obj)
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{
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@@ -303,12 +303,12 @@ namespace LuaWorldObject
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}
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/**
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* Returns a table of @GameObject objects in sight of the &WorldObject or within the given range and/or with a specific entry id
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* Returns a table of &GameObject objects in sight of the &WorldObject or within the given range and/or with a specific entry ID
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*
|
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* @param float range = 533.33333 : optionally set range
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* @param uint32 entryId = 0 : optionally set entry id of game objects to find
|
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* @param float range = 533.33333 : optionally set range. Default range is grid size
|
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* @param uint32 entryId = 0 : optionally set entry ID of game objects to find
|
||||
*
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* @return table gameObjectsInRange
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* @return table gameObjectsInRange : table of &GameObjects
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*/
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int GetGameObjectsInRange(lua_State* L, WorldObject* obj)
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{
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@@ -340,19 +340,28 @@ namespace LuaWorldObject
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return 1;
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}
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|
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/**
|
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* Returns nearest &WorldObject in sight of the &WorldObject.
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* The distance, type, entry and hostility requirements the &WorldObject must match can be passed.
|
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*
|
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* @param float range = 533.33333 : optionally set range. Default range is grid size
|
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* @param &TypeMask type = 0 : the &TypeMask that the &WorldObject must be. This can contain multiple types. 0 will be ingored
|
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* @param uint32 entry = 0 : the entry of the &WorldObject, 0 will be ingored
|
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* @param uint32 hostile = 0 : specifies whether the &WorldObject needs to be 1 hostile, 2 friendly or 0 either
|
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*
|
||||
* @return &WorldObject worldObject
|
||||
*/
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int GetNearObject(lua_State* L, WorldObject* obj)
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{
|
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bool nearest = Eluna::CHECKVAL<bool>(L, 2, true);
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float range = Eluna::CHECKVAL<float>(L, 3, SIZE_OF_GRIDS);
|
||||
uint16 type = Eluna::CHECKVAL<uint16>(L, 4, 0); // TypeMask
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 5, 0);
|
||||
uint32 hostile = Eluna::CHECKVAL<uint32>(L, 6, 0); // 0 none, 1 hostile, 2 friendly
|
||||
float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
|
||||
uint16 type = Eluna::CHECKVAL<uint16>(L, 3, 0); // TypeMask
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 4, 0);
|
||||
uint32 hostile = Eluna::CHECKVAL<uint32>(L, 5, 0); // 0 none, 1 hostile, 2 friendly
|
||||
|
||||
float x, y, z;
|
||||
obj->GetPosition(x, y, z);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(nearest, obj, range, type, entry, hostile);
|
||||
if (nearest)
|
||||
{
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(true, obj, range, type, entry, hostile);
|
||||
|
||||
WorldObject* target = NULL;
|
||||
#ifndef TRINITY
|
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MaNGOS::WorldObjectLastSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(target, checker);
|
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@@ -365,8 +374,29 @@ namespace LuaWorldObject
|
||||
Eluna::Push(L, target);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
|
||||
/**
|
||||
* Returns a table of &WorldObjects in sight of the &WorldObject.
|
||||
* The distance, type, entry and hostility requirements the &WorldObject must match can be passed.
|
||||
*
|
||||
* @param float range = 533.33333 : optionally set range. Default range is grid size
|
||||
* @param &TypeMask type = 0 : the &TypeMask that the &WorldObject must be. This can contain multiple types. 0 will be ingored
|
||||
* @param uint32 entry = 0 : the entry of the &WorldObject, 0 will be ingored
|
||||
* @param uint32 hostile = 0 : specifies whether the &WorldObject needs to be 1 hostile, 2 friendly or 0 either
|
||||
*
|
||||
* @return table worldObjectList : table of &WorldObjects
|
||||
*/
|
||||
int GetNearObjects(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
float range = Eluna::CHECKVAL<float>(L, 2, SIZE_OF_GRIDS);
|
||||
uint16 type = Eluna::CHECKVAL<uint16>(L, 3, 0); // TypeMask
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 4, 0);
|
||||
uint32 hostile = Eluna::CHECKVAL<uint32>(L, 5, 0); // 0 none, 1 hostile, 2 friendly
|
||||
|
||||
float x, y, z;
|
||||
obj->GetPosition(x, y, z);
|
||||
ElunaUtil::WorldObjectInRangeCheck checker(false, obj, range, type, entry, hostile);
|
||||
|
||||
std::list<WorldObject*> list;
|
||||
#ifndef TRINITY
|
||||
MaNGOS::WorldObjectListSearcher<ElunaUtil::WorldObjectInRangeCheck> searcher(list, checker);
|
||||
@@ -391,15 +421,12 @@ namespace LuaWorldObject
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a &WorldObject based on its guid
|
||||
* Returns a &WorldObject based on it's guid if it is spawned
|
||||
*
|
||||
* @param uint64 guid
|
||||
*
|
||||
* @return &WorldObject nearestPlayer
|
||||
* @return &WorldObject worldObject
|
||||
*/
|
||||
int GetWorldObject(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
@@ -434,7 +461,7 @@ namespace LuaWorldObject
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the distance from this &WorldObject to another &WorldObject, or from this &WorldObject to a point.
|
||||
* Returns the distance from this &WorldObject to another &WorldObject, or from this &WorldObject to a point.
|
||||
*
|
||||
* @proto dist = (obj)
|
||||
* @proto dist = (x, y, z)
|
||||
@@ -461,6 +488,18 @@ namespace LuaWorldObject
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a point relative to the &WorldObject.
|
||||
* With distance set to 1 and angle set to 0, this will return a point 1 yard in front of the &WorldObject
|
||||
*
|
||||
* @param &WorldObject object
|
||||
* @param float distance : specifies the distance of the point from the &WorldObject in yards
|
||||
* @param float angle : specifies the angle of the point relative to the orientation / facing of the &WorldObject in radians
|
||||
*
|
||||
* @return float x
|
||||
* @return float y
|
||||
* @return float z
|
||||
*/
|
||||
int GetRelativePoint(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
float dist = Eluna::CHECKVAL<float>(L, 2);
|
||||
@@ -475,6 +514,19 @@ namespace LuaWorldObject
|
||||
return 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the angle between this &WorldObject and another &WorldObject or a point.
|
||||
* The angle is the angle between two points and orientation will be ignored.
|
||||
*
|
||||
* @proto dist = (obj)
|
||||
* @proto dist = (x, y)
|
||||
*
|
||||
* @param &WorldObject object
|
||||
* @param float x
|
||||
* @param float y
|
||||
*
|
||||
* @return float angle : angle in radians in range 0..2*pi
|
||||
*/
|
||||
int GetAngle(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
WorldObject* target = Eluna::CHECKOBJ<WorldObject>(L, 2, false);
|
||||
@@ -490,7 +542,11 @@ namespace LuaWorldObject
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* OTHER */
|
||||
/**
|
||||
* Sends a &WorldPacket to &Players in sight of the &WorldObject.
|
||||
*
|
||||
* @param &WorldPacket packet
|
||||
*/
|
||||
int SendPacket(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(L, 2);
|
||||
@@ -499,9 +555,9 @@ namespace LuaWorldObject
|
||||
}
|
||||
|
||||
/**
|
||||
* Summons a game object at specified location.
|
||||
* Spawns a &GameObject at specified location.
|
||||
*
|
||||
* @param uint32 entry : game object entry
|
||||
* @param uint32 entry : &GameObject entry ID
|
||||
* @param float x
|
||||
* @param float y
|
||||
* @param float z
|
||||
@@ -528,14 +584,14 @@ namespace LuaWorldObject
|
||||
/**
|
||||
* Spawns the creature at specified location.
|
||||
*
|
||||
* @param uint32 entry : creature entry
|
||||
* @param uint32 entry : &Creature's entry ID
|
||||
* @param float x
|
||||
* @param float y
|
||||
* @param float z
|
||||
* @param float o
|
||||
* @param TempSummonType spawnType : defines how and when the creature despawns
|
||||
* @param uint32 despawnTimer : despawn time in seconds
|
||||
* @return &Creature
|
||||
* @return &Creature spawnedCreature
|
||||
*/
|
||||
int SpawnCreature(lua_State* L, WorldObject* obj)
|
||||
{
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads an int8 value of the &WorldPacket specified.
|
||||
* Reads and returns an int8 value from the &WorldPacket.
|
||||
*
|
||||
* @return int8 value
|
||||
*/
|
||||
@@ -59,7 +59,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a uint8 value of the &WorldPacket specified.
|
||||
* Reads and returns a uint8 value from the &WorldPacket.
|
||||
*
|
||||
* @return uint8 value
|
||||
*/
|
||||
@@ -72,7 +72,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads an int16 value of the &WorldPacket specified.
|
||||
* Reads and returns an int16 value from the &WorldPacket.
|
||||
*
|
||||
* @return int16 value
|
||||
*/
|
||||
@@ -85,7 +85,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a uint16 value of the &WorldPacket specified.
|
||||
* Reads and returns a uint16 value from the &WorldPacket.
|
||||
*
|
||||
* @return uint16 value
|
||||
*/
|
||||
@@ -98,7 +98,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads an int32 value of the &WorldPacket specified.
|
||||
* Reads and returns an int32 value from the &WorldPacket.
|
||||
*
|
||||
* @return int32 value
|
||||
*/
|
||||
@@ -111,7 +111,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a uint32 value of the &WorldPacket specified.
|
||||
* Reads and returns a uint32 value from the &WorldPacket.
|
||||
*
|
||||
* @return uint32 value
|
||||
*/
|
||||
@@ -124,7 +124,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a float value of the &WorldPacket specified.
|
||||
* Reads and returns a float value from the &WorldPacket.
|
||||
*
|
||||
* @return float value
|
||||
*/
|
||||
@@ -137,7 +137,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a double value of the &WorldPacket specified.
|
||||
* Reads and returns a double value from the &WorldPacket.
|
||||
*
|
||||
* @return double value
|
||||
*/
|
||||
@@ -150,7 +150,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a uint64 value of the &WorldPacket specified.
|
||||
* Reads and returns a uint64 value from the &WorldPacket.
|
||||
*
|
||||
* @return uint64 value : value returned as string
|
||||
*/
|
||||
@@ -163,7 +163,7 @@ namespace LuaPacket
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a string value of the &WorldPacket specified.
|
||||
* Reads and returns a string value from the &WorldPacket.
|
||||
*
|
||||
* @return string value
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user