Remove corpse methods (report if needing them) and made changes to objectaccessor required by TC

See 402a3c45ff for more
This commit is contained in:
Rochet2
2015-09-30 22:00:53 +03:00
parent 64a442a887
commit 28161fa2fc
6 changed files with 14 additions and 69 deletions

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@@ -91,7 +91,7 @@ typedef Opcodes OpcodesList;
#define eObjectMgr (sObjectMgr)
#define eAccountMgr (sAccountMgr)
#define eAuctionMgr (sAuctionMgr)
#define eObjectAccessor (sObjectAccessor)
#define eObjectAccessor() ObjectAccessor::
#define REGEN_TIME_FULL
typedef ThreatContainer::StorageType ThreatList;
@@ -108,7 +108,7 @@ typedef ThreatContainer::StorageType ThreatList;
#define eObjectMgr (&sObjectMgr)
#define eAccountMgr (&sAccountMgr)
#define eAuctionMgr (&sAuctionMgr)
#define eObjectAccessor (&sObjectAccessor)
#define eObjectAccessor() sObjectAccessor.
#define SERVER_MSG_STRING SERVER_MSG_CUSTOM
#define TOTAL_LOCALES MAX_LOCALE
#define DIALOG_STATUS_SCRIPTED_NO_STATUS DIALOG_STATUS_UNDEFINED

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@@ -98,7 +98,7 @@ namespace LuaGlobalFunctions
int GetPlayerByGUID(Eluna* /*E*/, lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
Eluna::Push(L, eObjectAccessor->FindPlayer(ObjectGuid(guid)));
Eluna::Push(L, eObjectAccessor()FindPlayer(ObjectGuid(guid)));
return 1;
}
@@ -111,7 +111,7 @@ namespace LuaGlobalFunctions
int GetPlayerByName(Eluna* /*E*/, lua_State* L)
{
const char* name = Eluna::CHECKVAL<const char*>(L, 1);
Eluna::Push(L, eObjectAccessor->FindPlayerByName(name));
Eluna::Push(L, eObjectAccessor()FindPlayerByName(name));
return 1;
}
@@ -155,7 +155,7 @@ namespace LuaGlobalFunctions
#else
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
#endif
const HashMapHolder<Player>::MapType& m = eObjectAccessor->GetPlayers();
const HashMapHolder<Player>::MapType& m = eObjectAccessor()GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator it = m.begin(); it != m.end(); ++it)
{
if (Player* player = it->second)
@@ -1900,7 +1900,7 @@ namespace LuaGlobalFunctions
*/
int SaveAllPlayers(Eluna* /*E*/, lua_State* /*L*/)
{
eObjectAccessor->SaveAllPlayers();
eObjectAccessor()SaveAllPlayers();
return 0;
}
@@ -2242,57 +2242,6 @@ namespace LuaGlobalFunctions
return 1;
}
/**
* Adds a [Corpse] to the world.
*
* @param [Corpse] corpse : [Corpse] to add
*/
int AddCorpse(Eluna* /*E*/, lua_State* L)
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
eObjectAccessor->AddCorpse(corpse);
return 0;
}
/**
* Removes a [Corpse] from the world.
*
* @param [Corpse] corpse : [Corpse] to remove
*/
int RemoveCorpse(Eluna* /*E*/, lua_State* L)
{
Corpse* corpse = Eluna::CHECKOBJ<Corpse>(L, 1);
eObjectAccessor->RemoveCorpse(corpse);
Eluna::CHECKOBJ<ElunaObject>(L, 1)->Invalidate();
return 0;
}
/**
* Converts a [Corpse] by GUID, and optionally allows for insignia to be looted.
*
* @param uint64 playerGUID : GUID of the [Player]
* @param bool insignia = false : if `true`, allow an insignia to be looted
* @return [Corpse] corpse : returns converted [Corpse]
*/
int ConvertCorpseForPlayer(Eluna* /*E*/, lua_State* L)
{
uint64 guid = Eluna::CHECKVAL<uint64>(L, 1);
bool insignia = Eluna::CHECKVAL<bool>(L, 2, false);
Eluna::Push(L, eObjectAccessor->ConvertCorpseForPlayer(ObjectGuid(guid), insignia));
return 1;
}
/**
* Removes old [Corpse]s from the world.
*/
int RemoveOldCorpses(Eluna* /*E*/, lua_State* /*L*/)
{
eObjectAccessor->RemoveOldCorpses();
return 0;
}
/**
* Returns `true` if the bag and slot is a valid inventory position, otherwise `false`.
*

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@@ -29,7 +29,7 @@ namespace LuaGuild
#else
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
#endif
const HashMapHolder<Player>::MapType& m = eObjectAccessor->GetPlayers();
const HashMapHolder<Player>::MapType& m = eObjectAccessor()GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator it = m.begin(); it != m.end(); ++it)
{
if (Player* player = it->second)
@@ -68,9 +68,9 @@ namespace LuaGuild
int GetLeader(Eluna* /*E*/, lua_State* L, Guild* guild)
{
#ifndef TRINITY
Eluna::Push(L, eObjectAccessor->FindPlayer(guild->GetLeaderGuid()));
Eluna::Push(L, eObjectAccessor()FindPlayer(guild->GetLeaderGuid()));
#else
Eluna::Push(L, eObjectAccessor->FindPlayer(guild->GetLeaderGUID()));
Eluna::Push(L, eObjectAccessor()FindPlayer(guild->GetLeaderGUID()));
#endif
return 1;
}

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@@ -138,10 +138,6 @@ ElunaGlobal::ElunaRegister GlobalMethods[] =
{ "SaveAllPlayers", &LuaGlobalFunctions::SaveAllPlayers },
{ "SendMail", &LuaGlobalFunctions::SendMail },
{ "AddTaxiPath", &LuaGlobalFunctions::AddTaxiPath },
{ "AddCorpse", &LuaGlobalFunctions::AddCorpse },
{ "RemoveCorpse", &LuaGlobalFunctions::RemoveCorpse },
{ "ConvertCorpseForPlayer", &LuaGlobalFunctions::ConvertCorpseForPlayer },
{ "RemoveOldCorpses", &LuaGlobalFunctions::RemoveOldCorpses },
{ "CreateInt64", &LuaGlobalFunctions::CreateLongLong },
{ "CreateUint64", &LuaGlobalFunctions::CreateULongLong },

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@@ -213,7 +213,7 @@ namespace LuaMap
switch (GUID_HIPART(guid))
{
case HIGHGUID_PLAYER:
Eluna::Push(L, sObjectAccessor->GetPlayer(map, ObjectGuid(guid)));
Eluna::Push(L, eObjectAccessor()GetPlayer(map, ObjectGuid(guid)));
break;
case HIGHGUID_TRANSPORT:
case HIGHGUID_MO_TRANSPORT:

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@@ -107,7 +107,7 @@ void Eluna::OnChange(Weather* weather, uint32 zone, WeatherState state, float gr
// Auction House
void Eluna::OnAdd(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
{
Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
Player* owner = eObjectAccessor()FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
#ifdef TRINITY
Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
uint32 expiretime = entry->expire_time;
@@ -134,7 +134,7 @@ void Eluna::OnAdd(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
void Eluna::OnRemove(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
{
Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
Player* owner = eObjectAccessor()FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
#ifdef TRINITY
Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
uint32 expiretime = entry->expire_time;
@@ -161,7 +161,7 @@ void Eluna::OnRemove(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
void Eluna::OnSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
{
Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
Player* owner = eObjectAccessor()FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
#ifdef TRINITY
Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
uint32 expiretime = entry->expire_time;
@@ -188,7 +188,7 @@ void Eluna::OnSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
void Eluna::OnExpire(AuctionHouseObject* /*ah*/, AuctionEntry* entry)
{
Player* owner = eObjectAccessor->FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
Player* owner = eObjectAccessor()FindPlayer(MAKE_NEW_GUID(entry->owner, 0, HIGHGUID_PLAYER));
#ifdef TRINITY
Item* item = eAuctionMgr->GetAItem(entry->itemGUIDLow);
uint32 expiretime = entry->expire_time;