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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Fix TC build
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@@ -41,7 +41,11 @@ struct ElunaCreatureAI : ScriptedAI
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if (justSpawned)
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{
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justSpawned = false;
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#ifdef TRINITY
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JustAppeared();
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#else
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JustRespawned();
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#endif
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}
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if (!movepoints.empty())
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@@ -140,12 +144,21 @@ struct ElunaCreatureAI : ScriptedAI
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}
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#endif
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#ifdef TRINITY
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// Called when creature appears in the world (spawn, respawn, grid load etc...)
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void JustAppeared() override
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{
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if (!sEluna->JustRespawned(me))
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ScriptedAI::JustAppeared();
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}
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#else
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// Called when creature is spawned or respawned (for reseting variables)
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void JustRespawned() override
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{
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if (!sEluna->JustRespawned(me))
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ScriptedAI::JustRespawned();
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}
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#endif
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// Called at reaching home after evade
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void JustReachedHome() override
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