feat: GameObject:AddLoot() (#52)

This commit is contained in:
55Honey
2022-07-06 15:36:36 +02:00
committed by GitHub
parent 72e28e5c03
commit 301ffc7acd
2 changed files with 64 additions and 0 deletions

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@@ -235,6 +235,69 @@ namespace LuaGameObject
return 0;
}
/**
* Adds an [Item] to the loot of a [GameObject]
* Requires an gameobject with loot_template set to 0.
*
* @param uint32 entry : The entry of the [Item]
* @param uint32 amount = 1 : amount of the [Item] to add to the loot
* @return uint32 itemGUIDlow : low GUID of the [Item]
*/
int AddLoot(lua_State* L, GameObject* go)
{
int i = 1;
int argAmount = lua_gettop(L);
#if defined TRINITY || defined AZEROTHCORE
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
#endif
uint8 addedItems = 0;
while (i + 2 <= argAmount)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, ++i);
uint32 amount = Eluna::CHECKVAL<uint32>(L, ++i);
#if defined TRINITY || AZEROTHCORE
ItemTemplate const* item_proto = eObjectMgr->GetItemTemplate(entry);
#else
ItemTemplate const* item_proto = ObjectMgr::GetItemPrototype(entry);
#endif
if (!item_proto)
{
luaL_error(L, "Item entry %d does not exist", entry);
continue;
}
if (amount < 1 || (item_proto->MaxCount > 0 && amount > uint32(item_proto->MaxCount)))
{
luaL_error(L, "Item entry %d has invalid amount %d", entry, amount);
continue;
}
if (Item* item = Item::CreateItem(entry, amount))
{
#if defined TRINITY || AZEROTHCORE
item->SaveToDB(trans);
#else
item->SaveToDB();
#endif
LootStoreItem storeItem(item->GetEntry(), 0, 100, 0, LOOT_MODE_DEFAULT, 0, item->GetCount(), item->GetCount());
go->loot.AddItem(storeItem);
#if defined TRINITY || AZEROTHCORE
Eluna::Push(L, item->GetGUID().GetCounter());
#else
Eluna::Push(L, item->GetGUIDLow());
#endif
++addedItems;
}
}
#if defined TRINITY || AZEROTHCORE
CharacterDatabase.CommitTransaction(trans);
#endif
return addedItems;
}
/**
* Saves [GameObject] to the database
*

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@@ -916,6 +916,7 @@ ElunaRegister<GameObject> GameObjectMethods[] =
{ "Despawn", &LuaGameObject::Despawn },
{ "Respawn", &LuaGameObject::Respawn },
{ "SaveToDB", &LuaGameObject::SaveToDB },
{ "AddLoot", &LuaGameObject::AddLoot },
{ NULL, NULL }
};