mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
chore: move files
This commit is contained in:
416
src/LuaEngine/GroupMethods.h
Normal file
416
src/LuaEngine/GroupMethods.h
Normal file
@@ -0,0 +1,416 @@
|
||||
/*
|
||||
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
|
||||
* This program is free software licensed under GPL version 3
|
||||
* Please see the included DOCS/LICENSE.md for more information
|
||||
*/
|
||||
|
||||
#ifndef GROUPMETHODS_H
|
||||
#define GROUPMETHODS_H
|
||||
|
||||
/***
|
||||
* Inherits all methods from: none
|
||||
*/
|
||||
namespace LuaGroup
|
||||
{
|
||||
/**
|
||||
* Returns 'true' if the [Player] is the [Group] leader
|
||||
*
|
||||
* @param ObjectGuid guid : guid of a possible leader
|
||||
* @return bool isLeader
|
||||
*/
|
||||
int IsLeader(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
Eluna::Push(L, group->IsLeader(guid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Group] is full
|
||||
*
|
||||
* @return bool isFull
|
||||
*/
|
||||
int IsFull(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->IsFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Group] is a LFG group
|
||||
*
|
||||
* @return bool isLFGGroup
|
||||
*/
|
||||
int IsLFGGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->isLFGGroup());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Group] is a raid [Group]
|
||||
*
|
||||
* @return bool isRaid
|
||||
*/
|
||||
int IsRaidGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->isRaidGroup());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Group] is a battleground [Group]
|
||||
*
|
||||
* @return bool isBG
|
||||
*/
|
||||
int IsBGGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->isBGGroup());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Player] is a member of this [Group]
|
||||
*
|
||||
* @param ObjectGuid guid : guid of a player
|
||||
* @return bool isMember
|
||||
*/
|
||||
int IsMember(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
Eluna::Push(L, group->IsMember(guid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Player] is an assistant of this [Group]
|
||||
*
|
||||
* @param ObjectGuid guid : guid of a player
|
||||
* @return bool isAssistant
|
||||
*/
|
||||
int IsAssistant(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
Eluna::Push(L, group->IsAssistant(guid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the [Player]s are in the same subgroup in this [Group]
|
||||
*
|
||||
* @param [Player] player1 : first [Player] to check
|
||||
* @param [Player] player2 : second [Player] to check
|
||||
* @return bool sameSubGroup
|
||||
*/
|
||||
int SameSubGroup(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player1 = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
Player* player2 = Eluna::CHECKOBJ<Player>(L, 3);
|
||||
Eluna::Push(L, group->SameSubGroup(player1, player2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if the subgroup has free slots in this [Group]
|
||||
*
|
||||
* @param uint8 subGroup : subGroup ID to check
|
||||
* @return bool hasFreeSlot
|
||||
*/
|
||||
int HasFreeSlotSubGroup(lua_State* L, Group* group)
|
||||
{
|
||||
uint8 subGroup = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
|
||||
if (subGroup >= MAX_RAID_SUBGROUPS)
|
||||
{
|
||||
luaL_argerror(L, 2, "valid subGroup ID expected");
|
||||
return 0;
|
||||
}
|
||||
|
||||
Eluna::Push(L, group->HasFreeSlotSubGroup(subGroup));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new member to the [Group]
|
||||
*
|
||||
* @param [Player] player : [Player] to add to the group
|
||||
* @return bool added : true if member was added
|
||||
*/
|
||||
int AddMember(lua_State* L, Group* group)
|
||||
{
|
||||
Player* player = Eluna::CHECKOBJ<Player>(L, 2);
|
||||
|
||||
if (player->GetGroup() || !group->IsCreated() || group->IsFull())
|
||||
{
|
||||
Eluna::Push(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (player->GetGroupInvite())
|
||||
player->UninviteFromGroup();
|
||||
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
bool success = group->AddMember(player);
|
||||
if (success)
|
||||
group->BroadcastGroupUpdate();
|
||||
#else
|
||||
bool success = group->AddMember(player->GetObjectGuid(), player->GetName());
|
||||
#endif
|
||||
|
||||
Eluna::Push(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*int IsLFGGroup(lua_State* L, Group* group) // TODO: Implementation
|
||||
{
|
||||
Eluna::Push(L, group->isLFGGroup());
|
||||
return 1;
|
||||
}*/
|
||||
|
||||
/*int IsBFGroup(lua_State* L, Group* group) // TODO: Implementation
|
||||
{
|
||||
Eluna::Push(L, group->isBFGroup());
|
||||
return 1;
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Returns a table with the [Player]s in this [Group]
|
||||
*
|
||||
* @return table groupPlayers : table of [Player]s
|
||||
*/
|
||||
int GetMembers(lua_State* L, Group* group)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int tbl = lua_gettop(L);
|
||||
uint32 i = 0;
|
||||
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr; itr = itr->next())
|
||||
{
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
Player* member = itr->GetSource();
|
||||
#else
|
||||
Player* member = itr->getSource();
|
||||
#endif
|
||||
|
||||
if (!member || !member->GetSession())
|
||||
continue;
|
||||
|
||||
Eluna::Push(L, member);
|
||||
lua_rawseti(L, tbl, ++i);
|
||||
}
|
||||
|
||||
lua_settop(L, tbl); // push table to top of stack
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns [Group] leader GUID
|
||||
*
|
||||
* @return ObjectGuid leaderGUID
|
||||
*/
|
||||
int GetLeaderGUID(lua_State* L, Group* group)
|
||||
{
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
Eluna::Push(L, group->GetLeaderGUID());
|
||||
#else
|
||||
Eluna::Push(L, group->GetLeaderGuid());
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Group]'s GUID
|
||||
*
|
||||
* @return ObjectGuid groupGUID
|
||||
*/
|
||||
int GetGUID(lua_State* L, Group* group)
|
||||
{
|
||||
#ifdef CLASSIC
|
||||
Eluna::Push(L, group->GetId());
|
||||
#else
|
||||
Eluna::Push(L, group->GET_GUID());
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a [Group] member's GUID by their name
|
||||
*
|
||||
* @param string name : the [Player]'s name
|
||||
* @return ObjectGuid memberGUID
|
||||
*/
|
||||
int GetMemberGUID(lua_State* L, Group* group)
|
||||
{
|
||||
const char* name = Eluna::CHECKVAL<const char*>(L, 2);
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
Eluna::Push(L, group->GetMemberGUID(name));
|
||||
#else
|
||||
Eluna::Push(L, group->GetMemberGuid(name));
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the member count of this [Group]
|
||||
*
|
||||
* @return uint32 memberCount
|
||||
*/
|
||||
int GetMembersCount(lua_State* L, Group* group)
|
||||
{
|
||||
Eluna::Push(L, group->GetMembersCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the [Player]'s subgroup ID of this [Group]
|
||||
*
|
||||
* @param ObjectGuid guid : guid of the player
|
||||
* @return uint8 subGroupID : a valid subgroup ID or MAX_RAID_SUBGROUPS+1
|
||||
*/
|
||||
int GetMemberGroup(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
Eluna::Push(L, group->GetMemberGroup(guid));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the leader of this [Group]
|
||||
*
|
||||
* @param ObjectGuid guid : guid of the new leader
|
||||
*/
|
||||
int SetLeader(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
group->ChangeLeader(guid);
|
||||
group->SendUpdate();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a specified [WorldPacket] to this [Group]
|
||||
*
|
||||
* @param [WorldPacket] packet : the [WorldPacket] to send
|
||||
* @param bool ignorePlayersInBg : ignores [Player]s in a battleground
|
||||
* @param ObjectGuid ignore : ignore a [Player] by their GUID
|
||||
*/
|
||||
int SendPacket(lua_State* L, Group* group)
|
||||
{
|
||||
WorldPacket* data = Eluna::CHECKOBJ<WorldPacket>(L, 2);
|
||||
bool ignorePlayersInBg = Eluna::CHECKVAL<bool>(L, 3);
|
||||
ObjectGuid ignore = Eluna::CHECKVAL<ObjectGuid>(L, 4);
|
||||
|
||||
#ifdef CMANGOS
|
||||
group->BroadcastPacket(*data, ignorePlayersInBg, -1, ignore);
|
||||
#else
|
||||
group->BroadcastPacket(data, ignorePlayersInBg, -1, ignore);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a [Player] from this [Group] and returns 'true' if successful
|
||||
*
|
||||
* <pre>
|
||||
* enum RemoveMethod
|
||||
* {
|
||||
* GROUP_REMOVEMETHOD_DEFAULT = 0,
|
||||
* GROUP_REMOVEMETHOD_KICK = 1,
|
||||
* GROUP_REMOVEMETHOD_LEAVE = 2,
|
||||
* GROUP_REMOVEMETHOD_KICK_LFG = 3
|
||||
* };
|
||||
* </pre>
|
||||
*
|
||||
* @param ObjectGuid guid : guid of the player to remove
|
||||
* @param [RemoveMethod] method : method used to remove the player
|
||||
* @return bool removed
|
||||
*/
|
||||
int RemoveMember(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
uint32 method = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
|
||||
#if defined TRINITY || AZEROTHCORE
|
||||
Eluna::Push(L, group->RemoveMember(guid, (RemoveMethod)method));
|
||||
#else
|
||||
Eluna::Push(L, group->RemoveMember(guid, method));
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Disbands this [Group]
|
||||
*
|
||||
*/
|
||||
int Disband(lua_State* /*L*/, Group* group)
|
||||
{
|
||||
group->Disband();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this [Group] to a raid [Group]
|
||||
*
|
||||
*/
|
||||
int ConvertToRaid(lua_State* /*L*/, Group* group)
|
||||
{
|
||||
group->ConvertToRaid();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the member's subGroup
|
||||
*
|
||||
* @param ObjectGuid guid : guid of the player to move
|
||||
* @param uint8 groupID : the subGroup's ID
|
||||
*/
|
||||
int SetMembersGroup(lua_State* L, Group* group)
|
||||
{
|
||||
ObjectGuid guid = Eluna::CHECKVAL<ObjectGuid>(L, 2);
|
||||
uint8 subGroup = Eluna::CHECKVAL<uint8>(L, 3);
|
||||
|
||||
if (subGroup >= MAX_RAID_SUBGROUPS)
|
||||
{
|
||||
luaL_argerror(L, 3, "valid subGroup ID expected");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!group->HasFreeSlotSubGroup(subGroup))
|
||||
return 0;
|
||||
|
||||
group->ChangeMembersGroup(guid, subGroup);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the target icon of an object for the [Group]
|
||||
*
|
||||
* @param uint8 icon : the icon (Skull, Square, etc)
|
||||
* @param ObjectGuid target : GUID of the icon target, 0 is to clear the icon
|
||||
* @param ObjectGuid setter : GUID of the icon setter
|
||||
*/
|
||||
int SetTargetIcon(lua_State* L, Group* group)
|
||||
{
|
||||
uint8 icon = Eluna::CHECKVAL<uint8>(L, 2);
|
||||
ObjectGuid target = Eluna::CHECKVAL<ObjectGuid>(L, 3);
|
||||
ObjectGuid setter = Eluna::CHECKVAL<ObjectGuid>(L, 4, ObjectGuid());
|
||||
|
||||
if (icon >= TARGETICONCOUNT)
|
||||
return luaL_argerror(L, 2, "valid target icon expected");
|
||||
|
||||
#if (defined(CLASSIC) || defined(TBC))
|
||||
group->SetTargetIcon(icon, target);
|
||||
#else
|
||||
group->SetTargetIcon(icon, setter, target);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*int ConvertToLFG(lua_State* L, Group* group) // TODO: Implementation
|
||||
{
|
||||
group->ConvertToLFG();
|
||||
return 0;
|
||||
}*/
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user