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https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Fix TC build
This commit is contained in:
@@ -282,7 +282,7 @@ void Eluna::On_Reset(Creature* me) // Not an override, custom
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}
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}
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// Called when hit by a spell
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// Called when hit by a spell
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bool Eluna::SpellHit(Creature* me, Unit* caster, SpellInfo const* spell)
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bool Eluna::SpellHit(Creature* me, WorldObject* caster, SpellInfo const* spell)
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{
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{
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START_HOOK_WITH_RETVAL(CREATURE_EVENT_ON_HIT_BY_SPELL, me, false);
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START_HOOK_WITH_RETVAL(CREATURE_EVENT_ON_HIT_BY_SPELL, me, false);
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Push(me);
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Push(me);
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@@ -292,7 +292,7 @@ bool Eluna::SpellHit(Creature* me, Unit* caster, SpellInfo const* spell)
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}
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}
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// Called when spell hits a target
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// Called when spell hits a target
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bool Eluna::SpellHitTarget(Creature* me, Unit* target, SpellInfo const* spell)
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bool Eluna::SpellHitTarget(Creature* me, WorldObject* target, SpellInfo const* spell)
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{
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{
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START_HOOK_WITH_RETVAL(CREATURE_EVENT_ON_SPELL_HIT_TARGET, me, false);
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START_HOOK_WITH_RETVAL(CREATURE_EVENT_ON_SPELL_HIT_TARGET, me, false);
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Push(me);
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Push(me);
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@@ -216,14 +216,22 @@ struct ElunaCreatureAI : ScriptedAI
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}
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}
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// Called when hit by a spell
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// Called when hit by a spell
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#if defined TRINITY
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void SpellHit(WorldObject* caster, SpellInfo const* spell) override
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#else
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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#endif
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{
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{
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if (!sEluna->SpellHit(me, caster, spell))
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if (!sEluna->SpellHit(me, caster, spell))
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ScriptedAI::SpellHit(caster, spell);
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ScriptedAI::SpellHit(caster, spell);
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}
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}
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// Called when spell hits a target
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// Called when spell hits a target
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#if defined TRINITY
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void SpellHitTarget(WorldObject* target, SpellInfo const* spell) override
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#else
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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#endif
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{
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{
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if (!sEluna->SpellHitTarget(me, target, spell))
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if (!sEluna->SpellHitTarget(me, target, spell))
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ScriptedAI::SpellHitTarget(target, spell);
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ScriptedAI::SpellHitTarget(target, spell);
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@@ -393,8 +393,8 @@ public:
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bool ReceiveEmote(Creature* me, Player* player, uint32 emoteId);
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bool ReceiveEmote(Creature* me, Player* player, uint32 emoteId);
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bool CorpseRemoved(Creature* me, uint32& respawnDelay);
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bool CorpseRemoved(Creature* me, uint32& respawnDelay);
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bool MoveInLineOfSight(Creature* me, Unit* who);
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bool MoveInLineOfSight(Creature* me, Unit* who);
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bool SpellHit(Creature* me, Unit* caster, SpellInfo const* spell);
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bool SpellHit(Creature* me, WorldObject* caster, SpellInfo const* spell);
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bool SpellHitTarget(Creature* me, Unit* target, SpellInfo const* spell);
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bool SpellHitTarget(Creature* me, WorldObject* target, SpellInfo const* spell);
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bool SummonedCreatureDies(Creature* me, Creature* summon, Unit* killer);
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bool SummonedCreatureDies(Creature* me, Creature* summon, Unit* killer);
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bool OwnerAttackedBy(Creature* me, Unit* attacker);
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bool OwnerAttackedBy(Creature* me, Unit* attacker);
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bool OwnerAttacked(Creature* me, Unit* target);
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bool OwnerAttacked(Creature* me, Unit* target);
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@@ -182,6 +182,7 @@ namespace LuaMap
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* @param float x
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* @param float x
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* @param float y
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* @param float y
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* @param float z
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* @param float z
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* @param uint32 phasemask = PHASEMASK_NORMAL
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* @return uint32 areaId
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* @return uint32 areaId
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*/
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*/
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int GetAreaId(lua_State* L, Map* map)
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int GetAreaId(lua_State* L, Map* map)
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@@ -189,8 +190,11 @@ namespace LuaMap
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float x = Eluna::CHECKVAL<float>(L, 2);
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float x = Eluna::CHECKVAL<float>(L, 2);
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float y = Eluna::CHECKVAL<float>(L, 3);
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float y = Eluna::CHECKVAL<float>(L, 3);
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float z = Eluna::CHECKVAL<float>(L, 4);
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float z = Eluna::CHECKVAL<float>(L, 4);
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#if defined TRINITY
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float phasemask = Eluna::CHECKVAL<uint32>(L, 5, PHASEMASK_NORMAL);
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#if defined TRINITY || AZEROTHCORE
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Eluna::Push(L, map->GetAreaId(phasemask, x, y, z));
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#elif defined AZEROTHCORE
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Eluna::Push(L, map->GetAreaId(x, y, z));
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Eluna::Push(L, map->GetAreaId(x, y, z));
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#else
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#else
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Eluna::Push(L, map->GetTerrain()->GetAreaId(x, y, z));
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Eluna::Push(L, map->GetTerrain()->GetAreaId(x, y, z));
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